โŒ

Lees weergave

SteamOS 3.9

SteamOS 3.9.5 has just been released for all users with the following changes

These notes contain all changes since the previous SteamOS 3.8 stable release. See here for changes since the previous SteamOS 3.9.4 beta release

SteamOS 3.9

General

  • Updated Arch Linux base

  • Updated Desktop Mode from Plasma 6.4.3 to Plasma 6.7.3

  • Improved support for Steam Frame wireless adapter

  • Improved idle power consumption on Steam Deck when no audio is playing

  • Fixed a bug causing hidden WiFi networks to fail to connect on the first attempt

  • Fixed Steam Remote Play not working on Steam Machine when booting with no external display connected

  • Fixed "Disable Frame Limiter" toggle not working when VRR is enabled

  • Fixed the frame limiter incorrectly applying to VR titles when streaming from Steam Machine to Steam Frame

  • Fixed loss of input if a launcher window is accidentally dragged around in Game Mode

  • Fixed an issue causing frame limits to result in lower than intended FPS on certain external displays

  • Fixed issues with suspend/resume on systems with RDNA1 or RDNA2 based dedicated GPUs

  • Fixed audio issues on hotplug of certain monitors in a multi-monitor setup

  • Fixed an issue causing firmware updates to occasionally fail to apply on Steam Machine

  • Fixed a system crash when launching Forza Horizon 6 on Legion Go 2

  • Added preliminary support for Legion Go 2 brightness control

  • Fixed an issue causing certain games (incl. ELDEN RING and DARK SOULSโ„ข III) to fail to run on recent Panther Lake Intel CPUs

  • Fixed performance issues in STAR WARS: Galactic Racer on resume from suspend on Steam Machine

  • Fixed an issue that could lead to GPU errors in The Crew Motorfest

  • Worked around a firmware issue on some ASUS devices causing excessive fan speed upon waking from sleep

  • Fixed boot screen corruption on Intel PTL+ devices

  • Fixed a bug wherein changing the timezone could prevent switching to Desktop Mode until a reboot

  • Security and stability updates

    • Revoked compromised eMudhra CA certificates

Misc

  • Updated the bootloader to improve compatibility with certain motherboards

  • The Desktop Mode lockscreen is no longer prevented from being explicitly enabled in settings (but remains off by default)

  • Fixed logging in to Desktop Mode via RDP with system users when enabled

Developer

  • Switched WiFi backend to wpa_supplicant by default, improving compatibility with various WiFi networks

    • Enhanced wpa_supplicant to support fast WiFi reconnect on resume from sleep, previously only available in the iwd backend

  • Linux kernel rebased on Linux 7.2

  • Added preliminary support for hibernation, not yet exposed in Game Mode UI

    • Enhanced Linux kernel hibernation support to enable interrupting hibernate requests and fixed various driver issues

    • Not yet enabled on Steam Deck due to an outstanding driver bug

  • Various scripts and packages have been renamed from `steamos-` to `holo-`, with aliases to the former names where appropriate

  • Improved support for running SteamOS as a VM guest with accelerated graphics (virtio-gpu, venus)

  • Updated included renderdoc version

  • Reintroduced support for Android binder IPC

  •  

SteamOS 3.9.5 Beta

This update is for the SteamOS Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.

These notes contain all changes since the current stable SteamOS 3.8 release, with the changes added since the previous 3.9 preview releases noted below

New in SteamOS 3.9.5

General

  • Security and stability updates

  • Improved idle power consumption on Steam Deck when no audio is playing

Developer

  • Actually reintroduced support for Android binder IPC for real this time

SteamOS 3.9

General

  • Updated Arch Linux base

  • Updated Desktop Mode from Plasma 6.4.3 to Plasma 6.7.3

  • Improved support for Steam Frame wireless adapter

  • Fixed a bug causing hidden WiFi networks to fail to connect on the first attempt

  • Fixed Steam Remote Play not working on Steam Machine when booting with no external display connected

  • Fixed "Disable Frame Limiter" toggle not working when VRR is enabled

  • Fixed the frame limiter incorrectly applying to VR titles when streaming from Steam Machine to Steam Frame

  • Fixed loss of input if a launcher window is accidentally dragged around in Game Mode

  • Fixed an issue causing frame limits to result in lower than intended FPS on certain external displays

  • Fixed issues with suspend/resume on systems with RDNA1 or RDNA2 based dedicated GPUs

  • Fixed audio issues on hotplug of certain monitors in a multi-monitor setup

  • Fixed an issue causing firmware updates to occasionally fail to apply on Steam Machine

  • Fixed a system crash when launching Forza Horizon 6 on Legion Go 2

  • Added preliminary support for Legion Go 2 brightness control

  • Fixed an issue causing certain games (incl. ELDEN RING and DARK SOULSโ„ข III) to fail to run on recent Panther Lake Intel CPUs

  • Fixed performance issues in STAR WARS: Galactic Racer on resume from suspend on Steam Machine

  • Fixed an issue that could lead to GPU errors in The Crew Motorfest

  • Worked around a firmware issue on some ASUS devices causing excessive fan speed upon waking from sleep

  • Fixed boot screen corruption on Intel PTL+ devices

  • Fixed a bug wherein changing the timezone could prevent switching to Desktop Mode until a reboot

  • Security and stability updates

Misc

  • Updated the bootloader to improve compatibility with certain motherboards

  • The Desktop Mode lockscreen is no longer prevented from being explicitly enabled in settings (but remains off by default)

  • Fixed logging in to Desktop Mode via RDP with system users when enabled

Developer

  • Switched WiFi backend to wpa_supplicant by default, improving compatibility with various WiFi networks

    • Enhanced wpa_supplicant to support fast WiFi reconnect on resume from sleep, previously only available in the iwd backend

  • Linux kernel rebased on Linux 7.2

  • Added preliminary support for hibernation, not yet exposed in Game Mode UI

    • Enhanced Linux kernel hibernation support to enable interrupting hibernate requests and fixed various driver issues

    • Not yet enabled on Steam Deck due to an outstanding driver bug

  • Various scripts and packages have been renamed from `steamos-` to `holo-`, with aliases to the former names where appropriate

  • Improved support for running SteamOS as a VM guest with accelerated graphics (virtio-gpu, venus)

  • Updated included renderdoc version

  • Reintroduced support for Android binder IPC

  •  

Steam's Personal Calendar Full Release

With today's Steam update, the Personal Calendar feature officially graduates from Steam Labs and is considered a full feature of the Steam Store. You can find it right on your Steam store homepage, or by visiting https://store.steampowered.com/personalcalendar

About the Personal Calendar

The Steam Personal Calendar is another way to see recommended games for you,ย showing both recently released and upcoming games filtered down to the the set of games we think you are most likely to be interested in.ย It uses your recently played games to find people with similar playtime profiles to you, and then looks at the games those players have been adding to their wishlist or playing.

  • Based on games you play a lot: The system focuses onย your playtime for games that you play the most. So, a few minutes trying out a new game or two won't have much impact on your recommendations, but sinking a bunch of time into a new favorite will.

  • Refreshed daily: This recommendation system gets re-trained daily to incorporate the latest data. In reality you aren't likely to see your recommendations change all that much from day to day, but as time goes by you will obviously see new things pop up as the 8-week horizon of the calendar marches forward, or as games lock in their release dates.

