The Stable channel has been updated to 155.0.8059.84/.85 for Windows andMac andย 155.0.8059.84ย to Linux which will roll out over the coming days/weeks. A full list of changes in this build is available in the Log
Security Fixes and Rewards
Note: Access to bug details and links may be kept restricted until a majority of users are updated with a fix. We will also retain restrictions if the bug exists in a third party library that other projects similarly depend on, but havenโt yet fixed.
This update includes 10 security fixes. Please see the Chrome Security Page for more information.
[N/A][568719351] Critical CVE-2026-110922: Use after free in Prerender. Reported by Xinyang Ge on 2026-10-02 [N/A][567638392] High CVE-2026-110913: Memory corruption in DOM. Reported by Xinyang Ge (Anthropic), assisted by Claude on 2026-09-29 [N/A][568831769] High CVE-2026-110919: Use after free in V8. Reported by Xinyang Ge on 2026-10-02 [N/A][568937999] High CVE-2026-110918: Memory corruption in Core. Reported by Google on 2026-10-03 [TBD][569038297] High CVE-2026-110917: Memory corruption in SVG. Reported by C0rk1 on 2026-10-03 [N/A][569286602] High CVE-2026-110921: Use after free in V8. Reported by Xinyang Ge on 2026-10-05 [N/A][569659194] High CVE-2026-110920: Memory corruption in V8. Reported by Xinyang Ge on 2026-10-05 [N/A][501886301] Medium CVE-2026-110916: Improper input validation in Desktop. Reported by Google on 2026-04-12 [N/A][556272421] Medium CVE-2026-110915: Use after free in Compositing. Reported by Google on 2026-09-02 [N/A][563194341] Medium CVE-2026-110914: Memory corruption in Workers. Reported by Google on 2026-09-18
We would also like to thank all security researchers that worked with us during the development cycle to prevent security bugs from ever reaching the stable channel.
Interested in switching release channels? Find out how here. If you find a new issue, please let us know by filing a bug. The community help forum is also a great place to reach out for help or learn about common issues.
The DistroWatch news feed is brought to you by TUXEDO COMPUTERS. The Ubuntu Budgie project has published a new release, Ubuntu Budgie 26.10, which receives nine months of support. The main focus of the latest version is an update to the Budgie desktop: "Ubuntu Budgie 26.10 'Stonking Stingray' is a Standard Release with nine months of support by your....
Session sharing has been discontinued. Existing share links and session-sharing commands are no longer available, and importing sessions from share URLs is unsupported.
Beta versions are not guaranteed to work as expected. We encourage users to create detailed bug reports if any problems arise. Read our blog post for more information about our Android beta programs.
The DistroWatch news feed is brought to you by TUXEDO COMPUTERS. Ubuntu Studio is a distribution for creative individuals in the areas of audio production, video production, graphics design, photography and desktop publishing. The project's latest version, 26.10, offers nine months of support and a handful of new tools. "Ubuntu Studioโs audio package selections now include Sonic Pi, SuperCollider,....
The DistroWatch news feed is brought to you by TUXEDO COMPUTERS. Edubuntu is a partner project of Ubuntu, a distribution suitable for classroom use. The project's latest version, 26.10, includes GNOME 51 as the default desktop environment, refreshed branding, and enhancements to the system installer. "Desktop environment and technology: GNOME 51 brings the latest improvements in performance, usability and....
The DistroWatch news feed is brought to you by TUXEDO COMPUTERS. The Xubuntu project has published Xubuntu version 26.10. The new release, code-named "Stonking Stingray", will receive nine months of support and runs the Xfce 4.20 desktop. "Xfce 4.20 components have received further stability and Wayland improvements, including fixes for several Thunar crashes and a more resilient Xfce Panel....
The DistroWatch news feed is brought to you by TUXEDO COMPUTERS. The Ubuntu MATE project has returned after missing the 26.04 release cycle. The project has published version 26.10, launching its first version with a new team: "Lo and behold, Ubuntu MATE 26.10 'Stonking Stingray' is here. We are back after a hiatus where the project skipped the 26.04....
