❌

Lees weergave

British Columbia: Whistler

Today, we're excited to take you to Whistler, one of British Columbia's most famous mountain destinations, coming to our upcomingΒ British Columbia DLCΒ forΒ American Truck Simulator!

Located along the scenic Sea-to-Sky Highway north of Vancouver, this vibrant resort town is surrounded by towering peaks, dense forests, and breathtaking alpine landscapes that make every journey through the region unforgettable.

Whistler is world-famous for its outdoor recreation and winter sports, attracting visitors from around the globe year-round. Nestled among the towering peaks of British Columbia's Coast Mountains, it gained international recognition as a host community during the 2010 Winter Olympic and Paralympic Games. Today, the area is renowned for its expansive ski terrain, scenic hiking trails, and impressive network of gondolas and cable cars, which provide breathtaking views of the rugged mountain landscape that surrounds the town.

Our map team has worked hard to capture the unique atmosphere of Whistler, from its distinctive mountain-town architecture to the spectacular scenery that surrounds it. Whether you're delivering supplies to local businesses or simply passing through on your way across British Columbia, this town offers plenty to admire from behind the wheel.

With stunning views around every corner and a rich history tied to one of Canada's most memorable sporting events, Whistler is sure to become a favourite stop for many virtual truckers exploring the British Columbia DLC.

If you're excited to hit the roads of Canada's westernmost mainland province, don't forget toΒ add the British Columbia DLC to your Steam Wishlist! Also, be sure to follow us onΒ X/Twitter,Β Facebook,Β Instagram,Β TikTok,Β Bluesky, andΒ YouTube,Β orΒ sign up for our newsletterΒ so you don't miss any future updates. Until next time, keep on truckin'!

  •  

Minecraft 26.3-pre-3 (snapshot) Released

26.3 Pre-Release 3 (known as 26.3-pre-3 in the launcher) is the third pre-release for Java Edition 26.3, released on September 8, 2026, which fixes bugs. Full changelog: https://minecraft.wiki/Java_Edition_26.3-pre-3
  •  

South Dakota: Pierre

Welcome to the capital city of the Mount Rushmore State, Pierre! In today's blog, we will be sharing a preview of our version of this beautiful town and its sister city, Fort Pierre, which are eagerly waiting to welcome their first truckers with the imminent release of the South Dakota DLC.

While being a relatively small town with just around 14,000 residents, Pierre is a hidden gem waiting to be explored. Welcoming nearly 3 million visitors each year, it is a destination for outdoor enthusiasts, offering world-class fishing, scenic trails, and endless opportunities for water recreation. This is made possible by its location along the banks of the Missouri River, set between Lake Oahe and Lake Sharpe, both created by dams.

But it's not just outdoor activities that draw visitors to Pierre. The city is also home to plenty of stunning historic landmarks, some of which we have recreated in our map. One of them is the South Dakota State Capitol Building, constructed in 1910. Keep an eye out for this architectural gem when driving through the city, as it can be spotted from a distance.

When arriving to the Pierre area from the south, you'll first pass through Fort Pierre, the oldest established settlement in the state, dating back more than 200 years. Here, you'll be able to spot a school building featuring a beautiful bison mural, as well as Fort Volunteer, a fort built to honor the volunteers who came to help during the 2011 flood.

Across from it, you'll find the courthouse with its stone monument featuring another bison. Further down the road, you'll also be able to spot the Casey Tibbs Rodeo Center Museum up on the hill, which is a multipurpose conference center and historical museum dedicated to the legendary sport of South Dakota rodeo.

Then, crossing the Missouri River over a newly built bridge, you'll be greeted by the "Welcome to Pierre" sign, followed by the Discovery Center building, an interactive, hands-on science museum for families and children.

And if you are driving to Pierre not just for sightseeing, but also to pick up a job, there are also plenty of industries that will need your help transporting their products, such as the shopping center, landscape supplies, and roadwork depots.Β We have also included the Pierre Airport on the outskirts of the city into the map, where you will be able to deliver cargo to and from.Β On the other side of the river in Fort Pierre, you will find a local truck dealer, livestock auction, mining machinery service, and truck stop depot.

We hope you are looking forward to exploring the wonderful capital of the Mount Rushmore State. If you do, make sure to add the South Dakota DLC to your Steam wishlist!Β 

Don't forget to follow us on X/Twitter, Facebook, Instagram, Bluesky, and YouTube for all the latest news from this map expansion and other American Truck Simulator content, or sign up for our newsletter to stay informed. Until next time, we will see you on the road!

  •  

IAA TRANSPORTATION 2026

From the 14th to the 20th of September, members of our team will once again be heading to Hannover, Germany, for IAA TRANSPORTATION 2026, one of the world's leading events for logistics, commercial vehicles, and the transport industry.

Having attended IAA in previous years, we’re excited to return in 2026 and meet with many of our friends and partners from across the automotive industry. We’ll also be working alongside a few of our valued partners to bring our truck simulation experience to the DAF Trucks, MAN and Scania booths throughout the event!


At the Scania booth, visitors will have the opportunity to experience a special Euro Truck Simulator 2 demonstration running on Scania's own motion simulator setup. Our team has been happy to work closely with Scania to develop the software and a specially prepared demo experience for their simulator, and we're looking forward to seeing visitors get behind the virtual wheel and try it out for themselves during the show.

Our friends at DAF and MAN will also both be bringing Euro Truck Simulator 2 to their booths, as we're lending them our very own 4D motion simulators, giving visitors another opportunity to experience our virtual trucking world. We're very happy to support our partners at DAF & MAN for this year's event and to see our motion rigs become part of their presence at the show.

Attending IAA is much more than what visitors will see on the show floor for us. Bringing together manufacturers, suppliers, technology providers, and many other representatives from across the transport industry makes an event of this scale an invaluable opportunity for our team.

Throughout the week, we plan to meet with a number of our existing partners, continue building the relationships which help us bring the world of trucking into Euro Truck Simulator 2 and American Truck Simulator, and hopefully make some new connections along the way. Events such as IAA also provide our teams with a valuable opportunity to research the latest developments within the transport industry, see new vehicles and technologies up close, and gather useful references and knowledge for our future work.

We're very much looking forward to returning to Hannover and meeting so many familiar faces from across the industry. If you're attending the event yourself, be sure to stop by and check out the simulators; or if you happen to spot some of our team attending, wearing a SCS Software, ETS2 or ATS T-shirt, be sure to stop them and say hello!Β 

As always, keep an eye on our social media channels for updates from the show floor, as we will be bringing you some cool photos from the event. We hope to see some of you there! Until till next time, keep on truckin'!Β 

  •  

Steam Beta Client Update: September 6th

We have just shipped an updated Steam Client to the Preview/Beta channel.

