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Steam Next Fest is back!

The October edition of Steam Next Fest has begun, with thousands of FREE demos awaiting your gaming fingers. Check out the trailer above for a sneak peek of the variety of games you'll find!

We host Steam Next Fest three times a year (February, June, October) as a way to highlight games before they've launched. Developers from all over the world share their demos, and by wishlisting your favorites (after playing them for free!) you can keep up with their path to official launch on Steam.

New for this edition: we've made some changes to (hopefully) make it easier to browse the fest. Now you can search by genre, theme, feature, and even sub-category. Our video below gives you a quick tour.

The October 2026 edition of Steam Next Fest runs through October 26th at 10 a.m. Pacific.

Have fun!

-The Steam Team

(Below: Our welcome video with a quick tour of the updated navigation for Steam Next Fest)

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Next Fest October 2026 - LIVE NOW

Steam Next Fest is a week-long celebration featuring hundreds of FREE playable demos as well as developer livestreams and chats. Players try out upcoming games on Steam pre-release, developers gather feedback and build an audience ahead of their Steam launch, everyone wins!

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Steam Next Fest: October 2026 Edition - Coming Soon

Announcing the next edition of Steam Next Fest, a week-long celebration of upcoming games. Save the date for the October 2026 edition, headed to Steam October 19 through 26! Explore and play hundreds of demos, watch developer livestreams, and chat with the teams about their games in progress, coming soon to Steam.

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Steam Beta Client Update: October 16th

We have just shipped an updated Steam Client to the Preview/Beta channel.

General

  • Second round of Steam startup performance improvements following shipping of prior round in public client

  • Fixed some cases the Steam Service Error dialog was showing incorrectly if you quit/restarted Steam quickly

  • Fixed another error displaying dates for our friends in British Columbia.

  • Fixed Steam Frame native-only content showing as installable on Windows.

  • Fixed the layout of the volume slider in the voice chat context menu

  • Output volume settings for friends in voice chat will now persist between Steam sessions rather than resetting on restart

  • Fixed a bug that caused some native non-steam games to fail to launch.

Desktop Mode

  • Fixed Vulkan games hanging after alt-tab.

Steam Input

  • Fixed NCAA Football 27 not getting the game configuration applied at game startup

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Steam Client Beta - October 16th

The Steam Client Beta has been updated with the following changes:

General

  • Second round of Steam startup performance improvements following shipping of prior improvements in public client

  • Fixed some cases the Steam Service Error dialog was showing incorrectly if you quit/restarted Steam quickly

  • Fixed another error displaying dates for our friends in British Columbia.

  • Fixed Steam Frame native-only content showing as installable on Windows.

  • Fixed the layout of the volume slider in the voice chat context menu

  • Output volume settings for friends in voice chat will now persist between Steam sessions rather than resetting on restart

Linux

  • Fixed Vulkan games hanging after alt-tab.

  • Fixed a bug that caused some native non-steam games to fail to launch.

Steam Input

  • Fixed NCAA Football 27 not getting the game configuration applied at game startup

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SteamOS 3.9.3 Beta

This update is for the SteamOS Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.

These notes contain all changes since the current stable SteamOS 3.8 release, with the changes added since the previous 3.9 preview releases noted below

New in SteamOS 3.9.3

General

  • Fixed performance issues in STAR WARS: Galactic Racer on resume from suspend on Steam Machine

  • Fixed an issue that could lead to GPU errors in The Crew Motorfest

  • Fixed audio issues on hotplug of certain monitors in a multi-monitor setup

  • Improved support for Steam Frame wireless adapter

  • Security and stability updates

Developer

  • Reintroduce support for Android binder IPC

SteamOS 3.9

General

  • Updated Arch Linux base

  • Updated Desktop Mode from Plasma 6.4.3 to Plasma 6.7.3

  • Fixed a bug causing hidden WiFi networks to fail to connect on the first attempt

  • Fixed Steam Remote Play not working on Steam Machine when booting with no external display connected

  • Fixed "Disable Frame Limiter" toggle not working when VRR is enabled

  • Fixed the frame limiter incorrectly applying to VR titles when streaming from Steam Machine to Steam Frame

  • Fixed loss of input if a launcher window is accidentally dragged around in Game Mode

  • Fixed an issue causing frame limits to result in lower than intended FPS on certain external displays

  • Fixed issues with suspend/resume on systems with RDNA1 or RDNA2 based dedicated GPUs

  • Fixed a system crash when launching Forza Horizon 6 on Legion Go 2

  • Added preliminary support for Legion Go 2 brightness control

  • Fixed an issue causing certain games (incl. ELDEN RING and DARK SOULS™ III) to fail to run on recent Panther Lake Intel CPUs

  • Worked around a firmware issue on some ASUS devices causing excessive fan speed upon waking from sleep

  • Fixed boot screen corruption on Intel PTL+ devices

  • Security and stability updates

Misc

  • Updated the bootloader to improve compatibility with certain motherboards

  • The Desktop Mode lockscreen is no longer prevented from being explicitly enabled in settings (but remains off by default)

  • Fixed logging in to Desktop Mode via RDP with system users when enabled

Developer

  • Switched WiFi backend to wpa_supplicant by default for new installations, improving compatibility with various WiFi networks

    • Enhanced wpa_supplicant to support fast WiFi reconnect on resume from sleep, previously only available in the iwd backend

    • Known issue: Existing installations will continue to use iwd unless manually enabled in Developer Settings

  • Linux kernel rebased on Linux 7.2

  • Added preliminary support for hibernation, not yet exposed in Game Mode UI

    • Enhanced Linux kernel hibernation support to enable interrupting hibernate requests and fixed various driver issues

  • Various scripts and packages have been renamed from `steamos-` to `holo-`, with aliases to the former names where appropriate

  • Improved support for running SteamOS as a VM guest with accelerated graphics (virtio-gpu, venus)

  • Updated included renderdoc version

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Steam Achievement Sets Now in Beta

We're starting a beta for Steam Achievement Sets, a new feature aimed at improving the achievement experience on Steam.

Games today live longer than ever, continuing to receive updates through new DLC, expansions, and seasons. But achievements added with new game content can be hard to discover and can accidentally break the completion status of players who have already finished the game.

We have designed Achievement Sets to help address these types of issues. You can try them out in today's Steam Client beta and in a growing set of games that have already added support.

