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Lees weergave

1.62 Update: Road Trip - Tourist Boards Update

We are excited to see so many of you already cruising the roads of American Truck Simulator in the brand-new Ford cars included with the Road Trip: Ford DLC, released last month. And if you have been enjoying the Atlas feature that comes with the DLC, we have more in store for you!

With the 1.62 update, we are putting an extra focus on expanding this exploration feature to more map expansions. You can look forward to discovering new Tourist Boards with fresh Points of Interest, Viewpoints, and Photo Trophies for you to uncover in Iowa, Kansas, Missouri, Colorado, Oklahoma, Arkansas, Texas, Washington, and Louisiana, with one Tourist Board added to each of these states, as well as Nebraska, which will receive two Tourist Boards, with a new postcard rewarded to you for every one of these completed!

But that's not all. As Route 66 celebrates its 100th anniversary this year, and we completed its journey across American Truck Simulator with the release of the Illinois DLC in May, we are also adding a new Cross-Border Tourist Board dedicated specifically to this iconic route.

The Route 66 Cross-BorderΒ Tourist Board will feature exploration locations along the legendary highway acrossΒ Illinois,Β Missouri,Β Kansas,Β Oklahoma,Β Texas, New Mexico, Arizona, and California. Based on the DLCs you own, the Route 66 Cross-Border Tourist Board will be represented by one active Tourist Board in Atlas and the world. Visiting it will uncover all available exploration locations across the Cross-Border Tourist Board in the states you own.

If you don't own all the relevant map expansions, you can still explore the locations available in the states you own. However, to unlock the special postcard reward, you will need to own all the map expansions covered by the Route 66 Cross-Border Tourist Board and visit every exploration location associated with it. And there's an extra treat, too! Completing this Cross-Border Tourist Board will also reward you with a special Route 66 Air Freshener accessory!

If you activate the Cross-Border Tourist Board without owning all the map expansions it covers, a pop-up window will inform you which DLCs you are missing. You can also find this information in the Atlas interface, under the Cross-Border Tourist Board's list of individual locations, where you can see which exploration locations are missing and which DLCs they belong to.

The Cross-Border Tourist Board will still appear in the β€œList of All Tourist Boards” even if you don't own all the required map expansions, but don't worry, it won't affect your statistics in Atlas Overview or Career Progress.

We hope you will enjoy exploring the new Tourist Boards when the 1.62 update releases! If you're excited to do that, make sure to get the already releasedΒ Road Trip: Ford DLCΒ on Steam now, or add the upcomingΒ Road Trip: RAM & Dodge DLCΒ to your Steam wishlist.

Don't forget to stay tuned for more news from American Truck Simulator by following us onΒ X/Twitter, Facebook, Instagram, Bluesky, and YouTube. We would also really appreciate it if you could sign up for our newsletter. Until next time, we wish you wonderful travels!

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SCS Fan Day Experience Vol. 5: Wrap Up

Another SCS Fan Day Experience has come to an end, and what a fantastic time it has been! We were delighted to welcome 15 fans from all around the world to our offices in Prague for the fifth edition of this special event, bringing together members of our #BestCommunityEver who share a passion for our games and the worlds we create.

Throughout the day, our guests had the opportunity to explore our offices, meet some of our colleagues, and get a closer look at their work onΒ Euro Truck Simulator 2Β andΒ American Truck Simulator. It was a wonderful opportunity to share stories, exchange ideas, and give our visitors a glimpse into everyday life at SCS Software, while also offering them a sneak peek at some of the exciting projects we have been working on.


Of course, no SCS Fan Day Experience would be complete without plenty of time to talk about our games! We loved seeing our guests get involved, share their thoughts, and enjoy spending time with members of our team. Events like these remind us how special our community is and how much it means to have such passionate players supporting our work from all corners of the globe.

A huge thank you to everyone who joined us for SCS Fan Day Experience Vol. 5! We hope you enjoyed your time with us in Prague as much as we enjoyed having you here. Your enthusiasm, curiosity, and support mean a lot to us, and we’re truly grateful to have had the opportunity to meet you all in person.

We're already looking forward to hosting another Fan Day and meeting even more of you! Don't forget to give our X/Twitter, Instagram, Facebook, Bluesky, and TikTok a follow, as you'll receive news from any upcoming events straight to your feed, or subscribe to our newsletter to stay informed.Β Until next time, keep on truckin'!

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1.62 Update: DAF XG+ Emerald, Sapphire & 30 Years in Czechia Editions

We’re excited to share a closer look at three new editions of the DAF XG+ coming to Euro Truck Simulator 2 with the 1.62 Update! Featuring distinctive paint jobs, exclusive exterior accessories, and specially designed interiors, the Emerald, Sapphire, and 30 Years in Czechia Editions each bring their own unique character to the road.

Whether you prefer the elegant look of deep green, the striking appearance of sapphire blue, or a special edition celebrating three decades of DAF in the Czech Republic, there is plenty to discover. Let’s take a closer look at what these new configurations have to offer!

DAF XG+ 30 Years in Czechia Edition

The DAF XG+ 30 Years in Czechia Edition celebrates DAF’s 30-year presence in the Czech Republic with a special design inspired by the brand’s heritage. Its traditional royal orange paint job is complemented by unique anniversary logos, creating a distinctive appearance that pays tribute to this milestone.

The exterior features exclusive details, including a black air intake grille with painted trim, a matching black sunshield, and a choice of black or original roof lights. The truck also receives a unique black DAF badge, linked to the engine power configuration, with the option to switch back to the original silver version. An additional black anniversary badge beneath the side XG+ badge adds another special touch.

The wheel setup also received dedicated attention, with exclusive rear wheel covers and black wheel nuts with matching caps. Completing the exterior look is an illuminated DAF logo.

Inside the cab, drivers can enjoy an exclusive Czech 30th Anniversary interior, designed specifically for the XG+ cab. The new seats feature embroidered DAF 30 logos and premium upholstery, combining black leather or high-quality Alcantara fabric accents with detailed orange diamond-pattern stitching.

The upper bunk also receives special treatment, featuring Alcantara upholstery with a subtle grey pattern inspired by the Czech flag. Together, these details create a distinctive interior that celebrates the anniversary while maintaining the premium feel of the DAF XG+.

DAF XG+ Emerald Edition

For drivers who appreciate a refined and distinctive appearance, the DAF XG+ Emerald Edition introduces a striking Forest Dawn green paint job. This rich colour is complemented by a collection of exclusive exterior details and interior finishes, creating a cohesive look throughout the truck.

The exterior features a grille with painted trim, a coloured sunshield, and a white DAF logo. An exclusive Emerald side badge further distinguishes this edition from the standard DAF XG+.

The attention to detail continues around the cab, with a black door handle featuring a painted accent, black side window trim, and a unique chassis side skirt with matching painted details for the 4x2 chassis configuration.

Inside, the Emerald Edition features an exclusive interior designed to complement its green exterior. Drivers will find dedicated floor mats and a distinctive diamond-pattern design inspired by emeralds, featured on the mattress and upper bunk. Specially designed curtains complete the interior, adding another layer of character to this edition.

DAF XG+ Sapphire Edition

Completing the trio is the DAF XG+ Sapphire Edition, featuring a Sapphire Blue paint job.

The Sapphire Edition features a distinctive black DAF logo, side window trim, and a painted chassis side skirt on the 4x2 chassis. These details give the truck its own identity while maintaining the premium atmosphere of the DAF XG+.

Three Editions, One DAF XG+

Each of these three new DAF XG+ editions brings something different to the road. The 30 Years in Czechia Edition celebrates an important milestone with heritage-inspired styling and anniversary details, while the Emerald and Sapphire Editions focus on distinctive colours and coordinated accessories.

Whether you’re drawn to the anniversary details of the 30 Years in Czechia Edition or the elegant colours of the Emerald and Sapphire Editions, these new configurations offer plenty of ways to make your DAF XG+ stand out on the road. We hope you’ll enjoy discovering these new editions and making them your own when they arrive with the 1.62 Update!

As always, we’d love to hear which of these three editions is your favourite.Β Make sure to give our X/Twitter, Instagram, Facebook, Bluesky, and TikTok a follow, as you'll receive news from any upcoming updates straight to your feed, or subscribe to our newsletter to stay informed.Β Until next time, happy trucking!

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Return to Brackenreach Event

Tonight the Autumn veil grows thin,
A portal swirls, and from within
The land of Brackenreach you hear
The Witches calling, crystal clear.
Β 

They beckon you to help once more,
And welcome you upon their shore.
With fire, earth and air they say,
β€œThree gifts await along the way!”
Β 

β€œDriver bold, come cross our land,
With pumpkin magic treats in hand.
From dock to keep, from vale to shore,
Six runs you needβ€”and maybe more!”
Β 

The tall ship waits beside the quay,
For tides the sisters stir at sea.
Past marshland mist and village glow,
Where grinning pumpkins watch you go.
Β 

Through Dragon’s Den to Castle Keep,
Where shadows stir and secrets sleep.
The sisters watch as lanterns glow,
And guard the winding road below.Β 

As thanks, one wisp will light your way,
Where others lead the lost astray.
A brass key bears the rune of earth,
To show the sisters know your worth.
Β 

Seek out the witches’ hidden home,
Where embers glow upon a tome.
The Ember Grimoire holds its spells,
To guard the land where magic dwells.
Β 

Upon return, attend the call,
To spread the spooky treats for all,
Not just to Brackenhelm as one,
But cities, towns and everyone.
Β 

For Hauloween is in the air,
And there’s no time to flee nor dare
To hide away from all the treats
That wait for you, but not to eat,
NO, they must be hauled, delivered quick,
Then parked away, now that’s the trick!
Β 

This Halloween, prepare to cross the veil in our Return to Brackenreach - World of Trucks event! The hidden and treacherous roads of Brackenreach have reopened for truckers in Euro Truck Simulator 2 and American Truck Simulator, whether you are returning or entering the realm for the first time. Adventure and new rewards await, so let's roll!

This year, we are asking our #BestCommunityEver to work together towards a combined community goal of 1,300,000 deliveries. It is another ambitious challenge, but after everything our community achieved last Halloween, we know that no goal is beyond your reach!

As autumn thins the veil once more, the road to Brackenreach reopens. The three sisters who ward this land, mistresses of fire, earth, and air, have not forgotten the truckers who came to their aid last year, and this Halloween their call reaches beyond the veil once more. The marsh mist still hides the wisps that lead the lost, the tall ship still waits at the docks for tides stirred by old magic, and the pumpkins of the village still grin their crooked, knowing grins as you pass. In gratitude, each sister has prepared a special gift, kept safe until the road reopened. Help the witches and villagers once more by carrying Halloween supplies through the portals and along the winding roads to Castle Brackenhelm. Brackenreach remembers. Will you answer the call?

Your personal goal? Complete 15 Halloween deliveries across any trucking territory, including 3 to and 3 from Castle Brackenhelm, more details in the rules below.


Alongside your journeys to and from Brackenreach, you will help bring the Halloween festivities to cities throughout the homeland by delivering supplies between them. Enchanted cargo will also pass back through the portals, carrying a little of Brackenreach into the outside world, perhaps a gesture of gratitude from the witches to those who answered their call.