General

  • Fixed a case where the steamwebhelper process could experience high CPU usage when certain events were shown in the library tab.

  •  

Steam Client Beta - September 6th

The Steam Client Beta has been updated with the following changes:

General

  • Fixed a case where the steamwebhelper process could experience high CPU usage when certain events were shown in the library tab.

  •  

v0.5.5 - β€œConquistador Coffee”

0.5.5 (2026-09-06)

  • Feature: [#26423] [Plugin] Add PathNavigator and PathConnection for exploring the footpath network as a graph.
  • Feature: [#26827] [Plugin] Add map resize hook to scripting api.
  • Feature: [#26877] Clear Scenery can now remove footpath additions, and remove walls separately from small scenery.
  • Feature: [#26938] [Plugin] Allow getting and setting caret position for textbox while it is in focus.
  • Improved: [#16269] Unnamed rides in the original Added Attractions & Loopy Landscapes scenarios now use their official names from Rollercoaster Tycoon Classic.
  • Improved: [#19000] Add sprite font glyph for the Won (β‚©).
  • Improved: [#21441] Add sprite font glyph for the Hryvnia (β‚΄).
  • Improved: [#22500] LandSetHeightAction has now proper error message title.
  • Improved: [#23872] Loading a park outside the game now sets the folder of the load/save window, as loading one in-game does.
  • Improved: [#25362] When dragging footpaths, they will now properly adapt to uneven terrain.
  • Improved: [#26099] The ride type selection cheat has been moved into the ride operations tab.
  • Improved: [#26099] The ride visiblity cheat has been moved into the ride colour/appearance tab.
  • Improved: [#26441, #26958] Change result.position.z of SmallScenery- and WallPlaceAction to match the actual position of the placed tile element.
  • Improved: [#26862] Add a Liquid Glass app icon for macOS 26 and later.
  • Improved: [#26931] The save prompt now bounces the macOS dock icon, flashes the Windows taskbar button and marks Linux windows urgent when it blocks quitting an unfocused game.
  • Improved: [#26936] Rain is now drawn next to the top toolbar, but only when it is centred.
  • Improved: [#26996] Ride names in scenarios can now be autopatched.
  • Fix: [#7858] Dropdowns do not close when an action by a plugin or another player in multiplayer closes their parent window.
  • Fix: [#15891] Lower case hard sign is drawn as upper case.
  • Fix: [#18197] Track Designs Manager does not autoload scenery.
  • Fix: [#18415] Preview in the Track Designs Manager is not updated after deleting the first design.
  • Fix: [#18782] Dropdowns do not close and become non-functional when mouse is released outside of the game window.
  • Fix: [#21632] [Plugin] Crash when loading custom image larger than 300 by 300 pixels.
  • Fix: [#22854] Network connections of plugins pile up every time another park is loaded.
  • Fix: [#24520] The close button does not use the sprite font on languages using a TTF font when the enlarged UI is enabled.
  • Fix: [#24610] Graph tabs on Finances window get a little bit longer every time you switch between them.
  • Fix: [#25169] The convert command strips custom objects from the resulting park.
  • Fix: [#25496] The guest pickup button does not grey out when the guest’s state changes while the window is open.
  • Fix: [#25558] [Plugin] Image buttons ignore their explicit border setting when a theme draws borders around them.
  • Fix: [#26056] Freeze when trying to download all objects on save where they are missing.
  • Fix: [#26802] Opening rides with 0 or -1 water cars per train crash the game.
  • Fix: [#26811] Crash when a ride points to a non-existing station object.
  • Fix: [#26816] Water rides ignore zero clearances, preventing adjacent terrain modifications and building them anywhere.
  • Fix: [#26880] Max negative G-Force stat on flat track erroneously reads as 0.49g.
  • Fix: [#26903] Making a ride visible or invisible is always denied in multiplayer.
  • Fix: [#26917] Tile Inspector does not show indestructible track status correctly when β€˜Make all track pieces destructible’ cheat is enabled.
  • Fix: [#26921] The bottom panel buttons for finances, park rating, date, etc. are not invalidating properly.
  • Fix: [#26935] Windows opened on the title screen do not β€˜flash’ around the edges when bringing them back into focus.
  • Fix: [#26938] [Plugin] Caret in textbox not animating or blinking.
  • Fix: [#26954] Land paint price is not updated when selecting columns or rows of tiles by holding down Ctrl.
  • Fix: [#26965] When showing missing objects, some types show up as β€˜Unknown type’.
  • Fix: [#26965] The window with missing objects is displayed under the β€˜Load game’ window.
  • Fix: [#26992] A partial or no car is drawn on the ride vehicle tab if the ride has 0 or fewer cars per train.
  • Fix: [#26996] Correct spelling of some rides in Heide-Park, Diamond Heights and Alton Towers.
  • Fix: [#26996] Scenario patch for Okinawa Coast doesn’t work for CD versions of Wacky Worlds (meaning landscape ownership fixes do not get applied).
  • Fix: [#27004] Windows are moved off-screen when mouse is released outside of the game window.
  • Fix: [#27023] [Plugin] Transparent plugin sprites do not work correctly in software rendering mode.

Release created in https://github.com/OpenRCT2/OpenRCT2/actions/runs/34024796628

SHA256 checksums:

f5d8aac771931b5cf683a34de92f6fc34dc5460fb6c606f987a4000d4016ed79  ./OpenRCT2-v0.5.5-Linux-noble-x86_64.tar.gz
23b50a9f8a6fae33e9c86c3638b0d7575a582ff8bee1e0d20bc791bd1759e1c4  ./OpenRCT2-v0.5.5-windows-symbols-x64.zip
790068a44ee461dd80f0cad22090d2cd2bda58ba1270746285fa912bdcf55e36  ./OpenRCT2-v0.5.5-Linux-resolute-x86_64.tar.gz
db233a2cde7861057f5d70982cb7299066222888f7c796540085ee4eb9a0a7a0  ./OpenRCT2-v0.5.5-Linux-bookworm-x86_64.tar.gz
56c8bade89ca207be137da7853635a572ac9bde0c8fe024371859539ed584606  ./OpenRCT2-v0.5.5-sha256sums.txt
ee677d5d3db4f62213634e21950406b92f23b9391b10485b2d2b6cac779efa55  ./OpenRCT2-v0.5.5-windows-symbols-win32.zip
30fc440e7296f90e90d397e9dc123141a52e7d597c92aef5eddddc4dcadff24c  ./OpenRCT2-v0.5.5-windows-symbols-arm64.zip
6810120d5b7409d1a6f8622a48306f31aeede203bfc51b96b3336ba7cb9faf90  ./OpenRCT2-v0.5.5-windows-portable-x64.zip
47ad04a020dde36265d90854d13f61377ce376bcec2c77b0e191231a10a45eca  ./OpenRCT2-v0.5.5-windows-installer-arm64.exe
0c69b2cc7f278854fe1ba24ba70e03313e83ebc4c80ef4e979c44108bfc1a12a  ./OpenRCT2-v0.5.5-windows-portable-arm64.zip
f5922dd3df9985ef75eb984537b9205bc5b8c795711141a20f2b3d04cb3cd4b3  ./OpenRCT2-v0.5.5-windows-portable-win32.zip
c36b216d3378c9c29a36e29bfc498a7ed93357a48ec06f61f7f658489dc9eb01  ./OpenRCT2-v0.5.5-windows-installer-x64.exe
f04c1c0ba160671389fabe3c09601abec8180d8615a34a57d5c38bec883100ec  ./OpenRCT2-v0.5.5-windows-installer-win32.exe
f3debb61bd9b6cc4c85e4ca4f17c46f76834a1e89f1faac2b694e0a563d9ad7c  ./OpenRCT2-v0.5.5-linux-x86_64.AppImage
fe2117cd916e01e7544964cb5b39b94a31a2380126d09fa5d5995cc9e2224d3a  ./OpenRCT2-v0.5.5-Linux-trixie-x86_64.tar.gz
d02f0a3054106e60186805268828cc80068485ffa324aca7363ae1d69081fb0d  ./OpenRCT2-v0.5.5-macos-universal.zip
8dcabe11c87a5ea8de00a7e083ee3f54bd37239def6cb6f14d2b192492707111  ./OpenRCT2-v0.5.5-android.apk

  •  

Steam Client Beta - September 9th

The Steam Client Beta has been updated with the following changes:

General

  • Fixed a case where the steamwebhelper process could experience high CPU usage when certain events were shown in the library tab.

  •  

Steam Beta Client Update: September 9th

We have just shipped an updated Steam Client to the Preview/Beta channel.

General

  • Fixed a case where the steamwebhelper process could experience high CPU usage when certain events were shown in the library tab.

  •  

SCS On The Road: Isle of Ireland Research Trip

Recently, we shared a blog with details about our Ireland research trip, where members of our Map team, QA team, and our Road Specialist travelled across the Emerald Isle to gather important references, take photos, and experience the roads and locations that will help us recreate our upcoming Isle of Ireland DLC for Euro Truck Simulator 2.Β 

In that blog, we also mentioned that our cameras were rolling throughout the journey, as we worked on a special SCS On The Road episode documenting the trip. Today, we're happy to finally share it with you!

Join Alex, one of our Community Managers, and the team as we take you across Ireland, visit some of the locations featured in our research, and give you a closer look at what goes into gathering the references and information our teams use during development.



We hope you will enjoy coming along for the ride! If you enjoyed the episode, and would like to see more like it, be sure to leave a like, and a comment on where in Ireland you'd love to visit! If you're excited about the upcoming Isle of Ireland DLC, don't forget to add it to your Steam Wishlist! Until next time, keep on truckin'!Β 

  •  

Minecraft 26.3-pre-2 (snapshot) Released

26.3 Pre-Release 2 (known as 26.3-pre-2 in the launcher) is the second pre-release for Java Edition 26.3, released on September 4, 2026, which fixes bugs. Full changelog: https://minecraft.wiki/Java_Edition_26.3-pre-2
  •  

Euro Truck Simulator 2: 1.61 Update Open Beta

We're happy to announce that the Open Beta for the 1.61 update for Euro Truck Simulator 2 is now available for players to try out and test. If you choose to participate, we'd greatly appreciate any feedback, bug reports, or issues you encounter being shared in the appropriate section of our official forums.


Your feedback and reports are incredibly valuable to our team, and we truly appreciate everyone who takes the time to help us improve the game experience.

Players who participated in the Experimental Beta should now switch to the Open Beta branch to continue receiving the latest 1.61 updates and fixes. Any saves made during the Experimental Beta will be compatible with the Open Beta.

We'd like to thank everyone who participated in the 1.61 Experimental Beta, especially those who shared their thoughts on the Multi-Function Display (MFD) and the In-Game Menu. Based on the feedback we received, we've decided to postpone these additions from the 1.61 update. This will allow us to spend more time refining these features and ensure they deliver the best possible experience when they're ready.

Now, without further ado, let's take a closer look at what the 1.61 Open Beta has in store.

Proximity Exploration

In the 1.61 update, we are introducing a new feature designed to assist players with exploring the world map and discovering more along their journey. Introducing Proximity Exploration, a new quality-of-life feature that makes map discovery a little more intuitive, while still keeping the enjoyment of exploring the world for yourself.


When enabled, Proximity Exploration automatically reveals a small area around your vehicle as you travel. This means you will no longer need to drive over every tiny section of road to mark it as explored, which should be especially useful for those of you chasing that elusive 100% map discovery! It can also help reveal nearby accessible roads and areas around locations such as rest stops, toll gates, border crossings, gas stations, and other places where multiple road segments may sit closely together.

And don't worry, secret roads will still have secrets to uncover! Proximity Exploration can reveal the first segment of a secret road when you get close enough, giving you a small hint that there might be somewhere new to explore. From there, however, the rest is up to you, as the remaining route will only be discovered by actually driving along it.Β 


Whether you use Proximity Exploration to help hunt down those final percentages or simply make exploring the map a little smoother, the choice is yours!

Livestock Trailer Rework

We’re excited to introduce a complete rework of the Livestock Trailer, which our vehicle team has done so from the ground up.


Inspired by modern European livestock trailers, our vehicle team rebuilt the trailer entirely from scratch, replacing the previous older model with a brand-new one. One of the biggest changes drivers will notice is the removal of the older belly axle variant, which has been replaced with a lowered chassis configuration featuring dual wheels.


For those who own their own Livestock trailers, the updated trailer will offer multiple customization options, including two chassis variants, a Straight 3 Axle and a Lowered 3 Axle configuration. Drivers will also be able to choose between an Aluminium body or a fully paintable body.


A wide range of accessories have also been included to customize your trailer. We’re also introducing newly configurable paint jobs for owned trailers, allowing you to customize up to four different colour sections across specific parts of the trailer for even greater customization. Freight Market and AI traffic variants have also been reworked based on the new owned trailer model, with company paint jobs completely reworked to better reflect more realistic transport operations.

