Normale weergave
iOS 27.2 beta 2 (24B5089g)
uNmINeD 0.20.10-dev
New uNmINeD development snapshot is available for download!
Changes:
- Fixed Bedrock LevelDB parsing errors
- (GUI) Fixed random black isometric tiles
v0.16.23
[0.16.23] - 2026-09-21
If you are upgrading from v0.16.x, replace the binary (or run docker pull). If you are upgrading from v0.15.x and below, please read the upgrading documentation for more information on how to upgrade from previous versions.
Added
- Expressions:
bit_andfunction.
Changed
Fixed
- MTA:
- A mailing list whose recipients include another mailing list is accepted at
RCPT TOand then rejected at local delivery with550 5.5.0 Mailbox not found. - DMARC aggregate reports carry two
spfelements per record and theversionelement of a DMARC aggregate report is written as1instead of1.0. - DSNs generated for an alias rewrite or a list expansion emit a doubled
addr-typeinOriginal-Recipient(rfc822;rfc822;user@example.org). - DSNs that cannot be written to the store are discarded, the recipients are flagged as notified and the original message is removed from the queue, losing both the bounce and the message.
- A mailing list whose recipients include another mailing list is accepted at
- POP3:
TOP msg ncounts thenlines from the first byte of the message instead of from the first byte of the body.- A message whose very first line begins with
.is not byte-stuffed.
- Spam filter: Moving or copying a message from one account into another creates no training sample, so the classifier never learns from it.
- Sieve:
envelope "orcpt"yields the bare address for anORCPTsupplied over SMTP. It now carries theaddr-typeprefix in every case, as required by RFC 6009. - ACME: The
_acme-challengeTXT records published for a DNS-01 authorization are never removed. - DNS: The DNSSEC resolver queries a single nameserver at a time, working around a
hickory-resolverrace that cancels the TCP retry when two nameservers return a truncated response in parallel. - Troubleshoot tool:
- MX records are resolved through the DNSSEC-validating resolver, matching the resolver used by the delivery path.
- A TLSA lookup that fails or returns bogus records stops the delivery attempt for that host, instead of continuing without DANE.
- OIDC: Bearer tokens that carry no
email,preferred_usernameorupnclaim are always authenticated against the default directory. - Meilisearch: A confirmation timeout is treated as a failed write even when
failOnTimeoutis disabled, so an index whose batches take longer thanpollIntervalxmaxRetriesnever completes an indexing task and resubmits the same batch indefinitely. - WebUI: A failed update no longer takes an
Applicationoffline. - FoundationDB: The cached read version is invalidated when any broadcast is received from another node.
- Redis:
- On a cluster, the rate limiter and the blob upload quota issue
INCRandEXPIREas aMULTI/EXECtransaction, whoseMOVEDredirects collapse into a singleEXECABORTthat never refreshes the slot map. - A connection that fails because it is addressing the wrong server is returned to the pool and reused, since the recycle check only issues
PING.
- On a cluster, the rate limiter and the blob upload quota issue
Check binary attestation here
DistroWatch Weekly, Issue 1191
Review: Command line shells
News: Orphaned Void packages, Ubuntu finishes migration from GNU to Rust Coreutils, new CoW filesystem for OpenBSD, new features in GNU Coreutils
Questions and answers: The legacy of filenames on Linux
Released last week: Raspberry Pi OS 2026-09-15, Parted Magic 26.09, Clonezilla....
Distribution Release: MX Linux 25.3
Part-DB 2.18.0
Warning
After upgrade, you need to run php bin/console doctrine:migrations:migrate (or equivalent) as webserver user after upgrade.. If you are running a docker container, use sudo docker exec --user=www-data partdb php bin/console doctrine:migrations:migrate, or sudo -E inside the docker container, to ensure that the migrations are applied to the correct database.
