โŒ

Normale weergave

Release 2026.09.26

26 September 2026 om 09:50

Docker Images

Docker images have been built and pushed:

Docker Hub:

  • alexta69/metube:latest
  • alexta69/metube:2026.09.26

GitHub Container Registry:

  • ghcr.io/alexta69/metube:latest
  • ghcr.io/alexta69/metube:2026.09.26

Changes

  • chore: upgrade Python and frontend dependencies (f5e5ab3)
  • fix: say when an add is skipped because the video is in the download archive (98b0b10)
  • feat: Auto audio format and a Tags choice for what gets written into the file (ee2bb0b)
  • docs: reword the contribution guidance (d959cbc)
  • ci: warn when the README passes a 15,000-byte budget (04ebfb8)
  • docs: restructure the README as a landing page and variable reference (d310bcc)
  • docs: state in SECURITY.md that MeTube does not request CVEs (f319b26)

  •  

Dopamine 3.0.11

Door: digimezzo
26 September 2026 om 12:15

[3.0.11] - 2026-09-25

Added

  • Added optional wave progress bar
  • Ctrl+F now selects all text in the search box for quick replacement
  • Added optional Stop button (Hidden by default, but can be enabled in the settings.)
  • Scroll position is now remembered when switching screens
  • Added buttons to the playback queue to clear the queue and to add the queued songs to a playlist
  • Added album release date to album image tooltips and optionally on the nog playing page
  • Added a playback speed control (Thank you @henryshuen)

Changed

  • Updated the Simplified Chinese translation (Thank you @jeremyooh)
  • Updated the Vietnamese translation (Thank you @honhatduy)

Fixed

  • Adding artist image doesn't always work
  • Crash when displaying rich lyrics of songs with a lot of artists
  • On KDE, Dopamine appears under "Lost & Found" in the application menu instead of "Multimedia" (Thank you @adem4ik).
  • Failure to index files with malformed TXXX frames

P.S.: If you enjoy Dopamine, please consider donating via PayPal or buying me a coffee. Your support keeps the music going!

  •  

OBS Studio 33.0.0-beta4

26 September 2026 om 00:29

Beta 4 Changes

  • Fixed a CI and packaging issue. There are no application changes since Beta 1.

Beta 3 Changes

  • Fixed a CI issue. There are no application changes since Beta 1.

Beta 2 Changes

  • Fixed a versioning issue. There are no application changes since Beta 1.

33.0 New Features

  • Updated CEF from 127/6533 to 150/7871 [WizardCM] (#13900)
    • This is a massive update to the underlying framework used for browser sources and docks from the July 2024 release to September 2026
    • All of this work is on the backend and should be invisible to users. Please be sure to report any new weirdness or problems you run into with browser sources!
  • Complete overhaul to plugin loading [FiniteSingularity/PatTheMav] (#13594)
    • First-party plugins are now in a new folder named core
    • Third-party plugins have an updated installation location and folder structure
    • Existing third-party plugins will continue to load from the legacy locations until OBS Studio 34.0
    • More information is available in our knowledge base article.
  • Improved how source snapping works in the preview [Warchamp7] (#12298)
    • New visual indicator added
    • Sources now snap along the entire axis instead of only when directly touching
    • Sources no longer snap to hidden sources
  • Improved behavior of spinboxes for number values [Warchamp7] (#12337)
    • Typing is no longer mysteriously blocked in some situations
    • Numbers are no longer cut off in some situations
    • Values now update only after pressing Enter and Enter does not close the window
    • Holding Shift + Up/Down now advances multiple steps at a time
    • Dragging the cursor inside the input but outside the text itself now works properly
  • Enabled NVENC on Arm64 [RytoEX] (#13827)

33.0 Changes

  • Added a check for encoders being missing when loading a profile [derrod] (#11340)
  • Added support for newest NVIDIA Broadcast SDKs for NVIDIA Audio Effects and Video Effects [pkviet] (#13838)
  • Added hotkeys for controlling audio monitoring of a source [Warchamp7] (#13599)
  • Fixed issues with groups in Studio Mode [Warchamp7] (#11092)
    • Fixed moving sources inside a group causing them to glitch out in Program
    • Fixed moving sources inside a group showing up live in Program
  • Adjusted naming of Window Capture methods on Windows [Penwy] (#12047)
  • Improved detection of fullscreen games for Game Capture [Kira-NT] (#10880)
  • Improved transparency handling for macOS Screen Capture [jcm93] (#13030)
  • Scaled simple output recording audio bitrate by channel count [nickvonkaenel] (#13311)
  • Removed support for Ubuntu 24.04

33.0 Bug Fixes

  • Added a startup error if obs-transitions failed to load [notr1ch] (#13321)
  • Improved file splitting for Hybrid MP4/MOV [derrod] (#13386)
  • Fixed outputs getting stuck running when a bad rescale output resolution is set [suogesi] (#13375)
  • Fixed monitoring icon state getting desynced when using third-party tools or websockets [prgmitchell] (#13822)
  • Fixed potential crash when shader cache file is invalid [notr1ch] (#13538)
  • Fixed a potential crash on Linux when USB mic is removed [R0te/RytoEX] (#13922)
  • Fixed a potential crash when renaming a source with the Add Source window open [Warchamp7] (#13800)
  • Fixed a potential deadlock during video/audio tasks [exeldro] (#13579)
  • Fixed an issue with B-frame offset calculation in AMF that could cause streams to disconnect [lexano-ivs] (#13762)
  • Fixed PipeWire screencast sources being duplicated in studio mode [tytan652] (#13673)
  • Fixed a potential crash when switching off a newly created profile [Warchamp7] (#13182)
  • Fixed a source toolbar crash when source type is missing [Penwy] (#13539)

