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Lees weergave

Counter-Strike 2 Update

[p]\[ MAP SCRIPTING ][/p]
  • [p]Added custom_hud_layout entity:[/p]
    • [p]custom_hud_layouts are the entry point for scripted maps to provide custom UI.[/p][/*]
    • [p]Panel, Label, Image, and Button panel types are supported.[/p][/*]
    • [p]Styling with css is supported.[/p][/*]
    • [p]Events and client side scripting are not supported.[/p][/*]
    • [p]Maintains state during tools mode reloads.[/p][/*]
    [/*]
  • [p]Added cs_player_camera entity:[/p]
    • [p]Gives control of a player's view without moving their pawn.[/p][/*]
    • [p]Can be configured to let the player look around from the scripted position.[/p][/*][/*]
    • [p]Added Instance.Delay[/p][/*]
    • [p]Added Instance.OnBombPlantStart[/p][/*]
    • [p]Added Instance.OnBombPlantAbort[/p][/*]
    • [p]Added Instance.OnBombDefuseStart[/p][/*]
    • [p]Added Instance.OnBombDefuseAbort[/p][/*]
    • [p]Added Instance.OnCustomHudClicked[/p][/*]
    • [p]Added Instance.IsDedicatedServer[/p][/*]
    • [p]Added Entity.Move[/p][/*]
    • [p]Added Entity.GetMoveType[/p][/*]
    • [p]Added Entity.SetMoveType[/p][/*]
    • [p]Added CSPlayerPawn.GetC4[/p][/*]
    • [p]Added CSPlayerPawn.GetDefuseTarget[/p][/*]
    • [p]Added CSPlayerPawn.IsBuyMenuOpen[/p][/*]
    • [p]Added CSPlayerPawn.GetCamera[/p][/*]
    • [p]Added C4.GetPlantStartTime[/p][/*]
    • [p]Added C4.GetPlantFinishTime[/p][/*]
    • [p]Added C4.AbortPlant[/p][/*]
    • [p]Added CustomHudLayout.SetHasClass[/p][/*]
    • [p]Added CustomHudLayout.SetHasClassForPlayer[/p][/*]
    • [p]Added CustomHudLayout.SetDialogVariableString[/p][/*]
    • [p]Added CustomHudLayout.SetDialogVariableStringForPlayer[/p][/*]
    • [p]Added CustomHudLayout.SetInputCaptureEnabled[/p][/*]
    • [p]Added CustomHudLayout.IsInputCaptureEnabled[/p][/*]
    • [p]Added CSPlayerCamera.IsEnabled[/p][/*]
    • [p]Added CSPlayerCamera.SetEnabled[/p][/*]
    • [p]Added CSPlayerCamera.SetIsControllingAngles[/p][/*]
    • [p]Added enum CSMoveType[/p][/*]
    • [p]Corrected types for some events where parameters were maybe undefined.[/p][/*]
    • [p]Errors encountered during initial script run are now logged to the console.[/p][/*]
    • [p]Unhandled promise rejections are now logged to the console.[/p][/*]
    • [p]Added the column number to errors caught during the CompileModule step of script loading.[/p][/*]
    • [p]Deprecated planter from Instance.OnBombPlant event[/p][/*]
    • [p]Deprecated defuser from Instance.OnBombDefuse event[/p][/*]
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