Introducing Achievement Sets

This beta enables developers to group their game's related achievements together in collections we are calling Achievement Sets. Devs can specify the number of sets and the purpose of each to match their game's specific needs. You can imagine one game grouping its achievements into single-player and multiplayer sets, or another into 8 class-based sets.

In games that support sets, you still unlock achievements by playing the game as usual. But when you browse what you have unlocked afterward, Steam will break the long list of game achievements into the developer-created sets, making it easier to see what you have completed and to find other related achievements you can unlock next.

Each Achievement Set also has its own progress bar showing how far along you are in that area. Once you have unlocked every achievement in a set, Steam will commemorate the moment and add a "set complete" trophy to your profile. If new achievements are later added to the set, your completion is preserved.

As a game grows, developers can create new sets to hold achievements for the added content. These new sets make it easy for returning players to see what new things they can unlock, while also preserving their prior completion status until they play again.

There are two types of Achievement Sets.

Base Game Achievement Sets

Base Game sets contain achievements that can be earned by all players who play a game. Their progress and trophies are displayed in blue on your achievements page.

DLC Achievement Sets

Some games contain achievements that can only be earned once you have purchased additional content (DLC) for that game. These achievements can now be grouped into new DLC sets, allowing you to separately track what you have unlocked in the new content.

DLC achievements are not included in your overall game progress until you have access to the content. Once acquired, they will be displayed as purple progress and trophies on your achievements page.

All possible achievements for a game can be explored from the new achievements page, so if you are curious, give the page a skim to see what the game's DLC has added.

Seasonal Achievements

We are also introducing the ability for game developers to archive individual achievements or entire Achievement Sets. We think there are a lot of fun ways games can take advantage of the temporary nature this can add, such as adding achievements to season-based games or enabling time-limited holiday achievements.

Once archived, users who had already unlocked the achievement or set will still see it on their profile. However, archived achievements won't show up on the profile pages of users who missed the unlock nor block their progress toward completing a set or game. Anytime an achievement can no longer be unlocked by users, it should be archived.

A New Achievements Page

Bringing this all together is an updated achievements page, accessible from your Games List on the web and from games in your Steam Library. The new page gives you a summary of your overall progress, progress in each achievement set, and details on individual achievements.

Global Stats, or the per-achievement completion rates, are now available as a toggle here rather than on a separate page.

Search has also been expanded with filters for specific achievement sets and for locked or unlocked achievements. Plus, there's a little extra joy when you complete all your achievement sets.

You can now compare your game progress with up to three friends, including rare achievements, completed sets, and progress in DLC sets. You'll see both the number of achievement sets you've completed and a new, more accurate total achievement count, making it easier to compare your progress with friends. This total is based on achievements each player can actually earn, which may vary depending on the add-on content they have and whether certain achievements are time-limited or archived. As a result, the total can differ from friend to friend. 

And More

We've rebuilt a few areas where achievements are displayed, to show off your overall achievement and set progress throughout Steam. You'll see your completed sets on your profile in the Recently Played section, your Games List, your Library, and more.

  • The Perfect Games tab is now called Completed and expands to show both completed games and games with completed achievement sets.

  • Games with completed achievement sets can now be added to the Completionist Showcase, in addition to completed games.

  • Games played via Family Sharing are now displayed in the Games List.

  • Friends with playtime in a game through Family Sharing are now eligible for friend comparison.

  • Store and Library game pages will now show if a game has achievement sets.

Try It Out Now

These updates are now available as a beta for both players and game developers. Here's how to join the Steam Client Beta. We'll continue making improvements during the beta, so make sure to let us know what you think.

As developers begin using the new tools, you'll start seeing these changes appear for supported games.

The following games have already added achievement sets:

Are you a game developer interested in seeing how easy it is to add achievement sets? Read the Steamworks blog post here.

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Steam Beta Client Update: October 15th

We have just shipped an updated Steam Client to the Preview/Beta channel.

Steam Achievement Sets

A new way to organize, track, and complete a game's achievements. Read more details in the announcement.

  • Games can now organize and group achievements for base game and DLC content

  • DLC achievements can be added via sets without breaking game completion

  • Completed achievement sets remain completed when new sets are added

  • Achievements and sets can be archived if they are seasonal or can no longer be achieved

  • Updated Achievements page and achievement rollup displays

General

  • Notifications settings layout has been changed to be easier to work with on all screen sizes

  • Fixed multiple edge cases that could cause memory leaks in game streaming and controller code

  • Multiple general stability improvements and fixes for rare crashes affecting small numbers of users

  • Fixed an error displaying dates for users in British Columbia

Library

  • Improved offline support for the activity feed and fixed cases where it could previously skip loading some events.

Linux

  • The Steam client is now a 64bit application.

  • The Steam client now runs inside a Steam Runtime container.

    • This will help the Steam client provide a more consistent experience across multiple distributions. This is the same technology used by Steam games.

  • Fixed a case where Steam updater UI would fail to show for some users.

Remote Play

  • Added a "Display Style" setting to allow stretching and zooming when the stream is a different aspect ratio than the client display.

Steam Controller Firmware

  • Fixed an issue where shutting down a controller while docked to the puck could cause it to turn back on

Accessibility

  • Background art will appear on the home screen when High Contrast is enabled

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Steam Client Beta - October 15th

The Steam Client Beta has been updated with the following changes:

Steam Achievement SetsA new way to organize, track, and complete a game's achievements. Read more details in the announcement.

  • Games can now organize and group achievements for base game and DLC content

  • DLC achievements can be added via sets without breaking game completion

  • Completed achievement sets remain completed when new sets are added

  • Achievements and sets can be archived if they are seasonal or can no longer be achieved

  • Updated Achievements page and achievement rollup displays

General

  • Notifications settings layout has been changed to be easier to work with at all window sizes.

  • Fixed multiple edge cases that could cause memory leaks in game streaming and controller code.

  • Multiple general stability improvements and fixes for rare crashes affecting small numbers of users.

  • Fixed an error displaying dates for users in British Columbia.

Library

  • Improved offline support for the activity feed and fixed cases where it could previously skip loading some events.

Linux

  • The Steam client is now a 64bit application.

  • The Steam client now runs inside a Steam Runtime container.

    • This will help the Steam client provide a more consistent experience across multiple distributions. This is the same technology used by Steam games.

  • Fixed a case where Steam updater UI would fail to show for some users.

