❌

Lees weergave

Counter-Strike 2 Update

[p]\[ RUSH ][/p]
  • [p]Various gap fixes and clipping adjustments.[/p][/*]
[p][/p][p]\[ GAMEPLAY ][/p]
  • [p]Fixed some cases where loud reloads would persist while trying to stealth reload.[/p][/*]
[p][/p][p]\[ MISC ][/p]
  • [p]Added sv_clantags_enabled option so custom servers can disable clan tags.[/p][/*]
  • [p]The eggs of background players in main menu lobbies now rest in nests.[/p][/*]
  •  

Counter-Strike 2 Update

[p]\[ RUSH ][/p]
  • [p]Added a better description of the rules to the loading screen.[/p][/*]
  • [p]Adjusted rules for determining when to kick players due to team damage.[/p][/*]
  • [p]Various clipping adjustments.[/p][/*]
[p][/p][p]\[ GAMEPLAY ][/p]
  • [p]Fixed a case where it was possible to get a slightly faster silent reload by tapping the reload button before holding it.[/p][/*]
  • [p]Fixed a case where it was possible to use silent reload to fire shotguns faster than normal.[/p][/*]
[p][/p][p]\[ MISC ][/p]
  • [p]Fixed a case where the AK-47 inspect animation sometimes popped.[/p][/*]
  •  

Counter-Strike 2 Update

[p]\[ RUSH ][/p]
  • [p]Increased the maximum countdown-after-elimination time from 7 seconds to 14 seconds on end rooms and Convoy.[/p][/*]
  • [p]The countdown-after-elimination time does not activate in cases where an entire team dies to suicides, team kills, and/or disconnects.[/p][/*]
  • [p]Warmup time once all players have connected, freeze time, and technical timeout time are all reduced.[/p][/*]
  • [p]Various gap fixes and clipping adjustments.[/p][/*]
[p][/p][p]\[ CROSSHAIR ][/p]
  • [p]Some additional information about the new crosshair system:[/p]
    • [p]The new crosshair thickness and length units are in pixels. In the past, the values were defined with an arbitrary scale and converted to pixels based on display resolution so the same value would result in different pixel counts at different resolutions. With the new settings, if you want a 1-pixel wide crosshair with a bar length of 8 pixels and a gap of 4 pixels, then you would set: thickness = 1, length = 8, and gap = 4.Β [/p][/*]
    • [p]Please be aware that the new crosshair system automatically rescales pixel counts when the display resolution changes. For example, if a crosshair was configured at display resolution 1280x720 with a thickness of 2 pixels and then the display resolution changes to 2560x1440, it will now automatically rescale the thickness to 4 pixels so that it remains proportionally the same as when it was configured.[/p][/*]
    [/*]
    • [p]Added option to draw half-outlines. This will only draw the top-left portions of the outline for a crosshair.[/p][/*]
    • [p]Fixed a bug preventing 0 gap width from being respected.[/p][/*]
    • [p]Added a static square crosshair style[/p][/*]
    • [p]Reduced the minimum dynamic spread distance to 64 pixels. The new dynamic crosshair styles will show you the real weapon spread and inaccuracy and the 'Dynamic Spread Limit' setting is a limit on how far the crosshair will spread at maximum inaccuracy and spread. There is a baseline spread distance of 64 pixels which covers the weapons with the largest spread so that players can better understand how accurate they actually are with their equipped weapon.[/p][/*]
    [p][/p][p]\[ MISC ][/p]
    • [p]Fixed a case where left-handed viewmodels would animate incorrectly while silent reloading.[/p][/*]
    • [p]Fixed a case where thirdperson player models would animate too fast while silent reloading.[/p][/*]
    • [p]Fixed a case where firstperson Dual Berettas would animate incorrectly while reloading.[/p][/*]
    • [p]Clan tags now appear in death notices.[/p][/*]
    •  

