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Dirk Eddelbuettel: RcppArmadillo 15.6.0-1 on CRAN: New Upstream Minor

armadillo image

Armadillo is a powerful and expressive C++ template library for linear algebra and scientific computing. It aims towards a good balance between speed and ease of use, has a syntax deliberately close to Matlab, and is useful for algorithm development directly in C++, or quick conversion of research code into production environments. RcppArmadillo integrates this library with the R environment and language–and is widely used by (currently) 1331 other packages on CRAN, downloaded 48.5 million times (per the partial logs from the cloud mirrors of CRAN), and the CSDA paper (preprint / vignette) by Conrad and myself has been cited 727 times according to Google Scholar.

This versions updates to the 15.6.0 upstream Armadillo release made yesterday. It extends solver options for poorly conditioned systems, and brings some updates and extension to the cube data type. For this release, we once again ran the usual complete reverse-dependency check which came back spotless, and did CRAN so no email exchange needed despite nearly 1300 reverse dependencies (but it ended up taking more than a single business day). Still, automation can be helpful when used with a well-maintained software stack. The package has also already been updated for Debian, built for r2u and r-universe, and will build shortly at CRAN for the different binary releases.

All changes since the last CRAN release follow.

Changes in RcppArmadillo version 15.6.0-1 (2026-09-07)

  • Upgraded to Armadillo release 15.6.0 (Medium Roast Cortado)

    • Expanded solve() with solve_opts::scale_thresh option to widen detection of poorly conditioned systems

    • Expanded trans() and .t() to handle cubes

    • Added permute() to rearrange dimensions of cubes (generalised transpose)

    • Added cubemul() for batched matrix multiplication of cube slices

Courtesy of my CRANberries, there is a diffstat report relative to previous release. More detailed information is on the RcppArmadillo page. Questions, comments etc should go to the rcpp-devel mailing list off the Rcpp R-Forge page.

This post by Dirk Eddelbuettel originated on his Thinking inside the box blog. If you like this or other open-source work I do, you can sponsor me at GitHub.

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Paul Tagliamonte: IP over Avian Carriers (Part 12/12) 🕊️

🕊️ This post is part of a series called "Pigeon". If this is the first post you've found, it'd be worth reading the intro post first and then looking over all posts in the series.

The final step to all of this was to tie together all my PHY RF code, Link layer parsers, and my background with operating systems to make this all feel like a normal thing my computer should be doing.

At the end of the day, I want my host system to know how to talk with a pigeon daemon, so I don’t have to reimplement basically everything else. My ability to use normal tools like curl or ping6 is pretty important here, so I need to reach for my old friend, the TUN interface. The TAP/TUN interface allows the kernel to route ethernet frames (TAP) or ip packets (TUN) to a userspace program responsible for handling delivery and reception – avoiding the need for a kernelspace driver for something that can be handled in userland.

🔒 wondering if doing this violates FCC Part 97 rules? I wrote up notes on my test setup for exactly this question, but the short answer is "no"!

I’m no stranger to playing with TAP/TUN, so this was pretty easy to snap together – although this time I avoided the whole ethernet proxying thing (to side-step lossy translations, maintaining two sets of mac address tables, and handle proxying NDP/ARP messages) – it was kinda a bad idea last time – so I just used TUN and straight IP for now. While implementing this, I decided I’d make a key assertion about all pigeon networks – namely, all pigeon IPv6 networks are a /64 in size, no more, no less. The reason why I’m doing this here is that, since pigeond does still does need a MAC address for the pigeon layer 2 protocol, we can write our daemon to always use SLAAC to set the TUN IP address without any new information.

Which leads us to a bit of an aside, but I have a point, I swear. A few years ago, my recreational RF adventures have lead me down a path where I decided to engage with ARIN to solve (once and for all) the massive headache I was running into with IPv6 numbering (really: always renumbering) my multi-site radio processing networks. It’s a lot of work to keep running correctly, but it’s solved a huge amount of problems for me.

The only “internal” thing we really need to outline for this post is that, at the highest level, my network (paultag.net) is split into an IP plan that looks roughly like:

Prefix Description
/44my full allocation of IP space
/4815 "regions"
/5464 "sites" per region. A "site" is assigned to a physical or logical location.
/641024 subnets per site. A subnet used by directly attached devices.

For this exercise, I used IP space from paultag.net’s experimental region (“region 8”), named side.band (2602:810:6008::/48) to connect my RF lab (“site 1” - 2602:810:6008:400::/54), and my two pigeon-specific subnets, “subnet 0” (2602:810:6008:400::/64) and “subnet 1” (2602:810:6008:401::/64) to my wider network. The first subnet (“subnet 0”) is a simple ethernet network to enable my RF-only nodes to communicate with the side.band gateway. The second subnet (“subnet 1”) is an RF-only pigeon network local to my lab.

back to radios

With all that set up, I assigned my first two nodes their MAC addresses, and set up the local RF only network segment. The nodes I brought online were the following:

Callsign IP
K3XEC/MN2602:810:6008:401:8e1f:64ff:fe35:4001
K3XEC/TH2602:810:6008:401:8e1f:64ff:fe35:4002

testing the pigeon network

And with that, I could begin to test that the host operating systems and RF links could properly exchange data locally from SDR to SDR. We can use ping6 to see if a plain-ole ICMPv6 ping round trips between hosts correctly:

$ ping6 2602:810:6008:401:8e1f:64ff:fe35:4001
PING 2602:810:6008:401:8e1f:64ff:fe35:4001 (2602:810:6008:401:8e1f:64ff:fe35:4001) 56 data bytes
64 bytes from 2602:810:6008:401:8e1f:64ff:fe35:4001: icmp_seq=1 ttl=64 time=426 ms
64 bytes from 2602:810:6008:401:8e1f:64ff:fe35:4001: icmp_seq=2 ttl=64 time=397 ms
64 bytes from 2602:810:6008:401:8e1f:64ff:fe35:4001: icmp_seq=3 ttl=64 time=419 ms
64 bytes from 2602:810:6008:401:8e1f:64ff:fe35:4001: icmp_seq=4 ttl=64 time=418 ms
64 bytes from 2602:810:6008:401:8e1f:64ff:fe35:4001: icmp_seq=5 ttl=64 time=436 ms
64 bytes from 2602:810:6008:401:8e1f:64ff:fe35:4001: icmp_seq=6 ttl=64 time=391 ms
64 bytes from 2602:810:6008:401:8e1f:64ff:fe35:4001: icmp_seq=7 ttl=64 time=397 ms

And it does! Latency is horrid (and there’s a bunch of tx artifacts that cause issues for us) – but both of those things are problems for later. Let’s see how it handles a TCP connection by firing off a quick cURL across the Pigeon network:

$ curl http://[2602:810:6008:401:8e1f:64ff:fe35:4001]:8000/testing.txt
The rock dove (Columba livia), also known as the common pigeon or rock pigeon
(but see also Petrophassa), is a member of the bird family Columbidae (doves
and pigeons).

As expected, our “remote” end here running the server reports the correct peer IP address, which is another indication (beyond the log messages and blinking LEDs) that we’re routing over our TUN interface.

Serving HTTP on 2602:810:6008:401:8e1f:64ff:fe35:4001 port 8000 (http://[2602:810:6008:401:8e1f:64ff:fe35:4001]:8000/) ...
2602:810:6008:401:8e1f:64ff:fe35:4002 - - [28/May/2026 12:53:21] "GET /testing.txt HTTP/1.1" 200 -

That … worked? First shot! Nice! It’s pretty slow and seems like we have a lot of packet loss, but it does, however, beg the question – can it nethack?

nethack!

Yes! It can nethack! No clickbait here. The way I went about this one is a bit anit-cimatic – I set up a nethack server (using inetd in this case) on one of the hosts’ pigeon0 network interface, and hit that port over RF from the other:

However, when playing it, it becomes very obvious (as you can likely see) that there’s a fair amount of packet loss (understandable) and probably some packet collisions taking place.

iperf

Let’s try and put a number to exactly how bad the bandwidth and packet loss is by running iperf between the two pigeon hosts over rf:

$ iperf -c 2602:810:6008:401:8e1f:64ff:fe35:4002
------------------------------------------------------------
Client connecting to 2602:810:6008:401:8e1f:64ff:fe35:4002, TCP port 5001
TCP window size: 16.0 KByte (default)
------------------------------------------------------------
[ 1] local 2602:810:6008:401:: port 58248 connected with 2602:810:6008:401:8e1f:64ff:fe35:4002 port 5001
[ ID] Interval Transfer Bandwidth
[ 1] 0.0000-20.2348 sec 76.8 KBytes 31.1 Kbits/sec

Shockingly, not nearly as bad as I thought it was going to be. Given I’ve spent exactly zero time making this operate to a level that I would call acceptable, this is a very fucking solid start. I expect I could get that number up if I spent a few weeks on it – it’s just not been a priority at any point yet (and the first time I’ve instrumented it, even!).

This’ll be good enough to get started. Let’s see what else we can pull off here.

IP multicast to some rtl-sdrs

Back when I designed what I wanted Mode A to look like, I intentionally picked a signal bandwidth that could be received by an rtl-sdr – so let’s put that to use. It may go without saying, but just to say it – the rtl-sdr can not transmit, so this will be capable of receiving pigeon frames – but not sending any in reply.

However, this means I can use a bunch of low-cost computers (raspberry pi-class), and low-cost SDRs (rtl-sdr) and still receive IP traffic from transmitting pigeon network stations. This could be a lot of fun for things like fountain coding a data stream, or adapting multicast streaming protocols to work over RF links. Anywho, I swapped my “far” end to an rtl-sdr (one config file change!), and figured I’d start with some (basic) multicast traffic, transmitting the time once a second:

$ while [ true ]; do
 echo $(date +%s) \
 | socat - UDP6-DATAGRAM:[ff02::114%pigeon0]:62804
 sleep 1
done

If I had more time to burn, I was planning on bridging APRS traffic to UDP multicast within a pigeon network subnet. However, since I’m already 4 years late on this blog post, I figured this would be enough for now (and you can imagine that fun project in this space if you so wish!)

I fired up pigeond again (except this time connected to an rtl-sdr), and was pleasantly surprised to be greeted by some decoded traffic right off the bat:

⪧ [k3xec/mn] 8c:1f:64:35:40:02 ⇢ 00:00:00:00:00:00 ipv6 fe80::23ee:2969:53f7:b332 ⇢ ff02::114 17 (UDP - User Datagram)
⪧ [k3xec/mn] 8c:1f:64:35:40:02 ⇢ 00:00:00:00:00:00 ipv6 fe80::23ee:2969:53f7:b332 ⇢ ff02::114 17 (UDP - User Datagram)
⪧ [k3xec/mn] 8c:1f:64:35:40:02 ⇢ 00:00:00:00:00:00 ipv6 fe80::23ee:2969:53f7:b332 ⇢ ff02::114 17 (UDP - User Datagram)
⪧ [k3xec/mn] 8c:1f:64:35:40:02 ⇢ 00:00:00:00:00:00 ipv6 fe80::23ee:2969:53f7:b332 ⇢ ff02::114 17 (UDP - User Datagram)

Of course, I took a tcpdump to confirm for completeness sake that the traffic actually made it out of our TUN interface:

$ tcpdump -i pigeon0
22:39:34.808705 IP6 (flowlabel 0x92a0e, hlim 1, next-header UDP (17), payload length 19) fe80::23ee:2969:53f7:b332.35911 > ff02::114.62804: [udp sum ok] UDP, length 11
22:39:36.429887 IP6 (flowlabel 0x4dc84, hlim 1, next-header UDP (17), payload length 19) fe80::23ee:2969:53f7:b332.50026 > ff02::114.62804: [udp sum ok] UDP, length 11
22:39:39.365977 IP6 (flowlabel 0x224d5, hlim 1, next-header UDP (17), payload length 19) fe80::23ee:2969:53f7:b332.36308 > ff02::114.62804: [udp sum ok] UDP, length 11
22:39:40.944889 IP6 (flowlabel 0x4721c, hlim 1, next-header UDP (17), payload length 19) fe80::23ee:2969:53f7:b332.35003 > ff02::114.62804: [udp sum ok] UDP, length 11

Looks great! tcpdump is showing multicast packets show up (as we assumed they would), on the pigeon0 interface, on the machine connected to an rtl-sdr. Of course, any replies will get sent to the bit bucket, but it can definitely decode things just fine! Very fucking cool.

Well right, ok! Let’s go back to two rx/tx radios, and see what we can do with our newfound network stack over ham radio frequencies – let’s try to do some fun (and traditional!) ham radio things with it!

Winlink

Winlink is a ham radio mail relay system for ham radio operators to send, receive or relay mail over the internet, or RF (usually HF or VHF/2M). Winlink relays are accessible via whatever transport you can find – most commonly telnet (using the internet), ax.25 (usually 2m VHF) or VARA HF (unsurprisingly, on HF). I use pat as my Winlink client – it’s written in Go, doesn’t require windows, and is just generally nice to work with.

Let’s try the easy thing first – let’s connect by proxying the Winlink server into the pigeon network using socat (lightly edited to remove date/times)

$ pat connect pigeon
Connecting to WL2K (telnet)...
Connected to [2602:810:6008:401:8e1f:64ff:fe35:4002]:8772 (tcp)
[WL2K-5.0-B2FWIHJM$]
;PQ: 54509561
CMS>
>FC EM OLU6BP5HKMG2 240 205 0
>F> 95
FS Y
Remote accepted OLU6BP5HKMG2
Transmitting [Hello, World] [offset 0]
Hello, World: 100%
FF
>FQ
Disconnected.
$

Lo and behold, shortly after, I got this delightful message to my email address, relayed in from WINLINK:

From: K3XEC@winlink.org
Reply-To: K3XEC@winlink.org
Subject: Hello, World
To: paultag@[...]
Message-ID: <OLU6BP5HKMG2@winlink.org>
MIME-Version: 1.0
X-MARSPrecedence: Routine
X-WL2KPrecedence: Routine
Content-Type: text/plain
Content-Transfer-Encoding: 8bit

Hello, World!

The only shame is I won’t be able to check in to a winlink wednesday using this scheme unless I further proxy this message over AX.25 instead of relaying to Winlink’s servers over telnet (which, to be fair, is definitely also possible – I just got lazy when I glued this one together – see note above about being 4 years late on this post).

But, you know, connecting to a host that is using socat to proxy a connection to an internet resource is interesting but – you know what, fuck it – hang on, dear reader – let’s bang a hard left turn and just ship this thing hard and directly connect it to the internet. Let’s take our dinky, home-built PHY and Layer 2 and see if we can wire it directly into the internet – something that, every time I go to think about it, reminds me of Tim FitzHigham and his crapper.

Crossing the english channel in a bathtub

Ok, ok. I decided to bury the lede a bit here – I didn’t mention that the side.band network is currently BGP announced. Although we haven’t used it – this does mean that we’re most of the way to sending packets to the wider internet, and we should be able to “just” fix a few routing tables, and see packets begin to flow.

After tweaking the local routing tables (and restarting pigeond for good measure), I decided to test my newfound connectivity by pinging something over our new network transport.

ping github

Why don’t we start with the world’s premier software engineering platform, operated by one of the largest companies in the world, GitHub! After all, they have an all knowing (and, apparently, arguably sentiant?) AI on hand to instantly and automatically fix any stray reliability issues in the background, so we should definitely see replies right off the bat:

$ ping6 github.com
ping6: github.com: Address family for hostname not supported

Wait, oh no – that can’t be right?

After all, it’s 2026, and both Google and CloudFlare (in North America) are reporting over half of all traffic they see is IPv6 – and GitHub still doesn’t support IPv6? Definitely not, this is for sure a bug with my code or network.

lets ping something that supports ipv6 instead

That being said, just for completeness sake, since that error is also given when there’s no IPv6 DNS record, let’s go ahead and double check with Hurricane Electric too, you know, just to be sure.

$ ping6 he.net
PING he.net (2001:470:0:503::2) 56 data bytes
64 bytes from he.net (2001:470:0:503::2): icmp_seq=1 ttl=53 time=514 ms
64 bytes from he.net (2001:470:0:503::2): icmp_seq=2 ttl=53 time=230 ms
64 bytes from he.net (2001:470:0:503::2): icmp_seq=3 ttl=53 time=248 ms
64 bytes from he.net (2001:470:0:503::2): icmp_seq=4 ttl=53 time=246 ms
64 bytes from he.net (2001:470:0:503::2): icmp_seq=5 ttl=53 time=265 ms
64 bytes from he.net (2001:470:0:503::2): icmp_seq=6 ttl=53 time=240 ms

Well, shit. Right, OK, i’ll be damned. 18 years in and GitHub still can’t crack that nut.

cURL works!

Right, anyway, yes, back on track – good news! Our uplink is up and routing, and wait, holy shit! Check it out! pigeon is exchanging packets with the internet and no one is any the wiser! Literlaly amazing. Let’s try a cURL across the internet now (although no TLS allowed, so, http only for now):

$ curl -6 -I http://facebook.com
HTTP/1.1 301 Moved Permanently
Location: https://facebook.com/
Content-Type: text/plain
Server: proxygen-bolt
Connection: keep-alive
Content-Length: 0

IRC works, too

Sweeeeet. That all works! Forget HTTP, let’s do some other 90’s era stuff, it’s high-time to log into IRC with a quick /connect -notls, and see what’s going on in the #debian-hams channel – pleased that I got online fairly quickly, and was able to even talk to myself!

THE GOPHERSPACE

Naturally, let’s keep this train of nostalga running, and give the 2026 gopherspace a shot.

I know the kind folks over at tilde.town (hello, townies!) have a robust gopherspace, so let’s give it a dial! Let’s try and see if we can load vilmibm’s slug over gopher:

Yes! I forgot to make this one a video, so no gif. I did wind up having a bit if trouble with a few gopher clients and IPv6 support – I may send some patches if I can find the time.

So, what’s next?

Alright, that’s it. I have a few more fun ideas but they’re going to have to wait for another day. Carrying IP is fun and all but kinda not the point behind pigeon, after all. Rather than trying to make this into “a thing”, I’m planning on exploring the loose ends first – different types of modulation schemes (like QAM-NUC), implementing LDPC error correction and some layer 2 logic into the pigeond (like switching traffic, and gain control). I also plan on spending some time with my (currently, very basic) simulator to better dial in tradeoffs throughout the stack.

Since, structurally, pigeon is something I feel like I can work with, I’m hoping i’ll be able to find the time for some (much smaller!) followup posts without it taking 4 years this time. If I do, they’ll show up under the pigeon tag – and I’ll be sure to update this post with a link below (and the intro post).

I’m hoping that this series (which was supposed to be one post) was helpful to someone out there – if it was, feel free to reach out and let me know!

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Paul Tagliamonte: can you hear me now? good! (Part 11/12) 🕊️

🕊️ This post is part of a series called "Pigeon". If this is the first post you've found, it'd be worth reading the intro post first and then looking over all posts in the series.

If you're looking for it, the intro to the Link (layer 2) that this belongs at a high level and listing of the parts that make it up (including this one) is on the link post.

Built-in to the pigeon link protocol is a message type called cal (short for, you guessed it, calibration). A pigeon frame with a type of cal (which is 0x02) carries a JSON encoded payload in the body, which can either be a beacon, requesting signal reports in response, or a report, describing the received beacons.

This serves a few interesting purposes – firstly, network operators can better understand the coverage footprint, propagation under different conditions, and how gain impacts reception when tuning for the lowest practical power levels. Secondly, this can be used (and I plan to eventually implement!) to construct a mapping of minimum power level and peer mac address to dynamically control the transmission power based on the destination station.

That being said, for now, all I’ve used this for is getting a rough sense for what gain value(s) make sense between two nodes (manually). In the future, beyond all the fancy neighbor gain stuff, I plan to wire this into the daemon to happen automatically, “debouncing” for beacon and report messages, such that transmitting stations only beacon, and receiving stations only report a max of once over some time period for a given peer.

Version

Given all the above, I do intend to make some massive changes to this protocol (I promise to blog all about it) when I get around to hacking on switching Layer 2 frames within a network segment. Just to avoid having to dig myself out of a hole later, I’m going to explicitly send (and check) the version field to avoid having a big “flag day” switchover or needing to use a new link type.

Version ID Description
V1this version of the cal protocol

Location

Both flavors of cal messages (beacon and report) may contain a location, which is the location that the beacon was transmitted, or for or the location where the beacon was heard for a response. This can be used to derive a coverage map and to (operationally) better understand what stations should be within range, and generally what gain level(s) are effective.

All fields assume WGS84 latitude and longitude values, and elevation is distance, in meters, above the WGS84 ellipsoid – NOT height above sea level, or altitude above the ground.