Remote Play

  • Added a "Display Style" setting to allow stretching and zooming when the stream is a different aspect ratio than the client display.

Steam Controller Firmware

  • Fixed an issue where shutting down a controller while docked to the puck could cause it to turn back on.

Accessibility

  • In Big Picture Mode, background art will appear on the home screen when High Contrast is enabled.

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Steam Client Update For Frame: October 15th

Steam Client (for Steam Frame) has just been released for all users with the following changes:

Steam Frame

  • Improve reliability of pairing with the Steam Frame Wireless Adapter.

  • Show progress of initial connection with the Steam Frame Wireless Adapter after pairing.

  • Added a Playtime Mode icon to the notification area.

  • Fixed an issue where Wi-Fi power saving was enabled at startup, despite being disabled in settings.

  • Improved Steam Frame Wireless Adapter reliability on Windows by preventing the adapter from going to sleep.

  • Fixed a crash in the Steam Frame Wireless Adapter driver when it fails to initialize.

General

This update for Steam Frame also includes a large number of other Steam Client improvements.

Please refer to the Steam Client patch notes for more details:

https://store.steampowered.com/news/app/593110/view/710037059469839720

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SteamOS 0.5.6 Beta for Steam Frame

SteamOS 0.5.6 (for Steam Frame) has just been released.

This update is for the Steam Frame Beta channel, and includes new features that are still being tested.

You can opt into this in Settings > System > System Update Channel.


OS:

  • Disable avahi-daemon publishing mDNS, causing polluting frame-XXXX.local mDNS mappings, and in some cases delaying shutdown.

  • Allow .apk files in right-click "add to steam" context menu in Desktop mode.

  • Improve performance overlay battery and memory usage reporting.

Streaming:

  • Improve robustness of connecting using the Steam Frame Wireless Adapter, making it able to connect in some situations it previously could not.

Audio:

  • Add echo cancellation and noise suppression for external microphones.

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Steam Client Update: October 13th

We have just shipped an updated Steam Client update to the Stable channel.

Home Screen

  • Added a new 'Big Art Mode' option for the home screen. This can be enabled in Settings > Home.

  • Added Personal Calendar to the Recommended tab on the home screen.

    [carousel][/carousel]

Screensavers

  • Added a new screensaver feature, accessible in Settings > Customization. There are two screensavers available:

    • The default is a game art slideshow that can be configured to show artwork from recently played games and your recent in-game screenshots.

    • A retro inspired bouncing logo screensaver

  • Custom screensavers are also supported. Similar to startup movies, they can be placed in directories at ~/.steam/root/config/uioverrides/screensavers/. You can use the bouncing logo screensaver (in the steamui/screensavers directory) as an example to get started.

    [carousel][/carousel]

General

  • Added notification about the current user when waking from sleep, if there have been multiple recent users. The notification can be activated to switch users and dismisses immediately on any other input. This notification can be toggled from the Notification Settings.

  • Added confirmation step to "exit VR" and "switch to desktop mode" power menu actions, and removed it from "sleep".

  • Added explicit warning text to power menu confirmation dialogs when proceeding will shut down an active game.

  • Added confirmation dialog/user switching ability when waking from sleep would require kicking an active session elsewhere.

  • Added "Default to Desktop Mode" toggle to System settings.

  • Added support for keyboard glyphs in the footer when using mouse/kb to interact with Big Picture Mode

  • Added delaying dimming the screen or displaying the screensaver when the Steam Store, web browsers or other apps request to disable monitor sleep and screensavers while playing video.

  • Added a setting to disable the screensaver when in game

  • Updated default artwork when an app does not have library or hero artwork.

  • Improved the layout of the QAM Voice Chat tab, added a mute toggle to the volume sliders, and fixed the link from the tab to the active chat to focus the textbox when opening to the chat window

  • Improved the text layout in achievement notifications when the name, description or both wrap across multiple lines.

  • Improved download speeds on high latency connections.

  • Reorganized the idle timer settings when on battery and AC power

  • Pressing the controller's system button will request the TV to switch to the Steam Machine as the active source (the connected TV must support HDMI CEC)

  • The 'System Report' dialog is now more responsive when displaying and uploading the gathered system report.

  • Windows binaries registered as non-steam games will now run in Proton by default.

  • Using a physical mouse to click on text input will no longer bring up the On-Screen Keyboard

  • When waking from sleep with a game running but the account now playing elsewhere:

    • Provide an option to exit the local game.

    • Go back to sleep if there is no input for 60 seconds.

  • The "Select compatibility tool" dropdown is now always visible.

    • The recommended compatibility tool, or steam runtime for native games, now shows at the top of the list as the "Default" option.

    • Compatibility tool aliases, e.g. "Proton Stable", can now be selected from this dropdown.

  • Fixed a case where Windows games would show as 'Not Compatible' in the library view until a manual Proton version was selected for this app.

  • Fixed "Suspend Download Throttle" not properly updating on the downloads page.

  • Fixed an issue where virtual gamepads were torn down temporarily when a game called the ISteamUtils::SetGameLauncherMode api, which could cause titles that don't support controller hotplugging to lose input

  • Fixed the on-screen keyboard not popping up in non-Steam games after toggling wifi or suspending the machine

  • Fixed the Recordings & Screenshots dialog not showing all games that have related screenshots in the game filter dropdown.

  • Fixed some cases of header/footer flicker and invisibility during the first seconds after waking from sleep.

  • Fixed issues with trackpad typing if the trackpad is touched while the onscreen keyboard is opening

  • Fixed the onscreen keyboard not working the first time it is invoked on desktop.

  • Fixed clicking the buttons in the footer causing the glyphs to change back to gamepad

  • Fixed a clicking the back button in the footer not working if nothing on the page had digital navigation focus

  • Fixed the Steam logo spinner moving during the login flow

  • Fixed a bug that sometimes caused an empty "Steam Family Activity" group to appear in notification settings

  • Fixed cases where users with older CPUs could have the client hang/crash when starting downloads for games with many identical files

  • Fixed desktop shortcuts always using the default launch option rather than your saved option

  • Fixed some cases where the onscreen keyboard would drop presses during dual trackpad typing

  • Fixed the diacritic options menu interactions during dual trackpad typing

  • Fixed a case where non-steam games would fail to launch after changing the Target binary via the Browse button.

  • Fixed a case where the 'Stop' button would fail to close the game if it was launched by an external tool.

  • Fixed a case where library playtime could temporarily show an incorrect value.