Expanding The Ways You Can Explore Games

The Steam Store has a number of different methods for recommending games. Some sections of the front page trend toward showing more popular games and some sections trend toward showing games similar to those you play regardless of how long ago they released.ย The Personal Calendar was designed to fill a gap in between: to help players find popular and niche games that may be of interest and are new or soon to release.

This approach seems to resonate strongly with many players, as we're seeing a lot of you exploring and clicking on games in the Personal Calendar.

For example, in an average 24-hour period, players click on over 2,000 different games on in the Steam Personal Calendar. That shows that not only is the calendar succeeding at matching games with players most likely interested, but also that players are exploring deep into their calendars to see what has recently released or is coming out far in the future.

Why Steam Labs?

The Personal Calendar first released as a Steam Labs experiment in October of 2025. Steam Labs is our designation for new store and discovery features that we think are interesting, but that need more focused feedback to be refined into a polished product. With eleven months of feedback from players and developers, we've been able to refine the Personal Calendar into a great way to discover new games.

During the course of development while in Steam Labs, we've made a number of improvements big and small. For example, we added the ability for game developers to specify a date they intend to release from Early Access to 1.0 so that we could list these titles on the calendar. We also added better filtering tools and display options for things like wishlisted games, Early Access games, and DLC. Extensive work was also put into making the new feature work smoothly across different devices, including desktop PC, mobile devices, and SteamOS devices.

Frequently Asked Questions

Q. Where can I learn more about how the Personal Calendar works?

A. We just put out a new video and documentation aimed at helping game developers understand how the Personal Calendar works for surfacing their games. Check it out here if you are interested in more of the details:

https://partner.steamgames.com/doc/marketing/visibility/personalcalendar

Q. Did any of these games pay to be shown to me?

A. No, we don't sell placement on the Steam Personal Calendar, or anywhere else on Steam. The Personal Calendar also isn't hand-curated. The featuring in the personal calendar is done algorithmically and it is personalized for each user. If you're curious about how visibility works on Steam, we put together a great set of documentation and video for game developers here:

https://partner.steamgames.com/doc/marketing/visibility

Q. Will I get stuck in a bubble of recommendations only like the games I've been playing lately?

A. We're also concerned about the potential for getting stuck in a filter bubble (getting too narrow of recommendations), so we work hard on keeping things varied. With the Personal Calendar, it's unlikely that every day has a new game launching that is the same genre/theme as games you've been playingย and is also a good recommendation for you. As a result, the recommendations generated by the Personal Calendar end up drawing from a wider pool of titles across all kinds of genres that are releasing each day.

About Steam Labs

In the pursuit of building a better platform and shopping experience, the Steam Team are continually experimenting with new ideas around discoverability, video, machine learning, and more. Some of these experiments are clear and obvious upgrades to existing features, or are part of products we've already decided to build, and they get built out and released. Other times, we end up with experiments where we feel like we would benefit from more input from Steam users to help inform the direction that we take it, or whether it is even interesting enough to turn into a full feature.

With Steam Labs experiments, you can try, share, and break these potential new features, while we figure out what to keep and what to scrap. Share your feedback with the developers and designers working on these features and help shape the future of Steam.

Check out all experiments on the Steam Labs page or drop us some feedback in the Steam Labs discussion boards.

  •  

Steam Beta Client Update: October 22nd

We have just shipped an updated Steam Client to the Preview/Beta channel.

Remote Play

  • Big revamp of HDR support:

    • Added an advanced client setting for HDR, with options for Automatic (enabled when HDR content is enabled), On (always on, allowing increased brightness for SDR content), and Off.

    • In addition to supporting HDR in games and on Windows desktop, HDR capture is now supported when using pipewire on desktop Linux and streaming from macOS.

    • HDR is enabled again on Steam Deck OLED.

    • HDR is enabled on Android phones running Android 15 and newer, when using the beta Steam Link app (https://play.google.com/apps/testing/com.valvesoftware.steamlink)

  •  

Steam Client Beta - October 22nd

The Steam Client Beta has been updated with the following changes:

Remote Play

  • Big revamp of HDR support:

    • Added an advanced client setting for HDR, with options for Automatic (enabled when HDR content is enabled), On (always on, allowing increased brightness for SDR content), and Off.

    • Added a brightness slider to the streaming overlay.

    • In addition to supporting HDR in games and on Windows desktop, HDR capture is now supported when using pipewire on desktop Linux and streaming from macOS.

    • HDR is enabled again on Steam Deck OLED.

    • HDR is enabled on Android phones running Android 15 and newer, when using the beta Steam Link app (https://play.google.com/apps/testing/com.valvesoftware.steamlink)

  •  

Counter-Strike 2 Update

[p]\[ MAP SCRIPTING ][/p]
  • [p]Added Instance.Precache[/p]
    • [p]Returns a CSPrecache object[/p][/*]
    • [p]Added CSPrecache.IsServerLoading[/p][/*]
    • [p]Added CSPrecache.IsServerLoaded[/p][/*]
    • [p]Added CSPrecache.IsClientLoading[/p][/*]
    • [p]Added CSPrecache.IsClientLoaded[/p][/*]
    • [p]Added CSPrecache.IsLoadedForAll[/p][/*]
    • [p]Added CSPrecache.Release[/p][/*]
    [/*]
  • [p]Added CSHostage[/p]
    • [p]Added CSHostage.IsBeingPickedUp[/p][/*]
    • [p]Added CSHostage.IsBeingCarried[/p][/*]
    • [p]Added CSHostage.IsRescued[/p][/*]
    • [p]Added CSHostage.GetRescuer[/p][/*]
    • [p]Added CSHostage.GetPickUpStartTime[/p][/*]
    • [p]Added CSHostage.GetPickUpFinishTime[/p][/*]
    • [p]Added CSPlayerPawn.GetHostage[/p][/*]
    • [p]Added Instance.OnHostagePickUpStart[/p][/*]
    • [p]Added Instance.OnHostagePickUpAbort[/p][/*]
    • [p]Added Instance.OnHostagePickUp[/p][/*]
    • [p]Added Instance.OnHostageDrop[/p][/*]
    • [p]Added Instance.OnHostageRescue[/p][/*]
    • [p]Added Instance.OnHostageKill[/p][/*][/*]
    • [p]Added new top level export Console[/p]
      • [p]Added Console.GetConvarBoolean[/p][/*]
      • [p]Added Console.GetConvarNumber[/p][/*]
      • [p]Added Console.GetConvarString[/p][/*]
      • [p]Added Console.GetConvarVector[/p][/*]
      • [p]Added Console.GetConvarQAngle[/p][/*]
      • [p]Added Console.GetConvarColor[/p][/*]
      • [p]Added Console.SetConvar[/p]
        • [p]Console.SetConvar is not restricted by sv_cheats and executes synchronously[/p][/*][/*]
        • [p]Renamed Instance.Msg to Console.Log[/p][/*]
        • [p]Moved Instance.ClientCommand, ServerCommand and RegisterCheatCommand to Console[/p][/*][/*]
        • [p]Added new top level export GameRules[/p]
          • [p]Added GameRules.StartWarmup[/p][/*]
          • [p]Added GameRules.EndWarmup[/p][/*]
          • [p]Added GameRules.GetTeamScore[/p][/*]
          • [p]Added GameRules.AddTeamScore[/p][/*]
          • [p]Added GameRules.TerminateRound[/p][/*]
          • [p]Moved Instance.IsWarmupPeriod, IsFreezePeriod, IsTeamIntroPeriod, GetRoundsPlayed, GetRoundRemainingTime, SetRoundRemainingTime and AddTeamMoney to GameRules[/p][/*][/*]
          • [p]Moved and renamed methods are still available in their original location, deprecated[/p][/*]
          • [p]Added top-level custom_hud_layout classes HUD_TEAMMENU_VISIBLE andย HUD_CHAT_VISIBLE[/p][/*]
          • [p]radar_element can now appear on the radar in every game mode, not just Rush[/p][/*]
          • [p]Added support for GameRules.AddTeamMoney with CSTeamMoneyReason.NONE and an amount[/p][/*]
          • [p]Fixed a crash in GameRules.AddTeamMoney with CSTeamMoneyReason.NONE[/p][/*]
          • [p]Fixed CSTeamMoneyReason enum values not matching point_script.d.ts[/p][/*]
          • [p]Fixed CSWeaponAttackType enum values not matching point_script.d.ts[/p][/*]
          • [p]Fixed CSRadarPoint.IsVisibleToTeam returning a number instead of a boolean[/p][/*]
          • [p]Fixed CSObservablePoint.IsObservableForTeam returning a number instead of a boolean[/p][/*]
          • [p]Logged warnings now include the JS call stack[/p][/*]
          • [p]Logged warnings now include details about bad argument values[/p][/*]
          • [p]Logged warnings now count arguments from 0 instead of 1[/p][/*]
          • [p]Improved auto complete of the map_workshop command[/p][/*]
            •  