The PostgreSQL Global Development Group announces that the first release
candidate of PostgreSQL 19 is now available for download. As a release
candidate, PostgreSQL 19 RC 1 will be mostly identical to the initial release of
PostgreSQL 19, though some more fixes may be applied prior to the general
availability of PostgreSQL 19.
The next scheduled update release
for supported versions of PostgreSQL, on November 12, 2026, will include a large
number of fixes. Because of this, the release team decided to include these
fixes in PostgreSQL 19 before its general availability. This means a second
release candidate, PostgreSQL 19 RC 2, will be available on the same day as the
update release.
The planned date for the general availability of PostgreSQL 19 is
November 19, 2026. Please see the "Release Schedule" section for more details.
Upgrading to PostgreSQL 19 RC 1
To upgrade to PostgreSQL 19 RC 1 from earlier versions of PostgreSQL, you will
need to use a major version upgrade strategy, e.g. pg_upgrade or
pg_dump / pg_restore. For more information, please visit the documentation
section on upgrading:
Fix COPY (query) TO ... (FORMAT json)
to use the query's column names, including aliases, as the JSON keys instead of
the table's column names.
For a detailed list of fixes, please visit the
open items
page.
Release Schedule
This is the first release candidate for PostgreSQL 19. The release team plans to
issue a second release candidate, PostgreSQL 19 RC 2, on November 12, 2026.
Unless an issue is discovered that requires a delay or an additional release
candidate, PostgreSQL 19 should be made generally available on
November 19, 2026.
For further information please see the
Beta Testing page.
The DistroWatch news feed is brought to you by TUXEDO COMPUTERS. Utkarsh Gupta has announced that Canonical has published Ubuntu 26.10 which carries the codename Stonking Stingray. The new release introduces updated encryption, RISC-V desktop images, and ships with GNOME 51 as the default desktop. "Ubuntu 26.10 brings significant progress for security, and strengthens
the platform with the full adoption....
Tonight the Autumn veil grows thin, A portal swirls, and from within The land of Brackenreach you hear The Witches calling, crystal clear.ย
They beckon you to help once more, And welcome you upon their shore. With fire, earth and air they say, โThree gifts await along the way!โย
โDriver bold, come cross our land, With pumpkin magic treats in hand. From dock to keep, from vale to shore, Six runs you needโand maybe more!โย
The tall ship waits beside the quay, For tides the sisters stir at sea. Past marshland mist and village glow, Where grinning pumpkins watch you go.ย
Through Dragonโs Den to Castle Keep, Where shadows stir and secrets sleep. The sisters watch as lanterns glow, And guard the winding road below.ย
As thanks, one wisp will light your way, Where others lead the lost astray. A brass key bears the rune of earth, To show the sisters know your worth.ย
Seek out the witchesโ hidden home, Where embers glow upon a tome. The Ember Grimoire holds its spells, To guard the land where magic dwells.ย
Upon return, attend the call, To spread the spooky treats for all, Not just to Brackenhelm as one, But cities, towns and everyone.ย
For Hauloween is in the air, And thereโs no time to flee nor dare To hide away from all the treats That wait for you, but not to eat, NO, they must be hauled, delivered quick, Then parked away, now thatโs the trick!ย
This Halloween, prepare to cross the veil in our Return to Brackenreach - World of Trucks event! The hidden and treacherous roads of Brackenreach have reopened for truckers in Euro Truck Simulator 2 and American Truck Simulator, whether you are returning or entering the realm for the first time. Adventure and new rewards await, so let's roll!
This year, we are asking our #BestCommunityEver to work together towards a combined community goal of 1,300,000 deliveries. It is another ambitious challenge, but after everything our community achieved last Halloween, we know that no goal is beyond your reach!
As autumn thins the veil once more, the road to Brackenreach reopens. The three sisters who ward this land, mistresses of fire, earth, and air, have not forgotten the truckers who came to their aid last year, and this Halloween their call reaches beyond the veil once more. The marsh mist still hides the wisps that lead the lost, the tall ship still waits at the docks for tides stirred by old magic, and the pumpkins of the village still grin their crooked, knowing grins as you pass. In gratitude, each sister has prepared a special gift, kept safe until the road reopened. Help the witches and villagers once more by carrying Halloween supplies through the portals and along the winding roads to Castle Brackenhelm. Brackenreach remembers. Will you answer the call?
