We are excited to reveal the Holland Style Tuning Pack DLC for Euro Truck Simulator 2, which is now released and available for you to get on Steam! This DLC contains dozens of accessories and paint jobs for a wide range of trucks and is the largest tuning pack we have developed for our games so far. Let's see what's in store!
Holland Style is one of the most distinctive and popular trends in European truck customization. In the 1970s, Dutch truckers began to adopt the idea of taking pride in their own trucks. Holland Style is characterized above all by perfectly coordinated colours, with a minimum of chrome, and an emphasis on symmetry, clean lines, and attention to detail.
The Holland Style Tuning Pack features a wide range of accessories for both the interior and exterior of your truck, along with an extensive selection of stylish paint jobs. This popular tuning style has been one of the most requested additions from our community, and many of the included items were inspired directly by their ideas.
"It all started some time ago when I was thinking about creating my own paint job DLC. Since we were working on the Benelux Rework at that time, which included the Netherlands, I wanted to create something to celebrate the occasion. I would like to thank all my colleagues for their tremendous cooperation and for putting so much passion into this project," says our 2D Graphic Designer for vehicles, Matej, who initiated the creation of this tuning pack.
With this DLC, you'll be able to customize your truck with a vast range of light boxes (for high-roof sleeper cabs), horns, mudflaps, auxiliary lights, Danish lights, and the famous double burners, as well as pennants, toys & decorations, steering wheels, and light boxes for the interior, allowing you to create a truly personalized cabin and make it feel like home.
While many of these accessories were designed by our team, we're especially proud to have collaborated with several well-known manufacturers to bring licensed products into the game. These include double burners, horns, auxiliary lights, and Danish plush pillows from Omnius; long mudflaps, pennants, and air fresheners from Go-In-Style; as well as interior light boxes, long mudflaps, and pennants from TruckJunkie.
You will also be able to select from 23 different paint jobs, each of which has 3 RGB presets that the player can choose from and customize the colours! The pack includes one paint job shared across all supported trucks, as well as two unique paint jobs for each of the truck groups listed below, with each pair tailored specifically to the respective truck models and differing between groups:
Volvo FH Series 6, Volvo FH Series 5, and Volvo FH Series 4
Volvo FH Series 3
Scania R and S
Scania R 2009 and Streamline
Iveco S-Way
DAF NGD and XD
DAF XF 105 and DAF XF Euro 6
MAN TG3 TGX
MAN TGX Euro 6
Renault T
Mercedes-Benz New Actros
The tuning accessories for both the exterior and interior are available for all trucks in ETS2, where compatibility allows. The only exception is light boxes, which are limited to the trucks listed above. We also plan to update this DLC in the future for upcoming trucks.
26.3 Snapshot 2 (known as 26.3-snapshot-2 in the launcher) is the second snapshot for Java Edition 26.3, released on June 30, 2026, which adds a new rendering option for improved transparency.
Full changelog: https://minecraft.wiki/Java_Edition_26.3-snapshot-2
The DistroWatch news feed is brought to you by TUXEDO COMPUTERS. The Kali Linux project has released a new snapshot of the security- and forensics-focused distribution. The project's 2026.2 release includes several upgrades: "It's the final week of Q2, and Kali Linux 2026.2 is here - right on schedule. We have been heads down since our last release, and....
If you are using Part-DB it would be helpful if you fill out this short survey on your usage of Part-DB (Google Forms): https://forms.gle/Q15twx3YYq3qCNfe8
Part-DB 2.13.1
This version is identical to Part-DB 2.13.0. See Release Notes there for list of changes.
This version is to fix the build and tagging of the docker images to fix issue #1430
The DistroWatch news feed is brought to you by TUXEDO COMPUTERS. The Mageia project has released a new version, Mageia 10, which brings updates to the project's package management tools, welcome screen and CPU requirements. "We increase hardware requirements for 32bit systems, you will require a CPU with SSE2 features. You will find that extension for the packages and....
The DistroWatch news feed is brought to you by TUXEDO COMPUTERS. Dimitris Tzemos has announced the release of Slackel 9.0 "MATE" edition, the latest version of the project's Slackware-based live Linux distribution featuring the MATE desktop: "Slackel MATE 9.0 is the latest major release branch of the Greek-developed Linux distribution, built on top of the Slackware 'Current' tree and....
