Lees weergave
Distribution Release: Talos Linux 1.13.0
5.3.3
Note
UpSnap is, and always will be, free and open source software.
If someone is asking you to pay money for access to UpSnap binaries, source code, or licenses, you are being scammed.
The official and only trusted source for UpSnap is this repository (and its linked releases).
Do not pay third parties for something that is provided here for free.
Changelog
Others
- cc605ac: Added shutdown group (#1732) (@mabbas007)
- b297f3a: Format pending countdown as MM:SS (#1727) (@phuonganh2601)
- af655d3: build(deps-dev): bump vite from 7.3.1 to 7.3.2 in /frontend (@dependabot[bot])
- 6df1205: update deps (@seriousm4x)
Github Actions
- aabd8c1: gh-action: bump dependabot/fetch-metadata from 2 to 3 (@dependabot[bot])
- 24e218b: gh-action: bump pnpm/action-setup from 5 to 6 (@dependabot[bot])
Proxmox expands storage options for enterprises with native StorPool integration
VIENNA, Austria β April 27, 2026 β Enterprise software developer Proxmox Server Solutions (henceforth "Proxmox") today announced a new partnership with StorPool, which is now officially listed as a Proxmox solution provider. Through native integration with Proxmox Virtual Environment, StorPool brings high-performance block storage with very low and consistent latency to organizations running demanding production workloads on open-source infrastructure.
The integration combines the flexibility of Proxmox Virtual Environment with StorPoolβs software-defined storage technology to support predictable I/O performance under load, efficient hardware utilization, and fast recovery from drive or server failures. The joint solution is designed for enterprises that require reliable primary storage for business-critical virtualized environments, whether deployed in hyperconverged or disaggregated architectures.
Short Quote StorPool
"StorPool takes Proxmox-powered environments to a new level in terms of speed (<0.1 ms latency), availability (99.999% of measured uptime) and efficiency (CPU, RAM & SSD consumption)," stated Boyan Ivanov, CEO, StorPool. "Now Proxmox users can optimize their environments, while having a robust enterprise-grade solution with 24/7 support, SLA and high-end storage capabilities."
Shorte Quote Proxmox:
"Our goal is to offer a powerful virtualization platform supported by a strong, enterprise-ready ecosystem," said Tim Marx, COO of Proxmox. "Through StorPool's native integration with Proxmox Virtual Environment, customers can have an additional high-performance storage option whenever their specific use cases require it. This expands flexibility for organizations running demanding workloads on open-source infrastructure."
Availability
Storpool on Proxmox Virtual Environment is available immediately. For more information, please visit https://storpool.com/proxmox-virtual-environment
###
About StorPool
StorPool has deployed hundreds of infrastructure solutions that help companies streamline their data centers and optimize their entire businesses. Our core focus is on developing StorPool Storage, a primary data storage software platform for service providers and enterprises. We design and provide solutions for virtualized environments, databases, and IaaS/SaaS platforms, delivering consistent low-latency performance and high availability using only standard hardware. Founded in 2011, StorPool serves customers globally across a range of industries. Learn more: https://storpool.com
About Proxmox
Proxmox provides powerful and user-friendly open-source server software. Enterprises of all sizes and industries use the Proxmox solutions to deploy efficient and simplified IT infrastructures, minimize total cost of ownership, and avoid vendor lock-in. Proxmox also offers commercial support, training services, and an extensive partner ecosystem to ensure business continuity for its customers. Proxmox Server Solutions GmbH was established in 2005 and is headquartered in Vienna, Austria. To learn more visit https://www.proxmox.com. You can also follow us on LinkedIn and on YouTube.
Contact: Michael Hiess Proxmox Server Solutions GmbH, marketing@proxmox.com
v4.0.0
Finally releasing v4.0.
It was long overdue because we have been in beta for a long time. Thousands of companies and people have been using Coolify in production for 1-2 years.
Of course, this does not mean it has no bugs, it has many, but we fix them every day.
v5 is coming together, but we are not rushing it.