    Counter-Strike 2 Update

    [p]\[ PREMIER ][/p]
    • [p]Updated the map selection process to give players more opportunities to play maps they've been learning.[/p][/*]
    • [p]Map selection process:[/p]
      • [p]Team 1 picks one map[/p][/*]
      • [p]Team 2 picks two maps[/p][/*]
      • [p]Team 1 picks a final map.Β [/p][/*]
      • [p]One of the four maps will be randomly selected and the match will begin.[/p][/*]
      [/*][p][/p][p]\[ RUSH ][/p]
      • [p]Rush is a fast-paced queued 3v3 game mode.Β [/p][/*]
      • [p]Players battle through a series of battle arenas to reach the opponent's castle and win the match.[/p][/*]
      • [p]Battle arenas are randomly selected for each match, so no two matches are the same.[/p][/*]
      • [p]Control the tower when you eliminate the enemy team (or time expires) to win the round.[/p][/*]
      [p][/p][p]\[ GAMEPLAY ][/p]
      • [p]Players can now reload silently (but slowly) by pressing and holding the reload key.[/p][/*]
      • [p]Un-scoping a sniper weapon no longer produces a sound.[/p][/*]
      • [p]Globally increased visual clarity and improved fidelity of bullet impact decals.[/p][/*]
      • [p]ammo_grenade_limit_total setting now also enforces the total number of grenades a player is allowed to purchase in a round.[/p][/*]
      • [p]Chickens now take damage from the Zeus x27.
        [/p][/*]
      [p]\[ SETTINGS ][/p]
      • [p]Crosshairs have been updated to be resolution independent.[/p]
        • [p]A new "Crosshair/Scopes" tab is available in the Settings menu, and includes updated crosshair settings.[/p][/*]
        • [p]Added new crosshair styles[/p][/*]
        • [p]Updated the default crosshair to "Dynamic Quad," which better represents weapon accuracy.[/p][/*]
        [/*][p][/p][p]\[ ENGINE ][/p]
        • [p]Updated engine code to the latest version of Source 2.[/p][/*]
        [p][/p][p]\[ MAPS ][/p][p]Ancient[/p]
        • [p]Fixed holes in world in Long A Main Hall.[/p][/*]
        • [p]Adjusted door geometry and grenade clipping inside Jaguar.[/p][/*]
        [p]Cache[/p]
        • [p]Some gap fixes and clipping adjustments around the blue doors in Mid.[/p][/*]
        [p]Mirage[/p]
        • [p]Reinforced scaffolding by balcony in A site.[/p][/*]
        [p]Train[/p]
        • [p]Blocked pixel gap in crates on bombsite A.[/p][/*]
        [p][/p][p]\[ MISC ][/p]
        • [p]Added ability to set a "Clan Tag" for players who are members of Steam Community Groups. You can adjust your Clan Tag from your Player Profile.[/p][/*]
        • [p]Added support for applying stickers to C4.[/p][/*]
        • [p]The Starjunk 95, Industrial Sunset Memories Music Kit is now available for purchase in standard and StatTrak versions through the STORE tab.[/p][/*]
        • [p]Halftime scoreboard stats should now fully reflect the results of the previous round.[/p][/*]
        • [p]Fixed a case where players could avoid a kick ban.[/p][/*]
        • [p]Players can now adjust music volume per game-mode.[/p][/*]
        [p][/p][p]\[ WORKSHOP ]Β [/p]
        • [p]Added "minimap_volume" entity which enables a custom minimap image when a player is within the volume.[/p][/*]
        • [p]Added "sky_camera_volume" and "sky_camera_volume_target", which enable custom location-specific skybox rendering.[/p][/*]
        • [p]Added "point_deathcam_bounds" entity that constrains the player death camera.[/p][/*]
        • [p]Added "env_shake_volume" entity that allows camera shake only within a specified volume.[/p][/*]
        [p][/p][p]\[ SCRIPTING ][/p]
        • [p]Added CSRadarPoint entity.[/p][/*]
        • [p]Added CSObservablePoint entity.[/p][/*]
        • [p]Added AddTeamMoney API method.[/p][/*]
        • [p]Added OnPlayerTeamChanged callback.[/p][/*]
        • [p]SetDialogVariableString now accepts a localization string.[/p][/*]
        •  

        Counter-Strike 2 Update

        [p]\[ MAPS ][/p][p]Cache[/p]
        • [p]Fixed various gaps in map.[/p][/*]
        • [p]Fixed a wallbang spot on B site.[/p][/*]
        • [p]Added a missing competitive CT spawn point.[/p][/*]
        • [p]Added additional T spawn points.[/p][/*]
        [p]\[ MAP SCRIPTING ][/p]
        • [p]Reworked CSPlayerCamera:[/p]
          • [p]Renamed it to CustomPlayerCamera.[/p][/*]
          • [p]Added GetPlayer, GetMode, SetMode, and SetFollowConfig.[/p][/*]
          • [p]Deprecated IsEnabled, SetEnabled, and SetIsControllingAngles.[/p][/*]
          [/*]
        • [p]Added an 'observable' property to custom_hud_layout that controls whether an observer sees the UI as the spectated player sees it. Defaults to false.[/p][/*]
        • [p]Fixed several bugs related to stale custom_hud_layout state when changing spectator targets.[/p][/*]
        • [p]Added top-level custom_hud_layout classes driven by client state:[/p]
          • [p]HUD_BUYMENU_VISIBLE[/p][/*]
          • [p]HUD_SCOREBOARD_VISIBLE[/p][/*][/*]
          • [p]custom_hud_layout now always draws on top of the base HUD.[/p][/*][p]\[ MISC ][/p]
            • [p]Chat is now encrypted in demo files using the same rules as CS:GO :[/p]
              • [p]Team chat is no longer readable when playing back demo files.[/p][/*]
              • [p]Global chat is only readable in demo files when played back via the in-game watch UI.[/p][/*][/*]
                •  

