30.3.14
Releases Notes for 30.3.14
Windows Installer
Windows No Installer (zip)
macOS - Universal
Linux - deb, AppImage or rpm
Windows intel x32 releases are marked -ia32-
ChangeLog:
Windows Installer
Windows No Installer (zip)
macOS - Universal
Linux - deb, AppImage or rpm
Windows intel x32 releases are marked -ia32-
ChangeLog:
As the development of the upcoming Coaches DLC for Euro Truck Simulator 2 advances, today, we'd like to show you some of the new vehicle features we have developed for this expansion. Let's take a look!
Coaches feature a variety of systems and functions that trucks don't. So we needed to dive deeper and faithfully recreate new vehicle systems for the Coaches DLC, which we believe will enhance the driving experience and make every journey feel even more immersive when this expansion releases.
The first thing we have decided to implement is the destination display panel visible at the top of the windshield, showing the coach's final stop. It is a removable accessory, giving players the option to decide whether they want to use it or not, and is also visible from the interior. We've fine-tuned its appearance, including text length, colour, and other visual details to ensure it fits well across different destinations.
Another difference between coaches and trucks is that coaches have larger windshields, which means sunlight can be a greater challenge while driving. That is why we have developed adjustable sun visors. On coaches that support this feature, the visors are split into left and right sections, allowing each side to be controlled independently and positioned as needed. They are also visible from the exterior and include animated controls, as well as sound effects.
Since coaches are long vehicles, judging what's behind you can be quite a challenge. That's why modern coaches are typically equipped with rear-view cameras, which we've also included in this DLC.ย The camera feed is integrated directly into the dashboard, automatically switching from the navigation display when a reverse gear is engaged. Since we've aimed to recreate bus stations and stops as faithfully as possible, including real-life situations a coach driver might encounter, we believe the camera will prove especially useful in many situations.
We've also added interior lighting options to brighten up the journey for you and your passengers. The first is ambient lighting, which allows you to choose the color to suit your preference. The second is the main ceiling light, which can be switched on and off with a button, particularly useful at night when stopping to pick up or drop off passengers.
We hope you are looking forward to taking advantage of the new vehicle features we developed for Coaches. If so, then don't forget to add the Coaches DLC to your Steam wishlist! Also, make sure to keep track of future updates by following usย on X/Twitter, Facebook, Instagram, Bluesky, and YouTube, or sign up for our newsletter. Until next time, safe travels!
Important
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Full Changelog: v2.13.1...v2.13.2
OBS-Studio-32.2.0-rc2-Sources.tar.gz: 3d813d852701ba37b7a887bc3c99d4c5c4ffaa52afb3e2d281185b613f5831c1
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OBS-Studio-32.2.0-rc2-Ubuntu-24.04-x86_64.deb: 6fdeff435c295c8a915b91733c15ff85f11e7604808a5ba2e6b5cbb381d2a8d9
OBS-Studio-32.2.0-rc2-Ubuntu-26.04-x86_64-dbsym.ddeb: 3b49ac3dd84e07f52f91aee77b37f7361cb7930fd486447cafa32d60390b897f
OBS-Studio-32.2.0-rc2-Ubuntu-26.04-x86_64.deb: 6432a2a781b0ffa97da223b7e226d7968889d023275b54b6d37795598ea15d3e
OBS-Studio-32.2.0-rc2-Windows-arm64-PDBs.zip: c59e25a34774937428f4060903e38951b8e8f1d386ba761d50c8543864184ade
OBS-Studio-32.2.0-rc2-Windows-arm64.zip: 87f9bd65a8d48dd5e9a574f3f276277f6547846860cd7679994a724e8639362b
OBS-Studio-32.2.0-rc2-Windows-x64-Installer.exe: 80482d8b08b4650cecb2e1a68b6a5bf420660c0cde8a8664cdefcb63b3f93b44
OBS-Studio-32.2.0-rc2-Windows-x64-PDBs.zip: 719b3912e9e7cb5ea666f6a86b4adb811a3a83ab18e72f9d08d78cc49de06b24