33.0 Developer Information

  • Added frontend event and output signal for replay buffer saving [Penwy] (#8955)
  • Added guidance regarding the theme system to the top of all theme files [Warchamp7] (#13733)
  • Added ability to set a file extension filter for OBS_PATH_FILE_SAVE path types [FiniteSingularity] (#10190)
  • Added obs_frontend_is_safe_mode for first-party plugins
    • Third-party plugins are not loaded at all in Safe Mode
  • Added versions to Flatpak plugin extension point [tytan652] (#13735)
  • Updated libnsgif to 1.0.0 [RytoEX] (#11178)
    • This is a breaking change for any plugins using libobs/graphics gs_image_file
  • Clarified documentation for obs_module_unload [notr1ch] (#13327)
  • Required MbedTLS 3 and exclude 4 or later [tytan652] (#13799)
  • Fixed repeated preview enable/disables not working [WarmUpTill] (#12580)
  • Only emit core signal handlers for public canvases [tt2468] (#13574)
  • Deprecated unused hidden API for sources [derrod] (#13122)
  • Deprecated APIs for audio source monitoring_type [Warchamp7] (#13599)
    • This is replaced by a new monitoring_enabled boolean

Checksums

OBS-Studio-33.0.0-beta4-Sources.tar.gz: 71f33df72e454d53c0eb1e706441e2b24c475acc3ac259b8c071e9707ad10eb7
OBS-Studio-33.0.0-beta4-Ubuntu-26.04-x86_64-dbsym.ddeb: 9be1bbd516cb9b62be1adb381be44c026f197c9c206c90d06381d4eb6baf99d4
OBS-Studio-33.0.0-beta4-Ubuntu-26.04-x86_64.deb: 055db4d5cb1099b106d67645f84bc076ad1409836a0b603a35f393e1aa063a1d
OBS-Studio-33.0.0-beta4-Windows-arm64-PDBs.zip: a1e5095bd3b20bd3703cd2a2e97dc9735f5bb08513218d463edb1e9b88376d10
OBS-Studio-33.0.0-beta4-Windows-arm64.zip: c8bdbd9963e9bbdaf5e8ffaa7536ce6edd4ac583bec560fff69a5dee532ac111
OBS-Studio-33.0.0-beta4-Windows-x64-Installer.exe: 28323560c1585d51a290984777e980ef8788cd3210f150993ccbd9ee62484d8a
OBS-Studio-33.0.0-beta4-Windows-x64-PDBs.zip: 4825a54748ff65dde606537042df5b8eae634e89bb419eb93439907e97963268
OBS-Studio-33.0.0-beta4-Windows-x64.zip: 0a6d97ed2fb4d4c4cd3669eeaf063365e89ce72b602dc101659fc135f047359e
OBS-Studio-33.0.0-beta4-macOS-Apple-dSYMs.tar.xz: 58c55f934334a51e49b26baa627da34ee60909fbc74dc1c10e8f2469b6156c92
OBS-Studio-33.0.0-beta4-macOS-Apple.dmg: ecaba68924c83e96a300ba58412da04f0f469f331f88c10e7a74c6117e6e41f3
OBS-Studio-33.0.0-beta4-macOS-Intel-dSYMs.tar.xz: cadfe8423ba34900543a68b8a394c74efce632395260386c85c3d0ba6fb969cb
OBS-Studio-33.0.0-beta4-macOS-Intel.dmg: 47461ba641b88375da22f1fd74f476277ca5156fbbf54e0536b5f0eae487e2d5

  •  

Counter-Strike 2 Update

25 September 2026 om 23:54
[p]\[ RUSH ][/p]
  • [p]Various gap fixes and clipping adjustments.[/p][/*]
[p][/p][p]\[ GAMEPLAY ][/p]
  • [p]Fixed some cases where loud reloads would persist while trying to stealth reload.[/p][/*]
[p][/p][p]\[ MISC ][/p]
  • [p]Added sv_clantags_enabled option so custom servers can disable clan tags.[/p][/*]
  • [p]The eggs of background players in main menu lobbies now rest in nests.[/p][/*]
  •  

Coaches & Road Trip: Mode Switch

Door: Alex
25 September 2026 om 17:00

Ready to hit the road? Today, we're taking a closer look at one of the new systems created for our upcoming Coaches DLC for Euro Truck Simulator 2 and Road Trip for American Truck Simulator; Mode Switch. This feature helps bring different types of gameplay together, allowing you to move between your trucking career and new adventures behind the wheel of a car or coach!

ETS2 & ATS are expanding beyond trucking, and with that comes the need to clearly separate the different careers and gameplay experiences available to players. This is why we have divided the game into different modes, Truck Mode, Car Mode and Coach Mode.

Each mode has its own gameplay, progression, and career systems. Truck Mode remains centred around transporting cargo and building your trucking business, while Car Mode, introduced with Road Trip, places a greater emphasis on exploration and building your reputation with customers. Coach Mode will focus on operating routes, providing passengers with a smooth journey, and keeping them satisfied along the way.

Progression is separate between these careers, with Car Mode using reputation rather than traditional experience points. However, some important parts of your profile remain shared. Your money and map exploration carry across all modes, meaning roads discovered while travelling by car will remain explored when you return to your truck, and vice versa.

Separating the experience into different modes also allows us to keep everything relevant to your current career together in one place, including your vehicles, progression, statistics, and other mode-specific information.

Switching between modes is straightforward. You can enter another mode while you're not driving to manage that career, although you cannot have more than one active job across all modes at the same time. The full switch between modes happens once you press the Drive button.