            Euro Truck Simulator 2: 1.62 Update Open Beta

            Weโ€™re excited to share that the 1.62 Open Beta for Euro Truck Simulator 2ย is now available for players to try out. If you decide to join the beta, weโ€™d really appreciate it if you report any bugs or issues you encounter in the appropriate section of our official forums.

            Your feedback plays a huge role in helping us improve the game, and we truly value the time and effort you put into testing these new features and changes.

            DAF XG+ Emerald, Sapphire & 30 Years in Czechia Editions

            With the release of the 1.62 update, we are releasing three new editions of the DAF XG+! The Emerald and Sapphire Editions bring distinctive green and blue paint jobs, exclusive exterior accessories, and specially designed interiors, offering drivers a stylish new way to personalise their trucks.

            The third addition, the DAF XG+ 30 Years in Czechia Edition, celebrates three decades of DAF in the Czech Republic with a special anniversary design, unique exterior details, and an exclusive interior featuring dedicated upholstery and stitching. You can find out more in our blog post here.

            New Garages

            We are introducing new truck garage models across the entire base map and all map DLCs, so youโ€™ll be able to enjoy these refreshed garages wherever you go. The new garages feature updated visuals both in the interior and exterior, with greater attention to detail and a more modern, immersive feel. We hope this will make upgrading your garage feel even more rewarding.

            Of course, performance was also an important consideration. Bringing these new garages to the game while keeping their performance cost in check compared to the older models was no small task, but we hope weโ€™ve found the right balance between improved visuals and performance. You can read more here.

            Improved Material System

            We are continuing to expand the Improved Material System with this update, bringing it to more truck interiors. The Iveco S-Way is the latest addition to the lineup, benefiting from enhanced lighting and improved visual quality, with a particular focus on how different interior materials react to light.

            We hope you enjoy the new beautiful visuals! You can read more about this topic here.

            Goodyear Tyres Pack Update

            We are updating the Goodyear Tyres Pack paint jobs to reflect the company's updated branding.

            The latest Goodyear logo and slightly adjusted colours are now featured across the paint jobs, bringing them in line with the current design.

            Game Radio Update

            With the 1.62 Open Beta, weโ€™re also bringing an update to the Escape station within our Game Radio feature! As the only stream-safe station in our in-game radio lineup, Escape is a great choice for content creators who want to share their journeys with their communities. Weโ€™ve removed tracks that were causing copyright issues and expanded the playlist with 11 new songs, giving Escape a longer runtime that better matches our other stations.

            Changelog:

            Map

            • New Garages

            Vehicles

            • Improved Material System forย Iveco S-Way
            • DAF XG+ Emerald, Sapphire & 30 Years in Czechia Editions
            • Goodyear Tyres Pack Update

            Sound

            • Game Radio Update

            Enjoy all the new additions, but please remember: It's only an open beta, not a stable public version, so you may encounter bugs, instability, or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to get there faster, we'd appreciate all of your feedback on our forum and your bug reports in the dedicated section.

            Please check our modding wiki to get details pertaining to mods for the game.

            If you wish to participate in this Open Beta, you can find this version in the Experimental Beta branch on Steam. The way to access it is as follows: Steam client โ†’ LIBRARY โ†’ right-click on Euro Truck Simulator 2 โ†’ Properties โ†’ Game Versions & Betas tab โ†’ Beta Participation list โ†’ public_beta. Sometimes you will have to restart your Steam client to see the correct branch name there.

            •  

            SteamOS 3.9.4 Beta

            This update is for the SteamOS Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.

            These notes contain all changes since the current stable SteamOS 3.8 release, with the changes added since the previous 3.9 preview releases noted below

            New in SteamOS 3.9.4

            General

            • Fixed an issue causing firmware updates to occasionally fail to apply on Steam Machine

            • Fixed a bug wherein changing the timezone could prevent switching to Desktop Mode until a reboot

            • Fixed a regression from previous 3.9 releases that caused some apps to run behind Steam's loading screen, such as A Plague Tale: Innocence

            • Fixed a regression from previous 3.9 releases that caused screenshots to be taken at 720p even when the display and game resolution are at a higher resolution

            • Reduced incidence of audio clicks on 3.5mm output with sensitive earphones/speakers

            • Security and stability updates

              • Revokes certificates for certain CAs with insecure private keys such as "4"

            Developer

            • Improvements to hibernation support

              • Temporarily disabled hibernation on Steam Deck devices due to some outstanding driver bugs

            • Improvements for experimental dirlock disk encryption support

            SteamOS 3.9

            General

            • Updated Arch Linux base

            • Updated Desktop Mode from Plasma 6.4.3 to Plasma 6.7.3

            • Improved support for Steam Frame wireless adapter

            • Fixed a bug causing hidden WiFi networks to fail to connect on the first attempt

            • Fixed Steam Remote Play not working on Steam Machine when booting with no external display connected

            • Fixed "Disable Frame Limiter" toggle not working when VRR is enabled

            • Fixed the frame limiter incorrectly applying to VR titles when streaming from Steam Machine to Steam Frame

            • Fixed loss of input if a launcher window is accidentally dragged around in Game Mode

            • Fixed an issue causing frame limits to result in lower than intended FPS on certain external displays

            • Fixed issues with suspend/resume on systems with RDNA1 or RDNA2 based dedicated GPUs

            • Fixed audio issues on hotplug of certain monitors in a multi-monitor setup

            • Fixed a system crash when launching Forza Horizon 6 on Legion Go 2

            • Added preliminary support for Legion Go 2 brightness control

            • Fixed an issue causing certain games (incl. ELDEN RING and DARK SOULSโ„ข III) to fail to run on recent Panther Lake Intel CPUs

            • Fixed performance issues in STAR WARS: Galactic Racer on resume from suspend on Steam Machine

            • Fixed an issue that could lead to GPU errors in The Crew Motorfest

            • Worked around a firmware issue on some ASUS devices causing excessive fan speed upon waking from sleep

