We are excited to introduce the TourAmerica paint jobs for the Kenworth T680 2022 and W900 as free content in the upcoming 1.60 update for American Truck Simulator!
A few months ago, Kenworth unveiled a special-edition paint scheme as part of the Freedom 250 initiative, a nationwide effort commemorating the 250th anniversary of the United States and celebrating the enduring spirit of American trucking.
Inspired by the iconic TourAmerica T600 paint scheme of the 1990s, this striking design combines red, white, and blue colors - a classic styling with contemporary finishes. We are happy to support the celebrations by bringing this beautiful paint job to American Truck Simulator, where it will be available for both the Kenworth W900 and Kenworth T680 2022.
Now, ATS drivers can join in the festivities as well and pay tribute to trucking heritage with a unique paint job that honors both a legendary design and a major milestone in American history.
These paint jobs are already available in the ongoing 1.60 Open Beta for American Truck Simulator. If you're taking part, be sure to give your Kenworth a fresh new look and hit the road in style!
Steam Bullet Fest is on now through June 15th at 10 am PT. As you can see from our trailer, there are all kinds of shoot-'em-ups offering discounts all week long!
You'll find hack-n-slashes, anime side scrollers, incremental bullet hells, and more. Join us now for Steam Bullet Fest, on through June 15th at 10 am Pacific!
Rock for People welcomed more than 50,000 visitors last year, and we're thrilled to be part of this incredible event. While you're enjoying the music and atmosphere, make sure to stop by, say hello to our colleagues, and enjoy a ride on our simulator!
You can find more information about the Rock For People festival here. We would also like to send a huge thank you to PlayStation CZΒ for inviting us to this fantastic event. We can't wait to see you there!
Today, we are excited to officially announce that a brand-new map expansion is on the horizon for American Truck Simulator. Get ready to discover the crossroads of the Midwest with the upcoming...
Known as the Hoosier State or Crossroads of America, Indiana is a land shaped by hardworking communities, rich agricultural heritage, iconic motorsports culture, and bustling industry. From scenic rural highways lined with endless cornfields to thriving urban centers filled with towering factories and busy freight depots, Indiana offers truckers a diverse and authentic slice of America waiting to be explored.
You will haul cargo through vibrant cities, each with its own unique atmosphere, landmarks, industries, and opportunities. At the heart of the state lies Indianapolis, home to a world-famous racing culture and a major hub for transportation and logistics. Whether you are navigating busy interstates around the capital or taking quieter roads through small-town America, every mile brings something new to experience.
As you journey across Indiana, you will encounter a wide variety of landscapes and industries. Deliver agricultural equipment and grain from the fertile farmlands, transport steel and heavy machinery through industrial regions, or supply bustling distribution centers. Keep an eye out for iconic water towers, classic red barns, charming downtown districts, and historic covered bridges that help give Indiana its unmistakable character.
Indiana is also home to an impressive network of highways and interstates that play a vital role in American commerce. With the continuation of I-90 through northern Indiana, you can also look forward to trucking all the way to Indianapolis and deeper into the Midwest. Along the way, drivers can expect a blend of open highways, dense urban traffic, industrial zones, and peaceful countryside roads that capture the true spirit of Midwestern trucking.
Our teams are hard at work bringing Indiana to life with the detail and authenticity our community expects, and while there is still a long road ahead before release, we are excited to begin sharing more from this upcoming expansion in the future. Please keep in mind that everything you see here is still a work-in-progress and may change during development.
We have just shipped an updated Steam Deck Client to the Preview/Beta channel.
General
Added support for the Malay language.
Steam Input
Added support for GameCube rumble when the adapter is in PC mode.
Fixed the selected action set in the configurator resetting while making edits in the configurator.
Fixed a bug virtual menus assigned to a mode shift would not be able to add bindings when accessed via the link on the source page.
Linux SteamRT3 Beta
The Steam Deck client can now be run inside a Steam Runtime container. This will help the Steam client provide a more consistent experience. This is the same technology we use for Steam games.
