The Debian project is pleased to announce the seventh update of its
stable distribution Debian 13 (codename trixie).
This point release mainly adds corrections for security issues,
along with a few adjustments for serious problems. Security advisories
have already been published separately and are referenced where available.
Earlier this year, we shared that we would be taking a temporary pause from running our World of Trucks events. We also know how much these events mean to our #BestCommunityEver and that many of you have missed taking part. Today, we are pleased to confirm that we have decided to resume our World of Trucks events in the familiar format you already know, while the wider rework continues.
This means you can once again look forward to coming together for events throughout the months ahead. First up will be Cruising South Dakota, followed by Cruising Iceland and our seasonal Halloween and Christmas events later this year. We will share full details ahead of each event.
Our teams will continue working on the underlying systems and infrastructure that support these events, with the goal of bringing much more of the event experience directly into Euro Truck Simulator 2 and American Truck Simulator. This includes the improvements we previously described, such as the ability to view and redeem rewards, earn and view achievements, and follow event progress and community milestones directly in-game. It also involves broader behind-the-scenes changes to support the World of Trucks service in the future.
Thank you, as always, for your patience, support, and passion. We are excited to welcome you back to World of Trucks events and hope you will join us for the journeys ahead.
As part of the Nova redesign, a “Use Linux system theme” checkbox is being shown on Linux builds for the about:addons theme picker, which will make Firefox’s Nova UI use the colours of the system theme.
Replaced the “more themes” button in the themes list view footer with a promo element when Nova is enabled – Bug 2057200
Removed the testing XPI base url pref from ThemesList.sys.mjs – Bug 2053220
Fixed a mismatch between the popup panel border radius applied by Nova and the border radius applied to the document.body of the WebExtensions popup page loaded into it – Bug 2057844
Moved new strings added as part of the about:addons Nova restyling out of the locales preview – Bug 2052034
As part of legacy telemetry cleanups for the Add-ons related telemetry, migrated addons-search-detection telemetry off the legacy telemetry mirroring path, now collected only through Glean – Bug 2055606
Thanks to Florian Quèze for applying his work on an LLM-based system for investigating intermittent tests to investigating and fixing intermittents and perma failures across the WebExtensions test suite.
DevTools
Ruhollah Majdoddin fixed issues in the Storage panel to make sure we’re only showing relevant cookies (and their values) for the debugged tab (#1856645, #2060029, #2061166) and also did some cleanup in this area (#2061348)
sevenwithawp added a keyboard shortcut (Ctrl+Alt+B, Cmd+Alt+B on Mac) to disable/enable breakpoints (#1642578)
Did a trainhop last week to help with the remote layouts effort
Doing another trainhop this week to make some spacing optimizations, deploying tomorrow if all goes well
We will be experimenting with some more layout variations over the next few months
Example:
We’ve migrated a bunch of ourunittests to Jest/RTL from the deprecated Mocha / Karma framework we’ve historically used.
Joel added a WebNotifications badge to Top Sites on the New Tab Page which surfaces per-origin unread web-notification state directly on TopSites tiles by rendering a compact badge in the activity-stream/TopSites component—users can now glance at NTP tiles to see which sites have pending web notifications without changing navigation or site state (affects desktop and mobile NTP Top Sites UI). This is something we plan on experimenting with later this year.
Similarly, Joel added a TopSites hover card with notifications which expands the to show per-site notification items and actions on hover or long-press, enabling users to read and dismiss notifications from the NTP itself rather than opening each site.
Dre fixed the “Show more widgets” visibility by adjusting the widget container overflow/visibility logic so the Show more control is reliably revealed on constrained viewports, restoring widget discoverability.
Joel fixed newtab.closed and newtab.sections_impression firing unexpectedly on the New Tab Page by gating event emission on section visibility and tab lifecycle, which stops spurious impression and close telemetry pings and improves the accuracy of NTP impression/close counts for affected users.