The DistroWatch news feed is brought to you by TUXEDO COMPUTERS. This week in DistroWatch Weekly:
Review: PCLinuxOS 2026.05
News: COSMIC gets a new system monitor, Xfce tests new Wayland compositor, FreeBSD developers invite questions
Questions and answers: Tips for switching between distributions
Released last week: SteamOS 3.8.10, KaOS 2026.06, Drauger OS 7.8, AnduinOS 2.0.0
Torrent corner: CachyOS
Opinion poll: Favourite release cycle?
Website news:....
If you are using Part-DB it would be helpful if you fill out this short survey on your usage of Part-DB (Google Forms): https://forms.gle/Q15twx3YYq3qCNfe8
Part-DB 2.13.0
New features & Improvements
Improved password strength estimator and show time to crack estimate in tooltip
Use better library for alerts and dialogs, instead of the outdated bootbox
Improved page load error dialog
Added bootswatch*s brite theme as possible theme
Added Ollama as (local) AI provider
Allow to configure the timeout for AI providers, making it more suitable for slow local inference
The DistroWatch news feed is brought to you by TUXEDO COMPUTERS. AnduinOS 2.0.0 has been released. AnduinOS is an Ubuntu-based Linux distribution featuring a GNOME desktop customised with a variety of extensions. This major new release brings extensive under-the-hood changes while maintaining the usability and customisability of the desktop. "Today, AIURSOFT Limited is announcing the general availability of AnduinOS....
S/MIME: The built-in S/MIME implementation has been removed from core and re-delivered through the new generic crypto plugin hooks (privileged same-origin plugin tier). S/MIME signing, encryption, decryption, certificate management, and the related settings UI now live in a plugin rather than the main app. Deployments that relied on built-in S/MIME must install the S/MIME crypto plugin to retain those features.
We are pleased to announce the second release candidate preview release of Jellyfin 12.0!
This is a preview release, intended for those interested in testing 12.0 before it's final public release. We welcome testers to help find as many bugs as we can before the final release.
As always, please ensure you stop your Jellyfin server and take a full backup before upgrading!
A note about versioning
Starting with this release, we are dropping the preceding 10. from our versioning. Thus, 10.11.x -> [10.]12.x = 12.x. The reason is simple: at this point in the project, we don't envision a hard break in the API like we planned way back in the early days, and this version scheme was causing a lot of confusion amongst users about what a "major" release was. For more information, please see the RC1 release notes.
What's new?
The main goal of this release has been performance. 10.11.0 dropped a major backend rewrite, and while it was broadly functional, it had a lot of rough edges. This release seeks to polish out most of those rough edges and bring better performance to all users.
Note: You must be on Jellyfin 10.10.7+ or 10.11.x (ideally, 10.11.11) before upgrading! If you are not, the upgrade will fail. Ensure you upgrade to one of these versions first!
Note: The initial load of Jellyfin 12.x will run a few migrations and will take several minutes. Please be patient and do not interrupt the process. You can leverage the (newly improved!) startup UI on your local network to see specific progress, or off-network to see general progress, by visiting the server URL in your web browser during startup.
Note: If you install the RC, you should disable all external plugins and reinstall using the unstable plugin repository, or plugins may fail to load and cause unintended side effects.
Installing
This preview release is distributed in all our traditional forms, though not automatically via our Apt repository or latest tag.
For all non-Docker environments, you can find the files for manual download in our repository by selecting "Stable Preview" for your OS.
For Docker, you can pull the 12.0-rc2 or preview tags.
We are pleased to announce the second release candidate preview release of Jellyfin 12.0!
This is a preview release, intended for those interested in testing 12.0 before its final public release. We welcome testers to help find as many bugs as we can before the final release.
As always, please ensure you stop your Jellyfin server and take a full backup before upgrading!
A note about versioning
Starting with this release, we are dropping the preceding 10. from our versioning. Thus, 10.11.x -> [10.]12.x = 12.x. The reason is simple: at this point in the project, we don't envision a hard break in the API like we planned way back in the early days, and this version scheme was causing a lot of confusion amongst users about what a "major" release was. For more information, please see the RC1 release notes.
What's new?
The main goal of this release has been performance. 10.11.0 dropped a major backend rewrite, and while it was broadly functional, it had a lot of rough edges. This release seeks to polish out most of those rough edges and bring better performance to all users.
Note: You must be on Jellyfin 10.10.7+ or 10.11.x (ideally, 10.11.11) before upgrading! If you are not, the upgrade will fail. Ensure you upgrade to one of these versions first!