The SteamRT3 beta client is distributed alongside the regular beta client. You can opt-in to the beta client via the 'Use experimental SteamRT3 Steam Client' toggle in Settings -> System.
The SteamRT3 beta client has been updated to 64 bits.
Please report issues specific to the SteamRT3 beta in the Beta Forums or the steam-for-linux issue tracker.
The Steam Client Beta has been updated with the following changes:
General
Added support for the Malay language.
In-Game Overlay
Fixed a bug where performance monitor showed FG rather than DLSS in some situations where we should have known DLSS specifically was in use for frame generation.
Steam Input
Added support on Windows for more than 4 Xbox controllers if GameInput v3 is installed.
Added support for GameCube rumble when the adapter is in PC mode.
Fixed the selected action set in the configurator resetting while making edits in the configurator.
Fixed a bug virtual menus assigned to a mode shift would not be able to add bindings when accessed via the link on the source page.
Remote Play
Added a button to toggle the performance graph in the streaming overlay.
Linux SteamRT3 Beta
Fixed games not exiting when requested by Exit Game button.
Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.
These notes contain all changes since the current stable SteamOS 3.7 release, with the new changes since the previous 3.8.6 Beta noted below
New in 3.8.7
Fixed a GPU crash with Grand Theft Auto V Enhanced
Fixed a regression with previous 3.8 builds that could result in audio popping
Fixed Remote Play capture in Desktop Mode when the Wayland session is selected
Fix Bluetooth not working on some Intel handhelds
Add initial firmware for upcoming Intel handhelds
Improved UI behavior when low on battery and connected to a slow charger
Actually fixed an issue on certain TCL TVs where the display may remain blank using the Steam Deck Dock when VRR is enabled (requires a Dock firmware update)
General
Fixed a case where WiFi performance could become degraded until the device was put to sleep or manually reconnected
Fixed excessive trackpad sensitivity on certain early Steam Deck LCD models
Fixed a bug on Steam Deck OLED where rebooting would occasionally cause a loss of speaker output until rebooted again
Initial support for upcoming Steam Machine hardware
Added support for waking from sleep via connected Steam Controller
Added preliminary support for HDMI VRR for devices with native HDMI output
Updated Arch system base
Updated graphics driver with performance and stability fixes
Fixed an issue where "Allow Tearing" wouldn't have the intended effect in certain configurations
Fixed a case where per-app performance settings would intermittently fail to apply when launching a game
Substantially improved speed of future OS updates on high-speed connections
Improved support for the screencasts in Game Mode (e.g. OBS/Discord)
Fixed dropdown menus not appearing in some games
Improved VRR frame pacing
Fixed FSR badge remaining off in the performance overlay, even if it was actually active
Improved support for games that attempt to open PDF files in external viewers
Fixed an issue where video output could become frozen while using Remote Play
Fixed a possible session crash when using Game Recording with certain "Maximum video height" settings
Added missing graphics features needed for titles such as "Crimson Desert"
Fixed an issue affecting certain titles (such as "SpongeBob SquarePants: Titans of the Tide") where the game window could have an incorrect position
Fixed closing certain titles (such as "STAR WARS Jedi: Survivorβ’") and Starfield resulting in a session crash
Improved support for certain USB racing wheels and USB devices that boot in a non-standard mode
Frequently these are devices that appear as USB storage devices with a driver installer, and must be switched to their normal mode by the OS
Steam Deck controller firmware updates now display update progress on the splash screen
Fixes issue on specific Steam Deck revisions where firmware updates could render the left controller inoperative for that session
Fixes for experimental nested desktop mode
Numerous stability and security updates
Bluetooth
Re-re-enable Bluetooth Wake for Steam Deck LCD
Fix for more spurious wake issues that were present in earlier attempts
Audio
Detect HDMI channel count and expose surround configuration if available
Add a setting to allow using Bluetooth headset mics (Bluetooth playback quality will be worse while capture is active)
Restore internal audio device on reboot if set to "Off" in desktop mode
Increase suspend timeout for HDMI devices so initial audio isn't cut off after a few seconds of inactivity
Fixed a bug with switching input devices when a wired headset is plugged in
Fixed an issue where audio underruns could be experienced after sleep/resume
Accessibility
Added an option to force mono audio output
Desktop Mode
KDE Plasma updated to version 6.4.3 from 6.2.5, and now uses wayland by default
Fixes several cases of reduced performance in Desktop Mode compared to Game Mode
Improved support for rotated displays
Better scale factor out of the box on TVs
Adds support for external HDR displays
Adds support for VRR displays
Adds support per-display scale factor
For more information, see Plasma release announcements
Today we are excited to announce the release of the refreshed Steam Store home page. Thank you to everyone who opted into the Steam Client beta and provided feedback during the beta period. The updated design is a continuation of recent improvements across the Steam store, like the game page updates we made a few months ago.
