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Lees weergave

Dopamine 3.0.9

[3.0.9] - 2026-08-19

Added

  • Added an equalizer
  • Added a clear selection button on artists, genres, albums, playlist folders and playlists screens.
  • Added an option to show a more compact total duration in songs lists

Changed

  • Updated the Portuguese (Brazil) translation

Fixed

  • Crash on startup when failing to get the system color when "Follow system color" is enabled
  • Snap version does not start on the first launch
  • Artists whose names start with accented letters (e.g. Ş, Ü) incorrectly grouped under # instead of their base letter in the artists list
  • Tracks of multi-disc albums were grouped by disc number across albums instead of being listed per album
  • When sorting large playlists, songs sometimes move back to their original position.
  • Newline character not processed correctly on some lyrics

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Early Stable Update for Desktop

The Stable channel has been updated to 152.0.7977.54/.55 for Windows and Mac as part of our early stable release to a small percentage of users. A full list of changes in this build is available in the log.

You can find more details about early Stable releases here.

Interested in switching release channels? Β Find out how here. If you find a new issue, please let us know by filing a bug. The community help forum is also a great place to reach out for help or learn about common issues.


Daniel Yip

Google Chrome

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Iceland: Research Trip

A few weeks ago, several members of our team embarked on a research trip to Iceland to gather valuable reference material for the upcoming DLC. Let's take a look at what they thought of their journey!

The team that traveled to Iceland consisted of the map DLC lead Ivo and two map designers, Ashley and Johana. Travelling with them also were some of our colleagues from the marketing department, as they had the opportunity for the first time to join a research trip and document the whole journey. That's why we will also be bringing you a packed SCS On The Road episode in the future where you will see this whole trip in more detail.

"Visiting Iceland was wonderful because first-hand experience allows you to take in the landscape with all your senses and provides an insight that digital sources struggle to match. It was fascinating to "get to know" the places on which we work and to find our bearings in a landscape we know well, even though we were seeing it for the first time," says Ivo.

Even though the development of this map expansion is already in a more advanced state, this trip will help the team gather any missing references as well as learn even more about The Land of Fire and Ice.

"Soon after arrival, we started noticing some of the landmarks we already knew from the game. Seeing Iceland with my own eyes was truly incredible. All the mountains were so vast and varied that I sometimes found it difficult to fully comprehend them. My personal favourite memories were when we were at a rest stop and had time to go for a short walk on a footpath, just seeing nature up close while surrounded by giant mountains," Ashley told us.

Everyone on the trip was amazed by the beauty of this island and admitted it helped them get the feeling of what it's like to be there in person, as Johana explains here: "You get a pretty good sense of how gorgeous the place is from everything you can look up on the internet, but once you're there it really hits you. One thing you can't really experience from the street view is the scale, which is an important thing when it comes to landscape. And boy, weren't we surprised at how BIG some of the mountains and waterfalls really are."

The team managed to cover quite a distance in the one week they were visiting, taking into account how many different places they needed to stop by to study and take references.

"We managed to drive the entire western half of the Ring Road, roughly from Lake MΓ½vatn in the north to VΓ­k in the south, and visit interesting locations along the way. Everywhere we went, we came across something unusual for us, be it high mountains, fjords, lava fields, numerous small waterfalls and torrents that suddenly appear in some narrow gorge, or sheep and horses grazing freely. As well as various types of roads and urban areas, particularly in Akureyri and ReykjavΓ­k," Ivo says.

Iceland has a completely different and unique landscape compared to what we have worked on in the past, so seeing it with their own eyes was an unforgettable experience for our map designers. "What impressed me most was the raw beauty of the landscape itself. Iceland is a living textbook of geological processes, and that's something that fascinates me. My personal favourite, however, was visiting Thingvellir National Park, because I'm a history nerd and standing on the spot where the Viking Althing used to meet was a dream come true for me," Ivo shared with us.

One thing the team had to get used to was Iceland's almost endless daylight. During their visit, the sun set for less than three hours each day, but at least it gave them a lot of extra time. "Back home, we're not used to seeing the sun even around midnight, but although it made it a bit harder to sleep, on the other hand it allowed us to make the most of every day," Ivo told us.

We also have to send a huge thanks to Volvo Trucks, who invited us to be part of the filming of their videos, which we cannot reveal right now, but we are working on making another SCS On The Road episode with a behind-the-scenes look at the shooting. Thanks to that, our map designers had the unique opportunity to get in the passenger seat of a truck for the first time and gain insight into how the view from a truck differs from that of a standard car.

"Thanks to Volvo, we were able to cover part of the journey in a truck with a local professional driver, which gave us a brilliant new perspective," Ivo shared. Ashley was also impressed by the experience: "It was much higher than I expected, and the view was certainly great. Overall, a very cool experience," she said. Johana added: "Never in my life have I expected to be inside a truck and be driven in Iceland of all the places. It was an amazing experience and a work trip I won't soon forget!"