Note: The initial load of Jellyfin 12.x will run a few migrations and will take several minutes. Please be patient and do not interrupt the process. You can leverage the (newly improved!) startup UI on your local network to see specific progress, or off-network to see general progress, by visiting the server URL in your web browser during startup.
Note: If you install the RC, you should disable all external plugins and reinstall using the unstable plugin repository, or plugins may fail to load and cause unintended side effects.
Installing
This preview release is distributed in all our traditional forms, though not automatically via our Apt repository or latest tag.
For all non-Docker environments, you can find the files for manual download in our repository by selecting "Stable Preview" for your OS.
For Docker, you can pull the 12.0-rc2 or preview tags.
The DistroWatch news feed is brought to you by TUXEDO COMPUTERS. The developer of Drauger OS, an Ubuntu-based distribution with optimizations designed to improve gaming performance and experience on Linux, has announced the release of a major new version, 7.8, now based on Ubuntu 26.04 LTS: "I am proud to announce the stable release of Drauger OS 7.8, codename....
fix race condition that prevents decoding the stream (bluenviron/mediamtx-rpicamera#109) (#5861) When a player immediately connects to a newly-created stream, SPS/PPS might not be available, neither in the SDP and neither in-band. Prevent the issue by always sending SPS/PPS in-band.
code.cloudfoundry.org/bytefmt updated from v0.76.0 to v0.78.0
github.com/abema/go-mp4 updated from v1.6.0 to v1.7.1
github.com/bluenviron/gortsplib/v5 updated from v5.6.0 to v5.6.1
github.com/bluenviron/mediacommon/v2 updated from v2.9.0 to v2.9.1
github.com/matthewhartstonge/argon2 updated from v1.5.4 to v1.5.5
github.com/pion/sdp/v3 updated from v3.0.18 to v3.0.19
github.com/quic-go/webtransport-go updated from v0.10.0 to v0.11.0
github.com/pion/srtp/v3 updated from v3.0.11 to v3.0.12
github.com/bluenviron/mediamtx-rpicamera updated from v2.6.0 to v2.8.0
Security
Binaries are compiled from source code by the Release workflow, which is a fully-visible process that prevents any change or external interference in produced artifacts.
Checksums of binaries are also published in a public blockchain by using GitHub Attestations, and they can be verified by running:
ls mediamtx_* | xargs -L1 gh attestation verify --repo bluenviron/mediamtx
You can verify checksums of binaries by downloading checksums.sha256 and running:
Ampere has generously donated a server to FFmpeg: an AmpereOne® (Mt. Mitchell)
2U system with 192 Arm cores, 512 GB of RAM, 24 NVMe bays and 2×25G
networking, weighing in at 28 kg. Thank you, Ampere!
To celebrate, Dascha (daschasara) answered FFmpeg's call for non-AI artwork and
drew this piece for us:
In today's blog, we're excited to share something we know our #BestCommunityEver has been eagerly waiting for - the first gameplay video preview from project Road Trip, with the Ford F-150 as the first vehicle in the spotlight.
The Ford F-150 has earned its legendary status over decades at the top as America's best-selling car, built on a foundation of reliability, toughness, and continuous innovation. In this gameplay preview, we take a relaxed drive with the 2023 Ford F-150 Lariat, one of the vehicles included in the upcoming Ford Car Pack for American Truck Simulator.
We begin our journey on the roads near the city of Redding in sunny California. From there, the route takes us through busier traffic areas before transitioning to a dirt road, where the F-150 truly shines, showcasing its smooth handling and impressive capability on uneven, rugged terrain. So without further ado, let's take a look!
We hope you have enjoyed the first video preview from the Road Trip project, but remember that everything you saw is still very much a work in progress, such as the vehicle sounds and behaviour, and will be adjusted before the release. We can't wait to bring you more previews of what Road Trip will look like in our game, so stay tuned.
The Stable channel has been updated to 149.0.7827.200/201 for Windows andMac and 149.0.7827.200 for Linux, which will roll out over the coming days/weeks. A full list of changes in this build is available in the Log
Security Fixes and Rewards
Note: Access to bug details and links may be kept restricted until a majority of users are updated with a fix. We will also retain restrictions if the bug exists in a third party library that other projects similarly depend on, but haven’t yet fixed.
This update includes 3 security fixes. Please see the Chrome Security Pagefor more information.