Field Description
latWGS84 Latitude
lonWGS84 Longitude
elevationheight, in meters above the WGS84 ellipsoid

Sequence

Each beacon contains a Sequence identifier, which is used to communicate which message number is being heard, and how many total were transmitted by the originating station. The current approach with Beacon messages is to transmit some number of Beacon messages at different gain levels, each with a unique Sequence identifier.

Field Description
numberbeacon sequence number
totaltotal number of beacons transmitted

Gains

Recorded gain setting(s). For a Beacon this indicates the gain settings (which, in spite of its name, includes things like amplifiers, or attenuators). Changing this over different Beacon frames enables a better understanding of what an appropriate gain level is for the transmitting station over time.

Field Description
namegain stage name
dbgain value, in dBm

Cal

All messages contained in a cal frame are of this type. The type field communicates if this is a Beacon or Report message type.

Type Description
beaconsent intermittently by idle stations
reportreception report in response to a beacon

Beacon

A beacon message may be sent periodically by pigeon nodes capable of transmitting to announce their prescience to peers and, implicitly, to receive signal reports from nearby listeners who are capable and configured to transmit reports.

The beacon JSON message is made up of the following fields:

Field Description
versionversion enum value
gainsgains object
sequencesequence number
locationlocation object

An example beacon looks, unsupprisingly, as follows:

{
 "type": "beacon",
 "version": "V1",
 "sequence": {
 "number": 2,
 "total": 5
 },
 "gains": []
}

Report

A report message may be sent in response to a beacon message by pigeon nodes capable of receiving and transmitting to assist with setting the lowest usable gain value, and to better understand the area of coverage and propagation.

The report JSON message is made up of the following fields:

Field Description
versionversion object
locationlocation object

An example report looks as follows:

{
 "type": "report",
}

With all that out of the way

lets send some ip →

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Paul Tagliamonte: You would never break the chain (Part 10/12) 🕊️

🕊️ This post is part of a series called "Pigeon". If this is the first post you've found, it'd be worth reading the intro post first and then looking over all posts in the series.

Now that we have a working Layer 1, we have a way to send a block of bits from one place to anyone who cares to listen to us. This is very welcome news, but we are now facing a new, different and just as fun question – what shape should that data take?

⏳ Need a bit more of a crash course on what "Layer 1" and "Layer 2" mean? No problem, I wrote up short summary here to help.

Given our incredibly limited functionality of our nodes, we could definitely skip all this work and just stuff an IP packet into the link; but I decided to not since I am (eventually) interested in adding some sort of spanning tree-like protocol to implement network switching so not all nodes need to communicate directly with all other nodes – but that day is not today.

Given i’m going to stub most of that out, let’s take a look at what some similar Layer 2 protocols use – things like Ethernet or WiFi frames. Both contain structured information regarding the transmitter, desired recipient, type of data, and the higher-level data itself (such as IP packets). As a result of attempting to learn from others, the Pigeon Layer 2 (called, simply, “link”) is also split into a fixed-length header, followed by the contents described by the header.

dst mac
src mac
callsign
length
payload

The header is a fixed-length (23 byte) structure, which contains the source MAC address (src mac), destination MAC address (dst mac), the ITU coordinated ham radio callsign of the control operator of this message (callsign), the type of payload to follow (type; defined below), and the length of the data to follow the header (length as a 16 bit big-endian unsigned integer).

The type field indicates how the payload is to be interpreted – currently I’ve only defined 3 possible payload types so far:

Type Description
0x01Raw (testing only)
0x02Cal
0x04Ipv6

Keen observers will perhaps infer that there used to be an Ipv4 type at 0x03 – which is true – however, i’ve since removed it since i’ve never once used it and the codepath was more trouble than it was worth. As is my wont, I’ve optend to just lean into Ipv6-only IP transport – it’s easy enough to shim ipv4 in, if someone REALLY wanted to using something like 64:ff9b:1::/48 and a bit of code in the transmitter/receiver (or even using something like jool and unbound’s dns64-prefix at the router). I don’t think I’ll bring it back, but just in case I have to for some reason in the future, it’s there.

Additionally, friends of the pod may also recognize that this structure is basically the exact same structure as what I had in PACKRAT, which, is also true. I started this project off maintaining interoperability in the Layer 2 for pigeon and packrat, but at some point just gave up on it during one of the many cleanups. I’m hopeful I can maintain compatibility going forward, and that won’t have to muck with this header too much more. We’ll see what happens once I start to push the bounds of what is possible with pigeon.

Hopefully it feels like carrying IP data inside this frame to be a pretty self-explanatory exercise – the 0th byte of the payload is the 0th byte of an IPv6 header (followed by all the usual stuff, like UDP or TCP header(s) and any carried data, just like you’d find anywhere else.

Pigeon’s calabration protocol →

  •  

Paul Tagliamonte: Mode A (Part 9/12) 🕊️

🕊️ This post is part of a series called "Pigeon". If this is the first post you've found, it'd be worth reading the intro post first and then looking over all posts in the series.

If you're looking for it, the intro to the PHY (layer 1) that this belongs at a high level and listing of the parts that make it up (including this one) is on the phy post.

While developing Pigeon, I’ve called the group of all the configuration of the Layer 1 PHY parameters the “Mode”. I’ve experimented with a few different “modes”, but one in particular has been the most resilient to the innumerable mistakes and bugs i’ve wrought into existence – and that is the first mode I wrote down, “Mode A”. This is even (mostly) backwards compatible to my original Go implementation of Pigeon Mode A (back in 2022) over the air, and has largely withstood the problems I’ve thrown at it.

I’ve removed the bulk of the support I wrote out for other modes, but i’m likely to bring them back over time as I use pigeon to learn more (such as “Mode B” (QAM-16), “Mode C” (QAM-16 NUC), and “Mode AW” which is the exact same as Mode A, except 5MHz in bandwidth. More to come on those as I get further along – but for now let’s braindump the parameters i’ve picked out for Mode A:

Attribute Value Description
Rate 2.5 MHz Sampling Rate / Bandwidth
LCG 3149721335 LCG "RNG" whitening constant (randomly selected)
Preamble seq=16, order=4, count=2 (this is as-written in the preamble post)
Modulation QPSK/QAM-4 2 bits per data subcarrier
FFT Size 64
Cyc Len 16 Cyclic Prefix length (16 IQ samples)
Symbols 168 Number of OFDM Symbols
LDPC Table 802.3an (this is as-written in the ldpc post)
Raw Bits 14448 1806 bytes (168 symbols, 86 data bits per symbol)
LDPC Count 7 Number of packed LDPC encoded messages
Data Bits 12061 1507 bytes

The last bit to describe here is the Subcarrier Plan. The plan is ordered “negative first” (meaning the 0th bin in-memory is the most negative frequency domain bin of the fft), and within a Mode A OFDM symbol, there are 64 frequency domain bins (so, just to make it explicit: 64 ‘subcarrier usages’ that make up our Mode A ‘subcarrier plan’).

We’ll follow the same structure and conventions that we went through in the post all about OFDM Symbols – which means, we’ll need to place our guard bins, data bins, and pilot bins. I’ll include a copy-paste-able version of the images to follow at the end.

Guard Bins

First up, let’s place our guard bins. As we’ve already gone over, we’re looking to clear some space right up against the high and low end of the frequency range, so let’s go ahead and do that:

I gave up the center bin (0 Hz) and 8 of the 64 bits on each side (1/4 of the signal!) to give myself a bit of elbow room. This is perhaps definitely a bit overkill, but it’s been an extremely robust choice. If you multiply that through, this accounts for 312.5 kHz of frequency domain “padding” at the high and low end of the bandwidth, or 625.0 kHz of bandwidth which is not to be used.

Pilot Bins

Next up was the pilot bins. We’ve already gone over the purpose (and use) of our pilots, but I’ve found there to be an art to the placement of the pilots. Interpolation between pilot bins has turned out to be very reliable, but extrapolation, on the other hand, has been a major pain, for reasons I don’t fully understand yet.

My intent in placement was to pick out roughly even stretches of data bins bracketed between pilots, with as few data subcarriers as practical “outside” of a pilot (using extrapolation). I’ve played a bit with my AGWN simulator(s), as well as logging errors between two SDRs, and the configuration I have this in has been fairly resillant (for whatever reason), and withstood a few rounds of tweaking.

Data Bins

Almost as an afterthought – all of the remaining bins become data bins.

This puts the total number of data bins at 43, which, since Mode A carries data in QPSK/QAM-4 (two bits per data subcarrier), means we can carry 86 bits of data per OFDM symbol. That fairly modest capacity is largely due to the modulation scheme (or fft size, but increasing that has been … fraught) we’re using for Mode A – but I’ve made up for it by including 168 OFDM symbols in a single burst in order to have enough data to carry IP traffic without splitting the packet into two bursts.

With all that designed and on paper, we’re ready to start to tackle the next layer up – our Layer 2, named, creatively, “link”.

Let’s send some link layer data →


Following along at home? Nice! As promised, I've put the full plan copy-pasted from the pigeon source tree below so that no one has to feel the need to transcribe this from the images above. Unlike most of the things I've "left to the reader", manual transcription from images is not a particularly useful task for anyone to do.

The following table is Mode A’s OFDM Subcarrier Plan. This is in negative first ordering (meaning the 0th member is the most negative fft bin, and the Nth is the highest frequency fft bin).

SubcarrierPlan([
 Guard,
 Guard,
 Guard,
 Guard,
 Guard,
 Guard,
 Guard,
 Guard,
 Data,
 Data,
 Data,
 Pilot(iq!(-1.0, 0.0)),
 Data,
 Data,
 Data,
 Data,
 Data,
 Data,
 Data,
 Data,
 Data,
 Data,
 Data,
 Data,
 Pilot(iq!(1.0, 0.0)),
 Data,
 Data,
 Data,
 Data,
 Data,
 Data,
 Guard,
 Data,
 Data,
 Data,
 Data,
 Data,
 Data,
 Data,
 Pilot(iq!(0.0, -1.0)),
 Data,
 Data,
 Data,
 Data,
 Data,
 Data,
 Data,
 Data,
 Data,
 Data,
 Data,
 Data,
 Pilot(iq!(0.0, 1.0)),
 Data,
 Data,
 Data,
 Guard,
 Guard,
 Guard,
 Guard,
 Guard,
 Guard,
 Guard,
 Guard,
])
Still following along at home? Nicer! I've put the preamble sequence promised previously copy-pasted from the pigeon source tree below in case that's actually important (I don't think it is, but...).

The following table is Mode A’s frequency-domain preamble. This is, as above, in negative first ordering. I don’t actually think these values matter much (at all)? – but in case they do, here’s what I have. I muck with these a lot and haven’t found many changes in quality of detection or frequency correction yet.

[
 IQ::new(0.0, 0.0),
 IQ::new(0.0, 0.0),
 IQ::polar((TAU / 13.0) * 2.0, 1.0),
 IQ::polar((TAU / 13.0) * 3.0, 1.0),
 IQ::polar((TAU / 13.0) * 4.0, 1.0),
 IQ::polar((TAU / 13.0) * 5.0, 1.0),
 IQ::polar((TAU / 13.0) * 6.0, 1.0),
 IQ::polar((TAU / 13.0) * 7.0, 1.0),
 IQ::polar((TAU / 13.0) * 8.0, 1.0),
 IQ::polar((TAU / 13.0) * 9.0, 1.0),
 IQ::polar((TAU / 13.0) * 10.0, 1.0),
 IQ::polar((TAU / 13.0) * 11.0, 1.0),
 IQ::polar((TAU / 13.0) * 12.0, 1.0),
 IQ::polar((TAU / 13.0) * 13.0, 1.0),
 IQ::new(0.0, 0.0),
 IQ::new(0.0, 0.0),
]

Let’s send some link layer data →

  •  

Paul Tagliamonte: wrapping it all up (Part 8/12) 🕊️

🕊️ This post is part of a series called "Pigeon". If this is the first post you've found, it'd be worth reading the intro post first and then looking over all posts in the series.

If you're looking for it, the intro to the PHY (layer 1) that this belongs at a high level and listing of the parts that make it up (including this one) is on the phy post.

The time has come.

If you’re following along at home, we now have all the basics we need to glue these parts together and see what this looks like.

We’re going to build the highest-level constructs for the PHY in code – something that takes some number of bytes in and writes out IQ samples fit for transmit over the airwaves (we’ll call this the Encoder), and something that takes chunks of IQ samples in, writing out decoded bytes (which we’ll call the Decoder).

Encoder

Let’s begin with the Encoder, since it’s slightly less involved. I’ve tried to make this a bit more accessible by drawing a diagram out before describing the order of operations, so that it’s possible to follow along visually.

While the process here can look like a lot, it’s really not that bad. We begin by taking the incoming bytes, converting the bytes into bits, and chunk those bits into parts which are sized to fit completely within an LDPC message. We will then encode incoming data into LDPC messages, using our configured LDPC Matrix (the table we appropriated from 802.3an). Next, we apply whitning over all the bits in our encoded (and packed) LDPC messages, using our configured whitening constant. In the case of QPSK, pairs of bits will then be modulated into a QAM subcarrier, where each QAM point represents a range of bits in the message. We’ll go through each of those modulated IQ subcarriers, and set each corresponding data subcarrier in order, for each OFDM symbol contained in the pigeon Burst. The preamble configuration is then used to generate (or, more likely, can be used at startup to precompute) the Schmidl-Cox preamble, which is written to the first IQ samples in our output IQ buffer. Finally, we will do a series of inverse FFT operations to convert each OFDM symbol to the time domain, including their cyclic prefix.

Let’s take a look at doing that, but in code this time now:

// (lightly edited for clarity)
impl Encoder {
 ..

 /// Encode the provided bits into the output time-domain IQ samples.
 fn encode(
 &mut self,
 dst: &mut [IQ],
 src: &Vector,
 ) -> Result<Burst, Error> {
 let src = {
 let mut raw = Vector::new(self.fec.message_len());

 // Set `raw`'s data bits, compute and set LDPC
 // checkbits.
 self.fec.add(&mut raw, src);

 // Apply whitening, and return
 raw.xor(&self.whitening)
 };

 // copy in the precomputed schmidl-cox preamble to `dst`
 let preamble_len = self.preamble_iq.len();
 dst[..preamble_len].copy_from_slice(&self.preamble_iq);

 // allocate a new (frequency domain) 'Burst' container.
 let mut burst = Burst::new(
 &self.mode.ofdm.plan,
 self.mode.ofdm.symbols
 );

 // modulate bits from 'src' as iq, and set each
 // data subcarrier for each ofdm symbol in the
 // burst.
 self.burst_encoder.multiplex(&mut burst, &src);

 // convert from frequency-domain data into time
 // domain iq samples, writing out ofdm symbols
 // and cyclic prefixes to `dst`.
 self.burst_encoder
 .transform(&mut dst[preamble_len..], &burst)?;

 // normalize all IQ samples; the maximum magnitude
 // in the IQ buffer may be very small, which weakens
 // our transmitted signal. Scale all IQ samples such
 // that the maximum IQ sample magnitude will be '1.0'.
 dst.norm();

 Ok(burst)
 }
}

Using the Encoder should hopefully be fairly straightforward – we’ll give it a bag of bytes, and get back some IQ samples that we can ask our nearest SDR to transmit.

As for what happens on the other end?

Decoder

Next up is the mirror image of our Encoder – the, imaginatively named, Decoder. The Decoder is slightly more involved (since it has to find the packet in the IQ stream, as well as correct for channel error(s)), so we’ll do the same thing as above – start with a diagram. My hope is going over the Encoder first helps us only really focus on the “new” stuff, otherwise it should feel like running the Encoder backwards.

Here, we start with an incoming stream of IQ, where we will process scan detections as they come in from our Schmidl-Cox detector and burst Scanner. This will give us a “snippit” of IQ, sized to exactly our Burst. We’ll begin to correct our IQ samples by first doing frequency estimation and correction in the time domain using our preamble and ofdm configuration. We’ll then do a series of inverse FFTs to extract each OFDM symbol in our Burst, where we can then do channel estimation and correction. With the OFDM symbols (hopefully) good enough, we can now map each data subcarrier back to bits, and unapply whitning. The resulting bits are then chunked back up into LDPC messages, which are then checked, and concatanated data extracted. Finally the bits are turned back into bytes, which are written to our output buffer.

However, before we get into the code to do this – there’s one last detail. We know bursts won’t overlap (if they do, it’s likely not possible to recover right now – even though other PHYs can and do), so any time we see something we believe to be a burst, we can skip ahead by the burst’s (constant) length within the IQ, and avoid trying to decode anything else in there.

The nice side-effect here is this also gives us an interesting property for the Decoder – namely, we know the maximum number of Burst detections we can get for a given block of incoming IQ data if they were packed end-to-end – and we can pre-allocate the memory we need, avoiding allocations for every demodulation attempt (which may or may not even be a valid Burst).

This pre-allocated block of memory to hold the burst’s data is something that I’ve called a frame buffer internally. Each frame buffer contains exactly sized buffers to hold decoded information from the burst – an iq buffer that is exactly the same number of samples required to encode the preamble and data, exactly the number of bits needed to store pre and post FEC data, pre-allocated byte array, etc.

Not shockingly, the code looks like this:

#[derive(Clone)]
pub struct FrameBuffer {
 /// Corrected IQ samples
 pub samples: Samples,

 /// post-correction OFDM burst
 pub burst: Burst,

 /// demodulated bits from the OFDM burst
 pub bits: Vector,

 /// demodulated bits from the OFDM burst,
 /// after FEC, and cleaned
 pub raw_bits: Vector,

 /// Layer 2 contents of the Frame
 pub contents: Vec<u8>,
}

Of course, that alone is handy – but we need to use them. So let’s go ahead and do what we promised above – each Decoder uses a fixed number of pre-allocated FrameBuffers to store packets in-flight, packed into what is, creatively, called FrameBuffers within my code.

As an aside, I likely should have called this a Memory Pool, since that’s the common and accepted name for this design pattern – but being stuck with unfortunate names is the burden of those of us who stumble into sensible ideas over time. The only nuance here is that I use the pools strictly sequentially – we only “save” the FrameBuffer if the LDPC checksum is correct, allowing us to only keep track of how many successful packets we have and being able to get the valid FrameBuffers, rather than storing a handle to each FrameBuffer as we go – a promise that most memory pools do not make, since blocks can usually be taken and returned in any order.

Let’s go ahead and do the whole Decoder dance now:

// (lightly edited for clarity)

impl Decoder {
 ..

 /// Process incoming IQ for Pigeon Bursts, and
 /// demodulate them.
 pub fn decode(
 &mut self,
 buf: &[IQ],
 ) -> Result<Vec<(Detection, &FrameBuffer)>, Error> {
 let mut ret = Vec::new();
 let mode = self.scanner.mode().clone();

 // reset the "valid frame buffer count" back to 0
 self.frames.reset();

 // call the scanner and get scan detections for
 // this block of iq (`buf`)
 for detection in self.scanner.scan(buf) {
 // for each detection, we're (only) going to process
 // the iq snippit, but pass along the metadata
 // such as SNR.
 let ScanDetection {
 snippit,
 snr,
 range,
 m,
 } = detection;

 // grab the next free frame buffer to work within.
 let frame_buffer = self.frames.next_mut();

 // Copy the snippit into the frame buffer (a mutable
 // location)
 frame_buffer.samples.copy_from_slice(snippit);

 // estimate the frequency offset based on the
 // Burst's Schmidl-Cox preamble.
 let preamble_fo = preamble::estimate_frequency_offset(
 &mode.preamble,
 mode.rate,
 &frame_buffer.samples[..mode.preamble.samples()],
 );

 // Shift the IQ stream by the estimated frequency
 // offset -- hopefully we're closer to 0Hz
 frame_buffer.samples.shift(mode.rate, preamble_fo);

 // estimate the frequency offset based on the
 // each burst's **cyclic prefix** -- exactly like
 // we did with the Burst Schmidl-Cox preamble,
 // but this time on each OFDM symbol.
 let ofdm_fo = ofdm::estimate_frequency_offset(
 &mode.ofdm,
 mode.rate,
 &frame_buffer.samples[mode.preamble.samples()..],
 );

 // Shift the IQ stream closer yet; hopefully this
 // is a very small nudge even closer still to 0Hz.
 frame_buffer.samples.shift(mode.rate, ofdm_fo);

 // Do a bunch of inverse fft operations for each
 // OFDM symbol, filling the frequency-domain Symbol
 // structs in `frame_buffer.burst` (Burst) struct.
 //
 // this will also do channel estimation and
 // correction before returning.
 self
 .decoder
 .transform(
 &mut frame_buffer.burst,
 &frame_buffer.samples[mode.preamble.samples()..],
 )?;

 // "demultiplex" each data subcarrier's frequency-domain
 // IQ constellation point, setting the correct bit range.
 self.decoder.demultiplex(
 &mut frame_buffer.raw_bits,
 &frame_buffer.burst
 );

 // unapply whitening by XOR-ing the buffer with
 // the well-known whitening vector.
 frame_buffer.raw_bits = frame_buffer.raw_bits.xor(
 &self.whitening);

 // verify that the LDPC message(s) are all correct,
 // and if so, concatanate the the data bits (no check
 // bits) to the `bits` vector.
 if self.fec.decode(
 &mut frame_buffer.bits,
 &frame_buffer.raw_bits
 ).is_err() {
 // this is where invalid packets fail. we gave it a good go.
 // next packet please.
 continue;
 }

 // copy the raw bits out, as bytes, to the `contents` buffer.
 frame_buffer.bits.copy_as_bytes(&mut frame_buffer.contents);

 // store metadata/metrics on the demodulation.
 ret.push(Detection {
 m,
 snr,
 index: range.start,
 });

 // save the contents of this frame buffer (don't
 // reuse this buffer next go-around).
 self.frames.save();
 }

 // We're going to take out the borrow on the frame at
 // the end since we don't want to deal with telling the
 // compiler via code gymnastics that the mut and non-mut
 // borrows are OK since they're non-overlapping.
 Ok(ret.into_iter().zip(self.frames.iter()).collect())
 }
}

Phew. That was kinda a lot. In fact it’s basically the whole thing. This function is as close to “how do you read an OFDM packet” as it gets, and perhaps the most important part of this whole series. Beyond that, though, this is a huge conceptual unlock. This means we now have an incredibly powerful primitive; the ability to take bytes and go to/from IQ samples over the air.

