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SteamOS 3.9

SteamOS 3.9.5 has just been released for all users with the following changes

These notes contain all changes since the previous SteamOS 3.8 stable release. See here for changes since the previous SteamOS 3.9.4 beta release

SteamOS 3.9

General

  • Updated Arch Linux base

  • Updated Desktop Mode from Plasma 6.4.3 to Plasma 6.7.3

  • Improved support for Steam Frame wireless adapter

  • Improved idle power consumption on Steam Deck when no audio is playing

  • Fixed a bug causing hidden WiFi networks to fail to connect on the first attempt

  • Fixed Steam Remote Play not working on Steam Machine when booting with no external display connected

  • Fixed "Disable Frame Limiter" toggle not working when VRR is enabled

  • Fixed the frame limiter incorrectly applying to VR titles when streaming from Steam Machine to Steam Frame

  • Fixed loss of input if a launcher window is accidentally dragged around in Game Mode

  • Fixed an issue causing frame limits to result in lower than intended FPS on certain external displays

  • Fixed issues with suspend/resume on systems with RDNA1 or RDNA2 based dedicated GPUs

  • Fixed audio issues on hotplug of certain monitors in a multi-monitor setup

  • Fixed an issue causing firmware updates to occasionally fail to apply on Steam Machine

  • Fixed a system crash when launching Forza Horizon 6 on Legion Go 2

  • Added preliminary support for Legion Go 2 brightness control

  • Fixed an issue causing certain games (incl. ELDEN RING and DARK SOULS™ III) to fail to run on recent Panther Lake Intel CPUs

  • Fixed performance issues in STAR WARS: Galactic Racer on resume from suspend on Steam Machine

  • Fixed an issue that could lead to GPU errors in The Crew Motorfest

  • Worked around a firmware issue on some ASUS devices causing excessive fan speed upon waking from sleep

  • Fixed boot screen corruption on Intel PTL+ devices

  • Fixed a bug wherein changing the timezone could prevent switching to Desktop Mode until a reboot

  • Security and stability updates

    • Revoked compromised eMudhra CA certificates

Misc

  • Updated the bootloader to improve compatibility with certain motherboards

  • The Desktop Mode lockscreen is no longer prevented from being explicitly enabled in settings (but remains off by default)

  • Fixed logging in to Desktop Mode via RDP with system users when enabled

Developer

  • Switched WiFi backend to wpa_supplicant by default, improving compatibility with various WiFi networks

    • Enhanced wpa_supplicant to support fast WiFi reconnect on resume from sleep, previously only available in the iwd backend

  • Linux kernel rebased on Linux 7.2

  • Added preliminary support for hibernation, not yet exposed in Game Mode UI

    • Enhanced Linux kernel hibernation support to enable interrupting hibernate requests and fixed various driver issues

    • Not yet enabled on Steam Deck due to an outstanding driver bug

  • Various scripts and packages have been renamed from `steamos-` to `holo-`, with aliases to the former names where appropriate

  • Improved support for running SteamOS as a VM guest with accelerated graphics (virtio-gpu, venus)

  • Updated included renderdoc version

  • Reintroduced support for Android binder IPC

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SteamOS 3.9.5 Beta

This update is for the SteamOS Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.

These notes contain all changes since the current stable SteamOS 3.8 release, with the changes added since the previous 3.9 preview releases noted below

New in SteamOS 3.9.5

General

  • Security and stability updates

  • Improved idle power consumption on Steam Deck when no audio is playing

Developer

  • Actually reintroduced support for Android binder IPC for real this time

SteamOS 3.9

General

  • Updated Arch Linux base

  • Updated Desktop Mode from Plasma 6.4.3 to Plasma 6.7.3

  • Improved support for Steam Frame wireless adapter

  • Fixed a bug causing hidden WiFi networks to fail to connect on the first attempt

  • Fixed Steam Remote Play not working on Steam Machine when booting with no external display connected

  • Fixed "Disable Frame Limiter" toggle not working when VRR is enabled

  • Fixed the frame limiter incorrectly applying to VR titles when streaming from Steam Machine to Steam Frame

  • Fixed loss of input if a launcher window is accidentally dragged around in Game Mode

  • Fixed an issue causing frame limits to result in lower than intended FPS on certain external displays

  • Fixed issues with suspend/resume on systems with RDNA1 or RDNA2 based dedicated GPUs

  • Fixed audio issues on hotplug of certain monitors in a multi-monitor setup

  • Fixed an issue causing firmware updates to occasionally fail to apply on Steam Machine

  • Fixed a system crash when launching Forza Horizon 6 on Legion Go 2

  • Added preliminary support for Legion Go 2 brightness control

  • Fixed an issue causing certain games (incl. ELDEN RING and DARK SOULS™ III) to fail to run on recent Panther Lake Intel CPUs

  • Fixed performance issues in STAR WARS: Galactic Racer on resume from suspend on Steam Machine

  • Fixed an issue that could lead to GPU errors in The Crew Motorfest

  • Worked around a firmware issue on some ASUS devices causing excessive fan speed upon waking from sleep

  • Fixed boot screen corruption on Intel PTL+ devices

  • Fixed a bug wherein changing the timezone could prevent switching to Desktop Mode until a reboot

  • Security and stability updates

Misc

  • Updated the bootloader to improve compatibility with certain motherboards

  • The Desktop Mode lockscreen is no longer prevented from being explicitly enabled in settings (but remains off by default)

  • Fixed logging in to Desktop Mode via RDP with system users when enabled

Developer

  • Switched WiFi backend to wpa_supplicant by default, improving compatibility with various WiFi networks

    • Enhanced wpa_supplicant to support fast WiFi reconnect on resume from sleep, previously only available in the iwd backend

  • Linux kernel rebased on Linux 7.2

  • Added preliminary support for hibernation, not yet exposed in Game Mode UI

    • Enhanced Linux kernel hibernation support to enable interrupting hibernate requests and fixed various driver issues

    • Not yet enabled on Steam Deck due to an outstanding driver bug

  • Various scripts and packages have been renamed from `steamos-` to `holo-`, with aliases to the former names where appropriate

  • Improved support for running SteamOS as a VM guest with accelerated graphics (virtio-gpu, venus)

  • Updated included renderdoc version

  • Reintroduced support for Android binder IPC

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Steam's Personal Calendar Full Release

With today's Steam update, the Personal Calendar feature officially graduates from Steam Labs and is considered a full feature of the Steam Store. You can find it right on your Steam store homepage, or by visiting https://store.steampowered.com/personalcalendar

About the Personal Calendar

The Steam Personal Calendar is another way to see recommended games for you, showing both recently released and upcoming games filtered down to the the set of games we think you are most likely to be interested in. It uses your recently played games to find people with similar playtime profiles to you, and then looks at the games those players have been adding to their wishlist or playing.

  • Based on games you play a lot: The system focuses on your playtime for games that you play the most. So, a few minutes trying out a new game or two won't have much impact on your recommendations, but sinking a bunch of time into a new favorite will.