Joel added a topsite display customization event to newtab ping, updating the New Tab ping schema so user topsite layout and appearance changes are emitted as topsite.display_customization events, enabling reliable capture of pin/remove/resize/customization actions in Telemetry.
Nina Pypchenko [:nina-py] added widgets.stocks.interaction and flip it on user actions so explicit click/tap interactions with the Stocks widget now generate widgets.stocks.interaction events, improving engagement capture for the Stocks surface.
Scott Downe added support for five-column content feed layouts, which enables denser content grids for large displays by updating grid logic and responsive breakpoints and affects NTP rendering on wide screens.
Irene Ni updated the New Tab topsite context menu button to respect prefers-reduced-motion via CSS/media-query changes, so users with reduce-motion enabled no longer see the button’s motion/animation.
Dre reduced the Privacy Widget celebration sparkles on the New Tab Page in Privacy Widget Celebration: Reduce the Sparkles by lowering particle counts and throttling animation cadence in the widget’s CSS/JS animation code, reducing visual noise and a small amount of GPU/animation work for users during the celebration without changing privacy settings.
Nova: continued work on the Nova redesign, focusing on CSS fixes, tab group and container styling, and tab/address bar polish. Efforts are underway to ensure the UI integrates correctly with platform themes and high-contrast modes.
IPC Urlbar / Multi-Context Address Bar (MCAB) on New Tab: Significant progress has been made on the IPC Urlbar implementation. The CI variant is now live and upgraded to Tier 2, allowing for better bug detection. Currently focused on making content modules content-process-safe and preparing for new tab search bar integration. Here’s moz-urlbar rendering something on about:newtab for the first time:
Search & Suggest Telemetry: Development is ongoing for search term telemetry, specifically regarding fetching results from Merino for online suggestions. Also preparing to retire legacy telemetry for certain search service metrics.
In today's blog, we bring you another one of our Community Stories. This time with Trucker Cassie, one of the content creators playing our games, who will tell you all about her job as a real-life truck driver, as well as her passion for Euro Truck Simulator 2!
You might know Trucker Cassie from her YouTube or Twitch channels, where she regularly posts videos from her life as a truck driver in Scandinavia, and also gameplay live streams, mostly from ETS2. And today, she will tell you all about her love for trucks!
"It's quite random that I started working as a truck driver. I never had any drivers in my family. It was a friend who showed me the world of trucks. He had just gotten his heavy license, and one morning he gave me a ride to school in the oldest Scania I had ever seen. But from that moment, a spark was lit. Maybe I could drive a truck too? It felt so cool and free! So I applied to a trucking school, and the rest is history," Cassie told us.
Cassie discovered her passion for truck driving, and now, it's been 13 years since she started this way of life, as she now works part-time as a truck driver and shares her stories on social media. "At the start of my career, I never wanted to stop working. I wanted to beat my earlier record on how many deliveries I could make in a day. I had really found my place in life! But a few years with this lifestyle caused me to burn out, and it forced me to rethink my situation. Today, I work part-time, and I've learnt how important it is to wind down and relax when I can," she says.
If you wonder what kind of work Cassie usually does and what her days on the long and beautiful Scandinavian roads look like, she also shares this with us: "I have tried various delivery types, such as gravel, wood chips, and powder tanker. Now I'm delivering various goods from Sweden to Norway. And when I'm done with that delivery, I normally load fish in Norway. The fishing industries can be located in tricky places! Through small towns and up and down steep and curvy hills. It can really be a challenge during wintertime. After the fish is loaded, I drive to Denmark, where another driver picks up my trailer and drives it somewhere in Europe! Then I pick up a load from Denmark and drive home to Sweden again."
What Cassie loves the most about her job are the amazing views she sees along the way as well as the solitude this life can bring. "I get to listen to music and podcasts, and I rarely talk to customers. I also get to bring my Chihuahua, Happy," she told us.
This interesting merge of the two worlds is something we really love, as we have heard similar stories where either members of our community started driving trucks for a living because of our games, or long-term truck drivers that found their passion in Euro Truck Simulator 2 or American Truck Simulator.
