Today, we're excited to take you on a journey to another destination coming to the upcomingΒ Isle of Ireland DLCΒ forΒ Euro Truck Simulator 2Β - the county town of Cavan!
Located in the heart of Ireland's lakeland region, Cavan is known for its picturesque countryside, rolling green landscapes, and rich agricultural heritage. As our map team continues to recreate the unique atmosphere of Ireland, we knew this important regional hub deserved its place on the road network of the Isle of Ireland DLC.
While exploring the area, keen-eyed drivers may spot a stone wall or even a rugby field, well-known local landmarks that help bring even more regional identity to the town and its surroundings. Combined with carefully crafted roads, vegetation, and architecture, these details help create a location that feels true to its real-world counterpart.
Of course, no town in Euro Truck Simulator 2 would be complete without plenty of opportunities for work. In Cavan, truckers will be able to deliver cargo to several industries that play an important role in the local economy.
One of the key destinations is a local oil supplier, serving businesses and communities across the region. Whether you're hauling fuel products or supporting regional logistics, this depot offers an important link in the supply chain.
Drivers looking for refrigerated or packaged cargo will also find work at a food distribution depot. Acting as a hub for incoming and outgoing goods, this facility ensures products reach stores and customers throughout the island.
In addition, a supermarket depot provides another busy destination for deliveries. From everyday consumer goods to fresh produce, truckers will have a variety of cargoes to transport while helping keep shelves stocked across the region.
Our teams have worked hard to capture the atmosphere of this charming Irish town, from its characteristic rural surroundings to its industrial areas and landmarks. We hope that Cavan will become a memorable stop on your journeys across the Isle of Ireland.
We look forward to sharing more previews from the Isle of Ireland DLC in the future. IfΒ you're excited to discover, explore, and travel across the Isle of Ireland, be sure toΒ add this upcoming map expansion to your Steam Wishlist!
26.3 Release Candidate 1 (known as 26.3-rc-1 in the launcher) is the first release candidate for Java Edition 26.3, released on September 10, 2026, which fixes bugs.
Full changelog: https://minecraft.wiki/Java_Edition_26.3-rc-1
[p]Added a missing competitive CT spawn point.[/p][/*]
[p]Added additional T spawn points.[/p][/*]
[p]\[ MAP SCRIPTING ][/p]
[p]Reworked CSPlayerCamera:[/p]
[p]Renamed it to CustomPlayerCamera.[/p][/*]
[p]Added GetPlayer, GetMode, SetMode, and SetFollowConfig.[/p][/*]
[p]Deprecated IsEnabled, SetEnabled, and SetIsControllingAngles.[/p][/*]
[/*]
[p]Added an 'observable' property to custom_hud_layout that controls whether an observer sees the UI as the spectated player sees it. Defaults to false.[/p][/*]
[p]Fixed several bugs related to stale custom_hud_layout state when changing spectator targets.[/p][/*]
[p]Added top-level custom_hud_layout classes driven by client state:[/p]
[p]HUD_BUYMENU_VISIBLE[/p][/*]
[p]HUD_SCOREBOARD_VISIBLE[/p][/*][/*]
[p]custom_hud_layout now always draws on top of the base HUD.[/p][/*][p]\[ MISC ][/p]
[p]Chat is now encrypted in demo files using the same rules as CS:GO :[/p]
[p]Team chat is no longer readable when playing back demo files.[/p][/*]
[p]Global chat is only readable in demo files when played back via the in-game watch UI.[/p][/*][/*]
The Steam Client Beta has been updated with the following changes:
Homescreen - Big Picture Mode
Added a new 'Big Art Mode' option for the home screen. This can be enabled in Settings > Home.
Added Personal Calendar to the Recommended tab on the home screen
[carousel][/carousel]
Screensaver - Big Picture Mode
Added a new screensaver feature, accessible in Settings > Customization. There are two screensavers available:
The default is a game art slideshow that can be configured to show artwork from recently played games and your recent in-game screenshots.
A retro inspired bouncing logo screensaver
Big Picture mode can also load custom screensavers. Similar to startup movies, they can be placed in the config\\uioverrides\\screensavers directory in your Steam install directory (e.g. C:\\Program Files (x86)\\Steam or ~/.steam/root). You can use the bouncing logo screensaver (in the steamui\\screensavers directory) as an example to get started.
[carousel][/carousel]
General
Improved Steam Client startup performance
Fixed a case where after server maintenance some users might fail to auto-reconnect to Steam
Fixed bug where being prompted to refresh credentials more than once could trigger an immediate restart
On Windows, using the systray menu to exit while the Steam window is minimized will no longer flash the window visible briefly
Dialogs that appear for serious error conditions now stay above the main window
Game Recording
Fixed some cases where playback would jump to an unexpected point in the timeline when reaching the end of a play session or clip
Decreased performance impact of game recording for some D3D12 games on Windows
In-Game Overlay
Fixed frame rate hitches in D3D11 and D3D12 games when taking screenshots on Windows
Fixed rendering the overlay and using other overlay related features (screenshots, game recording, etc.) in Vulkan games that create multiple windows.
Big Picture Mode
Added explicit warning text to power menu confirmation dialogs when proceeding will shut down an active game
Updated default artwork when an app does not have library or hero artwork
Reorganized the idle timer settings when on battery and AC power
Steam Input
Improved CPU performance at runtime and in configuration loading
Added information about which configurations are compatible in the configurator browser when using a game that requires Steam Input API
Fixed the controller support widget showing "This game doesn't support controllers" for unreleased games that don't have controller support information yet
Fixed controllers not using the desktop configuration on the desktop UI login window
Added the missing settings for adjusting emulated joystick adaptive centering on trackpad
Linux
Improved download speeds on high latency connections.