As of right now, the navigation system remains tied to the mode you last drove in, so you wonโ€™t be able to set or adjust a route for the newly selected mode. As soon as you hit the road, the correct navigation and gameplay systems for that mode will kick in. Looking ahead, weโ€™re already looking at ways to make navigation between modes feel even smoother in future updates.ย 

Wonder where you last left off in your vehicle? The map will also show the positions of your other vehicle, as well as your current position when undertaking a Quick Job. When you mode switch, you'll continue from the location where you left your truck, coach, or car.

The introduction of multiple modes also played a part in our recent changes to the fatigue system. Fatigue Simulation is now separated into Rest State and Mandatory Breaks. Your Rest State represents how tired your character is and is shared across modes, while Mandatory Breaks represent legally required rest periods. Trucks and coaches are subject to Mandatory Breaks, while cars are not.

The introduction of different modes is an important part of expanding Euro Truck Simulator 2 and American Truck Simulator while keeping their various gameplay experiences connected. Each mode offers its own career and progression, while shared systems such as money and exploration help ensure everything still feels like part of the same world and profile.

We hope this gives you a better understanding of how Mode Switch works and some of the thought process behind the creation of the system. We're looking forward to getting you behind the wheel of some new vehicle types in Euro Truck Simulator 2 and American Truck Simulator!

Until next time, keep an eye on our blog and social media for all the latest news, and weโ€™ll see you on the road!

  •  

Release 2026.09.25

25 September 2026 om 09:03

Docker Images

Docker images have been built and pushed:

Docker Hub:

  • alexta69/metube:latest
  • alexta69/metube:2026.09.25

GitHub Container Registry:

  • ghcr.io/alexta69/metube:latest
  • ghcr.io/alexta69/metube:2026.09.25

โš ๏ธ Action needed for bookmarklet users

MeTube now refuses requests sent from other websites unless their origin is listed in CORS_ALLOWED_ORIGINS. This closes a security hole (GHSA-cxj8-27g9-669f). If you use a bookmarklet, add the sites you use it on, e.g. CORS_ALLOWED_ORIGINS=https://www.youtube.com. Details in #1085.

Changes

  • docs: point readers at the wiki from the README top and the issue forms (dfe3daa)
  • fix: let a refused bookmarklet see why it was refused (e165b36)
  • test: pin that scheme-less internal URLs are refused before any fetch (2979e3a)
  • fix: refuse state-changing requests and socket connections from other sites (772a16c)

  •  

v0.8.8

25 September 2026 om 06:16

What's Changed

  • feat(hid): recognise Nano receiver 046d:c534 (MK270, MK295) by @4ni1ak in #1456
  • fix(agent): divert a single-bound gesture button by @pseudoseed in #1569
  • fix(gui): restore per-app profile removal and add reset controls by @AprilNEA in #1580
  • fix(gui): prefer firmware codename over catalog name for M650 variants by @4ni1ak in #1366
  • refactor(gui): simplify variant name correction ownership by @AprilNEA in #1585
  • chore: release v0.8.8 by @AprilNEA[bot] in #1573

New Contributors

Full Changelog: v0.8.7...v0.8.8

  •  

33.0.0-beta3: OBS Studio 33.0.0 Beta 3

Door: RytoEX
25 September 2026 om 04:55

Beta 3 Changes

  • Fixed a CI issue. There are no application changes since Beta 1.

Beta 2 Changes

  • Fixed a versioning issue. There are no application changes since Beta 1.

33.0 New Features

  • Updated CEF from 127/6533 to 150/7871 [WizardCM] (#13900)
    • This is a massive update to the underlying framework used for browser sources and docks from the July 2024 release to September 2026
    • All of this work is on the backend and should be invisible to users. Please be sure to report any new weirdness or problems you run into with browser sources!
  • Complete overhaul to plugin loading [FiniteSingularity/PatTheMav] (#13594)
    • First-party plugins are now in a new folder named core
    • Third-party plugins have an updated installation location and folder structure
    • Existing third-party plugins will continue to load from the legacy locations until OBS Studio 34.0
    • More information is available in our knowledge base article.
  • Improved how source snapping works in the preview [Warchamp7] (#12298)
    • New visual indicator added
    • Sources now snap along the entire axis instead of only when directly touching
    • Sources no longer snap to hidden sources
  • Improved behavior of spinboxes for number values [Warchamp7] (#12337)
    • Typing is no longer mysteriously blocked in some situations
    • Numbers are no longer cut off in some situations
    • Values now update only after pressing Enter and Enter does not close the window
    • Holding Shift + Up/Down now advances multiple steps at a time
    • Dragging the cursor inside the input but outside the text itself now works properly
  • Enabled NVENC on Arm64 [RytoEX] (#13827)

33.0 Changes

  • Added a check for encoders being missing when loading a profile [derrod] (#11340)
  • Added support for newest NVIDIA Broadcast SDKs for NVIDIA Audio Effects and Video Effects [pkviet] (#13838)
  • Added hotkeys for controlling audio monitoring of a source [Warchamp7] (#13599)
  • Fixed issues with groups in Studio Mode [Warchamp7] (#11092)
    • Fixed moving sources inside a group causing them to glitch out in Program
    • Fixed moving sources inside a group showing up live in Program
  • Adjusted naming of Window Capture methods on Windows [Penwy] (#12047)
  • Improved detection of fullscreen games for Game Capture [Kira-NT] (#10880)
  • Improved transparency handling for macOS Screen Capture [jcm93] (#13030)
  • Scaled simple output recording audio bitrate by channel count [nickvonkaenel] (#13311)
  • Removed support for Ubuntu 24.04