  • Fixed an issue where deleting an uploaded screenshot would only delete the local copy.

  • Fixed hovering DLCs not working in some places.

Desktop Mode

  • Fixed rendering the overlay and using other overlay related features (screenshots, game recording, etc.) in Vulkan games that create multiple windows.

  • Fixed crash when Vulkan games recreate their swapchain.

  • The SteamOS compatibility dialogs will now show when installing games not verified for that HW.

  • In the desktop overlay the desktop config will now be applied. For most gamepads this will not be a difference in behavior because they have a blank desktop config, but Steam Controllers or devices that have setup a custom desktop config will have mouse input to click on things in the overlay.

Game Recording

  • Fixed some cases where playback would jump to an unexpected point in the timeline when reaching the end of a play session or clip.

Steam Input

  • Added a new view in the configurator for Steam Input API games that lists out actions and their bindings rather than inputs to actions along with streamlined binding interface.

  • Added a new multi-binding page in the configurator for authoring button combinations that visualizes the timeline of command outputs and their settings.

  • Added information about which configurations are compatible in the configurator browser when using a game that requires Steam Input API.

  • Added the missing settings for adjusting emulated joystick adaptive centering on trackpad.

  • Added support for inverting button chord bindings.

  • Added support for the user-invoked On-Screen Keyboard in the desktop overlay.

  • Added a landing page to the configurator when no file on disk could be loaded and give you the option to select a new configuration. This was one of the causes of a blank configurator.

  • Improved CPU performance at runtime and in configuration loading.

  • Improved the consistency of trackpad sensitivity between Steam Deck and Steam Controller.

  • Implemented a version of the "Reorder Controller" dialog for Steam Input API games. Note - this disconnects the controllers temporarily so older games which do not handle hot plugging properly can lose controller input.

  • Switch to reshuffling gamepad input when the last running game exits instead of on game launch to avoid issues when running multiple apps at the same time.

  • Improve the display of cloud sync status in the configurator and give you the option to skip and proceed to the configurator. This was another common cause of a blank configuration because the layout was broken and the info offscreen.

  • By default, Steam Frame controllers will now use gamepad input in VR games that don't support VR inputs. The preferred mode can be changed for any VR game in either the game's Steam Input settings or in VR Controller settings on the Now Playing page. Please report any titles that do not work out of the box. Note: both Frame and the PC must be on the beta channel for Steam and SteamVR.

  • Fixed the controller support widget showing "This game doesn't support controllers" for unreleased games that don't have controller support information yet.

  • Fixed controllers not using the desktop configuration on the desktop UI login window.

  • Fixed older-unnamed Virtual Menus showing up as "Create Virtual Menu" in some views.

  • Fixed the glyphs shown for the Xbox Elite Controller paddle buttons.

  • Fixed cases where the Virtual menu modes could show the wrong activation type if it was created in the standalone menu vs from a controller source.

  • Fixed issues with button and slider sizing in the configurator when opened in the desktop overlay.

  • Fixed pairing the 2015 Steam Controller.

  • Fixed glyphs for Switch controllers in Heavy Rain.

  • Fixed a bug on the "Reorder controller" screen on Linux where sometimes swapping controllers would not work.

Remote Play

  • Added an experimental video codec, Pyrowave, which allows high bandwidth, low latency video streaming. You can find out more on the Steam Remote Play discussion group.

  • Greatly improved Vulkan capture performance.

  • Improved color accuracy, clarity, and brightness.

  • Automatically fall back to H.264 if HEVC isn't available.

  • Disabled HDR when streaming to the OLED Steam Deck.

  • A PIN is no longer required to download an app to a remote device. A PIN is still required to Install and Stream from a remote device.

  • Added a Download Complete notification for a remote download if you initiated the download on your current device.

  • Fixed EULA acceptance when starting a Remote Stream.

  • Fixed streaming launch failing if the host client had a cloud conflict.

  • Added a dialog to recover if your network isn't able to handle current streaming settings.

Steam Controller Firmware

  • Added a 2nd BLE pairing slot - to pair hold L1 + B + Steam when powering on the controller. To switch between slots hold either L1 + B + Steam at start up or R1 + B + Steam at start up. 

  • Improved rumble emulation and added configurable intensity levels.

  • Improve the time needed to fully connect the device in Steam.

  • Fixed an issue where certain thumbsticks could lose the ability to reach full range.

  • Fixed an issue where some Bluetooth BLE connections could disconnect repeatedly, especially on Steam Deck.

  • Fixed an issue where pairing via a puck connection could fail.

  • Fixed an issue where switching to BLE mode would stick, even if the host device could not be found.

  •  

Steam Client Update - October 13th

A new Steam Client update has been released and will be automatically downloaded.

Homescreen - Big Picture Mode

  • Added a new 'Big Art Mode' option for the home screen. This can be enabled in Settings > Home.

  • Added Personal Calendar to the Recommended tab on the home screen

    [carousel][/carousel]

Screensaver - Big Picture Mode

  • Added a new screensaver feature, accessible in Settings > Customization. There are two screensavers available:

    • The default is a game art slideshow that can be configured to show artwork from recently played games and your recent in-game screenshots.

    • A retro inspired bouncing logo screensaver

  • Big Picture mode can also load custom screensavers. Similar to startup movies, they can be placed in the config\\uioverrides\\screensavers directory in your Steam install directory (e.g. C:\\Program Files (x86)\\Steam or ~/.steam/root). You can use the bouncing logo screensaver (in the steamui\\screensavers directory) as an example to get started.

    [carousel][/carousel]

General

  • Improved Steam Client startup performance.

  • Avoid stealing focus when the Steam main window opens, if another window was activated during startup/login.

  • Improved the text layout in achievement notifications when the name, description or both wrap across multiple lines.

  • Dialogs that appear for serious error conditions now stay above the main window.

  • On Windows, using the systray menu to exit while the Steam window is minimized will no longer flash the window visible briefly.

  • Fixed the onscreen keyboard not working the first time it is invoked on desktop.

  • Fix cases where users with older CPUs could have the client hang/crash when starting downloads for games with many identical files.

  • Fixed desktop shortcuts always using the default launch option rather than your saved option.

  • Fixed a case where library playtime could temporarily show an incorrect value.

  • Fixed a case where after server maintenance some users might fail to auto-reconnect to Steam.

