When we launched Steam Controller last month, we quickly saw that initial demand exceeded our expectations. Switching to a reservation queue has (hopefully) cut down on the headaches on the customer side, and for us it's also been helpful as we plan ahead and try to get as many out as quickly as we are able.
We have no plans to stop making Steam Controller. But as we look at the current demand compared to how many we know we can make by the end of the year, we want to manage expectations as much as we can with regards to when folks can expect to receive their order.
Starting today, the Steam Controller page will show you a time frame by when you can expect to receive your order email, based on when you reserved.
To keep it simple, we're showing one of three estimated order windows:
By September 2026
By December 2026
In 2027 (with additional information on specific timing to come)
What does this mean if I already have a reservation?
When you are logged in to your Steam account and go to the Steam Controller page, you'll now see your expected order window.Β
What if I haven't reserved yet?
You still can! We will continue to accept reservations, and you'll see an estimated order availability before you click the "reserve now" button.
Though the current estimation for orders placed today forward indicate a 2027 date for shipping, we will update that estimate as we get closer.
For anyone with reservations OR hoping to make reservations:
We will still be emailing customers with an option to purchase once their place in the queue comes up. You'll have 72 hours to complete your order, otherwise you will be removed from the list and we'll go to the next folks in line.Β Β
Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.
These notes contain all changes since the current stable SteamOS 3.7 release, with the new changes since the previous 3.8.9 Beta noted below
New in 3.8.10
Fixed a 3.8 regression preventing the typing of certain characters (including [c]<>()[/c]) on the Steam on-screen keyboard in Desktop mode
Fixed a case where FPS limits would fail to apply when downscaling games from a higher resolution
Fixed Desktop Mode night color settings inappropriately remaining active when switching back to Game Mode
Fixed a 3.8 regression that would sometimes cause a Game Mode crash when exiting certain games (such as Forza Horizon 6)
General
Fixed a case where WiFi performance could become degraded until the device was put to sleep or manually reconnected
Fixed excessive trackpad sensitivity on certain early Steam Deck LCD models
Fixed a bug on Steam Deck OLED where rebooting would occasionally cause a loss of speaker output until rebooted again
Initial support for upcoming Steam Machine hardware
Added support for waking from sleep via connected Steam Controller
Added preliminary support for HDMI VRR for devices with native HDMI output
Updated Arch system base
Updated graphics driver with performance and stability fixes
Fixed an issue where "Allow Tearing" wouldn't have the intended effect in certain configurations
Fixed a case where per-app performance settings would intermittently fail to apply when launching a game
Substantially improved speed of future OS updates on high-speed connections
Improved support for the screencasts in Game Mode (e.g. OBS/Discord)
Fixed dropdown menus not appearing in some games
Improved VRR frame pacing
Fixed FSR badge remaining off in the performance overlay, even if it was actually active
Improved support for games that attempt to open PDF files in external viewers
Fixed an issue where video output could become frozen while using Remote Play
Fixed a possible session crash when using Game Recording with certain "Maximum video height" settings
Added missing graphics features needed for titles such as "Crimson Desert"
Fixed an issue affecting certain titles (such as "SpongeBob SquarePants: Titans of the Tide") where the game window could have an incorrect position
Fixed closing certain titles (such as "STAR WARS Jedi: Survivorβ’") and Starfield resulting in a session crash
Improved support for certain USB racing wheels and USB devices that boot in a non-standard mode
Frequently these are devices that appear as USB storage devices with a driver installer, and must be switched to their normal mode by the OS
Steam Deck controller firmware updates now display update progress on the splash screen
Fixes issue on specific Steam Deck revisions where firmware updates could render the left controller inoperative for that session
Fixes for experimental nested desktop mode
Numerous stability and security updates
Fixed an issue on certain TCL TVs where the display may remain blank using the Steam Deck Dock when VRR is enabled (requires a Dock firmware update)
Bluetooth
Re-re-enable Bluetooth Wake for Steam Deck LCD
Fix for more spurious wake issues that were present in earlier attempts
Audio
Detect HDMI channel count and expose surround configuration if available
Add a setting to allow using Bluetooth headset mics (Bluetooth playback quality will be worse while capture is active)
Restore internal audio device on reboot if set to "Off" in desktop mode
Increase suspend timeout for HDMI devices so initial audio isn't cut off after a few seconds of inactivity
Fixed a bug with switching input devices when a wired headset is plugged in
Fixed an issue where audio underruns could be experienced after sleep/resume
Accessibility
Added an option to force mono audio output
Desktop Mode
KDE Plasma updated to version 6.4.3 from 6.2.5, and now uses wayland by default
Fixes several cases of reduced performance in Desktop Mode compared to Game Mode
Improved support for rotated displays
Better scale factor out of the box on TVs
Adds support for external HDR displays
Adds support for VRR displays
Adds support per-display scale factor
For more information, see Plasma release announcements
The June edition of Steam Next Fest is live, with developers all over the world sharing their upcoming releases with you before they even launch! Peep our trailer (above) for a taste.