33.0 Bug Fixes

  • Added a startup error if obs-transitions failed to load [notr1ch] (#13321)
  • Improved file splitting for Hybrid MP4/MOV [derrod] (#13386)
  • Fixed outputs getting stuck running when a bad rescale output resolution is set [suogesi] (#13375)
  • Fixed monitoring icon state getting desynced when using third-party tools or websockets [prgmitchell] (#13822)
  • Fixed potential crash when shader cache file is invalid [notr1ch] (#13538)
  • Fixed a potential crash on Linux when USB mic is removed [R0te/RytoEX] (#13922)
  • Fixed a potential crash when renaming a source with the Add Source window open [Warchamp7] (#13800)
  • Fixed a potential deadlock during video/audio tasks [exeldro] (#13579)
  • Fixed an issue with B-frame offset calculation in AMF that could cause streams to disconnect [lexano-ivs] (#13762)
  • Fixed PipeWire screencast sources being duplicated in studio mode [tytan652] (#13673)
  • Fixed a potential crash when switching off a newly created profile [Warchamp7] (#13182)
  • Fixed a source toolbar crash when source type is missing [Penwy] (#13539)

33.0 Developer Information

  • Added frontend event and output signal for replay buffer saving [Penwy] (#8955)
  • Added guidance regarding the theme system to the top of all theme files [Warchamp7] (#13733)
  • Added ability to set a file extension filter for OBS_PATH_FILE_SAVE path types [FiniteSingularity] (#10190)
  • Added obs_frontend_is_safe_mode for first-party plugins
    • Third-party plugins are not loaded at all in Safe Mode
  • Added versions to Flatpak plugin extension point [tytan652] (#13735)
  • Updated libnsgif to 1.0.0 [RytoEX] (#11178)
    • This is a breaking change for any plugins using libobs/graphics gs_image_file
  • Clarified documentation for obs_module_unload [notr1ch] (#13327)
  • Required MbedTLS 3 and exclude 4 or later [tytan652] (#13799)
  • Fixed repeated preview enable/disables not working [WarmUpTill] (#12580)
  • Only emit core signal handlers for public canvases [tt2468] (#13574)
  • Deprecated unused hidden API for sources [derrod] (#13122)
  • Deprecated APIs for audio source monitoring_type [Warchamp7] (#13599)
    • This is replaced by a new monitoring_enabled boolean

  •  

33.0.0-beta2: OBS Studio 33.0.0 Beta 2

Door: RytoEX
25 September 2026 om 03:42

Beta 2 Changes

  • Fixed a versioning issue. There are no application changes since Beta 1.

33.0 New Features

  • Updated CEF from 127/6533 to 150/7871 [WizardCM] (#13900)
    • This is a massive update to the underlying framework used for browser sources and docks from the July 2024 release to September 2026
    • All of this work is on the backend and should be invisible to users. Please be sure to report any new weirdness or problems you run into with browser sources!
  • Complete overhaul to plugin loading [FiniteSingularity/PatTheMav] (#13594)
    • First-party plugins are now in a new folder named core
    • Third-party plugins have an updated installation location and folder structure
    • Existing third-party plugins will continue to load from the legacy locations until OBS Studio 34.0
    • More information is available in our knowledge base article.
  • Improved how source snapping works in the preview [Warchamp7] (#12298)
    • New visual indicator added
    • Sources now snap along the entire axis instead of only when directly touching
    • Sources no longer snap to hidden sources
  • Improved behavior of spinboxes for number values [Warchamp7] (#12337)
    • Typing is no longer mysteriously blocked in some situations
    • Numbers are no longer cut off in some situations
    • Values now update only after pressing Enter and Enter does not close the window
    • Holding Shift + Up/Down now advances multiple steps at a time
    • Dragging the cursor inside the input but outside the text itself now works properly
  • Enabled NVENC on Arm64 [RytoEX] (#13827)

33.0 Changes

  • Added a check for encoders being missing when loading a profile [derrod] (#11340)
  • Added support for newest NVIDIA Broadcast SDKs for NVIDIA Audio Effects and Video Effects [pkviet] (#13838)
  • Added hotkeys for controlling audio monitoring of a source [Warchamp7] (#13599)
  • Fixed issues with groups in Studio Mode [Warchamp7] (#11092)
    • Fixed moving sources inside a group causing them to glitch out in Program
    • Fixed moving sources inside a group showing up live in Program
  • Adjusted naming of Window Capture methods on Windows [Penwy] (#12047)
  • Improved detection of fullscreen games for Game Capture [Kira-NT] (#10880)
  • Improved transparency handling for macOS Screen Capture [jcm93] (#13030)
  • Scaled simple output recording audio bitrate by channel count [nickvonkaenel] (#13311)
  • Removed support for Ubuntu 24.04

33.0 Bug Fixes

  • Added a startup error if obs-transitions failed to load [notr1ch] (#13321)
  • Improved file splitting for Hybrid MP4/MOV [derrod] (#13386)
  • Fixed outputs getting stuck running when a bad rescale output resolution is set [suogesi] (#13375)
  • Fixed monitoring icon state getting desynced when using third-party tools or websockets [prgmitchell] (#13822)
  • Fixed potential crash when shader cache file is invalid [notr1ch] (#13538)
  • Fixed a potential crash on Linux when USB mic is removed [R0te/RytoEX] (#13922)
  • Fixed a potential crash when renaming a source with the Add Source window open [Warchamp7] (#13800)
  • Fixed a potential deadlock during video/audio tasks [exeldro] (#13579)
  • Fixed an issue with B-frame offset calculation in AMF that could cause streams to disconnect [lexano-ivs] (#13762)
  • Fixed PipeWire screencast sources being duplicated in studio mode [tytan652] (#13673)
  • Fixed a potential crash when switching off a newly created profile [Warchamp7] (#13182)
  • Fixed a source toolbar crash when source type is missing [Penwy] (#13539)