[N/A][513138301] High CVE-2026-13281: Integer overflow in Mojo. Reported by Google on 2026-05-14
[N/A][517522620] High CVE-2026-13282: Use after free in Payments. Reported by Google on 2026-05-28
[N/A][522561151] High CVE-2026-13283: Use after free in AdFilter. Reported by Google on 2026-06-11
We would also like to thank all security researchers that worked with us during the development cycle to prevent security bugs from ever reaching the stable channel.
Interested in switching release channels? Find out howhere. If you find a new issue, please let us know byfiling a bug. Thecommunity help forum is also a great place to reach out for help or learn about common issues.
Even though the 1.60 update for both Euro Truck Simulator 2 and American Truck Simulator was released just last week, we are already working on features for future updates. And since we want to gather as much feedback from our #BestCommunityEver, we are starting an experimental beta way in advance of the actual update release, with focus on two upcoming features - the Multi-Function Display and In-Game Menu. To make sure we get it right, we need your help!
As mentioned above, this time, we are starting the beta cycle from an early stage. The level of polish and stability in this release might not yet be on the same level as with our typical Open Betas. However, we recognize the importance of involving our community in the development process and need to gather feedback early to help us identify any imperfections.
With the Experimental Beta, we would like to invite our dedicated players to join us in fine-tuning, testing, and providing feedback on the upcoming Multi-Function Display and In-Game Menu features for both games. We appreciate all of your feedback on ourforum and your bug reports in the dedicated section for ATS and ETS2.
Multi-Function Display
The MFD has been part of our vision to improve the overall in-game driving interface and accessibility of vehicle systems. Our goal is to create a more unified and intuitive way to access vehicle functions directly in-game, without the need to interrupt your experience or remember dozens of keybinds.
The MFD is an in-game interface accessible from both interior and exterior camera views. From there, you can quickly navigate through various categories and vehicle systems such as driving assists, lighting controls, vehicle adjustments, media functions, trip information, and more.
One of the main goals of this feature is to reduce interruptions while accessing vehicle systems and information. In most situations, opening the MFD will not pause gameplay, and vehicle controls will remain responsive during interaction.
Another key goal of this feature is discoverability. Over the years, ETS2 and ATS have accumulated many functions and controls that players may never encounter. The MFD helps make these features easier to find by presenting them in context and displaying their associated key binds directly within the menu.
The MFD is designed to support keyboard, mouse, wheel, and controller (both on PC and consoles in the future) users alike, with customisable navigation controls. You can read more about this feature here.
Please note that for the purposes of MFD in Experimental Beta, the controllers will only support In-Game Mapping Mode (which is the recommended default). The support for Steam Client Input Mode will be added only for the full release.
In-Game Menu
The In-Game Menu is a new quick-access overlay presented as a compact horizontal bar at the top of the screen, providing players with instant access to essential functions.
In the new design, the In-Game Menu, accessible via F1, includes two roles: it provides access to functions exclusive to it, while retaining quick access to selected functions that were previously available through F4 and F7. In-Game menu now consolidates what was previously spread across F1, F4, and F7, providing more immediate access to important system and gameplay functions.
From this bar, players can quickly access controls, photo mode, widget options, services, vehicle adjustments, and the quick info menu.
In single-player mode, opening the In-Game Menu will pause the game. For now, the In-Game Menu will not be accessible while driving in the convoy, but we are exploring ways in which players can use some of the menu's functions while driving in multiplayer.
Don't forget that both of these features are still in a work-in-progress phase and are undergoing internal and external testing and adjustments, so your feedback is crucial in helping us polish them before the final release.
We hope you'll enjoy these new additions, but please remember: It's only an experimental beta, not an open beta yet or even a stable public version, so you may encounter bugs, instability, or crashes - which is where we need your input the most to solve any of these issues. The new features for both games will also be available only in English, so it's completely okay if you want to wait for the open beta or the final release. But if you're interested in helping us get there faster, we'll appreciate all of your feedback on our forum.
If you wish to participate in this Experimental Beta, you can find this version in the Experimental Beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right-click on Euro Truck Simulator 2 or American Truck Simulator → Properties → Betas tab → Beta Participation drop-down menu → experimental_beta. No password is required. Sometimes you will have to restart your Steam client to see the correct branch name there.
Thank you for your ongoing dedication and feedback. We believe the Experimental Beta will be a valuable stepping stone towards Open Beta and the 1.61 version. Don't forget to stay connected with us and all the latest information through our social media channels, make sure to follow us on X/Twitter, Instagram, Facebook, Bluesky, and TikTok. Happy trucking!