"I have been a truck driver for a while before I discovered Euro Truck Simulator 2. A colleague of mine showed me the game, and I thought it was a silly idea to drive a truck for work, then get home, and play a truck simulator after work. And now look at me," Cassie shared.
So what is actually so satisfying about playing a truck simulator when you are a real-life truck driver?
"I am having the time of my life when I play ETS2 on my livestreams! Because in a real truck, you have a lot of responsibility; to deliver the cargo, the truck, and yourself to the delivery place safely. Always being alert. But when I'm playing the game, I can be social with the chat, drive together with the viewers, answer questions, and just have a good time. And the consequences won't be too big when my digital truck makes a kickflip off a mountain because I was focusing on what the chat is saying. I also like to compare the real-life roads to the simulator! And point out the landmarks and differences from the real places," Cassie explained.
What actually inspired Cassie to start creating content on social media was kind of a coincidence, but from there, it helped her to grow a big community of over 160 thousand followers on YouTube alone.
"I started my main YouTube channel after I got the offer of being in a reality TV show years ago. I had to film my workday as a truck driver myself, and then send the footage to the TV production. The TV show was canceled before it had even started, though, and there I was with a vlog. I realized I could put it together myself and post it on YouTube! So that's what I did. A few videos in, and I suddenly gained thousands of subscribers in a few weeks' time. It was crazy! I also have a smaller YouTube channel, where I post gaming content and previous livestreams. I decided to have two separate channels since the content is quite different. And of course, my Twitch channel, where I do livestreams when I have the energy for it," Cassie told us.
This gave us a great opportunity to ask Cassie, a real truck driver, how Euro Truck Simulator 2 compares with the real world, and she was happy to answer that:
"I think Euro Truck Simulator 2 is very accurate to real life trucking! Especially when you have a steering wheel and pedals. I know a few people who have practiced reversing trailers in the game, then tried it out in real life. And they nailed it! All because they have practiced in the game."
We were also curious how Cassie's driving differs from the real world to how she drives in Euro Truck Simulator 2. "I definitely test the limits and do more daring stuff in the game! Somehow, people get surprised when they see my real-life work videos, and notice I actually know how to drive a truck. But I don't blame them, after seeing my stunts in ETS2. It would be nice to have a pink MAN truck in real life as well! But until now, I'll get to be pretty in pink in the simulator," she answered.
If you think this life would be for you and you are also thinking about taking on a truck driver career, Cassie has a message for you! "I really recommend people try out Euro Truck Simulator 2 if they are curious about becoming truck drivers in real life. It is a pretty big decision, with lots of money needed to get a heavy license with all the needed certificates. And I think ETS2 gives a great hint of what trucking can feel like! Also, it's a really fun activity to bring home your non-trucking friends and let them reverse a trailer in the game! Better than any board game I have played :)," she concluded.
We hope you have enjoyed Cassie's story! If you did, remember to give our X/Twitter, Instagram, Facebook, Bluesky, and TikTok a follow so you won't miss similar blogs and also updates from our games straight to your feed. Or subscribe to our newsletter to stay informed. Keep on trucking!
26.3 Release Candidate 2 (known as 26.3-rc-2 in the launcher) is the second release candidate for Java Edition 26.3, released on September 11, 2026, which fixes a bug.
Full changelog: https://minecraft.wiki/Java_Edition_26.3-rc-2
The DistroWatch news feed is brought to you by TUXEDO COMPUTERS. Utkarsh Gupta has announced an update to the Ubuntu 24.04 long-term support (LTS) branch of Canonical's operating system. The new update, version 24.04.5, introduces fixes and improvements: "Ubuntu 24.04.5 LTS, code-named 'Noble Numbat', is here. The team has been hard at work through this cycle, together with the....
Breaking Changes (well not breaking, but kinda, not sure haha)
Made Sentinel mandatory on regular servers. Existing regular servers were enabled automatically, and the enable or disable setting became read-only in the UI and API. This is mandatory for upcoming features. Sentinel will have a bigger responsibility.