  • Fixed bug where being prompted to refresh credentials more than once could trigger an immediate restart.

  • Fixed "Suspend Download Throttle" not properly updating on the downloads page.

  • Fixed the Recordings & Screenshots dialog not showing all games that have related screenshots in the game filter dropdown.

  • Fixed a crash at launch on Windows with EZFRD64.DLL installed

In-Game Overlay

  • Improved scaling of Performance Monitor FPS line graph for various text scaling settings values.

  • Fixed crash when Vulkan games recreate their swapchain.

  • Fixed frame rate hitches in D3D11 and D3D12 games when taking screenshots on Windows.

  • Fixed rendering the overlay and using other overlay related features (screenshots, game recording, etc.) in Vulkan games that create multiple windows.

Library

  • Fix hovering DLCs not working in some places.

Game Recording

  • Fixed some cases where playback would jump to an unexpected point in the timeline when reaching the end of a play session or clip.

  • Decreased performance impact of game recording for some D3D12 games on Windows.

Big Picture Mode

  • Added delaying dimming the screen or displaying the screensaver when the Steam Store, web browsers or other apps request to disable monitor sleep and screensavers while playing video.

  • Added a setting to disable the screensaver when in game.

  • Added explicit warning text to power menu confirmation dialogs when proceeding will shut down an active game.

  • Added support for keyboard glyphs in the footer when using mouse/kb to interact with Big Picture Mode.

  • Using a physical mouse to click on text input will no longer bring up the On-Screen Keyboard.

  • Improved the layout of the QAM Voice Chat tab, added a mute toggle to the volume sliders, and fixed the link from the tab to the active chat to focus the textbox when opening to the chat window.

  • Updated default artwork when an app does not have library or hero artwork.

  • Reorganized the idle timer settings when on battery and AC power.

  • The mouse is now hidden in the overlay until there's mouse movement.

  • Wifi strength and connection type are now shown in the header on Windows.

  • Fixed clicking the buttons in the footer causing the glyphs to change back to gamepad.

  • Fixed a clicking the back button in the footer not working if nothing on the page had digital navigation focus.

  • Fixed the Steam logo spinner moving during the login flow.

  • Fixed cases on Windows where guide buttons presses would go to the main BPM window instead of opening the overlay in the game.

  • Fixed cases where the main BPM window would not get focused when quitting a game.

  • Fixed some cases where the onscreen keyboard would drop presses during dual trackpad typing.

  • Fix the diacritic options menu interactions during dual trackpad typing.

  • Fixed the on-screen keyboard not popping up in non-Steam games after toggling wifi or suspending the machine.

  • Fixed issues with trackpad typing if the trackpad is touched while the onscreen keyboard is opening.

Steam Input

  • Added a new view in the configurator for Steam Input API games that lists out actions and their bindings rather than inputs to actions along with streamlined binding interface.

  • Added a new multi-binding page in the configurator for authoring button combinations that visualizes the timeline of command outputs and their settings.

  • Added support for the user-invoked On-Screen Keyboard in the desktop overlay.

  • Added information about which configurations are compatible in the configurator browser when using a game that requires Steam Input API.

  • Added the missing settings for adjusting emulated joystick adaptive centering on trackpad.

  • Added support for inverting button chord bindings.

  • Added support for switching into Lizard mode on the new Steam Controller when interacting with UAC windows or other places where Windows blocks Steam Input.

  • Added a landing page to the configurator when no file on disk could be loaded and give you the option to select a new configuration. This was one of the causes of a blank configurator.

  • Implemented a version of the "Reorder Controller" dialog for Steam Input API games. Note - this disconnects the controllers temporarily so older games which do not handle hot plugging properly can lose controller input.

  • Improved the display of cloud sync status in the configurator and give you the option to skip and proceed to the configurator. This was another common cause of a blank configuration because the layout was broken and the info offscreen.

  • Improved CPU performance at runtime and in configuration loading.

  • Improved the consistency of trackpad sensitivity between Steam Deck and Steam Controller.

  • In the desktop UI overlay the desktop config will now be applied. For most gamepads this will not be a difference in behavior because they have a blank desktop config, but Steam Controllers or devices that have setup a custom desktop config will have mouse input to click on things in the overlay.

  • On Linux switch to reshuffling gamepad input when the last running game exits instead of on game launch to avoid issues when running multiple apps at the same time.

  • By default, Steam Frame controllers will now use gamepad input in VR games that don't support VR inputs. The preferred mode can be changed for any VR game in either the game's Steam Input settings or in VR Controller settings on the Now Playing page. Please report any titles that do not work out of the box.

  • Fixed pairing the 2015 Steam Controller.

  • FIxed glyphs for Switch controllers in Heavy Rain.

  • Fix a bug on the Linux "Reorder controller" screen on Linux where sometimes swapping controllers would not work.

  • Fixed issues with button and slider sizing in the configurator when opened in the desktop overlay.

  • Fixed Windows handheld controllers having priority over docked controllers in Steam Input API games.

  • Fixed the controller support widget showing "This game doesn't support controllers" for unreleased games that don't have controller support information yet.

  • Fixed controllers not using the desktop configuration on the desktop UI login window.

  • Fixed older-unnamed Virtual Menus showing up as "Create Virtual Menu" in some views.

  • Fixed showing doubled Xbox style controllers on Windows.

  • Fixed showing doubled Steam Controllers on macOS.

  • Fixed the glyphs shown for the Xbox Elite Controller paddle buttons.

  • Fixed cases where the Virtual menu modes could show the wrong activation type if it was created in the standalone menu vs from a controller source.

Remote Play

  • Added an experimental video codec, Pyrowave, which allows high bandwidth, low latency video streaming. You can find out more on the Steam Remote Play discussion group.

  • Greatly improved Vulkan capture performance.

  • Improved color accuracy, clarity, and brightness.

  • Automatically fall back to H.264 if HEVC isn't available.

  • Disabled HDR when streaming to the OLED Steam Deck.

  • A PIN is no longer required to download an app to a remote device. A PIN is still required to Install and Stream from a remote device.

  • Added a Download Complete notification for a remote download if you initiated the download on your current device.

  • Fixed EULA acceptance when starting a Remote Stream.

  • Fixed streaming launch failing if the host client had a cloud conflict.

  • Added a dialog to recover if your network isn't able to handle current streaming settings.

Linux:

  • The "Select compatibility tool" dropdown is now always visible.

