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Lees weergave

Minecraft 26.4-snapshot-3 (snapshot) Released

26.4 Snapshot 3 (known as 26.4-snapshot-3 in the launcher) is the third snapshot for Java Edition 26.4, released on October 6, 2026, which adds the ice caves including ice crystals, icicles, ice balls, the frostbite and the Freezing effect, and fixes bugs. Full changelog: https://minecraft.wiki/Java_Edition_26.4-snapshot-3
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South Dakota: Community Spotlight

Since the release of the South Dakota DLC for American Truck Simulator, we’ve loved seeing all of your screenshots, videos, reviews, and trucking adventures from across the Mount Rushmore State. Watching our community explore this new expansion has been incredibly rewarding for our team, which is why we wanted to shine a spotlight on some of our favourite community content, as shared by you!


For those of you who may not have had the chance to hit the road in South Dakota just yet, we wanted to highlight a few YouTube videos we enjoyed, to give you a glimpse of what awaits in this newest map expansion for ATS. We hope these will inspire you to start your own journey through the The Land of Infinite Variety! A big shoutout to everyone featured below, be sure to give them a subscribe and a like!



We’ve also been seeing plenty of amazing screenshots and videos shared across social media on X, BlueSky, Instagram, Facebook, TikTok, and more. Thank you to everyone who has tagged us, shared their adventures, and shown off their favourite areas of South Dakota. Our teams genuinely enjoy scrolling through your photos and seeing your unique trucking setups and routes. Here are just a few that we liked!


We also want to thank everyone who has taken the time to leave reviews and feedback on Steam. Reading your comments and impressions means a lot to our developers, map designers, artists, and the entire team behind American Truck Simulator. Your support, suggestions, and enthusiasm continue to help shape the future of the game and motivate us every day.Β 


If you’ve been enjoying your time in South Dakota, we’d really appreciate it if you considered leaving a review on the DLC Steam page, we would really appreciate it! You can find the review section at the bottom of the Steam Store page.

We have also reached out to a few content creators who got the opportunity to try out this DLC in early access to give us their opinion on the South Dakota map expansion. It's safe to say they enjoyed it too! We also recommend checking out their channels for more content!

BadMae


"We’ve had such a fun time exploring South Dakota together! Seeing Mount Rushmore was definitely a highlight, but we also loved discovering the quarries, landmarks, and quiet towns throughout the state. With a little research, you start to realize just how much history is represented across the map and how each place played a part in shaping South Dakota. We also got an early taste of the new Road Trip experience, which gave us an entirely new and fun way to explore the South Dakota map. South Dakota has been a great addition to ATS, and we’re excited to keep discovering more!"Β  - Christian & Monique, BadMae

Milan


"South Dakota's the first state DLC in a while that actually made me slow down on purpose. The plains stretch forever, then you drop into the Badlands and it feels like someone switched planets, especially around golden hour.

Mount Rushmore is the obvious photo stop, but the real grin moments are in the smaller details: that quarry plonked weirdly in the middle of the Sioux Falls suburbs, the trailer plants in Watertown and Mitchell, and farm depots surrounded by actual shelterbelts dating back to the Dust Bowl era.

Deadwood still has that Wild West vibe, which I personally enjoy, and compared to some previous DLCs, South Dakota feels like it has several different personalities packed into one state. You keep getting those "wait, is that a real landmark?" moments along the way. That's probably what I like most about it. It feels more like a proper road trip."


TheHuskie


"What impressed me the most in South Dakota DLC is how much effort has clearly gone into making the state feel authentic and realistic. The scenery is incredibly detailed, and the variety between the wide-open Great Plains, the Badlands, and the Black Hills makes the experience feel very different depending on where you are driving.

I especially enjoy the Black Hills and the more winding roads there. They provide some really beautiful driving experiences and, from a content creator’s perspective, give me a lot of opportunities to create cinematic shots. Mount Rushmore and the other landmarks also make exploring the map feel more rewarding, while the smaller towns and rural areas add a lot of character to the journeys."


We would like to thank you all for your continued support! Keep on sharing your journeys through the South Dakota DLC with us on our social media channels using the hashtag #CruisingSouthDakota and by tagging us on Social Media. Until next time, keep on truckin'!Β 

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Steam Beta Client Update: October 5th

We have just shipped an updated Steam Client to the Preview/Beta channel.