The biggest feature will be full scalability in the core, so you will have cloud infrastructure, but with your own servers.
I already have a working solution for the core and it is soo cool. Can't wait to start showing them to you.
By the way, doing v5 does not mean we won't continue to support v4.
We just want to push what is possible with servers and automations.
Thank you to everyone who helped me reach this point π
Let's make cool stuff! π«°
So the release notes:
What's Changed
Security & Fixes
- Fixed Rallly service environment variable defaults (#9041, fixes #9615)
- Fixed Logto upgrade failure caused by missing database migration step (#9376)
- Fixed Jitsi Meet not working β rebuilt template with stable image and proper UDP/secrets (#9594, fixes #4813)
- Fixed Twenty deployment failure from unhealthy worker dependency (#9603, fixes #9574)
- Fixed mobile info popup not opening on tap and bubbling clicks to parent (#9809, closes #4834)
- Fixed SPA navigation race conditions causing stale state, broken buttons, and unsaved changes (#9742, closes #9732)
New Services & Templates
- Added Cap captcha service template (#9729)
- Re-enabled Plane service with updated docker-compose (#9641, fixes #8338)
- Updated Beszel and Beszel Agent to 0.18.7 (#9775)
- Disabled Cal.com template β project went closed source (#9776)
Improvements
- Added healthcheck to Langfuse worker (#9772)
What's Changed (Github)
- fix(navigation): replace wire:navigate.hover with wire:navigate by @andrasbacsai in #9742
- fix(helper): stop info icon click from propagating to parent on mobile by @andrasbacsai in #9809
- feat(service): disable calcom by @ShadowArcanist in #9776
- chore(service): update beszel to 0.18.7 by @ShadowArcanist in #9775
- feat(service): add healthcheck to langfuse-worker by @GauthierPLM in #9772
- feat(services): add Cap to templates by @tiagozip in #9729
- feat(service): enable plane by @DarkMaper in #9641
- fix(service): twenty fails to deploy due to dependency unhealthy by @ShadowArcanist in #9603
- fix(service): Jitsi Meet doesn't work by @miqonee in #9594
- fix(service): add missing database alteration step for Logto latest image by @FabioHAraujo in #9376
- fix(service): rally invalid next public url by @zupolgec in #9041
- v4.0.0 by @andrasbacsai in #9818
New Contributors
- @tiagozip made their first contribution in #9729
- @DarkMaper made their first contribution in #9641
- @miqonee made their first contribution in #9594
- @zupolgec made their first contribution in #9041
Full Changelog: v4.0.0-beta.474...v4.0.0
DistroWatch Weekly, Issue 1170
Review: ENux 5.2.1
News: AlmaLinux expands CPU architecture support, FreeBSD publishes Status Report, Ubuntu MATE skips the 26.04 launch
Questions and answers: Picking a second distribution
Released last week: Redcore Linux 2601, Ubuntu 26.04, CachyOS 260426
Torrent corner: CachyOS, Kubuntu, Lubuntu, TUXEDO OS, Ubuntu, Ubuntu Budgie, Ubuntu....
Release 2026.04.26
Docker Images
Docker images have been built and pushed:
Docker Hub:
alexta69/metube:latestalexta69/metube:2026.04.26
GitHub Container Registry:
ghcr.io/alexta69/metube:latestghcr.io/alexta69/metube:2026.04.26
Changes
- implement time-clipped downloads (closes #969, replaces #907) (4f83174)
- title filter for subscriptions (closes #968) (91ee831)
- Bump aquasecurity/trivy-action in the github-actions group (d89a5dd)
Distribution Release: CachyOS 260426
Illinois: Gameplay Preview #2
Weβve kept the engine running, because today weβre excited to share a second gameplay preview from our upcoming Illinois DLC for American Truck Simulator! Ready to hit the road?
On this trip, weβre taking on a job contract that takes us through the bustling streets of Chicago. We start our journey at a construction site in the heart of the city, near the Roosevelt Bridge, where weβll make our way through downtown. Be sure to look out for landmarks such as Buckingham Fountain and for stunning skyline views of the city!