Read on for details of the update:
Overall Design Refresh
Over the years we've introduced new sections and added more ways for you to discover and learn about games, and this update aims to make the store home feel more cohesive. Each section has a distinct set of tools and information to give users many ways to explore the diverse catalog of games on Steam. A goal of this visual refresh is to strike a balance between providing more consistency in UI elements, while allowing the unique nature of each section to show through.
Featured & Recommended
There is now more detailed information highlighting the reason a game is being recommended to you; plus a user review round-up.Β When hovering over a game's cover art, the game's micro-trailer will play for a quick peek at the action. We also added a sneak-peek of the adjacent games in the carousel.
New Wishlist and DLC Sections
We've brought back two sections that you may have seen during our big seasonal sales permanently: Games currently on sale from your wishlist, and recommended DLCs for you on sale.
New Personalized Calendar
You can now find a personalized calendar right on the home page, giving you a quick way to see new and upcoming games recommended based on what you play. Page through to see new and exciting games that are coming out in the next two weeks or view your full calendar to look even further out. You can even see recommended new releases you may have missed.
Updated Discovery Queue
A quicker way to browse titles in your Discovery Queue without leaving the home page.
Keep scrolling for more recommendations
We refreshed the design to bring this part of the store home in line visually and functionally with the rest of the sections. This includes a micro-trailer and screenshot preview display. Additionally, you can now click a screenshot to expand it.
Popular Upcoming: Now more popular
The contents of this tab have been updated in response to player feedback in order to better capture the most anticipated releases of the coming month. If you're looking for more niche upcoming releases, check out your Personal Calendar (details above).
Attention to details
We've also shipped lots of upgrades to the details of what makes up the homepage. Here are a few of the bigger changes:
New Motion Sensitivity Store Preferences
We know that bigger animated assets can be a problem for some folks. If you're sensitive to motion such as animated marketing assets or trailers that appear when hovering over games, we've got you covered: These things can be disabled by visiting your Store Preferences. When disabled on the home page we will switch to static screenshots instead of micro-trailers and use static marketing assets.
Improved Gamepad Navigation
Users with a controller will see significant improvements to navigation on the homepage. This will mostly impact players on Steam Deck or using Big Picture Mode.
Improved Capsule Hover
A short description is now presented along with other relevant information. The UI is updated to provide better contrast and legibility.
High Resolution Game Art
We're now displaying higher resolution game art for better visual clarity, making the most of the latest game art uploaded by developers.
Frequently Asked Questions
Q. How long has this been in beta testing?
A. Since April 1.
Q. Can I personalize my view of the store?
A. Absolutely. You can customize your view by setting your store preferences, following game developers, and by ignoring individual games or tags.
At the top of your settings, you'll find options for setting the level of mature content you are comfortable with. Steam breaks down mature content into five categories, which are based 1:1 on categories selected by the game developers, and double-checked by Steam's review team.
As you scroll down your store preferences page, you'll see a number of options, including categories of products you wish to see, user tags to exclude, and individual products you've ignored in the past.
