We had an amazing day on May 15, as we organized SCS Fay Day Experience #4! We welcomed fans of our games from all around the world to our office in Prague, where they had the opportunity to meet our team, tour the studio, and get a behind-the-scenes look at how our games are made.
After receiving a huge number of applications for this fourth edition of our SCS Fan Day, we had to narrow the list down to a smaller group of some of our most dedicated fans, including visitors who traveled all the way to Prague from countries such as Brazil.
As always, it turned into an unforgettable experience meeting and chatting with members of our #BestCommunityEver. Once everyone arrived, they took on the challenge of driving on our 4D motion simulator before heading out on a tour of the office. Along the way, we stopped by several departments where our colleagues gave them a behind-the-scenes look at what they are currently working on and how the development process looks at SCS Software.
Later in the afternoon, we hosted a special Q&A session with our developers and CEO Pavel Ε ebor, where we discussed the community's thoughts on our games and answered plenty of questions from our guests. The session was accompanied by delicious snacks and coffee before we gathered for a group photo, handed out bags filled with SCS merchandise, and unfortunately had to say goodbye - at least until we hopefully meet again someday!
We would like to thank everyone who took part in this year's Fan Day. We hope it was a memorable experience for you, because it was certainly unforgettable for us as well. Your passion, support, and willingness to travel such long distances just to meet us truly means the world to everyone here at SCS Software, and it continues to motivate us every day. We also hope to meet again with everyone who applied but was not selected or was unable to attend this time around.
We hope we will be able to host another Fan Day in the future and meet even more of our amazing fans. Don't forget to give ourΒ X/Twitter,Β Instagram,Β Facebook,Β Bluesky, andΒ TikTokΒ a follow, as you'll receive news from any upcoming events straight to your feed, orΒ subscribe to our newsletterΒ to stay informed.
Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.
These notes contain all changes since the current stable SteamOS 3.7 release, with the new changes since the previous 3.8.4 Beta noted below
New in 3.8.5
Fixed a bug on Steam Deck OLED where rebooting would occasionally cause a loss of speaker output until rebooted again
Further improvements to video memory management on discrete GPU platforms
Fixed a bug in Desktop Mode causing previously open applications to not be remembered when using the 'Return to Gaming Mode' shortcut to logout
Fixed a regression from previous 3.8 builds causing controls to misbehave after resuming from suspend on the ASUS ROG Ally
Even more stability and security updates
General
Fixed a case where WiFi performance could become degraded until the device was put to sleep or manually reconnected
Fixed excessive trackpad sensitivity on certain early Steam Deck LCD models
Initial support for upcoming Steam Machine hardware
Added support for waking from sleep via connected Steam Controller
Updated Arch system base
Updated graphics driver with performance and stability fixes
Fixed a case where per-app performance settings would intermittently fail to apply when launching a game
Substantially improved speed of future OS updates on high-speed connections
Improved support for the screencasts in Game Mode (e.g. OBS/Discord)
Fixed dropdown menus not appearing in some games
Improved VRR frame pacing
Fixed FSR badge remaining off in the performance overlay, even if it was actually active
Improved support for games that attempt to open PDF files in external viewers
Added missing graphics features needed for titles such as "Crimson Desert"
Fixed an issue affecting certain titles (such as "SpongeBob SquarePants: Titans of the Tide") where the game window could have an incorrect position
Fixed closing certain titles (such as "STAR WARS Jedi: Survivorβ’") and Starfield resulting in a session crash
Improved support for certain USB racing wheels and USB devices that boot in a non-standard mode
Frequently these are devices that appear as USB storage devices with a driver installer, and must be switched to their normal mode by the OS
Steam Deck controller firmware updates now display update progress on the splash screen
Fixes issue on specific Steam Deck revisions where firmware updates could render the left controller inoperative for that session
Fixes for experimental nested desktop mode
Numerous stability and security updates
Bluetooth
Re-re-enable Bluetooth Wake for Steam Deck LCD
Fix for more spurious wake issues that were present in earlier attempts
Audio
Detect HDMI channel count and expose surround configuration if available
Add a setting to allow using Bluetooth headset mics (Bluetooth playback quality will be worse while capture is active)
Restore internal audio device on reboot if set to "Off" in desktop mode
Increase suspend timeout for HDMI devices so initial audio isn't cut off after a few seconds of inactivity
Fixed a bug with switching input devices when a wired headset is plugged in
Fixed an issue where audio underruns could be experienced after sleep/resume
Accessibility
Added an option to force mono audio output
Desktop Mode
KDE Plasma updated to version 6.4.3 from 6.2.5, and now uses wayland by default
Fixes several cases of reduced performance in Desktop Mode compared to Game Mode
Improved support for rotated displays
Better scale factor out of the box on TVs
Adds support for external HDR displays
Adds support for VRR displays
Adds support per-display scale factor
For more information, see Plasma release announcements