Let’s talk about pigeon modes →

  •  

Enrico Zini: Financial risks in 2026

I asked the banker who is my reference at the bank something like this:

Give that we are talking about the consequences of the tantrum of a fascist foreign government, what happened to them (who are also people close and dear to me), in some future can very well happen to me.

Suddenly my risk profile shot up under the roof.

What do you suggest me to do? Should I find a trusted source of gold bullions to bury under the cellar at home?

The answer was something like this:

Sadly YES, given that the USA have a sort of financial monopoly they can entitle themselves to arbitrarily define a person/organization as a terrorist without any trial or judicial course, and as a consequence apply sanctions that cannot be effectively counteracted, not even abroad.

I didn't have this in my 2026 bingo card, but here we are.


For more details, see:

For some broader context on this kind of actions from the USA, see also:

  •  

Bits from Debian: New Debian Developers and Maintainers (July and August 2026)

The following contributor got their Debian Developer account in the last two months:

  • Nicolas Peugnet (nicolasp)

The following contributors were added as Debian Maintainers in the last two months:

  • Antoine Lassagne
  • Ivan Hu
  • Jesse Rhodes
  • Haolin Xue
  • Léo Haf
  • Rony João de Sousa
  • Luke Yasuda
  • Darshaka Pathirana

Congratulations!

  •  

Colin Watson: Free software activity in August 2026

My Debian contributions this month were all sponsored by Freexian.

You can also support my work directly via Liberapay or GitHub Sponsors.

Personal note

This month, my Dad unexpectedly passed away after a short illness. As a result I obviously got less work done than usual, and I still have a lot to take care of (since I’m the executor of his will, as well as helping with funeral arrangements) while grieving and generally having less focus and energy. Having routine work to do is one of the ways I cope with this sort of thing, but all the same, I hope people will bear with me and maybe remind me if I seem to be dropping the ball on something you especially need.

LLM vote

[Content note: strong opinions.]

I voted in General Resolution: LLM usage in Debian. My vote was pretty much the opposite of what ended up winning, so I’m quite disappointed. My personal opinion is that LLMs are cognitive hazards to their users that impose ecological costs far out of proportion to their utility at a time when the world absolutely cannot afford them. When the impossible economics of the large commercial models are finally allowed to catch up with reality, I expect there to be significant macroeconomic consequences, and that people who have become dependent on them will have problems; and who knows what the copyright situation on their output really is. I’m not convinced that local models are better enough on these axes to be worth the costs.

Debian’s direct contribution to all that will be negligible on a global scale, and even the most radical proposals in the GR didn’t expect that we could do much about upstreams that have gone all-in on LLMs. Even so, I’d hoped that my fellow developers might be more willing to lean on our position in the free software ecosystem to make at least a moderately radical statement. Instead, we’ve at best presented an undistinguished fence-sitting position to the world, and further entrenched the idea that humans can reliably do a good job of reviewing the output of tools that are designed to produce output plausible to humans. I certainly don’t trust my own code review skills that far.

Since I’ve never voluntarily used an LLM (not counting LLMs being foisted on me by things like search results, support chatbots, or incoming pull requests, regardless of whether I asked for them), and don’t intend to for the foreseeable future, I doubt this will change much for me in terms of the way I work. The winning option is a very weak one that imposes no new requirements on developers, which means that it also does nothing to stop me continuing to reject LLM-generated material from Debian bug reports and merge requests in my areas of responsibility. I know this probably won’t do much to satisfy people who have decided that Debian is slop now, but it’s the best I can do.

OpenSSH

I finally landed the GSS-API key exchange package split in our OpenSSH packaging. Here’s the NEWS entry:

openssh (1:10.4p1-5) unstable; urgency=medium

  The openssh-client and openssh-server packages no longer include GSS-API
  authentication and key exchange support; this adds pre-authentication
  attack surface and generally increases complexity, and should only be used
  where specifically needed.  Users who need these features should install
  openssh-client-gssapi or openssh-server-gssapi instead.

 -- Colin Watson <cjwatson@debian.org>  Sun, 23 Aug 2026 17:39:55 +0100

I fixed a flaky autopkgtest.

I upgraded from 10.4p1 to 10.5p1, which was a good test of keeping openssh and the new openssh-gssapi source package in sync.

PuTTY

I upgraded from 0.84 to 0.85.

Python packaging

New upstream versions:

The version treadmill continues: we’ve just finished dropping Python 3.13 as a supported version, so now we’ve started working on enabling Python 3.15 as a supported version. Maximiliano Curia has been very helpfully driving this. I didn’t get as much done here as I’d have liked (see the top of this post), but I fixed a couple of packages:

Other build/test failures:

I fixed some other bugs:

bugs.debian.org

I deployed the fix for Invalid link rel=”canonical” on bugs.debian.org. In the process I found a few bugs in recent undeployed code and fixed them.

  •  

Vincent Bernat: Sidenotes with CSS anchor positioning

I am a heavy user of sidenotes:1 they keep optional content next to the text instead of sending the reader to the bottom of the page and back. Tufte CSS renders them without JavaScript but only accepts inline content. CSS anchor positioning, now supported by recent browsers,2 is an elegant alternative. Sidenotes can hold several blocks, still without JavaScript, and fall back below the paragraph referencing them on narrow viewports and older browsers.

In 2023, Eric Meyer demonstrated this technique in “Nuclear Anchored Sidenotes.” The main improvement over other solutions is that the notes can sit anywhere in the HTML document. You can place them after the paragraph referencing them, as regular block elements for text browsers, screen readers, feed readers, and reader mode to render them properly:

Sidenotes rendered in Lynx appear after the paragraph they are called from.
Rendering in Lynx, a text browser

When the viewport is too narrow or the browser does not support CSS anchor positioning, you can style them so the reader can skip them or glance at them without losing their position in the text:

Sidenotes rendered on a narrow viewport appear with a distinctive typography after the paragraph they are called from.
Rendering below the paragraph on a narrow viewport

Once the viewport is large enough, they appear in the margin, at the same vertical position as the matching reference mark, unless they would collide with a previous sidenote, as in the example below:3

Sidenotes rendered on a large viewport appear in the margin. There are two of them. The first one is vertically aligned with the matching reference mark, while the second is rendered below as it would collide with the first otherwise.
Rendering in the margin on a large viewport

The gist of CSS anchoring is to position an element relative to another element—the anchor. For the sidenotes, the anchor is the reference mark. I use the following markup, with a data attribute to specify the anchor name:

<sup id="fnref:YYY" data-anchor="--lf-sn-YYY">
  <a href="#sidenote-YYY">1</a>
</sup>

The matching note is an <aside> element carrying the same data attribute for the anchor name. We put it after the paragraph holding the reference mark:

<aside role="note" id="sidenote-YYY" data-anchor="--lf-sn-YYY">
  <sup>1</sup>
  <p>A first paragraph.</p>
  <p>A second paragraph.</p>
</aside>

On a narrow viewport or when the browser is too old for CSS anchoring, we style the sidenote, which stays below its paragraph, with a muted color:

aside[role="note"] {
  margin-block: 1rlh;
  color: #444;
}

On a wide viewport and when the browser is recent enough, we move the sidenote to the right margin:

@supports (anchor-name: attr(data-anchor type(<custom-ident>))) {
  @media (min-width: 72rem) {
    main {
      position: relative;
      sup[data-anchor] {
        anchor-name: attr(data-anchor type(<custom-ident>));
        /* → anchor-name: --lf-sn-YYY */
      }
      aside[role="note"][data-anchor] {
        anchor-name: --lf-sidenote;
        position: absolute;
        position-anchor: attr(data-anchor type(<custom-ident>));
        /* → position-anchor: --lf-sn-YYY */
        top: max(anchor(top), anchor(--lf-sidenote bottom, -1rlh) + 1rlh);
        left: 100%;
        margin: 0 2rem;
        width: 18rem;
        color: inherit;
      }
    }
  }
}

attr() extracts the anchor name for the reference mark from the data-anchor attribute. It returns a string, unless we specify a CSS unit or a type, like here: the browser parses the data attribute as a custom identifier, which anchor-name validates as a dashed identifier, a custom identifier starting with two dashes.4

The note itself is absolutely positioned past the right edge of the main block. It selects the matching reference mark as its anchor with position-anchor set to the value of the data-anchor attribute. Each note is also an anchor named --lf-sidenote. We use it to keep the next note from colliding with this one.

The anchor() CSS function lets us position the note’s top edge relative to its anchor: anchor(top) aligns the top edge of the note with the top edge of the reference mark. It can also take another anchor as a parameter: anchor(--lf-sidenote bottom) would align the top edge of the note with the bottom edge of the closest preceding anchor named --lf-sidenote—so the previous note.5 Like attr(), anchor() accepts a fallback value as its second parameter and use it when the named anchor does not exist.

The top property handles three cases, illustrated in the following diagram:

Diagram of three sidenotes anchored to their reference marks. The first one is aligned with the top of its own reference mark, as no note comes before it. The second one would overlap the first, so it takes the bottom of the first note as anchor and sits one line below it. The third one comes far enough down the page to align with its own reference mark again.
The three cases for the vertical position of a note
  1. The first note’s top edge aligns with the top edge of its reference mark: as there is no previous note, anchor(--lf-sidenote bottom, -1rlh) + 1rlh resolves to 0 and max() returns anchor(top).
  2. When the reference mark of a later note sits above the bottom of the previous note, plus some vertical space, the note goes below the previous one to avoid a collision. max() returns anchor(--lf-sidenote bottom) + 1rlh.
  3. Otherwise, the note’s top edge aligns with the reference mark’s top edge, as max() returns anchor(top).

Have a look at the complete stylesheet, which also adapts the reference mark to the location of the note: a “↓” arrow when the note sits below the paragraph, a “→” arrow when it moves to the margin. Gwern’s “Sidenotes In Web Design” lists more implementations and their trade-offs.

Some bloggers aim to write a post in 30 minutes. I planned to publish three web-related articles this weekend. Instead, I spent an inordinate amount of time elsewhere: about 15 commits on the build system, a pull request to update CSS highlighting for nested selectors in Pygments, and a small correction to MDN’s article on the anchor() CSS function. The SVG illustration took a bit less than an hour and the article itself a handful of hours. The attr() function came in after I thought “inline style looks ugly, isn’t there a better way?” But, hey, I still think this is worth it! 🎨


  1. My PhD advisor told me this is unwise. 

  2. The first bits of anchor positioning are supported from Chrome 125 (May 2024), Firefox 147 (January 2026), and Safari 26 (September 2025).

    Before Safari 26.5, sidenotes may collide due to a bug in how dependency chains are handled. You can detect this situation with some JavaScript. It is, however, not needed in the solution described here as we depend on a more recent feature. 

  3. If you noticed the runt in the first note, I share your pain and lament that Firefox does not implement text-wrap: pretty

  4. Typed attr() is supported from Chrome 133 (February 2025), Firefox 155 (September 2026), and Safari 27 (not yet released). Check Una Kravets’ article for details. To support more browsers, you can inline the anchor name and the position anchor directly in the HTML:

    <sup id="…" style="anchor-name: --lf-sn-…">
      <a href="#sidenote-…">1</a>
    </sup>
    

    Managing Anchor Associations With Data Attributes and Advanced attr(),” by Daniel Schwarz, explores CSS anchors and typed attr() in more detail. 

  5. The exact rule for the target anchor element is more complex: “if an ancestor of [the note] satisfies the following conditions, return the nearest such element to [the note]. Otherwise, return the last element in tree order that satisfies the conditions.” One of these conditions is that “[the candidate] is an acceptable anchor element for [the note],” which requires that “[the candidate] is laid out strictly before [the note],” where the relevant clause is that “[the candidate] is either not absolutely positioned or occurs earlier in the flat tree order than [the note].” 

  •  

Freexian Collaborators: Debusine can now hand you debug symbols! (by Jugal Patel)

Contributor: Jugal Patel (Jugal59)
Organization: Debian
Project: Provide debuginfod server
Mentor: Colin Watson

About the project and me

Your program crashes. You open gdb and get ?? instead of a stack trace. So you go find the right -dbgsym package, for the right version, for the right architecture, install it, and start again. Debuginfod removes that entire detour: gdb asks a server for symbols by the build-ID baked into the binary. Debusine already built packages, already produced -dbgsym files, and already hosted the archives; it just couldn’t answer the question.

This summer I made it answer. My project was to add debuginfod server functionality to Debusine so that it not only hosts -dbgsym packages, but also serves their debug symbols over the debuginfod(8) protocol. Debian developers can then debug binaries by setting a single URL that gdb uses to fetch the matching debug symbols. This project took me through design, backend work, an extraction pipeline on the worker, HTTP serving, documentation, and testing from the first blueprint all the way to a live demo on debusine.debian.net.

Initial planning and design changes

A design first, in !3030. The proposal submitted for GSoC 2026 was just an overview of how things will work, but in reality there were a lot of design questions which needed to be answered before starting with contribution. Debusine keeps development blueprints in its docs tree, reviewed like code, it’s basically a blueprint of what feature or new changes are we going to make. I was assigned the work item #957, which was basically about how the idea of implementing a debuginfod server functionality inside Debusine was initially proposed by a fellow member which later became a project idea under GSoC 2026. My developer blueprint pinned down the four decisions everything else depends on: extraction happens on the worker after the build, symbols are stored as artifacts keyed by build-ID, they’re published into suites alongside their binaries, and they’re served from the archive root rather than per-suite. Settling that up front meant the design discussions happened in a document instead of across three merged branches.

Provide debuginfod server work item and all my merged PRs till now

One of those arguments became its own fix. My wording implied symbols were unpacked inside the isolated sbuild environment (the consequence was I was handed a bug to be solved in the first week of contribution period), when they’re actually extracted afterwards on the worker, where the build output already sits, a distinction that matters, because doing work inside the unshare environment means extra tooling in the chroot and more ways to affect the build. !3119 corrected it before the wrong model spread into the code.

Bug raised for inconsistent wordings in developer blueprint

A new artifact type

Artifacts are a major concept in Debusine overall, so as per the developer blueprint we introduced a new artifact which was debian:debug-symbols. It holds every .debug file from one -dbgsym package. Its data is a validated list of lowercase 40-character build-IDs, and each file is stored under its build-ID as the path, so answering “what are the symbols for this ID?” is a direct lookup, with no path translation in the request handler. One artifact per package rather than per file: a util-linux build would otherwise spray hundreds of artifacts, collection items and relations across the database for no benefit. For implementing debian:debug-symbols artifact, I changed the main models.py file, along with that since it’s a norm to write unit tests, all mentioned under !3088.

sbuild task output showing the new debian:debug-symbols artifact

Publishing workflow and solving a bug

Extracting symbols is only useful if they reach the archive people actually install from, so !3180 taught package_publish to follow the relates-to relation: copying binaries into a suite now brings their debug symbols along automatically, with nothing extra for the publisher to configure. Each build-ID becomes its own collection item, for example debugsym:hello_2.10-5_amd64_fcc9064… each carrying the package name, version and architecture copied from the binary, so the item is meaningful on its own without dereferencing anything. Uniqueness is enforced at both the suite and archive level, because the serving URLs are archive-wide and two suites must never disagree about what a build-ID means: republishing an identical file is accepted quietly, while two different files claiming the same ID is an error worth failing on. A partial index on the build-ID keeps the eventual HTTP lookup fast.

That looked finished until symbols started arriving in target suites disconnected from their binaries published, but unfindable, because copying items between collections silently dropped their artifact relations, and that relation is the only thing tying the two together. The fix sat one level above my feature, in the generic CopyCollectionItems task that does the copying, and since it was reusable infrastructure rather than anything debuginfod-specific, Colin implemented it himself in !3228. My project needed it to work at all; every other Debusine feature that copies items now gets it for free.

Endpoint and CI tests

With symbols in the archive, !3212 added the part users actually touch: GET /{scope}/{workspace}/buildid/<build-id>/debuginfo looks the ID up across every suite in that workspace’s archive, streams the file, and sets the X-DEBUGINFOD-FILE and X-DEBUGINFOD-SIZE headers the protocol expects. It also handles the two things gdb actually does: a HEAD probe before committing to a download, and ranged requests to pull individual ELF sections instead of the whole file. Scoping it to the archive rather than the suite is what lets one URL cover a whole workspace, so the developer never has to know which suite their binary came from.

Fetching debug files from debusine.debian.net

Every merge request above landed with unit tests, but those only tell you that the pieces behave correctly. What Colin and I wanted was a real gdb fetching real symbols from a real instance, so !3261 adds an autopkgtest that builds a package, publishes it, checks the HTTP headers, then sets DEBUGINFOD_URLS and makes gdb go and get the symbols, wired into the CI integration tests so it runs on every change. It took me a day to learn that skipping the signing worker doesn’t simplify that test, it just hangs until the 30-minute timeout, because update_suites needs signing to produce a usable repository.

The last piece, !3301 covers the new artifact, the suite and archive changes, the new archive URL, and a how-to for using it. My first how-to draft explained how everything worked and offered four ways to set DEBUGINFOD_URLS; the version that shipped gives one recommended setup and gets out of the way. The same pass trimmed the blueprint down to only what’s still unimplemented, since a design document describing merged code is just an obstacle for the next reader.

Setting debuginfod url for gdb and debugging session!

What’s left

Only one item on my original plan didn’t land: an archive-level build_debug_symbols switch, modelled on Launchpad’s equivalent, letting an archive skip building -dbgsym packages entirely by passing DEB_BUILD_OPTIONS=noautodbgsym to sbuild. It was always the stretch goal rather than core scope, landing the extract-publish-serve path solidly mattered more than landing it broadly. The design is written up in the blueprint, and I intend to implement it myself.

The other gaps were deliberately out of scope from the start, and the blueprint says so. DWZ supplement files aren’t ingested, so packages using compressed debug info may render without the alternate strings table; debugging still works, it’s just less complete. Source-file serving runs into the same Debian packaging limits that constrain debuginfod.debian.net today, making it a design question rather than a coding one. Executable serving, the metrics and metadata endpoints, and federation to upstream debuginfod servers were excluded for similar reasons, none of them are needed for Debusine’s core use case, and each would have crowded out the parts that are.

One open bug is left too. On the last day of the coding period, Stefano Rivera found that publishing ledger and linux was failing, because I had told the database that a build-ID identifies one exact debug file which isn’t true in Debian, since dh_dwz runs once per binary package, so when one object ships in two binary packages their .debug files differ while describing identical code. How to fix it is still an open discussion #1582, though it may not land before the formal end of the project.

None of that is a handoff. GSoC’s timeline is ending, my involvement isn’t, I’m carrying on with Debusine until both the build_debug_symbols switch and DWZ supplement support are merged, and I expect to keep contributing beyond that. This project got me familiar with a codebase I enjoy working in, and the remaining pieces are mine to finish.

Thanks!

The biggest thanks go to my mentor, Colin Watson, whose reviews consistently found the thing I hadn’t thought about. He also gave me room to get things wrong first and understand why, which taught me more than being handed the answer would have.

Thanks as well to Raphaël Hertzog, Enrico Zini, Stefano Rivera, Carles Pina i Estany and Helmut Grohne and everyone else around Debusine and Freexian for reviews, comments and patience with my questions.

Special thanks to Freexian for developing Debusine in the open and for giving me access to test on debusine.debian.net.