For Developers:
We are using higher resolution graphical assets in more places throughout Steam. We encourage you to review your game's graphical assets and update any missing or lower resolution assets from the store page editor. Visit the Graphical Assets documentation page for more information.
Steam Next Fest is a week-long celebration featuring hundreds of FREE playable demos as well as developer livestreams and chats. Players try out upcoming games on Steam pre-release, developers gather feedback and build an audience ahead of their Steam launch, everyone wins!
We're happy to announce that the Open Beta for the 1.60 update forΒ Euro Truck Simulator 2 is now available for players to try out and test. If you choose to participate, we'd greatly appreciate any feedback, bug reports, or issues you encounter being shared in theappropriate section of our official forums.
Your feedback and reports are incredibly valuable to our team, and we truly appreciate everyone taking the time to help us refine and improve the game experience. Now, without further ado, let's take a closer look at what the 1.60 Open Beta has in store.
Game Radio
With Update 1.60, we are introducing Game Radio, a brand-new in-game radio system designed to make every drive feel more immersive and authentic. Rather than just playing music, Game Radio gives you five stations with their own distinct sounds, identities, and moods, each one built to shape the atmosphere of your journey in a different way.
At launch, players can tune into Rust FM, Escape, PUMP IT!, Pop Gear, and Roadio, spanning guitar-driven rock and American roots music to electronic, pop, and lo-fi. Each station features carefully curated tracks, handpicked to hold up across many hours on the road. Escape is also the only stream-safe station at launch, designed to help content creators avoid copyright claims.
Game Radio also introduces a new in-game widget displaying station info, track titles, and artist names while driving. Players can customize widget behavior through the Widget Options menu (F6). This update also brings a range of improvements to the existing radio and music player systems.
Game Radio arrives with its musical foundation in place, with more planned for future updates. You can find out more information about Game Radio in our dedicated blog post.
Improved Material System
The Improved Material System significantly improves the lighting and visual quality of vehicle interiors in selected trucks. Its main focus is to enhance how interior materials react to light, which will result in a more readable, detailed, and visually pleasing cabin environment.
During the development of Project Road Trip, we implemented a wide range of visual and technical improvements. One of the most significant changes was a redesign of the materials used in vehicle interiors. As a result, it makes differences between materials such as leather, fabric, plastic, and metal far more apparent, even in low-light conditions. The new solution uses multiple variants of dynamic cubemaps, allowing all materials to reflect their surroundings more naturally and respond to ambient light in a more realistic way.
The entire system was designed from the start with the interiors of trucks in both games in mind, so the base games and their existing fleets will gradually benefit from these improvements as well. The first trucks to benefit from the Improved Material System in ETS2 will be the DAF NGD and MAN TG3 TGX models. With future updates, we will gradually add this technology for other trucks across both games. You can read more about this feature here.
Light Tweaks
We have carried out minor adjustments to the global lighting, primarily focused on exposure and contrast balancing, along with subtle visual refinements for bad weather conditions. The work mainly consisted of smoothing out and polishing the overall visuals to achieve a more consistent and refined look.
Volvo FH Series 6 Update
With this update, truckers will be able to customize their Volvo FH Series 6 with a selection of several new aerodynamic parts, including the newly designed aerodynamic roof deflectors available for the Sleeper Cab, Globetrotter, and Globetrotter XL cab variants. These updated components help create a smoother and more refined roof profile, blending seamlessly into the truck's overall design.
Alongside these additions, all Aero cabin variants will also have the option to add new distinctive black aerodynamic A-Pillar trim, as featured on the newest generation of Volvo FH truck.Β These new additions reflect Volvo Trucks' ongoing efforts to improve aerodynamic efficiency and optimise airflow around the cab to help enhance energy efficiency and overall vehicle performance.
Job Details Widget
Based on feedback from our #BestCommunityEver and upcoming widget designs, the Job Details Widget will be introduced with the 1.60 update. Its primary purpose will be to enable a new, more immediate, and concise way of displaying relevant job info. Also, in response to community feedback, the GPS will now display the estimated arrival day and time, along with the remaining travel time and distance.