From there, we head south on Interstate 57, where we'll travel towards the picturesque landscapes of southern Illinois, with our final destination being a scenic marina near the city of Marion, located along the shores of Lake Rend. Fancy tagging along for the ride? If so, join us as a co-driver by watching the video below!Β
We hope you enjoyed this gameplay preview of Illinois and the trucking opportunities it will bring to American Truck Simulator! If you like what you've seen, be sure to add the Illinois DLC to your Steam Wishlist. Not only does it support our work, but it also ensures you'll be notified as soon as the DLC is released. Thank you all for your kind comments and support so far, we can't wait to see you out on the roads of The Prairie State.Β
v1.5.1 - OAuth Auto-Setup, Folder Context Menu, and Admin Panel Restore
1.5.1 (2026-04-25)
Features
- Stalwart: OAuth auto-setup with dialog and validation for origin and issuer URLs
- Mail: Right-click context menu on the folders sidebar
- Mail: Replace folder
prompt()calls with a proper modal dialog - Calendar: Add 'Today' button to the desktop calendar toolbar
- Junk: Setting to show avatars in the Junk folder
Fixes
- Admin: Restore admin panel after Stalwart v0.16 REST API removal
- Viewer: Restore broken viewer toolbar actions and improve the mobile menu (#220)
- Folders: Stop flicker on background folder refresh
- Email: Preserve search/filter on batch move and archive
- Email: Preserve search/filter when moving emails via drag-drop
- i18n: Improve Korean flag
Bitfocus Companion v4.3.1
π¦ Downloads available at
π΅ Donate to the project at
- open collective https://opencollective.com/companion
Companion v4.3.1 - Release Notes
π BUG FIXES
- update release notes to include section on the sidebar
- canvas crashing on empty png buffers #4107
- ensure processes exit when parent terminates
- unable to change module version when current is invalid
- missing pageNumber for surface plugins #4057
- update elgato-stream-deck
- low contrast in browse-entities table (#4106)
- rotate buttons on locked surfaces #4105
- show description for surface option fields
- restore legacy rotation for stream decks #4105
- field with
allowInvalidValues: trueshould not show error on value preview - multidropdown should indicate when no more elements can be removed
- handle variable replacement for nested variables in presets
- include rotation in satellite LOCKED-STATE message
- dont repeat manufacturer for modules with many products #4121
Full Changelog: v4.3.0...v4.3.1
Distribution Release: Voyager Live 26.04
v0.16.1
[0.16.1] - 2026-04-25
This version includes multiple breaking changes. If you are upgrading from v0.15.x and below, please read the upgrading documentation for more information on how to upgrade from previous versions.
Added
- OIDC: Extract username from JWT token.
system('node_hostname')andsystem('node_role')expression variables to retrieve the local node hostname and cluster role respectively.
Changed
Fixed
- JMAP:
- Invalid
receivedAtheaders after importing (#2939). - Sorting order issues when emails lack
receivedAtheaders.
- Invalid
- IMAP: Fix
BINARYfetch responses (#2940). - WebDAV: Fix ACL validation for target folders.
- ACME: Allow requesting apex domain certificates.
- Hostname issues:
- Accept RFC 6761 reserved TLDs during bootstrap.
- Allow hostnames without TLDs in remote server settings.
- Reverse proxy issues.
- OSS builds.
- DNS Updater:
- RFC2136: TSIG secret not base64 decoded.
- Google DNS: Chunk TXT records when they exceed 255 characters.