All week you'll find free demos to play across all genres, plus livestreams and developer chats throughout the week. Don't forget to wishlist your favorites to stay in-the-know as those games get ready for their official debut.
Steam Next Fest is on now through June 22nd at 10 a.m. Pacific. See you there!
Steam Next Fest is a week-long celebration featuring hundreds of FREE playable demos as well as developer livestreams and chats. Players try out upcoming games on Steam pre-release, developers gather feedback and build an audience ahead of their Steam launch, everyone wins!
Announcing the next edition of Steam Next Fest, a week-long celebration of upcoming games. Save the date for the June 2026 edition, headed to Steam June 15 through 22! Explore and play hundreds of demos, watch developer livestreams, and chat with the teams about their games in progress, coming soon to Steam.
Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.
These notes contain all changes since the current stable SteamOS 3.7 release, with the new changes since the previous 3.8.8 Beta noted below
New in 3.8.9
Fixed a 3.8 regression where "Allow Tearing" could result in graphical artifacts beyond the expected tear line
Improved dynamic detection of HDMI audio channel count on hotplug
Even more stability and security updates
General
Fixed a case where WiFi performance could become degraded until the device was put to sleep or manually reconnected
Fixed excessive trackpad sensitivity on certain early Steam Deck LCD models
Fixed a bug on Steam Deck OLED where rebooting would occasionally cause a loss of speaker output until rebooted again
Initial support for upcoming Steam Machine hardware
Added support for waking from sleep via connected Steam Controller
Added preliminary support for HDMI VRR for devices with native HDMI output
Updated Arch system base
Updated graphics driver with performance and stability fixes
Fixed an issue where "Allow Tearing" wouldn't have the intended effect in certain configurations
Fixed a case where per-app performance settings would intermittently fail to apply when launching a game
Substantially improved speed of future OS updates on high-speed connections
Improved support for the screencasts in Game Mode (e.g. OBS/Discord)
Fixed dropdown menus not appearing in some games
Improved VRR frame pacing
Fixed FSR badge remaining off in the performance overlay, even if it was actually active
Improved support for games that attempt to open PDF files in external viewers
Fixed an issue where video output could become frozen while using Remote Play
Fixed a possible session crash when using Game Recording with certain "Maximum video height" settings
Added missing graphics features needed for titles such as "Crimson Desert"
Fixed an issue affecting certain titles (such as "SpongeBob SquarePants: Titans of the Tide") where the game window could have an incorrect position
Fixed closing certain titles (such as "STAR WARS Jedi: Survivorβ’") and Starfield resulting in a session crash
Improved support for certain USB racing wheels and USB devices that boot in a non-standard mode
Frequently these are devices that appear as USB storage devices with a driver installer, and must be switched to their normal mode by the OS
Steam Deck controller firmware updates now display update progress on the splash screen
Fixes issue on specific Steam Deck revisions where firmware updates could render the left controller inoperative for that session
Fixes for experimental nested desktop mode
Numerous stability and security updates
Fixed an issue on certain TCL TVs where the display may remain blank using the Steam Deck Dock when VRR is enabled (requires a Dock firmware update)
Bluetooth
Re-re-enable Bluetooth Wake for Steam Deck LCD
Fix for more spurious wake issues that were present in earlier attempts
Audio
