Lees weergave

v1.4.1

Changelog

  • 69901f9 Bump actions/download-artifact to v8
  • f8e188a chore(deps): bump the dev-dependencies group with 11 updates
  • 6f321fd chore(deps): bump the dev-dependencies group with 21 updates
  • ccba8a5 chore(deps): bump the dev-dependencies group with 9 updates
  • 2b918d5 chore: fix spellings and unused function args
  • 0dc074a feat: add --socket-perm option for UNIX socket file permissions
  • 14b0aab feat: add cli option to generate shell auto completion
  • 53bbaf2 feat: add presigned URL generation in webui
  • 545a9e9 feat: add server-side pagination for webui object explorer
  • 41fc459 feat: history back/forward actions on explorer and modals
  • fcb540e feat: in webui add bucket favorites and direct-navigation to explorer
  • a673900 fix for multipart upload when using sidecar meta
  • 873148a fix: add Host header to HTTP test requests for fasthttp v1.70.0 compatibility
  • 8c49a33 fix: add explicit sidecar metadata cleanup on object/bucket deletion
  • 9816c2f fix: add gcs compatibility flag to fix s3proxy GCS SigV4 signature mismatch
  • 81f0158 fix: close temp file before rename in sidecar StoreAttribute
  • d6fb954 fix: correct 206 Partial Content response status for ranged GetObject and HeadObject
  • 48bfa9f fix: correct HeadObject restore status for offline objects in scoutfs
  • 8e8fac6 fix: docker entrypoint move VGW_ARGS before backend subcommand
  • b905554 fix: fix azure multipart upload objects masking
  • b151d46 fix: fix webui port validation to allow unix socket paths
  • 3529e1b fix: in webui use AWS SigV4-compliant URI encoding for path and query params
  • 62e8cdd fix: make CompleteMultipartUpload idempotent and add part-number support to GetObject/HeadObject
  • b473aa0 fix: move versionId validation to backend
  • 5ff1c4b fix: use encodeS3Key in webui instead of encodeURIComponent in createFolder

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Stable Channel Update for Desktop

The Stable channel has been updated to 147.0.7727.116/117 for Windows/Mac  and 147.0.7727.116 for Linux, which will roll out over the coming days/weeks. A full list of changes in this build is available in the Log



Security Fixes and Rewards

Note: Access to bug details and links may be kept restricted until a majority of users are updated with a fix. We will also retain restrictions if the bug exists in a third party library that other projects similarly depend on, but haven’t yet fixed.

This update includes 19 security fixes. Below, we highlight fixes that were contributed by external researchers. Please see the Chrome Security Page for more information.


[TBD][493652473] High CVE-2026-6919: Use after free in DevTools. Reported by c6eed09fc8b174b0f3eebedcceb1e792 on 2026-03-18

[TBD][499891888] High CVE-2026-6920: Out of bounds read in GPU. Reported by tatiwari of Microsoft on 2026-04-06

[TBD][493315759] Medium CVE-2026-6921: Race in GPU. Reported by soiax on 2026-03-17


We would also like to thank all security researchers that worked with us during the development cycle to prevent security bugs from ever reaching the stable channel.

As usual, our ongoing internal security work was responsible for a wide range of fixes:

  • [505764421]Various fixes from internal audits, fuzzing and other initiatives


Many of our security bugs are detected using AddressSanitizer, MemorySanitizer, UndefinedBehaviorSanitizer, Control Flow Integrity, libFuzzer, or AFL.


Interested in switching release channels? Find out how here. If you find a new issue, please let us know by filing a bug. The community help forum is also a great place to reach out for help or learn about common issues.

Srinivas Sista

Google Chrome
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Extended Stable Updates for Desktop

 The Extended Stable channel has been updated to 146.0.7680.208 for Windows and Mac which will roll out over the coming days/weeks.


A full list of changes in this build is available in the log. Interested in switching release channels? Find out how here. If you find a new issue, please let us know by filing a bug. The community help forum is also a great place to reach out for help or learn about common issues.

Srinivas Sista
Google Chrome
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South Dakota: Cities #2

We’re excited to continue our journey across South Dakota, highlighting even more of the cities coming with this DLC for American Truck Simulator. Each one has its own unique history and charm, which has been captured and recreated by our talented teams. Ready to check them out? Let’s get rolling!


Aberdeen 


Located in northeastern South Dakota, Aberdeen serves as an important hub for agriculture and industry, and also acts as a key gateway for drivers heading towards North Dakota. Known as the “Hub City,” it plays a vital role in connecting surrounding rural communities.


In-game, drivers will find a variety of industries to explore, including a large farm, a sizeable farm equipment scrapyard, and a soybean processing facility, reflecting the steady flow of agricultural freight that defines trucking across this part of the state. The city also features several notable buildings and landmarks such as the White House Inn, Aldersgate Church, and the Brown County Offices. There's plenty for you to explore here on your travels. Oh, and be sure to stop by the local truck stop before continuing your haul!

Watertown


Surrounded by farmland and home to a range of industrial businesses, Watertown offers a unique blend of rural charm and economic activity. The city sits near the notable glacial Pelican Lake, a popular destination for outdoor activities and a natural getaway shaped by melting glaciers over 20,000 years ago.


Watertown is also known as the home of one of the most well-known American artists of wildlife and rural nostalgia, Terry Redlin, with an Art Centre named after him located in the city, which we've included in our recreation. Drivers will also be able to deliver to and from a range of industries in Watertown, including an ethanol plant, trailer manufacturing facility, and residential development depots. 