    • The recommended compatibility tool, or steam runtime for native games, now shows at the top of the list as the "Default" option.

    • Compatibility tool aliases, e.g. "Proton Stable", can now be selected from this dropdown.

  • Windows binaries registered as non-steam games will now run in Proton by default.

  • Fixed a case where non-steam games would fail to launch after changing the Target binary via the Browse button.

  • The SteamOS compatibility dialogs will now show in desktopUI when installing games not verified for that HW.

  • On Desktop Linux we will now show the SteamOS unsupported dialog when installing games that are known to not work with Proton.

  • Improve download speeds on high latency connections.

  • Improve distro information collection for hardware survey, preferring data from /etc/os-release.

  • Fixed an issue where virtual gamepads were torn down temporarily when a game called the ISteamUtils::SetGameLauncherMode api, which could cause titles that don't support controller hotplugging to lose input.

  • Fixed a case where the 'Stop' button would fail to close the game if it was launched by an external tool.

Steam Controller Firmware

  • Added a 2nd BLE pairing slot - to pair hold L1 + B + Steam when powering on the controller. To switch between slots hold either L1 + B + Steam at start up or R1 + B + Steam at start up.

  • Improved rumble emulation and added configurable intensity levels.

  • Improve the time needed to fully connect the device in Steam.

  • Fixed an issue where some Bluetooth BLE connections could disconnect repeatedly, especially on Steam Deck.

  • Fixed an issue where pairing via a puck connection could fail.

  • Fixed an issue where switching to BLE mode would stick, even if the host device could not be found.

  • Fixed an issue where certain thumbsticks could lose the ability to reach full range.

  •  

Valve Index

Valve Index

Valve Index is no longer being produced. Remaining Index headsets, controllers, and accessories are still available at the new prices herehttps://store.steampowered.com/hardware/valveindexwhile supplies last.

Please note that the items listed are sold separately and are not a complete kit. A full set of components is required to use Valve Index, including the headset, controllers, and base stations.

If you already own an Index, nothing changes - it is still supported on Steam and SteamVR. If you need help with your hardware, Steam Support is here.

  •  

Steam Client Beta - October 13th

The Steam Client Beta has been updated with the following changes:

Library

  • Fix hovering DLCs not working in some places.

Remote Play

  • Fixed regression causing audio crackling on some systems.

  • Fixed extremely low bitrates streaming to Android devices.

  •  

Steam Beta Client Update: October 13th

We have just shipped an updated Steam Client to the Preview/Beta channel.

General

  • Fix hovering DLCs not working in some places.

Remote Play

  • Fixed regression causing audio crackling on some systems.

  • Fixed extremely low bitrates streaming to Android devices.

  •  

Steam Client Beta - October 12th

The Steam Client Beta has been updated with the following changes:

Remote Play

  • Fixed a crash changing the hardware encoding setting while not streaming.

  • Improved reliability of PipeWire capture on Linux.

Steam Frame

  • Show initial connection progress during pairing. Requires a fully updated Steam Frame HMD.

  •  

Steam Beta Client Update: October 12th

We have just shipped an updated Steam Client to the Preview/Beta channel.

Remote Play

  • Fixed a crash changing the hardware encoding setting while not streaming.

  • Fixed HEVC hardware encoding on Steam Deck.

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Now simmering: Steam Cooking Fest

Steam Cooking Fest is just begging for us to use cooking puns, but we're way too mature for that.

(Except for our headline here. OK and also our trailer.) The rest of this post, though? Pun-free!

Are there cooking games of all kinds on sale for the week? Definitely. Run a restaurant, operate a food truck, cook for giant onions and rats and all kinds of things!

Join us now for Steam Cooking Fest, on through October 19th at 10 am Pacific on Steam.

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Steam Beta Client Update: October 10th

We have just shipped an updated Steam Client to the Preview/Beta channel.

Remote Play

  • Fixed crashes when using the controller to interact with streaming dialogs.

Screenshots

  • Fixed an issue where deleting an uploaded screenshot would only delete the local copy.

  •  

Steam Client Beta - October 10th

The Steam Client Beta has been updated with the following changes:

Remote Play

  • Fixed crashes when using the controller to interact with streaming dialogs.

  • Improved color clarity and brightness streaming to macOS.

  •  

Steam Beta Client Update: October 9th

We have just shipped an updated Steam Client to the Preview/Beta channel.

General

  • Improved the layout of the QAM Voice Chat tab, added a mute toggle to the volume sliders, and fixed the link from the tab to the active chat to focus the textbox when opening to the chat window

Steam Input

  • By default, Steam Frame controllers will now use gamepad input in VR games that don't support VR inputs. The preferred mode can be changed for any VR game in either the game's Steam Input settings or in VR Controller settings on the Now Playing page. Please report any titles that do not work out of the box. Note: both Frame and the PC must be on the beta channel for Steam and SteamVR

Remote Play

  • Fixed streaming launch failing if the host client had a cloud conflict.

  • Fixed dropping to a very low bitrate when hardware decoding is disabled.

  • Fixed the network health dialog popping up at the beginning of the stream.

  • Enable Vulkan video decoding when using the SteamRT3C Linux beta.

  • Automatically fall back to H.264 if HEVC isn't available.

  • Disabled HDR when streaming to the OLED Steam Deck.

  •  

Steam Client Beta - October 9th

The Steam Client Beta has been updated with the following changes:

Steam Input

  • By default, Steam Frame controllers will now use gamepad input in VR games that don't support VR inputs. The preferred mode can be changed for any VR game in either the game's Steam Input settings or in VR Controller settings on the Now Playing page. Please report any titles that do not work out of the box. Note: both Frame and the PC must be on the beta channel for Steam and SteamVR

Big Picture Mode

  • Improved the layout of the QAM Voice Chat tab, added a mute toggle to the volume sliders, and fixed the link from the tab to the active chat to focus the textbox when opening to the chat window.

Remote Play

  • Fixed streaming launch failing if the host client had a cloud conflict.

  • Fixed dropping to a very low bitrate when hardware decoding is disabled.

  • Fixed the network health dialog popping up at the beginning of the stream.

  • Enable Vulkan video decoding when using the SteamRT3C Linux beta.

  • Automatically fall back to H.264 if HEVC isn't available.

  • Disabled HDR when streaming to the OLED Steam Deck.