Detect HDMI channel count and expose surround configuration if available
Add a setting to allow using Bluetooth headset mics (Bluetooth playback quality will be worse while capture is active)
Restore internal audio device on reboot if set to "Off" in desktop mode
Increase suspend timeout for HDMI devices so initial audio isn't cut off after a few seconds of inactivity
Fixed a bug with switching input devices when a wired headset is plugged in
Fixed an issue where audio underruns could be experienced after sleep/resume
Accessibility
Added an option to force mono audio output
Desktop Mode
KDE Plasma updated to version 6.4.3 from 6.2.5, and now uses wayland by default
Fixes several cases of reduced performance in Desktop Mode compared to Game Mode
Improved support for rotated displays
Better scale factor out of the box on TVs
Adds support for external HDR displays
Adds support for VRR displays
Adds support per-display scale factor
For more information, see Plasma release announcements
The Steam Client Beta has been updated with the following changes:
General
Improved Pipewire session logic on Linux. If persistent capture permissions are granted to Steam, there will only be an active Pipewire session when streaming or recording.
Remote Play
Added a 100 Mbit/s bandwidth option
The "Unlimited" bandwidth option allows adaptive bitrate up to 250 MBit/s when connecting to the latest Steam beta
In-Game Overlay
Fix beta regression with crashing a small number of games on startup on some system configurations
Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.
These notes contain all changes since the current stable SteamOS 3.7 release, with the new changes since the previous 3.8.7 Beta noted below
New in 3.8.8
Fixed a 3.8 regression where the performance HUD might crash when capturing performance data
Temporarily rolled back improvements to slow charger detection
Fixed an issue where MSI Claw controls would stay stuck in desktop mode
General
Fixed a case where WiFi performance could become degraded until the device was put to sleep or manually reconnected
Fixed excessive trackpad sensitivity on certain early Steam Deck LCD models
Fixed a bug on Steam Deck OLED where rebooting would occasionally cause a loss of speaker output until rebooted again
Initial support for upcoming Steam Machine hardware
Added support for waking from sleep via connected Steam Controller
Added preliminary support for HDMI VRR for devices with native HDMI output
Updated Arch system base
Updated graphics driver with performance and stability fixes
Fixed an issue where "Allow Tearing" wouldn't have the intended effect in certain configurations
Fixed a case where per-app performance settings would intermittently fail to apply when launching a game
Substantially improved speed of future OS updates on high-speed connections
Improved support for the screencasts in Game Mode (e.g. OBS/Discord)
Fixed dropdown menus not appearing in some games
Improved VRR frame pacing
Fixed FSR badge remaining off in the performance overlay, even if it was actually active
Improved support for games that attempt to open PDF files in external viewers
Fixed an issue where video output could become frozen while using Remote Play
Fixed a possible session crash when using Game Recording with certain "Maximum video height" settings
Added missing graphics features needed for titles such as "Crimson Desert"
Fixed an issue affecting certain titles (such as "SpongeBob SquarePants: Titans of the Tide") where the game window could have an incorrect position
Fixed closing certain titles (such as "STAR WARS Jedi: Survivorβ’") and Starfield resulting in a session crash
Improved support for certain USB racing wheels and USB devices that boot in a non-standard mode
Frequently these are devices that appear as USB storage devices with a driver installer, and must be switched to their normal mode by the OS