You can read more about this rework at our dedicated blog.

SchwarzmΓΌller Trailer Pack Update

We’re excited to begin updating theΒ SchwarzmΓΌller Trailer Pack DLC to better reflect their new modern trailer designs, starting with a complete rework of one of its low loader trailers and accessories. Let’s take a closer look!


Leading this update is the redesigned low loader trailer, which has been rebuilt to closely match SchwarzmΓΌller’s latest real-world model.


Alongside the trailer itself, its available accessories have also been updated with refreshed designs to better represent the equipment and styling SchwarzmΓΌller offers today. While the available cargo options remain the same, this update marks the beginning of a larger goal for us, to rework the entire SchwarzmΓΌller Trailer Pack.


We look forward to seeing you on the road with this newly updated trailer! You can read more about this update at our dedicated blog.

Map Changes for Coaches

With the upcoming Coaches DLC, our map and asset teams have also been making a number of changes across Euro Truck Simulator 2 to prepare the world for passenger transport. The biggest of these can be found in Nuremberg, where we have added a brand-new bus station alongside several remade and newly created landmarks in the surrounding area. Our teams have put a lot of work into bringing this part of the city to life and making sure it is ready to welcome coaches.


We have also updated the bus stations in Karlstad, Aarhus, and Thessaloniki so they are now functional with our upcoming Coaches DLC. We've also made other smaller changes, including updates to navigation, access, and layouts.


The coach station at Karlstad has received a brand-new station building, while Thessaloniki now features new signage and other updates. In Heraklion, we have also opened up a previously inaccessible street to make room for the new bus station.


We’ve also made a number of changes to border crossings to ensure they work correctly with coaches. This included introducing vehicle-specific navigation, as well as opening up parts of border areas that were previously inaccessible to players. Border crossings across the map have also received smaller layout adjustments to help coaches follow the correct routes while keeping navigation working as expected.

Alongside these changes, we have made plenty of smaller tweaks to bus stops and their surroundings across the map. While many of these may go unnoticed, they all help make sure the existing world is ready for the arrival of Coaches.


Changelog

Map

  • Proximity ExplorationΒ 
  • Map changes for the upcoming Coaches DLCΒ 


Vehicles

  • Livestock Trailer ReworkΒ 
  • SchwarzmΓΌller Trailer Pack UpdateΒ 

So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to get there faster, we'd appreciate all of your feedback on our forum and your bug reports in the dedicated section.

Please check our modding wiki to get details pertaining to mods for the game.

If you wish to participate in this Open Beta, you can find this version in the Experimental Beta branch on Steam. The way to access it is as follows: Steam client β†’ LIBRARY β†’ right-click on Euro Truck Simulator 2 β†’ Properties β†’ Betas tab β†’ Beta Participation drop-down menu β†’ public_beta. No password is required. Sometimes you will have to restart your Steam client to see the correct branch name there.

  •  

Steam Client Beta - September 2nd

The Steam Client Beta has been updated with the following changes:

Remote Play

  • Fixed Steam streaming client failing to launch on Windows 10.

  •  

South Dakota Release Date & Video Trailer Reveal

The wait is almost over, truckers! The time has come to mark your calendars and get ready to explore the rugged landscapes, wide-open roads, and unique sights of the Mount Rushmore State. We’re excited to officially reveal that the...

South Dakota DLC for American Truck Simulator
will be released on September 24th, 2026


To celebrate this milestone, we’re also happy to share the official South Dakota DLC trailer on our YouTube channel. This new video offers a glimpse at the scenery and experiences awaiting you!

So, sit back, turn up the volume, and take a look at the trailer below!


As we approach release, our teams are putting the finishing touches on the DLC and making sure everything is ready for its big debut.Β 

South Dakota offers plenty of variety for truckers to discover. You’ll travel through the vast Great Plains, pass through the stunning Badlands, and explore the rugged rock formations of the Black Hills while encountering iconic landmarks along the way, including the famous Mount Rushmore National Memorial, the waterfalls of Sioux Falls, the Dignity of Earth and Sky statue overlooking the Missouri River, the Corn Palace, Hot Springs, and many more.

From busy cities and industrial areas to smaller settlements and scenic stretches of highway, every route brings something different to your journey, with plenty of new ground to cover.

If you haven’t already, be sure to add the South Dakota DLC to your Steam wishlist. It’s a great way to support the project and ensures you’ll be notified when the DLC becomes available.

We’re incredibly excited to finally share the release date and trailer with you, and we can’t wait to see you hitting the roads of South Dakota for yourselves. Thank you for your continued support and enthusiasm throughout the development of this DLC.

Remember to follow us on X/Twitter, Facebook, Instagram, Bluesky, TikTok, and YouTube for all the latest news, or sign up for our newsletter to stay informed.Β Until the release day, keep those wheels turning, and we’ll see you on the road!

  •  

Steam Client Update: September 1st

We have just shipped an updated Steam Client update to the Stable channel.

Note: This client was re-released September 6th with the following additional changes:

  • Fixed a case where the steamwebhelper process could experience high CPU usage when certain events were shown in the library tab.

General

  • Allow changing account while a game is running. In this case, the change account dialog shows a warning that proceeding will close active games.

  • Added "Ask which account to use on startup" toggle to startup account chooser.

  • Eliminated "change account" confirmation dialog in most cases. Changing account while Steam is running now brings up the account chooser directly, then restarts as the chosen account.

  • Steam shutdown now waits for just-exited games to finish cloud sync.

  • In the Web Browser, the left trackpad of Steam Deck/Steam Controller is now bound to scroll wheel for navigating non-Steam websites.

  • Fixed issues where some Steam Workshop items were not being updated properly.

  • Fixed requesting a PIN reset while signed in as a different account restarting with the wrong account signed in.

  • Fixed a bug where a single pixel line would sometimes appear above the header on the home screen.

  • Fixed a issue where sometimes uninstalling a game would not remove it from the download queue.

  • Fixed a crash when suspending/resuming a device after a controller disconnected.

Desktop Mode

  • Fixed some keys not typing properly in Steam Overlay.

Friends & Chat

  • Chat messages with suspicious content will now be flagged in group chats. You can report the messages, block the sender, or dismiss the warning by activating the notice.

Steam Input

  • Make controller configurations that are shared with other devices or unique to a device more clear in the configurator UI and add an option to split Steam Controller configurations so they are no longer shared with Steam Deck.

Remote Play

  • Improved video color range.