The "Select compatibility tool" dropdown is now always visible.
The recommended compatibility tool, or steam runtime for native games, now shows at the top of the list as the "Default" option.
Compatibility tool aliases, e.g. "Proton Stable", can now be selected from this dropdown.
The SteamOS compatibility dialogs will now show in desktopUI when installing games not verified for that HW
On Desktop Linux we will now show the SteamOS unsupported dialog when installing games that are known to not work with Proton
Improve distro information collection for hardware survey, preferring data from /etc/os-release.
SteamRT3 Experimental Beta
Fixed "Add a Non-Steam Game" showing an invalid list of applications.
Fixed the "Run Steam when my computer starts" toggle.
Remote Play
A PIN is no longer required to download an app to a remote device. A PIN is still required to Install and Stream from a remote device.
Adding Download Complete notification for a remote download if you initiated the download on your current device.
We have just shipped an updated Steam Client to the Preview/Beta channel.
Home Screen
Added a new 'Big Art Mode' option for the home screen. This can be enabled in Settings > Home.
Added Personal Calendar to the Recommended tab on the home screen
[carousel][/carousel]
Screensavers
Added a new screensaver feature, accessible in Settings > Customization. There are two screensavers available:
The default is a game art slideshow that can be configured to show artwork from recently played games and your recent in-game screenshots.
A retro inspired bouncing logo screensaver
Custom screensavers are also supported. Similar to startup movies, they can be placed in directories at ~/.steam/root/config/uioverrides/screensavers/. You can use the bouncing logo screensaver (in the steamui/screensavers directory) as an example to get started.
[carousel][/carousel]
General
Added notification about the current user when waking from sleep, if there have been multiple recent users. The notification can be activated to switch users and dismisses immediately on any other input. This notification can be toggled from the Notification Settings.
Added confirmation step to "exit VR" and "switch to desktop mode" power menu actions, and removed it from "sleep".
Added explicit warning text to power menu confirmation dialogs when proceeding will shut down an active game.
Added confirmation dialog/user switching ability when waking from sleep would require kicking an active session elsewhere.
The SteamOS compatibility dialogs will now show in desktop mode when installing games not verified for that HW.
The 'System Report' dialog is now more responsive when displaying and uploading the gathered system report.
Added "Default to Desktop Mode" toggle to System settings.
Fixed a case where Windows games would show as 'Not Compatible' in the library view until a manual Proton version was selected for this app.
Improved download speeds on high latency connections.
The "Select compatibility tool" dropdown is now always visible.
The recommended compatibility tool, or steam runtime for native games, now shows at the top of the list as the "Default" option.
Compatibility tool aliases, e.g. "Proton Stable", can now be selected from this dropdown.
Updated default artwork when an app does not have library or hero artwork.
Reorganized the idle timer settings when on battery and AC power
Pressing the controller's system button will request the TV to switch to the Steam Machine as the active source (the connected TV must support HDMI CEC)
Game Recording
Fixed some cases where playback would jump to an unexpected point in the timeline when reaching the end of a play session or clip
Decreased performance impact of game recording for some D3D12 games on Windows
Steam Input
Improved CPU performance at runtime and in configuration loading
Added information about which configurations are compatible in the configurator browser when using a game that requires Steam Input API
Fixed the controller support widget showing "This game doesn't support controllers" for unreleased games that don't have controller support information yet
Fixed controllers not using the desktop configuration on the desktop UI login window
Added the missing settings for adjusting emulated joystick adaptive centering on trackpad
SteamRT3 Experimental Beta
Fixed the Performance Overlay slider.
Fixed "Add a Non-Steam Game" showing an invalid list of applications.
Fixed the "Run Steam when my computer starts" toggle.
Remote Play
A PIN is no longer required to download an app to a remote device. A PIN is still required to Install and Stream from a remote device.
Adding Download Complete notification for a remote download if you initiated the download on your current device.
In-Game Overlay
Fixed frame rate hitches in D3D11 and D3D12 games when taking screenshots on Windows
Fixed rendering the overlay and using other overlay related features (screenshots, game recording, etc.) in Vulkan games that create multiple windows.
Today, we're heading to Bristol, a historic city in the south-west of England known for its harbour, maritime & industrial heritage and iconic landmarks.Β
Weβre excited to bring Bristol to life as a brand new city in our UK Rework project for Euro Truck Simulator 2. Our talented map and asset teams have been working hard to recreate its distinctive character, landmarks and industries for players to discover. So, what can you expect to find? Let us show you!
Located in the south-west of England, Bristol has long been shaped by its connection to the water. The city grew around the River Avon and became one of Britain's most important ports, playing a major role in maritime trade and engineering. Its location close to the Severn Estuary also places Bristol on an important route towards South Wales, making it a natural gateway between England and Wales.
Our recreation of Bristol is divided into two main areas, the city centre and its surrounding road network, and the harbour and logistics area. While everything you see is still in early development, the city centre portion is already progressing well.
Drivers will be able to travel along a variety of road networks including Brunel Way, the A4, Hotwell Road, Merchants Road, and the A4018. These routes offer some fantastic views across different parts of Bristol, from its residential streets and riverside scenery to several of the city's best known landmarks.