            • Fixed boot screen corruption on Intel PTL+ devices

            • Security and stability updates

            Misc

            • Updated the bootloader to improve compatibility with certain motherboards

            • The Desktop Mode lockscreen is no longer prevented from being explicitly enabled in settings (but remains off by default)

            • Fixed logging in to Desktop Mode via RDP with system users when enabled

            Developer

            • Switched WiFi backend to wpa_supplicant by default for new installations, improving compatibility with various WiFi networks

              • Enhanced wpa_supplicant to support fast WiFi reconnect on resume from sleep, previously only available in the iwd backend

              • Known issue: Existing installations will continue to use iwd unless manually enabled in Developer Settings

            • Linux kernel rebased on Linux 7.2

            • Added preliminary support for hibernation, not yet exposed in Game Mode UI

              • Enhanced Linux kernel hibernation support to enable interrupting hibernate requests and fixed various driver issues

              • Not yet enabled on Steam Deck due to an outstanding driver bug

            • Various scripts and packages have been renamed from `steamos-` to `holo-`, with aliases to the former names where appropriate

            • Improved support for running SteamOS as a VM guest with accelerated graphics (virtio-gpu, venus)

            • Updated included renderdoc version

            • Reintroduced support for Android binder IPC

            •  

            Steam Client Beta - October 21st

            The Steam Client Beta has been updated with the following changes:

            General

            • Fix non-steam apps disappearing after a network reconnect

            • Updated certificate revocation lists

            Store

            • Updated algorithm for search suggestions and text searches

            Steam Input

            • Fix a regression with virtual menu positions in the overlay

            •  

            Steam Beta Client Update: October 21st

            We have just shipped an updated Steam Client to the Preview/Beta channel.

            General

            • Fix non-steam apps disappearing after a network reconnect

            • Updated certificate revocation lists

            Store

            • Updated algorithm for search suggestions and text searches

            Steam Input

            • Fix a regression with virtual menu positions in the overlay

            •  

            Steam Client Update - October 21st

            A new Steam Client update has been released and will be automatically downloaded.

            General

            • Fixed some cases the Steam Service Error dialog was showing incorrectly if you quit/restarted Steam quickly.

            • Fixed an error displaying dates for users in British Columbia.

            • Updated certificate revocation lists.

            Remote Play

            • Fixed a memory leak using NVENC to stream H.264 using unlimited bandwidth from Windows computers.

            Linux

            • Fixed Vulkan games hanging after alt-tab.

            • Fixed a case where Steam updater UI would fail to show for some users.

            MacOS

            • Fixed client crash when opening some browser windows.

            •  

            Steam Client Update: October 21st

            We have just shipped an updated Steam Client update to the Stable channel.

            General

            • Fixed an error displaying dates for users in British Columbia.

            • Updated certificate revocation lists.

            Desktop Mode

            • Fixed Vulkan games hanging after alt-tab.

            •  

            Introducing SteamVR 2.18

            Today's SteamVR release improves streaming robustness, brings the Steam Frame "Aurora" environment to the desktop, and improves gamepad support in VR titles for Frame users.

            If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a SteamVR System Report to aid in tracking down your issue. The Steam Link for Meta Quest FAQ page is available here.

            Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

            Streaming (Steam Link):

            • Streaming reliability improvements, including additional fixes for "Error 17".

            • Fixed ~300ms gaps in frame delivery in some packet-loss situations.

            • Fixed colors being greyer than they should be when using certain AMD GPUs

            • Fixed some causes of video corruption, checkerboarding, and stuck streams.

            • Improved automatic bitrate selection.

            • Expose eye openness information when streaming from Steam Frame, via OSC.

              • This requires Steam OS 0.4.3, or higher).

              • Eye openness will also be available in an upcoming OpenVR SDK release.

            • Steam Frame:

              • By default, Steam Frame controllers will now use gamepad input in VR games that don't support VR inputs.

              • The preferred mode can be changed for any VR game in either the game's Steam Input settings or in VR Controller settings on the Now Playing page.

            • Quest:

              • Add tethered streaming support over USB. Requires the latest version of the Steam Link app on Quest.

              • Improved host framerate behavior when the HMD framerate is overridden at the OS level.

            UX:

            • Default environment is now the "Aurora" (can be disabled in settings)

            • Added content-aware aurora color tinting, in theater environment

            • System UI supports gamepad navigation

            • Lesser-used UX controls moved to an "Additional Options" menu

            • Game dimming while the dashboard is up can be disabled in settings

            • Fix for keyboard not showing up when summoned in some scenarios (Skyrim VR)

            • Fixed an issue where the dashboard would recenter unnecessarily for some users.

            • Fixed Throttling Behavior setting selection in per-application Video Settings.

            • Improved focus behavior when interacting with grab/resize handles

            • Fixed an error when saving new bindings when an application does not have any default set

            • Fix crashes at startup with certain games.

            • Fix occasional crash when unblocking previously-blocked add-ons in VR settings.

            Input:

            • Fixed bindings not correctly recognizing some render model simulation values

            • Fixed the Binding UI not displaying the correct default values for render model simulation type

            • Fixed bindings missing when they were modified locally and then the Steam account was changed

            • Fixed an issue that prevented controller bindings from loading for certain games, including Google Earth VR and Thumper.

            Linux:

            • Fixed async reprojection failing on AMD GPUs.

            • Fixed GPU selection on systems with both discrete and integrated GPUs.

            • Fixed compatibility with systems without systemd.

            • Fixed game crash when an invalid texture size is submitted

            • Fixed OpenXR games crashing on launch if SteamVR wasn't already started

            • Removed requirement for VK_KHR_maintenence_9 on Linux to allow for compatibility with older graphics drivers

            •  

            UK Rework: Edinburgh

            Get the Irn Bru chilled, grab yourself a Tunnockโ€™s, and get ready for a wee trip north of the border! Today, weโ€™re buzzing to give you your first proper look at Edinburgh as part of our ongoing UK Rework project for Euro Truck Simulator 2. So, nae messing about, letโ€™s get stuck in and see whatโ€™s changed in Scotlandโ€™s historic capital.ย 


            Edinburgh is a city packed with history, character and some of Scotlandโ€™s most recognisable architecture. From its historic Old Town to its famous castle, the Scottish capital has a distinctive look which our team has been working hard to capture in-game.ย 


            Of course, no recreation of Edinburgh would be complete without Princes Street! Around this famous shopping street, players will be able to spot several of the city's most famous landmarks, including the Scott Monument, the iconic clock tower of The Balmoral Hotel, and Edinburgh Castle overlooking the city from Castle Rock.ย 


            Another landmark players may spot on their travels is Arthur's Seat, one of Edinburgh's most famous natural sights. Rising above the city, it can be seen from many areas around the capital and beyond.

            However, our team wanted Edinburgh to feel like much more than just a collection of famous landmarks. As you travel through the city, you'll encounter a mixture of busy commercial streets & residential neighbourhoods.ย 


            You'll also find plenty of history around the city too, including churches and statues of notable figures placed throughout the city. One such statue can be found at Picardy Place, where Sherlock Holmes keeps a watchful eye over the surrounding streets! We felt this was a rather elementary detail worth including in our recreation.


            Head to the waterfront and you'll reach Leith, one of Edinburgh's main industrial areas in our rework. The Port of Leith forms an important part of this district, with its docks, yards and surrounding infrastructure.ย 

            Looking for work? Players will find a selection of delivery opportunities around Edinburgh! Head to Leith for jobs at the port or a local construction site, or venture towards the outskirts of the city, where you'll find more locations to deliver to and from.