  • Added support for HDR streaming on Steam Deck OLED.

  • Added support for AV1 video streaming when using the experimental SteamRT3 Steam Client.

  • Fixed a case where streaming could show a black window.

  • Fixed a bug where Remote Devices with Remote Play enabled weren't showing as Streamable.

  • Fixed video frame being clipped when desktop scaling is enabled.

  • Fixed framerate drop when using the unlimited bandwidth option when streaming from Steam Deck or Steam Machine.

  •  

Steam Client Update - September 1st

A new Steam Client update has been released and will be automatically downloaded.

Note: This client was re-released September 6th with the following additional changes:

  • Fixed a case where the steamwebhelper process could experience high CPU usage when certain events were shown in the library tab.

  • Fixed Steam streaming client failing to launch on Windows 10.

General

  • Allow changing account while a game is running. In this case, the change account dialog shows a warning that proceeding will close active games.

  • Added "Ask which account to use on startup" toggle to startup account chooser.

  • Eliminated "change account" confirmation dialog in most cases. Changing account while Steam is running now brings up the account chooser directly, then restarts as the chosen account.

  • Steam shutdown now waits for just-exited games to finish cloud sync.

  • Fixed issues where some Steam Workshop items were not being updated properly.

  • Fixed game server browser filtering out multiple servers being hosted from a single public IP.

  • Fixed an issue where sometimes uninstalling a game would not remove it from the download queue

Friends & Chat

  • Chat messages with suspicious content will now be flagged in group chats. You can report the messages, block the sender, or dismiss the warning by clicking the notice.

Big Picture Mode

  • In the Web Browser, the left trackpad of Steam Deck/Steam Controller is now bound to scroll wheel for navigating non-Steam websites.

  • Fixed a bug where a single pixel line would sometimes appear above the header on the home screen.

Remote Play

  • Improved video color range on all platforms.

  • Added support for HDR streaming on Steam Deck OLED.

  • Fixed a case where streaming could show a black window.

  • Fixed a bug where Remote Devices with Remote Play enabled weren't showing as Streamable.

  • Fixed video frame being clipped when using pipewire capture with desktop scaling on Wayland.

  • Fixed framerate drop when using the unlimited bandwidth option with VA-API encoding on Linux.

Steam Input

  • Make controller configurations that are shared with other devices or unique to a device more clear in the configurator UI and add an option to split Steam Controller configurations so they are no longer shared with Steam Deck.

Linux

  • Fixed some keys not typing properly in Steam Overlay when in Big Picture Mode.

  • Fixed a crash when suspending/resuming a device after a controller disconnected.

  •  

Minecraft 26.3-pre-1 (snapshot) Released

26.3 Pre-Release 1 (known as 26.3-pre-1 in the launcher) is the first pre-release for Java Edition 26.3, released on September 1, 2026, which makes technical changes, and fixes bugs. Full changelog: https://minecraft.wiki/Java_Edition_26.3-pre-1
  •  

American Truck Simulator: 1.61 Update Open Beta

We’re excited to share that the 1.61 Open Beta for American Truck Simulator is now available for players to try out. If you decide to join the beta, we’d really appreciate it if you report any bugs or issues you encounter in the appropriate section of our official forums.

Your feedback plays a huge role in helping us improve the game, and we truly value the time and effort you put into testing these new features and changes.

We'd also like to thank everyone who participated in the 1.61 Experimental Beta, especially those who shared their thoughts on the Multi-Function Display (MFD) and the In-Game Menu. These additions will be introduced in a future update, giving us more time to refine and polish these features and ensure they deliver the best possible experience when they are ready.

Now, let’s dive into what you can expect in the 1.61 Open Beta update:

Proximity Exploration

In the 1.61 update, we are introducing a new feature designed to assist players with exploring the world map and discovering more along their journey. Introducing Proximity Exploration, a new quality-of-life feature that makes map discovery a little more intuitive, while still keeping the enjoyment of exploring the world for yourself.

When enabled, Proximity Exploration automatically reveals a small area around your vehicle as you travel. This means you will no longer need to drive over every tiny section of road to mark it as explored, which should be especially useful for those of you chasing that elusive 100% map discovery! It can also help reveal nearby accessible roads and areas around locations such as rest stops, toll gates, border crossings, gas stations, and other places where multiple road segments may sit closely together.

And don't worry, secret roads will still have secrets to uncover! Proximity Exploration can reveal the first segment of a secret road when you get close enough, giving you a small hint that there might be somewhere new to explore. From there, however, the rest is up to you, as the remaining route will only be discovered by actually driving along it.

Whether you use Proximity Exploration to help hunt down those final percentages or simply make exploring the map a little smoother, the choice is yours!

Improved Material System

The Improved Material System significantly improves the lighting and visual quality of vehicle interiors in selected trucks. Its main focus is to enhance how interior materials react to light, which results in a more readable, detailed, and visually pleasing cabin environment.

One of the most significant changes was a redesign of the materials used in vehicle interiors. As a result, it makes differences between materials such as leather, fabric, plastic, and metal far more apparent, even in low-light conditions. The new solution uses multiple variants of dynamic cubemaps, allowing all materials to reflect their surroundings more naturally and respond to ambient light in a more realistic way.

The entire system was designed from the start with the interiors of trucks in both games in mind, so the base games and their existing fleets will gradually benefit from these improvements as well. In this update, we're excited to bring the Improved Material System to the International LT and International LoneStar.

With future updates, we will gradually add this technology for other trucks across both games. You can read more about this feature here.

Map Changes for Road Trip

With the upcoming Road Trip project, our map and asset teams have also been preparing the world of American Truck Simulator for a new way to explore the roads. While many of these changes are happening behind the scenes, they help lay the groundwork for future features and ensure the map is ready for the journey ahead.

We have implemented inactive Tourist Boards across several states, including California, Oregon, Washington, Idaho, Montana, Wyoming, and the upcoming South Dakota DLC. These Tourist BoardsΒ will remain unavailable until the Road Trip project is released, but they are already in place and ready for the future. Alongside these additions, we have also applied various small visual improvements and polish updates to selected areas across the map.

As part of these preparations, we have also added a number of new gas stations across the map. These locations will not only serve truck drivers but will also become available for cars when the Road Trip project releases, giving players more places to stop and refuel during their travels.

These changes are just a small part of the preparation work being done behind the scenes, helping us make sure the American Truck Simulator world is ready for new adventures on the road.

New Cargoes

We are also introducing new cargo options and improving the visuals of some existing ones. Players can now transport new types of freight, including Seed Containers, Trailers, and Truss, adding more variety to their hauling jobs across America.