33.0 Developer Information

  • Added frontend event and output signal for replay buffer saving [Penwy] (#8955)
  • Added guidance regarding the theme system to the top of all theme files [Warchamp7] (#13733)
  • Added ability to set a file extension filter for OBS_PATH_FILE_SAVE path types [FiniteSingularity] (#10190)
  • Added obs_frontend_is_safe_mode for first-party plugins
    • Third-party plugins are not loaded at all in Safe Mode
  • Added versions to Flatpak plugin extension point [tytan652] (#13735)
  • Updated libnsgif to 1.0.0 [RytoEX] (#11178)
    • This is a breaking change for any plugins using libobs/graphics gs_image_file
  • Clarified documentation for obs_module_unload [notr1ch] (#13327)
  • Required MbedTLS 3 and exclude 4 or later [tytan652] (#13799)
  • Fixed repeated preview enable/disables not working [WarmUpTill] (#12580)
  • Only emit core signal handlers for public canvases [tt2468] (#13574)
  • Deprecated unused hidden API for sources [derrod] (#13122)
  • Deprecated APIs for audio source monitoring_type [Warchamp7] (#13599)
    • This is replaced by a new monitoring_enabled boolean

  •  

33.0.0-beta1: OBS Studio 33.0.0 Beta 1

Door: RytoEX
25 September 2026 om 00:10

33.0 New Features

  • Updated CEF from 127/6533 to 150/7871 [WizardCM] (#13900)
    • This is a massive update to the underlying framework used for browser sources and docks from the July 2024 release to September 2026
    • All of this work is on the backend and should be invisible to users. Please be sure to report any new weirdness or problems you run into with browser sources!
  • Complete overhaul to plugin loading [FiniteSingularity/PatTheMav] (#13594)
    • First-party plugins are now in a new folder named core
    • Third-party plugins have an updated installation location and folder structure
    • Existing third-party plugins will continue to load from the legacy locations until OBS Studio 34.0
    • More information is available in our knowledge base article.
  • Improved how source snapping works in the preview [Warchamp7] (#12298)
    • New visual indicator added
    • Sources now snap along the entire axis instead of only when directly touching
    • Sources no longer snap to hidden sources
  • Improved behavior of spinboxes for number values [Warchamp7] (#12337)
    • Typing is no longer mysteriously blocked in some situations
    • Numbers are no longer cut off in some situations
    • Values now update only after pressing Enter and Enter does not close the window
    • Holding Shift + Up/Down now advances multiple steps at a time
    • Dragging the cursor inside the input but outside the text itself now works properly
  • Enabled NVENC on Arm64 [RytoEX] (#13827)

33.0 Changes

  • Added a check for encoders being missing when loading a profile [derrod] (#11340)
  • Added support for newest NVIDIA Broadcast SDKs for NVIDIA Audio Effects and Video Effects [pkviet] (#13838)
  • Added hotkeys for controlling audio monitoring of a source [Warchamp7] (#13599)
  • Fixed issues with groups in Studio Mode [Warchamp7] (#11092)
    • Fixed moving sources inside a group causing them to glitch out in Program
    • Fixed moving sources inside a group showing up live in Program
  • Adjusted naming of Window Capture methods on Windows [Penwy] (#12047)
  • Improved detection of fullscreen games for Game Capture [Kira-NT] (#10880)
  • Improved transparency handling for macOS Screen Capture [jcm93] (#13030)
  • Scaled simple output recording audio bitrate by channel count [nickvonkaenel] (#13311)
  • Removed support for Ubuntu 24.04

33.0 Bug Fixes

  • Added a startup error if obs-transitions failed to load [notr1ch] (#13321)
  • Improved file splitting for Hybrid MP4/MOV [derrod] (#13386)
  • Fixed outputs getting stuck running when a bad rescale output resolution is set [suogesi] (#13375)
  • Fixed monitoring icon state getting desynced when using third-party tools or websockets [prgmitchell] (#13822)
  • Fixed potential crash when shader cache file is invalid [notr1ch] (#13538)
  • Fixed a potential crash on Linux when USB mic is removed [R0te/RytoEX] (#13922)
  • Fixed a potential crash when renaming a source with the Add Source window open [Warchamp7] (#13800)
  • Fixed a potential deadlock during video/audio tasks [exeldro] (#13579)
  • Fixed an issue with B-frame offset calculation in AMF that could cause streams to disconnect [lexano-ivs] (#13762)
  • Fixed PipeWire screencast sources being duplicated in studio mode [tytan652] (#13673)
  • Fixed a potential crash when switching off a newly created profile [Warchamp7] (#13182)
  • Fixed a source toolbar crash when source type is missing [Penwy] (#13539)

33.0 Developer Information

  • Added frontend event and output signal for replay buffer saving [Penwy] (#8955)
  • Added guidance regarding the theme system to the top of all theme files [Warchamp7] (#13733)
  • Added ability to set a file extension filter for OBS_PATH_FILE_SAVE path types [FiniteSingularity] (#10190)
  • Added obs_frontend_is_safe_mode for first-party plugins
    • Third-party plugins are not loaded at all in Safe Mode
  • Added versions to Flatpak plugin extension point [tytan652] (#13735)
  • Updated libnsgif to 1.0.0 [RytoEX] (#11178)
    • This is a breaking change for any plugins using libobs/graphics gs_image_file
  • Clarified documentation for obs_module_unload [notr1ch] (#13327)
  • Required MbedTLS 3 and exclude 4 or later [tytan652] (#13799)
  • Fixed repeated preview enable/disables not working [WarmUpTill] (#12580)
  • Only emit core signal handlers for public canvases [tt2468] (#13574)
  • Deprecated unused hidden API for sources [derrod] (#13122)
  • Deprecated APIs for audio source monitoring_type [Warchamp7] (#13599)
    • This is replaced by a new monitoring_enabled boolean