Note
If you are using Part-DB it would be helpful if you fill out this short survey on your usage of Part-DB (Google Forms): https://forms.gle/Q15twx3YYq3qCNfe8
Part-DB 2.18.0
New features
- Added generic AI client, that can be used for any OpenAI compatible LLM API (#1551)
- Allow to specify a color for custom part states by @killecaptron in #1537
- Retrieve and store stock levels from info providers for parts by @killecaptron in #1538
- Allow to configure which field groups are exported to KiCad by @lukas-runge in #1533
- Show DEFAULT_URI value in server info page
- Report an AI provider error instead of ending the request with a 500 by @killecaptron in #1539
- Added an
debug_vars()twig functions in the twig label sandbox to list all available variables - Do not download non-downloadable attachments and improve handling changing URLs on attachment merge by @killecaptron in #1531
- Rate limit requests to info providers by @killecaptron in #1536
- Allow direct refreshing parts from the info provider they were created with & batch refreshing by @killecaptron in #1532
Bug fixes
- fix(mcp): gate the read-only get_part_details tool with read permission by @wangzhengzhuo05 in #1546
- Fixed compatibility of AI extractor with OpenAI LLMs @killecaptron in #1540
- Version the cache keys of the info provider DTOs to avoid exceptions after upgrade by @killecaptron in #1530
- Fix stale KiCad category listing after EDA settings change by @lukas-runge in #1534
- fix(eda): inherit KiCad reference prefix from ancestor categories by @wangzhengzhuo05 in #1547
- Correctly reset collection forms on form reset (thanks @LMatt08)
- Fixed error that unique entitity validation failed, even when one of two duplicate entries should be deleted
Other changes
- Updated dependencies
- Updated translations
- Removed jquery dependency
- Updated KiCAD symbols and footprints
- Fixed deprecations & code structure
New Contributors
- @wangzhengzhuo05 made their first contribution in #1546
Full Changelog: v2.17.0...v2.18.0
Development build
Below are development builds for testing purposes.
Latest development build: 2.8.2.10 (September 21st 2026)
Latest stable release build: 2.8.2
https://github.com/clsid2/mpc-hc/releases/tag/2.8.2
Road Trip: Ford Release Date & Video Trailer Reveal
Get ready for a brand-new experience in American Truck Simulator! It's time to grab a different set of keys and hit the road in amazing vehicles that are a little different than what you've been used to. We're excited to announce that the
Road Trip: Ford DLC for American Truck Simulator will be released on September 29th, 2026!
We are so excited to be almost finished with this upcoming DLC and that our #BestCommunityEver will be able to enjoy it too! To get you in the mood for driving the stunning cars from Ford, our talented video team has put together an official video trailer. Watch it below to see all that is coming!
Road Trip will bring a whole new experience for players of American Truck Simulator. Not only will you be able to drive in completely different types of vehicles than before, but you will also have the opportunity to complete smaller delivery jobs, customize your cars with accessories, paint them in different colors, or explore the vast landscapes of the U.S. from a completely new perspective while also discovering and learning about beautiful landmarks with the new Atlas feature!
Just imagine driving legendary cars like theΒ 1967 Ford Mustang Fastback,Β 2023 Ford F-150,Β 2023 Ford Bronco, andΒ 1998β2012 Ford Crown Victoria on Route 66 from Chicago to Los Angeles, through the rolling hills of the Midwest, or over the beautiful mountains in Montana from the comfort of your home.
And if you are a pure truck driver and don't feel like ever leaving your decked-out rig, don't forget that the Atlas feature available with Road Trip DLCs is not just for cars.Β You can still enjoy the feature behind the wheel of an 18-wheeler - just make sure to own the Road Trip: Ford DLC so this feature is unlocked for you right after its release.Β
We would like to thank FordΒ for their cooperation in bringing their amazing vehicles into our game! If you are looking forward to hitting the road in a Ford, make sure to add the Road Trip: Ford DLC for American Truck Simulator to your Steam Wishlist.Β
Remember to stay up to date with the latest American Truck Simulator news by subscribing to our newsletter or following us on X/Twitter, Facebook, BlueSky, and Instagram. Until next time, we wish you happy journeys!
v1.21.1
Fixes and improvements
General
- require browser POST requests to have an allowed origin (#6238) Browsers can send POST requests without performing any preflight request and without checking whether the request origin is present in Access-Control-Allow-Origin. Intercept these requests and check server-side whether the origin is allowed, blocking the request if it is not.
- conf: fix comparison and sharing of the default authInternalUsers (#6205)
- h265: fix DTS extraction of streams with long-term reference pictures (bluenviron/mediacommon#371)
- pmp4: support stsz with a constant sample size (#5803) (bluenviron/mediacommon#373)
- pmp4, fmp4: restore check on inbound H265 SPS (bluenviron/mediacommon#374) A valid H265 SPS is required for marshaling back an MP4, so we have to resume checking them.
- pmp4: support tracks without edts (bluenviron/mediacommon#375) The edit box is optional (ISO/IEC 14496-12, 8.6.5), but tracks without it were rejected with "unexpected box 'mdia'".
- pmp4: return seek errors from GetPayload (bluenviron/mediacommon#376) GetPayload checked the wrong variable after seeking, therefore a failed seek was ignored and the payload was read from the current position of the reader.