Our #ReturnToBrackenreach event will once again bring the magic of Brackenreach to your desktop with its spellbinding Halloween theme. We hope its lively and spooky atmosphere helps set the mood for every journey beyond the veil!Β 

We will also be hosting a special developer live stream where we'll discuss how the event was designed, share fun insights, and enjoy Halloween in a nice and relaxed session while playing and contributing towards the community goal. Join usΒ on Twitch, YouTube, or FacebookΒ on Monday, October 19, from 6 pm CESTΒ as we journey into Brackenreach!

Return to Brackenreach Rules:

Using External Contracts with a World of Trucks-connected profile in Euro Truck Simulator 2, American Truck Simulator, or both, the community goal is to achieve 1,300,000 deliveries of Halloween treats and supplies to or from any city, including the mysterious land of Brackenreach, where your destination will be Castle Brackenhelm.Β 

There are 4 types of cargo that can be delivered in this event:

  1. Halloween Treats
  2. Halloween Costumes
  3. Halloween Herbs & Spices
  4. Halloween Crafts

Your personal goal is to complete 15 Halloween deliveries across any trucking territory, including 3 to and 3 from Castle Brackenhelm, using Euro Truck Simulator 2, American Truck Simulator or both games combined.

Your bonus goal is to discover the Witches' House, hidden within the land of Brackenreach, by driving to it.

Rewards

  • Personal: Players who complete the required 15 or more Halloween deliveries will gain a unique World of Trucks Achievement plus a mystical Wisp Lantern cabin item, as a Steam inventory item.

  • Community: When the community goal of achieving 1,300,000 Halloween deliveries is met, and if the player has also achieved their personal goal, then they will also receive the fabled Key to Brackenreach hanging cabin item, as a Steam inventory item.

  • Discovery: When the player discovers the Witch House, hidden within the land of Brackenreach, they will receive the mysterious Ember Grimoire cabin item, as a Steam inventory item. Players will also receive last year's reward of a Spooky Horn vehicle accessory, at the same time.

Brackenreach directions:

A portal to Brackenreach appears once you accept event cargo bound for Castle Brackenhelm.Β  Find it on the map, a spiral icon, and navigate to it. Look for the sparkles with falling autumn leaves!

Leaving Brackenreach with cargo takes you to its destination; without cargo, you’ll be sent to a random city for a new job.

Note: In order to qualify for any community reward, you must complete at least your personal goal in Euro Truck Simulator 2, American Truck Simulator or both. Each reward will be a Steam inventory item for both Euro Truck Simulator 2 and American Truck Simulator. Once completed, claim your reward in the Events page on your World of Trucks profile.

The event will be concluded on Sunday, the 1st of November at 23:59 UTC.

We're super excited to welcome you back to the legendary land of Brackenreach and hear tales of your journeys through the veil once more. From the misty marshes to Castle Brackenhelm, the three guardian witches await your help, with gifts of fire, earth and air to thank you for your deliveries. It means so much to all the teams who brought this magical land to life to see you return, and we’d love to see photos of your adventures as you reach your goals and claim the sisters’ rewards this Halloween.Β Share your screenshots and videos with us using the hashtag #ReturnToBrackenreach on our Facebook ATS / ETS2, X (formerly Twitter), and Instagram profiles, and we will share our favourite ones.

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Iceland: Gameplay Preview

Today, we're excited to share the first gameplay video from the upcoming Iceland DLC for Euro Truck Simulator 2! Join us as we explore some of the incredible landscapes that await you on the road.

Take a seat and join us for a drive through Iceland's beautiful scenery. Starting in the small settlement of SeyΓ°isfjΓΆrΓ°ur, we'll travel through the countryside and charming towns before reaching the breathtaking GoΓ°afoss, also known as the Waterfall of the Gods, one of Iceland's most iconic natural wonders. Watch the video below and see the journey for yourself!


We hope you enjoyed this first gameplay look at Iceland in Euro Truck Simulator 2! Don't forget that this is just a small glimpse of the area that you will be able to explore in the Land of Fire and Ice.Β 

If you're looking forward to exploring this unique island behind the wheel, don’t forget to add the Iceland DLC to your Steam wishlist!

Also, remember to follow us onΒ X/Twitter, Instagram, Facebook, Bluesky, and TikTokΒ to receive updates not only about Iceland, but also other news from our games straight to your feed. Or subscribe to our newsletter to stay informed. Until next time, keep on truckin'!

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British Columbia Cities #2

We're excited to share with you more of the cities you can discover on your upcoming travels with the British Columbia DLC for American Truck Simulator. Missed out on the first part of this blog? You can check it out here!


Our team has been hard at work recreating locations across BC, Canada. From larger urban centres to more remote areas, each offers its own landscapes, industries, and way of life. Let us share with you more of what we've been working on for this DLC.


Cranbrook


Located in the East Kootenay region of BC, Cranbrook is a community with strong ties to the railway and the surrounding mountain landscape. The arrival of the railway played an important role in the city's development, helping establish this city as a major centre for the region.


You'll discover several recognizable landmarks that highlight the city's history, including the old train station and the Cranbrook History Centre, which today preserves an impressive collection of historic Canadian railcars. You'll also be able to spot the visitor centre. With its location among the mountains and forests, we hope you look forward to visiting this historical city.

Valemount

Surrounded by spectacular mountain scenery, Valemount is nestled within the North Thompson Valley, near the northern end of the Rocky Mountain Trench. With the Rockies, Cariboo Mountains, and Monashee Mountains all nearby, drivers can expect some impressive views.


On your visit, be sure to keep an eye out for the local visitor center, housed in a distinctive log building and surrounded by beautiful mountain views. Whether you're stopping by or simply continuing your journey north, the scenery around Valemount is sure to make the drive worthwhile.

Williams Lake

Situated in the heart of the Cariboo region, Williams Lake is an important regional centre surrounded by forests, rolling hills, and open countryside. The city has long served the surrounding communities and industries.


There is plenty to see here, including the city's distinctive Tourism Discovery Centre, alongside local hotels, restaurants, and the historic Station House Gallery. Built as a railway station in 1919, the Station House is the oldest standing building in Williams Lake and today serves as an art gallery and cultural space. Truckers will also find plenty of work around the city, with deliveries connected to a local sawmill, scrapyard, and construction equipment dealer.

Prince George

Prince George is one of the most important industrial and transportation centres in northern British Columbia. Sitting at the intersection of Highways 16 and 97 and connected to major rail routes, the city serves as a key hub for goods moving across the province and onward towards the Pacific Coast.


This important role is reflected throughout the city, where truckers will find a wide variety of industries to serve, including a paper mill, chemical factory, refinery, and a large intermodal transportation hub. Away from the industrial areas, keep an eye out for landmarks such as the local Royal Canadian Mounted Police station, St. Michael's Anglican Church, and the city's rail station.

Prince RupertΒ 

Prince Rupert is a major port city with a long history connected to fishing, forestry, railway transportation, and shipping. Being located on the coast of the North Pacific Ocean has helped establish the city as an important gateway for international trade, with road and rail connections linking its port facilities to communities across Canada and beyond.


Truckers visiting Prince Rupert will find plenty of work waiting for them around its busy industrial and waterfront areas. You'll find job contracts to and from the harbour port, seafood facility & nearby timber harvesting operations.Β 

There is plenty to see away from work too, including the local Royal Canadian Mounted Police station, courthouse, visitor center, lighthouse, and the Museum of Northern British Columbia, which showcases the rich history, art, and culture of British Columbia's Northwest Coast.

Vernon

Located in the North Okanagan, agriculture has long played an important role in the local economy of Vernon, alongside a diverse mix of manufacturing, tourism, forestry, and other industries. Drivers will be able to make deliveries to an agricultural equipment dealer, landscape supply company, yacht builder, RV dealer, and a beverage plant.Β 


While travelling through Vernon, you'll also be able to find several local landmarks, including the hospital complex, Okanagan Science Centre, and the distinctive Telecommunications Tower Building.Β 

Bella Coola

At the western end of Highway 20 lies Bella Coola, a remote community surrounded by the spectacular wilderness of British Columbia's Central Coast. The journey into the Bella Coola Valley takes drivers through a landscape of mountains, dense forests, and dramatic scenery, making this part of the province quite different from many of the other destinations you'll discover.


In Bella Coola, you'll find landmarks such as the Royal Canadian Mounted Police station and The Augsburg United Church. Whether Bella Coola marks the end of a long delivery or the beginning of your journey back through the valley, we hope you'll take some time to enjoy this unique corner of British Columbia.

We look forward to sharing even more from the British Columbia DLC with you in the future. Until then, be sure to add British Columbia to your Steam Wishlist and follow us on X, Instagram, Facebook, Bluesky, and TikTok, or subscribe to our newsletter for the latest news & previews.Β Until next time, keep on truckin'!


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Poznan Game Arena 2026

We are excited to announce that SCS Software will be heading toΒ PoznaΕ„ Game ArenaΒ 2026, taking place from 23rd to 25th October in PoznaΕ„, Poland!

If you're attending this year's event, be sure to stop by and visit us in Hall 5, Booth 56, where we'll be bringing a selection of our latest projects, immersive experiences, plenty of opportunities to get behind the wheel, and a chance to meet and chat with our team.

Our booth will also give visitors the chance to get hands-on with some of our upcoming content for both American Truck Simulator and Euro Truck Simulator 2.

For American Truck Simulator, you'll be able to explore the breathtaking landscapes of theΒ British Columbia DLCΒ by taking a virtual journey through Canada's westernmost province. Meanwhile, in Euro Truck Simulator 2, you'll discover the stunning landscapes of theΒ Iceland DLC, as well as experience the upcoming Coaches DLC and take a different kind of journey across Europe in a long-distance bus.

To make your experience even more immersive, we're once again bringing our 4D motion simulators to the show floor. If you've always wanted to experience the feeling of driving a truck with added motion effects, be sure to give it a try during your visit.

We're also happy to be partnering withΒ Logitech, which will be providing steering wheels and peripherals for our booth. Their hardware will help you get comfortable behind the wheel and experience our games with precision and control.

But that's not all! We're also delighted to be partnering withΒ Scania Poland, who will be bringing a real Scania truck directly to our booth.

This will give visitors the opportunity to get up close with a real Scania truck, with the cabin open for visitors to step inside and explore, while also experiencing our virtual trucking worlds just a few steps away. WithΒ Scania PolandΒ personnel on hand throughout the event, you'll be able to take a closer look at the truck and its interior before stepping into our games. It's a great chance to see how the details and atmosphere of real-world trucking inspire what we create in our games.

PoznaΕ„ Game Arena is one of the biggest gaming events in Poland, and we're looking forward to meeting the Polish trucking community and everyone who shares our passion for virtual trucking.

Whether you are coming to try out our latest content, take a ride in one of our 4D motion simulators, check out the Scania truck, or simply stop by to say hello to the SCS Software team, we'd love to see you there!Β But if you won't be able to attend, don't worry, and make sure to give our X/Twitter, Instagram, Facebook, Bluesky, YouTube, and TikTok a follow as we plan to regularly share updates from PGA, so you don't miss anything!Β See you in PoznaΕ„, truckers!

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Coaches: Scania Touring Gameplay Preview

It’s time to hit the road! Today, we’re excited to share a gameplay preview from the upcoming Coaches DLC for Euro Truck Simulator 2, showcasing the Scania Touring as we take a journey through the stunning landscapes of northern Norway.