            Drivers will also be able to find their own little rest spot by the seaside, as our team managed to place the Edinburgh garage right beside the coast! You may even spot some friendly furry friends hanging around, as the Edinburgh Dog and Cat Home is located nearby.


            We're also working to recreate some of Edinburgh's familiar public transport, including its trams and double-decker buses, which will help bring even more life to the city streets. Alongside this, Edinburgh Bus Station is being created with our upcoming Coaches DLC in mind, allowing players to pick up and drop off passengers as part of their journeys to and from the Scottish capital.


            We hope you've enjoyed this wee look around Edinburgh and everything our team has been working on for the UK Rework! Thereโ€™s still plenty more to come, so keep your eyes peeled and be sure to follow us on our social media channels for the latest news, screenshots and updates. Until next time, keep on truckin'!ย 

            •  

            Minecraft 26.4-snapshot-5 (snapshot) Released

            26.4 Snapshot 5 (known as 26.4-snapshot-5 in the launcher) is the fifth snapshot for Java Edition 26.4, released on October 20, 2026, which adds the packed ice bricks block set and fixes bugs. Full changelog: https://minecraft.wiki/Java_Edition_26.4-snapshot-5
            •  

            American Truck Simulator: 1.62 Update Open Beta

            We are excited to share that the Open Beta for the 1.62 update for American Truck Simulator is now available to try and test! If you would like to take part, we would really appreciate your help in reporting any bugs you may encounter in the appropriate section(s) of our official forums.

            Every report and piece of feedback helps us polish and fine-tune the update ahead of its full release, so we greatly appreciate everyone who takes the time to help us test it. Thank you in advance!

            Road Trip Tourist Boards Update

            If you have been enjoying the new Atlas feature in the recently released Road Trip: Ford DLC, we have something more coming your way in the 1.62 update!

            You can look forward to brand-new Tourist Boards to uncover inย Iowa, Kansas, Missouri, Colorado, Oklahoma, Arkansas, Texas, Washington, and Louisiana, with one Tourist Board added to each of these states, as well as Nebraska, which will receive two Tourist Boards; a new postcard will be awarded for every one of these completed!

            But that's not all. To celebrate the 100th anniversary of Route 66, we will also add the Route 66 Cross-Border Tourist Board with exploration locations spanning acrossย Illinois, Missouri, Kansas, Oklahoma, Texas, New Mexico, Arizona, and California.

            If you don't own all these map expansions, you can still explore the locations available in the states you own. However, to unlock the special postcard reward, you will need to own all the map expansions covered by the Route 66 Cross-Border Tourist Board and visit every exploration location associated with it. And there's an extra treat, too. Completing this Cross-Border Tourist Board will also reward you with a special Route 66 Air Freshener accessory!

            If you would like to find out more, you can read about this addition here.

            Improved Material System

            We are continuing to expand the Improved Material System with this update, bringing it to more truck interiors. The All-New Volvo VNL is the latest addition to the lineup, benefiting from enhanced lighting and improved visual quality, with a particular focus on how different interior materials react to light. We hope you enjoy the new beautiful visuals! You can read more about this topicย here.

            Goodyear Tires Pack Update

            We are updating the Goodyear Tires Pack paint jobs to reflect the company's updated branding. The latest Goodyear logo and slightly adjusted colours are now featured across the paint jobs, bringing them in line with the current design.

            Game Radio Update

            We're also bringing an update to the Escape station within our Game Radio feature! As the only stream-safe station in our in-game radio lineup, Escape is a great choice for content creators who want to share their journeys with their communities. We've removed tracks that were causing copyright issues and expanded the playlist with 11 new songs, giving Escape a longer runtime that better matches our other stations.

            Changelog:

            Map

            • Road Trip Tourist Boards Update

            Vehicles

            • Improved Material System for the All-New 2025 Volvo VNL
            • Goodyear Tires Pack Update
            • Added the All-New 2025 Volvo VNL among AI traffic vehicles

            Sound

            • Game Radio Update

            Enjoy all the new additions, but please remember: It's only an open beta, not a stable public version, so you may encounter bugs, instability, or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to get there faster, we'd appreciate all of your feedback on our forum and your bug reports in the dedicated section.

            Please check our modding wiki to get details pertaining to mods for the game.

            If you wish to participate in this Open Beta, you can find this version in the Experimental Beta branch on Steam. The way to access it is as follows: Steam client โ†’ LIBRARY โ†’ right-click on American Truck Simulator โ†’ Properties โ†’ Game Versions & Betas tab โ†’ Beta Participation list โ†’ public_beta. Sometimes you will have to restart your Steam client to see the correct branch name there.

            Remember to stay up to date with the latest American Truck Simulator developments by subscribing to our newsletter or following us on X/Twitter, Facebook, BlueSky, and Instagram. Until next time, we will see you on the road!

            •  

            O Steam Vem Aรญ estรก de volta!

            A ediรงรฃo de outubro do Steam Vem Aรญ comeรงou, com milhares de demonstraรงรตes GRATUITAS esperando pelos seus dedos gamers. Confira o trailer acima para ter um gostinho da variedade de jogos que vocรช vai encontrar!

            Organizamos trรชs ediรงรตes do Steam Vem Aรญ por ano (fevereiro, junho e outubro) como forma de destacar jogos antes mesmo de serem lanรงados. Desenvolvedores do mundo todo compartilham as suas demonstraรงรตes e, ao adicionar os favoritos ร  sua lista de desejos (depois de jogรก-los gratuitamente!), vocรช pode acompanhar a jornada deles atรฉ o lanรงamento oficial no Steam.

            Uma novidade desta ediรงรฃo: fizemos algumas alteraรงรตes que esperamos que facilitem a exploraรงรฃo do festival. Agora vocรช pode buscar por gรชnero, tema, recurso e atรฉ mesmo subcategoria. Assista ao vรญdeo abaixo para ter uma ideia.

            A ediรงรฃo de outubro do Steam Vem Aรญ vai atรฉ as 14h do dia 26 de outubro no Steam (horรกrio de Brasรญlia).

            Divirta-se!

            โ€” A equipe do Steam

            (Abaixo: o nosso vรญdeo de boas-vindas com uma rรกpida apresentaรงรฃo da exploraรงรฃo atualizada do Steam Vem Aรญ)

            •  

            Next Fest di ottobre 2026 - IN CORSO

            Il Next Fest di Steam รจ un'intera settimana di festeggiamenti con centinaia di demo giocabili GRATUITAMENTE, trasmissioni in diretta e chat con gli sviluppatori. I giocatori possono provare i giochi in arrivo in pre-rilascio su Steam e gli sviluppatori possono raccogliere feedback e costruirsi un pubblico prima del lancio su Steam. Una vittoria per tutti!

            •  

            A ediรงรฃo de outubro de 2026 do Steam Vem Aรญ... vem aรญ!

            Temos o prazer de anunciar a ediรงรฃo do Steam Vem Aรญ que vem aรญ, uma comemoraรงรฃo de futuros lanรงamentos que dura uma semana. Marque no seu calendรกrio: a ediรงรฃo de outubro de 2026 acontecerรก no Steam entre os dias 19 e 26 de outubro! Explore e jogue centenas de demonstraรงรตes, assista a transmissรตes de desenvolvedores ao vivo e converse com as equipes sobre os jogos que estรฃo por vir e que serรฃo lanรงados em breve no Steam.