Features
Restored each user's last active team after login and added a team picker when no saved team was available. (#11503)
Moved service application and database settings into a modal and added Docker restart-limit settings, including API support for max_restart_count.
Added indexing, redirect, and hostname regeneration controls to application, preview, and service domain editors.
Fixes
Prevented duplicate two-factor challenge submissions and redirected stale authenticated submissions instead of returning HTTP 419. (#11223, closed #10670 and #10731)
Accepted custom usernames in SCP-style SSH Git URLs across source setup, API creation, webhooks, clones, and repository links. (#11685, closed #11686)
Accepted uppercase letters in existing S3-compatible bucket names. (closed #11536)
Detected Docker Compose domain conflicts across service domains and treated HTTP and HTTPS forms as the same routing identity.
Preserved inherited service ports instead of saving them as overrides, and ignored hostless URLs when deployments calculated port overrides.
Saved Compose environment files atomically to prevent partial writes and truncated files.
Made the "Restart Limit Reached" email notification toggle work. (closed #11705)
Distinguished same-named application containers on different servers in the terminal.
Fixed sidebar preference handling, application domain display, two-factor status display, and duplicate metrics status badges.
Improvements
Pulled image-based Docker Compose services before stopping the current deployment, which reduced downtime and stopped deployments early when an image pull failed.
Improved domain editing and queued DNS checks across applications, previews, and services. DNS checks now ran only after relevant hostname or scheme changes.
Improved mobile application settings navigation, pinned domain save controls, compacted service domain cards, and made view controls consistent.
Improved the environment variable editor, modal scrolling, button loading states, and backup settings layouts.
Upgraded Sentinel from 0.0.22 to 1.0.1.
What's Changed
fix: prevent duplicate 2FA challenge submissions causing HTTP 419 by @PRSFM in #11223
feat(teams): persist active team and add team selection screen by @adiologydev in #11503
Today, we're excited to take you on a journey to another destination coming to the upcoming Isle of Ireland DLC for Euro Truck Simulator 2 - the county town of Cavan!
Located in the heart of Ireland's lakeland region, Cavan is known for its picturesque countryside, rolling green landscapes, and rich agricultural heritage. As our map team continues to recreate the unique atmosphere of Ireland, we knew this important regional hub deserved its place on the road network of the Isle of Ireland DLC.
While exploring the area, keen-eyed drivers may spot a stone wall or even a rugby field, well-known local landmarks that help bring even more regional identity to the town and its surroundings. Combined with carefully crafted roads, vegetation, and architecture, these details help create a location that feels true to its real-world counterpart.
Of course, no town in Euro Truck Simulator 2 would be complete without plenty of opportunities for work. In Cavan, truckers will be able to deliver cargo to several industries that play an important role in the local economy.
One of the key destinations is a local oil supplier, serving businesses and communities across the region. Whether you're hauling fuel products or supporting regional logistics, this depot offers an important link in the supply chain.
Drivers looking for refrigerated or packaged cargo will also find work at a food distribution depot. Acting as a hub for incoming and outgoing goods, this facility ensures products reach stores and customers throughout the island.
In addition, a supermarket depot provides another busy destination for deliveries. From everyday consumer goods to fresh produce, truckers will have a variety of cargoes to transport while helping keep shelves stocked across the region.
Our teams have worked hard to capture the atmosphere of this charming Irish town, from its characteristic rural surroundings to its industrial areas and landmarks. We hope that Cavan will become a memorable stop on your journeys across the Isle of Ireland.
We look forward to sharing more previews from the Isle of Ireland DLC in the future. If you're excited to discover, explore, and travel across the Isle of Ireland, be sure toadd this upcoming map expansion to your Steam Wishlist!
Release Highlights: Although GeForce Game Ready Drivers and NVIDIA Studio Drivers can be installed on supported notebook GPUs, the original equipment manufacturer (OEM) provides certified drivers for your specific notebook on their website. NVIDIA recommends that you check with your notebook OEM for recommended software updates for your notebook.