  • Refreshed daily: This recommendation system gets re-trained daily to incorporate the latest data. In reality you aren't likely to see your recommendations change all that much from day to day, but as time goes by you will obviously see new things pop up as the 8-week horizon of the calendar marches forward, or as games lock in their release dates.

Expanding The Ways You Can Explore Games

The Steam Store has a number of different methods for recommending games. Some sections of the front page trend toward showing more popular games and some sections trend toward showing games similar to those you play regardless of how long ago they released. The Personal Calendar was designed to fill a gap in between: to help players find popular and niche games that may be of interest and are new or soon to release.

This approach seems to resonate strongly with many players, as we're seeing a lot of you exploring and clicking on games in the Personal Calendar.

For example, in an average 24-hour period, players click on over 2,000 different games on in the Steam Personal Calendar. That shows that not only is the calendar succeeding at matching games with players most likely interested, but also that players are exploring deep into their calendars to see what has recently released or is coming out far in the future.

Why Steam Labs?

The Personal Calendar first released as a Steam Labs experiment in October of 2025. Steam Labs is our designation for new store and discovery features that we think are interesting, but that need more focused feedback to be refined into a polished product. With eleven months of feedback from players and developers, we've been able to refine the Personal Calendar into a great way to discover new games.

During the course of development while in Steam Labs, we've made a number of improvements big and small. For example, we added the ability for game developers to specify a date they intend to release from Early Access to 1.0 so that we could list these titles on the calendar. We also added better filtering tools and display options for things like wishlisted games, Early Access games, and DLC. Extensive work was also put into making the new feature work smoothly across different devices, including desktop PC, mobile devices, and SteamOS devices.

Frequently Asked Questions

Q. Where can I learn more about how the Personal Calendar works?

A. We just put out a new video and documentation aimed at helping game developers understand how the Personal Calendar works for surfacing their games. Check it out here if you are interested in more of the details:

https://partner.steamgames.com/doc/marketing/visibility/personalcalendar

Q. Did any of these games pay to be shown to me?

A. No, we don't sell placement on the Steam Personal Calendar, or anywhere else on Steam. The Personal Calendar also isn't hand-curated. The featuring in the personal calendar is done algorithmically and it is personalized for each user. If you're curious about how visibility works on Steam, we put together a great set of documentation and video for game developers here:

https://partner.steamgames.com/doc/marketing/visibility

Q. Will I get stuck in a bubble of recommendations only like the games I've been playing lately?

A. We're also concerned about the potential for getting stuck in a filter bubble (getting too narrow of recommendations), so we work hard on keeping things varied. With the Personal Calendar, it's unlikely that every day has a new game launching that is the same genre/theme as games you've been playing and is also a good recommendation for you. As a result, the recommendations generated by the Personal Calendar end up drawing from a wider pool of titles across all kinds of genres that are releasing each day.

About Steam Labs

In the pursuit of building a better platform and shopping experience, the Steam Team are continually experimenting with new ideas around discoverability, video, machine learning, and more. Some of these experiments are clear and obvious upgrades to existing features, or are part of products we've already decided to build, and they get built out and released. Other times, we end up with experiments where we feel like we would benefit from more input from Steam users to help inform the direction that we take it, or whether it is even interesting enough to turn into a full feature.

With Steam Labs experiments, you can try, share, and break these potential new features, while we figure out what to keep and what to scrap. Share your feedback with the developers and designers working on these features and help shape the future of Steam.

Check out all experiments on the Steam Labs page or drop us some feedback in the Steam Labs discussion boards.

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Steam Beta Client Update: October 22nd

We have just shipped an updated Steam Client to the Preview/Beta channel.

Remote Play

  • Big revamp of HDR support:

    • Added an advanced client setting for HDR, with options for Automatic (enabled when HDR content is enabled), On (always on, allowing increased brightness for SDR content), and Off.

    • In addition to supporting HDR in games and on Windows desktop, HDR capture is now supported when using pipewire on desktop Linux and streaming from macOS.

    • HDR is enabled again on Steam Deck OLED.

    • HDR is enabled on Android phones running Android 15 and newer, when using the beta Steam Link app (https://play.google.com/apps/testing/com.valvesoftware.steamlink)

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Steam Client Beta - October 22nd

The Steam Client Beta has been updated with the following changes:

Remote Play

  • Big revamp of HDR support:

    • Added an advanced client setting for HDR, with options for Automatic (enabled when HDR content is enabled), On (always on, allowing increased brightness for SDR content), and Off.

    • Added a brightness slider to the streaming overlay.

    • In addition to supporting HDR in games and on Windows desktop, HDR capture is now supported when using pipewire on desktop Linux and streaming from macOS.

    • HDR is enabled again on Steam Deck OLED.

    • HDR is enabled on Android phones running Android 15 and newer, when using the beta Steam Link app (https://play.google.com/apps/testing/com.valvesoftware.steamlink)

  •  

SteamOS 3.9.4 Beta

This update is for the SteamOS Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.

These notes contain all changes since the current stable SteamOS 3.8 release, with the changes added since the previous 3.9 preview releases noted below

New in SteamOS 3.9.4

General

  • Fixed an issue causing firmware updates to occasionally fail to apply on Steam Machine

  • Fixed a bug wherein changing the timezone could prevent switching to Desktop Mode until a reboot

  • Fixed a regression from previous 3.9 releases that caused some apps to run behind Steam's loading screen, such as A Plague Tale: Innocence

  • Fixed a regression from previous 3.9 releases that caused screenshots to be taken at 720p even when the display and game resolution are at a higher resolution

  • Reduced incidence of audio clicks on 3.5mm output with sensitive earphones/speakers

  • Security and stability updates

    • Revokes certificates for certain CAs with insecure private keys such as "4"

Developer

  • Improvements to hibernation support

    • Temporarily disabled hibernation on Steam Deck devices due to some outstanding driver bugs

  • Improvements for experimental dirlock disk encryption support

SteamOS 3.9

General

  • Updated Arch Linux base

  • Updated Desktop Mode from Plasma 6.4.3 to Plasma 6.7.3

  • Improved support for Steam Frame wireless adapter

  • Fixed a bug causing hidden WiFi networks to fail to connect on the first attempt

  • Fixed Steam Remote Play not working on Steam Machine when booting with no external display connected

  • Fixed "Disable Frame Limiter" toggle not working when VRR is enabled

  • Fixed the frame limiter incorrectly applying to VR titles when streaming from Steam Machine to Steam Frame

  • Fixed loss of input if a launcher window is accidentally dragged around in Game Mode

  • Fixed an issue causing frame limits to result in lower than intended FPS on certain external displays

  • Fixed issues with suspend/resume on systems with RDNA1 or RDNA2 based dedicated GPUs

  • Fixed audio issues on hotplug of certain monitors in a multi-monitor setup

  • Fixed a system crash when launching Forza Horizon 6 on Legion Go 2

  • Added preliminary support for Legion Go 2 brightness control

  • Fixed an issue causing certain games (incl. ELDEN RING and DARK SOULS™ III) to fail to run on recent Panther Lake Intel CPUs

  • Fixed performance issues in STAR WARS: Galactic Racer on resume from suspend on Steam Machine