- pmp4, fmp4: correctly fill HvcC NumTemporalLayers / TemporalIdNested from SPS (bluenviron/mediacommon#379)
- pmp4: support tracks longer than 2^32 ticks (bluenviron/mediacommon#377)
RTSP
- rtpmjpeg: reject reserved quantization value 127 (bluenviron/gortsplib#1161) RFC 2435 reserves quantization values 100-127, but the guard used
Quantization < 127 - mpeg4audiolatm: don't panic on a layer that reuses the config (bluenviron/gortsplib#1162)
- sdp: support oversized numbers in origin (#5949) (bluenviron/gortsplib#1171)
RTMP
- correctly fill HvcC NumTemporalLayers / TemporalIdNested from SPS (bluenviron/gortmplib#129)
- reader: support standalone SEIs from DJI drones (#5221) (bluenviron/gortmplib#130)
HLS
- make the server manage sessions (#6239) Sessions are now managed by the HLS server, detaching their lifecycle from muxers. This also comes with a performance improvement, since finding a session now traverses a single mutex, and not two channels like before.
- return 404 when a session is valid but muxer is closed (#5736) (#6240) HLS sessions are now kept open for up to 30 seconds after a muxer is closed. This allows the server to handle incoming requests belonging to these sessions and to classify then as 404 rather than 401.
- change error returned in case session is not found (#6241) match the RTSP behavior and return a "session not found" message rather than an "authentication error", which is reserved for creating sessions, not for using them.
- muxer: return 404 when closed (bluenviron/gohlslib#394)
WebRTC
- fix AV1 getting stuck by stripping padding (#5632) (#5774) (#6242) AV1 OBU padding is generated by several encoders. Stripping it has been demonstrated to solve most situations in which browsers get stuck when playing such streams.
- fix stuck decoding with DJI drones (#5221) (#6051) (#6243) Streams from DJI drones contain SEI units with payload type 5 and a specific UUID that seem to cause stuck videos on Chrome and Firefox. Filter out these units.
- add ability to exclude interfaces (#5788)
Dependencies
- code.cloudfoundry.org/bytefmt updated from v0.88.0 to v0.90.0
- github.com/MicahParks/keyfunc/v3 updated from v3.8.1 to v3.8.2
- github.com/abema/go-mp4 updated from v1.7.1 to v1.7.3
- github.com/bluenviron/gohlslib/v2 updated from v2.4.4 to v2.4.5
- github.com/bluenviron/gortmplib updated from v1.0.2 to v1.0.3
- github.com/bluenviron/gortsplib/v5 updated from v5.6.5 to v5.6.6
- github.com/bluenviron/mediacommon/v2 updated from v2.9.4 to v2.9.5
- github.com/gin-contrib/pprof updated from v1.5.4 to v1.5.5
- github.com/matthewhartstonge/argon2 updated from v1.5.7 to v1.6.3
- github.com/pion/ice/v4 updated from v4.4.1 to v4.4.2
- github.com/pion/interceptor updated from v0.1.47 to v0.1.48
- github.com/pion/sdp/v3 updated from v3.0.19 to v3.0.20
- github.com/pion/transport/v4 updated from v4.1.0 to v4.1.1
- github.com/pion/webrtc/v4 updated from v4.2.19 to v4.2.20
- golang.org/x/crypto updated from v0.55.0 to v0.57.0
- golang.org/x/net updated from v0.58.0 to v0.59.0
- golang.org/x/sync updated from v0.22.0 to v0.23.0
- golang.org/x/sys updated from v0.47.0 to v0.48.0
- golang.org/x/term updated from v0.45.0 to v0.46.0
- github.com/bytedance/gopkg updated from v0.1.3 to v0.1.4
- github.com/bytedance/sonic updated from v1.15.0 to v1.15.2
- github.com/bytedance/sonic/loader updated from v0.5.0 to v0.5.1
- github.com/cloudwego/base64x updated from v0.1.6 to v0.1.7
- github.com/gabriel-vasile/mimetype updated from v1.4.12 to v1.4.13
- github.com/gin-contrib/sse updated from v1.1.0 to v1.1.1
- github.com/go-playground/validator/v10 updated from v10.30.1 to v10.30.3
- github.com/goccy/go-json updated from v0.10.5 to v0.10.6
- github.com/klauspost/cpuid/v2 updated from v2.3.0 to v2.4.0
- github.com/mattn/go-isatty updated from v0.0.20 to v0.0.23
- github.com/pelletier/go-toml/v2 updated from v2.2.4 to v2.4.3
- github.com/pion/dtls/v3 updated from v3.1.5 to v3.1.8
- github.com/pion/mdns/v2 updated from v2.1.0 to v2.2.0
- github.com/pion/srtp/v3 updated from v3.0.13 to v3.0.15
- github.com/pion/stun/v3 removed
- github.com/pion/turn/v5 updated from v5.0.13 to v5.1.0
- go.mongodb.org/mongo-driver/v2 updated from v2.5.0 to v2.8.0
- golang.org/x/arch updated from v0.22.0 to v0.29.0
- golang.org/x/text updated from v0.41.0 to v0.42.0
- google.golang.org/protobuf updated from v1.36.10 to v1.36.11
- github.com/pion/stun/v4 v4.0.0 added
- hls.js updated from v1.7.2 to v1.7.3
Security
Binaries are compiled from source code by the Release workflow, which is a fully-visible process that prevents any change or external interference in produced artifacts.