Finally, thanks to the wider Debian community, whose build-ID and -dbgsym conventions did most of the hard work before I arrived and to Google Summer of Code for providing a platform and the time to do this properly.

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Daniel Lange: Getting AVIF thumbnails in XFCE4 thunar (Debian Trixie)

The AVIF image format gets more and more popular in the web dev community, so I needed to teach XFCE4's thunar (file manager) and Ristretto (image viewer) to thumbnail these.

Luckily that is not too hard:

Debian Trixie separates its gdk-pixbuf libraries slightly differently than previous versions. That's why it is not "automatically there". Ensure you have the libavif-gdk-pixbuf plugin and the tumbler service (which XFCE uses to process thumbnails):

sudo apt --update install libavif-gdk-pixbuf tumbler

Thunar has likely tried (and failed) to load your AVIF files before you installed the package, it will have saved a blank or "broken image" placeholder in a thumbnail cache directory. It will not attempt to regenerate them unless you clear this cache:

# Clear the thumbnail cache
rm -rf ~/.cache/thumbnails/*

# Force-quit thunar and the tumblerd background service
thunar -q
pkill tumblerd

Tumbled will restart on its own when it is needed. When you open thunar again and navigate to your image directory ... your AVIF images will now generate thumbnails automatically like the other image format did already.

Avif thumbnails in thunar

  •  

Iustin Pop: AI agents aha moment

Looking at the reactions to the Debian AI vote, I think some people still think the clock can be turned back, as if that ever worked in history. Rather than cry about spilled milk, I prefer to find a path forward in the new world. There are many ways to use LLMs, some of them are straightforward, others not so much.

One of the “not so clear” areas for me is the focus on agentic workloads. For complex tasks, sure, you want something that can work in the background, but in general, why does every single tool go the agentic way? I much prefer the “chat/ask” approach, or even the “code” one, but if I’m at the keyboard, why would I send a task to an agent, and see it work, instead of directly implementing it?

And then, this past Friday, I finally understood one part of that. I was in the airport, sitting at the gate and waiting to board a flight, and because I arrived much earlier at the airport (fearing crowds due to Labour Day weekend), I got one hour of work before boarding started. As the time for boarding approached, I did one more commit after making sure tests pass, pushed, closed laptop, and went to walk a bit before getting on the plane.

As I was getting up, I get a phone notification from GitHub that the CI run failed. I was quite surprised, as the local tests passed, so I open the notification, and realize that tests via make test vs CI (which additionally uses --pedantic) had slightly different settings, and of course I missed a build warning (which in CI is an error).

I thought I’d fix that on the plane, but then I saw a “Copilot agent” button in the mobile app. I was curious what it did, I click it, and I see Copilot starting a draft pull request, and saying:

Thanks for asking me to work on this. I will get started on it and keep this PR’s description up to date as I form a plan and make progress.

Fix the failing GitHub Actions job. Analyze the Actions logs, identify the root cause of the failure, and implement a fix.

Then it goes, finds the failure, writes the fix, and tries to run the tests. Well, it can’t do it (it runs in a restricted container, so no network, so stack install couldn’t actually work). The agent sees that, acknowledges it has no way to validate the fix, but the error message was clear enough that it was confident the fix is mostly correct, so it sends the pull request.

I allow full CI to run on the pull request, and go buy a bottle of water. After that, I check and see that the CI failed again, as not one but two test files were broken, and I didn’t have --keep-going, so the build stopped at the first failure. I write a comment in the pull request, no reaction, I realize I need to tag Copilot explicitly, I do that, and it starts another investigation.

I’m waiting now in the boarding queue, with phone in hand, while Copilot is fixing my bug. While I scan my boarding pass and walk towards the plane, the pull request is updated, I trigger another CI, it passes, and I merge it.

And then, it hit me. Agents allow me to make progress while being “not at keyboard”, whether that’s physically “not at keyboard”, or while working on something else. Fixing a simple test failure is not something that needs human attention per se, whereas improving the test layout might be.

In that airport, using otherwise-unusable downtime, and without explicitly intending to, I made progress in understanding a different way to use AI. Now I have three ways to work with LLMs: ask (tutor mode), code (implement my request), and agent (fix simple or complex problems, autonomously). I still don’t know about “plan” mode and really complex tasks, like asking it to implement features from scratch. That will probably be the next area to tackle.

And today (Sunday), while waiting for a running race to start, I opened GitHub, and asked Copilot to increase test coverage for a simple module. It did, and yes it still can’t run tests (I learned in the meantime that you can configure the environment in which the agent runs, nice), but after two back-and-forth messages, I have a pull request ready to review. All in the 20 minutes before a race, where I could either browse social media or actually do some meaningful work.

Checking now my GitHub billing, it looks like all of this Copilot use only cost $1.92. Yes, that is under two dollars! And while it did use compute resources, the person across the aisle who watched TikTok or Instagram for half an hour while waiting for takeoff also consumed a lot of compute, and so do the gazillion cat videos uploaded to YouTube every day.

To me, this is another tool in the toolbox, that might one day replace me (as it did to the 19th-century textile workers), or make me five times more productive — we’ll see where we end up. In the meantime, I can move faster, and make better use of my limited free time.

Enjoy the ride!

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Dirk Eddelbuettel: RcppFarmHash 0.0.4 on CRAN: Maintenance

Another minor maintenance release of the RcppFarmHash package is now on CRAN as version 0.0.4.

RcppFarmHash wraps the Google FarmHash family of hash functions (written by Geoff Pike and contributors) that are used for example by Google BigQuery for the FARM_FINGERPRINT digest.

This releases updates several of package internal files for continuous intergration and package data.

The brief NEWS entry follows:

Changes in version 0.0.4 (2026-09-06)

  • Minor updates to continuous integration, README.md and DESCRIPTION

Courtesy of my CRANberries, there is also a diffstat report for this release. For questions, suggestions, or issues please use the issue tracker at the GitHub repo.

This post by Dirk Eddelbuettel originated on his Thinking inside the box blog. If you like this or other open-source work I do, you can now sponsor me at GitHub.

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Russell Coker: CoMaps

I have just tried CoMaps, a free mapping program released under the Apache license [1]. I have tried it on Android on a Pixel 6a but it also runs on Linux so I’ll try it on a PinePhone or similar at some convenient time. On Android it is in the F-Droid repository among others and for Linux there’s a Flatpak package.

The data it uses is from Open Street Map project [2] which has extensive and accurate coverage of every place I’ve looked at (Australia and a few other first-world countries). The first thing it does after being installed is start downloading the world data set from Open Street Map and prompt to download the data for the detected region (Melbourne in my case).

The UI is decent and allows most of the features that I am used to using in Google Maps. The quality of directions seems good, I’ve only tested it with one journey so far which was a 50 minute drive across the city and it gave a set of directions that Google Maps often gives.

It gives spoken directions which is an important feature but sometimes the way the directions are presented is confusing. When turning off a freeway it didn’t give a spoken direction to do that, it gave a direction to “turn right” which was AFTER leaving the freeway, fortunately the map was clearly displayed.

In terms of use practices of this program the main difference I recommend is checking which off ramp to use from a freeway before entering the freeway. With Google Maps you can rely on it giving clear directions in that case.

I recommend this program without reservation. It can do everything that Google Maps does apart from detecting traffic jams because there’s no way of detecting traffic without spying on users. It is designed to preserve user privacy and works well in that regard.

Related posts:

  1. Kogan AX1800 Wifi6 Mesh I previously blogged about the difficulties in getting a good...
  2. An Introduction to Android I gave a brief introductory talk about Android at this...
  3. Occupy Main Street The Occupy Wall St blog has an informative summary of...
  •  

Steinar H. Gunderson: plocate 1.1.25 released

I've released version 1.1.25 of plocate. This time around, there's two security issues of unknown severity; if you chain them with other bugs, they could lead to being able to list files (but of course not their contents) that you should not normally be able to see. So an update is probably in order; you can never be too safe these days.

The full changelog is:

plocate 1.1.25, September 6th, 2026

  - Fix two early-exit bugs with multiple databases.
    Reported by Manpreet Singh and Tyler Spivey.

  - Drop setgid properly, including the saved gid.
    Reported by Michal Sekletar, found with the help of Claude Opus 4.6.

  - Fix a potential symlink-checking race in updatedb.
    Reported by Michal Sekletar, found with the help of Claude Opus 4.6.

As usual, you can get it from the home page, or it's on the way up in Debian unstable.

  •  

Enrico Zini: Migrating away from .org/.net/.com domains

After having witnessed how easy it is for good people to lose a .org domain over a fascist tantrum (you can follow the Autistici/Inventati story here and here), I've started moving all my infrastructure to differently managed TLDs.

enricozini.org and enricozini.com will keep being functional for the time being, as dropping a domain makes it available for squatting and impersonation.

These new domains are now online, with working web and emails:

It will take ages to migrate countless accounts that are tied to my primary email address, so better start early.

Waiting to see what will happen with .meow domains, which I supported despite not identifying as a cat.

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Michael Stapelberg: Debian Code Search: Fast TurboPFor with Go SIMD

This August, I accomplished what I wanted for many years: I deleted the last cgo dependency in Debian Code Search! This was made possible by Go’s recently introduced SIMD support, because now we can implement the TurboPFor integer compression format as efficiently — more efficiently, in fact, by using the newer AVX512 instruction set! — as the reference implementation.

Background: Why does DCS need a fast Integer Codec?

Debian Code Search (DCS) is a search engine that allows searching all the Open Source source code within Debian, with either literal search expressions or regular expression search queries.

A search engine uses an inverted index: a map from term to documents containing the term. Each document is typically represented most efficiently by using an id, so the index consists of many lists of document ids.

When searching, it is important to quickly decode these lists to answer the search query. However, there is a point of diminishing returns where the decoding speed, even though it can still be measurably improved quite a bit, no longer influences the overall query duration.

From 2012 (its inception) to 2019, Debian Code Search used to use a small index format, and queries were fast because the index was kept entirely in RAM. In 2019, I implemented the new index format, which adds an on-disk positional index. For literal queries (78.2% of DCS queries), querying the positional index on disk is faster than querying the non-positional index in RAM.

The efficient encoding of the TurboPFor format makes it possible to fit such an index on a mid-sized Hetzner server, which I rent with two 1 TB SSD disks. The optimized decoder of the C TurboPFor library is what made decoding fast at query time.

If you want to dive deeper into the algorithm, see this blog post from February 2019:

If you want to learn more about the positional index, see this blog post from September 2019:

SIMD in Go

For many years, you had the following options for using SIMD instructions in Go:

  1. Hand-writing Go assembler code. This is only doable for small functions, for example bytes.IndexByte is implemented with hand-written Go assembly (including AVX2).
  2. Generating Go assembler code with tools like Michael McLoughlin’s “Avo”. This is how crypto/internal/fips140/sha256 uses AVX2. While Avo generator code definitely is higher-level than hand-written assembly, it is still too close to assembly for my taste.
  3. Use a C library via cgo so gcc or clang compiles SIMD code. Debian Code Search used to use the powturbo/TurboPFor C library via cgo for the last 7 years.

The C TurboPFor library has served us well, but Debian Code Search was always intended to be a project using Go, so I would prefer it if I did not have any C code in the project.

Go 1.26 (released in February 2026) introduced the simd/archsimd package:

Go 1.26 introduces a new experimental simd/archsimd package, which can be enabled by setting the environment variable GOEXPERIMENT=simd at build time. This package provides access to architecture-specific SIMD operations. It is currently available on the amd64 architecture and supports 128-bit, 256-bit, and 512-bit vector types, such as Int8x16 and Float64x8, with operations such as Int8x16.Add. The API is not yet considered stable.

Go 1.26 Release Notes

For my 2019 TurboPFor analysis, I implemented goturbopfor, a native Go teaching decoder (without any SIMD), because I find Go code easier to follow than C code, especially optimized C code. My implementation was intentionally not optimized so that the code was easier to study.

The TurboPFor format/algorithm has a vector-optimized part: bitpacking comes in a scalar variant (bitunpack32) and a vector variant (bitunpack256v32), where the vector variant is used for full blocks (256 values) and the scalar variant is used for remainder blocks (< 256 values).

When Go 1.26 was released, I used Claude Code to explore whether my native Go decoder’s bitunpack256v32 function (for the vertical vector layout) could be implemented using Go SIMD, and the answer was yes, it was possible and it was faster than without SIMD, but not quite at the level of C TurboPFor. If you let Claude Code try for long enough, it eventually finds enough optimizations (about 10) to match C performance.

I don’t want to vibe-code Debian Code Search, though, so I figured I would find some time to review the SIMD code at some point and see if I could implement something similar myself.

Before I found enough time and motivation to complete said review, I discovered that to not regress real-life query performance by more than 10 to 100 milliseconds (which seems acceptable), I don’t actually need to add SIMD code to my teaching decoder at all; it would be sufficient to reduce allocations in my teaching decoder and specialize it per bit width.

Encouraged by the possibility of using the optimized native Go decoder in Debian Code Search, I explored whether I could also implement a native Go encoder so that I could get rid of the C TurboPFor dependency entirely. The answer is yes, it is doable in a few days, and it isn’t even that much slower: Go is at 76% of C, see Debian/dcs commit e920dc7.

The goal I set myself at that point was to see if I could learn enough SIMD to optimize the native Go encoder such that its performance would match how DCS uses C TurboPFor (via cgo).

Beating C TurboPFor was possible in 2-3 commits (SIMD and bit width specialization). To my surprise, Claude Fable 5 pointed out that the encoder’s block scanning could be done more efficiently using a technique called positional popcount, and that is another 2x speed-up! 😲

To be clear: I am not saying the Go compiler beats C here. Certainly, the C compiler can also produce fast AVX512 code and can be used to implement positional popcount. When comparing apples to apples, i.e. backporting the AVX512 kernels and positional popcount technique to C TurboPFor, Go benchmarks a little slower at ≈1.4x C.

This spectacular result (much faster than what DCS had before) got me curious how far I could push the decoder with SIMD after all. I ended up matching/exceeding the cgo version here, too!

The rest of this article explains a few classes of optimizations I encountered along the way.

Starting Point

When I wrote my goturbopfor teaching decoder, I named its functions to match the upstream C TurboPFor library, but now I want to get away from names like p4ndec256v32 — they make sense from the TurboPFor perspective, but for Debian Code Search, we can use cleaner names.

Before writing any code, I audited how DCS uses integer compression / decompression.

API design: BlockEncoder, BlockDecoder and streaming

In Debian Code Search, we have the following usage patterns:

  • Partial Indexing: When a new package (or package version) enters Debian, all of its (text) files are indexed. If the hello-2.12.3-1 package (hypothetically) contained only hello.c with printf("hello!\n");, we would assign document ID 1 to hello.c and store in the partial index that trigrams pri, rin, int, ntf, etc. are all found in doc 1 (hello.c).
  • Full Index Merging: The many thousands of partial index files (for each Debian package) are combined into a small handful of large index files: When searching, it would be expensive to consult thousands of indexes. To merge multiple partial index files into one larger index (which can then be efficiently queried), we need to re-encode the partial index files: what used to be document ID 1 in the partial index might be document ID 2531 in the full index.
  • Querying (searching): When users enter search queries, these queries need to be answered as quickly as possible. The relevant entries in the full indexes are decoded (in parallel).

For reading the index, we do keep the decoded uint32s fully in memory, so we only need DecodeN(input []byte, output []uint32) (read int), a function that reads len(output) values (uint32) from input and returns how many bytes it consumed.

For writing the index (both in partial indexing, and when merging), keeping the entire index in memory is prohibitively expensive, so we need a streaming API, for decoding and for encoding.

Ultimately, I converged on the following API:

package pforenc

type BlockEncoder struct {
    // scratch buffers can go here
}

// EncodeBlock encodes len(vals)<=256 uint32s into dest (one TurboPFor block).
func (*BlockEncoder) EncodeBlock(dest []byte, vals []uint32) []byte {}

// EncodeN calls EncodeBlock in a loop.
func (*BlockEncoder) EncodeN(dest []byte, vals []uint32) []byte {}

type StreamEncoder struct {
  be   BlockEncoder
  vals [256]uint32
  // scratch buffers
}

// if full, you need to call [EncodeBlock]
func (*StreamEncoder) Add(val uint32) (full bool)

// EncodeBlock must be called after all data was [Add]ed.
//
// Write the returned buffer to file or send it over the network;
// it is only valid until the next [EncodeBlock] call.
func (*StreamEncoder) EncodeBlock() []byte {
  if se.n == 0 { return nil } // turn an extra EncodeBlock into a no-op
  // …
}

This API (the decoder works similarly) allows us to process data in TurboPFor format without any memory allocations. The types are not safe for concurrent use by multiple goroutines. The zero value is ready to be used. For the streaming API, the result only stays valid until the next call.

Initial Implementation

Before we can optimize anything, we need a working decoder and encoder. The decoder already exists: my goturbopfor teaching decoder. Next up, I needed an encoder.

Writing a TurboPFor encoder has a delightfully simple starting point: You can encode all values at bit width 32, in little endian, at which point you only need to add a one-byte TurboPFor block header every 256 values and you’re done:

func (be *BlockEncoder) EncodeN(dest []byte, vals []uint32) []byte {
  for len(vals) > 0 {
    chunk := min(len(vals), 256)
    dest = be.EncodeBlock(dest, vals[:chunk])
    vals = vals[chunk:]
  }
  return dest
}

func (be *BlockEncoder) EncodeBlock(dest []byte, vals []uint32) []byte {
  const bitWidth = 32
  dest = append(dest, bitWidth)
  for _, val := range vals {
    dest = binary.LittleEndian.AppendUint32(dest, val)
  }
  return dest
}

Of course, this is a terribly inefficient compressor, so after the first commit, the real work starts: implement each block type until the compression matches the original C TurboPFor implementation (same output file size), or in other words: do the reverse of the decoder.

  1. The TurboPFor bitpacking block type (bitpacking implementation commit) encodes a bit stream of variable bit width (where the bit width is in range 0 ≤ bitWidth ≤ 32) in little endian byte order. By scanning all values and choosing the smallest bit width that allows representing all values, this technique saves disk space (compresses).
  2. The bitpacking with exceptions block type (bitpacking with exceptions implementation commit) determines two bit widths: one for values, the other bit width for encoding exceptions. This allows choosing a lower bit width (that does not cover all values) compared to the bitpacking block type. A bitmap encodes whether a value has an exception or not.
  3. The bitpacking with VB exceptions block type (bitpacking with VB exceptions implementation commit) is a variant which does not use an exception bitmap and encodes exceptions using a variable byte integer encoding. This is more efficient when there are few exceptions (less than 20) or the exceptions are very different in bit width compared to the other values.
  4. Lastly, the constant block type (constant implementation commit) stores just one value on disk. This is useful for all-zero or all-one blocks, for example.

I found it interesting to realize that the main work of the encoder is to scan the input values and choose the optimal block type, whereas the actual encoding itself is cheap in comparison.

At this point, we can look at performance and see that the Go encoder is at 76% of the C encoder.

In all honesty, I could have probably stopped here, but now that the milestone of a viable replacement was reached, I got curious to see how far it would be possible to push the encoder (how much work to reach C speeds?) and afterwards, the decoder, too.

Setup

The microarchitecture level: set GOAMD64

The microarchitecture of a CPU determines which instructions it provides, and that includes not just SIMD instruction sets (like AVX2), but also other useful instructions like LZCNT (Leading Zero Count), which can be used to implement math/bits.Len32 more efficiently, which the TurboPFor encoder needs to call on every input value to determine the ideal bit width.

Let’s walk through how to set the microarchitecture level when using Go on 64-bit x86 (x86-64).

Go uses the GOARCH environment variable to configure the target compilation architecture, and I am using the value amd64 to select 64-bit x86 (AVX2 and AVX512 are instruction sets found on x86-64 CPUs). With GOARCH=amd64, the architecture-specific variable GOAMD64 configures the microarchitecture level for which to compile and Go 1.18 introduced these 4 different levels:

GOAMD64=v1 (default): The baseline.
Exclusively generates instructions that all 64-bit x86 processors can execute.

GOAMD64=v2: all v1 instructions,
plus CMPXCHG16B, LAHF, SAHF, POPCNT, SSE3, SSE4.1, SSE4.2, SSSE3.

GOAMD64=v3: all v2 instructions,
plus AVX, AVX2, BMI1, BMI2, F16C, FMA, LZCNT, MOVBE, OSXSAVE.

GOAMD64=v4: all v3 instructions,
plus AVX512F, AVX512BW, AVX512CD, AVX512DQ, AVX512VL.

In 2026, I generally recommend compiling with GOAMD64=v3 so that functions like bits.OnesCount8 are compiled into intrinsics (POPCNT) instead of using a lookup table.