Your personal goal? Complete 15 Halloween deliveries across any trucking territory, including 3 to and 3 from Castle Brackenhelm, more details in the rules below.
Alongside your journeys to and from Brackenreach, you will help bring the Halloween festivities to cities throughout the homeland by delivering supplies between them. Enchanted cargo will also pass back through the portals, carrying a little of Brackenreach into the outside world, perhaps a gesture of gratitude from the witches to those who answered their call.
Our #ReturnToBrackenreach event will once again bring the magic of Brackenreach to your desktop with its spellbinding Halloween theme. We hope its lively and spooky atmosphere helps set the mood for every journey beyond the veil!ย
We will also be hosting a special developer live stream where we'll discuss how the event was designed, share fun insights, and enjoy Halloween in a nice and relaxed session while playing and contributing towards the community goal. Join usย on Twitch, YouTube, or Facebookย on Monday, October 19, from 6 pm CESTย as we journey into Brackenreach!
Return to Brackenreach Rules:
Using External Contracts with a World of Trucks-connected profile in Euro Truck Simulator 2, American Truck Simulator, or both, the community goal is to achieve 1,300,000 deliveries of Halloween treats and supplies to or from any city, including the mysterious land of Brackenreach, where your destination will be Castle Brackenhelm.ย
There are 4 types of cargo that can be delivered in this event:
Halloween Treats
Halloween Costumes
Halloween Herbs & Spices
Halloween Crafts
Your personal goal is to complete 15 Halloween deliveries across any trucking territory, including 3 to and 3 fromCastle Brackenhelm, using Euro Truck Simulator 2, American Truck Simulator or both games combined.
Your bonus goal is to discover the Witches' House, hidden within the land of Brackenreach, by driving to it.
Rewards
Personal: Players who complete the required 15 or more Halloween deliveries will gain a unique World of Trucks Achievement plus a mystical Wisp Lantern cabin item, as a Steam inventory item.
Community: When the community goal of achieving 1,300,000 Halloween deliveries is met, and if the player has also achieved their personal goal, then they will also receive the fabled Key to Brackenreach hanging cabin item, as a Steam inventory item.
Discovery: When the player discovers the Witch House, hidden within the land of Brackenreach, they will receive the mysterious Ember Grimoire cabin item, as a Steam inventory item. Players will also receive last year's reward of a Spooky Horn vehicle accessory, at the same time.
Brackenreach directions:
A portal to Brackenreach appears once you accept event cargo bound for Castle Brackenhelm.ย Find it on the map, a spiral icon, and navigate to it. Look for the sparkles with falling autumn leaves!
Leaving Brackenreach with cargo takes you to its destination; without cargo, youโll be sent to a random city for a new job.
Note: In order to qualify for any community reward, you must complete at least your personal goal in Euro Truck Simulator 2, American Truck Simulator or both. Each reward will be a Steam inventory item for both Euro Truck Simulator 2 and American Truck Simulator. Once completed, claim your reward in the Events page on your World of Trucks profile.
The event will be concluded on Sunday, the 1st of November at 23:59 UTC.
We're super excited to welcome you back to the legendary land of Brackenreach and hear tales of your journeys through the veil once more. From the misty marshes to Castle Brackenhelm, the three guardian witches await your help, with gifts of fire, earth and air to thank you for your deliveries. It means so much to all the teams who brought this magical land to life to see you return, and weโd love to see photos of your adventures as you reach your goals and claim the sistersโ rewards this Halloween.ย Share your screenshots and videos with us using the hashtag #ReturnToBrackenreach on our Facebook ATS / ETS2, X (formerly Twitter), and Instagram profiles, and we will share our favourite ones.
The Stable channel has been updated to 156.0.8078.35/.36 for Windows and Mac as part of our early stable release to a small percentage of users. A full list of changes in this build is available in thelog.
You can find more details about early Stable releases here.
Interested in switching release channels? ย Find out how here. If you find a new issue, please let us know by filing a bug. The community help forum is also a great place to reach out for help or learn about common issues.