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OBS-Studio-32.2.0-rc2-macOS-Apple-dSYMs.tar.xz: 2a84fda1b52ce60f6a6cbc5e4923c1e2ce13f4f27cdb6bea5c5518e8cbde8c7f
OBS-Studio-32.2.0-rc2-macOS-Apple.dmg: 19dcdd8fe01d916f63617db4e4d62501e4881f6a737359e3462101fe76d8d3df
OBS-Studio-32.2.0-rc2-macOS-Intel-dSYMs.tar.xz: 13d83b972de76c7acd215dd0a1c3d61c2d1b8b0a9d21b47b93364e37d82d336e
OBS-Studio-32.2.0-rc2-macOS-Intel.dmg: dfe081310f8444fd38912763dee1b8db5c1164a17da6a78d2cff272638e22681
Docker images have been built and pushed:
Docker Hub:
alexta69/metube:latestalexta69/metube:2026.07.16GitHub Container Registry:
ghcr.io/alexta69/metube:latestghcr.io/alexta69/metube:2026.07.16
Note
If someone is asking you to pay money for access to UpSnap binaries, source code, or licenses, you are being scammed.
The official and only trusted source for UpSnap is this repository (and its linked releases).
Do not pay third parties for something that is provided here for free.
The countdown to one of the biggest gaming events of the year has begun, and we're excited to share that SCS Software will be attending Gamescom 2026! From August 26th to August 30th, you'll be able to find us in the Entertainment Halls, where we'll have our biggest booth yet. We will be located in Hall 10.1, Booth B022-C023.
We're looking forward to meeting our #BestCommunityEver once again. Whether you've been trucking with us for years or are just discovering our games, we'd love for you to stop by, say hello, and spend some time with the team. Meeting our community in person is always one of the highlights of the year, and we can't wait to see familiar faces as well as meet new ones.
Visitors to our booth will have the opportunity to get behind the wheel and try exclusive demo builds showcasing several of our upcoming map expansions. We plan to bring special preview versions featuring the breathtaking landscapes of the upcomingย Euro Truck Simulator 2:ย Iceland DLC, explore the stunning roads and scenery of British Columbia in the upcomingย American Truck Simulator:ย British Columbia DLC, and get a first taste of the upcomingย South Dakota DLCย for American Truck Simulator.
We're also doing everything we can to bring playable demonstrations of our upcoming Road Trip and Coaches projects to Gamescom. While we're not ready to make any promises just yet, we're working hard behind the scenes and hope we'll be able to let visitors get an early hands-on experience with these exciting new additions as well.
To make the experience even more immersive, we're thrilled to be partnering withย Thrustmasterย once again. They will be equipping our booth with a brand-new product that visitors will have the exclusive chance to test! We can't wait for everyone to get their hands on it and experience what's in store. A huge thank you to Thrustmaster for helping us make our Gamescom booth even more exciting!
We'd also like to extend our sincere thanks toย Volvo Trucksย for helping us prepare something truly special for Gamescom. While we'll keep the details under wraps a little longer, let's just say that fans of Volvo trucks won't want to miss our booth. We'll be showcasing something truly exclusive straight from Volvo that every truck enthusiast will want to see up close.
And if that isn't enough, our 4D motion simulator will also be making its return! If you've always wanted to experience the feeling of driving a truck with added motion effects, be sure to give it a try during your visit.
We can't wait to see you in Cologne this August! We'll have more information to share as Gamescom gets closer, including our booth location and additional activities, so make sure to keep an eye on our social media channels and give us a followย on X/Twitter, Facebook, Instagram, Bluesky, and YouTube, or sign up for our newsletter, so you never miss any news.ย Safe travels, and we'll see you there!
The PostgreSQL Global Development Group announces that the second beta release of PostgreSQL 19 is now available for download. This release contains PostgreSQL 19 feature previews ahead of general availability, though some details of the release can change during the beta period.