  • Fixed an issue that could lead to GPU errors in The Crew Motorfest

  • Worked around a firmware issue on some ASUS devices causing excessive fan speed upon waking from sleep

  • Fixed boot screen corruption on Intel PTL+ devices

  • Security and stability updates

Misc

  • Updated the bootloader to improve compatibility with certain motherboards

  • The Desktop Mode lockscreen is no longer prevented from being explicitly enabled in settings (but remains off by default)

  • Fixed logging in to Desktop Mode via RDP with system users when enabled

Developer

  • Switched WiFi backend to wpa_supplicant by default for new installations, improving compatibility with various WiFi networks

    • Enhanced wpa_supplicant to support fast WiFi reconnect on resume from sleep, previously only available in the iwd backend

    • Known issue: Existing installations will continue to use iwd unless manually enabled in Developer Settings

  • Linux kernel rebased on Linux 7.2

  • Added preliminary support for hibernation, not yet exposed in Game Mode UI

    • Enhanced Linux kernel hibernation support to enable interrupting hibernate requests and fixed various driver issues

    • Not yet enabled on Steam Deck due to an outstanding driver bug

  • Various scripts and packages have been renamed from `steamos-` to `holo-`, with aliases to the former names where appropriate

  • Improved support for running SteamOS as a VM guest with accelerated graphics (virtio-gpu, venus)

  • Updated included renderdoc version

  • Reintroduced support for Android binder IPC

  •  

Steam Client Beta - October 21st

The Steam Client Beta has been updated with the following changes:

General

  • Fix non-steam apps disappearing after a network reconnect

  • Updated certificate revocation lists

Store

  • Updated algorithm for search suggestions and text searches

Steam Input

  • Fix a regression with virtual menu positions in the overlay

  •  

Steam Beta Client Update: October 21st

We have just shipped an updated Steam Client to the Preview/Beta channel.

General

  • Fix non-steam apps disappearing after a network reconnect

  • Updated certificate revocation lists

Store

  • Updated algorithm for search suggestions and text searches

Steam Input

  • Fix a regression with virtual menu positions in the overlay

  •  

Steam Client Update - October 21st

A new Steam Client update has been released and will be automatically downloaded.

General

  • Fixed some cases the Steam Service Error dialog was showing incorrectly if you quit/restarted Steam quickly.

  • Fixed an error displaying dates for users in British Columbia.

  • Updated certificate revocation lists.

Remote Play

  • Fixed a memory leak using NVENC to stream H.264 using unlimited bandwidth from Windows computers.

Linux

  • Fixed Vulkan games hanging after alt-tab.

  • Fixed a case where Steam updater UI would fail to show for some users.

MacOS

  • Fixed client crash when opening some browser windows.

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Steam Client Update: October 21st

We have just shipped an updated Steam Client update to the Stable channel.

General

  • Fixed an error displaying dates for users in British Columbia.

  • Updated certificate revocation lists.

Desktop Mode

  • Fixed Vulkan games hanging after alt-tab.

  •  

Introducing SteamVR 2.18

Today's SteamVR release improves streaming robustness, brings the Steam Frame "Aurora" environment to the desktop, and improves gamepad support in VR titles for Frame users.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a SteamVR System Report to aid in tracking down your issue. The Steam Link for Meta Quest FAQ page is available here.

Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

Streaming (Steam Link):

  • Streaming reliability improvements, including additional fixes for "Error 17".

  • Fixed ~300ms gaps in frame delivery in some packet-loss situations.

  • Fixed colors being greyer than they should be when using certain AMD GPUs

  • Fixed some causes of video corruption, checkerboarding, and stuck streams.

  • Improved automatic bitrate selection.

  • Expose eye openness information when streaming from Steam Frame, via OSC.

    • This requires Steam OS 0.4.3, or higher).

    • Eye openness will also be available in an upcoming OpenVR SDK release.

  • Steam Frame:

    • By default, Steam Frame controllers will now use gamepad input in VR games that don't support VR inputs.

    • The preferred mode can be changed for any VR game in either the game's Steam Input settings or in VR Controller settings on the Now Playing page.

  • Quest:

    • Add tethered streaming support over USB. Requires the latest version of the Steam Link app on Quest.

    • Improved host framerate behavior when the HMD framerate is overridden at the OS level.

UX:

  • Default environment is now the "Aurora" (can be disabled in settings)

  • Added content-aware aurora color tinting, in theater environment

  • System UI supports gamepad navigation

  • Lesser-used UX controls moved to an "Additional Options" menu

  • Game dimming while the dashboard is up can be disabled in settings

  • Fix for keyboard not showing up when summoned in some scenarios (Skyrim VR)

  • Fixed an issue where the dashboard would recenter unnecessarily for some users.

  • Fixed Throttling Behavior setting selection in per-application Video Settings.

  • Improved focus behavior when interacting with grab/resize handles

  • Fixed an error when saving new bindings when an application does not have any default set

  • Fix crashes at startup with certain games.

  • Fix occasional crash when unblocking previously-blocked add-ons in VR settings.

Input:

  • Fixed bindings not correctly recognizing some render model simulation values

  • Fixed the Binding UI not displaying the correct default values for render model simulation type

  • Fixed bindings missing when they were modified locally and then the Steam account was changed

  • Fixed an issue that prevented controller bindings from loading for certain games, including Google Earth VR and Thumper.

Linux:

  • Fixed async reprojection failing on AMD GPUs.

  • Fixed GPU selection on systems with both discrete and integrated GPUs.

  • Fixed compatibility with systems without systemd.

  • Fixed game crash when an invalid texture size is submitted

  • Fixed OpenXR games crashing on launch if SteamVR wasn't already started

  • Removed requirement for VK_KHR_maintenence_9 on Linux to allow for compatibility with older graphics drivers

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O Steam Vem Aí está de volta!

A edição de outubro do Steam Vem Aí começou, com milhares de demonstrações GRATUITAS esperando pelos seus dedos gamers. Confira o trailer acima para ter um gostinho da variedade de jogos que você vai encontrar!

Organizamos três edições do Steam Vem Aí por ano (fevereiro, junho e outubro) como forma de destacar jogos antes mesmo de serem lançados. Desenvolvedores do mundo todo compartilham as suas demonstrações e, ao adicionar os favoritos à sua lista de desejos (depois de jogá-los gratuitamente!), você pode acompanhar a jornada deles até o lançamento oficial no Steam.

Uma novidade desta edição: fizemos algumas alterações que esperamos que facilitem a exploração do festival. Agora você pode buscar por gênero, tema, recurso e até mesmo subcategoria. Assista ao vídeo abaixo para ter uma ideia.

A edição de outubro do Steam Vem Aí vai até as 14h do dia 26 de outubro no Steam (horário de Brasília).

Divirta-se!

— A equipe do Steam

(Abaixo: o nosso vídeo de boas-vindas com uma rápida apresentação da exploração atualizada do Steam Vem Aí)

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Next Fest di ottobre 2026 - IN CORSO

Il Next Fest di Steam è un'intera settimana di festeggiamenti con centinaia di demo giocabili GRATUITAMENTE, trasmissioni in diretta e chat con gli sviluppatori. I giocatori possono provare i giochi in arrivo in pre-rilascio su Steam e gli sviluppatori possono raccogliere feedback e costruirsi un pubblico prima del lancio su Steam. Una vittoria per tutti!