- Cloudflare:
- Fix
CAArecord updates. - Check zone subdomains when finding zones
- Fix
Check binary attestation here
Counter-Strike 2 Update
- [p]Fixed XM1014 shells flickering when starting a reload.[/p][/*]
- [p]Fixed bugs with dual berettas in first person and in spectator mode.[/p][/*]
- [p]Fixed inspect/cancel causing multiple worldmodel deploys.[/p][/*]
- [p]Fixed a bug where players can get stuck in a planted-turn state.[/p][/*]
- [p]Made foot IK transitions smoother.[/p][/*]
- [p]Adjusted the firstperson in-air crouch transition time to match the thirdperson animation better.[/p][/*]
- [p]Fixed a case where high frequency stutter steps would cause large pose changes.[/p][/*]
- [p]Fixed a case where legs would snap when quickly stopping and then continuing in same direction.[/p][/*]
- [p]Adjusted thirdperson bomb plant animation to more closely match firstperson animation.[/p][/*]
- [p]Minor adjustments to viewmodel animations.[/p][/*]
- [p]Fixed random crash on startup when a non-default Audio Device was specified in settings or when sound_device_override was specified in a config file or on the command line.[/p][/*]
- [p]Adjusted official map guides to match new surface smoothing.[/p][/*]
- [p]Dropped weapons with silencers now correctly reflect the silenced state.[/p][/*]
autolocalization
- read-only demo server at https://a.ocv.me/pub/demo/
- docker image β± similar software β± client testbed
there is a discord server with an @everyone in case of future important updates, such as vulnerabilities (most recently 2026-03-08)
recent important news
- v1.20.9 (2025-02-25) fixed CVE-2026-27948 (XSS)
π§ͺ new features
- #1410 #376 #1224 new option
--glangto autoselect UI-translation based on webbrowser's language (thx @stackxp!) ec3e0e7 - #1407 #1384 option to automatically switch between list-view and grid-view depending on folder contents (thx @icxes!) 822fa71 660ed7a 961a273
- #1447 audioplayer can now play bcstm / bfstm / brstm files (nintendo 3ds/wii bgm) 3a9ff67
- #1389 add 1000-based filesize-units in addition to 1024-based 43773f2
- #1395 reloc-by-wark, a pair of hooks to rename incoming uploads to a hash of the file contents 1e7de5d
- option --rlo to change the logrotate-counter for -lo 8b98688
- add
--certkeyto specify certificate and key as separate files 8c7cdf8- but the built-in HTTPS server should still not be trusted
- config-files can now use OS environment-variables anywhere in the
[global]config section cbd82b6 e52bbed- by default, only the syntax
${VAR}is supported, not$VARor%VAR% - previously, a small handful of global-options already supported this (
c lo hist dbpath ssl_log), but they also supported the$VARsyntax, which is no longer the case - if the old
$VARsyntax is detected, copyparty will crash on startup, suggesting the following remedies (choose one!) in the log:- update the config-value to the new
${VAR}syntax (recommended) - allow the old syntax with global-option
--env-expand 1(risky) - ignore the old syntax and only expand the new syntax with global-option
--env-expand 2 - disable all environment-variable expansions with
PRTY_NO_ENVEXPAND=1
- update the config-value to the new
- by default, only the syntax
π©Ή bugfixes
- #1437 webdav clients can now PROPFIND a file with
depth: infinitewhich at least webdav4 does e00f2b4 - #1392 navigating into a subfolder using a
dksdirkey (default-disabled) could fail 228c3df - #1446 #1330 #1362 fix some small edgecases with the rightclick-menu (thx @icxes!) 874e0e7
- #1403 #1396 audioplayer: fix ui-crash when folder contains an m3u-file and sort-order is changed during playback (thx @icxes!) 198f631
- #1428 #1427 when
--magicwas enabled, nameless uploads of textfiles would get the file-extension.ssainstead of.txt(thx @Scotsguy!) ed516dd - #1449 on some filesystems, the tail/follow function would spam the log with
reopened at byte XXX8173018 - #1401 on windows, a spec-violating basic-upload could delay that upload by a few seconds 6fb1287
- on macOS, u2c would clear the terminal on exit, even with
-ns238887c - audio-files in a videofile trenchcoat did not thumbnail correctly 1066dc3
π§ other changes
- #1387 added gentoo packaging (thx @mid-kid!) fb5384f
- #1425 improved FreeBSD / OpenBSD support (thx @chilledfrogs!) f561318 745d82f
- #1352 new handler: fail2ban (thx @Lomaiin!) 26e663d
- improve errormessage when the server's OS-HDD blips out of existence d1517d0
- #1439 improve IPv6 autoban IP-range (thx @SnowSquire!) f6dc1e2
- ensure opus transcodes will at most have 2 audio channels (stereo) b31f290
- #1417 smb-server: probably add IPv6 support a5d859d
--list-nicsand--list-ipsto show autodetected network-adapters and IPs 8d4363d- docs:
π fun facts
- this release includes code written at abs(unit)
- btw that pdp had an IPv6 lease and browsed the internet :^)
- hasn't connected to copyparty though (yet...)