Game Ready for 007 First Light, Active Matter, Aniimo & WARDOGS Game Ready Driver which provides the best gaming experience for 007 First Light’s Path Tracing Update as well as the latest new games and updates supporting DLSS and RTX technologies including Matter, Aniimo, PUBG, and WARDOGS.
Fixed Gaming Bugs
N/A
Fixed General Bugs
Intermittent flicker may be observed in browsers when navigating to certain websites [6673430]
Fixed an issue where virtual displays could not be created after updating to driver 616.56 [6674464]
Remote Desktop Protocol (RDP) sessions may display a black screen after updating to driver 616.56 [6687328]
26.3 Release Candidate 1 (known as 26.3-rc-1 in the launcher) is the first release candidate for Java Edition 26.3, released on September 10, 2026, which fixes bugs.
Full changelog: https://minecraft.wiki/Java_Edition_26.3-rc-1
Added MLO STR Mesh support for WiFi 7 Access Points.
Requires UAP 8.8 or newer.
Improved Application stability.
Improved Observability resiliency.
Bugfixes
Fixed a rare issue where WiFi clients using MLO could display an incorrect IP address.
Fixed an issue where WiFi Broadcast could fail on UDR7 and UDR-5G when using MLO STR.
Fixed inaccurate Port Lock events in Port Manager Time Machine.
Fixed an issue where Site Admins could fail to open Settings in multi-site deployments.
Fixed a rare issue where network configuration changes could fail to save.
Fixed a rare issue where the Client Session widget was not displayed in the Client panel.
Additional information
UniFi OS Server
Going forward, we recommend users upgrade to UniFi OS Server for all self-hosted deployments. It provides the full UniFi OS Platform experience, ensuring you receive the latest features, improvements, and integrations.
UniFi Network Native Application for UniFi OS
Compatible with UDM, UDR, UDR7, UDR 5G Max, Express, Express 7, and UCG models (Ultra, Max, Fiber, and Industrial) on UniFi OS 3.1.6 or later. UDM-Pro, UDM-SE, and UDW have been using it since UniFi OS 5.1.5.
The UniFi OS update utilizes the application version compatible with your console.
The manual update process via SSH requires a compatible package. Incompatible packages will be rejected on installation.
Older UniFi OS versions (prior to UniFi OS 3.1.6) on the UDM and UDR continue to utilize the standard UniFi Network Application for UniFi OS.
[p]Added a missing competitive CT spawn point.[/p][/*]
[p]Added additional T spawn points.[/p][/*]
[p]\[ MAP SCRIPTING ][/p]
[p]Reworked CSPlayerCamera:[/p]
[p]Renamed it to CustomPlayerCamera.[/p][/*]
[p]Added GetPlayer, GetMode, SetMode, and SetFollowConfig.[/p][/*]
[p]Deprecated IsEnabled, SetEnabled, and SetIsControllingAngles.[/p][/*]
[/*]
[p]Added an 'observable' property to custom_hud_layout that controls whether an observer sees the UI as the spectated player sees it. Defaults to false.[/p][/*]
[p]Fixed several bugs related to stale custom_hud_layout state when changing spectator targets.[/p][/*]
[p]Added top-level custom_hud_layout classes driven by client state:[/p]
[p]HUD_BUYMENU_VISIBLE[/p][/*]
[p]HUD_SCOREBOARD_VISIBLE[/p][/*][/*]
[p]custom_hud_layout now always draws on top of the base HUD.[/p][/*][p]\[ MISC ][/p]
[p]Chat is now encrypted in demo files using the same rules as CS:GO :[/p]
[p]Team chat is no longer readable when playing back demo files.[/p][/*]
[p]Global chat is only readable in demo files when played back via the in-game watch UI.[/p][/*][/*]
The Stable channel has been updated to 154.0.8037.17/.18 for Windows. Mac is coming shortly , as part of our early stable release to a small percentage of users. A full list of changes in this build is available in thelog.