  •  

Counter-Strike 2 Update

24 September 2026 om 23:51
[p]\[ RUSH ][/p]
  • [p]Added a better description of the rules to the loading screen.[/p][/*]
  • [p]Adjusted rules for determining when to kick players due to team damage.[/p][/*]
  • [p]Various clipping adjustments.[/p][/*]
[p][/p][p]\[ GAMEPLAY ][/p]
  • [p]Fixed a case where it was possible to get a slightly faster silent reload by tapping the reload button before holding it.[/p][/*]
  • [p]Fixed a case where it was possible to use silent reload to fire shotguns faster than normal.[/p][/*]
[p][/p][p]\[ MISC ][/p]
  • [p]Fixed a case where the AK-47 inspect animation sometimes popped.[/p][/*]
  •  

v0.20.0-beta.3

24 September 2026 om 20:30

Version 0.20 of the Android TV app is coming. To read more about the release process and follow updates, please see the release plan discussion.

If you appreciate my work, you can show your support with a donation through Buy Me a Coffee or GitHub sponsors. Your support helps me continue improving and growing the app. Thank you!

๐Ÿ› Beta information

Beta versions are not guaranteed to work as expected. We encourage users to create detailed bug reports if any problems arise. Read our blog post for more information about our Android beta programs.

๐Ÿ—๏ธ Enhancements

๐Ÿ’ฅ Crash fixes

๐Ÿ”ง Bugfixes

๐Ÿ”ƒ Refactoring

๐Ÿ“ˆ Dependency updates

  • Update androidx.core:core-ktx by renovate[bot] v1.19.1 #5853, v1.19.0 #5623
  • Update Gradle by renovate[bot] v9.8.0 #5859, v9.7.1 #5766
  • Update android.gradle to v9.4.1 #5831, by renovate[bot]
  • Update coil to v3.6.3 #5832, by renovate[bot]
  • Update github/codeql-action action by renovate[bot] v4.38.2 #5858, v4.38.1 #5833
  • Update androidx.fragment to v1.9.1 #5852, by renovate[bot]

Contributors

  •  

BookStack v26.09

24 September 2026 om 19:31

Links

Upgrade Notices

  • Config - An APP_KEY value now must be set. It should be already set in the vast majority of cases, we just no longer fall back to a default value where unset, and instead error. If you get an error upon access after upgrading, ensure a key is set. You can find guidance here.

Full List of Changes

  • Added interface layout system for UI customization, with theme system support. (#6179)
  • Added API endpoints for searching within a specific book or chapter. Thanks to @enableservices. (#6182)
  • Added a page scroll progress indicator. (#6176, #5932)
  • Added ability to easily download API docs as JSON or HTML. (#6198)
  • Updated translations with the latest Crowdin changes. (#6225)
  • Updated app logo with better accessibility text. (#6171)
  • Updated codebase static analysis to PHPStan Level 5. (#6143, #6089)
  • Updated config to remove default APP_KEY value. (#6210)
  • Updated new WYSIWYG editor with a range of fixes and improvements. (#6207)
  • Updated page create/update endpoints to allow a changelog message. (#6162)
  • Updated user password changes to require their existing password. (#6181)
  • Fixed incorrect LDAP group result handling scenario. (#6088)
  • Fixed lack of label text connected to checkboxes for screen readers. Thanks to @MHameed. (#6173)
  • Fixed markdown table alignment being removed by page content filtering. (#6167)
  • Fixed page content popup being caught in text selection range. (#6214)
  • Fixed unexpected error when using an invalid page ID with the API. (#6136)

  •  

PostgreSQL 19 Beta 4 Released!

24 September 2026 om 02:00

The PostgreSQL Global Development Group announces that the fourth beta release of PostgreSQL 19 is now available for download. This release contains PostgreSQL 19 feature previews ahead of general availability, though some details of the release can change during the beta period.

You can find information about all of the PostgreSQL 19 features and changes in the release notes:

https://www.postgresql.org/docs/19/release-19.html

The next planned release of PostgreSQL 19 is the release candidate, which should occur in early October. Based on testing and evaluation, this means that the PostgreSQL 19 GA may also occur in October. More details will be provided as we move closer to these releases.

This beta release reverted several features that were originally planned for PostgreSQL 19. The PostgreSQL community strongly believes that, first and foremost, PostgreSQL must be reliable. Additionally, the community strives for a predictable release schedule. Because of this, the community chose to remove some features from the PostgreSQL 19 release so they can be potentially be included in a later major release after more time working through the community development and review process.

Your testing and feedback help the community ensure that PostgreSQL 19 upholds our standards of delivering a stable, reliable release of the world's most advanced open source relational database. Please read more about our beta testing process and how you can contribute:

https://www.postgresql.org/developer/beta/

Upgrading to PostgreSQL 19 Beta 4

To upgrade to PostgreSQL 19 Beta 4 from an earlier version of PostgreSQL, you will need to use a strategy similar to upgrading between major versions of PostgreSQL (e.g. pg_upgrade or pg_dump / pg_restore). For more information, please visit the documentation section on upgrading.