- btw that pdp had an IPv6 lease and browsed the internet :^)
- this release was powered by δΈδ½γγ€γγ (TaKo Hardcore bootleg) followed by Fighting My Way (YUPPUN Hardcore Remix) (shd is a good dj)
πΎ what to download?
| download link | is it good? | description |
|---|---|---|
| copyparty-sfx.py | β the best π | runs anywhere! only needs python |
| copyparty-en.py | β also good | same but english-only, no i18n |
| a docker image | it's ok | good if you prefer docker π |
| copyparty.exe | β οΈ acceptable | for win8 or later; built-in thumbnailer |
| u2c.exe | β οΈ acceptable | CLI uploader as a win7+ exe (video) |
| copyparty.pyz | β οΈ acceptable | similar to the regular sfx, mostly worse |
| copyparty-en.pyz | β οΈ acceptable | english-only, no smb-server |
| copyparty32.exe | βοΈ dangerous | for win7 -- never expose to the internet! |
| cpp-winpe64.exe | βοΈ dangerous | runs on 64bit WinPE, otherwise useless |
| bootable usb | β(οΎβοΎ)β | a surprisingly useful joke (x86_64) |
- except for u2c.exe, all of the options above are mostly equivalent
- the zip and tar.gz files below are just source code
- python packages are available at PyPI
Distribution Release: Asmi Linux 26.04
Distribution Release: Ubuntu Unity 26.04
Isle of Ireland: Researching the Isle of Ireland with Adam
As the work on the Isle of Ireland DLC for Euro Truck Simulator 2 continues, we thought about taking you behind the scenes of our work and showing you more about what a job as a researcher in SCS Software looks like. So today, we bring you an interview with our colleague Adam, who will tell you more about his work on the Isle of Ireland!
Adam joined SCS in 2022, and since then, his primary focus has been on map DLCs for Euro Truck Simulator 2.Β
"I've conducted research for the West Balkans, Greece, Nordic Horizons, and the reworks of Switzerland and the Benelux. The UK rework and the Isle of Ireland are the first two projects I've been tasked with overseeing for the Research & Game Development department. The Isle of Ireland is special to me for personal reasons as well, since this is the first time I have the opportunity to collaborate with my brother, who is the map lead for this DLC."
Adam is responsible for ensuring that the department prepares high-quality materials for the Isle of Ireland DLC in a timely manner for the other departments. "These aren't just references for map designers; other specialized departmentsΒ βΒ such as the vehicle, vegetation, and road design teamsΒ βΒ also rely on our work. But I don't do this alone. Our team has experts for all of these various areas. I work alongside many talented and enthusiastic people," Adam explains.
So, how exactly does the process of research for map expansions look? The department's involvement begins long before any actual map building starts, laying the groundwork that shapes everything that follows.
"In the first phase, it was necessary to thoroughly familiarize ourselves with the history, culture, natural environment, relevant laws, and traffic regulations. In collaboration with the map lead, we selected the cities we wanted to include in the DLC, and I proposed which highways and roads would connect them. An important part of our work is also figuring out the placement of depots across the map so that the economy works for us. We have a specialist on our team dedicated to this very issue. With her help, and in collaboration with the map lead, we also prepared completely new economy depots for the DLC. We then researched exactly how they work and designed the best way to implement them in our game," Adam says.
Once the planning phase is complete, the team moves on to gathering detailed real-world references, capturing both the big picture and the subtle differences that make each location unique.