Alongside these additions, we also updated existing Rails cargo with a brand-new model and improved textures. These changes help bring more detail and visual quality to the cargo you see on the road, making each delivery feel even more realistic.

Changelog:

Map

  • Proximity Exploration
  • Map Changes for Road Trip

Vehicles

  • New Cargoes

Visual

  • Improved Material System: International LT & International LoneStar

Enjoy all the new additions, but please remember: It's only an open beta, not a stable public version, so you may encounter bugs, instability, or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to get there faster, we'd appreciate all of your feedback on our forum and your bug reports in the dedicated section.

Please check our modding wiki to get details pertaining to mods for the game.

If you wish to participate in this Open Beta, you can find this version in the Experimental Beta branch on Steam. The way to access it is as follows: Steam client β†’ LIBRARY β†’ right-click on American Truck Simulator β†’ Properties β†’ Betas tab β†’ Beta Participation drop-down menu β†’ public_beta. No password is required. Sometimes you will have to restart your Steam client to see the correct branch name there.

  •  

Steam Beta Client Update: August 31st

We have just shipped an updated Steam Client to the Preview/Beta channel.

Friends & Chat

  • Chat messages with suspicious content will now be flagged in group chats. You can report the messages, block the sender, or dismiss the warning by activating the notice.

Steam Input

  • Fixed a crash opening some Nintendo Switch Pro controllers.

Remote Play

  • Fixed a bug where very high bitrate streams stopped sending video frames.

  • Fixed video frame being clipped when desktop scaling is enabled.

  • Fixed framerate drop when using the unlimited bandwidth option when streaming from Steam Deck or Steam Machine.

  •  

Steam Client Beta - August 31st

The Steam Client Beta has been updated with the following changes:

Friends & Chat

  • Chat messages with suspicious content will now be flagged in group chats. You can report the messages, block the sender, or dismiss the warning by clicking the notice.

Steam Input

  • Fixed a crash opening some Nintendo Switch Pro controllers.

Remote Play

  • Fixed a bug where very high bitrate streams stopped sending video frames.

  • Fixed video frame being clipped when using pipewire capture with desktop scaling on Wayland.

  • Fixed framerate drop when using the unlimited bandwidth option with VA-API encoding on Linux.

  •  

Steam PvE Survival Crafting Fest is here!

Steam's PvE Survival Crafting Fest is on now through September 7th at 10 a.m. PT, which means a full week of discounts on games that test your skills by pitting you against the environment you find yourself in.

Can you, for example, survive being stranded at sea? Being underwater? Floating through space? Existing on an island (alone) filled with cannibals? These are just hypotheticals, of course.

Join us now for the Steam PvE Survival Crafting Fest, and may you survive the elements by any means necessary. (At a discount, too!)

  •  

SteamOS 3.9.0 Preview

Note: This update is for the Steam Deck Preview channel, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.

Note on Preview Releases

This is an early Preview build of SteamOS 3.9, and may contain unexpected bugs or stability issues. If you encounter problems, please consider filing a bug on the SteamOS issue tracker.

The following notes are an overview, and may not include all changes since the previous SteamOS 3.8 Stable Release.

General

Misc

  • Updated the bootloader to improve compatibility with certain motherboards

  • The Desktop Mode lockscreen is no longer prevented from being explicitly enabled in settings (but remains off by default)

Developer

  • Switched WiFi backend to wpa_supplicant by default for new installations, improving compatibility with various WiFi networks

    • Enhanced wpa_supplicant to support fast WiFi reconnect on resume from sleep, previously only available in the iwd backend

    • Known issue: Existing installations will continue to use iwd unless manually enabled in Developer Settings

  • Linux kernel rebased on Linux 7.2

  • Added preliminary support for hibernation, not yet exposed in Game Mode UI

    • Enhanced Linux kernel hibernation support to enable interrupting hibernate requests and fixed various driver issues

  • Various scripts and packages have been renamed from `steamos-` to `holo-`, with aliases to the former names where appropriate

  • Improved support for running SteamOS as a VM guest with accelerated graphics (virtio-gpu, venus)

  •  

1.61 Update: Improved Material System Update

Today, we bring good news to our #BestCommunityEver! With the upcoming 1.61 update, the improved material system will be implemented on three additional trucks, so read on to find out more!

We first introduced the improved material system with the 1.60 update, when it was added to the DAF NGD and MAN TG3 TGX in Euro Truck Simulator 2, and the Mack Anthem and Western Star 49X in American Truck Simulator. With the next update to our games, we will be expanding this feature to the International LT and International LoneStar in American Truck Simulator, as well as the Volvo FH Series 6 in Euro Truck Simulator 2!

But that's not all, as we have also polished a few details in the interior and completely redesigned the seats in the International LT and LoneStar to better match their real-life counterparts. Along with that, we are introducing a new Diamond interior option with leather seats for both trucks!

The improved material system significantly enhances the lighting and visual quality of vehicle interiors, with a particular focus on how different interior materials react to light. This results in a more detailed, readable, and visually pleasing cabin environment. It also makes the differences between materials such as leather, fabric, plastic, and metal much more apparent, even in low-light conditions.

As promised, we are gradually bringing this feature to more trucks, allowing you to enjoy beautiful cabin interiors across a wider range of vehicles. If you would like to learn more about what the process of implementing this feature on new vehicles looks like, make sure to check out our Under the Hood blog, where we spoke with colleagues working on the improved material system.

We hope you will be happy to see the improved cabin interiors in more trucks with this upcoming update!Β Remember to stay tuned for more news from our games by following us on our X/Twitter, Facebook, Instagram, Bluesky, and YouTube. We would also appreciate it if you could sign up for our newsletter, so you can be informed. Until next time, keep on trucking!

  •  

SteamOS 3.8.26 Beta

This update is for the SteamOS Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.

General

  • Fixed an issue present in previous beta builds causing degraded performance in some cases when composition is required (such as when having FSR enabled)

  • Fixed Firefox in Desktop Mode sometimes freezing when fullscreen

  • Worked around an issue where Unreal Engine 5 VR games could display a blank right eye

  • Fixed Bluetooth instability with Nintendo Switch Pro (v1) controller

  • Fixed Desktop Mode allowing resolutions below 640x480 on certain displays, rendering it unusable

  • Fixed a regression from previous beta breaking WiFi connectivity on the MSI Claw A1M

  • Fixed issues with battery display on Lenovo Legion Go models

  • Fixed a bug where the MSI Claw would freeze on resume if an SD card was present during suspend and resume

  • Fixed a bug where the system would freeze on resume if an SD card was removed while suspended

  •  

Road Trip: Vehicle Configuration & Purchase Process Video Trailer

Last week, we shared a dedicated blog with you about the Vehicle Configuration & Purchase Process in our upcoming Road Trip module for American Truck Simulator. Today, we're happy to share a new video trailer showing you how it all works!