                Counter-Strike 2 Update

                [p]\[ MAP SCRIPTING ][/p]
                • [p]Added custom_hud_layout entity:[/p]
                  • [p]custom_hud_layouts are the entry point for scripted maps to provide custom UI.[/p][/*]
                  • [p]Panel, Label, Image, and Button panel types are supported.[/p][/*]
                  • [p]Styling with css is supported.[/p][/*]
                  • [p]Events and client side scripting are not supported.[/p][/*]
                  • [p]Maintains state during tools mode reloads.[/p][/*]
                  [/*]
                • [p]Added cs_player_camera entity:[/p]
                  • [p]Gives control of a player's view without moving their pawn.[/p][/*]
                  • [p]Can be configured to let the player look around from the scripted position.[/p][/*][/*]
                  • [p]Added Instance.Delay[/p][/*]
                  • [p]Added Instance.OnBombPlantStart[/p][/*]
                  • [p]Added Instance.OnBombPlantAbort[/p][/*]
                  • [p]Added Instance.OnBombDefuseStart[/p][/*]
                  • [p]Added Instance.OnBombDefuseAbort[/p][/*]
                  • [p]Added Instance.OnCustomHudClicked[/p][/*]
                  • [p]Added Instance.IsDedicatedServer[/p][/*]
                  • [p]Added Entity.Move[/p][/*]
                  • [p]Added Entity.GetMoveType[/p][/*]
                  • [p]Added Entity.SetMoveType[/p][/*]
                  • [p]Added CSPlayerPawn.GetC4[/p][/*]
                  • [p]Added CSPlayerPawn.GetDefuseTarget[/p][/*]
                  • [p]Added CSPlayerPawn.IsBuyMenuOpen[/p][/*]
                  • [p]Added CSPlayerPawn.GetCamera[/p][/*]
                  • [p]Added C4.GetPlantStartTime[/p][/*]
                  • [p]Added C4.GetPlantFinishTime[/p][/*]
                  • [p]Added C4.AbortPlant[/p][/*]
                  • [p]Added CustomHudLayout.SetHasClass[/p][/*]
                  • [p]Added CustomHudLayout.SetHasClassForPlayer[/p][/*]
                  • [p]Added CustomHudLayout.SetDialogVariableString[/p][/*]
                  • [p]Added CustomHudLayout.SetDialogVariableStringForPlayer[/p][/*]
                  • [p]Added CustomHudLayout.SetInputCaptureEnabled[/p][/*]
                  • [p]Added CustomHudLayout.IsInputCaptureEnabled[/p][/*]
                  • [p]Added CSPlayerCamera.IsEnabled[/p][/*]
                  • [p]Added CSPlayerCamera.SetEnabled[/p][/*]
                  • [p]Added CSPlayerCamera.SetIsControllingAngles[/p][/*]
                  • [p]Added enum CSMoveType[/p][/*]
                  • [p]Corrected types for some events where parameters were maybe undefined.[/p][/*]
                  • [p]Errors encountered during initial script run are now logged to the console.[/p][/*]
                  • [p]Unhandled promise rejections are now logged to the console.[/p][/*]
                  • [p]Added the column number to errors caught during the CompileModule step of script loading.[/p][/*]
                  • [p]Deprecated planter from Instance.OnBombPlant event[/p][/*]
                  • [p]Deprecated defuser from Instance.OnBombDefuse event[/p][/*]
                    •  

                    Counter-Strike 2 Update

                    [p]\[ MAPS ][/p][p]Boulder[/p]
                    • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
                    [p]Poseidon[/p]
                    • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
                    [p]\[ GAMEPLAY ][/p]
                    • [p]Fixed a case where player speed was too high when moving against walls.[/p][/*]
                    •  

                    Counter-Strike 2 Update

                    [p]\[ GAMEPLAY ][/p]
                    • [p]Fixed a case where grenades could be thrown through level geometry[/p][/*]
                    [p][/p][p]\[ MAPS ][/p][p]Cache[/p]
                    • [p]Fixed various gaps in map[/p][/*]
                    • [p]Fixed collision in various spots across map[/p][/*]
                    • [p]Fixed flickering on some assets[/p][/*]
                    • [p]Removed boost spot in Outside A[/p][/*]
                    [p]Shelter[/p]
                    • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
                    [p][/p][p]\[ MAP SCRIPTING ][/p]
                    • [p]Added Instance.TracePlayer[/p][/*]
                    • [p]Added Instance.OnWeaponPickup[/p][/*]
                    • [p]Added Instance.OnBombExplode[/p][/*]
                    • [p]Added Instance.SpawnGrenadeProjectile[/p][/*]
                    • [p]Added dropper to Instance.OnWeaponDrop event[/p][/*]
                    • [p]Added hitEntity to Instance.OnGrenadeBounce event[/p][/*]
                    • [p]Added normal to Instance.OnGrenadeBounce event[/p][/*]
                    • [p]Added CSGrenadeProjectileBase.GetGrenadeType[/p][/*]
                    • [p]Added CSGrenadeProjectileBase.GetThrower[/p][/*]
                    • [p]Added CSGrenadeProjectileBase.Detonate[/p][/*]
                    • [p]Added CSPlantedC4.IsBombsiteA[/p][/*]
                    • [p]Added CSPlantedC4.IsBombsiteB[/p][/*]
                    • [p]Added CSPlantedC4.GetPlanter[/p][/*]
                    • [p]Added CSPlantedC4.GetDefuser[/p][/*]
                    • [p]Added CSPlantedC4.IsActive[/p][/*]
                    • [p]Added CSPlantedC4.IsExploded[/p][/*]
                    • [p]Added CSPlantedC4.IsDefused[/p][/*]
                    • [p]Added CSPlantedC4.GetPlantTime[/p][/*]
                    • [p]Added CSPlantedC4.GetExplodeTime[/p][/*]
                    • [p]Added CSPlantedC4.GetDefuseStartTime[/p][/*]
                    • [p]Added CSPlantedC4.GetDefuseFinishTime[/p][/*]
                    • [p]Added CSPlayerPawn.HasDefuser[/p][/*]
                    • [p]Added CSPlayerPawn.SetHasDefuser[/p][/*]
                    • [p]Added CSGrenadeType enum[/p][/*]
                    • [p]Fixed a bug where Instance.RegisterCheatCommand would not work on script reload.[/p][/*]
                    • [p]Deprecated bounces from Instance.OnGrenadeBounce event.[/p][/*]
                    •  