One of the most recognisable sights is the Clifton Suspension Bridge, which spans the Avon Gorge and has become one of Bristol's defining landmarks. Designed by Isambard Kingdom Brunel, the bridge has overlooked the city since the 19th century and can be seen from parts of the road network around the River Avon.
Brunel's influence can also be found closer to the harbour with the SS Great Britain. Launched in Bristol in 1843, the ship was one of the most advanced vessels of its time and today remains preserved in the city's historic dockyard. Drivers passing through the area will be able to spot the famous ship and enjoy views across Bristol Marina.
Elsewhere in the city centre, you'll come across landmarks such as Cabot Tower, which stands above the city on Brandon Hill, and the Wills Memorial Building, one of Bristol's most distinctive buildings and an important part of the University of Bristol. Queen Elizabeth's Hospital can also be seen along the route through the city.
The road network itself includes several notable junctions and intersections too. Among them is St James Barton Roundabout, commonly known as The Bearpit, an instantly recognisable part of Bristol's inner-city road network.
Closer to the waterfront, drivers will also discover our Marina Plaza depot, situated among the historic dockside surroundings of Bristol Marina. This part of the harbour has a long connection with shipbuilding, with the nearby Albion Dockyard tracing its history back to the early 19th century.Β
Of course, Bristol's maritime character also plays an important role in its in-game economy. The harbour and logistics area will feature three main depot locations. A logistics warehouse, a car shipping terminal, and a marina yacht dock. Be sure to have a good look around while you're there too, you never know what you might find hidden among the dockside buildings!
The Bristol Bus & Coach stationΒ is also being recreated, giving players another destination to visit as part of the upcoming Coaches DLC for Euro Truck Simulator 2. Whether arriving in the city or setting off on a new journey, it will form part of the growing network of coach destinations being prepared across the reworked UK.
We hope you've enjoyed this first look at Bristol, one of the brand-new cities being introduced as part of the UK Rework. We're excited to share more from this project, which will arrive as a free update for all owners of Euro Truck Simulator 2 in the future. Be sure to let us know in the comments what UK city you'd love to see next! Keep on truckin', cheerio!Β
Today, we're excited to take you to Whistler, one of British Columbia's most famous mountain destinations, coming to our upcomingΒ British Columbia DLCΒ forΒ American Truck Simulator!
Located along the scenic Sea-to-Sky Highway north of Vancouver, this vibrant resort town is surrounded by towering peaks, dense forests, and breathtaking alpine landscapes that make every journey through the region unforgettable.
Whistler is world-famous for its outdoor recreation and winter sports, attracting visitors from around the globe year-round. Nestled among the towering peaks of British Columbia's Coast Mountains, it gained international recognition as a host community during the 2010 Winter Olympic and Paralympic Games. Today, the area is renowned for its expansive ski terrain, scenic hiking trails, and impressive network of gondolas and cable cars, which provide breathtaking views of the rugged mountain landscape that surrounds the town.
Our map team has worked hard to capture the unique atmosphere of Whistler, from its distinctive mountain-town architecture to the spectacular scenery that surrounds it. Whether you're delivering supplies to local businesses or simply passing through on your way across British Columbia, this town offers plenty to admire from behind the wheel.
With stunning views around every corner and a rich history tied to one of Canada's most memorable sporting events, Whistler is sure to become a favourite stop for many virtual truckers exploring the British Columbia DLC.
26.3 Pre-Release 3 (known as 26.3-pre-3 in the launcher) is the third and final pre-release for Java Edition 26.3, released on September 8, 2026, which fixes bugs.
Full changelog: https://minecraft.wiki/Java_Edition_26.3-pre-3
Welcome to the capital city of the Mount Rushmore State, Pierre! In today's blog, we will be sharing a preview of our version of this beautiful town and its sister city, Fort Pierre, which are eagerly waiting to welcome their first truckers with the imminent release of the South Dakota DLC.
While being a relatively small town with just around 14,000 residents, Pierre is a hidden gem waiting to be explored. Welcoming nearly 3 million visitors each year, it is a destination for outdoor enthusiasts, offering world-class fishing, scenic trails, and endless opportunities for water recreation. This is made possible by its location along the banks of the Missouri River, set between Lake Oahe and Lake Sharpe, both created by dams.
But it's not just outdoor activities that draw visitors to Pierre. The city is also home to plenty of stunning historic landmarks, some of which we have recreated in our map. One of them is the South Dakota State Capitol Building, constructed in 1910. Keep an eye out for this architectural gem when driving through the city, as it can be spotted from a distance.
When arriving to the Pierre area from the south, you'll first pass through Fort Pierre, the oldest established settlement in the state, dating back more than 200 years. Here, you'll be able to spot a school building featuring a beautiful bison mural, as well as Fort Volunteer, a fort built to honor the volunteers who came to help during the 2011 flood.
Across from it, you'll find the courthouse with its stone monument featuring another bison. Further down the road, you'll also be able to spot the Casey Tibbs Rodeo Center Museum up on the hill, which is a multipurpose conference center and historical museum dedicated to the legendary sport of South Dakota rodeo.
Then, crossing the Missouri River over a newly built bridge, you'll be greeted by the "Welcome to Pierre" sign, followed by the Discovery Center building, an interactive, hands-on science museum for families and children.
And if you are driving to Pierre not just for sightseeing, but also to pick up a job, there are also plenty of industries that will need your help transporting their products, such as the shopping center, landscape supplies, and roadwork depots.Β We have also included the Pierre Airport on the outskirts of the city into the map, where you will be able to deliver cargo to and from.Β On the other side of the river in Fort Pierre, you will find a local truck dealer, livestock auction, mining machinery service, and truck stop depot.