Our talented video producers have put together a trailer showcasing both the vehicle purchase process and how you can configure and customize your vehicle, which will work a little differently from what you may be used to with trucks in ATS. We hope you enjoy the video and that it gives you a clearer look at what to expect when Road Trip arrives further down the road.



If you're excited about Road Trip, make sure to add its DLCs, the Ford Car Pack and the RAM & Dodge Car Pack, to your Steam Wishlist!

Also, remember to follow us on X, Facebook, Instagram, Bluesky, and YouTube for all the latest Road Trip news and other American Truck Simulator updates, or sign up for our newsletter to stay informed. We'll see you on the road!Β 

  •  

Steam Client Beta - August 26th

The Steam Client Beta has been updated with the following changes:

Linux

  • Fixed a crash when suspending/resuming a device after a controller disconnected

Remote Play

  • Fixed a bug where Remote Devices with Remote Play enabled weren't showing as Streamable.

  •  

Steam Beta Client Update: August 26th

We have just shipped an updated Steam Client to the Preview/Beta channel.

General

  • Fixed a crash when suspending/resuming a device after a controller disconnected

Remote Play

  • Fixed a bug where Remote Devices with Remote Play enabled weren't showing as Streamable.

  •  

Nevada Rework Project: Meet the Team

Today, we’re excited to introduce you to some of the talented team members behind the upcoming Nevada Rework for American Truck Simulator. This project brings a fresh look to one of the game’s original states, with updated roads, cities, landscapes, and landmarks that better reflect our current standards.

In this Meet the Team episode, you’ll hear directly from the developers who have been working on different parts of Nevada and learn more about their experiences, favorite locations, and what they’re most looking forward to players discovering. So, let’s take a closer look at the people helping bring the Silver State back to life!

Ella - Senior Map Designer

I’ve been at SCS for close to 7 years, and in that time I’ve worked on many projects, starting my journey with the Utah DLC in 2019. From there, I moved on to work on large cities across several states, such as El Paso, Texas; San Diego, California; and Albuquerque, New Mexico.

As our team’s road specialist, I oversee Nevada’s road layout and also do work on some of the truck stops there, which are critical for our gameplay by providing players an opportunity to refuel and rest. Besides that, I’m working on the city of Phoenix, Arizona, which will be included as another part of our Rework project.

I’m looking forward to watching players explore the newly added locations and seeing their reactions as well as getting their feedback, which is always appreciated. I love creating maps so many people enjoy driving in; that always feels very rewarding on its own.Β 

Johny - Senior Map Designer

I’ve been at SCS for six years. I started out working on sections of Texas and Montana before moving fully into Rework. I’ve been part of the rework team since the very beginning.

Over the years, I’ve worked on both roads and cities, including San Jose, Santa Cruz, El Centro, and Grand Canyon. Most recently, for the Nevada Rework, I’ve been working on the roads around Panaca and Las Vegas, as well as Panaca itself and the northern part of Las Vegas.

I love working on epic scenery, which is why I really enjoyed working on the Grand Canyon, and I’m having just as much fun working on Las Vegas now. I think Nevada will now meet our current standards, and players can look forward to a faithful recreation of the real-life locations.

Pavel - Senior Map Designer

I've been part of SCS for almost four years now. I started my journey with the third phase of the California Rework, where Fresno was the first city I had the opportunity to work on. Since then, I've remained part of the Rework team, working on cities across different projects. As part of the Nevada Rework, I'm currently working on Reno and Fallon.

Reno is being completely rebuilt from the ground up, and one of my main goals was to capture the atmosphere and scale of the city. I put a lot of focus on the city's layout, character and recognizable landmarks, while also trying to keep some of the feeling of the original city that players might remember. The area will also feature reworked sections of I-80, which I'm really looking forward to seeing players experience.Β 

Fallon is a much smaller city, but its location gives it a character of its own. Surrounded by the vast Nevada desert, it feels almost like a small oasis in the middle of nowhere, with the greenery and farmland around the city standing out against the otherwise dry landscape. There is definitely a lot for players to look forward to, and I hope they'll enjoy exploring these areas as much as I enjoyed working on them.

Tom - Map Designer

I'm doing mainly landscape, and I'm in the rework team since California's 2nd phase; my favourite tasks were forests with mountains and lakes, which I haven't seen in a while.

Luckily, Nevada offers dry mountains and hills providing interesting tall horizons which diversify the barren desert.

Nevada is also unique for long straight roads compared to other DLCs. If you enjoy driving into the distant horizon, you'll most likely enjoy it.

Roman - Map Designer

This October marks my fourth year at SCS. In my time on the ATS rework team, I had the chance to work on multiple phases of the California rework, the Route 66 rework project, and now Nevada. With each rework, I slowly figured out that I enjoy making detailed cities more than anything else, though the cities have never been as large or famous as the one I have been working on now.

Las Vegas has been quite a challenge compared to my previous cities, but it also gives many opportunities for fun detail work and making the city feel alive. I hope that the NEW Vegas is fun to explore for new players and even more fun to re-explore for returning trucking veterans.

Margo - Map Designer

Hi there! It’s been a ride here in the Rework team since I joined the company in 2022. Every year, a new project brings us something new to work on. I had the pleasure of working on the California rework, parts of Arizona, and now Nevada as well. Reworking Nevada brought me something I already knew and made me rethink my working approach, as my perspective changed a lot through the years.

Creating for me always comes with a deeper meaning to it. I don’t want my work to be just purely mechanical and soulless; I like hiding fun details in the ordinary. If spotting it makes someone smile or catches their attention - it’s worth it.

We really should be cultivating our curiosity and wonder more in our daily lives. So if you are already wondering about the brand new Nevada, that’s a good starting point. There are many cool places to see and some nice UFO references to spot!

Filip - Map Designer

Hello everybody! My map designer journey began during the fourth phase of the California rework, where I worked on smaller tasks suited for a rookie like me. On the Route 66 rework project, I was responsible for the design of I-191 and Page. I got to experience a bit of everything: a diverse road with settlements, scenic views, beautiful landscapes, and a challenging hilly city.

The experience I gained, I can now utilize in a brand new look of Nevada, where I am working on Carson City, its surroundings, and a small surprise.

I hope the work of our team will bring a fresh, up-to-date look to Nevada and that players will be able to rediscover this awesome state for a second time!