General

  • Fix cases where users with older CPUs could have the client hang/crash when starting downloads for games with many identical files

  • Fix desktop shortcuts always using the default launch option rather than your saved option

  • Fix some cases where the onscreen keyboard would drop presses during dual trackpad typing

  • Fix the diacritic options menu interactions during dual trackpad typing

Steam Input

  • Added a landing page to the configurator when no file on disk could be loaded and give you the option to select a new configuration. This was one of the causes of a blank configurator

  • Improve the display of cloud sync status in the configurator and give you the option to skip and proceed to the configurator. This was another common cause of a blank configuration because the layout was broken and the info offscreen.

  • Fix pairing the 2015 Steam Controller

  • FIxed glyphs for Switch controllers in Heavy Rain

Remote Play

  • The adjust bitrate option of the network health dialog behaves more intuitively

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Steam Client Beta - October 5th

The Steam Client Beta has been updated with the following changes:

General

  • Fix cases where users with older CPUs could have the client hang/crash when starting downloads for games with many identical files

  • Fix desktop shortcuts always using the default launch option rather than your saved option

Steam Input

  • Added a landing page to the configurator when no file on disk could be loaded and give you the option to select a new configuration. This was one of the causes of a blank configurator

  • Improve the display of cloud sync status in the configurator and give you the option to skip and proceed to the configurator. This was another common cause of a blank configuration because the layout was broken and the info offscreen.

  • Fix pairing the 2015 Steam Controller

  • FIxed glyphs for Switch controllers in Heavy Rain

Remote Play

  • The adjust bitrate option of the network health dialog behaves more intuitively

Big Picture

  • On Windows start showing wifi vs ethernet and wifi strength in the header

  • Fix some cases where the onscreen keyboard would drop presses during dual trackpad typing

  • Fix the diacritic options menu interactions during dual trackpad typing

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Counter-Strike 2 Update

[p]\[ MISC ][/p]
  • [p]Pet photobook pages now have localized text art.[/p][/*]
  • [p]Added play menu buttons to manage downloaded Workshop maps.[/p][/*]
  • [p]Adjusted VK shader cache extension flags.[/p][/*]
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SteamOS 0.4.4 Beta for Steam Frame

SteamOS 0.4.4 (for Steam Frame) has just been released. This update is for the Steam Frame Beta channel, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.


New in 0.4.4:

  • Added user setting to control Presence Sensor Sensitivity (VR Settings -> Startup / Shutdown -> Presence Sensor). New "high sensitivity" option keeps displays on under a wider range of conditions, such as when using glasses spacers.

  • Improved tooltip sort ordering


Previous SteamOS 0.4 Releases

Power:

  • Improved power efficiency and battery lifetime during both streaming and local gameplay, with gains of up to 12%. Note: Result vary depending on framerate and content.

Streaming:

  • VR streaming reliability improvements, including fixes for β€œError 17.” Note: On the PC, you must also opt into SteamVR 2.18.2 or later to reduce β€œError 17” connection issues. At the time of this release, SteamVR 2.18.2 is available on the SteamVR \[beta] branch.

  • Fixed steam frame wireless adapter connectivity issues that affected users in some countries.

  • Improved audio reliability while streaming

  • Fixed rare cases of other network interfaces causing disruption of wireless dongle connection.

  • Spectator view is now smoothed by default. Spectator view can be accessed on PC via Steam > Settings > Remote Play, or any device that supports Steam Link to preview what the Steam Frame user is seeing in headset.

  • Fixed the keyboard not appearing while streaming.

General

  • Fixed an issue that prevented controller bindings from loading for certain games, including Google Earth VR and Thumper.

  • Improved focus behavior when interacting with grab/resize handles

  • Improved focus handling and gamepad navigation in the dashboard.

  • Fixed a case of dashboard panels flickering.

  • Fixed "Return to Gaming mode" when starting up directly into Desktop mode.

  • Added option to disable spectator view smoothing under VR Settings > Developer (in headset).

  • Fixed an issue where the dashboard would recenter unnecessarily for some users.

  • Updated embedded browser (CEF) with crash fixes and Linux H.264 detection fixes.

  • Miscellaneous performance and stability improvements.

Audio:

  • Audio: downmix and binaural rendering now have matching volume across all formats.

Accessibility

  • Added accessibility option for users who want to limit eye tracking to a single eye. VR Settings -> General -> Track Dominant Eye Only. (requires enabling "show advanced settings")

  • Users can now specify their Dominant Eye in VR Settings. This controls which eye is used for spectator view, screenshots, etc.

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SCS On The Road: Gamescom 2026 Aftermovie

In today's episode of SCS On The Road, we take a look back at our participation at this year's Gamescom. Take a look at how it went!

This year, at the end of August, we once again took part in Gamescom in Cologne, Germany! We had a booth with six PC stations and two of our 4D Motion Simulators, where fans could get hands-on with previews of our upcoming Coaches, Road Trip: Ford, Iceland, South Dakota, and British Columbia DLCs. The cherry on top was the brand-new Volvo FH Series 6 100 Year Edition, which Volvo Trucks were kind enough to bring along and display at our booth.