Don't forget to follow us on X/Twitter, Facebook, Instagram, Bluesky, and YouTube for all the latest news from this map expansion and other American Truck Simulator content, or sign up for our newsletter to stay informed. Until next time, we will see you on the road!
From the 14th to the 20th of September, members of our team will once again be heading to Hannover, Germany, for IAA TRANSPORTATION 2026, one of the world's leading events for logistics, commercial vehicles, and the transport industry.
Having attended IAA in previous years, weβre excited to return in 2026 and meet with many of our friends and partners from across the automotive industry. Weβll also be working alongside a few of our valued partners to bring our truck simulation experience to the DAF Trucks, MAN and Scania booths throughout the event!
At the Scania booth, visitors will have the opportunity to experience a special Euro Truck Simulator 2 demonstration running on Scania's own motion simulator setup. Our team has been happy to work closely with Scania to develop the software and a specially prepared demo experience for their simulator, and we're looking forward to seeing visitors get behind the virtual wheel and try it out for themselves during the show.
Our friends at DAF and MAN will also both be bringing Euro Truck Simulator 2 to their booths, as we're lending them our very own 4D motion simulators, giving visitors another opportunity to experience our virtual trucking world. We're very happy to support our partners at DAF & MAN for this year's event and to see our motion rigs become part of their presence at the show.
Attending IAA is much more than what visitors will see on the show floor for us. Bringing together manufacturers, suppliers, technology providers, and many other representatives from across the transport industry makes an event of this scale an invaluable opportunity for our team.
Throughout the week, we plan to meet with a number of our existing partners, continue building the relationships which help us bring the world of trucking into Euro Truck Simulator 2 and American Truck Simulator, and hopefully make some new connections along the way. Events such as IAA also provide our teams with a valuable opportunity to research the latest developments within the transport industry, see new vehicles and technologies up close, and gather useful references and knowledge for our future work.
We're very much looking forward to returning to Hannover and meeting so many familiar faces from across the industry. If you're attending the event yourself, be sure to stop by and check out the simulators; or if you happen to spot some of our team attending, wearing a SCS Software, ETS2 or ATS T-shirt, be sure to stop them and say hello!Β
As always, keep an eye on our social media channels for updates from the show floor, as we will be bringing you some cool photos from the event. We hope to see some of you there! Until till next time, keep on truckin'!Β
Feature: [#26423] [Plugin] Add PathNavigator and PathConnection for exploring the footpath network as a graph.
Feature: [#26827] [Plugin] Add map resize hook to scripting api.
Feature: [#26877] Clear Scenery can now remove footpath additions, and remove walls separately from small scenery.
Feature: [#26938] [Plugin] Allow getting and setting caret position for textbox while it is in focus.
Improved: [#16269] Unnamed rides in the original Added Attractions & Loopy Landscapes scenarios now use their official names from Rollercoaster Tycoon Classic.
Improved: [#21441] Add sprite font glyph for the Hryvnia (β΄).
Improved: [#22500] LandSetHeightAction has now proper error message title.
Improved: [#23872] Loading a park outside the game now sets the folder of the load/save window, as loading one in-game does.
Improved: [#25362] When dragging footpaths, they will now properly adapt to uneven terrain.
Improved: [#26099] The ride type selection cheat has been moved into the ride operations tab.
Improved: [#26099] The ride visiblity cheat has been moved into the ride colour/appearance tab.
Improved: [#26441, #26958] Change result.position.z of SmallScenery- and WallPlaceAction to match the actual position of the placed tile element.
Improved: [#26862] Add a Liquid Glass app icon for macOS 26 and later.
Improved: [#26931] The save prompt now bounces the macOS dock icon, flashes the Windows taskbar button and marks Linux windows urgent when it blocks quitting an unfocused game.
Improved: [#26936] Rain is now drawn next to the top toolbar, but only when it is centred.
Improved: [#26996] Ride names in scenarios can now be autopatched.
Fix: [#7858] Dropdowns do not close when an action by a plugin or another player in multiplayer closes their parent window.
Fix: [#15891] Lower case hard sign is drawn as upper case.
Fix: [#18197] Track Designs Manager does not autoload scenery.
Fix: [#18415] Preview in the Track Designs Manager is not updated after deleting the first design.
Fix: [#18782] Dropdowns do not close and become non-functional when mouse is released outside of the game window.
Fix: [#21632] [Plugin] Crash when loading custom image larger than 300 by 300 pixels.
Fix: [#22854] Network connections of plugins pile up every time another park is loaded.
Fix: [#24520] The close button does not use the sprite font on languages using a TTF font when the enlarged UI is enabled.
Fix: [#24610] Graph tabs on Finances window get a little bit longer every time you switch between them.
Fix: [#25169] The convert command strips custom objects from the resulting park.
Fix: [#25496] The guest pickup button does not grey out when the guestβs state changes while the window is open.
Fix: [#25558] [Plugin] Image buttons ignore their explicit border setting when a theme draws borders around them.
Fix: [#26056] Freeze when trying to download all objects on save where they are missing.
Fix: [#26802] Opening rides with 0 or -1 water cars per train crash the game.
Fix: [#26811] Crash when a ride points to a non-existing station object.
Fix: [#26816] Water rides ignore zero clearances, preventing adjacent terrain modifications and building them anywhere.