GHSA-vrfp-mg3q-3959: ARI setChannelVar bypasses live_dangerously and permits FILE() writes
GHSA-wcvv-g26m-wx5c: ARI REST-over-WebSocket read-only bypass allows arbitrary module path load and conditional RCE
GHSA-x348-j6c9-77f3: Stack Buffer Overflow in H.323 ooTrace() via Unbounded vsprintf into Fixed 2048-byte Buffer
GHSA-xgj6-2gc5-5x9c: ast_loggrabber executes python script in world writable directory(/tmp) leading to potential privilege escalation And RCE
User Notes:
Upgrade Notes:
Developer Notes:
ARI: Make ARI applications respect live_dangerously.
ARI applications can no longer call "dangerous" dialplan
functions like DB(), FILE(), SHELL(), CURL(), STAT(), etc. without
enabling "live_dangerously" in asterisk.conf.
Resolves: #GHSA-vrfp-mg3q-3959
Commit Authors:
George Joseph: (6)
Mike Bradeen: (3)
Milan Kyselica: (7)
Pengpeng Hou: (1)
Roberto Paleari: (1)
ThatTotallyRealMyth: (1)
Issue and Commit Detail:
Closed Issues:
!GHSA-3g56-cgrh-95p5: chan_unistim DIALPAGE digit handling can overflow phone_number and crash Asterisk
!GHSA-3rhj-hhw7-m6fw: NULL Pointer Dereference in HTTP AMI Digest Authentication
res_ari: Ensure read-only users are properly authorized via REST Over WebSocket.
Author: George Joseph
Date: 2026-06-12
The REST over WebSocket path now properly prevents non-GET methods from
being executed on inbound WebSockets.
The query parameters from the original incoming GET request that caused the
upgrade to WebSocket are now passed to all REST requests that come from the
client. This ensures that if the client authenticated with a read-only
userid using the "api_key" query_string parameter, REST requests coming
in over the WebSocket will only be able to execute GETs on resources.
The HTTP headers were already passed to the REST requests so if the
client had authenticated via an "Authorization" it was properly handled.
New tests have been added to test_ari.c to check that read-only users
are properly denied access to resources using non-GET methods. Several
memory leaks were also squashed.
pjsip_message_filter: Use pj_strdup instead of pj_strassign to save local address.
Author: George Joseph
Date: 2026-06-10
The filter_on_tx_message() function was using pj_strassign() to save the pointer
of the pjproject transport local address to a local pj_str_t variable. That
variable was ultimately used to set the Contact header's uri->host and the SDP
connection attribute's address again using pj_strassign. pj_strassign() doesn't
copy the actual value of the pj_str_t however, it just copies the pointer so
if a connection-oriented transport is disconnected before the 200 OK with the
SDP is sent, those pointers will be invalid which can cause use-after-free
issues. To prevent this, filter_on_tx_message() now uses pj_strdup with the
tdata->pool as the backing store to save the local IP address to the local
variable. pj_strassign() can then be used safely later on since the tdata
will be available for the life of the transaction.
ARI: Make ARI applications respect live_dangerously.
Author: George Joseph
Date: 2026-05-21
DeveloperNote: ARI applications can no longer call "dangerous" dialplan
functions like DB(), FILE(), SHELL(), CURL(), STAT(), etc. without
enabling "live_dangerously" in asterisk.conf.
res_rtp_asterisk.c: Address 2 potential T.140 RED buffer overruns.
Author: George Joseph
Date: 2026-04-27
Add check to red_t140_to_red() to ensure that the new primary payload
can't cause the rtp_red->len array items to wrap or cause an overrun of
the rtp_red->t140red_data buffer.
Add check to rtp_red_buffer() to ensure that a T.140 frame to be sent
can't cause rtp_red->len array items to wrap or cause an overrun of
the rtp_red->buf_data buffer.
res/res_pjsip_pubsub.c: Fix buffer over-read in MWI body parser
Author: Roberto Paleari
Date: 2026-04-29
Add constraint checks to prevent unauthenticated users from crashing Asterisk
instance by sending a crafted inbound SIP NOTIFY request with "Content-Type:
application/simple-message-summary".
app_sms: Bound protocol 1 SMS unpacking to fixed-size buffers
Author: Pengpeng Hou
Date: 2026-04-01
The protocol 1 unpack helpers trusted externally controlled lengths and wrote
them directly into fixed-size buffers in sms_t. Clamp the address, header,
and body copies to the destination array sizes so malformed messages cannot
overwrite adjacent state.
res_xmpp: Fix stack buffer overflow in namespace prefix handling
Author: Milan Kyselica
Date: 2026-03-26
The snprintf size parameter in xmpp_action_hook() is computed from
the attacker-controlled namespace prefix length and is not bounded
by the 256-byte stack buffer size. When a remote XMPP peer sends a
stanza with a child element whose namespace prefix exceeds 249
characters, snprintf writes past the buffer boundary.