Steam Deck controller firmware updates now display update progress on the splash screen
Fixes issue on specific Steam Deck revisions where firmware updates could render the left controller inoperative for that session
Fixes for experimental nested desktop mode
Numerous stability and security updates
Fixed an issue on certain TCL TVs where the display may remain blank using the Steam Deck Dock when VRR is enabled (requires a Dock firmware update)
Bluetooth
Re-re-enable Bluetooth Wake for Steam Deck LCD
Fix for more spurious wake issues that were present in earlier attempts
Audio
Detect HDMI channel count and expose surround configuration if available
Add a setting to allow using Bluetooth headset mics (Bluetooth playback quality will be worse while capture is active)
Restore internal audio device on reboot if set to "Off" in desktop mode
Increase suspend timeout for HDMI devices so initial audio isn't cut off after a few seconds of inactivity
Fixed a bug with switching input devices when a wired headset is plugged in
Fixed an issue where audio underruns could be experienced after sleep/resume
Accessibility
Added an option to force mono audio output
Desktop Mode
KDE Plasma updated to version 6.4.3 from 6.2.5, and now uses wayland by default
Fixes several cases of reduced performance in Desktop Mode compared to Game Mode
Improved support for rotated displays
Better scale factor out of the box on TVs
Adds support for external HDR displays
Adds support for VRR displays
Adds support per-display scale factor
For more information, see Plasma release announcements
Steam Bullet Fest is on now through June 15th at 10 am PT. As you can see from our trailer, there are all kinds of shoot-'em-ups offering discounts all week long!
You'll find hack-n-slashes, anime side scrollers, incremental bullet hells, and more. Join us now for Steam Bullet Fest, on through June 15th at 10 am Pacific!
We have just shipped an updated Steam Deck Client to the Preview/Beta channel.
General
Added support for the Malay language.
Steam Input
Added support for GameCube rumble when the adapter is in PC mode.
Fixed the selected action set in the configurator resetting while making edits in the configurator.
Fixed a bug virtual menus assigned to a mode shift would not be able to add bindings when accessed via the link on the source page.
Linux SteamRT3 Beta
The Steam Deck client can now be run inside a Steam Runtime container. This will help the Steam client provide a more consistent experience. This is the same technology we use for Steam games.
The SteamRT3 beta client is distributed alongside the regular beta client. You can opt-in to the beta client via the 'Use experimental SteamRT3 Steam Client' toggle in Settings -> System.
The SteamRT3 beta client has been updated to 64 bits.
Please report issues specific to the SteamRT3 beta in the Beta Forums or the steam-for-linux issue tracker.
The Steam Client Beta has been updated with the following changes:
General
Added support for the Malay language.
In-Game Overlay
Fixed a bug where performance monitor showed FG rather than DLSS in some situations where we should have known DLSS specifically was in use for frame generation.
Steam Input
Added support on Windows for more than 4 Xbox controllers if GameInput v3 is installed.
Added support for GameCube rumble when the adapter is in PC mode.
Fixed the selected action set in the configurator resetting while making edits in the configurator.
Fixed a bug virtual menus assigned to a mode shift would not be able to add bindings when accessed via the link on the source page.
Remote Play
Added a button to toggle the performance graph in the streaming overlay.
Linux SteamRT3 Beta
Fixed games not exiting when requested by Exit Game button.
Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.