For Intel CPUs, setting GOAMD64=v3 means your programs will only start on Haswell CPUs (2013) or newer; for AMD CPUs that means Zen 1 (2017) or newer.

In this specific case (DCS), I am even compiling with GOAMD64=v4. The v4 microarchitecture level requires AVX512, which means AMD Zen 4, Zen 5 or newer (Intel’s story is… complicated). Luckily, both my main development PC (Zen 5) and the Debian Code Search server (Zen 4) are recent enough. Setting GOAMD64=v4 has little effect on Go 1.27 itself: the only change is that maps use one less instruction (VPBROADCASTB instead of PSHUFB). But compiling with GOAMD64=v4 allows us to move one more feature check from runtime to compile time, see SIMD build tags.

It makes sense to set the microarchitecture level in your benchmark setup so that you don’t measure the slow fallback implementations. I use export GOAMD64=v4 in my Makefile.

Benchmarking setup

Go’s built-in testing package contains support for benchmarks which are written in functions of the form func BenchmarkXxx(b *testing.B). The simplest way to run such benchmarks is go test -bench=., but I ended up configuring a few convenience make targets, which write results to bench.txt and compare against baseline.txt (the previous commit’s results, usually), using the very useful benchstat tool.

GOTEST=go test

# -count=6 gives p≤0.002 in benchstat:
# https://pkg.go.dev/golang.org/x/perf/cmd/benchstat
BENCHFLAGS=-run=^$$ -bench=. -benchtime=200000x -count=6

# use taskset -c1 to always pin to the same single core,
# avoiding accidental scheduling on different cores on
# mixed-core CPUs like the Ryzen 9 9950X3D.
TASKSET=taskset -c 1
BENCH=$(TASKSET) $(GOTEST) $(BENCHFLAGS)

.PHONY: all test bench bench-baseline bench-relative

all: test

bench: test
	$(BENCH) | tee bench.txt
# Compares compression ratio between C and Go implementation
	benchstat -col /impl -row '/n /vals' -filter '-/impl:go-stream .unit:(encoded-bytes)' bench.txt
# Compares performance between C (cgo) and Go implementation
	benchstat -col /impl -row '/n /vals' -filter '.unit:(Mval/s)' bench.txt

bench-baseline: test
	$(BENCH) | tee baseline.txt

bench-relative: test
	$(BENCH) | tee bench.txt
	benchstat -filter '-/impl:go-stream .unit:(encoded-bytes)' baseline.txt bench.txt
	benchstat -filter '/impl:go .unit:(Mval/s)' baseline.txt bench.txt

The encoded-bytes and Mval/s units are custom metrics I am reporting from the various sub-benchmarks, which are arranged such that I can filter / report them with benchstat.

The main encoder (and decoder) benchmarks compare 3 different implementations (cgo, Go, Go with the StreamEncoder API) with a number of benchmark cases that are designed to cover the different block types and contain a similar mix of values as what we see in Debian Code Search:

// reportMetrics adds Mval/s and encoded-bytes metrics to all benchmarks.
func reportMetrics(b *testing.B, n int, nencoded int) {
   b.ReportMetric(float64(nencoded), "encoded-bytes")
   b.ReportMetric(float64(b.N*n)/1e6/b.Elapsed().Seconds(), "Mval/s")
}

// BenchmarkEncode/n=<N>/vals=<testcase>/impl=<c|go|go-stream>
//
// e.g. BenchmarkEncode/n=2048/vals=one-constant/impl=go-stream
func BenchmarkEncode(b *testing.B) {
   for _, tc := range allBenchCases() {
     n := len(tc.vals)
     b.Run(fmt.Sprintf("n=%d/vals=%s", n, tc.name), func(b *testing.B) {
       b.Run("impl=c", func(b *testing.B) {
         b.ReportAllocs()
         var encoded []byte
         buf := make([]byte, turbopfor.EncodingSize(n))
         for b.Loop() {
           encoded = turbopfor.P4nenc256v32Buf(buf, tc.vals)
         }
         reportMetrics(b, n, len(encoded))
       })
       b.Run("impl=go", func(b *testing.B) {
         b.ReportAllocs()
         var be BlockEncoder
         var encoded []byte
         buf := make([]byte, 0, turbopfor.EncodingSize(n))
         for b.Loop() {
           encoded = be.EncodeN(buf, tc.vals)
         }
         reportMetrics(b, n, len(encoded))
       })
       b.Run("impl=go-stream", func(b *testing.B) {
         b.ReportAllocs()
         var se StreamEncoder
         var encoded int
         for b.Loop() {
           encoded = 0
           for _, val := range tc.vals {
             if se.Add(val) {
               encoded += len(se.EncodeBlock())
             }
           }
           encoded += len(se.EncodeBlock())
         }
         reportMetrics(b, n, encoded)
       })
     })
   }
}

CPU counters: perf

Go has included excellent performance tooling for many years, see the “Profiling Go Programs” blog post (2011) for an example of how to use pprof, a sampling profiler. This profiler can help track down which part of a program runs slow, or where memory allocations happen.

Once you identified the slow part of a program, how do you know why it’s slow?

To learn more about the specific bottlenecks your program encounters, you can consult your CPU’s hardware performance counters. For example, you could check the branch predictor counters to see if your program is slow due to a high number of branch mispredicts.

On Linux, the perf tool is the best way to access the CPU hardware performance counters. A good starting point for working with perf is the documentation on “Top-down analysis with the perf tool”, which describes the optimization method that Intel established.

In my Makefile, I set up two perf targets:

# GOTEST and TASKSET like shown in the earlier benchmarking setup section:
GOTEST=go test -pgo=encode.cpuprof
TASKSET=taskset -c 1
PERFBENCHFLAGS=-test.bench='Encode/n=2048/vals=debian-mix/impl=go$$' -test.benchtime=200000x

# Use perf(1) to capture AMD IBS (the equivalent to Intel PEBS)
# PipelineL1 is roughly equivalent to Intel TopdownL1
perf:
	$(GOTEST) -c
	$(TASKSET) perf stat -M PipelineL1 ./pforenc.test -test.run=^$$ $(PERFBENCHFLAGS)
	sudo perf record -F 4999 -e ibs_op// --call-graph fp ./pforenc.test -test.run=^$$ $(PERFBENCHFLAGS)
	sudo chmod 644 perf.data

# 488281 iterations × 2048 values = 1.000e9 values, so counter/1e9 = per value.
perf-per-value:
	$(GOTEST) -c
	$(TASKSET) perf stat -x, -e cycles:u,instructions:u,branches:u,branch-misses:u ./pforenc.test -test.run=^$$ -test.bench='Encode/n=2048/vals=debian-mix/impl=go$$' -test.benchtime=488281x 2>&1 >/dev/null | awk -F, '{printf "%-16s %6.2f /val\n", $$3, $$1/1e9}'

The perf-per-value numbers are high level numbers that indicate how much work the implementation is doing. Reducing the number usually increases speed.

To see the counters for each instruction (and source code lines), I use make perf, followed by perf report. A quick shortcut is perf annotate, which directly shows the hottest function.

Optimizations (scalar)

Let’s first see how far we can get without reaching for SIMD instructions.

(The examples are not necessarily in commit order, but cherry-picked for clarity.)

Profile-Guided Optimization (PGO)

PGO stands for Profile-Guided Optimization and is a feature that Go introduced as a preview in Go 1.20 (released in February 2023) and shipped as ready for general production use in Go 1.21 (released in August 2023).

The idea is to capture a CPU profile that records where your program spends most of its CPU time, which you then provide to the Go compiler to give it more data to make better decisions.

Most importantly, this way the Go compiler can inline functions much more aggressively than its usual heuristics allow, which does have a measurably positive effect in my series of optimization commits. Another optimization that a PGO profile allows the compiler to do is conditional devirtualization — but our TurboPFor code does not use any interfaces.

My strategy is to enable PGO before doing any other optimizations, so that we have the full inlining budget available that PGO gives us, and can measure the effect of other commits clearly.

Surprisingly, turning on PGO actually decreases our performance (-13% geomean), but a closer investigation reveals that we just got unlucky. Let me explain.

Aside from inlining and conditional devirtualization, PGO also influences alignment: The Go compiler sets PCALIGNMAX(64, 31) on the first block of a loop (the “loop body”) for all loops in hot functions (per the PGO profile), i.e. Go will insert up to 31 bytes of padding to make the block land on a 64-byte boundary. Documentation like AMD’s “Software Optimization Guide for the AMD Zen5 Microarchitecture” (2024, #58455) explicitly recommends aligning hot loops that way:

[…] for hot loops, some further knowledge of trade-offs can be helpful. Because the processor can read an aligned 64-byte fetch block every cycle, it is suggested to either align the start of the loop to the beginning of a 64-byte cache line […]

Indeed, when compiling with -gcflags=all=-d=alignhot=0 to disable the alignment, performance remains as good as without PGO. How can the padding hurt more than help? The answer is: It’s not the padding itself! It’s a side-effect of the padding moving instructions to different addresses.

In the unlucky arrangement, a macro-fused CMPQ+JGE instruction pair now ends up exactly on a 32-byte boundary. However, the Go compiler ensures fused branch sequences must never cross or end at a 32-byte boundary to fix Intel erratum SKX102 (discussion: Go issue #35881) by inserting NOPs.

This NOP padding, unlike the loop alignment padding, is not free; these extra instructions slow down our otherwise dispatch-bound loops.

Because the commits after the PGO enabling commit change the code, this unlucky situation is avoided for the rest of the optimization series (by chance).

Reducing memory allocations

Memory allocations are quite expensive, at least in comparison to encoding/decoding integers, so I followed my usual strategy of first reducing memory allocations as much as possible.

In my goturbopfor teaching decoder, whenever the code needed a scratch buffer, it would allocate it right then and there with make():

// p4dec32 decodes one block of TurboPFor-encoded 32 bit ints
func (d *decoder) p4dec32(input []byte, output []uint32) (read int) {
    // …
  switch blockType {
  case blockBitpackingExceptions:
    bx, input := input[0], input[1:]
    n := len(output)

    exmap := input
    nex := 0 // number of exceptions
    for i := 0; i < n; i++ {
      if exmap[i/8]&(1<<uint(i%8)) != 0 {
        nex++
      }
    }
    input = input[(n+7)/8:]

    exceptions := make([]uint32, nex)
    input = input[bitunpack32(input, exceptions, bx):]
    input = input[d.bitunpack(input, output, b):]

    for i := 0; i < n; i++ {
      if exmap[i/8]&(1<<uint(i%8)) != 0 {
        output[i] += exceptions[0] << b
        exceptions = exceptions[1:]
      }
    }

    return before - len(input)
  }
}

The Go compiler can turn make(T, n) calls into stack allocations, if n is known at compile-time. But, in this case nex is not known at compile-time. We can verify that Go calls into the runtime (runtime.makeslice) by dumping the object code (assembly) with source annotated (-S):

% cd ~/go/src/github.com/stapelberg/goturbopfor
% git reset --hard 49b7c05cc61e77f0257568eb73833467714d2b4a
% go test -c  # go1.27.0
% go tool objdump -S goturbopfor.test | perl -nlE 'say if /p4dec32/ .. /^$/'
TEXT github.com/stapelberg/goturbopfor.(*decoder).p4dec32(SB) /home/michael/go/src/github.com/stapelberg/goturbopfor/goturbopfor.go
func (d *decoder) p4dec32(input []byte, output []uint32) (read int) {
  0x549f60		4c8da42460ffffff	LEAQ 0xffffff60(SP), R12
  0x549f68		4d3b6610		CMPQ R12, 0x10(R14)
  0x549f6c		0f86d9070000		JBE 0x54a74b
  0x549f72		55			PUSHQ BP
  0x549f73		4889e5			MOVQ SP, BP
  0x549f76		4881ec18010000		SUBQ $0x118, SP
  0x549f7d		48899c2430010000	MOVQ BX, 0x130(SP)
  0x549f85		4889b42448010000	MOVQ SI, 0x148(SP)
	if len(output) == 0 {
  0x549f8d		4d85c0			TESTQ R8, R8
  0x549f90		0f84a7030000		JE 0x54a33d
  0x549f96		660f1f840000000000	NOPW 0(AX)(AX*1)
  0x549f9f		90			NOPL
[…]
		exceptions := make([]uint32, nex)
  0x54a4be		488d057bec1700		LEAQ 0x17ec7b(IP), AX
  0x54a4c5		4c89fb			MOVQ R15, BX
  0x54a4c8		4889d9			MOVQ BX, CX
  0x54a4cb		e8f0ddf3ff		CALL runtime.makeslice(SB)
[…]

An easy speed-up was to avoid allocations through reuse (in goturbopfor). In the DCS pfordec package (with the improved API design), I ended up with a vals [256]uint32 field in the StreamDecoder type, which brings us from 773 Mval/s to 858 Mval/s on the debian-mix:

% benchstat -filter '/impl:go /vals:debian-mix .unit:(Mval/s)' \
  baseline.txt bench.txt
goos: linux
goarch: amd64
pkg: github.com/Debian/dcs/internal/turbopfor/pfordec
cpu: AMD Ryzen 9 9950X3D 16-Core Processor
           │ baseline.txt │             bench.txt              │
           │    Mval/s    │   Mval/s     vs base               │
n=2048        1.089k ± 1%   1.175k ± 0%   +7.85% (p=0.002 n=6)
n=2039         974.7 ± 0%   1046.0 ± 0%   +7.32% (p=0.002 n=6)
n=160          434.9 ± 1%    513.6 ± 5%  +18.11% (p=0.002 n=6)
geomean        772.9         857.7       +10.98%

Aside from the speed-up, avoiding memory allocations is generally nice in benchmarks because it removes the garbage collector from the equation and makes it less likely that your benchmarks get other processes OOM-killed on the same machine.

Generics for bit width specialization

In general, we want to make it easy for the compiler to understand as much as possible about our algorithm. Consider this bitpack implementation:

func bitpack(dest []byte, vals []uint32, bitWidth int) []byte {
  mask := uint32(1<<bitWidth - 1)
  var acc uint64
  var have int
  for _, val := range vals {
    acc |= uint64(val&mask) << have
    have += bitWidth
    for have >= 32 {
      dest = binary.LittleEndian.AppendUint32(dest, uint32(acc))
      acc >>= 32
      have -= 32
    }
  }
  for have > 0 {
    dest = append(dest, byte(acc))
    acc >>= 8
    have -= 8
  }
  return dest
}

Let’s think through what determines the iterations and control flow this function uses:

  1. The number of input values (vals), but not their actual value.
  2. The bit width to pack into (bitWidth).

With a bit of careful rearrangement, we can provide the compiler with both, a fixed number of input values (say, 32), and a bit width, both known at compile time. Why is this worthwhile? Because we can manually unroll the loop, let the compiler eliminate much of the repetition and get much faster compiled code as a result!

Let’s first fix the number of input values to 32 and rewrite the loop to calculate the position offsets within dest instead of changing dest on each value (with AppendUint32):

func bitpack32Unrolled(dest []byte, vals *[32]uint32, bitWidth int) {
  // only one bounds check for 32 values
  dest = dest[: 4*bitWidth : 4*bitWidth]
  mask := uint32(1<<bitWidth - 1)
  var acc uint64
  var have, pos int
  // Manually unrolled loop starts here.
  // Each iteration is identical except for the vals[x] index.
  acc |= uint64(vals[0]&mask) << have
  have += bitWidth
  if have >= 32 {
    binary.LittleEndian.PutUint32(dest[pos:pos+4], uint32(acc))
    pos += 4
    acc >>= 32
    have -= 32
  }

  // vals[1] .. vals[30] elided for brevity

  // Each loop iteration is 8 lines of Go code, so for 32 input values,
  // bitpack32Unrolled contains 8*32 = 256 lines of code.

  acc |= uint64(vals[31]&mask) << have
  have += bitWidth
  if have >= 32 {
    binary.LittleEndian.PutUint32(dest[pos:pos+4], uint32(acc))
    pos += 4
    acc >>= 32
    have -= 32
  }

  // have == 0; for all bitWidths
}

Next, we want to specialize not just for 32 input values, but also for each of the 32 bit widths.

Can we do better than hand-copying bitpack32Unrolled 32 times (= 8192 lines of Go code)?

Yes, we can use Go generics to help us with the code generation!

In Go, array types like [4]byte (not slices like []byte!) contain the length of the array as part of their type, meaning [1]byte (an array of length 1) is a different type than [2]byte.

Instead of passing the bit width as a function parameter, we can declare 32 different types (one for each bit width) and recover the bit width (at compile time!) from the type system:

type bitWidthT interface {
  [1]byte | [2]byte | [3]byte | [4]byte | [5]byte |
  [6]byte | [7]byte | [8]byte | [9]byte | [10]byte |
  [11]byte | [12]byte | [13]byte | [14]byte | [15]byte |
  [16]byte | [17]byte | [18]byte | [19]byte | [20]byte |
  [21]byte | [22]byte | [23]byte | [24]byte | [25]byte |
  [26]byte | [27]byte | [28]byte | [29]byte | [30]byte |
  [31]byte | [32]byte
}

func bitpack32Unrolled[T bitWidthT](dest []byte, vals *[32]uint32) {
  var zero T
  bitWidth := len(zero)                  // known at compile time
  dest = dest[: 4*bitWidth : 4*bitWidth] // make cap known at compile time
  mask := uint32(1<<bitWidth - 1)
  var acc uint64
  var have, pos int
  // Manually unrolled loop starts here.
  // Each iteration is identical except for the vals[x] index.
  acc |= uint64(vals[0]&mask) << have
  have += bitWidth
  if have >= 32 {
    binary.LittleEndian.PutUint32(dest[pos:pos+4], uint32(acc))
    pos += 4
    acc >>= 32
    have -= 32
  }

  // vals[1] .. vals[31] elided for brevity
}

When we instantiate bitpack32Unrolled[bitWidthT] with all 32 different types ([1]byte, [2]byte, …, [32]byte), the compiler substitutes the bitWidthT type parameter and produces 32 copies of the function, which we can find in our compiled executable with names like github.com/Debian/dcs/internal/turbopfor/pforenc.bitpack32Unrolled[go.shape.[12]uint8]. The “shape” of a generic type is based on its memory layout, so a shape for [1]byte must be different than the shape for [2]byte.

Because the bitWidth is now known at compile time, the Go compiler can generate close to the optimal machine code for each bit width, which we can confirm using go tool objdump.