In this gameplay video, we’ll be driving from Narvik to Andenes, giving you a closer look at what it’s like to be behind the wheel of a coach. But there’s more to a successful journey than simply reaching your destination. With passengers on board, how you drive can make a real difference!

So sit back and join us for a journey in the Scania Touring and get a taste of what awaits in the upcoming Coaches DLC!


One of the features we’re showcasing is the G-force indicator, which helps translate your driving style into passenger satisfaction. Sharp turns and hard braking can create higher G-forces, and your passengers won’t hesitate to let you know when you’ve pushed things too far. If you exceed their comfort limits, you may hear some rather loud reactions from the back of the coach!

Passenger satisfaction will contribute to your overall results at the end of your journey, giving you another reason to keep your driving smooth and comfortable. You’ll also hear passengers talking and making noise throughout the trip, helping bring the coach experience to life as you travel along the roads.

Another feature we’re showcasing is the adjustable sun visor, giving you greater control over the amount of sunlight coming into the cabin and providing a more comfortable driving experience behind the wheel of any coach.

We hope you enjoyed this gameplay preview ofΒ Scania Touring.Β If so, then don't forget to add the Coaches DLC to your Steam wishlist! Make sure to also keep track of any future updates by following us on X/Twitter, Facebook, Instagram, TikTok,Β Bluesky, and YouTube, or sign up for our newsletter. Until next time, safe travels!

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1.62 Update: Improved Material System

The Improved Material System continues to make its way across our truck line-up! With the upcoming 1.62 update for Euro Truck Simulator 2 & American Truck Simulator, two more trucks will benefit from this upgrade, bringing further visual refinements to their interiors.


We hope you've been enjoying the Improved Material System and the refreshed look it brings to the interiors of our trucks! It has been great to see your reactions to these visual upgrades, and we would like to thank you for all of the comments, feedback & screenshots you have shared with us so far.

In the upcoming 1.62 update, our vehicle teams have expanded this visual improvement to the cabins of the Iveco S-Way in Euro Truck Simulator 2, and the All-New Volvo VNL in American Truck Simulator!


The improved material system significantly enhances the lighting and visual quality of vehicle interiors, with a particular focus on how different interior materials react to light. This results in a more detailed, readable, and visually pleasing cabin environment. It also makes the differences between materials such as leather, fabric, plastic, and metal much more apparent, even in low-light conditions.Β 


As promised, we are gradually bringing this feature to more trucks, allowing you to enjoy beautiful cabin interiors across a wider range of vehicles. If you would like to learn more about what the process of implementing this feature on new vehicles looks like, make sure to check out our Under the Hood blog, where we spoke with colleagues working on the improved material system.

We hope you will be happy to see the improved cabin interiors in more trucks with this upcoming update! Remember to stay tuned for more news from our games by following us on our X, Facebook, Instagram, Bluesky, and YouTube. We would also appreciate it if you could sign up for our newsletter, so you can be informed. Until next time, keep on trucking!

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Euro Truck Simulator 2 - 1.62 Update: New Garages

Today, we bring you news from the upcoming 1.62 update for Euro Truck Simulator 2. As part of this update, we will be introducing new truck garage models across the map!

We already gave the truck garages in American Truck Simulator a refresh with the 1.58 update, and now it is time to give them the same treatment in Euro Truck Simulator 2. As you know, we are gradually reworking older areas of the base map, with the Benelux rework being the latest addition, while the rework for United Kingdom is currently underway. Garages are an important part of the map as well, so after many years, we felt it was time to bring them up to date and better align them with the newer areas of the game.

With the release of 1.62, these new garage models will be introduced across the entire base map as well as all of the map DLCs. This means that wherever your journeys take you, you can look forward to seeing these refreshed garages along the way.

Garages are also an important part of the truck driving experience. They are not only where you store your trucks and manage your drivers, but also a reflection of your growing company. From the smaller garages to the larger ones, we wanted to make them feel like places you would be happy to return to as your business grows.

The new garages feature updated visuals both inside and out, with greater attention to detail throughout. Our goal was to make them feel more modern and immersive, which should make the process of upgrading your garage feel more rewarding.

Of course, we also had to keep performance in mind. Bringing these new garages to the game while keeping their performance cost in check compared to the older models created many years ago was no small task, but we hope to have found the right balance between improving visuals and not increasing the toll on performance.

With these changes, we hope the reworked garages will feel like a more natural and enjoyable part of your journeys. They are another step in bringing older parts of the game up to today's standards, and we look forward to continuing to refine the world of Euro Truck Simulator 2 in future updates.

Remember to give our X/Twitter, Instagram, Facebook, Bluesky, and TikTok a follow so you won't miss out on any updates from Euro Truck Simulator 2. Or subscribe to our newsletter to stay informed. Until next time, we wish you safe travels!

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Coaches: Tourist Jobs

In one of our previous blogs, we gave you a closer look at the Quick Jobs and Contract Jobs you will be able to take on with Coaches when the DLC releases. But these won't be the only opportunities available to you. Today, we'd like to tell you more about Tourist Jobs!

Tourist Jobs will offer a different gameplay experience from Quick Jobs and Contract Jobs, as well as from the jobs you are used to doing with your truck. As the name suggests, you will step into the role of a bus driver, taking passengers who are enjoying their day off on trips from a bus station to an interesting landmark.


These destinations may include beautiful natural scenery, city centers where passengers can enjoy some sightseeing, or occasionally even industrial depots where they can take a guided tour. Of course, some of these destinations often have their own opening hours, and the arrival times take this into account.

Tourist Jobs are distinguished by whether the landmarks they visit are locally or globally known, which in turn determines the length of the journey. When you arrive at the final destination, you will be able to enjoy a scenic viewpoint accompanied by a short cutscene, giving you a taste of what your passengers came to see and providing even more incentive to discover these places for yourself.

Many of these viewpoints will also feature a short description of the location, allowing you to learn something new about the place you have just visited.

Once you have given your passengers some time to take in the sights, don't forget to bring them safely back home! Compared to Contract Jobs, Tourist Jobs offer a more leisurely schedule. This gives you more freedom to take your time, enjoy the scenery, and make the journey itself part of the experience.

Looking forward to being part of the journey and experiencing a new gameplay perspective when Coaches is released? Then don't forget to add the Coaches DLC to your Steam wishlist!Β 

Also, make sure to keep track of future updates by following us on X/Twitter, Facebook, Instagram, Bluesky, and YouTube, or sign up for our newsletterΒ to stay in touch with the latest news. Until next time, safe travels!

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South Dakota: Community Spotlight

Since the release of the South Dakota DLC for American Truck Simulator, we’ve loved seeing all of your screenshots, videos, reviews, and trucking adventures from across the Mount Rushmore State. Watching our community explore this new expansion has been incredibly rewarding for our team, which is why we wanted to shine a spotlight on some of our favourite community content, as shared by you!


For those of you who may not have had the chance to hit the road in South Dakota just yet, we wanted to highlight a few YouTube videos we enjoyed, to give you a glimpse of what awaits in this newest map expansion for ATS. We hope these will inspire you to start your own journey through the The Land of Infinite Variety! A big shoutout to everyone featured below, be sure to give them a subscribe and a like!



We’ve also been seeing plenty of amazing screenshots and videos shared across social media on X, BlueSky, Instagram, Facebook, TikTok, and more. Thank you to everyone who has tagged us, shared their adventures, and shown off their favourite areas of South Dakota. Our teams genuinely enjoy scrolling through your photos and seeing your unique trucking setups and routes. Here are just a few that we liked!


We also want to thank everyone who has taken the time to leave reviews and feedback on Steam. Reading your comments and impressions means a lot to our developers, map designers, artists, and the entire team behind American Truck Simulator. Your support, suggestions, and enthusiasm continue to help shape the future of the game and motivate us every day.Β 


If you’ve been enjoying your time in South Dakota, we’d really appreciate it if you considered leaving a review on the DLC Steam page, we would really appreciate it! You can find the review section at the bottom of the Steam Store page.

We have also reached out to a few content creators who got the opportunity to try out this DLC in early access to give us their opinion on the South Dakota map expansion. It's safe to say they enjoyed it too! We also recommend checking out their channels for more content!

BadMae


"We’ve had such a fun time exploring South Dakota together! Seeing Mount Rushmore was definitely a highlight, but we also loved discovering the quarries, landmarks, and quiet towns throughout the state. With a little research, you start to realize just how much history is represented across the map and how each place played a part in shaping South Dakota. We also got an early taste of the new Road Trip experience, which gave us an entirely new and fun way to explore the South Dakota map. South Dakota has been a great addition to ATS, and we’re excited to keep discovering more!"Β  - Christian & Monique, BadMae

Milan


"South Dakota's the first state DLC in a while that actually made me slow down on purpose. The plains stretch forever, then you drop into the Badlands and it feels like someone switched planets, especially around golden hour.

Mount Rushmore is the obvious photo stop, but the real grin moments are in the smaller details: that quarry plonked weirdly in the middle of the Sioux Falls suburbs, the trailer plants in Watertown and Mitchell, and farm depots surrounded by actual shelterbelts dating back to the Dust Bowl era.

Deadwood still has that Wild West vibe, which I personally enjoy, and compared to some previous DLCs, South Dakota feels like it has several different personalities packed into one state. You keep getting those "wait, is that a real landmark?" moments along the way. That's probably what I like most about it. It feels more like a proper road trip."


TheHuskie


"What impressed me the most in South Dakota DLC is how much effort has clearly gone into making the state feel authentic and realistic. The scenery is incredibly detailed, and the variety between the wide-open Great Plains, the Badlands, and the Black Hills makes the experience feel very different depending on where you are driving.

I especially enjoy the Black Hills and the more winding roads there. They provide some really beautiful driving experiences and, from a content creator’s perspective, give me a lot of opportunities to create cinematic shots. Mount Rushmore and the other landmarks also make exploring the map feel more rewarding, while the smaller towns and rural areas add a lot of character to the journeys."


We would like to thank you all for your continued support! Keep on sharing your journeys through the South Dakota DLC with us on our social media channels using the hashtag #CruisingSouthDakota and by tagging us on Social Media. Until next time, keep on truckin'!Β 

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SCS On The Road: Gamescom 2026 Aftermovie

In today's episode of SCS On The Road, we take a look back at our participation at this year's Gamescom. Take a look at how it went!

This year, at the end of August, we once again took part in Gamescom in Cologne, Germany! We had a booth with six PC stations and two of our 4D Motion Simulators, where fans could get hands-on with previews of our upcoming Coaches, Road Trip: Ford, Iceland, South Dakota, and British Columbia DLCs. The cherry on top was the brand-new Volvo FH Series 6 100 Year Edition, which Volvo Trucks were kind enough to bring along and display at our booth.

Over the five-day show, we welcomed a huge number of visitors and content creators who came to try out our upcoming DLCs. We're incredibly happy that so many of you could make it and meet with us there! Now, let's take a look at how our Gamescom adventure went in this episode of SCS On The Road.


And that's it for today! We hope you enjoyed this episode. Remember to follow us on X/Twitter, Instagram, Facebook, Bluesky, and TikTok to receive updates on our upcoming projects and future SCS On The Road episodes. Or subscribe to our newsletter to stay informed. Until next time, we will see you on the road!