Once added, you'll be able to enable the Job Details Widget through the Widget Options menu (F6). The widget will display key job information, including cargo type and weight, delivery location, job income (colour-highlighted), and the remaining time to complete the job, so players will have this info available immediately without the necessity to pause the game. You can read more about the feature here.
Expanded Rest Mechanic
This new feature gives players greater control over their rest periods by allowing them to choose how long they want to sleep and exactly when they want to wake up, instead of being limited to a predefined rest duration.
Alongside this change, the Fatigue system will now be split into two separate values: Rest State and Mandatory Break, each represented by its own icon in the UI.
The Rest State, symbolised by a bed icon, will now gradually deplete rather than recover over time. Extended periods of driving will steadily reduce the Rest State, while resting will restore it at a faster rate.
The Mandatory Break system, indicated by a "P" icon along with the remaining hours before a required stop, will function more strictly. In Euro Truck Simulator 2, drivers may drive for up to 10 hours before taking a mandatory break, which requires 9 consecutive hours of rest. You can read more about this feature here.
Changelog
Vehicles
Volvo FH Series 6 Update
Visual
Improved Material System
Light Tweaks
Sound
Game Radio
UI/UX
Job Details Widget
Expanded Rest Mechanic
So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to get there faster, we'd appreciate all of your feedback on our forum and your bug reports in the dedicated section.
Please check our modding wiki to get details pertaining to mods for the game.
If you wish to participate in this Open Beta, you can find this version in the Experimental Beta branch on Steam. The way to access it is as follows: Steam client β LIBRARY β right-click on Euro Truck Simulator 2 β Properties β Betas tab β Beta Participation drop-down menu β public_beta. No password is required. Sometimes you will have to restart your Steam client to see the correct branch name there.
Today, weβre excited to share a preview of an upcoming update for owners of the Volvo FH Series 6 arriving in Euro Truck Simulator 2 as part of the upcoming 1.60 update. Let's take a closer look at what's in store!Β
Players will soon be able to customize their Volvo FH Series 6 with a selection of several new aerodynamic parts. Included in this upcoming update are the newly designed aerodynamic roof deflectors available for the Sleeper Cab, Globetrotter, and Globetrotter XL cab variants. These updated components help create a smoother and more refined roof profile, blending seamlessly into the truckβs overall design.
Alongside these additions, all Aero cabin variants will also have the option to add new distinctive black aerodynamic A-Pillar trim, as featured on the newest generation of Volvo FH truck. These new additions reflect Volvo Trucks ongoing efforts to improve aerodynamic efficiency and optimise airflow around the cab to help enhance energy efficiency and overall vehicle performance.
Some of the aerodynamic developments seen on the real-world truck are even influenced by technologies and concepts used within the aerospace industry!
Our vehicle team has worked carefully to recreate these new parts in detail for this upcoming update, and we hope you enjoy the previews of what you see here. Whether you prefer building a clean factory-spec truck or customizing your rig for long-haul journeys across Europe, these new aero-part accessories will offer even more options for personalising your truck and fleet.
Weβd like to extend our sincerest thanks to our good friends at Volvo Trucks for their support and collaboration in allowing us to bring these new additions for our players to explore and enjoy.
We look forward to sharing more news about the upcoming 1.60 update for Euro Truck Simulator 2. Until then, be sure to follow us on our social media channels (X/Twitter, Facebook, Instagram, Bluesky, YouTube)Β or subscribe to our newsletter so you don't miss a single update!Β
This release includes a variety of bug fixes and quality of life improvements for SteamVR.
We continue to focus on OpenXR as our preferred API for new games and applications. SteamVRβs official OpenXR subforum is here and weβd love to hear your feedback, as well as suggestions for new features.
SteamVR:
Fixed issue causing shimmering on the edges of the display on some headsets.