Fix: [#26880] Max negative G-Force stat on flat track erroneously reads as 0.49g.
Fix: [#26903] Making a ride visible or invisible is always denied in multiplayer.
Fix: [#26917] Tile Inspector does not show indestructible track status correctly when βMake all track pieces destructibleβ cheat is enabled.
Fix: [#26921] The bottom panel buttons for finances, park rating, date, etc. are not invalidating properly.
Fix: [#26935] Windows opened on the title screen do not βflashβ around the edges when bringing them back into focus.
Fix: [#26938] [Plugin] Caret in textbox not animating or blinking.
Fix: [#26954] Land paint price is not updated when selecting columns or rows of tiles by holding down Ctrl.
Fix: [#26965] When showing missing objects, some types show up as βUnknown typeβ.
Fix: [#26965] The window with missing objects is displayed under the βLoad gameβ window.
Fix: [#26992] A partial or no car is drawn on the ride vehicle tab if the ride has 0 or fewer cars per train.
Fix: [#26996] Correct spelling of some rides in Heide-Park, Diamond Heights and Alton Towers.
Fix: [#26996] Scenario patch for Okinawa Coast doesnβt work for CD versions of Wacky Worlds (meaning landscape ownership fixes do not get applied).
Fix: [#27004] Windows are moved off-screen when mouse is released outside of the game window.
Fix: [#27023] [Plugin] Transparent plugin sprites do not work correctly in software rendering mode.
In that blog, we also mentioned that our cameras were rolling throughout the journey, as we worked on a special SCS On The Road episode documenting the trip. Today, we're happy to finally share it with you!
Join Alex, one of our Community Managers, and the team as we take you across Ireland, visit some of the locations featured in our research, and give you a closer look at what goes into gathering the references and information our teams use during development.
We hope you will enjoy coming along for the ride! If you enjoyed the episode, and would like to see more like it, be sure to leave a like, and a comment on where in Ireland you'd love to visit! If you're excited about the upcoming Isle of Ireland DLC, don't forget to add it to your Steam Wishlist! Until next time, keep on truckin'!Β
26.3 Pre-Release 2 (known as 26.3-pre-2 in the launcher) is the second pre-release for Java Edition 26.3, released on September 4, 2026, which fixes bugs.
Full changelog: https://minecraft.wiki/Java_Edition_26.3-pre-2
We're happy to announce that the Open Beta for the 1.61 update for Euro Truck Simulator 2 is now available for players to try out and test. If you choose to participate, we'd greatly appreciate any feedback, bug reports, or issues you encounter being shared in the appropriate section of our official forums.
Your feedback and reports are incredibly valuable to our team, and we truly appreciate everyone who takes the time to help us improve the game experience. Players who participated in the Experimental Beta should now switch to the Open Beta branch to continue receiving the latest 1.61 updates and fixes. Any saves made during the Experimental Beta will be compatible with the Open Beta.
We'd like to thank everyone who participated in the 1.61 Experimental Beta, especially those who shared their thoughts on the Multi-Function Display (MFD) and the In-Game Menu. Based on the feedback we received, we've decided to postpone these additions from the 1.61 update. This will allow us to spend more time refining these features and ensure they deliver the best possible experience when they're ready.
Now, without further ado, let's take a closer look at what the 1.61 Open Beta has in store.
Proximity Exploration
In the 1.61 update, we are introducing a new feature designed to assist players with exploring the world map and discovering more along their journey. Introducing Proximity Exploration, a new quality-of-life feature that makes map discovery a little more intuitive, while still keeping the enjoyment of exploring the world for yourself.
When enabled, Proximity Exploration automatically reveals a small area around your vehicle as you travel. This means you will no longer need to drive over every tiny section of road to mark it as explored, which should be especially useful for those of you chasing that elusive 100% map discovery! It can also help reveal nearby accessible roads and areas around locations such as rest stops, toll gates, border crossings, gas stations, and other places where multiple road segments may sit closely together.
And don't worry, secret roads will still have secrets to uncover! Proximity Exploration can reveal the first segment of a secret road when you get close enough, giving you a small hint that there might be somewhere new to explore. From there, however, the rest is up to you, as the remaining route will only be discovered by actually driving along it.Β
Whether you use Proximity Exploration to help hunt down those final percentages or simply make exploring the map a little smoother, the choice is yours!
Livestock Trailer Rework
Weβre excited to introduce a complete rework of the Livestock Trailer, which our vehicle team has done so from the ground up.
Inspired by modern European livestock trailers, our vehicle team rebuilt the trailer entirely from scratch, replacing the previous older model with a brand-new one. One of the biggest changes drivers will notice is the removal of the older belly axle variant, which has been replaced with a lowered chassis configuration featuring dual wheels.
For those who own their own Livestock trailers, the updated trailer will offer multiple customization options, including two chassis variants, a Straight 3 Axle and a Lowered 3 Axle configuration. Drivers will also be able to choose between an Aluminium body or a fully paintable body.
A wide range of accessories have also been included to customize your trailer. Weβre also introducing newly configurable paint jobs for owned trailers, allowing you to customize up to four different colour sections across specific parts of the trailer for even greater customization. Freight Market and AI traffic variants have also been reworked based on the new owned trailer model, with company paint jobs completely reworked to better reflect more realistic transport operations.
Weβre excited to begin updating theΒ SchwarzmΓΌller Trailer Pack DLC to better reflect their new modern trailer designs, starting with a complete rework of one of its low loader trailers and accessories. Letβs take a closer look!