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Pinktober 2026

Every October, people around the world come together to raise awareness of breast cancer and show their support for those affected by it. Pinktober is a time to stand united, share important information, and remind ourselves and others of the importance of taking care of our health.

Supporting Through Driving

Since 2019, we have been proud to support Pinktober alongside our community through our special Pink Ribbon Charity Pack DLCs forΒ Euro Truck Simulator 2Β andΒ American Truck Simulator.

As in previous years,Β 100% of the income from these DLCs will be donated to theΒ Alliance of Women with Breast CancerΒ at the end of October. The organization works to support and empower people affected by breast cancer, and we are grateful to be able to contribute to their important work together with you.

By adding the Pink Ribbon Charity Pack DLCs to your collection, you can give your trucks a vibrant new look while helping support a meaningful cause. Whether you pick one up for yourself or as a gift for a fellow trucker, every contribution counts.

A Reminder to Take Care of Yourself

Pinktober is about more than showing your support on the road. It is also an opportunity to remind ourselves of the importance of our own health.

  • Take the time to perform regular self-checks.
  • Stay informed about potential symptoms and risk factors.
  • Visit your doctor for regular screenings and professional advice.

Regular check-ups and appropriate screening can play an important role in early detection.

Put Your Support on the Road

We'd love to see our #BestCommunityEver bring Pinktober to the roads of American Truck Simulator and Euro Truck Simulator 2. Customize your trucks with the Pink Ribbon designs, hit the road, and share your screenshots with us using #Pinktober2026.

Thank you to everyone who has supported our Pinktober campaigns over the years. Your generosity continues to help us support those affected by breast cancer and contribute to a cause that reaches far beyond our virtual roads.

Let's make Pinktober 2026 another year of solidarity, awareness, and support. Together, we can drive for a cause.

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Nevada Rework Project: Biggest Cities

Whether you're hauling cargo beneath the glow of city lights, crossing long stretches of desert highway, or watching the horizon for anything unusual in the Nevada skies, the Silver State always has another road, town, or surprise waiting ahead.


Today, we're taking a closer look at some of the cities featured in the upcoming Nevada Rework for American Truck Simulator and how our team has rebuilt them from the ground up, bringing more detail, improved & updated road networks, and plenty of new places to discover along the way. Let's check it out!

Reno

First stop, Reno! Known as "The Biggest Little City in the World", Reno is one of northern Nevada's most important urban centres. Located close to the Sierra Nevada mountains and not far from Lake Tahoe, the city has long been an important hub for travel, industry, entertainment, and commerce in the region.


Often described as a "mini Vegas", Reno attracts millions of visitors each year to its resorts, vibrant local culture, and entertainment scene, which keeps the city busy around the clock! You'll be sure to find no shortage of jobs taking you in and out of the city, with its surrounding highway network connecting drivers with destinations across Nevada and neighbouring California.

In the Nevada Rework, Reno has been completely rebuilt from scratch, recreating the city with greater detail, updated scenery, and an improved road network. Our team has worked to better capture the character and scale of Reno, while retaining important and familiar elements from the original version and adding plenty of new details for players to discover.

Carson City

Just south of Reno lies Carson City, the capital of Nevada. Sitting at the foot of the Sierra Nevada mountains, the city offers a very different atmosphere from its larger neighbour, with historic streets, government buildings, and plenty of scenic surroundings.


As the centre of Nevada's state government, Carson City is home to several important landmarks, including the Nevada State Capitol, while its location also places it close to routes leading towards Lake Tahoe and other parts of western Nevada. Whether you're passing through or making a delivery in the city, there will be plenty to take in along the way.


Our map designers have rebuilt Carson City from the ground up, bringing greater detail to its streets, scenery, and surrounding areas, while giving some of its key landmarks and locations a fresh new look. Familiar elements from the original map have also been rebuilt where possible, bringing them up to the quality and level of detail found in our latest map and asset work.


Elko

Heading east across northern Nevada brings you to Elko, an important regional centre surrounded by wide open landscapes and mountain scenery. The city has strong connections with the mining & farming industries which have played a major role in shaping both Elko and northeastern Nevada as a whole.


Elko also sits along one of northern Nevada's most important transport corridors, making it a natural stopping point for travellers and freight moving across the state. Beyond its industrial connections, the area is also well known for its farming heritage and the vast landscapes which surround the city.

Our team has worked to give the area more of its own identity, while also improving the locations where drivers will pick up and deliver cargo, including new custom depots designed specifically for the area.

Winnemucca

Located along the Humboldt River, Winnemucca has long served as an important stopping point for travellers crossing northern Nevada. Its position along a major east-west transport corridor has helped make it an important regional centre for transport and cargo.


The city also has strong ties to several of the large industries found throughout this part of Nevada. Surrounded by broad valleys, distant mountain ranges, and open desert landscapes, Winnemucca offers the kind of scenery many drivers associate with journeys across the Silver State. Players can expect an updated city layout that better reflects the character of the real-world location.Β 


Ely

In eastern Nevada you'll find Ely, a remote city surrounded by rugged mountains and expansive desert landscapes. Located along U.S. Route 50, famously known as the "Loneliest Road in America", Ely offers a noticeably different setting from many other cities in the state.


For the Nevada Rework, our team has aimed to preserve Ely's distinctive atmosphere and important locations, while bringing its roads, scenery, and surroundings up to the quality of our latest map work.


Across all of these locations, we've also added a variety of new custom depots, refreshed some company branding, and introduced many smaller details to make each city feel more unique.Β And of course, there is one major Nevada city missing from today's blog! Las Vegas will receive its own dedicated spotlight in the future, so stay tuned for that.

We hope you've enjoyed this latest look at the Nevada Rework. Be sure to follow our social media channels for more news and previews from American Truck Simulator!

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Road Trip: Ford DLC Release

We are super excited that the day many of you have been waiting for has finally arrived. Today, you can get ready to drive a new set of vehicles with the release of the Road Trip: Ford DLC for American Truck Simulator!

The Road Trip: Ford DLC is now released and available on Steam!


We first announced project Road Trip in April last year, and since then, it has been eagerly awaited by our #BestCommunityEver. A dedicated team was formed to bring this brand-new experience to American Truck Simulator, working closely with our vehicle team, programmers, testers, and many other colleagues across the company. The Ford DLC is the first release from the Road Trip project, and we're incredibly happy to finally bring it to our community!

Now, you can hit the open roads of American Truck Simulator like never before with this DLC as you take the wheel of:

  • The iconic 1967 Ford Mustang Fastback
  • The all-purpose 2023 Ford F-150
  • The modern 2023 Ford Bronco
  • and the legendary 1998–2012 Ford Crown Victoria

With the Road Trip: Ford DLC, you will unlock Car Mode, its related features, and all of these personal cars, which you can take out on the road and experience American Truck Simulator from a whole new perspective. Customise your vehicles with a variety of accessories and paint options, then hit the road and explore at your own pace.

Looking for something to do along the way? Take on smaller deliveries through Quick Jobs or the Dispatch Market and build your courier reputation, or discover the world around you with the new Atlas feature. Visit iconic locations, learn more about them, and collect beautifully designed postcards as you explore.

At release, the Atlas feature and its Tourist Boards will be available in California, and in the Oregon, Washington, Idaho, Montana, Wyoming, and South Dakota DLCs. The remaining states will be gradually included in future updates.

Step away from your big rig and get behind the wheel of iconic Ford vehicles, a fresh way to explore the world of American Truck Simulator. You can also team up with your friends in Convoy mode and hit the road together, with trucks and cars sharing the highways! And don't forget that if you own this DLC, you can also enjoy the Atlas feature from behind the wheel of a truck.

We're happy to have partnered with Ford to bring these iconic vehicles to life in American Truck Simulator, and we would like to thank them very much for their cooperation in making this possible.Β 

But now, it's all up to you - we can't wait to see where your next road trip takes you!

Release Live Stream

As we always do with our map expansions, we also plan to introduce the new Road Trip: Ford DLC to our community with a special release stream! Starting today at 3 pm CEST, we'll be joined by guests who worked on the DLC's development, chatting with them about the process while taking Ford cars out on the roads of American Truck Simulator. And at the end of the stream, we'll officially release the DLC together with you!

Make sure to share photos or videos from your road trip journeys with us on social media by tagging us onΒ X/Twitter, Facebook, BlueSky, and Instagram. For more news from American Truck Simulator and further Road Trip development, don't forget toΒ subscribe to our newsletter or follow us on our social media accounts. We will see you on the road!

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SCS On The Road: Star Nation Experience 2026

This year, we were once again invited by Western Star to take part in their Star Nation Experience along with two members from our American Truck Simulator community. Today, we bring you an SCS On The Road episode where you can watch what the whole amazing event looked like!

Beny and Oscar travelled all the way to Bend, Oregon, to represent SCS at the wonderful Star Nation Experience 2026 in June. There, they met up with two members of our ATS community, Conor and Nathan, who were selected and invited by Western Star for an all-expenses-paid trip and a weekend packed with unforgettable experiences.

From fly fishing and ATV rides to the X-Series Ride & Drive Challenge at the Madras Proving Grounds, they also got to meet the Western Star team and other trucking enthusiasts. So, let's watch together and see how the Star Nation Experience 2026 went!


We would like to say a huge thank you to Western Star for inviting us once again, along with Nathan and Conor, and for giving us the opportunity to take part in such an amazing event. We are also happy that we could capture the experience and share it with our community!

Make sure to follow us on X/Twitter, Facebook, BlueSky, YouTube, and InstagramΒ so you don't miss out on any events, news, and fresh SCS On The Road episodes. Alternatively, you canΒ subscribe to our newsletterΒ to stay informed. Until next time, happy hauling!

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Coaches & Road Trip: Mode Switch

Ready to hit the road? Today, we're taking a closer look at one of the new systems created for our upcoming Coaches DLC for Euro Truck Simulator 2 and Road Trip for American Truck Simulator; Mode Switch. This feature helps bring different types of gameplay together, allowing you to move between your trucking career and new adventures behind the wheel of a car or coach!

ETS2 & ATS are expanding beyond trucking, and with that comes the need to clearly separate the different careers and gameplay experiences available to players. This is why we have divided the game into different modes, Truck Mode, Car Mode and Coach Mode.

Each mode has its own gameplay, progression, and career systems. Truck Mode remains centred around transporting cargo and building your trucking business, while Car Mode, introduced with Road Trip, places a greater emphasis on exploration and building your reputation with customers. Coach Mode will focus on operating routes, providing passengers with a smooth journey, and keeping them satisfied along the way.

Progression is separate between these careers, with Car Mode using reputation rather than traditional experience points. However, some important parts of your profile remain shared. Your money and map exploration carry across all modes, meaning roads discovered while travelling by car will remain explored when you return to your truck, and vice versa.

Separating the experience into different modes also allows us to keep everything relevant to your current career together in one place, including your vehicles, progression, statistics, and other mode-specific information.

Switching between modes is straightforward. You can enter another mode while you're not driving to manage that career, although you cannot have more than one active job across all modes at the same time. The full switch between modes happens once you press the Drive button.

As of right now, the navigation system remains tied to the mode you last drove in, so you won’t be able to set or adjust a route for the newly selected mode. As soon as you hit the road, the correct navigation and gameplay systems for that mode will kick in. Looking ahead, we’re already looking at ways to make navigation between modes feel even smoother in future updates.Β 

Wonder where you last left off in your vehicle? The map will also show the positions of your other vehicle, as well as your current position when undertaking a Quick Job. When you mode switch, you'll continue from the location where you left your truck, coach, or car.