Checksums of binaries are also published in a public blockchain by using GitHub Attestations, and they can be verified by running:
ls mediamtx_* | xargs -L1 gh attestation verify --repo bluenviron/mediamtx
You can verify checksums of binaries by downloading checksums.sha256 and running:
cat checksums.sha256 | grep "$(ls mediamtx_*)" | sha256sum --check
Distribution Release: Clonezilla Live 3.3.3-37
Release 2026.09.20
Docker Images
Docker images have been built and pushed:
Docker Hub:
alexta69/metube:latestalexta69/metube:2026.09.20
GitHub Container Registry:
ghcr.io/alexta69/metube:latestghcr.io/alexta69/metube:2026.09.20
Changes
- build: pin the frontend builder image to the last QEMU-safe digest (300bf79)
- fix: align the row action icons across both download tables (ec01524)
- fix: stop offering a dead Start button on queued downloads (closes #1081) (a6d81d4)
v0.8.6
What's Changed
- refactor(gui): split app_icon around an AppIconExt trait by @AprilNEA in #1422
- fix(gui): hold a config reload until the agent connects by @AprilNEA in #1416
- refactor(ipc): own the client handshake once and guard it with ast-grep by @AprilNEA in #1424
- refactor(core): name the process roles, host profiles, and environment knobs once by @AprilNEA in #1426
- refactor(ipc,cli): bound the handshake once and give the CLI one agent door by @AprilNEA in #1427
- refactor(core): build every worker runtime in one place by @AprilNEA in #1428
- refactor(core): spell the app bundle's layout once by @AprilNEA in #1429
- docs(infra): add openlogi workflow skills by @AprilNEA in #1409
- docs(infra): refine agent guidance and diagnostic workflows by @AprilNEA in #1485
- refactor(cli): give the command modules that carry code a file of their own by @AprilNEA in #1494
- refactor(hidpp): split the pending-request queue and the mock channel out of channel.rs by @AprilNEA in #1495
- refactor(hook): split the macOS backend by responsibility by @AprilNEA in #1496
- refactor(hook): split the Linux backend into the evdev hook and the foreground watcher by @AprilNEA in #1497
- chore: drop an unused dependency, a dead parameter, and stale docs by @AprilNEA in #1487
- refactor(gui): let state mutators own their events and views share one relevance filter by @AprilNEA in #1505
- refactor(gui): give write-on-release sliders one component by @AprilNEA in #1506
- refactor(ipc): own the observe loop's connection state in one Observer by @AprilNEA in #1507
- perf(gui): resolve each device's assets once per asset generation by @AprilNEA in #1508
- refactor(gui): say what the state types are by @AprilNEA in #1509
- refactor(core): give the key vocabulary one owner by @AprilNEA in #1488
- refactor(core): give seven copied decisions one owner each by @AprilNEA in #1489
- refactor(xtask): spell xtask's waits and its bundle builder in the workspace's vocabulary by @AprilNEA in #1490
- ci(windows): run the tests on Windows by @AprilNEA in #1491
- refactor(device): drop the capture paths nothing calls and type the session errors by @AprilNEA in #1500
- refactor(core): split the config module by concern by @AprilNEA in #1511
- refactor(device): split the inventory and probe modules by responsibility by @AprilNEA in #1512
- refactor(device): call durations that bound a wait timeouts by @AprilNEA in #1513
- refactor(device): run gesture and keyboard capture through one session skeleton by @AprilNEA in #1501
- refactor(device): share one pending-restore token between capture and host switch by @AprilNEA in #1502
- refactor(agent): run the capture watchers on one harness and name the device-access handles by @AprilNEA in #1503
- refactor: say what eight identifiers are by @AprilNEA in #1517
- refactor(camera): suffix the macOS backends like the other platforms' by @AprilNEA in #1518
- refactor(gui): move the F-key geometry into function_row/key_points.rs by @AprilNEA in #1525
- refactor(agent): move the device list and re-apply plan into orchestrator/devices.rs by @AprilNEA in #1526
- refactor(gui): split the AppState tests by what they exercise by @AprilNEA in #1527
- refactor(inject): run scripts and workflows once, over four platform hooks by @AprilNEA in #1529
- refactor(core): split the config tests by what they exercise by @AprilNEA in #1530
- refactor(device): split the inventory and gesture capture tests by what they exercise by @AprilNEA in #1531
- refactor(agent): split the orchestrator tests by what they exercise by @AprilNEA in #1532
- refactor(hidpp): split the channel tests by what they exercise by @AprilNEA in #1533
- refactor(device): move the host-switch session's tests to host_switch/tests.rs by @AprilNEA in #1535