Use sizeof(attr) as the snprintf size limit and %.*s precision to
extract only the prefix portion of the element name, preserving
the original truncation behavior for valid inputs.
res_pjsip_pubsub: Add width limit to sscanf in MWI NOTIFY parser
Author: Milan Kyselica
Date: 2026-03-24
The parse_simple_message_summary() function uses sscanf with an
unbounded %s format specifier to parse the Message-Account field
from incoming SIP NOTIFY bodies into a fixed-size 512-byte stack
buffer (PJSIP_MAX_URL_SIZE). A single unauthenticated SIP NOTIFY
with a Message-Account value exceeding 512 bytes overflows the
buffer, corrupting adjacent stack data and permanently disabling
the PJSIP transport layer without crashing the process.
Add a width specifier (%511s) to limit the sscanf write to
PJSIP_MAX_URL_SIZE - 1 bytes plus the NUL terminator, matching
the destination buffer size.
res_config_ldap: Escape LDAP filter values per RFC 4515
Author: Milan Kyselica
Date: 2026-03-23
The LDAP realtime driver constructs search filters by directly
concatenating user-supplied values without RFC 4515 escaping.
When LDAP is used as a realtime backend for endpoint
identification, characters with special meaning in LDAP filters
(*, (, ), ) can be injected via the SIP From header username.
Add ldap_filter_escape_value() that escapes RFC 4515 special
characters to their \HH hex representation, and apply it to
non-LIKE query values. The LIKE query path preserves the existing
wildcard conversion behavior with a note for maintainers.
cel_pgsql, cel_tds: Escape eventtype field to prevent SQL injection
Author: Milan Kyselica
Date: 2026-03-23
The eventtype column handler in cel_pgsql.c inserts
record.user_defined_name directly into the SQL query without
calling PQescapeStringConn(), while all other string fields in
the same function are properly escaped. Similarly, cel_tds.c
passes the raw user_defined_name into the SQL INSERT without
routing it through anti_injection(), while all other fields are
processed through that function.
For cel_pgsql.c, escape the eventtype value using
PQescapeStringConn(), matching the existing pattern used for all
other string fields at lines 308-331 of the same function.
For cel_tds.c, route the eventtype value through
anti_injection() consistent with how all other fields are handled
in the same function.
http: Escape error page text to prevent reflected XSS
Author: Milan Kyselica
Date: 2026-04-08
The text parameter in ast_http_create_response() is inserted into
the HTML body without escaping, while the server name on the same
page is properly escaped via ast_xml_escape(). When res_phoneprov
passes the decoded request URI as the text of a 404 response, HTML
metacharacters in the URI are rendered by the browser.
Apply ast_xml_escape() to the text parameter before inserting it
into the HTML template, using the same function already used for
the server name.
codec_codec2: Only process complete Codec2 frames in decoder
Author: Milan Kyselica
Date: 2026-04-08
The codec2_samples() function uses floor division (160 * datalen/6)
to compute expected output samples, but the decode loop condition
(x < datalen) iterates with ceiling behavior when datalen is not a
multiple of CODEC2_FRAME_LEN. This mismatch causes the loop to
decode one extra frame beyond what the framework bounds check
budgeted for, leading to an out-of-bounds write on the output buffer.
Change the loop condition to only process complete frames, matching
the floor-division behavior of codec2_samples(). This also prevents
an out-of-bounds read on the input side when fewer than
CODEC2_FRAME_LEN bytes remain.
format_ogg_speex: Add bounds check to prevent heap buffer overflow
Author: Milan Kyselica
Date: 2026-03-23
The ogg_speex_read() function copies OGG packet data via memcpy()
without validating the packet size against the destination buffer
(BUF_SIZE = 200 bytes). A crafted .spx file with an oversized OGG
audio packet causes a heap buffer overflow that corrupts the
adjacent speex_desc structure containing libogg heap pointers,
leading to a crash (SIGSEGV) on playback.
Add a bounds check for both negative and oversized values before
the memcpy, consistent with how format_ogg_vorbis bounds its reads
via ov_read().