The introduction of multiple modes also played a part in our recent changes to the fatigue system. Fatigue Simulation is now separated into Rest State and Mandatory Breaks. Your Rest State represents how tired your character is and is shared across modes, while Mandatory Breaks represent legally required rest periods. Trucks and coaches are subject to Mandatory Breaks, while cars are not.

The introduction of different modes is an important part of expanding Euro Truck Simulator 2 and American Truck Simulator while keeping their various gameplay experiences connected. Each mode offers its own career and progression, while shared systems such as money and exploration help ensure everything still feels like part of the same world and profile.

We hope this gives you a better understanding of how Mode Switch works and some of the thought process behind the creation of the system. We're looking forward to getting you behind the wheel of some new vehicle types in Euro Truck Simulator 2 and American Truck Simulator!

Until next time, keep an eye on our blog and social media for all the latest news, and we’ll see you on the road!

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South Dakota DLC Release

The road is calling! The South Dakota DLC for American Truck SimulatorΒ has arrived, bringing local industries, rolling prairies, stunning scenery, and some of America’s most recognisable landmarks to your journeys.

The South Dakota DLCΒ is now released and available on Steam!

It’s been an exciting road since we first announced that South Dakota was in development, and today we’re excited to finally release it to you. So saddle up, warm up the engine, and get ready to roam the Mount Rushmore State! To help you get your bearings, here is a look at the full map of the DLC, showcasing the cities, towns, and road networks waiting for you.


We can’t wait to welcome you to the Mount Rushmore State! So what can you expect from this DLC?
  • Explore 13 faithfully recreated cities, including Sioux Falls, Rapid City, Pierre, and more!
  • Discover 21 scenic towns and settlements across the state, such as Hot Springs, Wall and Sturgis.
  • Travel across a road network representing around 3000 miles of real-world roads, with connections to Montana, Wyoming, Nebraska, and Iowa.
  • See iconic South Dakota landmarks including Mount Rushmore, the Corn Palace, Sioux Falls, and the Dignity of Earth and Sky sculpture.
  • Deliver cargo to 10 custom depots and discover new industries, including trailer manufacturing, residential housing, and a landmark food production facility in Sioux Falls.
  • Explore stunning natural locations such as the Black Hills, Badlands, and the landscapes surrounding Reva.
  • Experience the variety of South Dakota’s scenery, from dramatic rock formations and forested hills to wide-open plains and bustling cities.
  • Discover famous sights, local landmarks, scenic roads, and hidden details as you travel across the Mount Rushmore State!

From busy roads in Rapid City to the wide-open Great Plains, dramatic Badlands, and winding roads of the Black Hills, South Dakota offers plenty of variety for truckers to discover. Along the way, you’ll encounter some of the state’s most iconic sights, including Mount Rushmore and the waterfalls of Sioux Falls, while hauling cargo through the diverse landscapes of the Mount Rushmore State. We can't wait for you to start explorin'!Β 

Release Live Stream

Don't forget about our special Release Live Stream, which starts today at 3 pm CEST! Joining us will be some special guests, including the CEO of SCS Software, Pavel Ε ebor, all of whom will be chatting with us about this exciting new addition while we drive through South Dakota.

Towards the end of the live stream, we'll officially release the South Dakota DLC together, with a live video feed from our office release party, so make sure to be there!


World of Trucks: Cruising South Dakota Event

With the release of our South Dakota DLC, we're excited to welcome you all back & invite you all to join us for our World of Trucks event - Cruising South Dakota! Roll through the Mount Rushmore State and take in its wide-open landscapes, natural beauty and rich history.



This event invites you to explore the new map, deliver cargoes to and from its many cities, and contribute to a community goal, which will you earn you special & unique in-game rewards.Β 

Rewards

Personal Goal
: Players who complete deliveries to or from all 13 South Dakota cities will earn a personal World of Trucks Achievement and a Call of the Badlands ATS truck paint job Steam inventory item.


Community Goal
: When the community goal of driving 150,000,000 miles (241,402,000 km) during deliveries to or from any city in South Dakota is met, players who have also achieved their personal goal will receive a Ring-necked Pheasant Steam inventory item.


And there’s an extra treat as well! Truckers who complete a job using External Contracts or the External Market TO or FROM Rapid City will be rewarded with the Quartz Triceratops hanging item for their cabin. Combining South Dakota’s official state mineral, rose quartz, with its official state fossil, the Triceratops, it’s the perfect souvenir from your travels across the Mount Rushmore State!


You can find all the rules and further details about the event in our dedicated Cruising South Dakota DLC event blog!

We are eager for you to start trucking in the Mount Rushmore State. Remember to tag us in your photos and videos from this map expansion using the hashtag #CruisingSouthDakota on X, Facebook, Instagram, and Bluesky. If you'll enjoy your time in South Dakota, we'd really appreciate it if you left a review on its DLC Steam store page. We thank you for all your support, and until next time, happy haulin'!

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Soul of Anatolia: Building Intersections with Pavel

Today, we’re taking a look behind the scenes of theΒ Soul of Anatolia DLC for Euro Truck Simulator 2, this time focusing on the complex work that goes into creating the roads and intersections that connect its cities and landscapes. We spoke with Pavel, one of our Map Designers, who shared more about his work on the project and the process of building a road network.

Hi! My name is Pavel, and I’ve been working at SCS Software as a Map Designer for more than 7 years.

For the past two years, I’ve mainly specialised in everything related to roads and highways.

For Soul of Anatolia, I design large highway interchanges and create specifications for other departments for prefabs, tunnels, and traffic lights. I also work with my colleagues to place these elements throughout the map and strive to create a consistent driving experience for players.

What similar projects have you worked on in the past, and how is working on Soul of Anatolia DLC different?

The project that comes closest to my work on Soul of Anatolia is the Greece DLC, where I had some experience with the geometric design of interchanges and maintaining consistency in road elements such as toll gates.

Working on Soul of AnatoliaΒ is different mainly because of the scale of what I’m responsible for. I’ve been given much more room to influence the road layout.

How large is this DLC, and what challenges does it bring for you?

From my perspective, with my focus mainly on roads, this DLC is truly huge. For example, we have more than a hundred large highway interchanges on the map.

The challenge for me is to make sure these interchanges meet our requirements while also making sure everything fits within the map.

How does the creation and implementation of highway interchanges work?

Since the project is usually already underway in some form by the time I start working on it, I create pre-assembled interchanges separately from the project in a dedicated test map, where I also test newly created prefabs.

In this map, I always start with a rough prototype built by hand, where the main focus is choosing the right number of road lanes and the type of road intersection. I then iterate on this prototype, adjusting curve radii and fine-tuning road lengths to meet the rules we have established, such as clearance heights under bridges, road banking, and maximum gradients.

I try to calculate and build everything so that the interchange matches its real-world counterpart as closely as possible, is as compact as possible, and is also comfortable to drive through.

Once I’m happy with the prototype, it is copied into the project and placed in its designated location, where it may still undergo some minor adjustments. At that point, my work on the interchange is finished.

You spoke about prefabs; how does the creation of new prefabs work?

First, I consider whether a prefab really needs to be created for a particular situation, or whether the situation could be solved with a prefab we already have, perhaps with a small compromise.

If I conclude that a new prefab is necessary, I start designing it. I begin by putting together a rough prototype using roads. For the design, I use simple geometry, such as calculating the radius and sector of a circle.

It’s important not to make the prefab unnecessarily large while also finding the right compromise that allows both our AI traffic and players to drive through it without problems.

Once I’m happy with the shape, I create a simple blueprint of the prefab. In addition to its shape, it also shows the road markings and the routes that AI traffic will take.

Once that is ready, I create a specification for our road department. Along with the coordinates of the pre-assembled prototype, I include the blueprints and a basic description.

After that, I simply wait for the prefab to be created. Once it comes back to me, I either provide feedback on it or approve it for use on the map.

What are you most looking forward to seeing completed on the map as part of Soul of Anatolia DLC?

A little selfishly, I’m looking forward to finally having all the highway interchanges and prefabs completed. Toward the end of the project, I’ll also add the necessary accessories to them, such as traffic lights.

After that, most of my work will be focused on details and small touches that will allow me to give the project some extra care and bring the level of detail closer to the real-world references.

What have you enjoyed the most about Soul of Anatolia DLCΒ so far, and what are you looking forward to the most?

I’m really enjoying one new type of interchange, and one modified existing type of prefab that I’ve wanted to have ever since I joined the company. I’ve now managed to get them created, and they’re already waiting for you in the map for you to drive through.

What do you think players will like the most about Soul of Anatolia DLC, and what shouldn’t they miss?

Of course, waiting at traffic-light intersections!

No, just kidding. It will definitely be the landscapes and landmarks. Even now, at a really early stage of the map’s development, some places can really surprise me with how detailed and beautiful they already look.

We hope you enjoyed this behind-the-scenes look at the work that goes into building the roads and intersections of Soul of Anatolia. A huge thank you to Pavel for sharing more about his role and giving us a glimpse into the process behind creating the region's road network.

If you are excited to be cruising in this map expansion, don't forget to support us by adding the Soul of Anatolia DLC to your Steam wishlist.

Also, remember to give our X/Twitter, Instagram, Facebook, Bluesky, and TikTok a follow, as you'll receive updates from our games straight to your feed. Or subscribe to our newsletter to stay informed. Until next time, safe travels!

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Road Trip: Ford Release Date & Video Trailer Reveal

Get ready for a brand-new experience in American Truck Simulator! It's time to grab a different set of keys and hit the road in amazing vehicles that are a little different than what you've been used to. We're excited to announce that the

Road Trip: Ford DLC for American Truck Simulator will be released on September 29th, 2026!

We are so excited to be almost finished with this upcoming DLC and that our #BestCommunityEver will be able to enjoy it too! To get you in the mood for driving the stunning cars from Ford, our talented video team has put together an official video trailer. Watch it below to see all that is coming!

Road Trip will bring a whole new experience for players of American Truck Simulator. Not only will you be able to drive in completely different types of vehicles than before, but you will also have the opportunity to complete smaller delivery jobs, customize your cars with accessories, paint them in different colors, or explore the vast landscapes of the U.S. from a completely new perspective while also discovering and learning about beautiful landmarks with the new Atlas feature!

Just imagine driving legendary cars like theΒ 1967 Ford Mustang Fastback,Β 2023 Ford F-150,Β 2023 Ford Bronco, andΒ 1998–2012 Ford Crown Victoria on Route 66 from Chicago to Los Angeles, through the rolling hills of the Midwest, or over the beautiful mountains in Montana from the comfort of your home.

And if you are a pure truck driver and don't feel like ever leaving your decked-out rig, don't forget that the Atlas feature available with Road Trip DLCs is not just for cars.Β You can still enjoy the feature behind the wheel of an 18-wheeler - just make sure to own the Road Trip: Ford DLC so this feature is unlocked for you right after its release.Β 

We would like to thank FordΒ for their cooperation in bringing their amazing vehicles into our game! If you are looking forward to hitting the road in a Ford, make sure to add the Road Trip: Ford DLC for American Truck Simulator to your Steam Wishlist.Β 

Remember to stay up to date with the latest American Truck Simulator news by subscribing to our newsletter or following us on X/Twitter, Facebook, BlueSky, and Instagram. Until next time, we wish you happy journeys!