                    Counter-Strike 2 Update

                    [p]\[ COLOGNE 2026 MAJOR ][/p]
                    • [p]The Ranked Series stickers are now available for purchase. 50% of royalties are shared with players, teams, and the tournament organizer.[/p][/*]
                    • [p]Items in the the Cologne 2026 Shop will be available for purchase until September 29th.[/p][/*]
                    [p][/p][p]\[ MAP SCRIPTING ][/p]
                    • [p]Fixed a bug where scripts would fail to load in tools mode until a manual recompile.[/p][/*]
                    [p]
                    \[ MAPS ][/p][p]Boulder[/p]
                    • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
                    [p]Fachwerk[/p]
                    • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
                    [p]Shelter[/p]
                    • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
                    [p][/p][p]\[ MISC ][/p]
                    • [p]Fixed a bug which prevented some users from claiming Collection Catalog XP for The Dead Hand Collection.[/p][/*]
                    • [p]Fixed a bug that allowed malicious players to avoid being processed by VACnet.[/p][/*]
                    •  

                    Counter-Strike 2 Update

                    [p]\[ GAMEPLAY ][/p]
                    • [p]The bomb damage health preview is now revealed when the bomb becomes audible.[/p][/*]
                    • [p]The bomb explosion now interacts with smoke grenade clouds and molotov/incendiary fire.Β [/p][/*]
                    [p]
                    \[ MAPS ][/p][p]Fachwerk[/p]
                    • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
                    [p]Boulder[/p]
                    • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
                    [p]Debris[/p]
                    • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
                    [p][/p][p]\[ MISC ][/p]
                    • [p]Added Workshop maps section to Play menu for Counter-Strike in Steam China.[/p][/*]
                    • [p]Added a shortcut to Community Servers list to Play menu for Counter-Strike in Steam China.[/p][/*]
                    •  

                    Counter-Strike 2 Update

                    [p]\[ MAPS ][/p][p]Fachwerk[/p]
                    • [p]Updated to the latest version from the Community Workshop (Update Notes).[/p][/*]
                    [p]Boulder[/p]
                    • [p]Updated to the latest version from the Community Workshop (Update Notes).[/p][/*]
                    [p]Shelter[/p]
                    • [p]Updated to the latest version from the Community Workshop (Update Notes).[/p][/*]
                    [p]El Dorado[/p]
                    • [p]Updated to the latest version from the Community Workshop (Update Notes).[/p][/*]
                    [p]\[ MISC ][/p]
                    • [p]Various stability and security fixes.[/p][/*]
                    •  

                    Counter-Strike 2 Update

                    [p]\[ GAMEPLAY ][/p]
                    • [p]Removed map-wide minimum one point of damage from new C4 explosions.[/p][/*]
                    • [p]Fixed a case where new C4 damage was calculated incorrectly near boundaries to other map areas.[/p][/*]
                    • [p]New C4 explosions now apply more force to dropped weapons.[/p][/*]
                    [p][/p][p]\[ ARMORY ][/p]
                    • [p]Adjusted the "Sniper Ahead" sticker visibility when scraped.[/p][/*]
                    [p][/p][p]\[ MISC ][/p]
                    • [p]Fixed a case where season medals were missing their gold tint on one of the bars.[/p][/*]
                    • [p]Fixed a case where the scoreboard wouldn't update while open.[/p][/*]
                    • [p]Various stability improvements.[/p][/*]
                    •  