Changes Since Beta 3

Fixes and changes in PostgreSQL 19 Beta 4 include:

  • Revert SQL/PGQ (property graph query) support.
  • Revert online enabling and disabling of data checksums.
  • Revert support for temporal updates/deletes provided by the FOR PORTION OF clause.
  • Revert ALTER TABLE ... MERGE PARTITIONS and ALTER TABLE ... SPLIT PARTITIONS.
  • Remove the pg_get_role_ddl(), pg_get_tablespace_ddl(), and pg_get_database_ddl() functions.
  • Revert a change that forced LC_COLLATE to C in the postmaster process.
  • Several fixes to the performance improvement feature for the foreign key constraint checks.
  • Several fixes for the new REPACK command, including crashes, incorrect behavior with invalid indexes and materialized views, and several permission and error-reporting corrections.
  • Several fixes for the new WAIT FOR command, including a deadlock and clearer reporting of isolation-level errors.
  • Fix validation of an empty FOREIGN_JOIN list in pg_plan_advice.
  • Several fixes for CREATE PUBLICATION ... EXCEPT.
  • Fix logical replication initial table synchronization when replicating from an older PostgreSQL version to v19.
  • Several fixes for logical replication conflict detection.
  • Several fixes for the new autovacuum scoring system, including for TOAST tables.
  • Fix for the COPY FROM SIMD optimization.
  • Fix a crash when accessing a partition whose concurrent detach did not complete.
  • Clarify that failed transactions are reported separately when using pgbench --continue-on-error.

Please see the release notes for a complete list of new and changed features:

https://www.postgresql.org/docs/19/release-19.html

Testing for Bugs & Compatibility

The stability of each PostgreSQL release greatly depends on you, the community, to test the upcoming version with your workloads and testing tools to find bugs and regressions before the general availability of PostgreSQL 19. As this is a Beta, minor changes to database behaviors, feature details, and APIs are still possible. Your feedback and testing will help determine the final tweaks on the new features, so please test in the near future. The quality of user testing helps determine when we can make a final release.

A list of open issues is publicly available in the PostgreSQL wiki. You can report bugs using this form on the PostgreSQL website:

https://www.postgresql.org/account/submitbug/

Beta Schedule

This is the fourth beta release of version 19. The PostgreSQL Project is planning to move to the release candidate portion of the release cycle, and will continue to issue release candidates until PostgreSQL 19 is made generally available. For further information please see the Beta Testing page.

Links

If you have corrections or suggestions for this release announcement, please send them to the pgsql-www@lists.postgresql.org public mailing list.

  •  

South Dakota DLC Release

Door: Alex
24 September 2026 om 10:01

The road is calling! The South Dakota DLC for American Truck Simulatorย has arrived, bringing local industries, rolling prairies, stunning scenery, and some of Americaโ€™s most recognisable landmarks to your journeys.

The South Dakota DLCย is now released and available on Steam!

Itโ€™s been an exciting road since we first announced that South Dakota was in development, and today weโ€™re excited to finally release it to you. So saddle up, warm up the engine, and get ready to roam the Mount Rushmore State! To help you get your bearings, here is a look at the full map of the DLC, showcasing the cities, towns, and road networks waiting for you.


We canโ€™t wait to welcome you to the Mount Rushmore State! So what can you expect from this DLC?
  • Explore 13 faithfully recreated cities, including Sioux Falls, Rapid City, Pierre, and more!
  • Discover 21 scenic towns and settlements across the state, such as Hot Springs, Wall and Sturgis.
  • Travel across a road network representing around 680 miles of real-world roads, with connections to Montana, Wyoming, Nebraska, and Iowa.
  • See iconic South Dakota landmarks including Mount Rushmore, the Corn Palace, Sioux Falls, and the Dignity of Earth and Sky sculpture.
  • Deliver cargo to 10 custom depots and discover new industries, including trailer manufacturing, residential housing, and a landmark food production facility in Sioux Falls.
  • Explore stunning natural locations such as the Black Hills, Badlands, and the landscapes surrounding Reva.
  • Experience the variety of South Dakotaโ€™s scenery, from dramatic rock formations and forested hills to wide-open plains and bustling cities.
  • Discover famous sights, local landmarks, scenic roads, and hidden details as you travel across the Mount Rushmore State!

From busy roads in Rapid City to the wide-open Great Plains, dramatic Badlands, and winding roads of the Black Hills, South Dakota offers plenty of variety for truckers to discover. Along the way, youโ€™ll encounter some of the stateโ€™s most iconic sights, including Mount Rushmore and the waterfalls of Sioux Falls, while hauling cargo through the diverse landscapes of the Mount Rushmore State. We can't wait for you to start explorin'!ย 

Release Live Stream

Don't forget about our special Release Live Stream, which starts today at 3 pm CEST! Joining us will be some special guests, including the CEO of SCS Software, Pavel ล ebor, all of whom will be chatting with us about this exciting new addition while we drive through South Dakota.

Towards the end of the live stream, we'll officially release the South Dakota DLC together, with a live video feed from our office release party, so make sure to be there!


World of Trucks: Cruising South Dakota Event

With the release of our South Dakota DLC, we're excited to welcome you all back & invite you all to join us for our World of Trucks event - Cruising South Dakota! Roll through the Mount Rushmore State and take in its wide-open landscapes, natural beauty and rich history.



This event invites you to explore the new map, deliver cargoes to and from its many cities, and contribute to a community goal, which will you earn you special & unique in-game rewards.ย 

Rewards

Personal Goal
: Players who complete deliveries to or from all 13 South Dakota cities will earn a personal World of Trucks Achievement and a Call of the Badlands ATS truck paint job Steam inventory item.


Community Goal
: When the community goal of driving 150,000,000 miles (241,402,000 km) during deliveries to or from any city in South Dakota is met, players who have also achieved their personal goal will receive a Ring-necked Pheasant Steam inventory item.


