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Lees weergave

Distribution Release: Omarchy 4.0.0

The DistroWatch news feed is brought to you by TUXEDO COMPUTERS. David Heinemeier Hansson has announced the release of Omarchy 4.0.0, a major update of the project's Arch-based Linux distribution featuring the Hyprland Wayland compositor: "Omarchy 4 aka 'Quattro' is the biggest release since the project started. The entire desktop shell has been reimagined in Quickshell - the bar,....
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ATS Road Trip: Atlas Feature Video Trailer

Last week, we showed you the new Atlas gameplay feature coming to American Truck Simulator with the release of Road Trip. And today, we are excited to also showcase a video trailer focused on Atlas!

This upcoming feature is designed around exploration and encourages players to discover, visit, and learn about selected locations across the world of American Truck Simulator via Tourist Boards. These will then uncover Points of Interest, Viewpoints, and Photo Trophies, which highlight significant spots in the region that you'll need to discover to earn a special postcard reward. You can find out more about Atlas in the dedicated blog.

Now, to get you in the mood for the upcoming Road Trip DLCs, we have put together a video trailer where you can see in more detail how Atlas will work in American Truck Simulator. Let's watch it below!


Keep in mind that Atlas will onlyΒ be unlocked for players owning any Road Trip DLC (Ford Car Pack or RAM & Dodge Car Pack), so make sure to add them to your Steam wishlist. However, this feature is not limited to cars, and you will also be able to enjoy it when driving a truck.

Don't forget to give our X/Twitter, Instagram, Facebook, Bluesky, and TikTok a follow to not miss out on any Road Trip news, or subscribe to our newsletter to stay informed!

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v1.8.0.4

What's Changed

πŸ—οΈ Enhancements

πŸ› Bug fixes

πŸ”§ Additional changes

⬆️ Dependency upgrades

New Contributors

Full Changelog: v1.7.0.8...v1.8.0.4

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uNmINeD 0.20.1-dev

New uNmINeD development snapshot is available for download!

Changes:

  • Breaking change: the β€œUse textures when zooming in” (CLI: --textures=true) experimental feature is no longer available
  • Added 2.5D top-down block model rendering mode (feature preview)
  • Added isometric rendering mode (feature preview)
  • Added support for the new chunk NBT format introduced in 26.3-snapshot-7.
  • Added support for region files with LZ4 compression (JE 1.20.5+).
  • Added 3D block model preview to the block list and the status bar
  • Optimized/fixed Bedrock LevelDB loader (100x speed and 100x less memory usage with large log files)
  • Improved Hytale installation and save folder detection on Windows
  • Fixed a lot of datapack and resource pack related issues
  • Updated Avalonia UI to 12.1.1. Many thanks to the Avalonia Team for granting me the community license.

Block model handling

uNmINeD now can read and use 3D block models from Java Edition client JARs and datapacks, and render them in 2.5D top-down and isometric views.

Bedrock Edition does not have 3D block models available for external tools, so uNmINeD uses Java block models to render Bedrock blocks. You will need a Java client JAR file to make this work. You can download it even if you do not have Java Edition, the original Mojang download links are available on GitHub, scroll right to see the client JARs.

Assigning Java block models to Bedrock blocks is controlled by config/bedrockmapping.json. The content of this file is largely based on information extracted from the Chunker project.

Bedrock fences, stairs, glass panes and other connecting blocks may render incorrectly if you have a version older than 1.26.40, because the required information is not present in the world save files.

Block model rendering mode

🚧This is a preview of a new feature under development.

uNmINeD now can render 3D block models to draw blocks instead of using single colors.

  • It works at 4:1 or higher zoom-in levels
  • It works with shadows
  • It works with image and web export
  • It does not need a GPU (uses only CPU)
  • It requires a Java Edition client JAR file even if you use it with Bedrock worlds.

Use the --blockrender=true command line parameter to enable block model rendering in the CLI.

Isometric rendering mode

🚧This is a preview of a new feature under development.

uNmINeD now can render an β€œisometric” (axonometric) 3D map.

  • It only works at 16:1 zoom-in level (other zoom levels coming soon)
  • It has multiple view angles
  • Image and web export not yet available
  • It does not need a GPU (uses only CPU)
  • It is only available in the GUI (CLI will come later)
  • Shadow rendering will come later
  • It requires a Java Edition client JAR file even if you use it with Bedrock worlds.

Notes and known issues

Block model rendering is a new feature under development. There are a lot of bugs, glitches and unfinished stuff. The code is not yet optimized for speed, upcoming releases will be faster.

Some of the most visible known problems:

  • Some 3D block models are not rendered correctly or not visible at all
  • Waterlogged blocks are rendered as dry
  • Custom (modded) Bedrock blocks are not rendered at all
  • Ambient occlusion shading in isometric mode does not work at chunk borders
  • Blocks do not cast shadow on themselves
  • Terrain elevation shading is applied incorrectly
  • Water settings are ignored
  • Water transparency is not supported in isometric mode
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