Our map designers were also able to compare their ongoing work on the map expansion with what they saw in real life. "I was really happy about how familiar everything felt, compared to what we already have in-game. Almost as if I had stumbled into the game itself," Ashley said.

"I got to see the town Γ“lafsvΓ­k, which I'm working on in the map, and was able to check out their harbour, which was quite helpful since there aren't enough references online. Now back in Prague, I got the sense of a map designer's pride while looking at our own Iceland in the editor, thinking, yup, this is gonna look great!" Johana concluded.

If you want to get a similar experience as our map designers and travel around Iceland in ETS2, don't forget to add this map expansion to your Steam wishlist.

Also, remember to give our X/Twitter, Instagram, Facebook, Bluesky, and TikTok a follow to receive updates not only about Iceland, but also other news from our games straight to your feed. Or subscribe to our newsletter to stay informed. Until next time, happy haulin'!

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FileZilla Client 3.71.0 released

New features:

  • FTP(S), SFTP: Entering an empty path in the remote path edit field now returns back to the initial home directory

Bugfixes and minor changes:

  • FTP(S): Fix parsing of permissions for chmod dialog on servers that include both perms and unix.mode facts in MLSD output
  • SFTP: Updated fzssh to 1.4.0 to support additional algorithms and key file formats
  • Official binaries are now linked against wxWidgets 3.2.11
  • FTP(S): Fixed parsing of paths on servers with the server type set to DOS. Some malformed paths were wrongly accepted, confusing the engine; such paths are now rejected early.
  • Refactored engine internals to remove influences from FTP-specific concepts that were permeating into other protocols
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v5.52.1

5.52.1 (2026-08-19)

πŸ”₯ Bug fix

  • admin: unrelated permission conditions no longer block page access (3ded36a7b0)
  • content-manager: deduplicate MCP tool names when an api has multiple content types (#27357)
  • content-manager: refraining from counting error draft relations … (#26900)
  • upload: show tooltip on truncated names in the media library (#27340)
  • users-permissions: unable to clear refresh token cookie on logout due to mismatched options (#25106)

βš™οΈ Chore

  • update develop with release 5.52.0 (#27343)
  • deps: bump fast-uri from 3.1.4 to 3.1.5 (#27242)

❀️ Thank You

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v4.4-rc.1

Release candidate

This is the first release candidate for Coolify v4.4. It is intended for testing and validation before the stable v4.4 release.

Do not use this release candidate in production without appropriate testing. Please report regressions through GitHub Issues.

Changes in next

These notes include only changes currently unique to next compared with main.

OpenID Connect and authentication

  • Added first-class OpenID Connect (OIDC) authentication, including discovery, JWKS signing-key resolution, token validation, PKCE support, and identity linking.
  • Added OIDC configuration and registration-policy controls to instance settings.
  • Added an option to automatically join OIDC users to the root team.
  • Improved OAuth login handling and profile indication for SSO accounts.

Integration tokens

  • Added team-scoped integration-token management under Security settings.
  • Added create, edit, permission, and authorization handling for integration tokens.

Settings and server management

  • Improved email-provider configuration and enforced mutually exclusive provider selection.
  • Added notification-channel enable/disable handling for Discord, email, Pushover, Slack, Telegram, and webhooks.
  • Improved Docker prerequisite and package installation, including Alpine Linux package handling.
  • Improved log-drain toggle rollback behavior and SSH multiplexing controls.

Additional improvements

  • Improved settings navigation and action-button state handling.
  • Updated bundled service templates.
  • Added broader automated coverage for OIDC, OAuth registration, integration tokens, email providers, server packages, and related settings.

Comparison: main...next

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Waarom Sam Altman graag weerwolft | POM S12E01

Alexander nam op vakantie alleen een e-ink telefoon mee om van zijn schermverslaving af te komen (alle clichés blijken waar), terwijl Ernst-Jan juist achtervolgd werd door de virale Parro-clip en de woede uit het onderwijs die daaruit voortkwam. Daarna één grote vraag: is insider media de redding van de journalistiek? Alexander tipt The Nord Stream Conspiracy, een waargebeurd James Bond-verhaal over twee Oekraïense officieren die op eigen houtje een pijpleiding opblazen, en Ernst-Jan diept een reality show van Peter Thiels Founders Fund op waarin Sam Altman en Palmer Luckey doodleuk weerwolven spelen. Met de analyse van Anu Atluru in de hand leggen ze uit waarom alle waardevolle media insider media worden, waarom het gezichtsloze middensegment verdampt, en waarom die 22-jarige van nu.nl op TikTok zo raar praat over KLM-broodjes. De ondergang lijkt nabij, tot een taai verhaal over een onbestaande brug over het IJ en een anoniem meme-account uit Amsterdam-Noord laten zien dat hyperlokale journalistiek misschien juist het beste insider medium is dat er bestaat.

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This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.pom.show

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