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Lees weergave

Counter-Strike 2 Update

[p]\[ SPECTATING ][/p]
  • [p]Fixed a case of post-processing glitch when switching spectator targets on maps with different post-processing volumes.[/p][/*]
  • [p]Fixed a case of stuck x-ray silhouettes when switching spectator targets.[/p][/*]
  • [p]Fixed spectator damage overlay effect.[/p][/*]
[p][/p][p]\[ MISC ][/p]
  • [p]Added weapon_accuracy_stack_boost_limit (default value "2") to apply ladder inaccuracy to players boosted by a stack of this many or more players.[/p][/*]
  • [p]Adjustments to AWP draw to idle animation transition.[/p][/*]
  • [p]Improved consistency of grenade jump throws and the accuracy of the jump throw preview camera.[/p][/*]
[p][/p][p]\[ MAPS ][/p][p]Cache[/p]
  • [p]Adjusted model for window covers to show collision / decals when shot.[/p][/*]
  • [p]Adjustments to player clipping and grenade clipping around windows, window covers, and vent entrance.[/p][/*]
[p][/p][p]\[ MAP SCRIPTING ][/p]
  • [p]Added Instance.RegisterCheatCommand[/p][/*]
  • [p]Added Instance.GetAllPlayerControllers[/p][/*]
  • [p]Added Instance.OnBeginRoundRestart[/p][/*]
  • [p]Added Instance.SetRoundRemainingTime[/p][/*]
  • [p]Added CSPlayerController.AddMoneySpendableNow[/p][/*]
  • [p]Added CSPlayerController.GetMoneySpendableNow[/p][/*]
  • [p]Added CSPlayerController.AddMoneyEarnedForNextRound[/p][/*]
  • [p]Added CSPlayerController.GetMoneyEarnedForNextRound[/p][/*]
  • [p]Added CSPlayerPawn.HasHelmet[/p][/*]
  • [p]Added CSPlayerPawn.SetHasHelmet[/p][/*]
  • [p]Added CSPlayerPawn.IsScoped[/p][/*]
  • [p]Added CSWeaponBase.IsSilencerOn[/p][/*]
  • [p]Changed the activator for OnPlayerUse to always be the player[/p][/*]
  • [p]Changed the caller for OnPlayerUse to always be the used entity[/p][/*]
  • [p]Fixed the value of CSInputs.LOOK_AT_WEAPON[/p][/*]
  • [p]Fixed a potential crash in exception handling[/p][/*]
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