Over the five-day show, we welcomed a huge number of visitors and content creators who came to try out our upcoming DLCs. We're incredibly happy that so many of you could make it and meet with us there! Now, let's take a look at how our Gamescom adventure went in this episode of SCS On The Road.


And that's it for today! We hope you enjoyed this episode. Remember to follow us on X/Twitter, Instagram, Facebook, Bluesky, and TikTok to receive updates on our upcoming projects and future SCS On The Road episodes. Or subscribe to our newsletter to stay informed. Until next time, we will see you on the road!

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Counter-Strike 2 Update

[p]\[ MISC ][/p]
  • [p]Agents now wear their equipped gloves during the photobooth photography sessions and in buy menu[/p][/*]
  • [p]Fixed grenade crosshair rendering when crosshair thickness is set to 3 pixels[/p][/*]
  • [p]Fixed formatting of titles in commend and report dialogs[/p][/*]
  • [p]Improved lighting in the Warehouse map[/p][/*]
  • [p]Updated workshop convars whitelist with the new crosshair settings[/p][/*]
  • [p]Stability improvements[/p][/*]
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Steam Beta Client Update: October 1st

We have just shipped an updated Steam Client to the Preview/Beta channel.

General

  • Fixed a bug that sometimes caused an empty "Steam Family Activity" group to appear in notification settings

Remote Play

  • Improved the automatic Pyrowave bitrate calculation to improve visual quality

  • Added convars @PyrowavePSNR and @PyrowaveHeightFactor to tune automatic bitrate calculation (see https://github.com/Themaister/pyrowave/blob/master/eval-results/objective-bitrate-evaluation.md for details)

  • Pyrowave manual bitrates can be increased up to 1 Gbit/s (more bandwidth increases latency!)

  • Pyrowave bitrate has been reset to the automatic default

  • Fixed gradually increasing video latency when using Pyrowave on slow network links

  • Reduced audio dropouts when using Pyrowave

  • Added a dialog to recover if your network isn't able to handle current streaming settings

  • Added a Steam menu option to stop desktop streaming

Steam Input

  • On Linux switch to reshuffling gamepad input when the last running game exits instead of on game launch to avoid issues when running multiple apps at the same time

Game Overlay

  • Fixed crash when Vulkan games recreate their swapchain

Steam Controller Firmware

  • Fixed an issue where some Bluetooth BLE connections could disconnect repeatedly, especially on Steam Deck

  • Improve the time needed to fully connect the device in Steam

  • Fixed an issue where pairing via a puck connection could fail

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Steam Client Beta - October 1st

The Steam Client Beta has been updated with the following changes:

General

  • Fixed regression where main window would not reappear when desired, e.g. when attempting to launch Steam again when already running in the systray but with all windows closed.

  • Fixed a bug that sometimes caused an empty "Steam Family Activity" group to appear in the notification settings dialog

Remote Play

  • Improved the automatic Pyrowave bitrate calculation to improve visual quality

  • Added convars @PyrowavePSNR and @PyrowaveHeightFactor to tune automatic bitrate calculation (see https://github.com/Themaister/pyrowave/blob/master/eval-results/objective-bitrate-evaluation.md for details)

  • Pyrowave manual bitrates can be increased up to 1 Gbit/s (more bandwidth increases latency!)

  • Pyrowave bitrate has been reset to the automatic default

  • Fixed gradually increasing video latency when using Pyrowave on slow network links

  • Reduced audio dropouts when using Pyrowave

  • Added a dialog to recover if your network isn't able to handle current streaming settings

Steam Input

  • On Linux switch to reshuffling gamepad input when the last running game exits instead of on game launch to avoid issues when running multiple apps at the same time

Game Overlay

  • Fixed crash when Vulkan games recreate their swapchain

Big Picture Mode

  • Fix cases on Windows where guide buttons presses would go to the main BPM window instead of opening the overlay in the game

  • Fix cases where the main BPM window would not get focused when quitting a game

Steam Controller Firmware

  • Fixed an issue where some Bluetooth BLE connections could disconnect repeatedly, especially on Steam Deck

  • Improve the time needed to fully connect the device in Steam

  • Fixed an issue where pairing via a puck connection could fail

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SteamOS 0.4.3 (Beta) for Steam Frame

SteamOS 0.4.3 (for Steam Frame) has just been released.

This update is for the Steam Frame Beta channel, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.

General

  • Improved power efficiency and battery lifetime during both streaming and local gameplay, with gains of up to 12%. Note: Result vary depending on framerate and content.