- refactor(agent): move the button runtime's worker loop into button/worker.rs by @AprilNEA in #1536
- refactor(inject): break the macOS injector into scroll, browser and SPI modules by @AprilNEA in #1537
- refactor(gui): move the mouse view's binding labels and tests out of view.rs by @AprilNEA in #1538
- refactor(gui): move the camera panel's row builders into controls/rows.rs by @AprilNEA in #1539
- feat(gui): detect and display installation sources by @AprilNEA in #1515
- docs(gui): mend the desktop crate's intra-doc links by @AprilNEA in #1541
- chore: release v0.8.6 by @AprilNEA[bot] in #1481
Full Changelog: v0.8.5...v0.8.6
5.7.1
Changelog
Bug fixes
- 66ce01c: fix: shutdown cron not working when lazy ping is enabled, close #1773 (@seriousm4x)
World of Trucks: Cruising South Dakota Event
With the release of our South Dakota DLC, we invite you all to join us on Thursday, the 24th of September, for the newest World of Trucks event - Cruising South Dakota! Roll through the Mount Rushmore State and take in its wide-open landscapes, natural beauty and rich history.
So, what is the challenge? Haul cargo to or from any city in South Dakota and help the community reach a collective goal of 150,000,000 miles (241,402,000 km). With the strength of our #BestCommunityEver, we know you will smash it!Β
Hit the road by #CruisingSouthDakota, where vast prairies meet the rugged Black Hills and the otherworldly Badlands, with long crossings over the Missouri River along the way. But this land carries far more than scenery, it holds stories that reach deep into the past. The Black Hills, known to the Lakota people as Paha Sapa, are sacred ground, while Badlands National Park preserves one of the richest fossil beds on Earth. This is where giants like SUE the T. rex slept for millions of years before being discovered.
During your travels, you can look forward to many spectacular views and highlights, such as:
- Mount Rushmore National Memorial, the iconic monument carved into a granite face in the Black Hills.
- Badlands National Park, a dramatic maze of layered rock spires and buttes unlike anywhere else in America.
- Deadwood, the legendary gold rush town where Wild Bill Hickok played his final hand.
- Missouri River crossings, where the great river divides the rolling east from the rugged west of the state.
As with past Cruising events, you can also participate using your own trailer by selecting jobs from the External Market!
The South Dakota DLC features 13 incredible cities to explore, and we're offering an exclusive reward for completing your personal goal, which will require you to deliver a job to or from all of them. All jobs for the event must be at least 100 miles (161 km) long.
Take part in this breathtaking journey across the Great Plains, from South Dakota's sweeping landscapes and Black Hills to its frontier towns. Let's roll through the Mount Rushmore State!
Rules
Using External Contracts or External Market, with a World of Trucks-connected profile in American Truck Simulator, the community goal is to drive 150,000,000 miles (241,402,000 km) while delivering cargoes to or from any city in South Dakota.
When a player has completed deliveries to or from all 13 South Dakota cities, they will achieve their personal goal.
All jobs for the event must be at least 100 miles (161 km) long.
You can check if your recent deliveries met these conditions using your Log Book in your World of Trucks profile.
Rewards
- Personal: Players who complete deliveries to or from all 13 South Dakota cities will earn a personal World of Trucks Achievement and a Call of the Badlands ATS truck paint job Steam inventory item.
- Community: When the community goal of driving 150,000,000 miles (241,402,000 km) during deliveries to or from any city in South Dakota is met, players who have also achieved their personal goal will receive a Ring-necked Pheasant Steam inventory item.
Note: In order to qualify for the community reward, you must complete your personal goal in American Truck Simulator. Each reward will be a Steam inventory item for American Truck Simulator. Once completed, claim your rewards on the Events page of your World of Trucks profile.
The event will conclude on Sunday, the 22nd of November at 23:59 UTC.
Gear up for the latest addition to American Truck Simulator and join us for #CruisingSouthDakota! Share your screenshots and videos with us on our Facebook, X (formerly Twitter), and Instagram profiles, and we will share our favourite ones (we may even feature some of them in a future blog post!).
v0.20.0-rc.5
β This is a pre-release
- May contain bugs and unfinished features.