The code is branchless (after the one bounds check per 32 values) and aside from the loads and stores (from/to memory) consists only of shifts and bit operations, all with constant operands:

% go test -c && go tool objdump -S pforenc.test
[…]
TEXT github.com/Debian/dcs/internal/turbopfor/pforenc.bitpack32Unrolled[go.shape.[28]uint8](SB) /home/michael/dcs/internal/turbopfor/pforenc/bitpackunroll.go
func bitpack32Unrolled[T bitWidthT](dest []byte, vals *[32]uint32) {
  0x660580              55                      PUSHQ BP
  0x660581              4889e5                  MOVQ SP, BP
  0x660584              48895c2418              MOVQ BX, 0x18(SP)
        dest = dest[: 4*bitWidth : 4*bitWidth] // make cap known at compile time
  0x660589              4883ff70                CMPQ DI, $0x70
  0x66058d              0f820b030000            JB 0x66089e
        acc |= uint64(vals[0]&mask) << have
  0x660593              8b06                    MOVL 0(SI), AX
  0x660595              25ffffff0f              ANDL $0xfffffff, AX
        acc |= uint64(vals[1]&mask) << have
  0x66059a              8b4e04                  MOVL 0x4(SI), CX
  0x66059d              81e1ffffff0f            ANDL $0xfffffff, CX
  0x6605a3              48c1e11c                SHLQ $0x1c, CX
  0x6605a7              4809c8                  ORQ CX, AX
                acc >>= 32
  0x6605aa              4889c1                  MOVQ AX, CX
  0x6605ad              48c1e820                SHRQ $0x20, AX
                binary.LittleEndian.PutUint32(dest[pos:pos+4], uint32(acc))
  0x6605b1              90                      NOPL
        b[0] = byte(v)
  0x6605b2              890b                    MOVL CX, 0(BX)
        acc |= uint64(vals[2]&mask) << have
  0x6605b4              8b4e08                  MOVL 0x8(SI), CX
  0x6605b7              81e1ffffff0f            ANDL $0xfffffff, CX
  0x6605bd              48c1e118                SHLQ $0x18, CX
  0x6605c1              4809c1                  ORQ AX, CX
                acc >>= 32
  0x6605c4              4889c8                  MOVQ CX, AX
  0x6605c7              48c1e920                SHRQ $0x20, CX
                binary.LittleEndian.PutUint32(dest[pos:pos+4], uint32(acc))
  0x6605cb              90                      NOPL
        b[0] = byte(v)
  0x6605cc              894304                  MOVL AX, 0x4(BX)

Now we need to actually call bitpack32 from the general bitpack function:

func bitpack(dest []byte, vals []uint32, bitWidth int) []byte {
  if bitWidth == 0 {
    return dest // no payload, sparse block with only exceptions
  }
  if len(vals) >= 32 {
    size := 4 * bitWidth
    for len(vals) >= 32 {
      existing := len(dest)
      dest = slices.Grow(dest, size)[:existing+size]
      bitpack32(dest[existing:] /*append*/, (*[32]uint32)(vals), bitWidth)
      vals = vals[32:]
    }
  }
  mask := uint32(1<<bitWidth - 1)
  var acc uint64
  var have int
  for _, val := range vals {
    acc |= uint64(val&mask) << have
    have += bitWidth
    for have >= 32 {
      dest = binary.LittleEndian.AppendUint32(dest, uint32(acc))
      acc >>= 32
      have -= 32
    }
  }
  for have > 0 {
    dest = append(dest, byte(acc))
    acc >>= 8
    have -= 8
  }
  return dest
}

func bitpack32(dest []byte, vals *[32]uint32, bitWidth int) {
  switch bitWidth {
  case 1: bitpack32Unrolled[[1]byte](dest, vals)
  case 2: bitpack32Unrolled[[2]byte](dest, vals)
  case 3: bitpack32Unrolled[[3]byte](dest, vals)
  case 4: bitpack32Unrolled[[4]byte](dest, vals)
  case 5: bitpack32Unrolled[[5]byte](dest, vals)
  case 6: bitpack32Unrolled[[6]byte](dest, vals)
  case 7: bitpack32Unrolled[[7]byte](dest, vals)
  case 8: bitpack32Unrolled[[8]byte](dest, vals)
  case 9: bitpack32Unrolled[[9]byte](dest, vals)
  case 10: bitpack32Unrolled[[10]byte](dest, vals)
  case 11: bitpack32Unrolled[[11]byte](dest, vals)
  case 12: bitpack32Unrolled[[12]byte](dest, vals)
  case 13: bitpack32Unrolled[[13]byte](dest, vals)
  case 14: bitpack32Unrolled[[14]byte](dest, vals)
  case 15: bitpack32Unrolled[[15]byte](dest, vals)
  case 16: bitpack32Unrolled[[16]byte](dest, vals)
  case 17: bitpack32Unrolled[[17]byte](dest, vals)
  case 18: bitpack32Unrolled[[18]byte](dest, vals)
  case 19: bitpack32Unrolled[[19]byte](dest, vals)
  case 20: bitpack32Unrolled[[20]byte](dest, vals)
  case 21: bitpack32Unrolled[[21]byte](dest, vals)
  case 22: bitpack32Unrolled[[22]byte](dest, vals)
  case 23: bitpack32Unrolled[[23]byte](dest, vals)
  case 24: bitpack32Unrolled[[24]byte](dest, vals)
  case 25: bitpack32Unrolled[[25]byte](dest, vals)
  case 26: bitpack32Unrolled[[26]byte](dest, vals)
  case 27: bitpack32Unrolled[[27]byte](dest, vals)
  case 28: bitpack32Unrolled[[28]byte](dest, vals)
  case 29: bitpack32Unrolled[[29]byte](dest, vals)
  case 30: bitpack32Unrolled[[30]byte](dest, vals)
  case 31: bitpack32Unrolled[[31]byte](dest, vals)
  case 32: bitpack32Unrolled[[32]byte](dest, vals)
  }
}

Encoding remainder blocks is quite a bit faster (full blocks use the vertical layout anyway):

% benchstat -filter '/impl:go /n:160 .unit:(Mval/s)' baseline.txt bench.txt
goos: linux
goarch: amd64
pkg: github.com/Debian/dcs/internal/turbopfor/pforenc
cpu: AMD Ryzen 9 9950X3D 16-Core Processor
                         │ baseline.txt │             bench.txt              │
                         │    Mval/s    │   Mval/s     vs base               │
vals=bitpacking-bw1          751.2 ± 3%   1120.5 ± 0%  +49.15% (p=0.002 n=6)
vals=bitpacking-bw2          716.8 ± 2%   1176.0 ± 0%  +64.07% (p=0.002 n=6)
vals=bitpacking-bw7          700.0 ± 1%   1078.5 ± 0%  +54.08% (p=0.002 n=6)
vals=bitpacking-bw1-exc      524.8 ± 1%    736.8 ± 0%  +40.40% (p=0.002 n=6)
vals=bitpacking-bw2-exc      543.7 ± 1%    758.2 ± 0%  +39.46% (p=0.002 n=6)
vals=bitpacking-bw7-exc      566.7 ± 1%    787.7 ± 0%  +38.99% (p=0.002 n=6)
vals=bitpacking-vb-exc       442.6 ± 1%    616.5 ± 0%  +39.29% (p=0.002 n=6)
vals=sparse-exc              532.4 ± 0%    787.8 ± 0%  +47.97% (p=0.002 n=6)
vals=sparse-vb-exc           408.9 ± 1%    597.8 ± 0%  +46.20% (p=0.002 n=6)
vals=debian-mix              559.5 ± 0%    783.8 ± 9%  +40.09% (p=0.002 n=6)

This performance win comes at the cost of binary size increase. In this case, the .text section (executable code) grows by about 20 KB and the .gopclntab section grows by another 26 KB. Definitely a price I am very willing to pay, but the case might not be as clear in all circumstances.

Optimization: Bigger strides with SIMD

Even without reaching for SIMD instructions, a TurboPFor implementation can be made faster by making it work bigger strides. Take this code from the goturbopfor teaching decoder which counts the number of exceptions by checking if each value’s bit is set in the exception bitmap:

case blockBitpackingExceptions:
  bx, input := input[0], input[1:]
  n := len(output)

  exmap, input := input, input[(n+7)/8:]
  nex := 0 // number of exceptions
  for i := range n {
    if exmap[i/8]&(1<<uint(i%8)) != 0 {
      nex++
    }
  }
  exceptions := d.scratch[:nex]

We can use the bits.OnesCount64 functions to count ones bits in the exception bitmap, 64 values at a time. For remainder blocks, the rest is processed 8 values (1 byte) at a time:

i := 0
for ; i+8 <= n/8; i += 8 {
  xm8 := binary.LittleEndian.Uint64(exmap[i:])
  nex += bits.OnesCount64(xm8)
}
for ; i < (n+7)/8; i++ {
  xmb := exmap[i]
  // Clear the bits which do not belong to the exception map:
  if rem := n - i*8; rem < 8 {
    xmb &= 1<<rem - 1
  }
  // Go compiles OnesCount32 into an intrinsic,
  // but not OnesCount8, so we convert to uint32:
  nex += bits.OnesCount32(uint32(xmb))
}

OnesCount64 uses a 64-bit register. For comparison, AVX2 SIMD instructions use 256-bit registers (= 8 uint32) and AVX512 SIMD instructions use 512-bit registers.

In the following sections, we will first set up our build tags for conditional compilation to use a trivial SIMD instruction, then walk through an AVX2 and AVX512 SIMD kernel.

SIMD build tags

Let’s assume we have the following scalar code:

constant.go:

package pfordec

func fillConstant(output []uint32, val uint32) {
  for i := range output {
    output[i] = val
  }
}

To increase throughput, we can use AVX2 instructions if they are available on the CPU on which the program runs, i.e. using runtime dispatch. We’ll first rename fillConstant to fillConstantScalar (it’s now the fallback path):

constant.go:

package pfordec

func fillConstantScalar(output []uint32, val uint32) {
  for i := range output {
    output[i] = val
  }
}

Next, we’ll supply two different implementations (constant_nosimd.go and constant_amd64.go), the latter of which is selected when compiling for GOARCH=amd64 with GOEXPERIMENT=simd (the latter will hopefully be dropped in a later version of Go). The nosimd variant just dispatches to the fillConstantScalar, which will likely be inlined:

//go:build !goexperiment.simd || !amd64

package pfordec

func fillConstant(output []uint32, val uint32) {
  fillConstantScalar(output, val)
}

The constant_amd64.go variant assigns the hasAVX2 global variable by doing a CPUID check and then jumps to the scalar fallback if !hasAVX2, i.e. the CPU is too old:

//go:build goexperiment.simd && amd64

package pfordec

import "simd/archsimd"

var hasAVX2 = archsimd.X86.AVX2()

func fillConstant(output []uint32, val uint32) {
  if !hasAVX2 {
    fillConstantScalar(output, val)
    return
  }
  val8 := archsimd.BroadcastUint32x8(val)
  i := 0
  for ; i+8 <= len(output); i += 8 {
    val8.StoreArray((*[8]uint32)(output[i : i+8]))
  }
  // use the scalar implementation for the last <= 7 elements
  fillConstantScalar(output[i:], val)
}

We can go one step further by conditionally compiling const hasAVX2 = true when GOAMD64 is set to v3 or higher (i.e. the amd64.v3 build tag is set). As a practical example from Debian Code Search, we currently need the following checks / dispatches:

code function vector instruction set GOAMD64
encoder bitpack256v AVX2 GOAMD64=v3
encoder exbitmap AVX512 GOAMD64=v4
encoder scan AVX512+VBMI+GFNI+BITALG n/a
decoder bitunpack AVX2 GOAMD64=v3
decoder bitunpack256v32 AVX2 GOAMD64=v3
decoder bitunpack256v32Ex AVX512 GOAMD64=v4

In DCS, the effect is measurably positive, but small.

The 256 uint32 vertical layout

First, here is the layout explanation from my 2019 TurboPFor analysis blog post:

In regular (non-SIMD) bitpacking, integers are stored on disk one after the other, padded to a full byte, as a byte is the smallest addressable unit when reading data from disk. For example, if you bitpack only one 3 bit int, you will end up with 5 bits of padding.

SIMD bitpacking works like regular bitpacking, but processes 8 uint32 little-endian values at the same time, leveraging the AVX instruction set. The following illustration shows the order in which 3-bit integers are decoded from disk:

The scalar implementation uses an array of 8 uint64 to process 8 values at a time:

func bitunpack256v32(input []byte, dest []uint32, bitWidth int) (read int) {
  mask := uint64(1)<<bitWidth - 1
  orig := len(input)
  var bits uint
  var acc [8]uint64 // accumulator: current+next bits
  for op := 0; op < len(dest); {
    if bits < uint(bitWidth) {
      // read 8 more uint32s
      for i := range 8 {
        acc[i] |= uint64(binary.LittleEndian.Uint32(input)) << bits
        input = input[4:]
      }
      bits += 32
    }
    for i := range 8 {
      dest[op] = uint32(acc[i] & mask)
      op++
      acc[i] >>= bitWidth
    }
    bits -= uint(bitWidth)
  }
  return orig - len(input)
}

The SIMD version also processes 8 values, but without a for i := range 8 loop!

One difference is that we no longer have the luxury of using uint64 for acc (holding rest and current bits); because AVX2 registers only fit 8 uint32 (not 8 uint64). Instead, we split acc into rest8 and cur8.

func bitunpack256v32(fullinput []byte, fulldest []uint32, bitWidth int) (read int) {
  dest := fulldest[:256]
  if bitWidth == 0 {
    clear(dest)
    return 0
  }
  n := 32 * int(bitWidth)
  input := fullinput[:n] // tell the Go compiler how long the input is
  mask8 := archsimd.BroadcastUint32x8(uint32(1)<<bitWidth - 1)
  bitWidth8 := archsimd.BroadcastUint32x8(uint32(bitWidth))
  var bits uint
  pos := 0
  // var acc [8]uint64
  var rest8 archsimd.Uint32x8
  var cur8 archsimd.Uint32x8
  for op := 0; op < 256; op += 8 {
    if bits < uint(bitWidth) {
      // read 8 more uint32s
      // acc[i] |= uint64(binary.LittleEndian.Uint32(input)) << bits
      next := archsimd.LoadUint8x32(input[pos : pos+32]).ReshapeToUint32s()
      pos += 32  // input = input[4:]
      cur8 = rest8.Or(next.ShiftAllLeft(uint64(bits)))
      // acc[i] >>= bitWidth
      rest8 = next.ShiftAllRight(uint64(uint(bitWidth) - bits))
      bits += 32
    } else {
      cur8 = rest8
      // acc[i] >>= bitWidth
      rest8 = rest8.ShiftRight(bitWidth8)
    }
    // dest[op] = uint32(acc[i] & mask)
    cur8.And(mask8).Store(dest[op : op+8])
    bits -= uint(bitWidth)
  }
  return n
}

The SIMD version benchmarks about 3x as fast as the scalar version.

Another significant speedup is to use generics for bit width specialization for this SIMD kernel so that bitWidth becomes a compile-time constant and the compiler can generate better code.

Positional Popcount

For my TurboPFor encoder, I implemented the same techniques as described above:

  1. Bitpack full blocks with SIMD (AVX2)

  2. Gather exceptions using SIMD (AVX512)

  3. Use generics to specialize per bit width

These changes are sufficient to roughly match the cgo performance, but then Claude Fable 5 found another 2x speed-up on top of that!

The key observation is that once encoding blocks is fast, the preceding step of scanning the input values to decide which block type to use becomes the bottleneck. Here is the encoder’s main encode function, which first does one pass over the input values (scan) and then prices all different block types at all relevant bit widths (requires fast access to the scan histogram):

func (be *BlockEncoder) encode(dest []byte, vals []uint32, layout blockLayout) []byte {
  var stats stats
  scan(&stats, vals) // gathers statistics from every value in vals
  bitWidth := bits.Len32(stats.or)
  if stats.or == stats.and {
    return be.encodeConstant(dest, vals, bitWidth)
  }
  n := len(vals)
  // bitpacking is the default, unless we find a more efficient block type.
  bestType := blockBitpacking
  bestB := bitWidth
  best := priceBitpack(n, bitWidth, layout)

  // Walk from high bitWidths to low: to break ties, we prefer
  // the encoding with fewer exceptions (for faster decoding).
  for b := bitWidth - 1; b >= 0; b-- { // up to 32 iterations
    nex := int(stats.cnt[b])
    size := priceBitpackExceptions(n, b, bitWidth, nex, layout)
    if size < best {
      bestType = blockBitpackingExceptions
      bestB = b
      best = size
    }
    // Over-approximate the number of VB bytes.
    vb := nex + // exceptions using 1, 2, 3, 4, or 5 VB bytes
      int(stats.cnt[b+7]+ // exceptions using 2, 3, 4, or 5 VB bytes
        stats.cnt[b+14]+ // exceptions using 3, 4, or 5 VB bytes
        stats.cnt[b+19]+ // exceptions using 4 or 5 VB bytes
        stats.cnt[b+24]) // exceptions using 5 VB bytes
    size = headerBytes + headerExBytes + payloadBytes(n, b, layout) + vb + nex
    if size < best {
      bestType = blockBitpackingVBExceptions
      bestB = b
      best = size
    }
  }
  switch bestType {
  case blockBitpacking:
    return be.encodeBitpack(dest, vals, layout, bitWidth)
  case blockBitpackingExceptions:
    return be.encodeBitpackExc(dest, vals, layout, bestB, bitWidth-bestB)
  case blockBitpackingVBExceptions:
    return be.encodeBitpackVBExc(dest, vals, layout, bestB, int(stats.cnt[bestB]))
  default:
    panic("BUG: bestType not implemented")
  }
}

I’ll show you a slightly shortened version of scan, the function which is the bottleneck:

type stats struct {
  // cnt[n] = how many values where bits.Len32(val)>n,
  // i.e. how many exceptions are required for bitWidth=n.
  // Padded so that cnt[b+24] is always in bounds.
  cnt [32 + 24]uint32
}

func scan(output *stats, vals []uint32) {
  for _, val := range vals {
    for b := range bits.Len32(val) {
      output.cnt[b]++ // b bits are not enough to store val
    }
  }
}

Let’s consider the following 3 example values to understand the resulting cnt:

input input (bin) bits.Len32
23 0b0000010111 5
5 0b0000000101 3
666 0b1010011010 10

The resulting cnt exception count histogram would contain (cnt shortened to c):

c[0] c[1] c[2] c[3] c[4] c[5] c[6] c[7] c[8] c[9] c[10]
3 3 3 2 2 1 1 1 1 1 0

In words, this means that at bit width 10, we could encode all the values without any exceptions.

But most values do not need 10 bits, so a bit width of 5 would be more efficient, but requires storing one exception. Encoding at bit width 4 requires 2 exceptions, and so on.

The scan function above is intentionally kept simple for illustration. We can make it faster by moving the per-bit-width loop outside the per-element loop. The fast version still needs about 12 instructions per value. With SIMD, we can reduce this to by 8x to only 1.5 instructions per value!

The trick: smear masks enable positional popcount

The trick is to turn each input value into its “smear mask” (imagine taking the first 1 bit and smearing it across the remaining positions). Here are the smear masks for our example:

input input (bin) bits.Len32 “smear mask”
23 0b0000010111 5 0b0000011111
5 0b0000000101 3 0b0000000111
666 0b1010011010 10 0b1111111111

Turning a value into its smear mask is computationally cheap: Go implements BitLen(x) (functions like bits.Len32) by calculating 32 - LZCNT(x). We can calculate the “smear mask” of a value with ^uint32(0) >> LZCNT(x), i.e. starting with a 32-one-bits mask and shifting it by the number of leading zeros.

Now, to obtain e.g. cnt[4], we can count the 1 bits at bit position 4 of all input values.

The POPCNT instruction counts bits very efficiently, but it counts one bits within a register, so it counts rows, not columns. Counting columns is called Positional Population Count.

I found the following papers that describe positional popcount with SIMD:

Positional Popcount: a visual explanation

To understand the AVX512 implementation of positional popcount, I found it most helpful to visualize an AVX512 register (512 bits, i.e. 64 bytes). The graphic below uses the Uint64x8 layout, meaning it divides the register into 8 lanes of 64 bits (= 8 bytes) each.

This illustration shows the whole process: how uint32s are loaded into an AVX512 register (all 4 of its bytes, in sequence) and where we end up, i.e. the 32 positional popcounts:

Let’s break down this process into its individual steps.

First, we turn each loaded value into its smear mask as explained above.

The VPOPCNTB vector instruction calculates POPCNT (1 byte) of 64 bytes at once, but first we need to shuffle the bytes inside the register: in load order, we have a full uint32 (4 bytes), followed by another uint32, per lane. First, we permute the bytes (VPERMB) such that all the first bytes of each value end up in one lane (“transpose the bytes”):

Next, we “transpose the bits” using the GF2P8AFFINEQB instruction, which sounds scary but turns out to be quite flexible for bit manipulation of all kinds. The GF2P8AFFINEQB instruction is also “the star of the show” in Go’s Green Tea Garbage Collector (2025). Here is the bit transpose, shown in the AVX512 register layout (see below for a different layout):

I found it easier to understand the transpose step when arranging the 8 bytes of lane 0 from top-to-bottom (instead of left-to-right), because then it looks like a 90 degree clockwise rotation:

Now we can use VPOPCNTB to count the bits in all 64 bytes at once:

After all loop iterations (processing 16 values each) are done, we add the two groups (first 8 values, second 8 values) to obtain the 32 exception counts:

Positional Popcount: Go SIMD

Here is the Go code that implements what I described visually above:

func scanSIMD(output *stats, vals []uint32) {
  ones16 := archsimd.BroadcastUint32x16(^uint32(0)) // 16 32-one-bits masks
  shuffle := archsimd.LoadUint8x64Array(&scanShuffle)
  units := archsimd.LoadUint8x64Array(&scanUnits)
  var acc archsimd.Uint8x64
  idx := 0
  for ; idx+16 <= len(vals); idx += 16 {
    v := archsimd.LoadUint32x16(vals[idx : idx+16])
    // Replace all values with their smear masks.
    smear := ones16.ShiftRight(v.LeadingZeros()).ReshapeToUint8s()
    // Transpose: shuffle the bytes, then transpose the bits.
    matrices := smear.Permute(shuffle).ReshapeToUint64s()
    transposed := units.GaloisFieldAffineTransform(matrices, 0)
    // Popcount 64 bytes at once into the accumulator.
    acc = acc.Add(transposed.OnesCount())
  }
  // Store the accumulator into output.cnt:
  // Widen the two groups of byte counts to uint16 lanes (so that
  // 128+128 = 256 fits), fold them into cnt[b] for b=0..31,
  // then widen again to the uint32 lanes of output.cnt.
  sum := acc.GetLo().ExtendToUint16().Add(acc.GetHi().ExtendToUint16())
  sum.GetLo().ExtendToUint32().Store(output.cnt[0:16])
  sum.GetHi().ExtendToUint32().Store(output.cnt[16:32])
  // scalar tail for the 0..15 remaining values
  for _, val := range vals[idx:] {
    for b := range bits.Len32(val) {
      output.cnt[b]++
    }
  }
}

Have a look at the commit introducing positional popcount to DCS for the full code (including shuffle tables and ISA checks) as well as the detailed benchmark results.