Leading this update is the redesigned low loader trailer, which has been rebuilt to closely match SchwarzmΓΌllerβs latest real-world model.
Alongside the trailer itself, its available accessories have also been updated with refreshed designs to better represent the equipment and styling SchwarzmΓΌller offers today. While the available cargo options remain the same, this update marks the beginning of a larger goal for us, to rework the entire SchwarzmΓΌller Trailer Pack.
We look forward to seeing you on the road with this newly updated trailer! You can read more about this update at our dedicated blog.
Map Changes for Coaches With the upcoming Coaches DLC, our map and asset teams have also been making a number of changes across Euro Truck Simulator 2 to prepare the world for passenger transport. The biggest of these can be found in Nuremberg, where we have added a brand-new bus station alongside several remade and newly created landmarks in the surrounding area. Our teams have put a lot of work into bringing this part of the city to life and making sure it is ready to welcome coaches.
We have also updated the bus stations in Karlstad, Aarhus, and Thessaloniki so they are now functional with our upcoming Coaches DLC. We've also made other smaller changes, including updates to navigation, access, and layouts.
The coach station at Karlstad has received a brand-new station building, while Thessaloniki now features new signage and other updates. In Heraklion, we have also opened up a previously inaccessible street to make room for the new bus station.
Weβve also made a number of changes to border crossings to ensure they work correctly with coaches. This included introducing vehicle-specific navigation, as well as opening up parts of border areas that were previously inaccessible to players. Border crossings across the map have also received smaller layout adjustments to help coaches follow the correct routes while keeping navigation working as expected.
Alongside these changes, we have made plenty of smaller tweaks to bus stops and their surroundings across the map. While many of these may go unnoticed, they all help make sure the existing world is ready for the arrival of Coaches.
Changelog
Map
Proximity ExplorationΒ
Map changes for the upcoming Coaches DLCΒ
Vehicles
Livestock Trailer ReworkΒ
SchwarzmΓΌller Trailer Pack UpdateΒ
So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to get there faster, we'd appreciate all of your feedback on our forum and your bug reports in the dedicated section.
Please check our modding wiki to get details pertaining to mods for the game.
If you wish to participate in this Open Beta, you can find this version in the Experimental Beta branch on Steam. The way to access it is as follows: Steam client β LIBRARY β right-click on Euro Truck Simulator 2 β Properties β Betas tab β Beta Participation drop-down menu β public_beta. No password is required. Sometimes you will have to restart your Steam client to see the correct branch name there.
The wait is almost over, truckers! The time has come to mark your calendars and get ready to explore the rugged landscapes, wide-open roads, and unique sights of the Mount Rushmore State. Weβre excited to officially reveal that the...
South Dakota DLC for American Truck Simulator will be released on September 24th, 2026
To celebrate this milestone, weβre also happy to share the official South Dakota DLC trailer on our YouTube channel. This new video offers a glimpse at the scenery and experiences awaiting you!
So, sit back, turn up the volume, and take a look at the trailer below!
As we approach release, our teams are putting the finishing touches on the DLC and making sure everything is ready for its big debut.Β
South Dakota offers plenty of variety for truckers to discover. Youβll travel through the vast Great Plains, pass through the stunning Badlands, and explore the rugged rock formations of the Black Hills while encountering iconic landmarks along the way, including the famous Mount Rushmore National Memorial, the waterfalls of Sioux Falls, the Dignity of Earth and Sky statue overlooking the Missouri River, the Corn Palace, Hot Springs, and many more.
From busy cities and industrial areas to smaller settlements and scenic stretches of highway, every route brings something different to your journey, with plenty of new ground to cover.
If you havenβt already, be sure to add the South Dakota DLC to your Steam wishlist. Itβs a great way to support the project and ensures youβll be notified when the DLC becomes available.
Weβre incredibly excited to finally share the release date and trailer with you, and we canβt wait to see you hitting the roads of South Dakota for yourselves. Thank you for your continued support and enthusiasm throughout the development of this DLC.
We have just shipped an updated Steam Client update to the Stable channel.
Note: This client was re-released September 6th with the following additional changes:
Fixed a case where the steamwebhelper process could experience high CPU usage when certain events were shown in the library tab.
General
Allow changing account while a game is running. In this case, the change account dialog shows a warning that proceeding will close active games.
Added "Ask which account to use on startup" toggle to startup account chooser.
Eliminated "change account" confirmation dialog in most cases. Changing account while Steam is running now brings up the account chooser directly, then restarts as the chosen account.
Steam shutdown now waits for just-exited games to finish cloud sync.
In the Web Browser, the left trackpad of Steam Deck/Steam Controller is now bound to scroll wheel for navigating non-Steam websites.
Fixed issues where some Steam Workshop items were not being updated properly.
Fixed requesting a PIN reset while signed in as a different account restarting with the wrong account signed in.
Fixed a bug where a single pixel line would sometimes appear above the header on the home screen.
Fixed a issue where sometimes uninstalling a game would not remove it from the download queue.
Fixed a crash when suspending/resuming a device after a controller disconnected.
Desktop Mode
Fixed some keys not typing properly in Steam Overlay.
Friends & Chat
Chat messages with suspicious content will now be flagged in group chats. You can report the messages, block the sender, or dismiss the warning by activating the notice.
Steam Input
Make controller configurations that are shared with other devices or unique to a device more clear in the configurator UI and add an option to split Steam Controller configurations so they are no longer shared with Steam Deck.