Mykyta - Map Designer

I have been working at SCS Software for two years, and during that time I have worked on projects such as Route 66 around Tucumcari.Β 

As part of the Nevada Rework, I am currently working on the towns of Elko and Carlin and their surrounding areas.Β 

Players can look forward to driving through the Carlin Tunnel, and if they pay close attention along the way, they may also discover some beautiful and interesting places in the surrounding landscape.Β 

Jakub - Map Designer

I have been in SCS for more than a year. I started with reworking the northern part of Arizona and New Mexico. Now, reworking Nevada is another dream project of mine.

As a big fan of clean, big open landscapes and amazing mountains, rocks, and other unique hills, I enjoyed every road I've been working on, and now I am happy that Nevada looks like Nevada.

Rob - Junior Map Designer

Hi everyone, I’m Rob, and I’ve been with SCS for over a year now. The Nevada Rework is my first major project. Before that, I mainly worked on smaller projects in Arizona.

My part of the map is located in northern Nevada, where I’ve been working to bring the area as close to reality as possible and capture the atmosphere of sun-baked roads stretching through the endless desert. Players can look forward not only to the rugged, arid landscape, but also to beautiful and highly detailed cities.

I’m happy that we can give players a fresh take on familiar content and offer them the chance to experience Nevada in a slightly different and completely new way.

Filip - Junior Map Designer

Hi, I’ve only been in SCS for four months, but I already feel right at home here. Nevada is a beautiful state, and I’ve really enjoyed exploring it.

I was tasked with completing the road from Las Vegas to Panaca. It was a privilege to work on the surrounding mountain ranges and finish the work started by my colleague Johny. There is also a Visitor Center near Panaca, and I think I managed to capture it in all its beauty. So, I’d definitely recommend that players take a little detour from the road and explore the area around it.

Samuel - Junior Map Designer

Hi, my name is Sam, and I recently passed the five-month mark at SCS Software. Having grown up playing SCS games, being able to contribute to their development is a dream come true for me.

On this project, I worked on shorter roads in the western part of Nevada. Hopefully, I managed to capture the authentic feel of the landscape, biomes, and unique character of the area, and you'll enjoy driving through them! I’m really looking forward to showing you even more of my work in future DLCs.

That concludes today’s Meet the Team! We’d like to thank everyone featured in this blog for taking the time to share a little about themselves and their work on the Nevada Rework.

We always enjoy giving our community a glimpse behind the scenes and highlighting the talented people who help bring our virtual worlds to life. We hope you enjoyed learning more about the team and the passion they’re putting into giving Nevada a fresh new look.

As development continues, we look forward to sharing more from the Nevada Rework with you. Be sure toΒ follow us on X/Twitter, Instagram, Facebook, Bluesky, YouTube, and TikTok, or subscribe to our newsletter, so you never miss any updates. Until next time, we will see you on the road!

  •  

Minecraft 26.3-snapshot-10 (snapshot) Released

26.3 Snapshot 10 (known as 26.3-snapshot-10 in the launcher) is the tenth and final snapshot for Java Edition 26.3, released on August 25, 2026, which changes the panorama for the Wilderness Bound, renames explorer maps, improves performance, and fixes bugs. Full changelog: https://minecraft.wiki/Java_Edition_26.3-snapshot-10
  •  

Counter-Strike 2 Update

[p]\[ MAP SCRIPTING ][/p]
  • [p]Added custom_hud_layout entity:[/p]
    • [p]custom_hud_layouts are the entry point for scripted maps to provide custom UI.[/p][/*]
    • [p]Panel, Label, Image, and Button panel types are supported.[/p][/*]
    • [p]Styling with css is supported.[/p][/*]
    • [p]Events and client side scripting are not supported.[/p][/*]
    • [p]Maintains state during tools mode reloads.[/p][/*]
    [/*]
  • [p]Added cs_player_camera entity:[/p]
    • [p]Gives control of a player's view without moving their pawn.[/p][/*]
    • [p]Can be configured to let the player look around from the scripted position.[/p][/*][/*]
    • [p]Added Instance.Delay[/p][/*]
    • [p]Added Instance.OnBombPlantStart[/p][/*]
    • [p]Added Instance.OnBombPlantAbort[/p][/*]
    • [p]Added Instance.OnBombDefuseStart[/p][/*]
    • [p]Added Instance.OnBombDefuseAbort[/p][/*]
    • [p]Added Instance.OnCustomHudClicked[/p][/*]
    • [p]Added Instance.IsDedicatedServer[/p][/*]
    • [p]Added Entity.Move[/p][/*]
    • [p]Added Entity.GetMoveType[/p][/*]
    • [p]Added Entity.SetMoveType[/p][/*]
    • [p]Added CSPlayerPawn.GetC4[/p][/*]
    • [p]Added CSPlayerPawn.GetDefuseTarget[/p][/*]
    • [p]Added CSPlayerPawn.IsBuyMenuOpen[/p][/*]
    • [p]Added CSPlayerPawn.GetCamera[/p][/*]
    • [p]Added C4.GetPlantStartTime[/p][/*]
    • [p]Added C4.GetPlantFinishTime[/p][/*]
    • [p]Added C4.AbortPlant[/p][/*]
    • [p]Added CustomHudLayout.SetHasClass[/p][/*]
    • [p]Added CustomHudLayout.SetHasClassForPlayer[/p][/*]
    • [p]Added CustomHudLayout.SetDialogVariableString[/p][/*]
    • [p]Added CustomHudLayout.SetDialogVariableStringForPlayer[/p][/*]
    • [p]Added CustomHudLayout.SetInputCaptureEnabled[/p][/*]
    • [p]Added CustomHudLayout.IsInputCaptureEnabled[/p][/*]
    • [p]Added CSPlayerCamera.IsEnabled[/p][/*]
    • [p]Added CSPlayerCamera.SetEnabled[/p][/*]
    • [p]Added CSPlayerCamera.SetIsControllingAngles[/p][/*]
    • [p]Added enum CSMoveType[/p][/*]
    • [p]Corrected types for some events where parameters were maybe undefined.[/p][/*]
    • [p]Errors encountered during initial script run are now logged to the console.[/p][/*]
    • [p]Unhandled promise rejections are now logged to the console.[/p][/*]
    • [p]Added the column number to errors caught during the CompileModule step of script loading.[/p][/*]
    • [p]Deprecated planter from Instance.OnBombPlant event[/p][/*]
    • [p]Deprecated defuser from Instance.OnBombDefuse event[/p][/*]
      •  
      ❌