Fixed the rendering stopping after each keypress in iF-22 (#603)
Fixed FullscreenMode=borderless on Windows 8 (#603)
Fixed missing point/line primitives when culling mode is clockwise (#424)
Fixed rendering glitches in The Sims when antialiasing is enabled on startup (#593)
Fixed scrolling in windowed mode in The Sims when GdiInterops=windows is not enabled (#592)
Fixed broken blits from video memory to system memory on some very old Intel drivers (#616)
Added a workaround for a bug introduced by recent Windows updates where display mode changes could result in DirectDraw errors when using color profiles (#614)
Available video memory reported by DirectDraw is now limited to 1GB to fix a black screen issue in Rockman Dash 2 (#620)
Fixed glitches in the non-client area of windows that are created before DDrawCompat is loaded (#621)
Fixed window screenshots capturing the wrong desktop area in DPI unaware mode (#622)
Fixed tooltip windows creating presentation glitches in DPI unaware mode (#622)
Fixed the dialogs and desktop options of the GdiInterops setting not working without the windows option
Added support for using multiple simultaneous primary surfaces on the same monitor (#276, #460, #466, #573, #582, #604, #618)
Fixed an incompatibility between DirectDraw and the GOG.com DirectShow wrapper (#573)
Fixed the D3DGrabScreen error when saving in Alexandra Ledermann 3 (#604)
Fixed a race condition that could cause a divide-by-zero crash during display mode changes (#614)
Fixed an out-of-memory error after repeated display mode changes with enabled GdiInterops on large multi-monitor desktops (#625)
Fixed the config/stats overlay windows sometimes disappearing behind other topmost windows in windowed mode
Removed the nonsensical 8-bit render target support flag that broke the hardware renderer in PowerSlide on NVIDIA GPUs (#539)
Updated configuration settings:
PresentDelay: added auto option and made it the default
SpriteDetection: added ZConst parameter to the point option
This week's release includes automatic unfolding of folded code when jumping to a location, applying inlay hint edits with a double-click, context compaction for external agents, and new Gemini 4 Argon and Amazon Bedrock models.
Features
AI
Added the Gemini 4 Argon model (gemini-4-argon) to the Google AI provider. (#65565; thanks LorenzoBiassio)
Enabled session notices and context compaction for external agents using ACP. (#65414)
Git
Improved the branch picker to make clear that deleting a remote-tracking branch only removes the local ref, and removed the force delete option for remote-tracking branches, since it had no effect. (#61793; thanks lld4n)
Languages
Added support for applying inlay hint text edits by double-clicking a hint, or by running editor: accept inlay hint with the cursor at the hint. (#64789)
Remote Development
Improved SSH remote connection time by detecting the remote shell, platform, and OS version in one command instead of three, which helps most when connecting from Windows. (#65065; thanks Huliiiiii)
Other
Added automatic unfolding of folded sections when jumping to a location via go to line, go to definition/declaration/implementation/type definition, symbol navigation, the outline and project symbol pickers, multibuffer location results, and navigation history. (#65217; thanks henne90gen)
Added an "Open SVG Preview" option to the Project Panel's context menu for SVG files. (#65539; thanks skmanoj322)
Added the tab_switcher.show_file_preview setting, which controls whether files are previewed in the editor while cycling through the tab switcher (defaults to true). (#56235; thanks sebascadpi)
Improved the tab switcher so it no longer changes selection on mouse hover and no longer delays showing its popover; you can still click entries to switch tabs. (#65546)
Improved startup time when restoring hundreds of editor selections. (#65171)
Improved startup time when using custom icon themes. (#65173)
Reduced Zed's binary size by about 33% on macOS, 28% on Windows, and 7% on Linux. (#65168)
Bug Fixes
Fixed a bug where environment variables, including secrets, passed to external agents and MCP servers in remote projects were visible in the local machine's process list. (#65174)
Fixed prompts to external agents being slow to send, or never sending, because of unneeded Git checkpoints. (#65304)
