Counter-Strike 2 Update
[p]\[ PREMIER ][/p][p]Fixed case where picking up dropped weapons through the Buy Menu would fail to complete.[/p][/*][p][/p][p]\[ ARMORY ][/p] [p]Added two new weapon collections based on the recent Call to Arms community announcement: Spy Tech + Arabesque[/p][/*] [p]Added two new sticker collections based on the recent Call to Arms community announcement: Fruits & Vegetables + Auto Racing[/p][/*] [p]Train 2025 and Sport & Field weapon collections are no longer available in the Armory[/p][/*] [p]Sugarface 2 and Elemental Craft sticker collections are no longer available in the Armory[/p][/*][p][/p][p]\[ WORKSHOP ][/p] [p]Updated "Custom Paint Job Extended"Β [/p] [p]Added option to include a dedicated overlay mask textureΒ [/p][/*] [p]Added option to set unique overlay UV randomization separate from albedo UV randomizationΒ [/p][/*][/*][p][/p][p]\[ MISC ][/p] [p]Reduced the performance cost of showing the scoreboard.[/p][/*] [p]Fixed a case where material blending effects would disappear when you got too close (e.g. the dirt on the barrels in Inferno Banana).[/p][/*] [p]Increased sticker rotation precision to allow half-degree increments on application screen.[/p][/*][p][/p][p]\[ MAP SCRIPTING ][/p] [p]Added Instance.QueueAfterThinks[/p][/*] [p]Added Instance.OnWeaponDrop[/p][/*] [p]Added CSWeaponBase.GetOriginalOwner[/p][/*] [p]Fixed a crash when the name passed to Instance.RegisterCheatCommand collided with an existing command.[/p][/*] [p]Added file name and line number to errors caught during the CompileModule step of script loading.[/p][/*] [p]Removed support for deprecated vts assets.[/p][/*][p][/p][p]\[ ENGINE ][/p] [p]Updated engine code to the latest version of Source 2[/p][/*][p][/p][p]\[ MAPS ][/p] [p]Removed community maps: Warden, Stronghold, Alpine, and Sanctum from all game modes[/p][/*] [p]Added community maps Boulder, Fachwerk, and Shelter to Competitive, Casual, and Deathmatch modes[/p][/*] [p]Added community maps Debris and El Dorado to Wingman mode[/p][/*][p]Cache[/p] [p]Various clipping adjustments[/p][/*][p]Dust II[/p] [p]Fixed pixel gap Outside Tunnel[/p][/*] [p]Clipping adjustment Outside Tunnel[/p][/*][p]Inferno[/p] [p]Clipping fix to prevent pixel boost at Top of Mid[/p][/*]
- [p]Premier Season Five has begun[/p][/*]
- [p]Added Cache to the Active Duty Map Pool[/p][/*]
- [p]Removed Overpass from the Active Duty Map Pool[/p][/*]
- [p]Re-designed effective range and extent of C4 explosion damage on all official defusal-mode maps.[/p]
- [p]Damage is now applied according to precomputed simulation values, baked into the compiled map.[/p][/*]
- [p]Explosion shockwave damage now rapidly expands from the center of the explosion instead of being applied instantly.[/p][/*]