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A edição de outubro de 2026 do Steam Vem Aí... vem aí!

Temos o prazer de anunciar a edição do Steam Vem Aí que vem aí, uma comemoração de futuros lançamentos que dura uma semana. Marque no seu calendário: a edição de outubro de 2026 acontecerá no Steam entre os dias 19 e 26 de outubro! Explore e jogue centenas de demonstrações, assista a transmissões de desenvolvedores ao vivo e converse com as equipes sobre os jogos que estão por vir e que serão lançados em breve no Steam.

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Aggiornamento del client beta di Steam: 16 ottobre

Abbiamo appena rilasciato un client di Steam aggiornato nei canali Anteprima/Beta

Generali

  • Secondo round di miglioramenti alle prestazioni di avvio di Steam, dopo il rilascio del round precedente nel client pubblico.

  • Risolti alcuni casi in cui la finestra di dialogo di errore del servizio di Steam veniva visualizzata erroneamente se si chiudeva o riavviava Steam rapidamente.

  • Corretto un altro errore nella visualizzazione delle date per i nostri amici della Columbia Britannica.

  • Risolto il problema per cui i contenuti nativi esclusivi per Steam Frame venivano mostrati come installabili su Windows.

  • Corretto il layout del cursore del volume nel menu contestuale della chat vocale.

  • Le impostazioni del volume in uscita per gli amici nella chat vocale ora persisteranno tra le sessioni di Steam invece di essere ripristinate al riavvio.

  • Corretto un bug che impediva l'avvio di alcuni giochi nativi non di Steam.

Modalità desktop

  • Risolto il problema per cui i giochi Vulkan si bloccavano dopo l'uso di alt-tab.

Steam Input

  • Risolto il problema per cui NCAA Football 27 non applicava la configurazione del gioco all'avvio.

  •  

Steam Client Beta - October 16th

The Steam Client Beta has been updated with the following changes:

General

  • Second round of Steam startup performance improvements following shipping of prior improvements in public client

  • Fixed some cases the Steam Service Error dialog was showing incorrectly if you quit/restarted Steam quickly

  • Fixed another error displaying dates for our friends in British Columbia.

  • Fixed Steam Frame native-only content showing as installable on Windows.

  • Fixed the layout of the volume slider in the voice chat context menu

  • Output volume settings for friends in voice chat will now persist between Steam sessions rather than resetting on restart

Linux

  • Fixed Vulkan games hanging after alt-tab.

  • Fixed a bug that caused some native non-steam games to fail to launch.

Steam Input

  • Fixed NCAA Football 27 not getting the game configuration applied at game startup

  •  

SteamOS 3.9.3 Beta

This update is for the SteamOS Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.

These notes contain all changes since the current stable SteamOS 3.8 release, with the changes added since the previous 3.9 preview releases noted below

New in SteamOS 3.9.3

General

  • Fixed performance issues in STAR WARS: Galactic Racer on resume from suspend on Steam Machine

  • Fixed an issue that could lead to GPU errors in The Crew Motorfest

  • Fixed audio issues on hotplug of certain monitors in a multi-monitor setup

  • Improved support for Steam Frame wireless adapter

  • Security and stability updates

Developer

  • Reintroduce support for Android binder IPC

SteamOS 3.9

General

  • Updated Arch Linux base

  • Updated Desktop Mode from Plasma 6.4.3 to Plasma 6.7.3

  • Fixed a bug causing hidden WiFi networks to fail to connect on the first attempt

  • Fixed Steam Remote Play not working on Steam Machine when booting with no external display connected

  • Fixed "Disable Frame Limiter" toggle not working when VRR is enabled

  • Fixed the frame limiter incorrectly applying to VR titles when streaming from Steam Machine to Steam Frame

  • Fixed loss of input if a launcher window is accidentally dragged around in Game Mode

  • Fixed an issue causing frame limits to result in lower than intended FPS on certain external displays

  • Fixed issues with suspend/resume on systems with RDNA1 or RDNA2 based dedicated GPUs

  • Fixed a system crash when launching Forza Horizon 6 on Legion Go 2

  • Added preliminary support for Legion Go 2 brightness control

  • Fixed an issue causing certain games (incl. ELDEN RING and DARK SOULS™ III) to fail to run on recent Panther Lake Intel CPUs

  • Worked around a firmware issue on some ASUS devices causing excessive fan speed upon waking from sleep

  • Fixed boot screen corruption on Intel PTL+ devices

  • Security and stability updates

Misc

  • Updated the bootloader to improve compatibility with certain motherboards

  • The Desktop Mode lockscreen is no longer prevented from being explicitly enabled in settings (but remains off by default)

  • Fixed logging in to Desktop Mode via RDP with system users when enabled

Developer

  • Switched WiFi backend to wpa_supplicant by default for new installations, improving compatibility with various WiFi networks

    • Enhanced wpa_supplicant to support fast WiFi reconnect on resume from sleep, previously only available in the iwd backend

    • Known issue: Existing installations will continue to use iwd unless manually enabled in Developer Settings

  • Linux kernel rebased on Linux 7.2

  • Added preliminary support for hibernation, not yet exposed in Game Mode UI

    • Enhanced Linux kernel hibernation support to enable interrupting hibernate requests and fixed various driver issues

  • Various scripts and packages have been renamed from `steamos-` to `holo-`, with aliases to the former names where appropriate

  • Improved support for running SteamOS as a VM guest with accelerated graphics (virtio-gpu, venus)

  • Updated included renderdoc version

  •  

Steam Achievement Sets Now in Beta

We're starting a beta for Steam Achievement Sets, a new feature aimed at improving the achievement experience on Steam.

Games today live longer than ever, continuing to receive updates through new DLC, expansions, and seasons. But achievements added with new game content can be hard to discover and can accidentally break the completion status of players who have already finished the game.

We have designed Achievement Sets to help address these types of issues. You can try them out in today's Steam Client beta and in a growing set of games that have already added support.

Introducing Achievement Sets

This beta enables developers to group their game's related achievements together in collections we are calling Achievement Sets. Devs can specify the number of sets and the purpose of each to match their game's specific needs. You can imagine one game grouping its achievements into single-player and multiplayer sets, or another into 8 class-based sets.

In games that support sets, you still unlock achievements by playing the game as usual. But when you browse what you have unlocked afterward, Steam will break the long list of game achievements into the developer-created sets, making it easier to see what you have completed and to find other related achievements you can unlock next.

Each Achievement Set also has its own progress bar showing how far along you are in that area. Once you have unlocked every achievement in a set, Steam will commemorate the moment and add a "set complete" trophy to your profile. If new achievements are later added to the set, your completion is preserved.

As a game grows, developers can create new sets to hold achievements for the added content. These new sets make it easy for returning players to see what new things they can unlock, while also preserving their prior completion status until they play again.