Dashboard: Resolved some memory leaks on AMD hardware.
Dashboard: Improved compatibility on some older (legacy) AMD hardware.
Fixed an issue with older AMD cards or drivers that caused a memory leak.
Streaming: Advanced settings UX now respects global toggle.
Improved version compatibility handshake when streaming.
Fixed HTC Vive users not being able to activate the laser mouse by clicking the HMD button after the dashboard is visible.
Add protection from hangs in vrserver on exit.
Speculative fix for Varjo headsets not having a display.
Fix regression in Chaperone behavior that was impacting some 3rd party OpenVR plugins.
Fixed an issue where SteamVR Home would drop frames on some systems.
Fix a bug where the SteamVR dashboard would not start, particularly when using hardware that creates many devices at startup.
Linux:
Fix a crash in SteamVR when a game crashes.
Fixed texture leaks when mirror window was visible.
Improved interop with gamescope overlay forwarding.
The vrcompositor process is always a child of vrserver now (instead of whatever process first uses the compositor).
Improved GPU synchronization implementation on Linux (now uses timeline semaphores).
Stop invoking `pidof` internally.
VRLink:
On Linux, pick the best GPU for VR and streaming rather than using first enumerated device. In particular, the NVIDIA open drivers enumerate in a different order and would not get selected before this change.
On Linux, work-around to enable 240 MBit/s streaming on NVIDIA cards.
Reduce performance overhead of Timing Debug Window.
Adjust packet timings to reduce latency spikes.
Fixed streaming certain OpenXR games on Quest (including Pavlov and Into The Radius 2)
OpenXR:
Added support for XR_EXT_interaction_profile_battery_state_display.
Fix OpenXR crash related to xrDestroyInstance.
Improved XrCompositionLayerProjection support (fixes distortion when scene projection and display projection differ).
Developer/Internal:
SteamVR won't kill UnrealEditor upon exiting VR.
Reduce the number of uninteresting vrevents, especially under VR streaming.
Cleaner driver shutdown sequencing.
As always, if you are interested, we encourage enrolling into SteamVR Beta by right-clicking on SteamVR in your Steam library, clicking on "Properties" and selecting "Betas" from the list on the left hand side and then clicking "Beta" under Beta Participation. Additionally, if you use Steam Link for Meta Quest, you can opt into the beta here or in-headset by going to your library, clicking the "..." on Steam Link, selecting Settings and clicking the button to the right of "Installed Version Information."
Help & Information:
The Steam Link for Meta Quest FAQ page is available here.
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a SteamVR System Report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.
Weβre excited to share that the 1.60 Open Beta forΒ American Truck SimulatorΒ is now available for players to try out. If you decide to join the beta, weβd really appreciate it if you report any bugs or issues you encounter in theΒ appropriate section of our official forums.
Your feedback plays a huge role in helping us improve the game, and we truly value the time and effort you put into testing these new features and changes. Now, letβs dive into what you can expect in the 1.60 Open Beta update:
Game Radio
With Update 1.60, we are introducing Game Radio, a brand-new in-game radio system designed to make every drive feel more immersive and authentic. Rather than just playing music, Game Radio gives you five stations with their own distinct sounds, identities, and moods, each one built to shape the atmosphere of your journey in a different way.
At launch, players can tune into Rust FM, Escape, PUMP IT!, Pop Gear, and Roadio, spanning guitar-driven rock and American roots music to electronic, pop, and lo-fi. Each station features carefully curated tracks, handpicked to hold up across many hours on the road. Escape is also the only stream-safe station at launch, designed to help content creators avoid copyright claims.
Game Radio also introduces a new in-game widget displaying station info, track titles, and artist names while driving. Players can customize widget behavior through the Widget Options menu (F6). This update also brings a range of improvements to the existing radio and music player systems.
Game Radio arrives with its musical foundation in place, with more planned for future updates. You can find out more information about Game Radio in our dedicated blog post.