            •  

            1.62 Update: Road Trip - Tourist Boards Update

            We are excited to see so many of you already cruising the roads of American Truck Simulator in the brand-new Ford cars included with the Road Trip: Ford DLC, released last month. And if you have been enjoying the Atlas feature that comes with the DLC, we have more in store for you!

            With the 1.62 update, we are putting an extra focus on expanding this exploration feature to more map expansions. You can look forward to discovering new Tourist Boards with fresh Points of Interest, Viewpoints, and Photo Trophies for you to uncover in Iowa, Kansas, Missouri, Colorado, Oklahoma, Arkansas, Texas, Washington, and Louisiana, with one Tourist Board added to each of these states, as well as Nebraska, which will receive two Tourist Boards, with a new postcard rewarded to you for every one of these completed!

            But that's not all. As Route 66 celebrates its 100th anniversary this year, and we completed its journey across American Truck Simulator with the release of the Illinois DLC in May, we are also adding a new Cross-Border Tourist Board dedicated specifically to this iconic route.

            The Route 66 Cross-Borderย Tourist Board will feature exploration locations along the legendary highway acrossย Illinois,ย Missouri,ย Kansas,ย Oklahoma,ย Texas, New Mexico, Arizona, and California. Based on the DLCs you own, the Route 66 Cross-Border Tourist Board will be represented by one active Tourist Board in Atlas and the world. Visiting it will uncover all available exploration locations across the Cross-Border Tourist Board in the states you own.

            If you don't own all the relevant map expansions, you can still explore the locations available in the states you own. However, to unlock the special postcard reward, you will need to own all the map expansions covered by the Route 66 Cross-Border Tourist Board and visit every exploration location associated with it. And there's an extra treat, too! Completing this Cross-Border Tourist Board will also reward you with a special Route 66 Air Freshener accessory!

            If you activate the Cross-Border Tourist Board without owning all the map expansions it covers, a pop-up window will inform you which DLCs you are missing. You can also find this information in the Atlas interface, under the Cross-Border Tourist Board's list of individual locations, where you can see which exploration locations are missing and which DLCs they belong to.

            The Cross-Border Tourist Board will still appear in the โ€œList of All Tourist Boardsโ€ even if you don't own all the required map expansions, but don't worry, it won't affect your statistics in Atlas Overview or Career Progress.

            We hope you will enjoy exploring the new Tourist Boards when the 1.62 update releases! If you're excited to do that, make sure to get the already releasedย Road Trip: Ford DLCย on Steam now, or add the upcomingย Road Trip: RAM & Dodge DLCย to your Steam wishlist.

            Don't forget to stay tuned for more news from American Truck Simulator by following us onย X/Twitter, Facebook, Instagram, Bluesky, and YouTube. We would also really appreciate it if you could sign up for our newsletter. Until next time, we wish you wonderful travels!

            •  

            SCS Fan Day Experience Vol. 5: Wrap Up

            Another SCS Fan Day Experience has come to an end, and what a fantastic time it has been! We were delighted to welcome 15 fans from all around the world to our offices in Prague for the fifth edition of this special event, bringing together members of our #BestCommunityEver who share a passion for our games and the worlds we create.

            Throughout the day, our guests had the opportunity to explore our offices, meet some of our colleagues, and get a closer look at their work onย Euro Truck Simulator 2ย andย American Truck Simulator. It was a wonderful opportunity to share stories, exchange ideas, and give our visitors a glimpse into everyday life at SCS Software, while also offering them a sneak peek at some of the exciting projects we have been working on.


            Of course, no SCS Fan Day Experience would be complete without plenty of time to talk about our games! We loved seeing our guests get involved, share their thoughts, and enjoy spending time with members of our team. Events like these remind us how special our community is and how much it means to have such passionate players supporting our work from all corners of the globe.

            A huge thank you to everyone who joined us for SCS Fan Day Experience Vol. 5! We hope you enjoyed your time with us in Prague as much as we enjoyed having you here. Your enthusiasm, curiosity, and support mean a lot to us, and weโ€™re truly grateful to have had the opportunity to meet you all in person.

            We're already looking forward to hosting another Fan Day and meeting even more of you! Don't forget to give our X/Twitter, Instagram, Facebook, Bluesky, and TikTok a follow, as you'll receive news from any upcoming events straight to your feed, or subscribe to our newsletter to stay informed.ย Until next time, keep on truckin'!

            •  

            Aggiornamento del client beta di Steam: 16 ottobre

            Abbiamo appena rilasciato un client di Steam aggiornato nei canali Anteprima/Beta

            Generali

            • Secondo round di miglioramenti alle prestazioni di avvio di Steam, dopo il rilascio del round precedente nel client pubblico.

            • Risolti alcuni casi in cui la finestra di dialogo di errore del servizio di Steam veniva visualizzata erroneamente se si chiudeva o riavviava Steam rapidamente.

            • Corretto un altro errore nella visualizzazione delle date per i nostri amici della Columbia Britannica.

            • Risolto il problema per cui i contenuti nativi esclusivi per Steam Frame venivano mostrati come installabili su Windows.

            • Corretto il layout del cursore del volume nel menu contestuale della chat vocale.

            • Le impostazioni del volume in uscita per gli amici nella chat vocale ora persisteranno tra le sessioni di Steam invece di essere ripristinate al riavvio.

            • Corretto un bug che impediva l'avvio di alcuni giochi nativi non di Steam.

            Modalitร  desktop

            • Risolto il problema per cui i giochi Vulkan si bloccavano dopo l'uso di alt-tab.

            Steam Input

            • Risolto il problema per cui NCAA Football 27 non applicava la configurazione del gioco all'avvio.

            •  

            Steam Client Beta - October 16th

            The Steam Client Beta has been updated with the following changes:

            General

            • Second round of Steam startup performance improvements following shipping of prior improvements in public client

            • Fixed some cases the Steam Service Error dialog was showing incorrectly if you quit/restarted Steam quickly

            • Fixed another error displaying dates for our friends in British Columbia.

            • Fixed Steam Frame native-only content showing as installable on Windows.

            • Fixed the layout of the volume slider in the voice chat context menu

            • Output volume settings for friends in voice chat will now persist between Steam sessions rather than resetting on restart

            Linux

            • Fixed Vulkan games hanging after alt-tab.

            • Fixed a bug that caused some native non-steam games to fail to launch.

            Steam Input

            • Fixed NCAA Football 27 not getting the game configuration applied at game startup

            •  

            SteamOS 3.9.3 Beta

            This update is for the SteamOS Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.