You can find information about all of the PostgreSQL 19 features and changes in the release notes:
https://www.postgresql.org/docs/19/release-19.html
In the spirit of the open source PostgreSQL community, we strongly encourage you to test the new features of PostgreSQL 19 on your systems to help us eliminate bugs and other issues. While we do not advise you to run beta versions in production environments, we encourage you to find ways to run your typical application workloads against this beta release.
Your testing and feedback help the community ensure that PostgreSQL 19 upholds our standards of delivering a stable, reliable release of the world's most advanced open source relational database. Please read more about our beta testing process and how you can contribute:
https://www.postgresql.org/developer/beta/
To upgrade to PostgreSQL 19 Beta 2 from an earlier version of PostgreSQL,
you will need to use a strategy similar to upgrading between major versions of
PostgreSQL (e.g. pg_upgrade or pg_dump / pg_restore). For more
information, please visit the documentation section on
upgrading.
Fixes and changes in PostgreSQL 19 Beta 2 include:
vacuumdb --analyze-in-stages for partitioned tables.servicefile to show correct file after fallback to system file.pg_createsubscriber to accept duplicate publication names.REPACK worker not being cleaned up on a FATAL exit.FOR PORTION OF temporal table syntax.max_retention_duration.md5_password_warnings for role and database settings.pg_dumpall.ALTER DOMAIN ... VALIDATE CONSTRAINT.postgres_fdw handles imported foreign-table statistics.Please see the release notes for a complete list of new and changed features:
https://www.postgresql.org/docs/19/release-19.html
The stability of each PostgreSQL release greatly depends on you, the community, to test the upcoming version with your workloads and testing tools to find bugs and regressions before the general availability of PostgreSQL 19. As this is a Beta, minor changes to database behaviors, feature details, and APIs are still possible. Your feedback and testing will help determine the final tweaks on the new features, so please test in the near future. The quality of user testing helps determine when we can make a final release.
A list of open issues is publicly available in the PostgreSQL wiki. You can report bugs using this form on the PostgreSQL website:
https://www.postgresql.org/account/submitbug/
This is the second beta release of version 19. The PostgreSQL Project will release additional betas as required for testing, followed by one or more release candidates, until the final release around September/October 2026. For further information please see the Beta Testing page.
Windows Installer
Windows No Installer (zip)
macOS - Universal
Linux - deb, AppImage or rpm
Windows intel x32 releases are marked -ia32-
ChangeLog:
nginx-1.30.4 stable and nginx-1.31.3 mainline versions have been released, with fixes for buffer overflow vulnerability when using map with regex (CVE-2026-42533), memory disclosure vulnerability when using ngx_http_slice_module (CVE-2026-60005), and use-after-free vulnerability when using ngx_http_ssi_module (CVE-2026-56434).

You can set admin.auth.cookie.name in admin config to rename the access-token cookie (default remains jwtToken). Useful when another app on a shared parent domain sets a jwtToken cookie and breaks admin login.
(#26931)
status attribute with Draft & PublishIn v5, status is reserved for draft/published filtering. If a content type has Draft & Publish enabled and a custom status field, Strapi now logs a startup warning instead of failing boot. The Content-Type Builder still blocks adding status or enabling D&P when status already exists.
(#26890)
@strapi/* versions@strapi/upgrade now warns and offers to pin ranged @strapi/* dependencies (e.g. ^5.50.0) before upgrading, so upgrades don't silently report "already up-to-date" when node_modules resolved ahead of package.json.