  •  

Steam Frame updates: Reservation timing, software updates, and more

We launched Steam Frame last month, and with the reservation queues and waitlist in place we wanted to give folks a better idea of when they can expect to see an email with the option to purchase.

We're also releasing the CAD files today, and have a number of additional updates we've shipped since launch. You'll find details on all of that below.

Reservation updates and timing:

We opened up signups for Steam Frame on September 14th, and did a one-time randomization of that list on September 17th. Based on the order in which folks landed after that shuffle, we began fulfilling orders on September 18th.

If you have a reservation

You can now check on your expected order window by going directly to the Steam Frame product page while logged in to your Steam account. Once there, you'll see confirmation that you'll receive your order email either by December, or in 2027. Those in the 2027 camp will receive further (more detailed) information on their expected order timing by January. 

For everyone receiving a purchase email: You must complete your purchase within 72 hours or we will move to the next person in line. 

If you are on the waitlist

As we work our way through the reservation queues, we will let you know if spots open up there. Anyone interested in purchasing Steam Frame can still join the waitlist, and will be placed at the end in the order they join.

Please note that there are separate queues for each region, so there could be some regions pulling from the waitlist sooner than others. Importantly, no one on the waitlist is leapfrogging over anyone currently holding a reservation; we're only dipping into waitlists in a region when we reach the end of its reservation queue.

CAD and electrical interface files:

Steam Frame CAD files and electrical interface information are now available for non-commercial use. For commercial use, please follow the instructions at the link and reach out to us. We’re looking forward to seeing what our customers and partners will make. View the files here

Steam Frame Software Updates:

We've shipped several updates since launch. Here's a summary:

Power:

  • Improved power efficiency and battery lifetime during both streaming and local gameplay, with gains of up to 12%. Note: Result vary depending on framerate and content.

  • Added user setting to control Presence Sensor Sensitivity (VR Settings -> Startup / Shutdown -> Presence Sensor). New "high sensitivity" option keeps displays on under a wider range of conditions, such as when using glasses spacers.

 

Streaming:

  • Improved color clarity during VR streaming

  • VR streaming reliability improvements, including fixes for “Error 17.”

  • Fixed steam frame wireless adapter connectivity issues that affected users in some countries.

  • Improved audio reliability while streaming.

  • Fixed rare cases of other network interfaces causing disruption of wireless dongle connection.

  • Spectator view now uses smoother motion, by default. Spectator view can be accessed on PC via Steam > Settings > Remote Play, or any device that supports Steam Link to preview what the Steam Frame user is seeing in headset.

  • Fixed the keyboard not appearing while streaming.

General

  • Fixed an issue that prevented controller bindings from loading for certain games, including Google Earth VR and Thumper.

  • Added user setting to control Presence Sensor Sensitivity (VR Settings -> Startup / Shutdown -> Presence Sensor). New "high sensitivity" option keeps displays on under a wider range of conditions, such as when using glasses spacers.

  • Improved focus behavior when interacting with grab/resize handles

  • Improved focus handling and gamepad navigation in the dashboard.

  • Fixed a case of dashboard panels flickering.

  • Fixed "Return to Gaming mode" when starting up directly into Desktop mode.

  • Added option to disable spectator view smoothing under VR Settings > Developer (in headset).

  • Fixed an issue where the dashboard would recenter unnecessarily for some users.

  • Updated embedded browser (CEF) with crash fixes and Linux H.264 detection fixes.

  • Miscellaneous performance and stability improvements.

Audio:

  • Audio downmix and binaural rendering now have matching volume across all formats.

Accessibility

  • Added accessibility option for users who want to limit eye tracking to a single eye. VR Settings -> General -> Track Dominant Eye Only. (requires enabling "show advanced settings")

  • Users can now specify their Dominant Eye in VR Settings. This controls which eye is used for spectator view, screenshots, etc.

Steam Client updates:

  • Improved color accuracy when streaming non-VR games from a Windows PC

  • Support for "Show Battery Percentage" in Dashboard Bar

  • Support for gamepad navigation in the Streaming menu

  • Streaming Menu shows spectating status, and a stop button.

  • VR Quick Access Menu opens on click (instead of hover)

  • Steam Frame Wireless Adapter manual configuration now shows the correct list of Wi-Fi channels in all regions.

Learn more about Steam Frame here. 

  •  

SteamOS 0.4 for Steam Frame

SteamOS 0.4 for Steam Frame has just been released for all users with the following changes:

Power:

  • Improved power efficiency and battery lifetime during both streaming and local gameplay, with gains of up to 12%. Note: Result vary depending on framerate and content.

  • Added user setting to control Presence Sensor Sensitivity (VR Settings -> Startup / Shutdown -> Presence Sensor). New "high sensitivity" option keeps displays on under a wider range of conditions, such as when using glasses spacers.

Streaming:

  • Improved color clarity during VR streaming (fixed headset chroma regression)

  • VR streaming reliability improvements, including fixes for “Error 17.” Note: On the PC, you must also opt into SteamVR 2.18.2 or later to reduce “Error 17” connection issues. At the time of this release, SteamVR 2.18.2 is available on the SteamVR \[beta] branch.

  • Fixed steam frame wireless adapter connectivity issues that affected users in some countries.

  • Improved audio reliability while streaming

  • Fixed rare cases of other network interfaces causing disruption of wireless dongle connection.

  • Spectator view is now smoothed by default. Spectator view can be accessed on PC via Steam > Settings > Remote Play, or any device that supports Steam Link to preview what the Steam Frame user is seeing in headset.

  • Fixed the keyboard not appearing while streaming.

General

  • Fixed an issue that prevented controller bindings from loading for certain games, including Google Earth VR and Thumper.

  • Improved focus behavior when interacting with grab/resize handles

  • Improved focus handling and gamepad navigation in the dashboard.

  • Fixed a case of dashboard panels flickering.

  • Fixed "Return to Gaming mode" when starting up directly into Desktop mode.

  • Added option to disable spectator view smoothing under VR Settings > Developer (in headset).

  • Fixed an issue where the dashboard would recenter unnecessarily for some users.

  • Updated embedded browser (CEF) with crash fixes and Linux H.264 detection fixes.

  • Miscellaneous performance and stability improvements.

  • Improved tooltip sort ordering

Audio:

  • Audio: downmix and binaural rendering now have matching volume across all formats.