Fixed the remote server failing to start when connecting to a Windows host over SSH. (#55292; thanks sergio-u)
Fixed ctrl-o and ctrl-i in Vim mode not navigating back and forward when a Markdown preview was focused. (#65299; thanks gitKashish)
Fixed a bug where archiving an agent thread did nothing and kept a CPU core busy when the thread's linked worktree folder had been deleted. (#65578)
Fixed a bug where case conversion and other text transformation commands duplicated the word when multiple cursors were inside it. (#65291; thanks gitKashish)
Fixed a bug where navigating back skipped a Markdown preview tab after switching to another file. (#65299; thanks gitKashish)
Fixed a bug where notification sounds could stop playing after an audio output error, and on Linux an audio thread could keep using a full CPU core until Zed restarted. (#65158)
Fixed a bug where the Git Panel's commit editor buttons changed opacity when hovering over empty space. (#65448; thanks shuvroroy)
Fixed a bug where the Project Panel's "Open Markdown Preview" option did not appear for files opened on their own (e.g. zed README.md). (#65539; thanks skmanoj322)
Fixed a bug where the Settings UI sidebar did not highlight the subsection being scrolled through, including the last short subsections of a page. (#65172; thanks mayurathavale18)
Fixed a visual artifact at the corners of scrollable code blocks when hovered. (#64978)
Fixed blurred window backgrounds not blurring on macOS 27. (#65361; thanks biw)
Fixed edit predictions showing an unlimited allowance and available controls when a team organization with no active subscription was selected. (#65301)
Fixed external agents' first updates in a new thread sometimes being dropped, and agent error output being missing when an agent exited during startup. (#65339)
Fixed extra space between the scrollbar and the header of terminals in the Agent Panel. (#65358; thanks chrisdrackett)
Fixed Gemini models failing with an error after a tool call returned an image. (#65576)
Fixed hover popovers flickering or closing too early on mouse movement with language servers that omit range information. (#64032; thanks daydalek)
Fixed images inside center- or right-aligned HTML blocks rendering left-aligned in Markdown Preview. (#63166; thanks pray3m)
Fixed OpenAI-compatible edit predictions failing on servers that limit stop sequences to 4. (#65360; thanks mischah)
Fixed search not working in the debugger's terminal, opened with cmd-f (macOS) or ctrl-shift-f (Linux/Windows). (#56863; thanks iamsushank)
Fixed text finder queries filled in from the current selection being treated as a regular expression instead of literal text when regex mode was on. (#65321; thanks Syozik)
Fixed the Collab Panel's empty-state styling not matching the Git Panel. (#65290; thanks arondubovszky)
Fixed wrapped links in Markdown tables being partially unclickable in Markdown previews and agent responses. (#65366; thanks julian-bruyers)
This week's release includes Git tag creation, the ability to drag Terminal tabs into the Agent Panel, and pre-filling of the File Finder's search query with text selected in the editor or terminal.
Features
AI
Improved Agent Panel terminal support by allowing Terminal tabs to be dragged into it. (#60582; thanks cppcoffee)
Improved custom Amazon Bedrock model support with configurable tool use, images, and thinking. (#64953; thanks mpyuglgwkxcmodyrpo)
Improved memory and CPU usage while the agent responds in long threads. (#65244)
Git
Added a git: create tag at head command and a Create Tagโฆ context menu action in Git history and Git Graph to create local tags on commits. Tags are not pushed automatically. (#61973, #65194; thanks cppcoffee)
Added gitiles as a Git hosting provider for Gitiles/Gerrit deployments, enabling permalinks and navigation from the Git blame diff view. (#63996; thanks JonathanBerkeley)
Added a side-by-side view for directory diffs opened with zed --diff. (#64967; thanks ian-h-chamberlain)
Added file counts to section headers in the Git Panel. (#65028; thanks mansoorkhan96)
Added self-hosted Gerrit repositories as a provider for permalinks. (#53832; thanks starsep)
Improved the Git Panel with a collapsible commit message editor, configurable with git_panel.commit_editor, and the Git Graph with collapsible commit details. (#63236; thanks mulhamna)