            These notes contain all changes since the current stable SteamOS 3.8 release, with the changes added since the previous 3.9 preview releases noted below

            New in SteamOS 3.9.3

            General

            • Fixed performance issues in STAR WARS: Galactic Racer on resume from suspend on Steam Machine

            • Fixed an issue that could lead to GPU errors in The Crew Motorfest

            • Fixed audio issues on hotplug of certain monitors in a multi-monitor setup

            • Improved support for Steam Frame wireless adapter

            • Security and stability updates

            Developer

            • Reintroduce support for Android binder IPC

            SteamOS 3.9

            General

            • Updated Arch Linux base

            • Updated Desktop Mode from Plasma 6.4.3 to Plasma 6.7.3

            • Fixed a bug causing hidden WiFi networks to fail to connect on the first attempt

            • Fixed Steam Remote Play not working on Steam Machine when booting with no external display connected

            • Fixed "Disable Frame Limiter" toggle not working when VRR is enabled

            • Fixed the frame limiter incorrectly applying to VR titles when streaming from Steam Machine to Steam Frame

            • Fixed loss of input if a launcher window is accidentally dragged around in Game Mode

            • Fixed an issue causing frame limits to result in lower than intended FPS on certain external displays

            • Fixed issues with suspend/resume on systems with RDNA1 or RDNA2 based dedicated GPUs

            • Fixed a system crash when launching Forza Horizon 6 on Legion Go 2

            • Added preliminary support for Legion Go 2 brightness control

            • Fixed an issue causing certain games (incl. ELDEN RING and DARK SOULSโ„ข III) to fail to run on recent Panther Lake Intel CPUs

            • Worked around a firmware issue on some ASUS devices causing excessive fan speed upon waking from sleep

            • Fixed boot screen corruption on Intel PTL+ devices

            • Security and stability updates

            Misc

            • Updated the bootloader to improve compatibility with certain motherboards

            • The Desktop Mode lockscreen is no longer prevented from being explicitly enabled in settings (but remains off by default)

            • Fixed logging in to Desktop Mode via RDP with system users when enabled

            Developer

            • Switched WiFi backend to wpa_supplicant by default for new installations, improving compatibility with various WiFi networks

              • Enhanced wpa_supplicant to support fast WiFi reconnect on resume from sleep, previously only available in the iwd backend

              • Known issue: Existing installations will continue to use iwd unless manually enabled in Developer Settings

            • Linux kernel rebased on Linux 7.2

            • Added preliminary support for hibernation, not yet exposed in Game Mode UI

              • Enhanced Linux kernel hibernation support to enable interrupting hibernate requests and fixed various driver issues

            • Various scripts and packages have been renamed from `steamos-` to `holo-`, with aliases to the former names where appropriate

            • Improved support for running SteamOS as a VM guest with accelerated graphics (virtio-gpu, venus)

            • Updated included renderdoc version

            •  

            1.62 Update: DAF XG+ Emerald, Sapphire & 30 Years in Czechia Editions

            Weโ€™re excited to share a closer look at three new editions of the DAF XG+ coming to Euro Truck Simulator 2 with the 1.62 Update! Featuring distinctive paint jobs, exclusive exterior accessories, and specially designed interiors, the Emerald, Sapphire, and 30 Years in Czechia Editions each bring their own unique character to the road.

            Whether you prefer the elegant look of deep green, the striking appearance of sapphire blue, or a special edition celebrating three decades of DAF in the Czech Republic, there is plenty to discover. Letโ€™s take a closer look at what these new configurations have to offer!

            DAF XG+ 30 Years in Czechia Edition

            The DAF XG+ 30 Years in Czechia Edition celebrates DAFโ€™s 30-year presence in the Czech Republic with a special design inspired by the brandโ€™s heritage. Its traditional royal orange paint job is complemented by unique anniversary logos, creating a distinctive appearance that pays tribute to this milestone.

            The exterior features exclusive details, including a black air intake grille with painted trim, a matching black sunshield, and a choice of black or original roof lights. The truck also receives a unique black DAF badge, linked to the engine power configuration, with the option to switch back to the original silver version. An additional black anniversary badge beneath the side XG+ badge adds another special touch.

            The wheel setup also received dedicated attention, with exclusive rear wheel covers and black wheel nuts with matching caps. Completing the exterior look is an illuminated DAF logo.

            Inside the cab, drivers can enjoy an exclusive Czech 30th Anniversary interior, designed specifically for the XG+ cab. The new seats feature embroidered DAF 30 logos and premium upholstery, combining black leather or high-quality Alcantara fabric accents with detailed orange diamond-pattern stitching.

            The upper bunk also receives special treatment, featuring Alcantara upholstery with a subtle grey pattern inspired by the Czech flag. Together, these details create a distinctive interior that celebrates the anniversary while maintaining the premium feel of the DAF XG+.

            DAF XG+ Emerald Edition

            For drivers who appreciate a refined and distinctive appearance, the DAF XG+ Emerald Edition introduces a striking Forest Dawn green paint job. This rich colour is complemented by a collection of exclusive exterior details and interior finishes, creating a cohesive look throughout the truck.

            The exterior features a grille with painted trim, a coloured sunshield, and a white DAF logo. An exclusive Emerald side badge further distinguishes this edition from the standard DAF XG+.

            The attention to detail continues around the cab, with a black door handle featuring a painted accent, black side window trim, and a unique chassis side skirt with matching painted details for the 4x2 chassis configuration.

            Inside, the Emerald Edition features an exclusive interior designed to complement its green exterior. Drivers will find dedicated floor mats and a distinctive diamond-pattern design inspired by emeralds, featured on the mattress and upper bunk. Specially designed curtains complete the interior, adding another layer of character to this edition.

            DAF XG+ Sapphire Edition

            Completing the trio is the DAF XG+ Sapphire Edition, featuring a Sapphire Blue paint job.

            The Sapphire Edition features a distinctive black DAF logo, side window trim, and a painted chassis side skirt on the 4x2 chassis. These details give the truck its own identity while maintaining the premium atmosphere of the DAF XG+.

            Three Editions, One DAF XG+

            Each of these three new DAF XG+ editions brings something different to the road. The 30 Years in Czechia Edition celebrates an important milestone with heritage-inspired styling and anniversary details, while the Emerald and Sapphire Editions focus on distinctive colours and coordinated accessories.

            Whether youโ€™re drawn to the anniversary details of the 30 Years in Czechia Edition or the elegant colours of the Emerald and Sapphire Editions, these new configurations offer plenty of ways to make your DAF XG+ stand out on the road. We hope youโ€™ll enjoy discovering these new editions and making them your own when they arrive with the 1.62 Update!

            As always, weโ€™d love to hear which of these three editions is your favourite.ย Make sure to give our X/Twitter, Instagram, Facebook, Bluesky, and TikTok a follow, as you'll receive news from any upcoming updates straight to your feed, or subscribe to our newsletter to stay informed.ย Until next time, happy trucking!

            •  

            Steam Achievement Sets Now in Beta

            We're starting a beta for Steam Achievement Sets, a new feature aimed at improving the achievement experience on Steam.

            Games today live longer than ever, continuing to receive updates through new DLC, expansions, and seasons. But achievements added with new game content can be hard to discover and can accidentally break the completion status of players who have already finished the game.

            We have designed Achievement Sets to help address these types of issues. You can try them out in today's Steam Client beta and in a growing set of games that have already added support.

            Introducing Achievement Sets

            This beta enables developers to group their game's related achievements together in collections we are calling Achievement Sets. Devs can specify the number of sets and the purpose of each to match their game's specific needs. You can imagine one game grouping its achievements into single-player and multiplayer sets, or another into 8 class-based sets.

            In games that support sets, you still unlock achievements by playing the game as usual. But when you browse what you have unlocked afterward, Steam will break the long list of game achievements into the developer-created sets, making it easier to see what you have completed and to find other related achievements you can unlock next.

            Each Achievement Set also has its own progress bar showing how far along you are in that area. Once you have unlocked every achievement in a set, Steam will commemorate the moment and add a "set complete" trophy to your profile. If new achievements are later added to the set, your completion is preserved.

            As a game grows, developers can create new sets to hold achievements for the added content. These new sets make it easy for returning players to see what new things they can unlock, while also preserving their prior completion status until they play again.

            There are two types of Achievement Sets.

