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Lees weergave

Counter-Strike 2 Update

[p]\[ PREMIER ][/p]
  • [p]Updated the map selection process to give players more opportunities to play maps they've been learning.[/p][/*]
  • [p]Map selection process:[/p]
    • [p]Team 1 picks one map[/p][/*]
    • [p]Team 2 picks two maps[/p][/*]
    • [p]Team 1 picks a final map.Β [/p][/*]
    • [p]One of the four maps will be randomly selected and the match will begin.[/p][/*]
    [/*][p][/p][p]\[ RUSH ][/p]
    • [p]Rush is a fast-paced queued 3v3 game mode.Β [/p][/*]
    • [p]Players battle through a series of battle arenas to reach the opponent's castle and win the match.[/p][/*]
    • [p]Battle arenas are randomly selected for each match, so no two matches are the same.[/p][/*]
    • [p]Control the tower when you eliminate the enemy team (or time expires) to win the round.[/p][/*]
    [p][/p][p]\[ GAMEPLAY ][/p]
    • [p]Players can now reload silently (but slowly) by pressing and holding the reload key.[/p][/*]
    • [p]Un-scoping a sniper weapon no longer produces a sound.[/p][/*]
    • [p]Globally increased visual clarity and improved fidelity of bullet impact decals.[/p][/*]
    • [p]ammo_grenade_limit_total setting now also enforces the total number of grenades a player is allowed to purchase in a round.[/p][/*]
    • [p]Chickens now take damage from the Zeus x27.
      [/p][/*]
    [p]\[ SETTINGS ][/p]
    • [p]Crosshairs have been updated to be resolution independent.[/p]
      • [p]A new "Crosshair/Scopes" tab is available in the Settings menu, and includes updated crosshair settings.[/p][/*]
      • [p]Added new crosshair styles[/p][/*]
      • [p]Updated the default crosshair to "Dynamic Quad," which better represents weapon accuracy.[/p][/*]
      [/*][p][/p][p]\[ ENGINE ][/p]
      • [p]Updated engine code to the latest version of Source 2.[/p][/*]
      [p][/p][p]\[ MAPS ][/p][p]Ancient[/p]
      • [p]Fixed holes in world in Long A Main Hall.[/p][/*]
      • [p]Adjusted door geometry and grenade clipping inside Jaguar.[/p][/*]
      [p]Cache[/p]
      • [p]Some gap fixes and clipping adjustments around the blue doors in Mid.[/p][/*]
      [p]Mirage[/p]
      • [p]Reinforced scaffolding by balcony in A site.[/p][/*]
      [p]Train[/p]
      • [p]Blocked pixel gap in crates on bombsite A.[/p][/*]
      [p][/p][p]\[ MISC ][/p]
      • [p]Added ability to set a "Clan Tag" for players who are members of Steam Community Groups. You can adjust your Clan Tag from your Player Profile.[/p][/*]
      • [p]Added support for applying stickers to C4.[/p][/*]
      • [p]The Starjunk 95, Industrial Sunset Memories Music Kit is now available for purchase in standard and StatTrak versions through the STORE tab.[/p][/*]
      • [p]Halftime scoreboard stats should now fully reflect the results of the previous round.[/p][/*]
      • [p]Fixed a case where players could avoid a kick ban.[/p][/*]
      • [p]Players can now adjust music volume per game-mode.[/p][/*]
      [p][/p][p]\[ WORKSHOP ]Β [/p]
      • [p]Added "minimap_volume" entity which enables a custom minimap image when a player is within the volume.[/p][/*]
      • [p]Added "sky_camera_volume" and "sky_camera_volume_target", which enable custom location-specific skybox rendering.[/p][/*]
      • [p]Added "point_deathcam_bounds" entity that constrains the player death camera.[/p][/*]
      • [p]Added "env_shake_volume" entity that allows camera shake only within a specified volume.[/p][/*]
      [p][/p][p]\[ SCRIPTING ][/p]
      • [p]Added CSRadarPoint entity.[/p][/*]
      • [p]Added CSObservablePoint entity.[/p][/*]
      • [p]Added AddTeamMoney API method.[/p][/*]
      • [p]Added OnPlayerTeamChanged callback.[/p][/*]
      • [p]SetDialogVariableString now accepts a localization string.[/p][/*]
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