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Lees weergave

IAA TRANSPORTATION 2026

From the 14th to the 20th of September, members of our team will once again be heading to Hannover, Germany, for IAA TRANSPORTATION 2026, one of the world's leading events for logistics, commercial vehicles, and the transport industry.

Having attended IAA in previous years, we’re excited to return in 2026 and meet with many of our friends and partners from across the automotive industry. We’ll also be working alongside a few of our valued partners to bring our truck simulation experience to the DAF Trucks, MAN and Scania booths throughout the event!


At the Scania booth, visitors will have the opportunity to experience a special Euro Truck Simulator 2 demonstration running on Scania's own motion simulator setup. Our team has been happy to work closely with Scania to develop the software and a specially prepared demo experience for their simulator, and we're looking forward to seeing visitors get behind the virtual wheel and try it out for themselves during the show.

Our friends at DAF and MAN will also both be bringing Euro Truck Simulator 2 to their booths, as we're lending them our very own 4D motion simulators, giving visitors another opportunity to experience our virtual trucking world. We're very happy to support our partners at DAF & MAN for this year's event and to see our motion rigs become part of their presence at the show.

Attending IAA is much more than what visitors will see on the show floor for us. Bringing together manufacturers, suppliers, technology providers, and many other representatives from across the transport industry makes an event of this scale an invaluable opportunity for our team.

Throughout the week, we plan to meet with a number of our existing partners, continue building the relationships which help us bring the world of trucking into Euro Truck Simulator 2 and American Truck Simulator, and hopefully make some new connections along the way. Events such as IAA also provide our teams with a valuable opportunity to research the latest developments within the transport industry, see new vehicles and technologies up close, and gather useful references and knowledge for our future work.

We're very much looking forward to returning to Hannover and meeting so many familiar faces from across the industry. If you're attending the event yourself, be sure to stop by and check out the simulators; or if you happen to spot some of our team attending, wearing a SCS Software, ETS2 or ATS T-shirt, be sure to stop them and say hello!Β 

As always, keep an eye on our social media channels for updates from the show floor, as we will be bringing you some cool photos from the event. We hope to see some of you there! Until till next time, keep on truckin'!Β 

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Steam Beta Client Update: September 6th

We have just shipped an updated Steam Client to the Preview/Beta channel.

General

  • Fixed a case where the steamwebhelper process could experience high CPU usage when certain events were shown in the library tab.

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Steam Client Beta - September 6th

The Steam Client Beta has been updated with the following changes:

General

  • Fixed a case where the steamwebhelper process could experience high CPU usage when certain events were shown in the library tab.

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v0.5.5 - β€œConquistador Coffee”

0.5.5 (2026-09-06)