Improved Git Graph readability by moving refs from the description column into the graph. (#59839; thanks RemcoSmitsDev)
Improved the debugger variables view with distinct colors for values based on their type, such as integers and strings. (#64111; thanks syormon)
Languages
Added a Show Source option to the Markdown preview tab context menu. (#65081; thanks joshkent94)
Added a Go package-level test gutter button next to package declarations. (#56699; thanks cppcoffee)
Added support for language-server extensions to configure which language servers are enabled by default in extension.toml. See the extension documentation. (#65030)
Added markdown_preview.heading_font_weight to configure the font weight of headings in the Markdown preview. (#64421; thanks dremnik)
Added the mermaid_font_family setting to configure the font used in Mermaid diagrams. (#63430; thanks Sha1rholder)
Improved the column filter dropdown in the tabular data preview to sort values naturally (e.g., 2 before 10). (#64764; thanks HalavicH)
Remote Development
Improved remote server responsiveness when log or RPC response writes are blocked. (#65011; thanks Huliiiiii)
Linux
Reduced the Linux release binary size by about 23% on x86_64. (#65169)
macOS
Improved how Finder groups Zed on macOS by identifying it as a developer tool. (#65130; thanks kennyheard)
Other
Added an extension_suggestions setting to turn off extension suggestions. (#65109; thanks audinue)
Improved the File Finder to pre-fill its query with text selected in the editor or terminal. Disable this with file_finder.prefill_query_from_selection. (#64946; thanks AbyssWaIker)
Fixed .env files being treated as shell scripts and triggering shellcheck warnings. They now use the Env language. (#64242; thanks pleahmacaka)
Fixed a crash when editing a buffer while an inlay-hint request was pending. (#65193)
Fixed a crash when syntax parsing requested bytes inside a multibyte character. (#65273)
Fixed a ty language server panic when opening a Python file as a single-file project. (#60753; thanks MostlyKIGuess)
Fixed ACP session title clearing and prevented programmatic title updates from being saved as user renames. (#65195)
Fixed ChatGPT Subscription models disappearing when the model catalog takes longer than 5 seconds to load. (#64925; thanks dualfroz)
Fixed Command-clicking a symbol whose name matches its file name doing nothing. (#64892; thanks skmanoj322)
Fixed crashes on tab-indented code blocks. (#65406)
Fixed emoji, symbol, and non-Latin fonts rendering as empty boxes on Linux after being used as a font fallback. (#65269)
Fixed files created in a directory that was deleted and immediately recreated (for example by a build or test step that clears and repopulates an output directory) not appearing until the workspace was reloaded. (#61372; thanks marcalc)
Fixed files in symlinked directories opening in a separate worktree when a language server reports them by their canonical path. (#64895; thanks taburet)
Fixed hanging during remote project search. (#65257)
Fixed JSON completion ordering when typing the start of a key. (#65139; thanks ragen1337)
Fixed language association for file_type path globs with single-file worktrees. (#60307; thanks notpeter)
Fixed Markdown Preview ignoring pane-split actions when focused; splitting now opens another preview in the new pane. (#65136; thanks yskim308)
Fixed remote paths sometimes reusing a workspace connected to a different host. (#64145; thanks hamishc)
Fixed selected context being lost when added before an agent thread finished loading. (#64252; thanks porada)
Fixed the Git Panel offering to initialize a repository when a single file was opened as a project, which failed with "Not a directory". (#64948; thanks virajbhartiya)
Fixed the minimap thumb and cursor moving inconsistently. (#62087; thanks InfyniteHeap)
Fixed worktree creation on a Windows remote from a Unix client. (#63075; thanks lingyaochu)
Fixed "Scroll to User Message" so it lands on typed answers to AskUserQuestion. (#64007; thanks seth-wood)
Fixed editor: open docs failing to open local documentation when its file URL contained encoded characters. (#64317; thanks xdBronch)
Fixed envFile not being loaded when debugging Python projects with debugpy. (#52933; thanks davidalecrim1)
Fixed macro_rules! text flickering in the Rust completion menu. (#63185; thanks mTvare6)