(#26929)
ItemMetadataRefresh Logic by @JPKribs in #1834ContentUnavailableView by @JPKribs in #1938ServerLogsView by @JPKribs in #1987LetterPickerBar by @JPKribs in #1988LetterPickerView on Entry by @JPKribs in #1994VideoPlayerSettingsView by @JPKribs in #1888ListRowMenu when isLiquidGlassEnabled by @JPKribs in #2028SocketManager, Migrate ActiveSessions over to the Socket, & set up some SessionCommands by @JPKribs in #2042ItemView Crash by @JPKribs in #1865MediaView Random Images by @JPKribs in #1880ServerTasks Perpetual Loading Fix & ActiveSessions Spacing Fix by @JPKribs in #1877BaseItemDto Editing Cleanup by @JPKribs in #1870isLiquidGlassEnabled as DEBUG by @JPKribs in #1978TabView by @JPKribs in #2003ProgramsView Routing by @JPKribs in #2065SplitFormWindowView & LearnMore Types by @JPKribs in #1838@Stateful - Server Tasks by @JPKribs in #1812Stepper & ListRowMenu for 26 by @JPKribs in #1858DeviceProfile Views by @JPKribs in #1917OrderedSectionSelectorView by @JPKribs in #1919LocalUser View Unification by @JPKribs in #1920ScrollIfLargerThanContainer by @JPKribs in #1925CustomizationSettingsView by @JPKribs in #1857UserButtons by @JPKribs in #1926AppSettingsView & AboutAppView by @JPKribs in #1933EditServerView by @JPKribs in #1932FontPickerView by @JPKribs in #1935ExperimentalSettingsView by @JPKribs in #1936ItemOverviewView, MediaSourceInfoView, & MediaStreamInfoView by @JPKribs in #1934Form Clipping & Fading by @JPKribs in #1937ItemSubtitlesViewModel by @JPKribs in #1944FilterView by @JPKribs in #18231.0.0 by @JPKribs in #2009ServerDiscovery from the SDK by @JPKribs in #2011SelectUserView by @JPKribs in #1921ChevronButton & Deprecations by @LePips in #2017ItemImage & PhotoPicker Rework by @JPKribs in #1949Full Changelog: 1.4...1.5
v3.4.0
Full Changelog: v5.0.0...v5.0.1
Windows Installer
Windows No Installer (zip)
macOS - Universal
Linux - deb, AppImage or rpm
Windows intel x32 releases are marked -ia32-
ChangeLog:
Today, we're excited to take you on another journey through the upcoming Iceland DLC for Euro Truck Simulator 2. This time, we're focusing on one of the country's fascinating pieces of infrastructure - its bridges.
Although Iceland is known for its dramatic volcanoes, glaciers, and waterfalls, every trucker's journey depends on something a little less obvious: the bridges that connect communities across the landscape. From narrow crossings over glacial rivers to long bridges spanning waterways, each one plays an important role in keeping the country's road network moving.
Our map team has carefully recreated a wide variety of bridges inspired by their real-world counterparts. Whether you're hauling cargo along the famous Ring Road or venturing onto more remote routes, you'll encounter structures that reflect Iceland's unique engineering and natural surroundings.
One of the defining characteristics of Icelandic bridges is their diversity. Modern concrete spans stand alongside older steel bridges that have served travellers for decades. In more remote areas, you'll also find plenty of single-lane bridges, where traffic from both directions must carefully share the crossing. These iconic structures have become a familiar sight for anyone who has explored Iceland by road, and we're happy to bring that authentic experience to the game.ย
Creating these locations required close attention to both realism and gameplay. Our teams worked to ensure that each bridge feels like a natural part of the surrounding landscape while remaining enjoyable to drive across. Terrain, road alignment, barriers, signage, and nearby landmarks all contribute to making every crossing a memorable part of your journey. Of course, bridges are much more than simple road crossings; they also offer some breathtaking views!
We hope you enjoyed this preview of what's to come!ย If you did, make sure toย add the Iceland DLC to your Steam wishlistย and don't forget to follow our X/Twitter, Instagram, Facebook, Bluesky, and TikTok to receive all the recent updates straight to your feed. You can also subscribe to our newsletter to stay informed.ย Until next time, safe travels!

Docker images have been built and pushed:
Docker Hub:
alexta69/metube:latestalexta69/metube:2026.07.13GitHub Container Registry:
ghcr.io/alexta69/metube:latestghcr.io/alexta69/metube:2026.07.13