                    Counter-Strike 2 Update

                    [p]\[ PREMIER ][/p]
                    • [p]Premier Season Five has begun[/p][/*]
                    • [p]Added Cache to the Active Duty Map Pool[/p][/*]
                    • [p]Removed Overpass from the Active Duty Map Pool[/p][/*]
                    [p][/p][p]\[ GAMEPLAY ][/p]
                    • [p]Re-designed effective range and extent of C4 explosion damage on all official defusal-mode maps.[/p]
                      • [p]Damage is now applied according to precomputed simulation values, baked into the compiled map.[/p][/*]
                      • [p]Explosion shockwave damage now rapidly expands from the center of the explosion instead of being applied instantly.[/p][/*]
                      [/*]
                    • [p]Fixed case where picking up dropped weapons through the Buy Menu would fail to complete.[/p][/*][p][/p][p]\[ ARMORY ][/p]
                      • [p]Added two new weapon collections based on the recent Call to Arms community announcement: Spy Tech + Arabesque[/p][/*]
                      • [p]Added two new sticker collections based on the recent Call to Arms community announcement: Fruits & Vegetables + Auto Racing[/p][/*]
                      • [p]Train 2025 and Sport & Field weapon collections are no longer available in the Armory[/p][/*]
                      • [p]Sugarface 2 and Elemental Craft sticker collections are no longer available in the Armory[/p][/*][p][/p][p]\[ WORKSHOP ][/p]
                        • [p]Updated "Custom Paint Job Extended"Β [/p]
                          • [p]Added option to include a dedicated overlay mask textureΒ [/p][/*]
                          • [p]Added option to set unique overlay UV randomization separate from albedo UV randomizationΒ [/p][/*][/*][p][/p][p]\[ MISC ][/p]
                            • [p]Reduced the performance cost of showing the scoreboard.[/p][/*]
                            • [p]Fixed a case where material blending effects would disappear when you got too close (e.g. the dirt on the barrels in Inferno Banana).[/p][/*]
                            • [p]Increased sticker rotation precision to allow half-degree increments on application screen.[/p][/*][p][/p][p]\[ MAP SCRIPTING ][/p]
                              • [p]Added Instance.QueueAfterThinks[/p][/*]
                              • [p]Added Instance.OnWeaponDrop[/p][/*]
                              • [p]Added CSWeaponBase.GetOriginalOwner[/p][/*]
                              • [p]Fixed a crash when the name passed to Instance.RegisterCheatCommand collided with an existing command.[/p][/*]
                              • [p]Added file name and line number to errors caught during the CompileModule step of script loading.[/p][/*]
                              • [p]Removed support for deprecated vts assets.[/p][/*][p][/p][p]\[ ENGINE ][/p]
                                • [p]Updated engine code to the latest version of Source 2[/p][/*][p][/p][p]\[ MAPS ][/p]
                                  • [p]Removed community maps: Warden, Stronghold, Alpine, and Sanctum from all game modes[/p][/*]
                                  • [p]Added community maps Boulder, Fachwerk, and Shelter to Competitive, Casual, and Deathmatch modes[/p][/*]
                                  • [p]Added community maps Debris and El Dorado to Wingman mode[/p][/*][p]Cache[/p]
                                    • [p]Various clipping adjustments[/p][/*][p]Dust II[/p]
                                      • [p]Fixed pixel gap Outside Tunnel[/p][/*]
                                      • [p]Clipping adjustment Outside Tunnel[/p][/*][p]Inferno[/p]
                                        • [p]Clipping fix to prevent pixel boost at Top of Mid[/p][/*]
                                          •  

                                          Counter-Strike 2 Update

                                          [p]\[ COLOGNE 2026 MAJOR ][/p]
                                          • [p]Champions Autograph Stickers are now available for purchase in the Major Shop, congratulations to the Falcons![/p][/*]
                                          • [p]Highlight Souvenir Charms are now available for purchase in the Major Shop, featuring 10 highlights for each of the six stages of the Cologne 2026 Major, and the Falcons' trophy-lifting moment.[/p][/*]
                                          •  

                                          Counter-Strike 2 Update

                                          [p]\[ COLOGNE 2026 ][/p]
                                          • [p]Added display of lowest and highest sticker price in the last 7 days in the Cologne 2026 Major Shop.[/p][/*]
                                          • [p]Added stickers showcase to the Cologne 2026 Major Hub tile on the main menu.[/p][/*]
                                          [p]\[ MISC ][/p]
                                          • [p]Added multi-select functionality in Storage Units deposit/retrieve UI.[/p][/*]
                                          • [p]Added appropriate error message when user's inventory is full and they try to redeem Weekly Care Package rewards, Armory items, or items in the Major Shop cart.[/p][/*]
                                          • [p]Fixed number wrapping rules in some languages.[/p][/*]
                                          •  

                                          Counter-Strike 2 Update

                                          [p]\[ COLOGNE 2026 ][/p]
                                          • [p]Added ability to bookmark stickers in Cologne 2026 Shop.[/p][/*]
                                          [p]\[ MISC ][/p]
                                          • [p]Added convar r_spectator_flashbang_opacity to control flashbang opacity for remote spectators.[/p][/*]
                                          • [p]Flashbang effect for remote spectators now renders underneath the HUD.[/p][/*]
                                          • [p]Stability improvements[/p][/*]
                                          [p]\[ MAPS ][/p][p]Ancient[/p]
                                          • [p]Updated clipping to prevent certain boost locations[/p][/*]
                                          [p]Sanctum[/p]
                                          • [p]Updated to the latest version from Steam Workshop (Update Notes)[/p][/*]
                                          •  