Fixed shift-click and shift-up/shift-down selection in the Project Panel omitting folded directories or the starting entry. (#65266; thanks tsutoringo)
Fixed shift-enter in the JetBrains keymap not selecting the previous search match. (#65129; thanks codello)
Fixed an empty frame being drawn next to diff hunks in the Git Panel when the Stage/Restore buttons are disabled. (#65121; thanks kevin-pierik)
Fixed auto-closing brackets being inserted inside comments or strings at the end of a file. (#64840; thanks rn23thakur)
Fixed bracket colors flickering during agentic edits. (#65157)
Fixed debugger error messages showing placeholders like {response_message} instead of the actual error text. (#65006; thanks SATVIKsynopsis)
Fixed dropping external files onto a specific directory in a folded path in the Project Panel. (#65259; thanks kevin-pierik)
Fixed identical Backspace and Delete icons in the Keymap Editor. (#65037; thanks GautamBytes)
Fixed LM Studio models not appearing when a Splash model is installed. (#64847; thanks dio-az)
Fixed Markdown Preview and the Agent Panel rendering the text between two --- separators as a YAML metadata block. (#64162; thanks meditationduck)
Fixed Markdown task-list checkboxes not appearing or sitting above the first line of text in Markdown Preview. (#53699, #65113; thanks AdamJedl and gitKashish)
Fixed missing reasoning options when applying a default model to an ACP agent session. (#65233)
Fixed navigation from agent file links opening the wrong file or workspace. (#64748)
Fixed selected radio indicator alignment in agent elicitation forms. (#63885; thanks itsfuad)
Fixed some inlay hints appearing at the wrong position while editing. (#64791; thanks HuaGu-Dragon)
Fixed SSH config hosts sometimes remaining missing or stale in the remote projects picker. (#65246; thanks egecemkirci)
Fixed text selection and copying in Thinking previews in agent threads. (#65231)
Fixed the Agent Panel's "Awaiting Confirmation" row jumping while its ellipsis animated. (#64952; thanks virajbhartiya)
Fixed the debugger panel stack-frame error banner persisting after a successful refresh. (#63977; thanks whitecat1331)
Fixed the default value shown for format_on_save in the settings popup. (#65167; thanks skatromb)
Fixed the which-key popup and pending keystrokes indicator showing disabled bindings or hiding actions that also start longer shortcuts. (#64935, #64942)
Fixed unhelpful tool-call error messages when a model returned an invalid or incomplete response. (#65245)
Today, we're excited to share the first gameplay video from the upcoming Iceland DLC for Euro Truck Simulator 2! Join us as we explore some of the incredible landscapes that await you on the road.
Take a seat and join us for a drive through Iceland's beautiful scenery. Starting in the small settlement of Seyรฐisfjรถrรฐur, we'll travel through the countryside and charming towns before reaching the breathtaking Goรฐafoss, also known as the Waterfall of the Gods, one of Iceland's most iconic natural wonders. Watch the video below and see the journey for yourself!
We hope you enjoyed this first gameplay look at Iceland in Euro Truck Simulator 2! Don't forget that this is just a small glimpse of the area that you will be able to explore in the Land of Fire and Ice.ย
Also, remember to follow us onย X/Twitter, Instagram, Facebook, Bluesky, and TikTokย to receive updates not only about Iceland, but also other news from our games straight to your feed. Or subscribe to our newsletter to stay informed. Until next time, keep on truckin'!
nginx-1.30.6
stable and
nginx-1.31.7
mainline versions have been released,
with fixes for
buffer overflow
vulnerability when using alias with rewrite (CVE-2026-15176),
buffer overflow
vulnerability when evaluating string expressions with variables
(CVE-2026-93479),
request body injection
vulnerability in HTTP/3 (CVE-2026-95101),
session forgery
vulnerability when using TLS session ticket key rotation (CVE-2026-97629), and
use-after-free
vulnerability when using ngx_http_ssi_module with AIO (CVE-2026-97205).
The DistroWatch news feed is brought to you by TUXEDO COMPUTERS. The IPFire team have released IPFire, version 2.29 Core Update 204. The new release focuses on fixing DNS issues with the distributions new Knot resolver: "IPFire 2.29 Core Update 204 is now available for download. It is a housekeeping release that brings a healthy dose of updates across....