There are two types of Achievement Sets.

Base Game Achievement Sets

Base Game sets contain achievements that can be earned by all players who play a game. Their progress and trophies are displayed in blue on your achievements page.

DLC Achievement Sets

Some games contain achievements that can only be earned once you have purchased additional content (DLC) for that game. These achievements can now be grouped into new DLC sets, allowing you to separately track what you have unlocked in the new content.

DLC achievements are not included in your overall game progress until you have access to the content. Once acquired, they will be displayed as purple progress and trophies on your achievements page.

All possible achievements for a game can be explored from the new achievements page, so if you are curious, give the page a skim to see what the game's DLC has added.

Seasonal Achievements

We are also introducing the ability for game developers to archive individual achievements or entire Achievement Sets. We think there are a lot of fun ways games can take advantage of the temporary nature this can add, such as adding achievements to season-based games or enabling time-limited holiday achievements.

Once archived, users who had already unlocked the achievement or set will still see it on their profile. However, archived achievements won't show up on the profile pages of users who missed the unlock nor block their progress toward completing a set or game. Anytime an achievement can no longer be unlocked by users, it should be archived.

A New Achievements Page

Bringing this all together is an updated achievements page, accessible from your Games List on the web and from games in your Steam Library. The new page gives you a summary of your overall progress, progress in each achievement set, and details on individual achievements.

Global Stats, or the per-achievement completion rates, are now available as a toggle here rather than on a separate page.

Search has also been expanded with filters for specific achievement sets and for locked or unlocked achievements. Plus, there's a little extra joy when you complete all your achievement sets.

You can now compare your game progress with up to three friends, including rare achievements, completed sets, and progress in DLC sets. You'll see both the number of achievement sets you've completed and a new, more accurate total achievement count, making it easier to compare your progress with friends. This total is based on achievements each player can actually earn, which may vary depending on the add-on content they have and whether certain achievements are time-limited or archived. As a result, the total can differ from friend to friend. 

And More

We've rebuilt a few areas where achievements are displayed, to show off your overall achievement and set progress throughout Steam. You'll see your completed sets on your profile in the Recently Played section, your Games List, your Library, and more.

  • The Perfect Games tab is now called Completed and expands to show both completed games and games with completed achievement sets.

  • Games with completed achievement sets can now be added to the Completionist Showcase, in addition to completed games.

  • Games played via Family Sharing are now displayed in the Games List.

  • Friends with playtime in a game through Family Sharing are now eligible for friend comparison.

  • Store and Library game pages will now show if a game has achievement sets.

Try It Out Now

These updates are now available as a beta for both players and game developers. Here's how to join the Steam Client Beta. We'll continue making improvements during the beta, so make sure to let us know what you think.

As developers begin using the new tools, you'll start seeing these changes appear for supported games.

The following games have already added achievement sets:

Are you a game developer interested in seeing how easy it is to add achievement sets? Read the Steamworks blog post here.

  •  

Steam Beta Client Update: October 15th

We have just shipped an updated Steam Client to the Preview/Beta channel.

Steam Achievement Sets

A new way to organize, track, and complete a game's achievements. Read more details in the announcement.

  • Games can now organize and group achievements for base game and DLC content

  • DLC achievements can be added via sets without breaking game completion

  • Completed achievement sets remain completed when new sets are added

  • Achievements and sets can be archived if they are seasonal or can no longer be achieved

  • Updated Achievements page and achievement rollup displays

General

  • Notifications settings layout has been changed to be easier to work with on all screen sizes

  • Fixed multiple edge cases that could cause memory leaks in game streaming and controller code

  • Multiple general stability improvements and fixes for rare crashes affecting small numbers of users

  • Fixed an error displaying dates for users in British Columbia

Library

  • Improved offline support for the activity feed and fixed cases where it could previously skip loading some events.

Linux

  • The Steam client is now a 64bit application.

  • The Steam client now runs inside a Steam Runtime container.

    • This will help the Steam client provide a more consistent experience across multiple distributions. This is the same technology used by Steam games.

  • Fixed a case where Steam updater UI would fail to show for some users.

Remote Play

  • Added a "Display Style" setting to allow stretching and zooming when the stream is a different aspect ratio than the client display.

Steam Controller Firmware

  • Fixed an issue where shutting down a controller while docked to the puck could cause it to turn back on

Accessibility

  • Background art will appear on the home screen when High Contrast is enabled

  •  

Steam Client Beta - October 15th

The Steam Client Beta has been updated with the following changes:

Steam Achievement SetsA new way to organize, track, and complete a game's achievements. Read more details in the announcement.

  • Games can now organize and group achievements for base game and DLC content

  • DLC achievements can be added via sets without breaking game completion

  • Completed achievement sets remain completed when new sets are added

  • Achievements and sets can be archived if they are seasonal or can no longer be achieved

  • Updated Achievements page and achievement rollup displays

General

  • Notifications settings layout has been changed to be easier to work with at all window sizes.

  • Fixed multiple edge cases that could cause memory leaks in game streaming and controller code.

  • Multiple general stability improvements and fixes for rare crashes affecting small numbers of users.

  • Fixed an error displaying dates for users in British Columbia.

Library

  • Improved offline support for the activity feed and fixed cases where it could previously skip loading some events.

Linux

  • The Steam client is now a 64bit application.

  • The Steam client now runs inside a Steam Runtime container.

    • This will help the Steam client provide a more consistent experience across multiple distributions. This is the same technology used by Steam games.

  • Fixed a case where Steam updater UI would fail to show for some users.

Remote Play

  • Added a "Display Style" setting to allow stretching and zooming when the stream is a different aspect ratio than the client display.

Steam Controller Firmware

  • Fixed an issue where shutting down a controller while docked to the puck could cause it to turn back on.

Accessibility

  • In Big Picture Mode, background art will appear on the home screen when High Contrast is enabled.

  •  

Steam Client Update For Frame: October 15th

Steam Client (for Steam Frame) has just been released for all users with the following changes:

Steam Frame

  • Improve reliability of pairing with the Steam Frame Wireless Adapter.

  • Show progress of initial connection with the Steam Frame Wireless Adapter after pairing.

  • Added a Playtime Mode icon to the notification area.

  • Fixed an issue where Wi-Fi power saving was enabled at startup, despite being disabled in settings.

  • Improved Steam Frame Wireless Adapter reliability on Windows by preventing the adapter from going to sleep.

  • Fixed a crash in the Steam Frame Wireless Adapter driver when it fails to initialize.

General

This update for Steam Frame also includes a large number of other Steam Client improvements.

Please refer to the Steam Client patch notes for more details:

https://store.steampowered.com/news/app/593110/view/710037059469839720

  •  

SteamOS 0.5.6 Beta for Steam Frame

SteamOS 0.5.6 (for Steam Frame) has just been released.

This update is for the Steam Frame Beta channel, and includes new features that are still being tested.

You can opt into this in Settings > System > System Update Channel.


OS:

  • Disable avahi-daemon publishing mDNS, causing polluting frame-XXXX.local mDNS mappings, and in some cases delaying shutdown.