β οΈ Note for macOS users
Builds are unsigned (no Apple Developer ID). After dragging MarkText into Applications, clear the quarantine flag once:
xattr -cr /Applications/marktext.app
Verifying downloads
All artifacts are listed with their SHA-256 in SHA256SUMS.txt. Verify with:
sha256sum -c SHA256SUMS.txt --ignore-missing
What's Changed
- fix(desktop): load the e2e Playwright config by moving it to the package root by @Fr4ncis in #5435
- fix(muya): ignore a table tool click once its table left the document (#5442) by @Jocs in #5443
- docs: add StarDesk as a special sponsor by @Jocs in #5444
- fix(tests): Windows paths + CI + timeout fix by @dzid26 in #5323
- ci: check every text file out as LF so the Windows test leg sees the same bytes by @Jocs in #5447
- ci: bound the unit-test job at ten minutes by @Jocs in #5448
- fix(desktop): keep title bar path segments in order under the Bidi algorithm by @dronov-dmitry in #5317
- fix(muya): apply pandoc's tex_math_dollars constraints to
$β¦$(#5446) by @Jocs in #5449 - feat: add the texMathDollars preference, replacing the math option (#5446) by @Jocs in #5450
- feat: implement pandoc's tex_math_gfm, replacing the GitLab compatibility option (#5446) by @Jocs in #5457
- feat: show selected text word count by @Renakoni in #4457
New Contributors
- @Fr4ncis made their first contribution in #5435
- @dronov-dmitry made their first contribution in #5317
Full Changelog: v0.20.0-rc.4...v0.20.0-rc.5
v1.11.0-beta.1 - Bulwark Lite (Pre-release)
Pre-release. This is a test build for Bulwark Lite. Not recommended for production. The
latestDocker tag stays on 1.10.0. To try the server build, useghcr.io/bulwarkmail/webmail:1.11.0-beta.1.
Bulwark Lite
Bulwark Lite is a static build of the webmail. It has no Node server: the browser talks to your JMAP server directly.
bulwark-lite-1.11.0-beta.1.zip: unpack it on any static web host (nginx, Caddy, S3, Pagesβ¦). Set your JMAP server inconfig.json. The JMAP server must allow CORS from the webmail origin.bulwark-lite-stalwart.zip: a StalwartApplicationbundle. Install it as an Application in Stalwart and it serves itself under the configured prefix (e.g./webmail).
The Lite zips are attached once the Build Static Lite workflow finishes (a few minutes after publishing).
Please report problems with the Lite build in the issue tracker.
Also in this pre-release
- New "Flat fields" theme
- Icon set migrated from Lucide to Tabler Icons
- Hardened Lite login, deep-link replay and settings gating
Bitfocus Companion v5.0.6
π¦ Downloads available at
π΅ Donate to the project at
- open collective https://opencollective.com/companion
Companion v5.0.6 - Release Notes
π BUG FIXES
- surface module compatibility check using wrong versions #4472
- improve UX of
internal: Local Variable: Set valuename field, clarifying what is valid input #4467 - unable to change version of surface module
- better logging in internal actions when not finding local variable to update #4466
- Page dropdown not scrolling to the current page #4456
- respect explicit show_topbar when scaling legacy font sizes
- suppress logging for rosstalk noop commands #4463
- sanitise custom-variable option values
- update canvas library to fix png containing svg issue #4438
Full Changelog: v5.0.5...v5.0.6
Indiana: Research Trip
In June, we announced that we are working on the Indiana DLC for American Truck Simulator. While our map teams are busy bringing the Hoosier State to life, they first had to experience it for themselves. Let's take a look back at their research trip to Indiana!
The team that set out for Indiana consisted of the map DLC lead Dubak, our map designers LukΓ‘Ε‘ and Martin, and our researcher Spekin. Today, they will share their impressions from the trip and a couple of photos they captured along the way. Below, we are also bringing a few screenshots from the work-in-progress map!
"This was my second research trip to the US, and every time it's an incredible experience for me.Β It boasts not only amazing nature and landscapes, but also rich and beautiful cities. Before the trip, we were a bit worried that Indiana would be a state full of fields, but we were completely wrong. It was a great experience, and I'm really glad that my team and I get to build this wonderful state and show players all the beauty and hidden gems Indiana has to offer," Dubak told us.
They travelled across the state, visiting many of its cities and landmarks, from Indianapolis to Fort Wayne, Evansville, South Bend, and more. "We were blown away by the memorial and the Capitol in Indianapolis, and we also checked out a massive steel mill in East Chicago, Lake Monroe, and the Indiana Dunes National Park," Dubak said.