            Base Game Achievement Sets

            Base Game sets contain achievements that can be earned by all players who play a game. Their progress and trophies are displayed in blue on your achievements page.

            DLC Achievement Sets

            Some games contain achievements that can only be earned once you have purchased additional content (DLC) for that game. These achievements can now be grouped into new DLC sets, allowing you to separately track what you have unlocked in the new content.

            DLC achievements are not included in your overall game progress until you have access to the content. Once acquired, they will be displayed as purple progress and trophies on your achievements page.

            All possible achievements for a game can be explored from the new achievements page, so if you are curious, give the page a skim to see what the game's DLC has added.

            Seasonal Achievements

            We are also introducing the ability for game developers to archive individual achievements or entire Achievement Sets. We think there are a lot of fun ways games can take advantage of the temporary nature this can add, such as adding achievements to season-based games or enabling time-limited holiday achievements.

            Once archived, users who had already unlocked the achievement or set will still see it on their profile. However, archived achievements won't show up on the profile pages of users who missed the unlock nor block their progress toward completing a set or game. Anytime an achievement can no longer be unlocked by users, it should be archived.

            A New Achievements Page

            Bringing this all together is an updated achievements page, accessible from your Games List on the web and from games in your Steam Library. The new page gives you a summary of your overall progress, progress in each achievement set, and details on individual achievements.

            Global Stats, or the per-achievement completion rates, are now available as a toggle here rather than on a separate page.

            Search has also been expanded with filters for specific achievement sets and for locked or unlocked achievements. Plus, there's a little extra joy when you complete all your achievement sets.

            You can now compare your game progress with up to three friends, including rare achievements, completed sets, and progress in DLC sets.ย You'll see both the number of achievement sets you've completed and a new, more accurate total achievement count, making it easier to compare your progress with friends. This total is based on achievements each player can actually earn, which may vary depending on the add-on content they have and whether certain achievements are time-limited or archived. As a result, the total can differ from friend to friend.ย 

            And More

            We've rebuilt a few areas where achievements are displayed, to show off your overall achievement and set progress throughout Steam. You'll see your completed sets on your profile in the Recently Played section, your Games List, your Library, and more.

            • The Perfect Games tab is now called Completed and expands to show both completed games and games with completed achievement sets.

            • Games with completed achievement sets can now be added to the Completionist Showcase, in addition to completed games.

            • Games played via Family Sharing are now displayed in the Games List.

            • Friends with playtime in a game through Family Sharing are now eligible for friend comparison.

            • Store and Library game pages will now show if a game has achievement sets.

            Try It Out Now

            These updates are now available as a beta for both players and game developers.ย Here's how to join the Steam Client Beta. We'll continue making improvements during the beta, so make sure to let us know what you think.

            As developers begin using the new tools, you'll start seeing these changes appear for supported games.

            The following games have already added achievement sets:

            Are you a game developer interested in seeing how easy it is to add achievement sets? Read the Steamworks blog post here.

            •  

            Steam Beta Client Update: October 15th

            We have just shipped an updated Steam Client to the Preview/Beta channel.

            Steam Achievement Sets

            A new way to organize, track, and complete a game's achievements. Read more details in the announcement.

            • Games can now organize and group achievements for base game and DLC content

            • DLC achievements can be added via sets without breaking game completion

            • Completed achievement sets remain completed when new sets are added

            • Achievements and sets can be archived if they are seasonal or can no longer be achieved

            • Updated Achievements page and achievement rollup displays

            General

            • Notifications settings layout has been changed to be easier to work with on all screen sizes

            • Fixed multiple edge cases that could cause memory leaks in game streaming and controller code

            • Multiple general stability improvements and fixes for rare crashes affecting small numbers of users

            • Fixed an error displaying dates for users in British Columbia

            Library

            • Improved offline support for the activity feed and fixed cases where it could previously skip loading some events.

            Linux

            • The Steam client is now a 64bit application.

            • The Steam client now runs inside a Steam Runtime container.

              • This will help the Steam client provide a more consistent experience across multiple distributions. This is the same technology used by Steam games.

            • Fixed a case where Steam updater UI would fail to show for some users.

            Remote Play

            • Added a "Display Style" setting to allow stretching and zooming when the stream is a different aspect ratio than the client display.

            Steam Controller Firmware

            • Fixed an issue where shutting down a controller while docked to the puck could cause it to turn back on

            Accessibility

            • Background art will appear on the home screen when High Contrast is enabled

            •  

            Steam Client Beta - October 15th

            The Steam Client Beta has been updated with the following changes:

            Steam Achievement SetsA new way to organize, track, and complete a game's achievements. Read more details in the announcement.

            • Games can now organize and group achievements for base game and DLC content

            • DLC achievements can be added via sets without breaking game completion

            • Completed achievement sets remain completed when new sets are added

            • Achievements and sets can be archived if they are seasonal or can no longer be achieved

            • Updated Achievements page and achievement rollup displays

            General

            • Notifications settings layout has been changed to be easier to work with at all window sizes.

            • Fixed multiple edge cases that could cause memory leaks in game streaming and controller code.

            • Multiple general stability improvements and fixes for rare crashes affecting small numbers of users.

            • Fixed an error displaying dates for users in British Columbia.

            Library

            • Improved offline support for the activity feed and fixed cases where it could previously skip loading some events.

            Linux

            • The Steam client is now a 64bit application.

            • The Steam client now runs inside a Steam Runtime container.

              • This will help the Steam client provide a more consistent experience across multiple distributions. This is the same technology used by Steam games.

            • Fixed a case where Steam updater UI would fail to show for some users.

            Remote Play

            • Added a "Display Style" setting to allow stretching and zooming when the stream is a different aspect ratio than the client display.

            Steam Controller Firmware

            • Fixed an issue where shutting down a controller while docked to the puck could cause it to turn back on.

            Accessibility

            • In Big Picture Mode, background art will appear on the home screen when High Contrast is enabled.

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            Steam Client Update For Frame: October 15th

            Steam Client (for Steam Frame) has just been released for all users with the following changes:

            Steam Frame

            • Improve reliability of pairing with the Steam Frame Wireless Adapter.

            • Show progress of initial connection with the Steam Frame Wireless Adapter after pairing.

            • Added a Playtime Mode icon to the notification area.

            • Fixed an issue where Wi-Fi power saving was enabled at startup, despite being disabled in settings.

            • Improved Steam Frame Wireless Adapter reliability on Windows by preventing the adapter from going to sleep.

            • Fixed a crash in the Steam Frame Wireless Adapter driver when it fails to initialize.

            General

            This update for Steam Frame also includes a large number of other Steam Client improvements.

            Please refer to the Steam Client patch notes for more details:

            https://store.steampowered.com/news/app/593110/view/710037059469839720

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            SteamOS 0.5.6 Beta for Steam Frame

            SteamOS 0.5.6 (for Steam Frame) has just been released.

            This update is for the Steam Frame Beta channel, and includes new features that are still being tested.

            You can opt into this in Settings > System > System Update Channel.


            OS:

            • Disable avahi-daemon publishing mDNS, causing polluting frame-XXXX.local mDNS mappings, and in some cases delaying shutdown.

            • Allow .apk files in right-click "add to steam" context menu in Desktop mode.

            • Improve performance overlay battery and memory usage reporting.

            Streaming:

            • Improve robustness of connecting using the Steam Frame Wireless Adapter, making it able to connect in some situations it previously could not.

            Audio:

            • Add echo cancellation and noise suppression for external microphones.

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