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World of Trucks: Cruising South Dakota Event

With the release of our South Dakota DLC, we invite you all to join us on Thursday, the 24th of September, for the newest World of Trucks event - Cruising South Dakota! Roll through the Mount Rushmore State and take in its wide-open landscapes, natural beauty and rich history.

So, what is the challenge? Haul cargo to or from any city in South Dakota and help the community reach a collective goal of 150,000,000 miles (241,402,000 km). With the strength of our #BestCommunityEver, we know you will smash it!Β 

Hit the road by #CruisingSouthDakota, where vast prairies meet the rugged Black Hills and the otherworldly Badlands, with long crossings over the Missouri River along the way. But this land carries far more than scenery, it holds stories that reach deep into the past. The Black Hills, known to the Lakota people as Paha Sapa, are sacred ground, while Badlands National Park preserves one of the richest fossil beds on Earth. This is where giants like SUE the T. rex slept for millions of years before being discovered.

During your travels, you can look forward to many spectacular views and highlights, such as:

  • Mount Rushmore National Memorial, the iconic monument carved into a granite face in the Black Hills.
  • Badlands National Park, a dramatic maze of layered rock spires and buttes unlike anywhere else in America.
  • Deadwood, the legendary gold rush town where Wild Bill Hickok played his final hand.
  • Missouri River crossings, where the great river divides the rolling east from the rugged west of the state.


As with past Cruising events, you can also participate using your own trailer by selecting jobs from the External Market!

The South Dakota DLC features 13 incredible cities to explore, and we're offering an exclusive reward for completing your personal goal, which will require you to deliver a job to or from all of them. All jobs for the event must be at least 100 miles (161 km) long.

Take part in this breathtaking journey across the Great Plains, from South Dakota's sweeping landscapes and Black Hills to its frontier towns. Let's roll through the Mount Rushmore State!

Rules

Using External Contracts or External Market, with a World of Trucks-connected profile in American Truck Simulator, the community goal is to drive 150,000,000 miles (241,402,000 km) while delivering cargoes to or from any city in South Dakota.

When a player has completed deliveries to or from all 13 South Dakota cities, they will achieve their personal goal.

All jobs for the event must be at least 100 miles (161 km) long.

You can check if your recent deliveries met these conditions using your Log Book in your World of Trucks profile.

Rewards

  • Personal: Players who complete deliveries to or from all 13 South Dakota cities will earn a personal World of Trucks Achievement and a Call of the Badlands ATS truck paint job Steam inventory item.

  • Community: When the community goal of driving 150,000,000 miles (241,402,000 km) during deliveries to or from any city in South Dakota is met, players who have also achieved their personal goal will receive a Ring-necked Pheasant Steam inventory item.

Note: In order to qualify for the community reward, you must complete your personal goal in American Truck Simulator. Each reward will be a Steam inventory item for American Truck Simulator. Once completed, claim your rewards on the Events page of your World of Trucks profile.

The event will conclude on Sunday, the 22nd of November at 23:59 UTC.

Gear up for the latest addition to American Truck Simulator and join us for #CruisingSouthDakota! Share your screenshots and videos with us on our Facebook, X (formerly Twitter), and Instagram profiles, and we will share our favourite ones (we may even feature some of them in a future blog post!).

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Indiana: Research Trip

In June, we announced that we are working on the Indiana DLC for American Truck Simulator. While our map teams are busy bringing the Hoosier State to life, they first had to experience it for themselves. Let's take a look back at their research trip to Indiana!

The team that set out for Indiana consisted of the map DLC lead Dubak, our map designers LukΓ‘Ε‘ and Martin, and our researcher Spekin. Today, they will share their impressions from the trip and a couple of photos they captured along the way. Below, we are also bringing a few screenshots from the work-in-progress map!

"This was my second research trip to the US, and every time it's an incredible experience for me.Β It boasts not only amazing nature and landscapes, but also rich and beautiful cities. Before the trip, we were a bit worried that Indiana would be a state full of fields, but we were completely wrong. It was a great experience, and I'm really glad that my team and I get to build this wonderful state and show players all the beauty and hidden gems Indiana has to offer," Dubak told us.

They travelled across the state, visiting many of its cities and landmarks, from Indianapolis to Fort Wayne, Evansville, South Bend, and more. "We were blown away by the memorial and the Capitol in Indianapolis, and we also checked out a massive steel mill in East Chicago, Lake Monroe, and the Indiana Dunes National Park," Dubak said.

During their nine-day journey, the team gathered plenty of references and experienced the atmosphere of each place they visited. They explained that walking the streets and visiting these places in real life before recreating them in the editor was a completely new experience.

"As a map designer, I was thrilled to have the opportunity to visit the US in person.Β You can feel the atmosphere and the scale of everything around you. Personally, I enjoyed all the landmarks in Indiana - from courthouses and churches to banks, statues, historical monuments, memorials, and murals, not to mention the small details here and there. History has shaped the US greatly, and you have the opportunity to experience that," LukΓ‘Ε‘ shared with us.

Being there in person also reveals smaller details that can be difficult to notice through street view or other sources. This helps the team understand what is important to include in the game and what gives each place its authentic feel.

"As a map designer, I looked for all the details that make every corner authentic.Β If you are sufficiently attentive, you can find a lot of interesting stuff around. For example, I learned that bigger is better. You can hardly go wrong with that. I also love discovering all the different advertisements, billboards, and signs. I created a large photo gallery of them so that our branding and asset team could use them as inspiration for the state of Indiana and upcoming projects. We also saw an Amish community in the region, which was really interesting. Overall, the research trip was a great experience, and I would love to come back for more inspiration," LukΓ‘Ε‘ said.

For Martin, it was the diversity of Indiana's landscapes and the roads connecting them that made the biggest impression.

"I was amazed by how diverse the landscape actually is, with plenty of forested areas that transition into national parks, wetlands, prairies, and even sand dunes up north along Lake Michigan.Β What captivated me the most was probably the scenic IN-46 highway between Bloomington and Columbus. The road winds through the Norman Upland, home to Indiana's largest state park, Brown County State Park. We drove through many towns packed with truly memorable landmarks. In the capital, Indianapolis, it was fascinating to see modern skyscraper architecture blending with historic buildings, churches, cathedrals, and beautifully maintained parks," Martin shared with us.

Even Spekin was surprised by some of the things he saw during the trip, despite his role as a researcher, which means he spends a lot of time studying upcoming DLC areas and preparing references for the rest of the team.

"I was shocked by how big everything is in the US. For example, flags, totems, grain bins, or even roads and countryside are not as straight as they seem on street view, and you can also see the elevation. We observed and measured everything from a random curb in the city to grown corn in the countryside, so the biggest task was just not to look suspicious while capturing those details," he told us.

As a researcher, Spekin records everything that could be useful to other departments and considers how these references could be used in the game, while keeping our scale and other map limitations in mind: "Sometimes a reference can be just for inspiration, like night photos of buildings with neon lights or backlit advertisements, which are often difficult to find. During the trip, however, this was much easier, as we often arrived at our final destination late at night," he shared.Β 

"It might sound weird, but I like farm areas, so grain elevators, barns, and animals are my favorite ones, so you can probably guess what my photo library looks like. I also love industrial zones, so I really enjoyed Gary Steel Works, even though we saw it only from the outside. We also visited a few old covered bridges in Indiana, and I know it's just an old bridge, but I liked it a lot. Of course, I enjoyed the whole trip, every city and every town. I wish we could put everything into the game," Spekin says.

While our work on the map is still in its early stages, we also wanted to give you a small preview of what's already getting done.Β 

Here, you can see a few locations that are taking shape for the Indiana DLC, including the public library in Evansville, Acy Lake, and locations around Indianapolis and along I-69 and US 30.

And that's it from today's blog! We hope you have enjoyed this report from our research trip to Indiana. If you are looking forward to exploring the Hoosier State like we did, be sure to add the Indiana DLC to your Steam wishlist and show your support to our team working on it!

Don't forget to follow us on X/Twitter, Instagram, Facebook, Bluesky, and TikTok, or subscribe to our newsletter for the latest development updates. Until next time, we will see you on the road!

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Euro Truck Simulator 2: 1.61 Update Release

We are excited that the 1.61 update for Euro Truck Simulator 2 is now officially released and available on Steam! We hope you will enjoy all the new features, which you can read about in more detail below.


We would like to thank everyone who took part in the open beta phase and reported possible issues or any kind of feedback on our forum, as it helped us fine-tune everything for a smooth transition to the full update!

We'd also like to thank everyone who participated in the 1.61 Experimental Beta, especially those who shared their thoughts on the Multi-Function Display (MFD) and the In-Game Menu. These additions will be introduced in a future update, giving us more time to refine and polish these features and ensure they deliver the best possible experience when they are ready.

Now without further ado, let's take a look at what this update includes!


Proximity Exploration

In the 1.61 update, we are introducing a new feature designed to assist players with exploring the world map and discovering more along their journey. Introducing Proximity Exploration, a new quality-of-life feature that makes map discovery a little more intuitive, while still keeping the enjoyment of exploring the world for yourself.


When enabled, Proximity Exploration automatically reveals a small area around your vehicle as you travel. This means you will no longer need to drive over every tiny section of road to mark it as explored, which should be especially useful for those of you chasing that elusive 100% map discovery! It can also help reveal nearby accessible roads and areas around locations such as rest stops, toll gates, border crossings, gas stations, and other places where multiple road segments may sit closely together.

And don't worry, secret roads will still have secrets to uncover! Proximity Exploration can reveal the first segment of a secret road when you get close enough, giving you a small hint that there might be somewhere new to explore. From there, however, the rest is up to you, as the remaining route will only be discovered by actually driving along it.


Whether you use Proximity Exploration to help hunt down those final percentages or simply make exploring the map a little smoother, the choice is yours!

Volvo Special Edition


We are very excited to join Volvo Trucks in the celebrations of their 100th anniversary by welcoming the Volvo FH Series 6 100 Year Edition to Euro Truck Simulator 2.Β 


The Volvo FH Series 6 100 Year Edition will bring a new look for both the interior and exterior, reflecting Volvo's century of innovation with driver-centric features. These additions will be reflected in the base game of ETS2 with new accessories and paint jobs available for the Aero XL cabin of the Volvo FH Series 6.


On the exterior, this update introduces two new paint jobs: 100 Year Edition – Night and 100 Year Edition – Day. The two designs feature distinctive dark or light exterior colour striping, complemented by two additional Centennial logos on either side of the truck. You will also be able to choose from two different light boxes: one with the 100 Year logo and another one with the FH16 logo.


We are also adding a brand new interior option featuring black leather door panels with unique stitching, carpets, a rear wall decoration featuring the 100 Year Edition logo, and a decorative dashboard ambient LED lighting available in red or blue colour options.


To complete the interior, you will also have the option to customize it with a range of exclusive accessories. These include a black leather steering wheel and new two-tone seats combining a black leather base with a grey textile upper section and the 100 Year logo.

You can read more about this special edition at our dedicated blogpost!