  • Added accessibility option for users who want to limit eye tracking to a single eye. VR Settings -> General -> Track Dominant Eye Only. (requires enabling "show advanced settings")

  • Fixed an issue that prevented controller bindings from loading for certain games, including Google Earth VR and Thumper.

  • Improved focus behavior when interacting with grab/resize handles

Streaming:

  • Further VR streaming reliability improvements, including additional fixes for β€œError 17.” Note: On the PC, you must also opt into SteamVR 2.18.2 or later to reduce β€œError 17” connection issues. At the time of this release, SteamVR 2.18.2 is available on the SteamVR \[beta] branch.

  • Fixed steam frame wireless adapter connectivity issues that affected users in some countries.

This OS release includes SteamVR (2.18.2)

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Steam Autumn Sale is here!

The Steam Autumn Sale brings in deals on games throughout the entire Steam Store.

All week long you'll find sales on games of every size and genre: from big franchises and giant adventures, to cozy shops, deckbuilders, and story-rich titles.

As with previous seasonal sales, you can earn stickers by going through your Discovery Queue during the event.

Grab your pumpkin spice latte and join us for Steam Autumn Sale, on now through October 8th at 10 a.m. Pacific on Steam.

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Pinktober 2026

Every October, people around the world come together to raise awareness of breast cancer and show their support for those affected by it. Pinktober is a time to stand united, share important information, and remind ourselves and others of the importance of taking care of our health.

Supporting Through Driving

Since 2019, we have been proud to support Pinktober alongside our community through our special Pink Ribbon Charity Pack DLCs forΒ Euro Truck Simulator 2Β andΒ American Truck Simulator.

As in previous years,Β 100% of the income from these DLCs will be donated to theΒ Alliance of Women with Breast CancerΒ at the end of October. The organization works to support and empower people affected by breast cancer, and we are grateful to be able to contribute to their important work together with you.

By adding the Pink Ribbon Charity Pack DLCs to your collection, you can give your trucks a vibrant new look while helping support a meaningful cause. Whether you pick one up for yourself or as a gift for a fellow trucker, every contribution counts.

A Reminder to Take Care of Yourself

Pinktober is about more than showing your support on the road. It is also an opportunity to remind ourselves of the importance of our own health.

  • Take the time to perform regular self-checks.
  • Stay informed about potential symptoms and risk factors.
  • Visit your doctor for regular screenings and professional advice.

Regular check-ups and appropriate screening can play an important role in early detection.

Put Your Support on the Road

We'd love to see our #BestCommunityEver bring Pinktober to the roads of American Truck Simulator and Euro Truck Simulator 2. Customize your trucks with the Pink Ribbon designs, hit the road, and share your screenshots with us using #Pinktober2026.

Thank you to everyone who has supported our Pinktober campaigns over the years. Your generosity continues to help us support those affected by breast cancer and contribute to a cause that reaches far beyond our virtual roads.

Let's make Pinktober 2026 another year of solidarity, awareness, and support. Together, we can drive for a cause.

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Counter-Strike 2 Update

[p]\[ MISC ][/p]
  • [p]Various clipping fixes in Rush maps[/p][/*]
[p]\[ CROSSHAIR ][/p]
  • [p]Fixed visualization of weapon inaccuracy + spread[/p][/*]
  • [p]Added crosshair outline color option[/p][/*]
  • [p]Added a new style "Static Quadrant"[/p][/*]
  • [p]Enabled grenade crosshairs in freeze time for insta-smokes (just hold any grenade attack button)[/p][/*]
  • [p]Allowed negative gaps for classic dynamic crosshair style[/p][/*]
  • [p]Changed the classic dynamic crosshair alpha increments to 0.01[/p][/*]
  • [p]Scope dot scale and color preferences are now included in the new crosshair share code[/p][/*]
  • [p]Changed the format of the crosshair share code to accommodate newly included crosshair settings[/p][/*]
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Nevada Rework Project: Biggest Cities

Whether you're hauling cargo beneath the glow of city lights, crossing long stretches of desert highway, or watching the horizon for anything unusual in the Nevada skies, the Silver State always has another road, town, or surprise waiting ahead.


Today, we're taking a closer look at some of the cities featured in the upcoming Nevada Rework for American Truck Simulator and how our team has rebuilt them from the ground up, bringing more detail, improved & updated road networks, and plenty of new places to discover along the way. Let's check it out!

Reno

First stop, Reno! Known as "The Biggest Little City in the World", Reno is one of northern Nevada's most important urban centres. Located close to the Sierra Nevada mountains and not far from Lake Tahoe, the city has long been an important hub for travel, industry, entertainment, and commerce in the region.