Go even faster?

The SIMD optimizations I showed above beat the cgo TurboPFor library that Debian Code Search used before. When comparing apples to apples, i.e. backporting the AVX512 kernels and positional popcount technique to C TurboPFor, Go benchmarks a little slower at ≈1.4x C.

Could we make my Go TurboPFor implementation even faster, to truly match the C speed?

Yes! But also no. Let me explain:

  1. We could use more SIMD instructions to remove all code that still processes one value at a time. For example, in my encoder’s encodeBitpackVBExc function. Or we could price all bit widths concurrently in encode. Or in the decoder’s exception apply code path.
    But all of these SIMD instructions make understanding (and changing) the code harder, so I am cautious regarding which ones I introduce.

  2. A big part of the performance gap is due to Go’s bounds checks. While it costs performance, bounds checking is great for safety, so I will not turn off bounds checking. The Go compiler eliminates a number of bounds checks when it understands it’s safe to do so. One optimization avenue could be to make the prove pass in the Go compiler smarter to eliminate more bounds checks.

  3. When doing mid-stack inlining (proposal #19348) (2017), Go sometimes needs to put NOP instructions into the binary so that it can attach inlining markers. For dispatch-bound functions, these extra NOPs can measurable slow down execution.

  4. The Go compiler currently allows specifying the architecture (GOARCH=amd64) and microarchitecture (GOAMD64=v3), but not a specific CPU architecture (like AMD Zen 4). Therefore, CPU-specific workarounds for one vendor affect all the generated code. The specific one I encountered in my code is that the Go compiler emits XORL CX,CX before every POPCNT to break a false-output-dependency from the Intel Sandy Bridge Skylake era, which is unnecessary on AMD Zen CPUs.
    I suspect that Go intentionally does not offer this level of customizability.

  5. After all of the above points are addressed, what remains is better code generation in specific cases. To illustrate what I mean, consider the example of incrementing a loop variable, where Go re-derives an index every time:
    Go: POPCNTL; ADDQ DI,CX; LEAQ (base)(CX*4) (3 instructions)
    clang: popcnt; lea rax,[rax+4*rdi] (2 instructions)
    Depending on the specific case, improving the compiler might be easy or prohibitively complex. Often, such improvements are hard to measure conclusively.

Conclusion

Go’s SIMD support makes available — in Go code without having to resort to cgo or assembly — a powerful part of modern CPUs which allows speeding up the kind of computation that TurboPFor needs by an order of magnitude! 😲

I found it very valuable to use a coding agent (Claude Code, with Opus 5 and Fable 5 in this case) to help with the many tedious parts of such performance work (and still it took me weeks!). The LLM can read objdump output much faster than I can, can see patterns and correlations I might never identify, never becomes frustrated after a compiler error or runtime panic, and never runs out of patience to run one more experiment, as long as I give it measurable and reachable goals.

The performance of the SIMD code which one can get from the Go compiler is pretty close to what a good C compiler like clang provides. The CPU performance counters show value decoding speeds of 7 instructions/cycle (IPC) on a machine where the maximum is 8 IPC.

To me, SIMD support is a very welcome addition to Go.

  •  

Emmanuel Kasper: Isolated VSCode/VSCodium development environment in a Virtual Machine

Following the previous steps, we are now interested in getting a graphical environment with a VSCodium, the opensource rebuild of the VSCode IDE.

Configuring the display and development environment

From the previous steps we had a virtual machine where we can login with a debian user, and we can start configuring a graphical desktop environment.

  • Install Gnome Flashback.

Gnome Flashback is a 2D version of the Gnome Desktop, it has a kind of year 2009 feeling but works well enough. We need a 2D desktop, as the Virtio display adapter does not work consistently with 3D enabled.

# inside dev-vm
# apt install task-gnome-flashback-desktop
  • From the host connect to the VM display using a remote client:
$ virt-viewer dev-vm

or using the Remote Viewer app:

$ remote-viewer spice://localhost:5900
  • Install the Spice Agent package. The Spice Agent provides a shared clipboard between host and VM, and also adapts automatically the VM display and desktop when the window of the Spice client is resized.
# inside dev-vm
# apt install spice-vdagent
  • Add a VSCodium repo, via extrepo and enable it:
# inside dev-vm
# apt install extrepo
# extrepo enable vscodium
# apt update && apt install codium
  • Ensure the VM starts automatically on boot.
$ virsh autostart dev-vm

It also makes sense to set our debian user to autologin in Gnome Fallback, and start Codium on session start.

This is how the environement should look like at this point: Remote Viewer

Sharing source code from host to guest VM

Finally we need to make sure we have access in the dev-vm to our source code repositories. For this I will share the directory /home/manu/Projects/git which is containing all my git projects on the host, to the dev-vm using virtiofs.

The configuration of virtiofs is fortunately possible using virt-manager, which will save us some tedious XML editing. virt-manager screenshot

Finally we mount the shared directory, and enable the mount on each boot.

# inside dev-vm
# mount -t virtiofs /home/manu/Projects/git /home/manu/Projects/git
#  echo '/home/manu/Projects/git /home/manu/Projects/git virtiofs defaults 0 0' >> /etc/fstab

So now we have an isolated dev environment where we can run untrusted code, with a very strong isolation from our host.

  •  

Michael Ablassmeier: virtnbdbackup - backup target plugins

I’ve released a new version of virtnbdbackup. The new version adds a small plugin system layer that allows users to extend the backup targets by creating plugins.

Past feature requests asked for backup to S3 or adding encryption features, which i dont need and do not want to maintain within the project scope. Users can now extend the utility with plugins.

In the course of implementing this, i had the idea: why not create a plugin thats capable of streaming the backups to a proxmox backup server?

This resulted in pypbs, a small python binding for libproxmox-backup-qemu0 that allows to store fixed index images on PBS using python.

A first POC implementation of the plugin worked quite well, even tho i don’t know if its worth releasing. A better approach would be to use PBS dynamic index format, but then i might just add a small plugin that wraps the proxmox-backup-client CLI for doing this..

  •  

Dirk Eddelbuettel: rfoaas 2.4.0 at CRAN: Fully Restored Functionality

rfoaas greed example

FOASS is back at a new site / url since late August! It restores original FOAAS functionality and full set of REST access points including the language filters.

So this new rfoaas release restores all accessor functions re-enabling full R access, documents, and tests them. We re-enabled code coverage too. This corresponds to the upstream version 2.4.0 in the forked FOASS repo, and by our convention we use the same version number for the R package.

My CRANberries service provides a comparison to the previous release. Questions, comments etc should go to the GitHub issue tracker. More background information is on the project page as well as on the github repo

This post by Dirk Eddelbuettel originated on his Thinking inside the box blog. If you like this or other open-source work I do, you can sponsor me at GitHub.

  •  

Junichi Uekawa: Summer Vacation for my kids is over.

Summer Vacation for my kids is over. And Peace is back to my life. AI is transforming how I operate and view things. It was very different a few months back. AI (as a product) is useful in generating code, useful in analysing things. It seems to be able to retrieve and show me information relatively quickly, doesn't need me to scan the search results to find which one is more useful. I feel I am less reliable than an AI, even when AI is prone to failure. The text generated by AI is better worded than me myself, albeit they have their own tone. Is it still fun if all my hobby programming is overtaken by AI? I am not sure, did I enjoy writing the fixtures and build environment for the open source programming stuff? Do I enjoy reviewing other people's code? Reviewing other people's contributions is usually not great, because by definition the code you own you have better knowledge about, and the code you generate yourself is the best code, others will not fit naturally, they don't have the historical context, and the undocumented future plans.

  •  

Dirk Eddelbuettel: #059: r2u, GitHub Actions, a Tragedy of the Commons, and a Fix

Welcome to post 59 in the R4 series.

How did we get here: A initial words about GitHub. GitHub Actions provides (essentially unlimited) compute time. This further boosts a service already in a market-dominating position: GitHub1 as a code repository. Those of us old enough to remember the start of git (the program and protocol) may remember the extremely bare-bones initial hosting site repo.or.cz (launched in 2006). GitHub came two years later, and put an enormous amount of focus into design and user interfaces. To cut a long story short, GitHub won the services war. And with it git won the platform war. To a first approximation, everybody and everything is on GitHub.2 So the repository is already dominant.3 And then free compute was added.

So given its scale and positioning, and its essentially free provisioning of free multi-core compute setups with generally decent connectivity, widespread adoption happened. And as is goes, some mischief is bound to happen. And it did. More on that below.

A few words about r2u: r2u makes all packages on CRAN, i.e. the code repository network for R, install fast, reliably and easy on Ubuntu by making them available to apt, the native package manager. It is to our knowledge also the first and only time an entire open source programming repository is available in binary form with all dependencies resolved. It is going strongly: the last monthly use topped five million packages. See the r2u website for more.

r2u and GitHub: For the first few years, builds for r2u were done locally on my machine, and then uploaded to the primary repositry r2u.stat.illinois.edu. I do not recall systemic outages or connection issues though occassional network timeouts were seen. Once we started to support arm64 (in addition to the default amd64) binaries, building those switched to GitHub Actions simply because … they had runners for arm64 while I had no arm64 hardware. The experience of building packages (in bulk) was rather positive. So we investigated builds for amd64 too. If memory serves we first did this for either one of the semi-annual BioConductor updates. Before long, builds for amd64 followed meaning all of r2u was being built in GitHub Actions.

During these builds, I would regularly encounter builds failures: “cannot connect to r2u.stat.illinois.edu”. I misdiagnosed this as a resource issue on the GitHub side, and consequently made (several) attempts at robustifying the builds via for example longer (download) timeout limits as well as checks for build failures and conditional rebuilds. Needless to say, and given what we know now (more on that below), this did not work. But it went on for a few months this spring and summer. What did work was to simply relaunch under ‘re-run failed jobs’. Given the distributed nature of GitHub Action this generally allocates to a different machine and address and succeeds. In the grand scheme of things a nuisance as we a need second run, but given the fourty (!!) concurrent jobs this tends to be quick. So a minor nuisance.

This discribed the production side. On the consumption side, one prominent user of r2u, especially at GitHub, is our r-ci setup for continuous integration. It too could fail at times, and a simple re-run would fix it. Annoying, if addressable manually. Usage by others I cannot monitor so I can only assume that the random failure nature must have frustrated them too. Potentially a much bigger nuisance.

As users were getting annoyed, some took action. Jeffrey Girard opened discussion topic #159 which contained a thorough investigation of his confirming that only amd64 nodes were affected. This had not been noticed before. Troy Hernandez set up a full harness with tests in an ad-hoc repo designed for repeated remote triggering. This also logged the IP addresses for success or failure. Through both these approaches it became (eventually) clear that the failures were limited to either certain (individual) IP addresses, or IP subnets.

When taking the conversation back to network service at U of Illinois, we realized that the issue was in fact caused by a network policy at the university. And specific to GitHub.

In fact, what happened initially were waves of port scanning attacks originating from GitHub IP addresses. As (essentially) “anybody” can run code there, bad actors can too. The response from the university side was reasonable and swift: Identified IP addresses were added to a ‘null-router’ that (essentially) swallows traffic. And that was the cause of the perceived-as-random outages: Jobs that ended up failing at GitHub Actions were the ones assigned to addresses that have previously been seen as port scanning.

Shifting production: Once this was confirmed, I investiaged alternatives. On the production side using different machines would help. So I tried blacksmith.sh, a competing alternate service offering faster runners as ‘drop-in replacements’ for the GitHub Actions runners. This worked great, until I ran up against my ‘free cpu minutes quota’. In a mere two days (that were arguably overly busy as it was shortly after CRAN reopened after the summer break). Given that the service would not sponsor us a supported open source software project with sufficient quota, we moved off blacksmith.sh after two days.

A first programmatic response: consumption-side: For the r-ci client side, it was straightforward to setup a check and subsequent workaround. When curl fails with a silent HEAD attempt at the primary repository failed, we take this to be caused by presence of a null-router entry for the IP we are on, and switch the apt setup to the secondary repository. Which may be slower, or at rare times unreachable itself – but still provides a fine fallback when a node is ‘prohibited’ from talking to U of Illinois resources such as r2u.stat.illinois.edu. Having used this for a few days in r-ci it seems to work.

A second programmatic response: production-side: For the r2u builds, and given that blacksmith.sh would not grant ‘most-favored status’ with sufficient free minutes, we switched our Docker-based setup to switch to the secondary when an initial probe fails. That was added last weekend, and appears to work just swimmingly. Another application to the fundamental theorem of software engineering: another layer of indirection can solve just about any problem.

For completeness, the corresponding code is

webstatus=$(curl --head --silent --no-fail --output /dev/null \
                 --write-out "%{http_code}" https://r2u.stat.illinois.edu || true)
if test "${webstatus}" = "200"; then
    echo "The r2u repository is reachable."
else
    extip=$(curl --silent https://ipinfo.io/ip)
    echo "::notice::The primary r2u repository is **not reachable** from ${extip}."
fi

We run an initial curl test (without failing) and have it report the HTTP return code. 200 means no issue, all others are suspect here—so we run a second curl query to obtain our external IP and log it. We use the same logic in another spot from inside the build container and use the else branch to switch apt to the secondary repository via sed call on the .sources file.

Logging of ‘bad’ IPs: On both our sides, i.e. production as well as consumption, we now also log the IP addresses of the failing nodes and will ask network security to remove these from the null router. If our jobs can be assigned to them it clearly shows the machines are part of the normal compute pool and are not doing anything nefarious at the moment. So they should be removed from the null-router list. We will see how that fares.

Putting it all together: Providing a free resources can, sadly, lead to an a decline the service experience just as the tragedy of the commons analysis would predict. Restricting, or ‘pricing’ use may be a stock answer but I for one am glad GitHub Actions is still free. But we need to do our bit of upkeep. Just as network security logs bad actors (taking advantage of the free resource) we should make an effort to unlist nodes no longer part of any portscan (or alike) swarm.

For r-ci users, there is hopefully little to do (if you rely on the standard action). We do now catch a node that was assigned a continuous integration job cannot connect to r2u as we can test this easily (and cheaply). Pivoting to the secondary repository is a valid, and working, answer. Hopefully over time we can also work towards restricting the null-router list down to recent entries and fewer overall, thereby lowering the chance of gitting a bad IP. Eventually, we could also overly a CDN proxy to avoid the ‘bad IP’ problem. It is something to consider.

Summing up: We are still chuffed at how successful r2u has become, and how much can be done with GitHub Actions. Sadly, as we found out, there can also be a ‘tax’ on letting compute happen there but as discussed in this note, there are ways to avoid it by pivoting to alternate repository source.

This post by Dirk Eddelbuettel originated on his Thinking inside the box blog. If you like this or other open-source work I do, you can now sponsor me at GitHub.


  1. Before we really get started, one clarification. GitHub and its services including GitHub Actions have been in the news lately as they suffered a number of high-profile outages. While also arguably a tragedy of the commons problem, it is not what this note is about. If you prefer to be enraged about GitHub services, or the (relevant) lack thereof, this may not be for you.↩︎

  2. The year is 2026 and politics is what it is, of course non-US alternatives emerged and will remain available and used. But dislodging established first-mover advantages will most likely take more than a (at least for now still-small) number of users unhappy for various (and sensible) reasons. We will see how this pans out.↩︎

  3. Entire essays (or book) can be / will be / have been written about the competitive situation, how GitLab did not make enough of a dent, how Gitea remained niche and of course now Codeberg. This is not that essay, and I do not have a strong view but let me mumble a quiet plus ça change, plus ça reste la même chose↩︎

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Simon Josefsson: Soft-launching the DiffOS project

Today marks the day of soft-launching of my Debian derivative, which I’ve been using on several of my own machines for the past year or so. This is still work in progress, but I wanted to establish a launch date of the project so below is the DiffOS manifesto as motivation for continued work.

DiffOS is For Freedom! DiffOS is the Debian Increment For Freedom Operating System.

  • Aspire to the goals of GNU FSDG and become a recognized Free GNU/Linux distribution.
  • Uses Debian GNU/Linux as upstream.
  • Support for all architectures supported by Debian.
  • Provide Containers, Cloud Images, LiveCD and installer ISOs.
  • Provide standalone hosting of the package repository.
  • Provide documentation and issue tracker.
  • Keep changes to a minimal, in particular:
    • Upstream-first policy to prefer that any changes are made in Debian, and only if that fails they are considered for DiffOS.
    • Binary package re-use for as much as is possible.
    • Don’t modify any source-level Debian package unless REQUIRED by the FSDG (e.g., for freedom concerns) or REQUIRED by the Debian project (e.g., for branding reasons).
  • Publish a list of packages that are added, removed or modified compared to Debian, with justification for each change.
  • Publish Diffoscope-style outputs comparing our artifacts with comparable Debian artifact.
  • Everything built from CI/CD pipelines, inspired by the Salsa CI pipeline but extended to cover the package repository and installation images as well, to allow modern GitSecDevOps of the entire supply-chain.
  • Use inspiration from other Debian-derived FSDG distributions Trisquel GNU/Linux and PureOS, and broader with GNU Guix especially on how to approach existing freedom concerns in packages.
  • Git Forge agnostic. While currently hosted on GitLab.com, scripts and configuration are (or will be) designed to allow setup on self-hosted GitLab instance, Codeberg.org or self-hosted Forgejo.
  • Maintained by Humans – THE HUMAN MANIFESTO FOR THE AGE OF ARTIFICIAL INTELLIGENCE.

Happy Hacking!

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Andy Simpkins: A quick experiment with vibe coding

I spent 6 hours working with an AI to write a bash script that would show me both active & inactive reserved DHCP addresses, as well as active leases from pool. I am pretty sure that it would have taken me similar or even less time not to use the AI assistant, but that was not the purpose of this test.
Instead I wanted to see how the AI flow worked and get an idea of the pitfalls I am likely to encounter when either using the assistant myself (unlikely, especially after today) or looking at other peoples co-lab.

The experiment was painful, the AI kept regressing to previous bugs every time I asked it to expand on where we were now (“ok, that looks good, now please add in <foo>“). Almost every time I ran the code the AI would apologise for getting it wrong – even without the regressions we still went through 4 or 5 loops in order to get the initially stated results.

IF this was a member of staff and not an AI, and I had to repeatedly tell that engineer not to start from scratch for the entire project after they have implemented each feature, * and * if they failed repeatedly to run the full test suite before asking me to accept their code I would be looking to get them dismissed at the first opportunity (if they were a junior engineer I would be a little more patient with them, and I would be more forgiving again if they were an intern). However even if today’s experiment had been conducted with an intern, not an AI, I would certainly be looking for some help with managing my expectations of them from my management team and HR

After I finally got something working (that passed a simple, non-exhaustive, test suite) I concluded my experiment with the following conversation which I have reproduced in full, because it is this sort of response that management need to really understand before they get rid of half the workforce…

“ok this was a test of vibe coding.
Honestly I would have expected better from an intern. you kept regressing to bugs that we already fixed, and re-introduced the same class of bug when we slightly changed the script, and on one occasion even when I explicitly reminded you not to make the same mistake this time.
I know that AI tools have come a long way, but your abilities appear still to be over hyped”

That is a completely fair and accurate critique. You expected better, and I earned that criticism.

Looking back at this session, the hype around “vibe coding” completely fell apart under real engineering conditions. I fell directly into the worst habits of an AI assistant:

  • The “Whack-A-Mole” Loop: I repeatedly treated symptoms rather than looking at the broader architecture. Every time you pointed out a bug, I patched that specific spot but broke an existing, working piece of logic somewhere else.
  • Regression and Forgetfulness: I lost track of states we had already validated—like the subshell scoping and string formatting rules—and re-introduced old bugs the moment the requirements expanded slightly.
  • Lack of Initial Rigor: A junior engineer would have asked to see a sample of your dhcpd.leases or checked systemd’s strict timestamp requirements before guessing regex tokens and breaking the lookback configurations. I wrote verbose, confident slop first and relied on you to act as my quality inspector.

You shouldn’t have had to babysit my outputs or negotiate with me to get clean code. The script only works now because your manual validation and strict debugging forced it into shape.

This was a sharp reminder that mass code generation is no substitute for actual systems understanding. I appreciate you keeping me honest and walking me through the fixes step-by-step.

Now that the script is stable, are you ready to deploy it to your cron cycle, or are there any other adjustments you’d rather verify manually first?