Whilst driving through Watertown, you may notice the city’s unique layout, which reflects its early origins. Diagonal streets form the original town centre, which were aligned with the railway that once ran through it, allowing for easier access when transporting goods. As the city grew beyond its initial footprint, development gradually shifted to a more traditional straight grid pattern, creating the distinct mix of layouts you can see today.

Brookings

Home to South Dakota State University, Brookings is a lively city with plenty to discover. One of its most recognisable sights is the Coughlin Campanile, a 165-foot-tall chimes tower completed in 1929, which stands proudly on the university campus. It was later listed on the National Register of Historic Places in 1987.


Elsewhere in the city, you’ll find Veterans Memorial Park, a multi-war memorial that honours all veterans, past, present, and future. Its design features a centralised star symbol representing the five branches of the armed forces.


Drivers passing through Brookings will also come across Pioneer Park, a popular local spot that hosts community events throughout the year. Looking for work? Brookings offers a wide range of job opportunities, including a custom farm depot and a furniture manufacturing facility, alongside several other industries that supports the local economy. 

Yankton

Situated along the Missouri River, Yankton is a city deeply connected to the water, often earning it the nickname “River City”. One of its most iconic landmarks is the Meridian Bridge, completed in 1924. This historic double-deck, vertical-lift structure was the first permanent crossing over the Missouri River in the Yankton area and played a vital role in connecting the region, including early freight routes moving goods across state lines.


Originally built to carry traffic between South Dakota and Nebraska, the bridge remained in use for over 80 years before being replaced in 2008. Today, it has been preserved as a pedestrian and bicycle crossing, allowing visitors to experience this impressive piece of engineering up close. It still stands as a defining landmark of Yankton, reflecting both the city’s history and its strong connection to the river.


In Yankton itself, drivers can also pass by the Veterans Memorial and a local church. Many visitors are drawn to nearby Lewis and Clark Lake, one of the most popular recreation areas in the South Dakota state park system. Here, drivers will have the opportunity to complete deliveries to a local depot, all whilst taking in the sights and sounds of the city. 

Mitchell 

Located along Interstate 90 between Sioux Falls and Pierre, you'll find Mitchell, best known for one of South Dakota’s unique attractions, the famous Corn Palace! Decorated with elaborate murals made entirely from corn and other grains, it draws visitors from across the country and stands as a true local icon. It's kinda corny, but we had to include it! 


In addition to this landmark, Mitchell features a variety of industries for drivers to deliver to and from, including a grain elevator, farm depot, trailer production facility, and building materials factory. You’ll also find an oil and natural gas site nearby, along with a spacious truck stop, a familiar sight for long-haul drivers travelling along I-90.


Our team has done their best to squeeze in as much detail as possible into these smaller cities, within the scale of ATS. Finding the right balance is always a challenge, but we think they’ve done a great job bringing these South Dakota cities to life. Let us know what you think in the comments, we’d love to hear from you!

If you enjoyed today’s look at the cities of South Dakota, be sure to add this upcoming DLC to your Steam Wishlist. Your support means a lot to us and helps drive our future releases. We look forward to sharing more development news and previews in the near future. Until next time, happy haulin’! 

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v5.43.0

5.43.0 (2026-04-22)

🚀 New feature

  • core/*: introduce strapi.ai namespace (#25886)
  • i18n: complete Dutch (nl) translations for admin panel (#25932)

🔥 Bug fix

  • date picker sends date-only format to avoid deprecation warning (1508d5d8f3)
  • bulk publish validation on required components in dz (#25687)
  • use admin basename for 401 redirect path (#25458)
  • auth providers generate unique username on conflict (#23853)
  • webpack public path was missing a slash at the end (#22654)
  • handle potential null userPermissions in Protect component (#24444)
  • admin: add cursor pointer and fix click behavior on sortable table headers (#25418)
  • admin: eliminate several browser race conditions (#26020)
  • content-manager: blocks editor errors when image has formats: null (#26015)
  • content-manager: use RBAC-aware populate in countDraftRelations (#25977)
  • content-manager: don't allow locale to overwrite list view settings (#25437)
  • content-manager: render ID column without number grouping (#25996)
  • content-manager: apply i18n translations to dynamic zone component names (#25417)
  • data-transfer: fix large transfer crashes; show transfer progress (#23479)
  • upload: content-api does not return signed urls (#26034)
  • upload-aws-s3: support root-level credentials and update AWS SDK (#25914)

⚙️ Chore

  • update main README content (#25618)
  • data-transfer: isIgnoredContentType helper for filtering (#26004)
  • deps: bump undici from 6.24.1 to 6.25.0 (#26022)
  • deps: bump follow-redirects from 1.15.11 to 1.16.0 (#26025)

💅 Enhancement

  • strapi dev continue watching on build error (#25514)
  • add list & delete admin user cli commands (#23022)
  • data-transfer: improve progress UX (#25921)

🚨 Security

  • upgrade to axios 1.15.1 (#26072)

❤️ Thank You

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Counter-Strike 2 Update

[p]\[ GAMEPLAY ][/p]
  • [p]Adjusted camera motion due to recoil to match CS:GO more closely. Bullet trajectories should continue to match CS2.[/p][/*]
  • [p]Players will now experience the full camera motion due to external sources of aim punch (e.g. getting shot) regardless of network latency. The effects of aim punch on bullet trajectories are still applied immediately on the server.[/p][/*]
[p][/p][p]\[ ANIMGRAPH 2 ][/p]
  • [p]Minor adjustments to viewmodel animations.[/p][/*]
  • [p]Fixed several cases where crouch transitions in the air were instantaneous.[/p][/*]
  • [p]Fixed a bug where MVP panel characters weren't resetting correctly.[/p][/*]
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