                                          Counter-Strike 2 Update

                                          [p]\[ MAJOR ][/p]
                                          • [p]The IEM Cologne 2026 Major Hub is now available. Visit the hub to purchase tournament items, play the Pick'Em Challenge and more.[/p][/*]
                                          • [p]Purchase a Cologne 2026 Viewer Pass to receive an upgradable Cologne 2026 Coin. With an active pass, you can upgrade your coin and earn rewards by playing the Pick'Em Challenge. Additionally, you will show up on the Active Pass Leaderboard where you can compare your Pick'Em Challenge performance to your friends.[/p][/*]
                                          [p]\[ UI ][/p]
                                          • [p]Fixed a case of incorrect scoreboard timeline presentation in overtime.[/p][/*]
                                          • [p]Fixed weapon entities disallowing pickup from showing pick up weapon hint text.[/p][/*]
                                          • [p]Increased spectator in-eye flash amount.[/p][/*]
                                          [p]\[ MISC ][/p]
                                          • [p]Souvenir quality items can now be selected in Trade Up Contract alongside normal quality items. All Souvenir attributes will be removed from any souvenir items selected, and the result of a Trade Up Contract will be a single normal item of a quality one higher, from a collection of all of the items selected for exchange.[/p][/*]
                                          • [p]Fixed a case where tire fire particles were flickering in the advanced video preview.[/p][/*]
                                          • [p]Adjusted finger animation on Bayonet model.[/p][/*]
                                          •  

                                          Counter-Strike 2 Update

                                          [p]\[ MAPS ][/p][p]Cache[/p]
                                          • [p]Adjusted player and grenade collision.[/p][/*]
                                          • [p]Adjusted material blending to improve accuracy of footstep sounds.[/p][/*]
                                          • [p]Fixed several gaps reported by players.[/p][/*]
                                          [p]Ancient[/p]
                                          • [p]Fixed a gap in the wall.[/p][/*]
                                          •  

                                          Counter-Strike 2 Update

                                          [p]\[ SPECTATING ][/p]
                                          • [p]Fixed a case of post-processing glitch when switching spectator targets on maps with different post-processing volumes.[/p][/*]
                                          • [p]Fixed a case of stuck x-ray silhouettes when switching spectator targets.[/p][/*]
                                          • [p]Fixed spectator damage overlay effect.[/p][/*]
                                          [p][/p][p]\[ MISC ][/p]
                                          • [p]Added weapon_accuracy_stack_boost_limit (default value "2") to apply ladder inaccuracy to players boosted by a stack of this many or more players.[/p][/*]
                                          • [p]Adjustments to AWP draw to idle animation transition.[/p][/*]
                                          • [p]Improved consistency of grenade jump throws and the accuracy of the jump throw preview camera.[/p][/*]
                                          [p][/p][p]\[ MAPS ][/p][p]Cache[/p]
                                          • [p]Adjusted model for window covers to show collision / decals when shot.[/p][/*]
                                          • [p]Adjustments to player clipping and grenade clipping around windows, window covers, and vent entrance.[/p][/*]
                                          [p][/p][p]\[ MAP SCRIPTING ][/p]
                                          • [p]Added Instance.RegisterCheatCommand[/p][/*]
                                          • [p]Added Instance.GetAllPlayerControllers[/p][/*]
                                          • [p]Added Instance.OnBeginRoundRestart[/p][/*]
                                          • [p]Added Instance.SetRoundRemainingTime[/p][/*]
                                          • [p]Added CSPlayerController.AddMoneySpendableNow[/p][/*]
                                          • [p]Added CSPlayerController.GetMoneySpendableNow[/p][/*]
                                          • [p]Added CSPlayerController.AddMoneyEarnedForNextRound[/p][/*]
                                          • [p]Added CSPlayerController.GetMoneyEarnedForNextRound[/p][/*]
                                          • [p]Added CSPlayerPawn.HasHelmet[/p][/*]
                                          • [p]Added CSPlayerPawn.SetHasHelmet[/p][/*]
                                          • [p]Added CSPlayerPawn.IsScoped[/p][/*]
                                          • [p]Added CSWeaponBase.IsSilencerOn[/p][/*]
                                          • [p]Changed the activator for OnPlayerUse to always be the player[/p][/*]
                                          • [p]Changed the caller for OnPlayerUse to always be the used entity[/p][/*]
                                          • [p]Fixed the value of CSInputs.LOOK_AT_WEAPON[/p][/*]
                                          • [p]Fixed a potential crash in exception handling[/p][/*]
                                          •  

                                          Counter-Strike 2 Update

                                          [p]\[ MAPS ][/p][p]Cache[/p]
                                          • [p]Fixed various holes in map[/p][/*]
                                          • [p]Fixed surfacetypes for various materials.[/p][/*]
                                          • [p]Added grating to some windows to make them block bullets.[/p][/*]
                                          • [p]Tweaks to player and grenade clipping.[/p][/*]
                                          [p]\[ MISC ][/p]
                                          • [p]Fixed a case where it was possible to cancel a grenade throw after the throw was started near the end of the pin pull animation.[/p][/*]
                                          • [p]Miscellaneous stability improvements.[/p][/*]
                                          [p]\[ TOOLS ][/p]
                                          • [p]FixedΒ bug that prevented the asset in use from being selected when model browser was opened.[/p][/*]
                                          • [p]Fixed bug with layered materials with same surface property on all layers.Β [/p][/*]
                                          [p]\[ MUSIC KITS ][/p]
                                          • [p]Added roundmvpanthem_02 for all NIGHTMODE II music kits which plays at 1:5 ratio.[/p][/*]
                                          [p][/p]
                                          •  