Improved Material System
The Improved Material System significantly improves the lighting and visual quality of vehicle interiors in selected trucks. Its main focus is to enhance how interior materials react to light, which will result in a more readable, detailed, and visually pleasing cabin environment.
During the development of Project Road Trip, we implemented a wide range of visual and technical improvements. One of the most significant changes was a redesign of the materials used in vehicle interiors. As a result, it makes differences between materials such as leather, fabric, plastic, and metal far more apparent, even in low-light conditions. The new solution uses multiple variants of dynamic cubemaps, allowing all materials to reflect their surroundings more naturally and respond to ambient light in a more realistic way.
The entire system was designed from the start with the interiors of trucks in both games in mind, so the base games and their existing fleets will gradually benefit from these improvements as well. The first trucks to benefit from the Improved Material System in ATS will be the Mack Anthem and the Western Star 49X. With future updates, we will gradually add this technology for other trucks across both games.Β You can read more about this feature here.
Light Tweaks
We have carried out minor adjustments to the global lighting, primarily focused on exposure and contrast balancing, along with subtle visual refinements for bad weather conditions. The work mainly consisted of smoothing out and polishing the overall visuals to achieve a more consistent and refined look.
Players' Company Paint Jobs
After over a year of development as a passion project for the ATS community, players are now able to customize their trucks and trailers with a brand-new collection of company-themed paint jobs inspired by the selectable company identities available when creating a driver profile. These designs bring a more cohesive and professional visual style to your fleet while fitting naturally into the world of ATS.
One of the biggest focuses during development was ensuring that every paint job feels unique, depending on the type of trailer it is applied to. Rather than simply using one design across all trailer models, our teams carefully adapted each company's paint scheme to match the shapes and details of different trailer types. Whether youβre hauling cargo with a tanker, transporting materials in a dumper, or pulling a traditional box trailer, each variant features its own tailored details and layout. You can find out more in our blog here.
Job Details Widget
Based on feedback from our #BestCommunityEver and upcoming widget designs, the Job Details Widget will be introduced with the 1.60 update. Its primary purpose will be to enable a new, more immediate, and concise way of displaying the relevant job info. Also,Β in response to community feedback, the GPS will now display the estimated arrival day and time, along with the remaining travel time and distance.
Once added, you'll be able to enable the Job Details Widget through the Widget Options menu (F6). The widget will display key job information, including cargo type and weight, delivery location, job income (colour-highlighted), and the remaining time to complete the job, so players will have this info available immediately without the necessity to pause the game. You can read more about the feature here.
Expanded Rest Mechanic
This new feature gives players greater control over their rest periods by allowing them to choose how long they want to sleep and exactly when they want to wake up, instead of being limited to a predefined rest duration.
Alongside this change, the Fatigue system will now be split into two separate values: Rest State and Mandatory Break, each represented by its own icon in the UI.
The Rest State, symbolised by a bed icon, will now gradually deplete rather than recover over time. Extended periods of driving will steadily reduce the Rest State, while resting will restore it at a faster rate.
The Mandatory Break system, indicated by a "P" icon along with the remaining hours before a required stop, will function more strictly. In American Truck Simulator, drivers can stay on the road for up to 14 hours before they must take a mandatory break, requiring 10 consecutive hours of rest afterward.Β You can read more about this feature here.
Changelog:
Vehicles
Players' Company Paint Jobs
Visual
Improved Material System
Light Tweaks
Sound
Game Radio
UI/UX
Job Details Widget
Expanded Rest Mechanic
Enjoy all the new additions, but please remember: It's only an open beta, not a stable public version, so you may encounter bugs, instability, or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to get there faster, we'd appreciate all of your feedback on our forum and your bug reports in the dedicated section.
Please check our modding wiki to get details pertaining to mods for the game.
If you wish to participate in this Open Beta, you can find this version in the Experimental Beta branch on Steam. The way to access it is as follows: Steam client β LIBRARY β right-click on American Truck Simulator β Properties β Betas tab β Beta Participation drop-down menu β public_beta. No password is required. Sometimes you will have to restart your Steam client to see the correct branch name there.