GHSA-vrfp-mg3q-3959: ARI setChannelVar bypasses live_dangerously and permits FILE() writes
GHSA-wcvv-g26m-wx5c: ARI REST-over-WebSocket read-only bypass allows arbitrary module path load and conditional RCE
GHSA-x348-j6c9-77f3: Stack Buffer Overflow in H.323 ooTrace() via Unbounded vsprintf into Fixed 2048-byte Buffer
GHSA-xgj6-2gc5-5x9c: ast_loggrabber executes python script in world writable directory(/tmp) leading to potential privilege escalation And RCE
User Notes:
Upgrade Notes:
Developer Notes:
ARI: Make ARI applications respect live_dangerously.
ARI applications can no longer call "dangerous" dialplan
functions like DB(), FILE(), SHELL(), CURL(), STAT(), etc. without
enabling "live_dangerously" in asterisk.conf.
Resolves: #GHSA-vrfp-mg3q-3959
Commit Authors:
George Joseph: (6)
Mike Bradeen: (3)
Milan Kyselica: (7)
Pengpeng Hou: (1)
Roberto Paleari: (1)
ThatTotallyRealMyth: (1)
Issue and Commit Detail:
Closed Issues:
!GHSA-3g56-cgrh-95p5: chan_unistim DIALPAGE digit handling can overflow phone_number and crash Asterisk
!GHSA-3rhj-hhw7-m6fw: NULL Pointer Dereference in HTTP AMI Digest Authentication
res_ari: Ensure read-only users are properly authorized via REST Over WebSocket.
Author: George Joseph
Date: 2026-06-12
The REST over WebSocket path now properly prevents non-GET methods from
being executed on inbound WebSockets.
The query parameters from the original incoming GET request that caused the
upgrade to WebSocket are now passed to all REST requests that come from the
client. This ensures that if the client authenticated with a read-only
userid using the "api_key" query_string parameter, REST requests coming
in over the WebSocket will only be able to execute GETs on resources.
The HTTP headers were already passed to the REST requests so if the
client had authenticated via an "Authorization" it was properly handled.
New tests have been added to test_ari.c to check that read-only users
are properly denied access to resources using non-GET methods. Several
memory leaks were also squashed.
pjsip_message_filter: Use pj_strdup instead of pj_strassign to save local address.
Author: George Joseph
Date: 2026-06-10
The filter_on_tx_message() function was using pj_strassign() to save the pointer
of the pjproject transport local address to a local pj_str_t variable. That
variable was ultimately used to set the Contact header's uri->host and the SDP
connection attribute's address again using pj_strassign. pj_strassign() doesn't
copy the actual value of the pj_str_t however, it just copies the pointer so
if a connection-oriented transport is disconnected before the 200 OK with the
SDP is sent, those pointers will be invalid which can cause use-after-free
issues. To prevent this, filter_on_tx_message() now uses pj_strdup with the
tdata->pool as the backing store to save the local IP address to the local
variable. pj_strassign() can then be used safely later on since the tdata
will be available for the life of the transaction.
ARI: Make ARI applications respect live_dangerously.
Author: George Joseph
Date: 2026-05-21
DeveloperNote: ARI applications can no longer call "dangerous" dialplan
functions like DB(), FILE(), SHELL(), CURL(), STAT(), etc. without
enabling "live_dangerously" in asterisk.conf.
res_rtp_asterisk.c: Address 2 potential T.140 RED buffer overruns.
Author: George Joseph
Date: 2026-04-27
Add check to red_t140_to_red() to ensure that the new primary payload
can't cause the rtp_red->len array items to wrap or cause an overrun of
the rtp_red->t140red_data buffer.
Add check to rtp_red_buffer() to ensure that a T.140 frame to be sent
can't cause rtp_red->len array items to wrap or cause an overrun of
the rtp_red->buf_data buffer.
res/res_pjsip_pubsub.c: Fix buffer over-read in MWI body parser
Author: Roberto Paleari
Date: 2026-04-29
Add constraint checks to prevent unauthenticated users from crashing Asterisk
instance by sending a crafted inbound SIP NOTIFY request with "Content-Type:
application/simple-message-summary".
app_sms: Bound protocol 1 SMS unpacking to fixed-size buffers
Author: Pengpeng Hou
Date: 2026-04-01
The protocol 1 unpack helpers trusted externally controlled lengths and wrote
them directly into fixed-size buffers in sms_t. Clamp the address, header,
and body copies to the destination array sizes so malformed messages cannot
overwrite adjacent state.
res_xmpp: Fix stack buffer overflow in namespace prefix handling
Author: Milan Kyselica
Date: 2026-03-26
The snprintf size parameter in xmpp_action_hook() is computed from
the attacker-controlled namespace prefix length and is not bounded
by the 256-byte stack buffer size. When a remote XMPP peer sends a
stanza with a child element whose namespace prefix exceeds 249
characters, snprintf writes past the buffer boundary.