During their nine-day journey, the team gathered plenty of references and experienced the atmosphere of each place they visited. They explained that walking the streets and visiting these places in real life before recreating them in the editor was a completely new experience.
"As a map designer, I was thrilled to have the opportunity to visit the US in person.Β You can feel the atmosphere and the scale of everything around you. Personally, I enjoyed all the landmarks in Indiana - from courthouses and churches to banks, statues, historical monuments, memorials, and murals, not to mention the small details here and there. History has shaped the US greatly, and you have the opportunity to experience that," LukΓ‘Ε‘ shared with us.
Being there in person also reveals smaller details that can be difficult to notice through street view or other sources. This helps the team understand what is important to include in the game and what gives each place its authentic feel.
"As a map designer, I looked for all the details that make every corner authentic.Β If you are sufficiently attentive, you can find a lot of interesting stuff around. For example, I learned that bigger is better. You can hardly go wrong with that. I also love discovering all the different advertisements, billboards, and signs. I created a large photo gallery of them so that our branding and asset team could use them as inspiration for the state of Indiana and upcoming projects. We also saw an Amish community in the region, which was really interesting. Overall, the research trip was a great experience, and I would love to come back for more inspiration," LukΓ‘Ε‘ said.
For Martin, it was the diversity of Indiana's landscapes and the roads connecting them that made the biggest impression.
"I was amazed by how diverse the landscape actually is, with plenty of forested areas that transition into national parks, wetlands, prairies, and even sand dunes up north along Lake Michigan.Β What captivated me the most was probably the scenic IN-46 highway between Bloomington and Columbus. The road winds through the Norman Upland, home to Indiana's largest state park, Brown County State Park. We drove through many towns packed with truly memorable landmarks. In the capital, Indianapolis, it was fascinating to see modern skyscraper architecture blending with historic buildings, churches, cathedrals, and beautifully maintained parks," Martin shared with us.
Even Spekin was surprised by some of the things he saw during the trip, despite his role as a researcher, which means he spends a lot of time studying upcoming DLC areas and preparing references for the rest of the team.
"I was shocked by how big everything is in the US. For example, flags, totems, grain bins, or even roads and countryside are not as straight as they seem on street view, and you can also see the elevation. We observed and measured everything from a random curb in the city to grown corn in the countryside, so the biggest task was just not to look suspicious while capturing those details," he told us.
As a researcher, Spekin records everything that could be useful to other departments and considers how these references could be used in the game, while keeping our scale and other map limitations in mind: "Sometimes a reference can be just for inspiration, like night photos of buildings with neon lights or backlit advertisements, which are often difficult to find. During the trip, however, this was much easier, as we often arrived at our final destination late at night," he shared.Β
"It might sound weird, but I like farm areas, so grain elevators, barns, and animals are my favorite ones, so you can probably guess what my photo library looks like. I also love industrial zones, so I really enjoyed Gary Steel Works, even though we saw it only from the outside. We also visited a few old covered bridges in Indiana, and I know it's just an old bridge, but I liked it a lot. Of course, I enjoyed the whole trip, every city and every town. I wish we could put everything into the game," Spekin says.
While our work on the map is still in its early stages, we also wanted to give you a small preview of what's already getting done.Β
Here, you can see a few locations that are taking shape for the Indiana DLC, including the public library in Evansville, Acy Lake, and locations around Indianapolis and along I-69 and US 30.
And that's it from today's blog! We hope you have enjoyed this report from our research trip to Indiana. If you are looking forward to exploring the Hoosier State like we did, be sure to add the Indiana DLC to your Steam wishlist and show your support to our team working on it!
Don't forget to follow us on X/Twitter, Instagram, Facebook, Bluesky, and TikTok, or subscribe to our newsletter for the latest development updates. Until next time, we will see you on the road!
5.7.0
β New Feature: FQDN support with DNS and mDNS
Device addresses can now be configured using a fully qualified domain name instead of an IPv4 address. UpSnap resolves regular hostnames through DNS and .local hostnames through mDNS before pinging, waking, shutting down, or putting a device to sleep.
Changelog
Others
- 9f05b1c: Docker - add line in compose for dbus if using fqdn with .local domain (#1772) (@invario)
- b17b091: feature: Support use of FQDN resolution with DNS and mDNS (#1760) (@invario)
- c5d33fd: fix group wake/shutdown for devices in multiple groups (#1771) (@lightsabit)
- 730873a: goreleaser: build for riscv64 (@seriousm4x)
- 0a798d6: prevent /api/health requests from being written into logs (@seriousm4x)
- 5435d91: remove broadcast again (@seriousm4x)
- 2c244be: update deps (@seriousm4x)
- fc4e34d: update docker dev container (@seriousm4x)
v4.3.23
Features
- Added a read-only API endpoint to retrieve preview deployment runtime logs by application UUID and pull request ID, with line limits and optional timestamps. (#11884)
Fixes
- Fixed deployment status and metadata processing when remote command output contained leading or trailing whitespace.