  • Allow .apk files in right-click "add to steam" context menu in Desktop mode.

  • Improve performance overlay battery and memory usage reporting.

Streaming:

  • Improve robustness of connecting using the Steam Frame Wireless Adapter, making it able to connect in some situations it previously could not.

Audio:

  • Add echo cancellation and noise suppression for external microphones.

  •  

Steam Client Update: October 13th

We have just shipped an updated Steam Client update to the Stable channel.

Home Screen

  • Added a new 'Big Art Mode' option for the home screen. This can be enabled in Settings > Home.

  • Added Personal Calendar to the Recommended tab on the home screen.

    [carousel][/carousel]

Screensavers

  • Added a new screensaver feature, accessible in Settings > Customization. There are two screensavers available:

    • The default is a game art slideshow that can be configured to show artwork from recently played games and your recent in-game screenshots.

    • A retro inspired bouncing logo screensaver

  • Custom screensavers are also supported. Similar to startup movies, they can be placed in directories at ~/.steam/root/config/uioverrides/screensavers/. You can use the bouncing logo screensaver (in the steamui/screensavers directory) as an example to get started.

    [carousel][/carousel]

General

  • Added notification about the current user when waking from sleep, if there have been multiple recent users. The notification can be activated to switch users and dismisses immediately on any other input. This notification can be toggled from the Notification Settings.

  • Added confirmation step to "exit VR" and "switch to desktop mode" power menu actions, and removed it from "sleep".

  • Added explicit warning text to power menu confirmation dialogs when proceeding will shut down an active game.

  • Added confirmation dialog/user switching ability when waking from sleep would require kicking an active session elsewhere.

  • Added "Default to Desktop Mode" toggle to System settings.

  • Added support for keyboard glyphs in the footer when using mouse/kb to interact with Big Picture Mode

  • Added delaying dimming the screen or displaying the screensaver when the Steam Store, web browsers or other apps request to disable monitor sleep and screensavers while playing video.

  • Added a setting to disable the screensaver when in game

  • Updated default artwork when an app does not have library or hero artwork.

  • Improved the layout of the QAM Voice Chat tab, added a mute toggle to the volume sliders, and fixed the link from the tab to the active chat to focus the textbox when opening to the chat window

  • Improved the text layout in achievement notifications when the name, description or both wrap across multiple lines.

  • Improved download speeds on high latency connections.

  • Reorganized the idle timer settings when on battery and AC power

  • Pressing the controller's system button will request the TV to switch to the Steam Machine as the active source (the connected TV must support HDMI CEC)

  • The 'System Report' dialog is now more responsive when displaying and uploading the gathered system report.

  • Windows binaries registered as non-steam games will now run in Proton by default.

  • Using a physical mouse to click on text input will no longer bring up the On-Screen Keyboard

  • When waking from sleep with a game running but the account now playing elsewhere:

    • Provide an option to exit the local game.

    • Go back to sleep if there is no input for 60 seconds.

  • The "Select compatibility tool" dropdown is now always visible.

    • The recommended compatibility tool, or steam runtime for native games, now shows at the top of the list as the "Default" option.

    • Compatibility tool aliases, e.g. "Proton Stable", can now be selected from this dropdown.

  • Fixed a case where Windows games would show as 'Not Compatible' in the library view until a manual Proton version was selected for this app.

  • Fixed "Suspend Download Throttle" not properly updating on the downloads page.

  • Fixed an issue where virtual gamepads were torn down temporarily when a game called the ISteamUtils::SetGameLauncherMode api, which could cause titles that don't support controller hotplugging to lose input

  • Fixed the on-screen keyboard not popping up in non-Steam games after toggling wifi or suspending the machine

  • Fixed the Recordings & Screenshots dialog not showing all games that have related screenshots in the game filter dropdown.

  • Fixed some cases of header/footer flicker and invisibility during the first seconds after waking from sleep.

  • Fixed issues with trackpad typing if the trackpad is touched while the onscreen keyboard is opening

  • Fixed the onscreen keyboard not working the first time it is invoked on desktop.

  • Fixed clicking the buttons in the footer causing the glyphs to change back to gamepad

  • Fixed a clicking the back button in the footer not working if nothing on the page had digital navigation focus

  • Fixed the Steam logo spinner moving during the login flow

  • Fixed a bug that sometimes caused an empty "Steam Family Activity" group to appear in notification settings

  • Fixed cases where users with older CPUs could have the client hang/crash when starting downloads for games with many identical files

  • Fixed desktop shortcuts always using the default launch option rather than your saved option

  • Fixed some cases where the onscreen keyboard would drop presses during dual trackpad typing

  • Fixed the diacritic options menu interactions during dual trackpad typing

  • Fixed a case where non-steam games would fail to launch after changing the Target binary via the Browse button.

  • Fixed a case where the 'Stop' button would fail to close the game if it was launched by an external tool.

  • Fixed a case where library playtime could temporarily show an incorrect value.

  • Fixed an issue where deleting an uploaded screenshot would only delete the local copy.

  • Fixed hovering DLCs not working in some places.

Desktop Mode

  • Fixed rendering the overlay and using other overlay related features (screenshots, game recording, etc.) in Vulkan games that create multiple windows.

  • Fixed crash when Vulkan games recreate their swapchain.

  • The SteamOS compatibility dialogs will now show when installing games not verified for that HW.

  • In the desktop overlay the desktop config will now be applied. For most gamepads this will not be a difference in behavior because they have a blank desktop config, but Steam Controllers or devices that have setup a custom desktop config will have mouse input to click on things in the overlay.

Game Recording

  • Fixed some cases where playback would jump to an unexpected point in the timeline when reaching the end of a play session or clip.

Steam Input

  • Added a new view in the configurator for Steam Input API games that lists out actions and their bindings rather than inputs to actions along with streamlined binding interface.

  • Added a new multi-binding page in the configurator for authoring button combinations that visualizes the timeline of command outputs and their settings.

  • Added information about which configurations are compatible in the configurator browser when using a game that requires Steam Input API.

  • Added the missing settings for adjusting emulated joystick adaptive centering on trackpad.

  • Added support for inverting button chord bindings.

  • Added support for the user-invoked On-Screen Keyboard in the desktop overlay.

  • Added a landing page to the configurator when no file on disk could be loaded and give you the option to select a new configuration. This was one of the causes of a blank configurator.

  • Improved CPU performance at runtime and in configuration loading.

  • Improved the consistency of trackpad sensitivity between Steam Deck and Steam Controller.

  • Implemented a version of the "Reorder Controller" dialog for Steam Input API games. Note - this disconnects the controllers temporarily so older games which do not handle hot plugging properly can lose controller input.

  • Switch to reshuffling gamepad input when the last running game exits instead of on game launch to avoid issues when running multiple apps at the same time.

  • Improve the display of cloud sync status in the configurator and give you the option to skip and proceed to the configurator. This was another common cause of a blank configuration because the layout was broken and the info offscreen.

  • By default, Steam Frame controllers will now use gamepad input in VR games that don't support VR inputs. The preferred mode can be changed for any VR game in either the game's Steam Input settings or in VR Controller settings on the Now Playing page. Please report any titles that do not work out of the box. Note: both Frame and the PC must be on the beta channel for Steam and SteamVR.