Use sizeof(attr) as the snprintf size limit and %.*s precision to
extract only the prefix portion of the element name, preserving
the original truncation behavior for valid inputs.
res_pjsip_pubsub: Add width limit to sscanf in MWI NOTIFY parser
Author: Milan Kyselica
Date: 2026-03-24
The parse_simple_message_summary() function uses sscanf with an
unbounded %s format specifier to parse the Message-Account field
from incoming SIP NOTIFY bodies into a fixed-size 512-byte stack
buffer (PJSIP_MAX_URL_SIZE). A single unauthenticated SIP NOTIFY
with a Message-Account value exceeding 512 bytes overflows the
buffer, corrupting adjacent stack data and permanently disabling
the PJSIP transport layer without crashing the process.
Add a width specifier (%511s) to limit the sscanf write to
PJSIP_MAX_URL_SIZE - 1 bytes plus the NUL terminator, matching
the destination buffer size.
res_config_ldap: Escape LDAP filter values per RFC 4515
Author: Milan Kyselica
Date: 2026-03-23
The LDAP realtime driver constructs search filters by directly
concatenating user-supplied values without RFC 4515 escaping.
When LDAP is used as a realtime backend for endpoint
identification, characters with special meaning in LDAP filters
(*, (, ), ) can be injected via the SIP From header username.
Add ldap_filter_escape_value() that escapes RFC 4515 special
characters to their \HH hex representation, and apply it to
non-LIKE query values. The LIKE query path preserves the existing
wildcard conversion behavior with a note for maintainers.
cel_pgsql, cel_tds: Escape eventtype field to prevent SQL injection
Author: Milan Kyselica
Date: 2026-03-23
The eventtype column handler in cel_pgsql.c inserts
record.user_defined_name directly into the SQL query without
calling PQescapeStringConn(), while all other string fields in
the same function are properly escaped. Similarly, cel_tds.c
passes the raw user_defined_name into the SQL INSERT without
routing it through anti_injection(), while all other fields are
processed through that function.
For cel_pgsql.c, escape the eventtype value using
PQescapeStringConn(), matching the existing pattern used for all
other string fields at lines 308-331 of the same function.
For cel_tds.c, route the eventtype value through
anti_injection() consistent with how all other fields are handled
in the same function.
http: Escape error page text to prevent reflected XSS
Author: Milan Kyselica
Date: 2026-04-08
The text parameter in ast_http_create_response() is inserted into
the HTML body without escaping, while the server name on the same
page is properly escaped via ast_xml_escape(). When res_phoneprov
passes the decoded request URI as the text of a 404 response, HTML
metacharacters in the URI are rendered by the browser.
Apply ast_xml_escape() to the text parameter before inserting it
into the HTML template, using the same function already used for
the server name.
codec_codec2: Only process complete Codec2 frames in decoder
Author: Milan Kyselica
Date: 2026-04-08
The codec2_samples() function uses floor division (160 * datalen/6)
to compute expected output samples, but the decode loop condition
(x < datalen) iterates with ceiling behavior when datalen is not a
multiple of CODEC2_FRAME_LEN. This mismatch causes the loop to
decode one extra frame beyond what the framework bounds check
budgeted for, leading to an out-of-bounds write on the output buffer.
Change the loop condition to only process complete frames, matching
the floor-division behavior of codec2_samples(). This also prevents
an out-of-bounds read on the input side when fewer than
CODEC2_FRAME_LEN bytes remain.
format_ogg_speex: Add bounds check to prevent heap buffer overflow
Author: Milan Kyselica
Date: 2026-03-23
The ogg_speex_read() function copies OGG packet data via memcpy()
without validating the packet size against the destination buffer
(BUF_SIZE = 200 bytes). A crafted .spx file with an oversized OGG
audio packet causes a heap buffer overflow that corrupts the
adjacent speex_desc structure containing libogg heap pointers,
leading to a crash (SIGSEGV) on playback.
Add a bounds check for both negative and oversized values before
the memcpy, consistent with how format_ogg_vorbis bounds its reads
via ov_read().