Often described as a "mini Vegas", Reno attracts millions of visitors each year to its resorts, vibrant local culture, and entertainment scene, which keeps the city busy around the clock! You'll be sure to find no shortage of jobs taking you in and out of the city, with its surrounding highway network connecting drivers with destinations across Nevada and neighbouring California.

In the Nevada Rework, Reno has been completely rebuilt from scratch, recreating the city with greater detail, updated scenery, and an improved road network. Our team has worked to better capture the character and scale of Reno, while retaining important and familiar elements from the original version and adding plenty of new details for players to discover.

Carson City

Just south of Reno lies Carson City, the capital of Nevada. Sitting at the foot of the Sierra Nevada mountains, the city offers a very different atmosphere from its larger neighbour, with historic streets, government buildings, and plenty of scenic surroundings.


As the centre of Nevada's state government, Carson City is home to several important landmarks, including the Nevada State Capitol, while its location also places it close to routes leading towards Lake Tahoe and other parts of western Nevada. Whether you're passing through or making a delivery in the city, there will be plenty to take in along the way.


Our map designers have rebuilt Carson City from the ground up, bringing greater detail to its streets, scenery, and surrounding areas, while giving some of its key landmarks and locations a fresh new look. Familiar elements from the original map have also been rebuilt where possible, bringing them up to the quality and level of detail found in our latest map and asset work.


Elko

Heading east across northern Nevada brings you to Elko, an important regional centre surrounded by wide open landscapes and mountain scenery. The city has strong connections with the mining & farming industries which have played a major role in shaping both Elko and northeastern Nevada as a whole.


Elko also sits along one of northern Nevada's most important transport corridors, making it a natural stopping point for travellers and freight moving across the state. Beyond its industrial connections, the area is also well known for its farming heritage and the vast landscapes which surround the city.

Our team has worked to give the area more of its own identity, while also improving the locations where drivers will pick up and deliver cargo, including new custom depots designed specifically for the area.

Winnemucca

Located along the Humboldt River, Winnemucca has long served as an important stopping point for travellers crossing northern Nevada. Its position along a major east-west transport corridor has helped make it an important regional centre for transport and cargo.


The city also has strong ties to several of the large industries found throughout this part of Nevada. Surrounded by broad valleys, distant mountain ranges, and open desert landscapes, Winnemucca offers the kind of scenery many drivers associate with journeys across the Silver State. Players can expect an updated city layout that better reflects the character of the real-world location.Β 


Ely

In eastern Nevada you'll find Ely, a remote city surrounded by rugged mountains and expansive desert landscapes. Located along U.S. Route 50, famously known as the "Loneliest Road in America", Ely offers a noticeably different setting from many other cities in the state.


For the Nevada Rework, our team has aimed to preserve Ely's distinctive atmosphere and important locations, while bringing its roads, scenery, and surroundings up to the quality of our latest map work.


Across all of these locations, we've also added a variety of new custom depots, refreshed some company branding, and introduced many smaller details to make each city feel more unique.Β And of course, there is one major Nevada city missing from today's blog! Las Vegas will receive its own dedicated spotlight in the future, so stay tuned for that.

We hope you've enjoyed this latest look at the Nevada Rework. Be sure to follow our social media channels for more news and previews from American Truck Simulator!

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Next Fest October 2026 - Developer Preview

Steam Next Fest is a week-long celebration featuring hundreds of FREE playable demos as well as developer livestreams and chats. Players try out upcoming games on Steam pre-release, developers gather feedback and build an audience ahead of their Steam launch, everyone wins!

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Steam Beta Client Update: September 29th

We have just shipped an updated Steam Client to the Preview/Beta channel.

General

  • Fixed clicking the buttons in the footer causing the glyphs to change back to gamepad

  • Fixed a clicking the back button in the footer not working if nothing on the page had digital navigation focus

  • Fixed the Steam logo spinner moving during the login flow

  • Added delaying dimming the screen or displaying the screensaver when the Steam Store, web browsers or other apps request to disable monitor sleep and screensavers while playing video.

Steam Input

  • Added support for the user-invoked On-Screen Keyboard in the desktop overlay

  • Fixed issues with button and slider sizing in the configurator when opened in the desktop overlay

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Steam Client Beta - September 29th

The Steam Client Beta has been updated with the following changes:

General

  • Avoid stealing activation when the Steam main window opens, if another window was activated during startup/login.