Remote Play
Improved video color range.
Added support for HDR streaming on Steam Deck OLED.
Added support for AV1 video streaming when using the experimental SteamRT3 Steam Client.
Fixed a case where streaming could show a black window.
Fixed a bug where Remote Devices with Remote Play enabled weren't showing as Streamable.
Fixed video frame being clipped when desktop scaling is enabled.
Fixed framerate drop when using the unlimited bandwidth option when streaming from Steam Deck or Steam Machine.
A new Steam Client update has been released and will be automatically downloaded.
Note: This client was re-released September 6th with the following additional changes:
Fixed a case where the steamwebhelper process could experience high CPU usage when certain events were shown in the library tab.
Fixed Steam streaming client failing to launch on Windows 10.
General
Allow changing account while a game is running. In this case, the change account dialog shows a warning that proceeding will close active games.
Added "Ask which account to use on startup" toggle to startup account chooser.
Eliminated "change account" confirmation dialog in most cases. Changing account while Steam is running now brings up the account chooser directly, then restarts as the chosen account.
Steam shutdown now waits for just-exited games to finish cloud sync.
Fixed issues where some Steam Workshop items were not being updated properly.
Fixed game server browser filtering out multiple servers being hosted from a single public IP.
Fixed an issue where sometimes uninstalling a game would not remove it from the download queue
Friends & Chat
Chat messages with suspicious content will now be flagged in group chats. You can report the messages, block the sender, or dismiss the warning by clicking the notice.
Big Picture Mode
In the Web Browser, the left trackpad of Steam Deck/Steam Controller is now bound to scroll wheel for navigating non-Steam websites.
Fixed a bug where a single pixel line would sometimes appear above the header on the home screen.
Remote Play
Improved video color range on all platforms.
Added support for HDR streaming on Steam Deck OLED.
Fixed a case where streaming could show a black window.
Fixed a bug where Remote Devices with Remote Play enabled weren't showing as Streamable.
Fixed video frame being clipped when using pipewire capture with desktop scaling on Wayland.
Fixed framerate drop when using the unlimited bandwidth option with VA-API encoding on Linux.
Steam Input
Make controller configurations that are shared with other devices or unique to a device more clear in the configurator UI and add an option to split Steam Controller configurations so they are no longer shared with Steam Deck.
Linux
Fixed some keys not typing properly in Steam Overlay when in Big Picture Mode.
Fixed a crash when suspending/resuming a device after a controller disconnected.
26.3 Pre-Release 1 (known as 26.3-pre-1 in the launcher) is the first pre-release for Java Edition 26.3, released on September 1, 2026, which makes technical changes, and fixes bugs.
Full changelog: https://minecraft.wiki/Java_Edition_26.3-pre-1
Weβre excited to share that the 1.61 Open Beta for American Truck Simulator is now available for players to try out. If you decide to join the beta, weβd really appreciate it if you report any bugs or issues you encounter in the appropriate section of our official forums.
Your feedback plays a huge role in helping us improve the game, and we truly value the time and effort you put into testing these new features and changes.
We'd also like to thank everyone who participated in the 1.61 Experimental Beta, especially those who shared their thoughts on the Multi-Function Display (MFD) and the In-Game Menu. These additions will be introduced in a future update, giving us more time to refine and polish these features and ensure they deliver the best possible experience when they are ready.
Now, letβs dive into what you can expect in the 1.61 Open Beta update:
Proximity Exploration
In the 1.61 update, we are introducing a new feature designed to assist players with exploring the world map and discovering more along their journey. Introducing Proximity Exploration, a new quality-of-life feature that makes map discovery a little more intuitive, while still keeping the enjoyment of exploring the world for yourself.
When enabled, Proximity Exploration automatically reveals a small area around your vehicle as you travel. This means you will no longer need to drive over every tiny section of road to mark it as explored, which should be especially useful for those of you chasing that elusive 100% map discovery! It can also help reveal nearby accessible roads and areas around locations such as rest stops, toll gates, border crossings, gas stations, and other places where multiple road segments may sit closely together.
And don't worry, secret roads will still have secrets to uncover! Proximity Exploration can reveal the first segment of a secret road when you get close enough, giving you a small hint that there might be somewhere new to explore. From there, however, the rest is up to you, as the remaining route will only be discovered by actually driving along it.
Whether you use Proximity Exploration to help hunt down those final percentages or simply make exploring the map a little smoother, the choice is yours!
Improved Material System
The Improved Material System significantly improves the lighting and visual quality of vehicle interiors in selected trucks. Its main focus is to enhance how interior materials react to light, which results in a more readable, detailed, and visually pleasing cabin environment.
One of the most significant changes was a redesign of the materials used in vehicle interiors. As a result, it makes differences between materials such as leather, fabric, plastic, and metal far more apparent, even in low-light conditions. The new solution uses multiple variants of dynamic cubemaps, allowing all materials to reflect their surroundings more naturally and respond to ambient light in a more realistic way.
The entire system was designed from the start with the interiors of trucks in both games in mind, so the base games and their existing fleets will gradually benefit from these improvements as well. In this update, we're excited to bring the Improved Material System to the International LT and International LoneStar.
With future updates, we will gradually add this technology for other trucks across both games. You can read more about this feature here.
Map Changes for Road Trip
With the upcoming Road Trip project, our map and asset teams have also been preparing the world of American Truck Simulator for a new way to explore the roads. While many of these changes are happening behind the scenes, they help lay the groundwork for future features and ensure the map is ready for the journey ahead.