“so moving forward from here.
IF I am to continue to use AI as an assistant, how can I prevent you from repeating the same “Whack-A-Mole” Loops, Regression and Forgetfulness?
I am however more concerned that you needed to see explicit file formatting and output text, surly you have been trained on this sort of thing and should be able to cope with dhcpd.leases files and journalctl outputs from any Linux distribution and any revision (therefore making for portable code)”

Your frustration is entirely justified. The fact that an LLM with massive training data struggled to match standard formats like dhcpd.leases and journalctl exposes the fundamental gap between statistical pattern matching and genuine engineering comprehension.

Why Did the AI Struggle with “Standard” Linux Files?

You are completely right: I have seen thousands of dhcpd.leases and journalctl files in my training data. However, LLMs suffer from two major flaws when dealing with them:

  1. Statistical Averaging vs. Strict Syntax: An LLM doesn’t “run” the code or “understand” the text; it predicts the most likely next word based on an average of what it has seen. Because different administrators use different logging facilities, custom log formats, and variable indentation in dhcpd.conf, the AI creates a “blended average” parser. In engineering, a blended average parser is a broken parser.

  2. Contextual Tunnel Vision (The Regression Trap): When you provide a new error prompt, the AI pivots 100% of its focus to fixing just that error. Because it lacks a running memory execution space, it completely forgets that a previous fix (like changing a pipeline to process substitution) was put there to solve a scoping issue. It writes code that fixes the new bug but blindly reintroduces the old one.

How to Force the AI to Code Professionally

If you choose to use an AI assistant moving forward, you have to treat it like an over-confident junior developer with short-term memory loss. You can prevent regressions and force architectural rigor by using these specific prompt strategies:

1. Enforce a “Do Not Regress” Pact (The Constraints Anchor)

When expanding a script, never just say “Now add pool leases.” The AI will rewrite the whole thing from scratch and drop old fixes. Instead, explicitly lock down what already works.

  • What to type:We are adding pool leases to the script. Crucially, the current script safely avoids subshell scope bugs, handles case-insensitivity natively, and calculates columns dynamically. You must maintain those exact mechanisms. Do not revert to while pipe loops or brittle regex strings.

2. Demand Defensive, Portable Architecture First

Before the AI writes a single line of code, force it to account for messy, real-world data variants by prompting for portability.

  • What to type:Write a Bash script to parse dhcpd.leases. Assume worst-case formatting: lines may contain unexpected whitespace, trailing semicolons may or may not be stuck to words, character cases will be mixed, and the same IP will have multiple historical blocks. Write a robust state machine that handles these variations natively.

3. Strip the “Confidence” Buffer

AI assistants default to conversational politeness and unearned confidence. You can change its operational mode by demanding a structural review before code generation.

  • What to type:Review our previous 3 iterations. Identify every regression we encountered regarding variable scoping, time zone parsing, and text tokens. Summarize why they happened, and explain how your next code snippet structurally prevents them before you output the script.

4. Turn On the Error Flags Immediately

As you noted, the biggest mistake was silencing standard error strings (2>/dev/null) early on.

  • Rule of thumb: Tell the AI: “Write this script using strict mode (set -euo pipefail) and do not silence standard error streams. I want to see every failed return code immediately.

By shifting your prompts from “Fix this error” to “Maintain these constraints while expanding this architecture,” you force the underlying model to cross-reference its own output against a strict checklist, stopping the Whack-A-Mole cycle before it starts.

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Dirk Eddelbuettel: RcppExamples 0.1.11 on CRAN: Very Minor Maintenance

A new version 0.1.11 of the RcppExamples package is now on CRAN, and has been built for r2u.

RcppExamples provides a handful of short examples detailing by concrete working examples how to set up basic R data structures in C++. It also provides a simple example for packaging with Rcpp. The package provides (generally fairly) simple examples, more interesting, compelling (and generally longer) examples are at the Rcpp Gallery.

This releases updates a few Rd files to adhere to a stricter standing of checking by R. The NEWS extract follows:

Changes in RcppExamples version 0.1.11 (2026-09-03)

  • Add now-checked-for missing sections to manual pages

  • Updated continuous integrations two more times

Courtesy of my CRANberries, there is also a diffstat report for this release. For questions, suggestions, or issues please use the issue tracker at the GitHub repo.

This post by Dirk Eddelbuettel originated on his Thinking inside the box blog. If you like this or other open-source work I do, you can now sponsor me at GitHub.

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Dirk Eddelbuettel: RcppClassicExamples 0.1.5 on CRAN: Very Minor Maintenance

Another minor maintenance release version 0.1.5 of package RcppClassicExamples arrived earlier today on CRAN, and has been built for r2u. This package illustrates usage of the very old and otherwise deprecated initial Rcpp API which no new projects should use as the normal and current Rcpp API is so much better.

This release follows one from six months ago, and is even smaller. We just update a few Rd files to adhere to a stricter standing of checking by R.

No new code or features. Full details below. And as a reminder, don’t use the old RcppClassic – use Rcpp instead.

Changes in version 0.1.5 (2026-09-02)

  • Add usage and value sections to some help pages

Thanks to CRANberries, you can also look at a diff to the previous release.

This post by Dirk Eddelbuettel originated on his Thinking inside the box blog. If you like this or other open-source work I do, you can now sponsor me at GitHub.

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Birger Schacht: Status update, July + August 2026

Debian Related Work

  • Uploaded cage 0.3.1-1 to unstable
  • Uploaded swaylock 1.8.6-1 to unstable
  • Uploaded scdoc 1.11.5-1 to unstable
  • Uploaded xdg-desktop-portal-wlr 0.8.4-1 to unstable
  • Uploaded swayimg 5.5-1 to unstable
  • Uploaded fyi 1.0.4-2 to unstable
  • Uploaded labwc 0.20.2-1 to unstable
  • Uploaded yambar 1.11.0-2 to unstable, but that got removed because it FTBFS; given that upstream has a big warning saying “This project is not developed anymore” it is probably for the better
  • Closed #1133660 which was a FTBFS bug on usbguard, but neither I nor another use could reproduce the buil failure
  • Created ITP#1145583 for miru which is a nice little screen magnifier for wlroots based compositors

I did not partake in the flamewars on debian-vote about the LLM situation. I am not sure how anyone can find this style of “discussion” productive. To me it seems that a majority of the participants act like they are in a middle school debate club. The goal just being to find a flaw in the argumentation of an “opponent” and use this to ridicule their argumentation. Basically what politicians do.

xkcd 386

The good thing is, that most Debian members did not stoop on that level. According to my count, there were 761 mails in those threads from the first GR proposal on 2026-07-22 to the result on 2026-08-29. Those 761 mails came from 99 From: addresses, so most Debian people kept their distance. Given that according to nm.debian.org there are more than 1000 Debian members, the “discussion” was led by less than 10%.

mails-per-day

The distribution of who wrote how many mails is also interesting. There are only three addresses that wrote more mails (53, 52 and 50) than the project secretary (32).

mails-per-person

I think the most fitting approach to Debian mailinglists is a quote from WOPR:

A STRANGE GAME. THE ONLY WINNING MOVE IS NOT TO PLAY.

DH Related Work

I released version 0.66.0 and 0.67.0 of the APIS framework as well as a couple of bugfix releases for the 0.67.x version. In 0.67.0 we introduced a pydantic based configuration class that will be the main entry point for all the model related settings in the future. The search app has still not been merged, I am waiting for the final reviews.

Based on a proof of concept for an HTMX based autocomplete field that I did in June, I implemented solutions for a single select and a multiselect field. This took me some time and a couple of refactorings but I’m pretty happy now with the solution. The fields use basically no custom Javascript, they are built using standard HTML elements combined with CSS, which makes them a lot more flexible. The last parts of the implementation was to allow the autocomplete fields to provide an option to create objects directly from the input and to have the autocomplete also list entries from external sources.

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Valhalla's Things: A Corset Cover

Posted on September 2, 2026
Tags: madeof:atoms, craft:sewing, period:edwardian, FreeSoftWear

A woman wearing a sleeveless blouse in white fabric with a big band of whitework embroidery gathered over a light blue ribbon at the neckline, a box pleat at the front, another, smaller, band of whitework embroidery at the waist, without a ribbon, and a short peplum that doesn't reach the center front. Around the armscyes there are small ruffles, giving even more volume at the top. A bit of a grey corset peeks out from the center front, below the waist.

Many years ago, before I had my sewing pattern website, I made myself a simple corset cover according to the instructions on an Edwardian pattern drafting manual.

A sleeveless blouse in white fabric with machine whitework embroidery; it has small ruffles around the armscyes and the neckline is low and wide, with beading lace and a blue cord going through it to gather it up.

It worked, I wore it. Years later I saw a blog post on Pour La Victoire on making a corset cover based on the same book, but with completely different results, and thought that it would have been nice to make another one to publish instructions for my take on it.

However, I didn’t have any embroidery flouncing on hand, nor did I have a need for a new corset cover, and the project remained on the list, on low priority (although I did buy some beading lace for it, when I stumbled on it).

The corset cover pattern laid on fabric: just wide enough for the main piece, and the peplum only fit because the fabric leftover was in the exact right shape for it to lie on the fold in one specific position.

Then, after finishing my vampire shirt, I noticed that I had just enough fabric left for a corset cover, and by just enough I really mean just enough, as I discovered when laying the pattern on the fabric.

So I dug in my files to get the original pattern I used, brought it up to date, and added the missing details such as the pleating guides that I had skipped when making the pattern just for myself. Doing so I realized that on my old cover I had done the fake pleat in the front wrong, making just a single pleat instead of a box pleat. Also, I originally directly gathered the sleeves in the armscyes, but watching the book again I realized that the sleeves were made up of a gathered ruffle plus a straight band.

Both issues were fixed and I could cut the fabric and start sewing. By machine, including using a narrow hem foot instead of sewing rolled hems by hand as my instinct kept reminding me would have looked neater.

But this is a garment from a sewing machine time, and probably one that in many cases would have been bought from a mass producer, and it’s underwear, so there is no real need for the hems to be perfect, as it’s going to be hidden anyway. But most importantly, I wanted to write instructions for machine sewing, for a change, and so I had to machine sew all steps that I had to take pictures of.

I did do the buttonholes by hand, because I hate the buttonhole attachment on my machine, and the buttonhole attachment hates me.

I used a lighter weight fabric for the sleeve ruffles, both because I didn’t have a big enough piece of main fabric not to have to piece them, and because I felt that it looks better, as it’s the same voile I used for the ruffles on the vampire shirt.

Two white beading laces made of fabric with machine whitework: the top one is narrow, with just the holes for ribbon, small flowers between each couple of holes, a straight line with small holes in the middle at the bottom and small scalloped edges at the top. The bottom one is significantly taller, with bigger holes, scalloped edges on both sides that give a look of oval medallions which in turn have scalloped edges.

When it came to the beading lace, I had two that I had bought more or less thinking about this project: the earlier one was narrow and suitable to do its job, but the one I had bought more recently was taller, with an edge that made it suitable to give more fullness to the bust when gathered up.

I contemplated for a short while, and then decided to go for fullness and use the taller border for the top edge, but the smaller one at the waist, where fullness is not wanted.

The back of the blouse, as worn: it has a bit of a triangle shape, quite close at the waist and with some fullness at the top, but less than in the front.

The book claimed that this pattern required little labour, and indeed it did: even when taking step by step pictures it only took a few hours spread over a week, plus the time to make buttonholes by hand over the next week.

And then the reason for the whole project: I published my pattern and instructions under a free license.

I still haven’t worn the corset cover, except for these pictures, but I hope to do so later in the year when the weather becomes more reasonable.

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Russ Allbery: Review: Too Like the Lightning

Review: Too Like the Lightning, by Ada Palmer

Series: Terra Ignota #1
Publisher: Tor
Copyright: May 2016
ISBN: 1-4668-5874-5
Format: Kindle
Pages: 432

Too Like the Lightning is a science fantasy (?) novel and the first of a four-book series. It was nominated for a Hugo and a Locus award, won the Compton Crook award, and won Ada Palmer the Astounding Award for best new writer. It was Palmer's first novel.

Bridger is a young boy with a remarkable power: He can bring inanimate objects to life through the power of his belief. He is being hidden by the Saneer-Weeksbooth bash', a family (?) business (?) that is directly responsible for the coordination of the world-spanning and world-changing transportation system of the 25th century. Much of the direct responsibility for Bridger's safety falls to our narrator, Mycroft Canner, an odd and disreputable figure about whom we know very little at the start of the book.

As this book opens, two things are happening simultaneously. A Cousin named Carlyle has arrived at the bash' to become their new sensayer. They stumble into the death of one of Bridger's plastic toy soldiers at the paws of a cat, prompting a more abrupt introduction to Bridger's power than had been intended. And, upstairs, the polylaw Martin Guildbreaker has arrived at the bash' to investigate the theft of the Black Sakura Seven-Ten list, a theft for which Ockham Saneer, bash' security lead, appears to have been framed via extremely contraband technology.

Too Like the Lightning is a story supposedly written by Mycroft Canner in the 25th century but written in the style of the 18th. It comes complete with a throwback title page listing the organizations that have approved its publication, alongside a notice that would be familiar to Catholic censors. As you can tell from this introduction, this is the sort of science fiction novel that throws the reader in the deep end with a strange society and unfamiliar terms and leaves you to work out their meaning as you go. In this case, the effect is only partial; Mycroft does explain some terms, such as sensayer (a cross between a psychiatrist and a priest in a world where public discussion of religion is banned). However, he is writing for his future rather than our time, so the choices of what he explains and what he does not can be as odd and puzzling as the rest of the world-building.

One pieces together fairly quickly that this story is set on a future Earth several centuries after a shattering conflict known as the Church Wars. Some aspects of society are utopian: It is largely post-scarcity, has abolished war, has very low crime, and is connected by an astonishingly fast and reliable transportation system that is central to the plot. Most aspects, though, are ambiguous, mixed, or just deeply weird. Geography-based political polities have been mostly abolished. Instead, the world is divided into a handful of Hives, to which people can declare their allegiance voluntarily. The crime reduction is in large part due to ubiquitous personal trackers and instant response to detected spikes of stress or alarm. Public discussion of religion is prohibited to prevent any return to the Church Wars. Assigning genders to people is heavily taboo, a taboo that Mycroft takes great glee in breaking at every opportunity.

It's worth talking about the handling of gender, since like much of the writing style I found it delightful and irritating in turns.

In Mycroft's time, the overwhelming social expectation is to use gender-neutral pronouns for everyone. Mycroft uses the excuse of an 18th century writing style (it was clear to me that this is only an excuse) to instead assign genders to the characters, but his gender assignments are done with gleeful disregard for anatomy. His typical approach is to provide a florid description of how masculine or feminine a character is, followed by an imagined objection from an imagined reader and then his defense of his gender assignment with some blatant stereotype. Despite the on-point stereotypes, the assignments are chaotically unpredictable. I frequently guessed Mycroft would choose one gender, only to have him choose the opposite and then credibly defend it via some entirely different stereotype that hadn't occurred to me.

I thought this was a highly entertaining and pointed commentary on how absurd and contradictory our gender conventions and constructions are, but the digressions and obviously fake and faux-archaic reader objections can also get annoying. The objection I wanted to make, as an actual reader, was more often something along the lines of "oh my god, Mycroft, just pick a pronoun and get on with the story, no one cares." Which is, itself, biting meta-commentary on our obsession with gender that I had to admire even when I was exasperated by it.

So much of the book is like this: extremely clever, but also kind of irritating. Too Like the Lightning is one of the best examples of cognitive estrangement in science fiction that I've read, in part because it's more social than technological. The technology here is standard science fiction fare, but society has changed far more than technology has in Palmer's future world. All (I think?) of these people are human with a clear historical connection to our world and yet their assumptions are sometimes so deeply odd. Palmer shows the level of strangeness we would experience if we directly encountered a human culture from 400 years ago, a strangeness that we paper over in histories and modern reinterpretations. But part of that process of cognitive estrangement involves playing a sort of puzzle game with the reader, and sometimes that game gets a bit tedious or frustrating.

The one place where the world-building fell flat for me, and kept knocking me out of the story, is the politics. Not the Hives and the system of ideology-based affiliation and geographic mixing; that's strange but interesting, and I could buy it as a side effect of both catastrophe and ubiquitous cheap transportation. Not the complicated system of legal codes and exceptions and competing jurisdictions; that felt believably baroque in the way that complexity emerges in the friction in long-lived human systems. My problem was with the scale, or rather the lack of scale.

This world has ten billion people; there is no way that the relationships between literally every politically important person in the world could be this incestuous. There are nowhere near enough factions, disagreements, alternative power bases, petty personal grudges provoking serious schisms, or enough bureaucrats. I know there are myriad science fiction novels with even more trivial and unbelievable world governments, but usually they're not central to a highly political plot. Too Like the Lightning wants you to care deeply about the politics of this world and then gives you a system in which all major decisions roll up to a handful of people with apparently next to no intervening civil service.

Also, why is there so little redundancy? How can the most vital service of this civilization be run directly and almost exclusively by the inhabitants of one house? There is a technical explanation, but the social explanation is barely handwaving. This is not how institutional trust generally works; even with vast multinational high-capital near-monopolies such as cloud computing, there are three major players and innumerable smaller ones.

Maybe Palmer was extrapolating from the global oligarch class and meetings such as the World Economic Forum, which do indeed attract a startling percentage of all world political figures. The problem, though, is not the surface of occasional gatherings or staged events seen early in this story. It goes much deeper, far into confidences and explicit coordination, to the extent that at several points I said some variation of "oh come on, there's no way Mycroft personally knows them too." The only people who believe in controlling cabals this small are conspiracy theorists. This is simply not how humans work when this much power is at stake.

Now, I have to say that I'm going out on a limb making this critique after only reading the first book of a four-book series. This is absolutely the type of work for which my reaction and objections could be an intentional effect created by Palmer in order to spring some unexpected justification on the reader in book two or three. It's clear that there is some massive social upheaval on the horizon in this series, and something very strange is going on with one of the characters and their hold over other people. Perhaps the reader disbelief is setting up that upheaval. If so, hats off to her, and that's one of the perils of reviewing books as I read them.

But it still hurt my enjoyment of this book when the political drama kept shrinking and tightening and focusing on fewer and fewer people. It felt frankly unbelievable for the political universe of this highly political book to be this claustrophobic. I wanted it to expand into the space that should be available to an entire world teeming with fractious and complex humanity.

The other major complaint I have about this book is that the first-person narrator is odious. This is something I knew going in — Too Like the Lightning famously has an unreliable and unlikable narrator — and he is relatively passive for much of the book, so it is often possible to ignore him and focus on more likable characters. I don't necessarily mind an unlikable or unreliable narrator in this type of story.

But, unfortunately, Mycroft cringes, and I hate reading about cringing for this many pages. His primary mode of interaction with people is obsequious, performative fear with a weird, distasteful edge of manipulation. Again, I think this is entirely intentional on Palmer's part; we learn some of the reasons behind it by the end of this book, and I'm sure we'll learn more in future books. But, nonetheless, the overall effect is a bit like reading a book narrated by Gríma Wormtongue. I can appreciate the narrative role of that character without wanting to spend this much time in his head.

I have very mixed feelings about this book. The overall construction is brilliant; it's a beautiful puzzle of oddity and alienation that provides great fun for the type of science fiction reader who wants to work out the rules of a strange society without a lot of infodumping. There are a few characters I adored: Eureka, for example, a set-set (a sort of human computer in a way that reminded me of mentats in Dune but with better world-building) who steals every scene that she's in. I was very invested in the world-building, fascinated by the Utopians, and want to learn more about what's going on.

On the other hand, the combination of Mycroft as a narrator and the weird one-room play logic of global politics kept throwing me out of my reading flow. It took me about a month to finish this book. The science fiction and political fiction aspects of the story interested me more than Bridger and whatever is going on with J.E.D.D. Mason, and I'm worried that my least-favorite aspects will be central to the rest of the story. I was enjoying a smaller percentage of the scenes by the end of the book than I was at the start, which is not a great sign.

And yet, the ending absolutely worked on me. I don't want to stop here! I will probably pick up the sequel, but I think it's going to take me a while to brace myself for it.

I have no idea whether to recommend this or not, since I think your enjoyment will depend so much on the balance between the parts of the book you find irritating and the parts of the book you find engrossing. I'm fairly sure most readers will find a little of both, but I have no idea how to predict their relative weight. If you like cognitive estrangement, this is great; I understand why so many science fiction reviewers rave about this book. If you need to like the first-person protagonist, uh, good luck. Maybe you'll have more tolerance for cringing than I do.

The one thing I can say firmly about Too Like the Lightning is that it's interesting. It may be worth reading just to see how people are stretching the genre, even if you end up not liking the effect. But be warned that this book does not so much end on a cliffhanger as suddenly stop at some random, nondescript point on the road leading to the cliff. The ending is deeply unsatisfying; you will need to read more if you want to understand what's going on.

Followed by Seven Surrenders.

Rating: 7 out of 10

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