Big Picture Mode

  • Fixed clicking the buttons in the footer causing the glyphs to change back to gamepad

  • Fixed a clicking the back button in the footer not working if nothing on the page had digital navigation focus

  • Fixed the Steam logo spinner moving during the login flow

  • Added delaying dimming the screen or displaying the screensaver when the Steam Store, web browsers or other apps request to disable monitor sleep and screensavers while playing video.

Steam Input

  • Added support for the user-invoked On-Screen Keyboard in the desktop overlay

  • Fixed issues with button and slider sizing in the configurator when opened in the desktop overlay

  • Fixed Windows handheld controllers having priority over docked controllers in Steam Input API games

Remote Play

  • Increased Pyrowave encoding priority to handle encoding GPU-heavy games on Windows

  • Improved Vulkan capture performance

  • Added support for zero-copy Pyrowave encoding of Vulkan games on Windows and Linux

Game Overlay

  • Improved scaling of Performance Monitor FPS line graph for various text scaling settings values

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SteamOS 0.4.2 (Beta) for Steam Frame

SteamOS 0.4.2 (for Steam Frame) has just been released for all users.

This update is for the Steam Frame Beta channel, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.

Streaming:

  • Improved audio reliability while streaming

  • Improved connection reliability while streaming (including "protocol error 17")

General

  • Improved user proximity detection

This OS release includes SteamVR (2.18.1)

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SteamOS 0.4.1 (Beta) for Steam Frame

SteamOS 0.4.1 (for Steam Frame) has just been released for all users.

This update is for the Steam Frame Beta channel, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.

General

  • Fixed "Return to Gaming mode" when starting up directly into Desktop mode.

  • Fixed rare cases of other network interfaces causing disruption of wireless dongle connection.

  • Spectator view is now smoothed by default. Spectator view can be accessed on PC via Steam > Settings > Remote Play, or any device that supports Steam Link to preview what the Steam Frame user is seeing in headset.

  • Users can now specify their Dominant Eye in VR Settings. This controls which eye is used for spectator view, screenshots, etc.

  • Added option to disable spectator view smoothing under VR Settings > Developer (in headset).

  • Fixed an issue where the dashboard would recenter unnecessarily for some users.

  • Improved focus handling and gamepad navigation in the dashboard.

  • Fixed a case of dashboard panels flickering.

  • Miscellaneous performance and stability improvements.

  • Updated embedded browser (CEF) with crash fixes and Linux H.264 detection fixes.

  • Fixed the keyboard not appearing while streaming.

  • Audio: downmix and binaural rendering now have matching volume across all formats.

  • Improved proximity sensor detection model.

This OS release includes SteamVR (2.18.1)

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Minecraft 26.4-snapshot-2 (snapshot) Released

26.4 Snapshot 2 (known as 26.4-snapshot-2 in the launcher) is the second snapshot for Java Edition 26.4, released on September 29, 2026, which fixes bugs, brings changes to render distance fog, and redesigns the debug screen. Full changelog: https://minecraft.wiki/Java_Edition_26.4-snapshot-2
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Road Trip: Ford DLC Release

We are super excited that the day many of you have been waiting for has finally arrived. Today, you can get ready to drive a new set of vehicles with the release of the Road Trip: Ford DLC for American Truck Simulator!

The Road Trip: Ford DLC is now released and available on Steam!


We first announced project Road Trip in April last year, and since then, it has been eagerly awaited by our #BestCommunityEver. A dedicated team was formed to bring this brand-new experience to American Truck Simulator, working closely with our vehicle team, programmers, testers, and many other colleagues across the company. The Ford DLC is the first release from the Road Trip project, and we're incredibly happy to finally bring it to our community!

Now, you can hit the open roads of American Truck Simulator like never before with this DLC as you take the wheel of:

  • The iconic 1967 Ford Mustang Fastback
  • The all-purpose 2023 Ford F-150
  • The modern 2023 Ford Bronco
  • and the legendary 1998–2012 Ford Crown Victoria

With the Road Trip: Ford DLC, you will unlock Car Mode, its related features, and all of these personal cars, which you can take out on the road and experience American Truck Simulator from a whole new perspective. Customise your vehicles with a variety of accessories and paint options, then hit the road and explore at your own pace.

Looking for something to do along the way? Take on smaller deliveries through Quick Jobs or the Dispatch Market and build your courier reputation, or discover the world around you with the new Atlas feature. Visit iconic locations, learn more about them, and collect beautifully designed postcards as you explore.

At release, the Atlas feature and its Tourist Boards will be available in California, and in the Oregon, Washington, Idaho, Montana, Wyoming, and South Dakota DLCs. The remaining states will be gradually included in future updates.