These notes contain all changes since the current stable SteamOS 3.7 release, with the new changes since the previous 3.8.6 Beta noted below
New in 3.8.7
Fixed a GPU crash with Grand Theft Auto V Enhanced
Fixed a regression with previous 3.8 builds that could result in audio popping
Fixed Remote Play capture in Desktop Mode when the Wayland session is selected
Fix Bluetooth not working on some Intel handhelds
Add initial firmware for upcoming Intel handhelds
Improved UI behavior when low on battery and connected to a slow charger
Actually fixed an issue on certain TCL TVs where the display may remain blank using the Steam Deck Dock when VRR is enabled (requires a Dock firmware update)
General
Fixed a case where WiFi performance could become degraded until the device was put to sleep or manually reconnected
Fixed excessive trackpad sensitivity on certain early Steam Deck LCD models
Fixed a bug on Steam Deck OLED where rebooting would occasionally cause a loss of speaker output until rebooted again
Initial support for upcoming Steam Machine hardware
Added support for waking from sleep via connected Steam Controller
Added preliminary support for HDMI VRR for devices with native HDMI output
Updated Arch system base
Updated graphics driver with performance and stability fixes
Fixed an issue where "Allow Tearing" wouldn't have the intended effect in certain configurations
Fixed a case where per-app performance settings would intermittently fail to apply when launching a game
Substantially improved speed of future OS updates on high-speed connections
Improved support for the screencasts in Game Mode (e.g. OBS/Discord)
Fixed dropdown menus not appearing in some games
Improved VRR frame pacing
Fixed FSR badge remaining off in the performance overlay, even if it was actually active
Improved support for games that attempt to open PDF files in external viewers
Fixed an issue where video output could become frozen while using Remote Play
Fixed a possible session crash when using Game Recording with certain "Maximum video height" settings
Added missing graphics features needed for titles such as "Crimson Desert"
Fixed an issue affecting certain titles (such as "SpongeBob SquarePants: Titans of the Tide") where the game window could have an incorrect position
Fixed closing certain titles (such as "STAR WARS Jedi: Survivorβ’") and Starfield resulting in a session crash
Improved support for certain USB racing wheels and USB devices that boot in a non-standard mode
Frequently these are devices that appear as USB storage devices with a driver installer, and must be switched to their normal mode by the OS
Steam Deck controller firmware updates now display update progress on the splash screen
Fixes issue on specific Steam Deck revisions where firmware updates could render the left controller inoperative for that session
Fixes for experimental nested desktop mode
Numerous stability and security updates
Bluetooth
Re-re-enable Bluetooth Wake for Steam Deck LCD
Fix for more spurious wake issues that were present in earlier attempts
Audio
Detect HDMI channel count and expose surround configuration if available
Add a setting to allow using Bluetooth headset mics (Bluetooth playback quality will be worse while capture is active)
Restore internal audio device on reboot if set to "Off" in desktop mode
Increase suspend timeout for HDMI devices so initial audio isn't cut off after a few seconds of inactivity
Fixed a bug with switching input devices when a wired headset is plugged in
Fixed an issue where audio underruns could be experienced after sleep/resume
Accessibility
Added an option to force mono audio output
Desktop Mode
KDE Plasma updated to version 6.4.3 from 6.2.5, and now uses wayland by default
Fixes several cases of reduced performance in Desktop Mode compared to Game Mode
Improved support for rotated displays
Better scale factor out of the box on TVs
Adds support for external HDR displays
Adds support for VRR displays
Adds support per-display scale factor
For more information, see Plasma release announcements
Today we are excited to announce the release of the refreshed Steam Store home page. Thank you to everyone who opted into the Steam Client beta and provided feedback during the beta period. The updated design is a continuation of recent improvements across the Steam store, like the game page updates we made a few months ago.
Read on for details of the update:
Overall Design Refresh
Over the years we've introduced new sections and added more ways for you to discover and learn about games, and this update aims to make the store home feel more cohesive. Each section has a distinct set of tools and information to give users many ways to explore the diverse catalog of games on Steam. A goal of this visual refresh is to strike a balance between providing more consistency in UI elements, while allowing the unique nature of each section to show through.
Featured & Recommended
There is now more detailed information highlighting the reason a game is being recommended to you; plus a user review round-up.Β When hovering over a game's cover art, the game's micro-trailer will play for a quick peek at the action. We also added a sneak-peek of the adjacent games in the carousel.