You can find more details about early Stable releases here.
Interested in switching release channels? Find out how here. If you find a new issue, please let us know by filing a bug. The community help forum is also a great place to reach out for help or learn about common issues.
The Extended Stable channel has been updated to 152.0.7977.120for Windows and Mac which will roll out over the coming days/weeks.
A full list of changes in this build is available in the log. Interested in switching release channels? Find out how here. If you find a new issue, please let us know by filing a bug. The community help forum is also a great place to reach out for help or learn about common issues.
Today, we're heading to Bristol, a historic city in the south-west of England known for its harbour, maritime & industrial heritage and iconic landmarks.
We’re excited to bring Bristol to life as a brand new city in our UK Rework project for Euro Truck Simulator 2. Our talented map and asset teams have been working hard to recreate its distinctive character, landmarks and industries for players to discover. So, what can you expect to find? Let us show you!
Located in the south-west of England, Bristol has long been shaped by its connection to the water. The city grew around the River Avon and became one of Britain's most important ports, playing a major role in maritime trade and engineering. Its location close to the Severn Estuary also places Bristol on an important route towards South Wales, making it a natural gateway between England and Wales.
Our recreation of Bristol is divided into two main areas, the city centre and its surrounding road network, and the harbour and logistics area. While everything you see is still in early development, the city centre portion is already progressing well.
Drivers will be able to travel along a variety of road networks including Brunel Way, the A4, Hotwell Road, Merchants Road, and the A4018. These routes offer some fantastic views across different parts of Bristol, from its residential streets and riverside scenery to several of the city's best known landmarks.
One of the most recognisable sights is the Clifton Suspension Bridge, which spans the Avon Gorge and has become one of Bristol's defining landmarks. Designed by Isambard Kingdom Brunel, the bridge has overlooked the city since the 19th century and can be seen from parts of the road network around the River Avon.
Brunel's influence can also be found closer to the harbour with the SS Great Britain. Launched in Bristol in 1843, the ship was one of the most advanced vessels of its time and today remains preserved in the city's historic dockyard. Drivers passing through the area will be able to spot the famous ship and enjoy views across Bristol Marina.
Elsewhere in the city centre, you'll come across landmarks such as Cabot Tower, which stands above the city on Brandon Hill, and the Wills Memorial Building, one of Bristol's most distinctive buildings and an important part of the University of Bristol. Queen Elizabeth's Hospital can also be seen along the route through the city.
The road network itself includes several notable junctions and intersections too. Among them is St James Barton Roundabout, commonly known as The Bearpit, an instantly recognisable part of Bristol's inner-city road network.
Closer to the waterfront, drivers will also discover our Marina Plaza depot, situated among the historic dockside surroundings of Bristol Marina. This part of the harbour has a long connection with shipbuilding, with the nearby Albion Dockyard tracing its history back to the early 19th century.
Of course, Bristol's maritime character also plays an important role in its in-game economy. The harbour and logistics area will feature three main depot locations. A logistics warehouse, a car shipping terminal, and a marina yacht dock. Be sure to have a good look around while you're there too, you never know what you might find hidden among the dockside buildings!
The Bristol Bus & Coach station is also being recreated, giving players another destination to visit as part of the upcoming Coaches DLC for Euro Truck Simulator 2. Whether arriving in the city or setting off on a new journey, it will form part of the growing network of coach destinations being prepared across the reworked UK.
We hope you've enjoyed this first look at Bristol, one of the brand-new cities being introduced as part of the UK Rework. We're excited to share more from this project, which will arrive as a free update for all owners of Euro Truck Simulator 2 in the future. Be sure to let us know in the comments what UK city you'd love to see next! Keep on truckin', cheerio!
Apple today announced its most advanced health and fitness experience yet, deepening the capabilities of Apple Watch and iPhone as intelligent, science-based tools for personal health.
Apple today introduced Apple Watch Ultra 4, the ultimate sports and adventure watch, now with new health, fitness, and audio intelligence capabilities.