And thereโ€™s an extra treat as well! Truckers who complete a job using External Contracts or the External Market TO or FROM Rapid City will be rewarded with the Quartz Triceratops hanging item for their cabin. Combining South Dakotaโ€™s official state mineral, rose quartz, with its official state fossil, the Triceratops, itโ€™s the perfect souvenir from your travels across the Mount Rushmore State!


You can find all the rules and further details about the event in our dedicated Cruising South Dakota DLC event blog!

We are eager for you to start trucking in the Mount Rushmore State. Remember to tag us in your photos and videos from this map expansion using the hashtag #CruisingSouthDakota on X, Facebook, Instagram, and Bluesky. If you'll enjoy your time in South Dakota, we'd really appreciate it if you left a review on its DLC Steam store page. We thank you for all your support, and until next time, happy haulin'!

  •  

v5.55.1

24 September 2026 om 09:47

5.55.1 (2026-09-24)

This is a hotfix release patching v5.55.0 that were causing a performance drop for the projects that have the documentation plugin.

โช Revert

  • documentation: restore properties for repeated relation targets (#27592), reverted in (#27783)

  •  

v0.20.0-rc.6

24 September 2026 om 04:45

โ— This is a pre-release

  • May contain bugs and unfinished features.

โš ๏ธ Note for macOS users

Builds are unsigned (no Apple Developer ID). After dragging MarkText into Applications, clear the quarantine flag once:

xattr -cr /Applications/marktext.app

Verifying downloads

All artifacts are listed with their SHA-256 in SHA256SUMS.txt. Verify with:

sha256sum -c SHA256SUMS.txt --ignore-missing

What's Changed

  • docs: explain how to put marktext on PATH on every platform by @Jocs in #5459
  • fix(desktop): wrap long code-block lines when exporting to PDF (#5307) by @Jocs in #5460
  • fix(desktop): restore treePathExcludePatterns filtering in the sidebar tree by @Jocs in #5461
  • fix(desktop): require deliberate movement before a tab click becomes a drag (#4895) by @Jocs in #5464
  • fix(desktop): put the unsaved dot back on the left of the title bar path (#5467) by @Jocs in #5468
  • fix(muya): render SVG images that state no size of their own (#4991) by @Jocs in #5462
  • fix(muya): bound inline math by the text column, not by its own box (#5034) by @Jocs in #5466
  • fix(muya): give every mermaid render its own id (#5023) by @Jocs in #5465
  • fix(muya): show the text cursor over the whole editable column (#5477) by @Jocs in #5478
  • feat: support pandoc's backslash TeX math delimiters (#5446) by @Jocs in #5481
  • fix(desktop): theme the table of contents text and arrows (#5094) by @Jocs in #5486
  • fix(desktop): tell the two backslash math preferences apart in the UI (#5481) by @Jocs in #5485
  • feat(export): convert Markdown to arbitrary formats via Pandoc by @dimbc in #5379
  • fix(desktop): make source mode math highlighting follow the editor (#5483) by @Jocs in #5484
  • fix(desktop): reload an unedited tab silently when its file changes on disk (#3652) by @Jocs in #5479
  • fix(muya): keep footnote definitions packed one per line as siblings by @Jocs in #5487
  • fix(muya): resolve footnote references while escapes are still visible by @Jocs in #5491
  • fix(muya): give each repeated footnote reference its own id and backref by @Jocs in #5492
  • feat(i18n): add Russian (ru) localization by @blvcknwh1te in #5496
  • test(muya): stop the deepClone spec from overflowing the stack itself by @Jocs in #5505
  • fix(i18n): give Dutch users the Dutch editor UI, and hold the language registries together by @Jocs in #5502
  • fix(desktop): resolve local link paths without decoding the document folder (#4749) by @Jocs in #5506
  • test(desktop): repoint the technical-term checks at keys that exist by @Jocs in #5503
  • i18n: improve Russian localization wording by @NeroWolfe75 in #5507
  • feat(toc): highlight active heading based on cursor position by @rkristelijn in #4345
  • docs: update verify the download instructions by @slovanos in #5511
  • fix(desktop): keep the outline title in place, and make its word-wrap preference work by @Jocs in #5514
  • perf(muya): skip a code block re-render that produces identical DOM by @Jocs in #4876
  • fix(muya): re-render a code block when the grammar it renders with changes (#5515) by @Jocs in #5516
  • fix(desktop): stop clipboard image uploads clobbering each other and mangling paths by @Jocs in #5512
  • fix(desktop): retry a save whose rename an SMB share refused (#5322) by @Jocs in #5520
  • fix(desktop): find the uploader the user installed, wherever they installed it (#5518) by @Jocs in #5519
  • fix(desktop): find pandoc the same way the uploader finds picgo (#2751) by @Jocs in #5525
  • Type the .vue CodeMirror/spell-checker handles and forbid any in .vue (#4257) by @Jocs in #5521
  • Type the editor handle as Muya, from the engine's own declarations (#4257) by @Jocs in #5533
  • Drop the legacy muya ambient bridge and its aliases (#4257) by @Jocs in #5526
  • fix(muya): select the clicked line ourselves on a triple-click (#5389) by @Jocs in #5524
  • fix(muya): take the image references from the live DOM after selecting (#5391) by @Jocs in #5534
  • fix(muya): keep an image resize released outside the window (#5393) by @Jocs in #5537
  • fix(muya): size an image from where its resize handle was grabbed (#5392) by @Jocs in #5535
  • fix(muya): cut a cross-block selection from beforeinput too (#5415) by @Jocs in #5536
  • fix: keep the export render container out of the page layout (#5541) by @Jocs in #5542
  • fix(muya): keep a wide equation from scrolling under its own tag (#4339) by @Jocs in #5540

New Contributors

Full Changelog: v0.20.0-rc.5...v0.20.0-rc.6

  •  
โŒ