"The next step was collecting photographic data, during which our team "scanned" all the roads and towns, shot by shot, trying to capture what is typical for the island. We tried to capture the most important elements, but we also focused on the small details. I also emphasized that different parts of the island vary significantly, and it was necessary to take this into account. As an example, I can mention road markings, which are completely different between Northern Ireland and the Republic of Ireland," he told us.
"The result of this phase of the project is a shortlist of the most important assets, which the asset department creates based on the source materials, so that map designers can subsequently use them to assemble the map. In the same way, and in collaboration with our vegetation specialist, specifications for the vegetation department are then developed," Adam explained to us.
The work of the department goes far beyond general research - it often requires diving deep into highly specific and technical details to ensure authenticity.
"We also need to understand the local culture, customs, and context. As an example, I can mention directional signs, where it was necessary to study manuals, and together with the road department, figure out how to approach the fact that specific dimensions vary from sign to sign - requiring a solution that respects reality while remaining technically feasible. In reality, all dimensions are based on the size of the lowercase letter "x," and once this value is determined, we divide it by 4 to get the so-called "Stroke Width," and all other elements - spacing, arrow size, borders, and the size of the sign itself - are calculated as multiples of this unit. And the size of "x" itself is influenced by the permitted speed and the type of sign."
But their work is far from over, and it won't be finished until the Isle of Ireland DLC is actually released. "We're continuing to prepare materials for the creation of new vehicles, assets, 3D character models, vegetation, and branding. We're also conducting quality checks directly in the editor and gathering all sorts of additional information," Adam told us.
The biggest challenge regarding research for the Isle of Ireland is that it is a vibrant and rapidly developing region, as new developments are constantly being built and the landscape is literally changing in front of your eyes.
"For example, the port of Rosslare underwent a major modernization last year, completely transforming its transportation layout. Waterford, meanwhile, is currently undergoing one of the largest urban transformations in its modern history. As for the architecture, perhaps the biggest challenge was to accurately capture the differences between Northern Ireland and the Republic of Ireland, as well as to convey the character of the smaller, charming towns with their picturesque, colorful houses. It's satisfying when I manage to solve a problem and track down information or a reference thatβs hard to find," he says.
To bring all that research and planning to life, the map team will carefully translate Ireland's unique character into the in-game world, giving players a lot to explore as they uncover the map filled with plenty of landmarks to discover.
"The Irish island has a rich and complex history and a strong cultural identity, all of which will be reflected in the map's design.Β The entire island is a landmark in its own right, thanks to its unique scenery, but players can look forward to downtown Dublin on the banks of the River Liffey, the Samson & Goliath cranes in Belfast Harbor, the peat bogs in central Ireland, the wild landscapes of Connemara and the Killarney area, and much more," Adam hints.
And with that, Adam and the whole team would like to send a final message to our #BestCommunityEver as they continue to work hard on bringing you another quality map.
"I hope we'll be able to capture the magical atmosphere of this landscape with its cozy, colorful towns. I hope players will appreciate the attention to detail, discover all sorts of easter eggs, and that we'll be able to convey to them the enthusiasm with which we've approached the Isle of Ireland DLC from the very beginning. I myself am looking forward to getting behind the wheel and driving along the winding roads that twist through the green hills."
We look forward to sharing more news from the Isle of Ireland in the future, so be sure to keep an eye on our blog for upcoming updates. Don't forget toΒ add the expansion to your Steam WishlistΒ and followΒ us onΒ X,Β Instagram,Β Facebook, YouTube, andΒ Bluesky, orΒ subscribe to our newsletterΒ to stay informed.Β Until then, happy hauling!
Distribution Release: Edubuntu 26.04
29.7.9
Releases Notes for 29.7.9
Windows Installer
Windows No Installer (zip)
macOS - Universal
Linux - deb, AppImage or rpm
Windows intel x32 releases are marked -ia32-
ChangeLog:
- #2394
- Uses electron 40.9.2
- Updates to draw.io core 29.7.9.


.png)
.png)
.png)
.png)
.png)


.png)