                                          Counter-Strike 2 Update

                                          [p]\[ MAPS ][/p][p]Cache[/p]
                                          • [p]Fixed various holes in map.[/p][/*]
                                          • [p]Simplified grenade clipping in various areas.[/p][/*]
                                          • [p]Fixed sounds and surfacetypes for various materials.[/p][/*]
                                          • [p]Orange wire spool at Sandbags has been exchanged for white wire.[/p][/*]
                                          [p]\[ MUSIC KITS ][/p]
                                          • [p]NIGHTMODE II Music Kits are now available for purchase in standard and StatTrak versions through the STORE tab.[/p][/*]
                                          [p]\[ WORKSHOP ][/p]
                                          • [p]Fixed progressive refinement rendering Source Film Maker.[/p][/*]
                                          [p]\[ MISC ][/p]
                                          • [p]User Viewmodel FOV now correctly networks to remote clients.[/p][/*]
                                          • [p]Adjusted player model occlusion bounds.[/p][/*]
                                          • [p]Fixed ragdolls missing death velocity when shot in specific body locations.[/p][/*]
                                          • [p]Minor adjustments to ground smoothing transitions when leaving the ground and when landing.[/p][/*]
                                          • [p]Fixed a case where post-processing transitions weren't smooth (e.g. at the end of freeze time).[/p][/*]
                                          • [p]Fixed a case where map guides for Ancient wouldn't load in the nighttime version[/p][/*]
                                          • [p]Adjusted score values for various weapons in Deathmatch.[/p][/*]
                                          • [p]Adjusted XP limits in Deathmatch and Arms Race.[/p][/*]
                                          •  

                                          Counter-Strike 2 Update

                                          [p]\[ MAPS ][/p][p]Cache[/p]
                                          • [p]Map-wide clipping fixes and geometry polish.[/p][/*]
                                          • [p]Fixed some spots where bomb would be unreachable when dropped.[/p][/*]
                                          • [p]Fixed dynamic shadows breaking in some spots.[/p][/*]
                                          • [p]Fixed some surface sound types.[/p][/*]
                                          [p][/p][p]\[ ANIMGRAPH 2 ][/p]
                                          • [p]Fixed hand popping when counter-strafing with a grenade equipped.[/p][/*]
                                          [p][/p][p]\[ MISC ][/p]
                                          • [p]Limit aim punch to 90 degrees.[/p][/*]
                                          • [p]Added secondary intersection trace for partially-occluded thirdperson weapons.[/p][/*]
                                          • [p]Adjusted ground smoothing at locations where sloped ground surfaces join with step-height transitions.[/p][/*]
                                          • [p]Fixed issue that caused defuse-cables from completely occluded players to also be occluded.[/p][/*]
                                          • [p]Fixed 'FATAL ERROR: Failed to on-demand compile shader' affecting some older GPUs.[/p][/*]
                                          •  

                                          Counter-Strike 2 Update

                                          [p]\[ MAPS ][/p][p]Cache[/p]
                                          • [p]Bomb explosion radius increased.[/p][/*]
                                          • [p]Lighting Adjustments around Vent.[/p][/*]
                                          • [p]Disabled player collision on sign and removed lamp by squeaky.[/p][/*]
                                          • [p]Reworked e-box on A-site for better visibility.[/p][/*]
                                          • [p]Lowered Checkers entrance frame height at B Main.[/p][/*]
                                          • [p]Removed AC unit above Sandbags and moved pipes.[/p][/*]
                                          • [p]Fixed lack of footstep sounds on top of crates at A-site.[/p][/*]
                                          • [p]Fixed hole in world on door in Sun Room.[/p][/*]
                                          • [p]Fixed wall bangs on A Main wall.[/p][/*]
                                          • [p]Fixed some z-fighting around Garage.[/p][/*]
                                          • [p]Adjusted grenade clipping throughout map.[/p][/*]
                                          • [p]Adjusted player clipping throughout map.[/p][/*]
                                          [p]Dust II[/p]
                                          • [p]Blocked visibility through corner of Mid Box (Xbox).[/p][/*]
                                          [p][/p][p]\[ SOUND ][/p]
                                          • [p]Speculative fix for a case where all audio drops out.[/p][/*]
                                          [p][/p][p]\[ MISC ][/p]
                                          • [p]Fixed cases where crouch-jumping in confined spaces could cause the player camera to intersect the ceiling.[/p][/*]
                                          • [p]Adjusted particle effect sprite opacity for fully occluded flashbangs.[/p][/*]
                                          • [p]Improved smoke lighting consistency.[/p][/*]
                                          • [p]Minor adjustments to dropped pistol magazine velocity.[/p][/*]
                                          • [p]Ambient Occlusion adjustment settings in Environment Blend shader restored.[/p][/*]
                                          • [p]Fixed a case where money was subtracted from the wrong player during bot takeover.[/p][/*]
                                          •  