What's Changed
- feat(api): expose runtime logs for preview deployments by @andrasbacsai in #11884
Full Changelog: v4.3.22...v4.3.23
v4.3.22
Breaking Changes
- Removed host-path configuration for persistent volumes from the UI and API. API requests that include
host_pathare now rejected.
Features
- Added a pull request settings modal with refresh and deployment controls for preview deployments.
- Added real-time Sentinel synchronization status across server and application views.
- Added separate options to delete local and S3 archives when a volume backup schedule was removed.
Fixes
- Generated separate Traefik rules for comma-separated Docker Compose preview domains, which fixed broken preview routing (#11812, closed #7915).
- Fell back to the system DNS resolver when configured resolvers returned no address records (#11811, closed #11810).
- Preserved whitespace in streamed command output, which prevented Docker Compose argument injection from corrupting Dockerfiles (#11466, closed #11386).
- Preserved pull request filters in deployment history and showed the active filter.
- Redirected team switches to the dashboard to prevent invalid cross-team pages.
Improvements
- Made scheduled tasks, database backups, volume backups, and Docker cleanups execute only once per occurrence across distributed schedulers.
- Improved volume backup execution details and archive actions on mobile devices.
- Simplified persistent storage controls and kept volume actions on one line.
What's Changed
- fix(previews): split compose domains into Traefik labels by @andrasbacsai in #11812
- fix(dns): fall back to system resolver by @andrasbacsai in #11811
- fix(deployments): preserve whitespace in saved command output by @andrasbacsai in #11466
- chore: merge main into next by @github-actions[bot] in #11866
Full Changelog: v4.3.21...v4.3.22
Stable Channel Update for Desktop
Β The Stable channel has been updated to 153.0.8010.52/.53 for Windows and Mac andΒ 153.0.8010.52 toΒ Linux which will roll out over the coming days/weeks. A full list of changes in this build is available in the LogΒ
Security Fixes and Rewards
[TBD][500417361] Critical CVE-2026-93374: Use after free in Dawn. Reported by Florian Schweitzer on 2026-04-08 [N/A][548085797] Critical CVE-2026-93372: Buffer overflow in WebGL. Reported by Google on 2026-08-17 [$3,000][550839154] High CVE-2026-93375: Incorrect reference resolution in Tracing. Reported by M. Fauzan Wijaya (Gh05t666nero) on 2026-08-22 [TBD][541707261] High CVE-2026-93382: Use after free in PDFium. Reported by WinD39 - Huynh Dinh Vu on 2026-08-02 [N/A][553130676] High CVE-2026-93387: Improper state validation in Skia. Reported by Google on 2026-08-26 [N/A][553132214] High CVE-2026-93373: Use after free in Extensions. Reported by Google on 2026-08-26 [TBD][556853443] High CVE-2026-93381: Buffer overflow in PDFium. Reported by SeungMyung Lee (@sm1ee), Siung kim (@ksw9722) on 2026-09-03 [TBD][560039872] High CVE-2026-93379: Incorrect authorization in ORB. Reported by OGINOME Tomohito on 2026-09-11 [N/A][560121552] High CVE-2026-93377: Type confusion in V8. Reported by Google on 2026-09-11 [N/A][498411599] Medium CVE-2026-93380: Race condition in FileSystem. Reported by Google on 2026-04-01 [N/A][511832293] Medium CVE-2026-93384: Server-side request forgery in Omnibox. Reported by Google on 2026-05-10 [N/A][515493668] Medium CVE-2026-93383: Information leak in Permissions. Reported by Google on 2026-05-22 [N/A][520521197] Medium CVE-2026-93376: Out of bounds read in DataTransfer. Reported by Google on 2026-06-05 [N/A][540051167] Medium CVE-2026-93378: Missing authorization in Storage. Reported by Google on 2026-07-28 [N/A][553136980] Medium CVE-2026-93385: Information leak in Paint. Reported by Google on 2026-08-26 [N/A][513996595] Low CVE-2026-93386: UI misrepresentation in WebAppInstalls. Reported by Google on 2026-05-17
Extended Stable Update for Desktop
Β The Extended Stable channel has been updated to 152.0.7977.134Β for Windows and Mac which will roll out over the coming days/weeks.
The latest iPhone, Apple Watch, and AirPods lineups arrive in stores worldwide