New Wishlist and DLC Sections
We've brought back two sections that you may have seen during our big seasonal sales permanently: Games currently on sale from your wishlist, and recommended DLCs for you on sale.
New Personalized Calendar
You can now find a personalized calendar right on the home page, giving you a quick way to see new and upcoming games recommended based on what you play. Page through to see new and exciting games that are coming out in the next two weeks or view your full calendar to look even further out. You can even see recommended new releases you may have missed.
Updated Discovery Queue
A quicker way to browse titles in your Discovery Queue without leaving the home page.
Keep scrolling for more recommendations
We refreshed the design to bring this part of the store home in line visually and functionally with the rest of the sections. This includes a micro-trailer and screenshot preview display. Additionally, you can now click a screenshot to expand it.
Popular Upcoming: Now more popular
The contents of this tab have been updated in response to player feedback in order to better capture the most anticipated releases of the coming month. If you're looking for more niche upcoming releases, check out your Personal Calendar (details above).
Attention to details
We've also shipped lots of upgrades to the details of what makes up the homepage. Here are a few of the bigger changes:
New Motion Sensitivity Store Preferences
We know that bigger animated assets can be a problem for some folks. If you're sensitive to motion such as animated marketing assets or trailers that appear when hovering over games, we've got you covered: These things can be disabled by visiting your Store Preferences. When disabled on the home page we will switch to static screenshots instead of micro-trailers and use static marketing assets.
Improved Gamepad Navigation
Users with a controller will see significant improvements to navigation on the homepage. This will mostly impact players on Steam Deck or using Big Picture Mode.
Improved Capsule Hover
A short description is now presented along with other relevant information. The UI is updated to provide better contrast and legibility.
High Resolution Game Art
We're now displaying higher resolution game art for better visual clarity, making the most of the latest game art uploaded by developers.
Frequently Asked Questions
Q. How long has this been in beta testing?
A. Since April 1.
Q. Can I personalize my view of the store?
A. Absolutely. You can customize your view by setting your store preferences, following game developers, and by ignoring individual games or tags.
At the top of your settings, you'll find options for setting the level of mature content you are comfortable with. Steam breaks down mature content into five categories, which are based 1:1 on categories selected by the game developers, and double-checked by Steam's review team.
As you scroll down your store preferences page, you'll see a number of options, including categories of products you wish to see, user tags to exclude, and individual products you've ignored in the past.
For Developers:
We are using higher resolution graphical assets in more places throughout Steam. We encourage you to review your game's graphical assets and update any missing or lower resolution assets from the store page editor. Visit the Graphical Assets documentation page for more information.
Steam Next Fest is a week-long celebration featuring hundreds of FREE playable demos as well as developer livestreams and chats. Players try out upcoming games on Steam pre-release, developers gather feedback and build an audience ahead of their Steam launch, everyone wins!
This release includes a variety of bug fixes and quality of life improvements for SteamVR.
We continue to focus on OpenXR as our preferred API for new games and applications. SteamVRβs official OpenXR subforum is here and weβd love to hear your feedback, as well as suggestions for new features.
SteamVR:
Fixed issue causing shimmering on the edges of the display on some headsets.
Dashboard: Resolved some memory leaks on AMD hardware.
Dashboard: Improved compatibility on some older (legacy) AMD hardware.
Fixed an issue with older AMD cards or drivers that caused a memory leak.
Streaming: Advanced settings UX now respects global toggle.
Improved version compatibility handshake when streaming.
Fixed HTC Vive users not being able to activate the laser mouse by clicking the HMD button after the dashboard is visible.
Add protection from hangs in vrserver on exit.
Speculative fix for Varjo headsets not having a display.
Fix regression in Chaperone behavior that was impacting some 3rd party OpenVR plugins.
Fixed an issue where SteamVR Home would drop frames on some systems.
Fix a bug where the SteamVR dashboard would not start, particularly when using hardware that creates many devices at startup.
Linux:
Fix a crash in SteamVR when a game crashes.