Improved Material System

The Improved Material System significantly improves the lighting and visual quality of vehicle interiors in selected trucks. Its main focus is to enhance how interior materials react to light, which results in a more readable, detailed, and visually pleasing cabin environment.


One of the most significant changes was a redesign of the materials used in vehicle interiors. As a result, it makes differences between materials such as leather, fabric, plastic, and metal far more apparent, even in low-light conditions. The new solution uses multiple variants of dynamic cubemaps, allowing all materials to reflect their surroundings more naturally and respond to ambient light in a more realistic way.


The entire system was designed from the start with the interiors of trucks in both games in mind, so the base games and their existing fleets will gradually benefit from these improvements as well. In this update, we're excited to bring the Improved Material System update to the Volvo FH Series 6, Volvo FH Series 5 and Volvo FH Series 4 alongside the already updated DAF NGD and MAN TG3 TGX models.


With future updates, we will gradually add this technology for other trucks across both games. You can read more about this feature here.

Livestock Trailer Rework

We’re excited to introduce a complete rework of the Livestock Trailer, which our vehicle team has done so from the ground up.


Inspired by modern European livestock trailers, our vehicle team rebuilt the trailer entirely from scratch, replacing the previous older model with a brand-new one. One of the biggest changes drivers will notice is the removal of the older belly axle variant, which has been replaced with a lowered chassis configuration featuring dual wheels.


For those who own their own Livestock trailers, the updated trailer will offer multiple customization options, including two chassis variants, a Straight 3 Axle and a Lowered 3 Axle configuration. Drivers will also be able to choose between an Aluminium body or a fully paintable body.


A wide range of accessories have also been included to customize your trailer. We’re also introducing newly configurable paint jobs for owned trailers, allowing you to customize up to four different colour sections across specific parts of the trailer for even greater customization. Freight Market and AI traffic variants have also been reworked based on the new owned trailer model, with company paint jobs completely reworked to better reflect more realistic transport operations.

You can read more about this rework at our dedicated blog.

SchwarzmΓΌller Trailer Pack Update

We’re excited to begin updating theΒ SchwarzmΓΌller Trailer Pack DLC to better reflect their new modern trailer designs, starting with a complete rework of one of its low loader trailers and accessories. Let’s take a closer look!


Leading this update is the redesigned low loader trailer, which has been rebuilt to closely match SchwarzmΓΌller’s latest real-world model.


Alongside the trailer itself, its available accessories have also been updated with refreshed designs to better represent the equipment and styling SchwarzmΓΌller offers today. While the available cargo options remain the same, this update marks the beginning of a larger goal for us, to rework the entire SchwarzmΓΌller Trailer Pack.


We look forward to seeing you on the road with this newly updated trailer! You can read more about this update at our dedicated blog.

Map Changes for Coaches

With the upcoming Coaches DLC, our map and asset teams have also been making a number of changes across Euro Truck Simulator 2 to prepare the world for passenger transport. The biggest of these can be found in Nuremberg, where we have added a brand-new bus station alongside several remade and newly created landmarks in the surrounding area. Our teams have put a lot of work into bringing this part of the city to life and making sure it is ready to welcome coaches.


We have also updated the bus stations in Karlstad, Aarhus, and Thessaloniki so they are now functional with our upcoming Coaches DLC. We've also made other smaller changes, including updates to navigation, access, and layouts.Β 


The coach station at Karlstad has received a brand-new station building, while Thessaloniki now features new signage and other updates. In Heraklion, we have also opened up a previously inaccessible street to make room for the new bus station.


We’ve also made a number of changes to border crossings to ensure they work correctly with coaches. This included introducing vehicle-specific navigation, as well as opening up parts of border areas that were previously inaccessible to players. Border crossings across the map have also received smaller layout adjustments to help coaches follow the correct routes while keeping navigation working as expected.

Alongside these changes, we have made plenty of smaller tweaks to bus stops and their surroundings across the map. While many of these may go unnoticed, they all help make sure the existing world is ready for the arrival of Coaches.


Changelog

Map

  • Proximity ExplorationΒ 
  • Map changes for the upcoming Coaches DLCΒ 


Vehicles

  • Addition of the Volvo FH Series 6 100 Year Edition
  • Livestock Trailer ReworkΒ 
  • SchwarzmΓΌller Trailer Pack UpdateΒ 

Visual

  • Improved Material System added for the Volvo FH Series 6, Volvo FH Series 5 and Volvo FH Series 4

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SCS On The Road: Iceland Research Trip

A few weeks ago, we shared a blog from our research trip to Iceland, where the map designers who took part in the journey shared their impressions. Today, we're excited to bring you a big episode of SCS On The Road, where you can experience the research trip in more detail, complete with stunning shots of Iceland's breathtaking landscapes and even some comparisons with the in-game map!

Part of our marketing team set out on this journey alongside our map designers to document the unforgettable trip. Iceland is undoubtedly one of the most beautiful countries in the world, and during their time there, the map team had the chance to visit some truly stunning locations that they are now recreating for this upcoming map expansion.

To bring these places to life in our game and do them justice, the team needed to gather plenty of visual references, helping them recreate the landscapes and landmarks as accurately and faithfully to reality as possible.Β 

In this video, our map designers also shared some interesting insights into the map creation process, along with information about some of the places we are bringing directly into the map - keep an eye out for an upcoming hidden road, crossing a narrow bridge on its way to Þingvellir National Park!

We would also like to send a huge thank you to Volvo Trucks and SkΓΊli, a real truck driver from Iceland, who made it possible for the map designers to take a ride in the 780-horsepower Volvo FH16 XXL and experience Iceland from a completely different perspective - from the cabin of a truck. So, without further ado, let's watch this episode together!


Stay tuned for more, because on this trip we also collaborated with Volvo to shoot one of their videos. While we cannot reveal what it was about right now, you can look forward to a behind-the-scenes SCS On The Road episode from that as well!

Don't forget to add the Iceland DLC to your Steam wishlistΒ if you want to explore the beautiful places you saw in this video!

Also, remember to follow us onΒ X/Twitter, Instagram, Facebook, Bluesky, and TikTokΒ to receive updates on upcoming Euro Truck Simulator 2 projects and future SCS On The Road episodes. Or subscribe to our newsletter to stay informed. Keep on trucking!

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American Truck Simulator: 1.61 Update Release

We're excited to announce that the 1.61 update for American Truck Simulator has officially been released and is now available on Steam!

Before we head to the news, we would like to thank everyone who took part in the Open Beta and reported any issues or provided general feedback on our forum. This makes it much easier for our team to fine-tune everything and helps ensure a smooth transition to the full update release.

We'd also like to thank everyone who participated in the 1.61 Experimental Beta, especially those who shared their thoughts on the Multi-Function Display (MFD) and the In-Game Menu. These additions will be introduced in a future update, giving us more time to refine and polish these features and ensure they deliver the best possible experience when they are ready.

Now, let’s dive into what you can expect in the 1.61 Update:


Proximity Exploration

In the 1.61 update, we are introducing a new feature designed to assist players with exploring the world map and discovering more along their journey. Introducing Proximity Exploration, a new quality-of-life feature that makes map discovery a little more intuitive, while still keeping the enjoyment of exploring the world for yourself.

When enabled, Proximity Exploration automatically reveals a small area around your vehicle as you travel. This means you will no longer need to drive over every tiny section of road to mark it as explored, which should be especially useful for those of you chasing that elusive 100% map discovery! It can also help reveal nearby accessible roads and areas around locations such as rest stops, toll gates, border crossings, gas stations, and other places where multiple road segments may sit closely together.

And don't worry, secret roads will still have secrets to uncover! Proximity Exploration will only reveal the first segment of a secret road when you get close enough, giving you a small hint that there might be somewhere new to explore. From there, however, the rest is up to you, as the remaining route will only be discovered by actually driving along it.

Whether you use Proximity Exploration to help hunt down those final percentages or simply make exploring the map a little smoother, the choice is yours!

Improved Material System

The Improved Material System significantly improves the lighting and visual quality of vehicle interiors in selected trucks. Its main focus is to enhance how interior materials react to light, which results in a more readable, detailed, and visually pleasing cabin environment.

One of the most significant changes was a redesign of the materials used in vehicle interiors. As a result, it makes differences between materials such as leather, fabric, plastic, and metal far more apparent, even in low-light conditions. The new solution uses multiple variants of dynamic cubemaps, allowing all materials to reflect their surroundings more naturally and respond to ambient light in a more realistic way.

The entire system was designed from the start with the interiors of trucks in both games in mind, so the base games and their existing fleets will gradually benefit from these improvements as well. In this update, we're excited to bring the Improved Material System to the International LT and International LoneStar.

With future updates, we will gradually add this technology for other trucks across both games. You can read more about this feature here.

Map Changes for Road Trip

With the upcoming Road Trip project, our map and asset teams have also been preparing the world of American Truck Simulator for a new way to explore the roads. While many of these changes are happening behind the scenes, they help lay the groundwork for future features and ensure the map is ready for the journey ahead.

We have implemented inactive Tourist Boards across several states, including California, Oregon, Washington, Idaho, Montana, Wyoming, and the upcoming South Dakota DLC. These Tourist Boards will remain unavailable until the Road Trip project is released, but they are already in place and ready for the future. Alongside these additions, we have also applied various small visual improvements and polish to selected areas across the map.

As part of these preparations, we have also added a number of new gas stations across the map. These locations will not only serve truck drivers but will also become available for cars when the Road Trip project releases, giving players more places to stop and refuel during their travels.

These changes are just a small part of the preparation work being done behind the scenes, helping us make sure the American Truck Simulator world is ready for new adventures on the road.

New Cargoes

We are also introducing new cargo options and improving the visuals of some existing ones. Players can now transport new types of freight, including Seed Containers, Trailers, and Truss, adding more variety to their hauling jobs across America.

Alongside these additions, we also updated the existing Rails cargo with a brand-new model and improved textures. These changes help bring more detail and visual quality to the cargo you see on the road, making each delivery feel even more realistic.

Changelog:

Map

  • Proximity Exploration
  • Map Changes for Road Trip

Vehicles

  • New Cargoes

Visual

  • Improved Material System: International LT & International LoneStar

We hope you are also excited to try out all the new features! Make sure to keep up to date with future updates by following us on X/Twitter, Facebook, BlueSky, YouTube, TikTok, and Instagram, and by subscribing to our newsletter! Until next time, happy haulin'!

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Road Trip: Quick Jobs & Freight Market

Who says deliveries are only for trucks? In today's blog, we're taking a closer look at how Quick Jobs and the Freight Market will work in our upcoming Road Trip module for American Truck Simulator. Let's check it out!Β 

Before we continue, we’ve also put together a video version of this blog for you to enjoy. You can check it out below!



Players familiar with American Truck Simulator will already know Quick Jobs and the Freight Market from their trucking careers. Road Trip builds on these systems with its own approach to courier work, customer reviews, and progression.

Just like with trucks, you won't need to have your own vehicle to take on a Quick Job. A suitable vehicle will be provided for you by the company offering the job, allowing you to jump straight into work as a courier driver. Fuel, repairs and any other expenses you encounter will be covered by the company, just as they are with traditional Quick Jobs in American Truck Simulator.

So what kind of jobs can you expect? Drivers can be tasked with delivering small packages and documents, as well as transferring vehicles between car dealerships. The jobs available to you can also vary depending on the type of vehicle involved, so a pickup truck may receive different contracts compared to a sports car or a classic vehicle.