Step away from your big rig and get behind the wheel of iconic Ford vehicles, a fresh way to explore the world of American Truck Simulator. You can also team up with your friends in Convoy mode and hit the road together, with trucks and cars sharing the highways! And don't forget that if you own this DLC, you can also enjoy the Atlas feature from behind the wheel of a truck.

We're happy to have partnered with Ford to bring these iconic vehicles to life in American Truck Simulator, and we would like to thank them very much for their cooperation in making this possible.Β 

But now, it's all up to you - we can't wait to see where your next road trip takes you!

Release Live Stream

As we always do with our map expansions, we also plan to introduce the new Road Trip: Ford DLC to our community with a special release stream! Starting today at 3 pm CEST, we'll be joined by guests who worked on the DLC's development, chatting with them about the process while taking Ford cars out on the roads of American Truck Simulator. And at the end of the stream, we'll officially release the DLC together with you!

Make sure to share photos or videos from your road trip journeys with us on social media by tagging us onΒ X/Twitter, Facebook, BlueSky, and Instagram. For more news from American Truck Simulator and further Road Trip development, don't forget toΒ subscribe to our newsletter or follow us on our social media accounts. We will see you on the road!

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Counter-Strike 2 Update

[p]\[ MISC ][/p]
  • [p]Fixed pixel-gaps in various Rush rooms.[/p][/*]
  • [p]Clipping adjustments in T/CT Castle rooms.[/p][/*]
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Steam Beta Client Update: September 27th

We have just shipped an updated Steam Client to the Preview/Beta channel.

General:

  • Fixed a regression that caused non-Steam games to fail to launch.

  • Fixed the onscreen keyboard not working the first time it is invoked on desktop.

Remote Play:

  • Improved color accuracy when streaming an OpenGL game.

  •  

Steam Client Beta - September 27th

The Steam Client Beta has been updated with the following changes:

General:

  • Fixed the onscreen keyboard not working the first time it is invoked on desktop.

Remote Play:

  • Improved color accuracy when streaming an OpenGL game.

Linux:

  • Fixed a regression that caused non-Steam games to fail to launch.

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SCS On The Road: Star Nation Experience 2026

This year, we were once again invited by Western Star to take part in their Star Nation Experience along with two members from our American Truck Simulator community. Today, we bring you an SCS On The Road episode where you can watch what the whole amazing event looked like!

Beny and Oscar travelled all the way to Bend, Oregon, to represent SCS at the wonderful Star Nation Experience 2026 in June. There, they met up with two members of our ATS community, Conor and Nathan, who were selected and invited by Western Star for an all-expenses-paid trip and a weekend packed with unforgettable experiences.

From fly fishing and ATV rides to the X-Series Ride & Drive Challenge at the Madras Proving Grounds, they also got to meet the Western Star team and other trucking enthusiasts. So, let's watch together and see how the Star Nation Experience 2026 went!


We would like to say a huge thank you to Western Star for inviting us once again, along with Nathan and Conor, and for giving us the opportunity to take part in such an amazing event. We are also happy that we could capture the experience and share it with our community!

Make sure to follow us on X/Twitter, Facebook, BlueSky, YouTube, and InstagramΒ so you don't miss out on any events, news, and fresh SCS On The Road episodes. Alternatively, you canΒ subscribe to our newsletterΒ to stay informed. Until next time, happy hauling!

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Steam Beta Client Update: September 25th

We have just shipped an updated Steam Client to the Preview/Beta channel.

General:

  • Fixed the Recordings & Screenshots dialog not showing all games that have related screenshots in the game filter dropdown.

  • Improved the text layout in achievement notifications when the name, description or both wrap across multiple lines.

  • Fix some cases of header/footer flicker and invisibility during the first seconds after waking from sleep.

  • When waking from sleep with a game running but the account now playing elsewhere:

    • Provide an option to exit the local game.

    • Go back to sleep if there is no input for 60 seconds.

  • Fixed issues with trackpad typing if the trackpad is touched while the onscreen keyboard is opening

Steam Input:

  • Improved the consistency of trackpad sensitivity between Steam Deck and Steam Controller

  • Fixed cases where the Virtual menu modes could show the wrong activation type if it was created in the standalone menu vs from a controller source

  • Implemented a version of the "Reorder Controller" dialog for Steam Input API games. Note - this disconnects the controllers temporarily so older games which do not handle hot plugging properly can lose controller input

  • Additional polish for the multibinding page

  • In the desktop UI overlay the desktop config will now be applied. For most gamepads this will not be a difference in behavior because they have a blank desktop config, but Steam Controllers or devices that have setup a custom desktop config will have mouse input to click on things in the overlay.