Fixed texture leaks when mirror window was visible.
Improved interop with gamescope overlay forwarding.
The vrcompositor process is always a child of vrserver now (instead of whatever process first uses the compositor).
Improved GPU synchronization implementation on Linux (now uses timeline semaphores).
Stop invoking `pidof` internally.
VRLink:
On Linux, pick the best GPU for VR and streaming rather than using first enumerated device. In particular, the NVIDIA open drivers enumerate in a different order and would not get selected before this change.
On Linux, work-around to enable 240 MBit/s streaming on NVIDIA cards.
Reduce performance overhead of Timing Debug Window.
Adjust packet timings to reduce latency spikes.
Fixed streaming certain OpenXR games on Quest (including Pavlov and Into The Radius 2)
OpenXR:
Added support for XR_EXT_interaction_profile_battery_state_display.
Fix OpenXR crash related to xrDestroyInstance.
Improved XrCompositionLayerProjection support (fixes distortion when scene projection and display projection differ).
Developer/Internal:
SteamVR won't kill UnrealEditor upon exiting VR.
Reduce the number of uninteresting vrevents, especially under VR streaming.
Cleaner driver shutdown sequencing.
As always, if you are interested, we encourage enrolling into SteamVR Beta by right-clicking on SteamVR in your Steam library, clicking on "Properties" and selecting "Betas" from the list on the left hand side and then clicking "Beta" under Beta Participation. Additionally, if you use Steam Link for Meta Quest, you can opt into the beta here or in-headset by going to your library, clicking the "..." on Steam Link, selecting Settings and clicking the button to the right of "Installed Version Information."
Help & Information:
The Steam Link for Meta Quest FAQ page is available here.
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a SteamVR System Report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
We have just shipped an updated Steam Deck Client to the Stable channel.
General
Improved the layout of the pair controller screen on Steam Deck.
Fixed an issue with joystick LEDs not working correctly on Legion Go in some cases.
Downloads
Fixed a bug which may have impacted download performance on some networks.
Remote Play
Fixed doubled input when the Steam Controller is connected via a puck.
Steam Controller Firmware
Controller FW update to address potential charging issue.
Added support for dimming the LED via settings in Steam.
Reduced internal deadzoning on the lower-range of the triggers.
Steam Input
Added support for dimming the Steam Controller's LED.
Added a potential workaround for an issue on Linux where gamepad emulation would break for Steam Controllers.
Reverted changes to trackpad momentum tracking that caused a deadzone around the edges of the Steam Controller trackpad.
Fixed some cases where returning to the "Edit Layout" screen from changing a binding or navigating from the "Preview" layout view could focus the wrong input.
Fixed an issue displaying the paired device serial on the Steam Controller Puck info page.
SteamNetworkingSockets
Fixed a bug causing connections to drop with the error "stop_waiting past sentinel gap".
A new Steam client has been released and will be automatically downloaded.
Steam Controller Firmware
Controller FW update to address potential charging issue.
Added support for dimming the LED via settings in Steam.
Reduced internal deadzoning on the lower-range of the triggers.
Steam Input
Added support for dimming the Steam Controller's LED.
Added a potential workaround for an issue on Linux where gamepad emulation would break for Steam Controllers.
Reverted changes to trackpad momentum tracking that caused a deadzone around the edges of the Steam Controller trackpad.
Fixed an issue with joystick LEDs not working correctly on Legion Go in some cases.
Fixed some cases where returning to the "Edit Layout" screen from changing a binding or navigating from the "Preview" layout view could focus the wrong input.
Fixed an issue displaying the paired device serial on the Steam Controller Puck info page.
Downloads
Fixed a bug which may have impacted download performance on some networks.
Remote Play
Fixed doubled input when the Steam Controller is connected via a puck.
SteamNetworkingSockets
Fixed a bug causing connections to drop with the error "stop_waiting past sentinel gap".