However, completing the journey is only one part of the job. After each delivery, the customer will review your performance across three areas; Time Management, Vehicle Appearance, and Cargo Handling.

These reviews are specific to the delivery you have completed. Damaging valuable documents, for example, may lead to very different feedback compared to successfully delivering delicate plant seedlings without any issues. Our goal is to make each job feel a little more personal, with a customer waiting at the other end to judge how well you handled their delivery.

Some customers may also place a higher priority on one of these three areas. You'll be able to see this before accepting the job, and meeting their expectations will be more demanding. However, taking on that extra risk can also result in a better financial reward.

Time Management also works a little differently from simply beating a deadline. Customers expect you at a particular time, which means arriving too early can be just as unwelcome as arriving late. Each completed delivery is also given a star rating, which contributes towards your overall Courier Rating.

Your Courier Rating determines the types of jobs available to you, the maximum distance of the routes you can take on, and how much you can earn. Maintaining a higher rating will unlock more challenging work, such as fragile or valuable cargo and jobs with tighter delivery windows, while also providing a bonus to the offered payout.

Drivers who consistently achieve five-star deliveries can also build a Perfect Delivery Streak, which will reward drivers with additional money bonus.

Already saved up enough money to purchase your own vehicle? Then you'll have access to even more job opportunities! Players of American Truck Simulator will already be familiar with the Freight Market, and Road Trip introduces its own equivalent, known as the Dispatch Market.

The Dispatch Market works in a similar way to Quick Jobs, but instead of using a borrowed vehicle, you'll complete the job using a vehicle from your own garage. As you're supplying your own vehicle, these jobs will also offer a slightly higher payout, as you'll be responsible for your own expenses, including repairs and fuel.

The same Courier Rating, customer reviews, and performance criteria apply here too. Naturally, some jobs will differ from those found in Quick Jobs, such as car jockey work, after all, asking you to give away your own car would be a little unfair.

Any money you earn from these jobs goes directly into your existing ATS profile, which is shared between your trucking career and Road Trip. There is no separate XP system for this mode, instead, progression is earned by your Courier Rating, customer reviews, and your ability to maintain a Perfect Delivery Streak.

For the initial release of Road Trip, jobs will focus on getting yourself and the delivery safely from point A to point B, with more possibilities we hope to explore in the future.Β 

We hope you’ve enjoyed learning more about how jobs will work in Road Trip. We’re looking forward to seeing how you build up your Courier Rating, tackle different types of deliveries, and make the most of these new opportunities on the roads of American Truck Simulator.

If you’re excited to get behind the wheel when Road Trip arrives, be sure to add the Ford Car Pack and RAM & Dodge Car Pack to your Steam Wishlist! Until next time, keep an eye on our official channels for more news and previews from Road Trip. We’ll see you on the road!

  •  

World of Trucks: Resuming Events

Our dearest community,

Earlier this year, we shared that we would be taking a temporary pause from running our World of Trucks events. We also know how much these events mean to our #BestCommunityEver and that many of you have missed taking part. Today, we are pleased to confirm that we have decided to resume our World of Trucks events in the familiar format you already know, while the wider rework continues.

This means you can once again look forward to coming together for events throughout the months ahead. First up will be Cruising South Dakota, followed by Cruising Iceland and our seasonal Halloween and Christmas events later this year. We will share full details ahead of each event.

Our teams will continue working on the underlying systems and infrastructure that support these events, with the goal of bringing much more of the event experience directly into Euro Truck Simulator 2 and American Truck Simulator. This includes the improvements we previously described, such as the ability to view and redeem rewards, earn and view achievements, and follow event progress and community milestones directly in-game. It also involves broader behind-the-scenes changes to support the World of Trucks service in the future.

Thank you, as always, for your patience, support, and passion. We are excited to welcome you back to World of Trucks events and hope you will join us for the journeys ahead.

We'll see you on the road.

  •  

Community Stories: Trucker Cassie

In today's blog, we bring you another one of our Community Stories. This time with Trucker Cassie, one of the content creators playing our games, who will tell you all about her job as a real-life truck driver, as well as her passion for Euro Truck Simulator 2!

You might know Trucker Cassie from her YouTube or TwitchΒ channels, where she regularly posts videos from her life as a truck driver in Scandinavia, and also gameplay live streams, mostly from ETS2. And today, she will tell you all about her love for trucks!

"It's quite random that I started working as a truck driver. I never had any drivers in my family. It was a friend who showed me the world of trucks. He had just gotten his heavy license, and one morning he gave me a ride to school in the oldest Scania I had ever seen. But from that moment, a spark was lit. Maybe I could drive a truck too? It felt so cool and free! So I applied to a trucking school, and the rest is history," Cassie told us.

Cassie discovered her passion for truck driving, and now, it's been 13 years since she started this way of life, as she now works part-time as a truck driver and shares her stories on social media. "At the start of my career, I never wanted to stop working. I wanted to beat my earlier record on how many deliveries I could make in a day. I had really found my place in life! But a few years with this lifestyle caused me to burn out, and it forced me to rethink my situation. Today, I work part-time, and I've learnt how important it is to wind down and relax when I can," she says.

If you wonder what kind of work Cassie usually does and what her days on the long and beautiful Scandinavian roads look like, she also shares this with us: "I have tried various delivery types, such as gravel, wood chips, and powder tanker. Now I'm delivering various goods from Sweden to Norway. And when I'm done with that delivery, I normally load fish in Norway. The fishing industries can be located in tricky places! Through small towns and up and down steep and curvy hills. It can really be a challenge during wintertime. After the fish is loaded, I drive to Denmark, where another driver picks up my trailer and drives it somewhere in Europe! Then I pick up a load from Denmark and drive home to Sweden again."

What Cassie loves the most about her job are the amazing views she sees along the way as well as the solitude this life can bring. "I get to listen to music and podcasts, and I rarely talk to customers. I also get to bring my Chihuahua, Happy," she told us.

This interesting merge of the two worlds is something we really love, as we have heard similar stories where either members of our community started driving trucks for a living because of our games, or long-term truck drivers that found their passion in Euro Truck Simulator 2 or American Truck Simulator.

"I have been a truck driver for a while before I discovered Euro Truck Simulator 2. A colleague of mine showed me the game, and I thought it was a silly idea to drive a truck for work, then get home, and play a truck simulator after work. And now look at me," Cassie shared.

So what is actually so satisfying about playing a truck simulator when you are a real-life truck driver?Β 

"I am having the time of my life when I play ETS2 on my livestreams! Because in a real truck, you have a lot of responsibility; to deliver the cargo, the truck, and yourself to the delivery place safely. Always being alert. But when I'm playing the game, I can be social with the chat, drive together with the viewers, answer questions, and just have a good time. And the consequences won't be too big when my digital truck makes a kickflip off a mountain because I was focusing on what the chat is saying. I also like to compare the real-life roads to the simulator! And point out the landmarks and differences from the real places," Cassie explained.

What actually inspired Cassie to start creating content on social media was kind of a coincidence, but from there, it helped her to grow a big community of over 160 thousand followers on YouTube alone.

"I started my main YouTube channel after I got the offer of being in a reality TV show years ago. I had to film my workday as a truck driver myself, and then send the footage to the TV production. The TV show was canceled before it hadΒ even started, though, and there I was with a vlog. I realized I could put it together myself and post it on YouTube! So that's what I did. A few videos in, and I suddenly gained thousands of subscribers in a few weeks' time. It was crazy! I also have a smaller YouTube channel, where I post gaming content and previous livestreams. I decided to have two separate channels since the content is quite different. And of course, my Twitch channel, where I do livestreams when I have the energy for it," Cassie told us.

This gave us a great opportunity to ask Cassie, a real truck driver, how Euro Truck Simulator 2 compares with the real world, and she was happy to answer that:

"I think Euro Truck Simulator 2 is very accurate to real life trucking! Especially when you have a steering wheel and pedals. I know a few people who have practiced reversing trailers in the game, then tried it out in real life. And they nailed it! All because they have practiced in the game."

We were also curious how Cassie's driving differs from the real world to how she drives in Euro Truck Simulator 2. "I definitely test the limits and do more daring stuff in the game! Somehow, people get surprised when they see my real-life work videos, and notice I actually know how to drive a truck. But I don't blame them, after seeing my stunts in ETS2. It would be nice to have a pink MAN truck in real life as well! But until now, I'll get to be pretty in pink in the simulator," she answered.

If you think this life would be for you and you are also thinking about taking on a truck driver career, Cassie has a message for you! "I really recommend people try out Euro Truck Simulator 2 if they are curious about becoming truck drivers in real life. It is a pretty big decision, with lots of money needed to get a heavy license with all the needed certificates. And I think ETS2 gives a great hint of what trucking can feel like! Also, it's a really fun activity to bring home your non-trucking friends and let them reverse a trailer in the game! Better than any board game I have played :)," she concluded.

We hope you have enjoyed Cassie's story! If you did, remember to give our X/Twitter, Instagram, Facebook, Bluesky, and TikTok a follow so you won't miss similar blogs and also updates from our games straight to your feed. Or subscribe to our newsletter to stay informed. Keep on trucking!

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Isle of Ireland: Cavan

Today, we're excited to take you on a journey to another destination coming to the upcomingΒ Isle of Ireland DLCΒ forΒ Euro Truck Simulator 2Β - the county town of Cavan!

Located in the heart of Ireland's lakeland region, Cavan is known for its picturesque countryside, rolling green landscapes, and rich agricultural heritage. As our map team continues to recreate the unique atmosphere of Ireland, we knew this important regional hub deserved its place on the road network of the Isle of Ireland DLC.

While exploring the area, keen-eyed drivers may spot a stone wall or even a rugby field, well-known local landmarks that help bring even more regional identity to the town and its surroundings. Combined with carefully crafted roads, vegetation, and architecture, these details help create a location that feels true to its real-world counterpart.

Of course, no town in Euro Truck Simulator 2 would be complete without plenty of opportunities for work. In Cavan, truckers will be able to deliver cargo to several industries that play an important role in the local economy.

One of the key destinations is a local oil supplier, serving businesses and communities across the region. Whether you're hauling fuel products or supporting regional logistics, this depot offers an important link in the supply chain.

Drivers looking for refrigerated or packaged cargo will also find work at a food distribution depot. Acting as a hub for incoming and outgoing goods, this facility ensures products reach stores and customers throughout the island.

In addition, a supermarket depot provides another busy destination for deliveries. From everyday consumer goods to fresh produce, truckers will have a variety of cargoes to transport while helping keep shelves stocked across the region.

Our teams have worked hard to capture the atmosphere of this charming Irish town, from its characteristic rural surroundings to its industrial areas and landmarks. We hope that Cavan will become a memorable stop on your journeys across the Isle of Ireland.

We look forward to sharing more previews from the Isle of Ireland DLC in the future. IfΒ you're excited to discover, explore, and travel across the Isle of Ireland, be sure toΒ add this upcoming map expansion to your Steam Wishlist!

Don't forget to follow us onΒ X/Twitter,Β Facebook,Β Instagram,Β Bluesky,Β TikTok, andΒ YouTube, orΒ sign up for our newsletterΒ for all the latest news. Until next time, keep those wheels turning, and happy haulin'!

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