                                          Counter-Strike 2 Update

                                          [p]\[ MAPS ][/p][p]Cache[/p]
                                          • [p]Added Cache to Competitive, Casual, Deathmatch, and Retakes modes.[/p][/*]
                                          [p]Dust II[/p]
                                          • [p]Uncovered Mid Box (Xbox) to reveal a previously hidden jump spot. On purpose this time.[/p][/*]
                                          [p]Office[/p]
                                          • [p]Enabled collision on tarp on boxes used around CT spawn.[/p][/*]
                                          [p]Stronghold[/p]
                                          • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
                                          [p]Poseidon[/p]
                                          • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
                                          [p][/p][p]\[ ANIMGRAPH 2 ][/p]
                                          • [p]Minor adjustments to viewmodel animations.[/p][/*]
                                          • [p]Talon and Karambit knives are now held correctly while defusing.[/p][/*]
                                          [p][/p][p]\[ SOUND ][/p]
                                          • [p]Minor mix changes and adjustments.[/p][/*]
                                          • [p]Fixed issue where C4 equip sound was not getting interrupted by other equip sounds.[/p][/*]
                                          • [p]Removed first-person death sound effect that played in the case of music kit death cue being inaudible.[/p][/*]
                                          [p][/p][p]\[ MISC ][/p]
                                          • [p]Shader fix for AO while using alpha test causing overly dark and chunky silhouettes, as seen on railings in Mirage.[/p][/*]
                                          • [p]Fixed a case where it was possible to hold no weapon by requesting a hand switch after throwing a grenade.[/p][/*]
                                          •  

                                          Counter-Strike 2 Update

                                          [p]\[ ANIMGRAPH 2 ][/p]
                                          • [p]Fixed XM1014 shells flickering when starting a reload.[/p][/*]
                                          • [p]Fixed bugs with dual berettas in first person and in spectator mode.[/p][/*]
                                          • [p]Fixed inspect/cancel causing multiple worldmodel deploys.[/p][/*]
                                          • [p]Fixed a bug where players can get stuck in a planted-turn state.[/p][/*]
                                          • [p]Made foot IK transitions smoother.[/p][/*]
                                          • [p]Adjusted the firstperson in-air crouch transition time to match the thirdperson animation better.[/p][/*]
                                          • [p]Fixed a case where high frequency stutter steps would cause large pose changes.[/p][/*]
                                          • [p]Fixed a case where legs would snap when quickly stopping and then continuing in same direction.[/p][/*]
                                          • [p]Adjusted thirdperson bomb plant animation to more closely match firstperson animation.[/p][/*]
                                          • [p]Minor adjustments to viewmodel animations.[/p][/*]
                                          [p][/p][p]\[ MISC ][/p]
                                          • [p]Fixed random crash on startup when a non-default Audio Device was specified in settings or when sound_device_override was specified in a config file or on the command line.[/p][/*]
                                          • [p]Adjusted official map guides to match new surface smoothing.[/p][/*]
                                          • [p]Dropped weapons with silencers now correctly reflect the silenced state.[/p][/*]
                                          •  

                                          Counter-Strike 2 Update

                                          [p]\[ GAMEPLAY ][/p]
                                          • [p]Adjusted ground smoothing at locations where the player can stand on very thin ledges.[/p][/*]
                                          [p][/p][p]\[ ANIMGRAPH 2 ][/p]
                                          • [p]Minor adjustments to viewmodel animations.[/p][/*]
                                          [p][/p][p]\[ MISC ][/p]
                                          • [p]Corrected some improper character texture assignments.[/p][/*]
                                          • [p]Trade offers containing Counter-Strike 2 items are now limited to 1,000 items.[/p][/*]
                                          •  

                                          Counter-Strike 2 Update

                                          [p]\[ GAMEPLAY ][/p]
                                          • [p]Adjusted camera motion due to recoil to match CS:GO more closely. Bullet trajectories should continue to match CS2.[/p][/*]
                                          • [p]Players will now experience the full camera motion due to external sources of aim punch (e.g. getting shot) regardless of network latency. The effects of aim punch on bullet trajectories are still applied immediately on the server.[/p][/*]
                                          [p][/p][p]\[ ANIMGRAPH 2 ][/p]
                                          • [p]Minor adjustments to viewmodel animations.[/p][/*]
                                          • [p]Fixed several cases where crouch transitions in the air were instantaneous.[/p][/*]
                                          • [p]Fixed a bug where MVP panel characters weren't resetting correctly.[/p][/*]
                                          •  

                                          Counter-Strike 2 Update

                                          [p]All changes from the animgraph_2_beta build are now live.[/p][p][/p][p]\[ ANIMGRAPH 2 ][/p]
                                          • [p]Minor adjustments to viewmodel animations.[/p][/*]
                                          • [p]Adjusted general weapon deploy animation logic.[/p][/*]
                                          • [p]Fixed issues with transitioning between knife attacks.[/p][/*]
                                          • [p]Fixed Elites not shooting in third-person.[/p][/*]
                                          [p] \[ MISC ][/p]
                                          • [p]Fixed a bug that allowed silently climbing ladders at run speed by sporadically tapping movement keys.[/p][/*]
                                          • [p]Adjusted ground smoothing at locations where sloped ground surfaces transition to flat ground.[/p][/*]
                                          • [p]Fixed held grenades inheriting incorrect scale in some circumstances such as after being dropped and picked up.[/p][/*]
                                          • [p]Fixed a crash at halftime when transitioning from CT to T.[/p][/*]
                                          •  
                                          ❌