We have implemented inactive Tourist Boards across several states, including California, Oregon, Washington, Idaho, Montana, Wyoming, and the upcoming South Dakota DLC. These Tourist BoardsΒ will remain unavailable until the Road Trip project is released, but they are already in place and ready for the future. Alongside these additions, we have also applied various small visual improvements and polish updates to selected areas across the map.
As part of these preparations, we have also added a number of new gas stations across the map. These locations will not only serve truck drivers but will also become available for cars when the Road Trip project releases, giving players more places to stop and refuel during their travels.
These changes are just a small part of the preparation work being done behind the scenes, helping us make sure the American Truck Simulator world is ready for new adventures on the road.
New Cargoes
We are also introducing new cargo options and improving the visuals of some existing ones. Players can now transport new types of freight, including Seed Containers, Trailers, and Truss, adding more variety to their hauling jobs across America.
Alongside these additions, we also updated existing Rails cargo with a brand-new model and improved textures. These changes help bring more detail and visual quality to the cargo you see on the road, making each delivery feel even more realistic.
Changelog:
Map
Proximity Exploration
Map Changes for Road Trip
Vehicles
New Cargoes
Visual
Improved Material System: International LT & International LoneStar
Enjoy all the new additions, but please remember: It's only an open beta, not a stable public version, so you may encounter bugs, instability, or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to get there faster, we'd appreciate all of your feedback on our forum and your bug reports in the dedicated section.
Please check our modding wiki to get details pertaining to mods for the game.
If you wish to participate in this Open Beta, you can find this version in the Experimental Beta branch on Steam. The way to access it is as follows: Steam client β LIBRARY β right-click on American Truck Simulator β Properties β Betas tab β Beta Participation drop-down menu β public_beta. No password is required. Sometimes you will have to restart your Steam client to see the correct branch name there.
We have just shipped an updated Steam Client to the Preview/Beta channel.
Friends & Chat
Chat messages with suspicious content will now be flagged in group chats. You can report the messages, block the sender, or dismiss the warning by activating the notice.
Steam Input
Fixed a crash opening some Nintendo Switch Pro controllers.
Remote Play
Fixed a bug where very high bitrate streams stopped sending video frames.
Fixed video frame being clipped when desktop scaling is enabled.
Fixed framerate drop when using the unlimited bandwidth option when streaming from Steam Deck or Steam Machine.
The Steam Client Beta has been updated with the following changes:
Friends & Chat
Chat messages with suspicious content will now be flagged in group chats. You can report the messages, block the sender, or dismiss the warning by clicking the notice.
Steam Input
Fixed a crash opening some Nintendo Switch Pro controllers.
Remote Play
Fixed a bug where very high bitrate streams stopped sending video frames.
Fixed video frame being clipped when using pipewire capture with desktop scaling on Wayland.
Fixed framerate drop when using the unlimited bandwidth option with VA-API encoding on Linux.
Steam's PvE Survival Crafting Fest is on now through September 7th at 10 a.m. PT, which means a full week of discounts on games that test your skills by pitting you against the environment you find yourself in.
Can you, for example, survive being stranded at sea? Being underwater? Floating through space? Existing on an island (alone) filled with cannibals? These are just hypotheticals, of course.
Join us now for the Steam PvE Survival Crafting Fest, and may you survive the elements by any means necessary. (At a discount, too!)
Note: This update is for the Steam Deck Preview channel, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.
Note on Preview Releases
This is an early Preview build of SteamOS 3.9, and may contain unexpected bugs or stability issues. If you encounter problems, please consider filing a bug on the SteamOS issue tracker.
The following notes are an overview, and may not include all changes since the previous SteamOS 3.8 Stable Release.
General
Updated Arch Linux base
Updated Desktop Mode from Plasma 6.4.3 to Plasma 6.7.3
Today, we bring good news to our #BestCommunityEver! With the upcoming 1.61 update, the improved material system will be implemented on three additional trucks, so read on to find out more!
We first introduced the improved material system with the 1.60 update, when it was added to the DAF NGD and MAN TG3 TGX in Euro Truck Simulator 2, and the Mack Anthem and Western Star 49X in American Truck Simulator. With the next update to our games, we will be expanding this feature to the International LT and International LoneStar in American Truck Simulator, as well as the Volvo FH Series 6 in Euro Truck Simulator 2!
But that's not all, as we have also polished a few details in the interior and completely redesigned the seats in the International LT and LoneStar to better match their real-life counterparts. Along with that, we are introducing a new Diamond interior option with leather seats for both trucks!
The improved material system significantly enhances the lighting and visual quality of vehicle interiors, with a particular focus on how different interior materials react to light. This results in a more detailed, readable, and visually pleasing cabin environment. It also makes the differences between materials such as leather, fabric, plastic, and metal much more apparent, even in low-light conditions.
As promised, we are gradually bringing this feature to more trucks, allowing you to enjoy beautiful cabin interiors across a wider range of vehicles. If you would like to learn more about what the process of implementing this feature on new vehicles looks like, make sure to check out our Under the Hood blog, where we spoke with colleagues working on the improved material system.
We hope you will be happy to see the improved cabin interiors in more trucks with this upcoming update!Β Remember to stay tuned for more news from our games by following us on our X/Twitter, Facebook, Instagram, Bluesky, and YouTube. We would also appreciate it if you could sign up for our newsletter, so you can be informed. Until next time, keep on trucking!