  • Fixed the controller support widget showing "This game doesn't support controllers" for unreleased games that don't have controller support information yet.

  • Fixed controllers not using the desktop configuration on the desktop UI login window.

  • Fixed older-unnamed Virtual Menus showing up as "Create Virtual Menu" in some views.

  • Fixed the glyphs shown for the Xbox Elite Controller paddle buttons.

  • Fixed cases where the Virtual menu modes could show the wrong activation type if it was created in the standalone menu vs from a controller source.

  • Fixed issues with button and slider sizing in the configurator when opened in the desktop overlay.

  • Fixed pairing the 2015 Steam Controller.

  • Fixed glyphs for Switch controllers in Heavy Rain.

  • Fixed a bug on the "Reorder controller" screen on Linux where sometimes swapping controllers would not work.

Remote Play

  • Added an experimental video codec, Pyrowave, which allows high bandwidth, low latency video streaming. You can find out more on the Steam Remote Play discussion group.

  • Greatly improved Vulkan capture performance.

  • Improved color accuracy, clarity, and brightness.

  • Automatically fall back to H.264 if HEVC isn't available.

  • Disabled HDR when streaming to the OLED Steam Deck.

  • A PIN is no longer required to download an app to a remote device. A PIN is still required to Install and Stream from a remote device.

  • Added a Download Complete notification for a remote download if you initiated the download on your current device.

  • Fixed EULA acceptance when starting a Remote Stream.

  • Fixed streaming launch failing if the host client had a cloud conflict.

  • Added a dialog to recover if your network isn't able to handle current streaming settings.

Steam Controller Firmware

  • Added a 2nd BLE pairing slot - to pair hold L1 + B + Steam when powering on the controller. To switch between slots hold either L1 + B + Steam at start up or R1 + B + Steam at start up. 

  • Improved rumble emulation and added configurable intensity levels.

  • Improve the time needed to fully connect the device in Steam.

  • Fixed an issue where certain thumbsticks could lose the ability to reach full range.

  • Fixed an issue where some Bluetooth BLE connections could disconnect repeatedly, especially on Steam Deck.

  • Fixed an issue where pairing via a puck connection could fail.

  • Fixed an issue where switching to BLE mode would stick, even if the host device could not be found.

  •  

Steam Client Update - October 13th

A new Steam Client update has been released and will be automatically downloaded.

Homescreen - Big Picture Mode

  • Added a new 'Big Art Mode' option for the home screen. This can be enabled in Settings > Home.

  • Added Personal Calendar to the Recommended tab on the home screen

    [carousel][/carousel]

Screensaver - Big Picture Mode

  • Added a new screensaver feature, accessible in Settings > Customization. There are two screensavers available:

    • The default is a game art slideshow that can be configured to show artwork from recently played games and your recent in-game screenshots.

    • A retro inspired bouncing logo screensaver

  • Big Picture mode can also load custom screensavers. Similar to startup movies, they can be placed in the config\\uioverrides\\screensavers directory in your Steam install directory (e.g. C:\\Program Files (x86)\\Steam or ~/.steam/root). You can use the bouncing logo screensaver (in the steamui\\screensavers directory) as an example to get started.

    [carousel][/carousel]

General

  • Improved Steam Client startup performance.

  • Avoid stealing focus when the Steam main window opens, if another window was activated during startup/login.

  • Improved the text layout in achievement notifications when the name, description or both wrap across multiple lines.

  • Dialogs that appear for serious error conditions now stay above the main window.

  • On Windows, using the systray menu to exit while the Steam window is minimized will no longer flash the window visible briefly.

  • Fixed the onscreen keyboard not working the first time it is invoked on desktop.

  • Fix cases where users with older CPUs could have the client hang/crash when starting downloads for games with many identical files.

  • Fixed desktop shortcuts always using the default launch option rather than your saved option.

  • Fixed a case where library playtime could temporarily show an incorrect value.

  • Fixed a case where after server maintenance some users might fail to auto-reconnect to Steam.

  • Fixed bug where being prompted to refresh credentials more than once could trigger an immediate restart.

  • Fixed "Suspend Download Throttle" not properly updating on the downloads page.

  • Fixed the Recordings & Screenshots dialog not showing all games that have related screenshots in the game filter dropdown.

  • Fixed a crash at launch on Windows with EZFRD64.DLL installed

In-Game Overlay

  • Improved scaling of Performance Monitor FPS line graph for various text scaling settings values.

  • Fixed crash when Vulkan games recreate their swapchain.

  • Fixed frame rate hitches in D3D11 and D3D12 games when taking screenshots on Windows.

  • Fixed rendering the overlay and using other overlay related features (screenshots, game recording, etc.) in Vulkan games that create multiple windows.

Library

  • Fix hovering DLCs not working in some places.

Game Recording

  • Fixed some cases where playback would jump to an unexpected point in the timeline when reaching the end of a play session or clip.

  • Decreased performance impact of game recording for some D3D12 games on Windows.

Big Picture Mode

  • Added delaying dimming the screen or displaying the screensaver when the Steam Store, web browsers or other apps request to disable monitor sleep and screensavers while playing video.

  • Added a setting to disable the screensaver when in game.

  • Added explicit warning text to power menu confirmation dialogs when proceeding will shut down an active game.

  • Added support for keyboard glyphs in the footer when using mouse/kb to interact with Big Picture Mode.

  • Using a physical mouse to click on text input will no longer bring up the On-Screen Keyboard.

  • Improved the layout of the QAM Voice Chat tab, added a mute toggle to the volume sliders, and fixed the link from the tab to the active chat to focus the textbox when opening to the chat window.

  • Updated default artwork when an app does not have library or hero artwork.

  • Reorganized the idle timer settings when on battery and AC power.

  • The mouse is now hidden in the overlay until there's mouse movement.

  • Wifi strength and connection type are now shown in the header on Windows.

  • Fixed clicking the buttons in the footer causing the glyphs to change back to gamepad.

  • Fixed a clicking the back button in the footer not working if nothing on the page had digital navigation focus.

  • Fixed the Steam logo spinner moving during the login flow.

  • Fixed cases on Windows where guide buttons presses would go to the main BPM window instead of opening the overlay in the game.

  • Fixed cases where the main BPM window would not get focused when quitting a game.

  • Fixed some cases where the onscreen keyboard would drop presses during dual trackpad typing.

  • Fix the diacritic options menu interactions during dual trackpad typing.

  • Fixed the on-screen keyboard not popping up in non-Steam games after toggling wifi or suspending the machine.

  • Fixed issues with trackpad typing if the trackpad is touched while the onscreen keyboard is opening.

Steam Input

  • Added a new view in the configurator for Steam Input API games that lists out actions and their bindings rather than inputs to actions along with streamlined binding interface.

  • Added a new multi-binding page in the configurator for authoring button combinations that visualizes the timeline of command outputs and their settings.

  • Added support for the user-invoked On-Screen Keyboard in the desktop overlay.