Remote Play:

  • Improved color accuracy when streaming from a Windows computer

  • Fixed the mouse cursor when streaming from Linux using the SteamRT3C client

  • Fixed a capture lockup when streaming from pipewire on Linux and SteamOS

  • Reduced Pyrowave latency when streaming from pipewire on Linux and SteamOS

  • Added the -pyrowavestats command line option to log Pyrowave encoding performance

SteamRT3 Experimental Beta

  • Fixed Steam overwriting PATH, LD_PRELOAD, and LD_LIBRARY_PATH variables when launching games.

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Steam Client Beta - September 25th

The Steam Client Beta has been updated with the following changes:

General:

  • Fixed the Recordings & Screenshots dialog not showing all games that have related screenshots in the game filter dropdown.

  • Improved the text layout in achievement notifications when the name, description or both wrap across multiple lines.

Big Picture:

  • The mouse is now hidden in the overlay until there's mouse movement

  • Fixed issues with trackpad typing if the trackpad is touched while the onscreen keyboard is opening

Steam Input:

  • Improved the consistency of trackpad sensitivity between Steam Deck and Steam Controller

  • Fixed cases where the Virtual menu modes could show the wrong activation type if it was created in the standalone menu vs from a controller source

  • Implemented a version of the "Reorder Controller" dialog for Steam Input API games. Note - this disconnects the controllers temporarily so older games which do not handle hot plugging properly can lose controller input

  • Additional polish for the multibinding page

  • In the desktop UI overlay the desktop config will now be applied. For most gamepads this will not be a difference in behavior because they have a blank desktop config, but Steam Controllers or devices that have setup a custom desktop config will have mouse input to click on things in the overlay.

Remote Play:

  • Improved color accuracy when streaming from a Windows computer

  • Fixed the mouse cursor when streaming from Linux using the SteamRT3C client

  • Fixed a capture lockup when streaming from pipewire on Linux and SteamOS

  • Reduced Pyrowave latency when streaming from pipewire on Linux and SteamOS

  • Added the -pyrowavestats command line option to log Pyrowave encoding performance

SteamRT3 Experimental Beta

  • Fixed Steam overwriting PATH, LD_PRELOAD, and LD_LIBRARY_PATH variables when launching games.

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SteamOS 3.9.2 Beta

This update is for the SteamOS Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.

These notes contain all changes since the current stable SteamOS 3.8 release, with the changes added since the previous 3.9 preview releases noted below

New in SteamOS 3.9.2

General

  • Add preliminary support for Legion Go 2 brightness control

  • Fixed Steam Remote Play not working on Steam Machine when booting with no external display connected

  • Fixed "Disable Frame Limiter" toggle not working when VRR is enabled

  • Fixed the frame limiter incorrectly applying to VR titles when streaming from Steam Machine to Steam Frame

  • Fixed loss of input if a launcher window is accidentally dragged around in Game Mode

  • Fixed logging in to Desktop Mode via RDP with system users when enabled

  • Fixed an issue causing certain games (incl. ELDEN RING and DARK SOULSβ„’ III) to fail to run on recent Panther Lake Intel CPUs

  • Worked around a firmware issue on some ASUS devices causing excessive fan speed upon waking from sleep

  • Fixed a bug causing hidden WiFi networks to fail to connect on the first attempt

  • Fixed boot screen corruption on Intel PTL+ devices

  • Fixed a regression from previous 3.9 previews causing Steam Machine to occasionally wake from hibernation unexpectedly

  • Fixed a regression from previous 3.9 previews slowing down system boot speed and causing the boot logo to briefly vanish during boot

  • Fixed a regression from previous 3.9 previews breaking virtual keyboard input for some languages in Game Mode

  • Fixed a regression from previous 3.9 previews with nested desktop mode

  • Security and stability fixes

SteamOS 3.9

General

Misc

  • Updated the bootloader to improve compatibility with certain motherboards

  • The Desktop Mode lockscreen is no longer prevented from being explicitly enabled in settings (but remains off by default)

Developer

  • Switched WiFi backend to wpa_supplicant by default for new installations, improving compatibility with various WiFi networks

    • Enhanced wpa_supplicant to support fast WiFi reconnect on resume from sleep, previously only available in the iwd backend

    • Known issue: Existing installations will continue to use iwd unless manually enabled in Developer Settings

  • Linux kernel rebased on Linux 7.2

  • Added preliminary support for hibernation, not yet exposed in Game Mode UI

    • Enhanced Linux kernel hibernation support to enable interrupting hibernate requests and fixed various driver issues

  • Various scripts and packages have been renamed from `steamos-` to `holo-`, with aliases to the former names where appropriate

  • Improved support for running SteamOS as a VM guest with accelerated graphics (virtio-gpu, venus)

  • Updated included renderdoc version

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