  • Feature: [#26423] [Plugin] Add PathNavigator and PathConnection for exploring the footpath network as a graph.
  • Feature: [#26827] [Plugin] Add map resize hook to scripting api.
  • Feature: [#26877] Clear Scenery can now remove footpath additions, and remove walls separately from small scenery.
  • Feature: [#26938] [Plugin] Allow getting and setting caret position for textbox while it is in focus.
  • Improved: [#16269] Unnamed rides in the original Added Attractions & Loopy Landscapes scenarios now use their official names from Rollercoaster Tycoon Classic.
  • Improved: [#19000] Add sprite font glyph for the Won (β‚©).
  • Improved: [#21441] Add sprite font glyph for the Hryvnia (β‚΄).
  • Improved: [#22500] LandSetHeightAction has now proper error message title.
  • Improved: [#23872] Loading a park outside the game now sets the folder of the load/save window, as loading one in-game does.
  • Improved: [#25362] When dragging footpaths, they will now properly adapt to uneven terrain.
  • Improved: [#26099] The ride type selection cheat has been moved into the ride operations tab.
  • Improved: [#26099] The ride visiblity cheat has been moved into the ride colour/appearance tab.
  • Improved: [#26441, #26958] Change result.position.z of SmallScenery- and WallPlaceAction to match the actual position of the placed tile element.
  • Improved: [#26862] Add a Liquid Glass app icon for macOS 26 and later.
  • Improved: [#26931] The save prompt now bounces the macOS dock icon, flashes the Windows taskbar button and marks Linux windows urgent when it blocks quitting an unfocused game.
  • Improved: [#26936] Rain is now drawn next to the top toolbar, but only when it is centred.
  • Improved: [#26996] Ride names in scenarios can now be autopatched.
  • Fix: [#7858] Dropdowns do not close when an action by a plugin or another player in multiplayer closes their parent window.
  • Fix: [#15891] Lower case hard sign is drawn as upper case.
  • Fix: [#18197] Track Designs Manager does not autoload scenery.
  • Fix: [#18415] Preview in the Track Designs Manager is not updated after deleting the first design.
  • Fix: [#18782] Dropdowns do not close and become non-functional when mouse is released outside of the game window.
  • Fix: [#21632] [Plugin] Crash when loading custom image larger than 300 by 300 pixels.
  • Fix: [#22854] Network connections of plugins pile up every time another park is loaded.
  • Fix: [#24520] The close button does not use the sprite font on languages using a TTF font when the enlarged UI is enabled.
  • Fix: [#24610] Graph tabs on Finances window get a little bit longer every time you switch between them.
  • Fix: [#25169] The convert command strips custom objects from the resulting park.
  • Fix: [#25496] The guest pickup button does not grey out when the guest’s state changes while the window is open.
  • Fix: [#25558] [Plugin] Image buttons ignore their explicit border setting when a theme draws borders around them.
  • Fix: [#26056] Freeze when trying to download all objects on save where they are missing.
  • Fix: [#26802] Opening rides with 0 or -1 water cars per train crash the game.
  • Fix: [#26811] Crash when a ride points to a non-existing station object.
  • Fix: [#26816] Water rides ignore zero clearances, preventing adjacent terrain modifications and building them anywhere.
  • Fix: [#26880] Max negative G-Force stat on flat track erroneously reads as 0.49g.
  • Fix: [#26903] Making a ride visible or invisible is always denied in multiplayer.
  • Fix: [#26917] Tile Inspector does not show indestructible track status correctly when β€˜Make all track pieces destructible’ cheat is enabled.
  • Fix: [#26921] The bottom panel buttons for finances, park rating, date, etc. are not invalidating properly.
  • Fix: [#26935] Windows opened on the title screen do not β€˜flash’ around the edges when bringing them back into focus.
  • Fix: [#26938] [Plugin] Caret in textbox not animating or blinking.
  • Fix: [#26954] Land paint price is not updated when selecting columns or rows of tiles by holding down Ctrl.
  • Fix: [#26965] When showing missing objects, some types show up as β€˜Unknown type’.
  • Fix: [#26965] The window with missing objects is displayed under the β€˜Load game’ window.
  • Fix: [#26992] A partial or no car is drawn on the ride vehicle tab if the ride has 0 or fewer cars per train.
  • Fix: [#26996] Correct spelling of some rides in Heide-Park, Diamond Heights and Alton Towers.
  • Fix: [#26996] Scenario patch for Okinawa Coast doesn’t work for CD versions of Wacky Worlds (meaning landscape ownership fixes do not get applied).
  • Fix: [#27004] Windows are moved off-screen when mouse is released outside of the game window.
  • Fix: [#27023] [Plugin] Transparent plugin sprites do not work correctly in software rendering mode.

Release created in https://github.com/OpenRCT2/OpenRCT2/actions/runs/34024796628

SHA256 checksums:

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8dcabe11c87a5ea8de00a7e083ee3f54bd37239def6cb6f14d2b192492707111  ./OpenRCT2-v0.5.5-android.apk

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Steam Client Beta - September 9th

The Steam Client Beta has been updated with the following changes:

General

  • Fixed a case where the steamwebhelper process could experience high CPU usage when certain events were shown in the library tab.

  •  

Steam Beta Client Update: September 9th

We have just shipped an updated Steam Client to the Preview/Beta channel.

General

  • Fixed a case where the steamwebhelper process could experience high CPU usage when certain events were shown in the library tab.

  •  
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