  • Added information about which configurations are compatible in the configurator browser when using a game that requires Steam Input API.

  • Added the missing settings for adjusting emulated joystick adaptive centering on trackpad.

  • Added support for inverting button chord bindings.

  • Added support for switching into Lizard mode on the new Steam Controller when interacting with UAC windows or other places where Windows blocks Steam Input.

  • Added a landing page to the configurator when no file on disk could be loaded and give you the option to select a new configuration. This was one of the causes of a blank configurator.

  • Implemented a version of the "Reorder Controller" dialog for Steam Input API games. Note - this disconnects the controllers temporarily so older games which do not handle hot plugging properly can lose controller input.

  • Improved the display of cloud sync status in the configurator and give you the option to skip and proceed to the configurator. This was another common cause of a blank configuration because the layout was broken and the info offscreen.

  • Improved CPU performance at runtime and in configuration loading.

  • Improved the consistency of trackpad sensitivity between Steam Deck and Steam Controller.

  • In the desktop UI overlay the desktop config will now be applied. For most gamepads this will not be a difference in behavior because they have a blank desktop config, but Steam Controllers or devices that have setup a custom desktop config will have mouse input to click on things in the overlay.

  • On Linux switch to reshuffling gamepad input when the last running game exits instead of on game launch to avoid issues when running multiple apps at the same time.

  • By default, Steam Frame controllers will now use gamepad input in VR games that don't support VR inputs. The preferred mode can be changed for any VR game in either the game's Steam Input settings or in VR Controller settings on the Now Playing page. Please report any titles that do not work out of the box.

  • Fixed pairing the 2015 Steam Controller.

  • FIxed glyphs for Switch controllers in Heavy Rain.

  • Fix a bug on the Linux "Reorder controller" screen on Linux where sometimes swapping controllers would not work.

  • Fixed issues with button and slider sizing in the configurator when opened in the desktop overlay.

  • Fixed Windows handheld controllers having priority over docked controllers in Steam Input API games.

  • Fixed the controller support widget showing "This game doesn't support controllers" for unreleased games that don't have controller support information yet.

  • Fixed controllers not using the desktop configuration on the desktop UI login window.

  • Fixed older-unnamed Virtual Menus showing up as "Create Virtual Menu" in some views.

  • Fixed showing doubled Xbox style controllers on Windows.

  • Fixed showing doubled Steam Controllers on macOS.

  • Fixed the glyphs shown for the Xbox Elite Controller paddle buttons.

  • Fixed cases where the Virtual menu modes could show the wrong activation type if it was created in the standalone menu vs from a controller source.

Remote Play

  • Added an experimental video codec, Pyrowave, which allows high bandwidth, low latency video streaming. You can find out more on the Steam Remote Play discussion group.

  • Greatly improved Vulkan capture performance.

  • Improved color accuracy, clarity, and brightness.

  • Automatically fall back to H.264 if HEVC isn't available.

  • Disabled HDR when streaming to the OLED Steam Deck.

  • A PIN is no longer required to download an app to a remote device. A PIN is still required to Install and Stream from a remote device.

  • Added a Download Complete notification for a remote download if you initiated the download on your current device.

  • Fixed EULA acceptance when starting a Remote Stream.

  • Fixed streaming launch failing if the host client had a cloud conflict.

  • Added a dialog to recover if your network isn't able to handle current streaming settings.

Linux:

  • The "Select compatibility tool" dropdown is now always visible.

    • The recommended compatibility tool, or steam runtime for native games, now shows at the top of the list as the "Default" option.

    • Compatibility tool aliases, e.g. "Proton Stable", can now be selected from this dropdown.

  • Windows binaries registered as non-steam games will now run in Proton by default.

  • Fixed a case where non-steam games would fail to launch after changing the Target binary via the Browse button.

  • The SteamOS compatibility dialogs will now show in desktopUI when installing games not verified for that HW.

  • On Desktop Linux we will now show the SteamOS unsupported dialog when installing games that are known to not work with Proton.

  • Improve download speeds on high latency connections.

  • Improve distro information collection for hardware survey, preferring data from /etc/os-release.

  • Fixed an issue where virtual gamepads were torn down temporarily when a game called the ISteamUtils::SetGameLauncherMode api, which could cause titles that don't support controller hotplugging to lose input.

  • Fixed a case where the 'Stop' button would fail to close the game if it was launched by an external tool.

Steam Controller Firmware

  • Added a 2nd BLE pairing slot - to pair hold L1 + B + Steam when powering on the controller. To switch between slots hold either L1 + B + Steam at start up or R1 + B + Steam at start up.

  • Improved rumble emulation and added configurable intensity levels.

  • Improve the time needed to fully connect the device in Steam.

  • Fixed an issue where some Bluetooth BLE connections could disconnect repeatedly, especially on Steam Deck.

  • Fixed an issue where pairing via a puck connection could fail.

  • Fixed an issue where switching to BLE mode would stick, even if the host device could not be found.

  • Fixed an issue where certain thumbsticks could lose the ability to reach full range.

  •  

Valve Index

Valve Index

Valve Index is no longer being produced. Remaining Index headsets, controllers, and accessories are still available at the new prices herehttps://store.steampowered.com/hardware/valveindexwhile supplies last.

Please note that the items listed are sold separately and are not a complete kit. A full set of components is required to use Valve Index, including the headset, controllers, and base stations.

If you already own an Index, nothing changes - it is still supported on Steam and SteamVR. If you need help with your hardware, Steam Support is here.

  •  

Steam Client Beta - October 13th

The Steam Client Beta has been updated with the following changes:

Library

  • Fix hovering DLCs not working in some places.

Remote Play

  • Fixed regression causing audio crackling on some systems.

  • Fixed extremely low bitrates streaming to Android devices.

  •  

Steam Beta Client Update: October 13th

We have just shipped an updated Steam Client to the Preview/Beta channel.

General

  • Fix hovering DLCs not working in some places.

Remote Play

  • Fixed regression causing audio crackling on some systems.

  • Fixed extremely low bitrates streaming to Android devices.

  •  

Steam Client Beta - October 12th

The Steam Client Beta has been updated with the following changes:

Remote Play

  • Fixed a crash changing the hardware encoding setting while not streaming.

  • Improved reliability of PipeWire capture on Linux.

Steam Frame

  • Show initial connection progress during pairing. Requires a fully updated Steam Frame HMD.

  •  

Steam Beta Client Update: October 12th

We have just shipped an updated Steam Client to the Preview/Beta channel.

Remote Play

  • Fixed a crash changing the hardware encoding setting while not streaming.

  • Fixed HEVC hardware encoding on Steam Deck.

  •  

Now simmering: Steam Cooking Fest

Steam Cooking Fest is just begging for us to use cooking puns, but we're way too mature for that.

(Except for our headline here. OK and also our trailer.) The rest of this post, though? Pun-free!

Are there cooking games of all kinds on sale for the week? Definitely. Run a restaurant, operate a food truck, cook for giant onions and rats and all kinds of things!

Join us now for Steam Cooking Fest, on through October 19th at 10 am Pacific on Steam.

  •  
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