Accessibility

  • Added accessibility option for users who want to limit eye tracking to a single eye. VR Settings -> General -> Track Dominant Eye Only. (requires enabling "show advanced settings")

  • Users can now specify their Dominant Eye in VR Settings. This controls which eye is used for spectator view, screenshots, etc.

  •  

Steam Client Beta - October 7th

The Steam Client Beta has been updated with the following changes:

General

  • Fixed a case where library playtime could temporarily show an incorrect value.

Steam Input

  • Fix a bug on the Linux "Reorder controller" screen on Linux where sometimes swapping controllers would not work

Steam Controller Firmware

  • Fixed an issue where switching to BLE mode would stick, even if the host device could not be found

Big Picture

  • Added a setting to disable the screensaver when in game

Linux

  • Windows binaries registered as non-steam games will now run in Proton by default.

  • Fixed a case where non-steam games would fail to launch after changing the Target binary via the Browse button.

  • Fixed a case where the 'Stop' button would fail to close the game if it was launched by an external tool.

  •  

Steam Beta Client Update: October 7th

We have just shipped an updated Steam Client to the Preview/Beta channel.

General

  • Added a setting to disable the screensaver when in game

  • Windows binaries registered as non-steam games will now run in Proton by default.

  • Fixed a case where non-steam games would fail to launch after changing the Target binary via the Browse button.

  • Fixed a case where the 'Stop' button would fail to close the game if it was launched by an external tool.

  • Fixed a case where library playtime could temporarily show an incorrect value.

Steam Input

  • Fix a bug on the "Reorder controller" screen on Linux where sometimes swapping controllers would not work

Steam Controller Firmware

  • Fixed an issue where switching to BLE mode would stick, even if the host device could not be found

  •  

SteamOS 0.4.5 Beta for Steam Frame

SteamOS 0.4.5 (for Steam Frame) has just been released. This update is for the Steam Frame Beta channel, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.


New in 0.4.5:

  • Improved color clarity during VR streaming (fixed headset chroma regression)


Previous SteamOS 0.4 Releases

Power:

  • Improved power efficiency and battery lifetime during both streaming and local gameplay, with gains of up to 12%. Note: Result vary depending on framerate and content.

  • Added user setting to control Presence Sensor Sensitivity (VR Settings -> Startup / Shutdown -> Presence Sensor). New "high sensitivity" option keeps displays on under a wider range of conditions, such as when using glasses spacers.

Streaming:

  • VR streaming reliability improvements, including fixes for “Error 17.” Note: On the PC, you must also opt into SteamVR 2.18.2 or later to reduce “Error 17” connection issues. At the time of this release, SteamVR 2.18.2 is available on the SteamVR \[beta] branch.

  • Fixed steam frame wireless adapter connectivity issues that affected users in some countries.

  • Improved audio reliability while streaming

  • Fixed rare cases of other network interfaces causing disruption of wireless dongle connection.

  • Spectator view is now smoothed by default. Spectator view can be accessed on PC via Steam > Settings > Remote Play, or any device that supports Steam Link to preview what the Steam Frame user is seeing in headset.

  • Fixed the keyboard not appearing while streaming.

General

  • Fixed an issue that prevented controller bindings from loading for certain games, including Google Earth VR and Thumper.

  • Improved focus behavior when interacting with grab/resize handles

  • Improved focus handling and gamepad navigation in the dashboard.

  • Fixed a case of dashboard panels flickering.

  • Fixed "Return to Gaming mode" when starting up directly into Desktop mode.

  • Added option to disable spectator view smoothing under VR Settings > Developer (in headset).

  • Fixed an issue where the dashboard would recenter unnecessarily for some users.

  • Updated embedded browser (CEF) with crash fixes and Linux H.264 detection fixes.

  • Miscellaneous performance and stability improvements.

  • Improved tooltip sort ordering

Audio:

  • Audio: downmix and binaural rendering now have matching volume across all formats.

Accessibility

  • Added accessibility option for users who want to limit eye tracking to a single eye. VR Settings -> General -> Track Dominant Eye Only. (requires enabling "show advanced settings")

  • Users can now specify their Dominant Eye in VR Settings. This controls which eye is used for spectator view, screenshots, etc.

  •  

Steam Client Update For Frame: October 6th

Steam Client (for Steam Frame) has just been released for all users with the following changes:

Steam Frame

  • Settings shows the user-visible serial number instead of the SOC serial.

  • Guided Tour now shows for any new account logging into the device, not just the first

  • Steam Frame Wireless Adapter manual configuration now shows the correct list of WiFi channels in all regions.

  • Streaming Menu shows spectating status, and a stop button.

General

  • Fixed the Recordings & Screenshots dialog not showing all games that have related screenshots in the game filter dropdown.

  • Improved the text layout in achievement notifications when the name, description or both wrap across multiple lines.

  • Fix some cases of header/footer flicker and invisibility during the first seconds after waking from sleep.

  • When waking from sleep with a game running but the account now playing elsewhere:

    • Provide an option to exit the local game.

    • Go back to sleep if there is no input for 60 seconds.

  • Fixed clicking the buttons in the footer causing the glyphs to change back to gamepad

  • Fixed a clicking the back button in the footer not working if nothing on the page had digital navigation focus

  • Fixed a regression that would cause the client to crash when interacting with Compatibility Tool selection dropdown if the default compatibility tool has been uninstalled.

  • Fix "Suspend Download Throttle" not properly updating on the downloads page.

  • Fixed regression causing crash in native Linux version of some games.

Remote Play

  • Improved color accuracy when streaming an OpenGL game.

  •  

Steam Beta Client Update: October 5th

We have just shipped an updated Steam Client to the Preview/Beta channel.

General

  • Fix cases where users with older CPUs could have the client hang/crash when starting downloads for games with many identical files

  • Fix desktop shortcuts always using the default launch option rather than your saved option

  • Fix some cases where the onscreen keyboard would drop presses during dual trackpad typing

  • Fix the diacritic options menu interactions during dual trackpad typing

Steam Input

  • Added a landing page to the configurator when no file on disk could be loaded and give you the option to select a new configuration. This was one of the causes of a blank configurator

  • Improve the display of cloud sync status in the configurator and give you the option to skip and proceed to the configurator. This was another common cause of a blank configuration because the layout was broken and the info offscreen.

  • Fix pairing the 2015 Steam Controller

  • FIxed glyphs for Switch controllers in Heavy Rain

Remote Play

  • The adjust bitrate option of the network health dialog behaves more intuitively

  •  
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