We have just shipped an updated Steam Deck Client to the Stable channel.
General
Improved the layout of the pair controller screen on Steam Deck.
Fixed an issue with joystick LEDs not working correctly on Legion Go in some cases.
Downloads
Fixed a bug which may have impacted download performance on some networks.
Remote Play
Fixed doubled input when the Steam Controller is connected via a puck.
Steam Controller Firmware
Controller FW update to address potential charging issue.
Added support for dimming the LED via settings in Steam.
Reduced internal deadzoning on the lower-range of the triggers.
Steam Input
Added support for dimming the Steam Controller's LED.
Added a potential workaround for an issue on Linux where gamepad emulation would break for Steam Controllers.
Reverted changes to trackpad momentum tracking that caused a deadzone around the edges of the Steam Controller trackpad.
Fixed some cases where returning to the "Edit Layout" screen from changing a binding or navigating from the "Preview" layout view could focus the wrong input.
Fixed an issue displaying the paired device serial on the Steam Controller Puck info page.
SteamNetworkingSockets
Fixed a bug causing connections to drop with the error "stop_waiting past sentinel gap".
A new Steam client has been released and will be automatically downloaded.
Steam Controller Firmware
Controller FW update to address potential charging issue.
Added support for dimming the LED via settings in Steam.
Reduced internal deadzoning on the lower-range of the triggers.
Steam Input
Added support for dimming the Steam Controller's LED.
Added a potential workaround for an issue on Linux where gamepad emulation would break for Steam Controllers.
Reverted changes to trackpad momentum tracking that caused a deadzone around the edges of the Steam Controller trackpad.
Fixed an issue with joystick LEDs not working correctly on Legion Go in some cases.
Fixed some cases where returning to the "Edit Layout" screen from changing a binding or navigating from the "Preview" layout view could focus the wrong input.
Fixed an issue displaying the paired device serial on the Steam Controller Puck info page.
Downloads
Fixed a bug which may have impacted download performance on some networks.
Remote Play
Fixed doubled input when the Steam Controller is connected via a puck.
SteamNetworkingSockets
Fixed a bug causing connections to drop with the error "stop_waiting past sentinel gap".
Tune in throughout the week for special livestreams hosted by publishers and industry figures. Featuring exciting game announcements, updates, and fun gaming news.
Explore the schedule below to see what livestreams are coming next, or explore each of the event pages to learn more about what each has to offer.
Today, weβre excited to share more details about a feature coming to American Truck Simulator in Update 1.60 - Playersβ Company Paint Jobs!
For quite some time, our teams have wanted to expand and improve the way players can represent their in-game trucking companies. After over a year of development as a passion project created especially for the ATS community, weβre happy to finally reveal the results.
With Update 1.60, players will be able to customize their trucks and trailers with a brand-new collection of company-themed paint jobs inspired by the selectable company identities available when creating a driver profile. These designs bring a more cohesive and professional visual style to your fleet while still fitting naturally into the world of American Truck Simulator.
One of the biggest focuses during development was ensuring that every paint job feels unique, depending on the type of trailer it is applied to. Rather than simply stretching one design across all trailer models, our teams carefully adapted each company's paint scheme to match the specific shapes and details of different trailer types.
Whether youβre hauling cargo with a tanker, transporting material in a dumper, or pulling a traditional box trailer, each variant features its own tailored details and layout. Our designers paid close attention to every surface, curve, and accessory to make sure the final result feels authentic and visually balanced across the entire fleet.
Players familiar with the feature in Euro Truck Simulator 2 will also feel right at home with the customization options included in ATS. Every company paint job comes with four pre-made color presets, giving players multiple styles to choose from right away while maintaining a consistent company identity.
We canβt wait for you to hit the road with your newly branded fleet when Update 1.60 arrives for American Truck Simulator. Whether youβre starting a brand-new company or giving your current operation a fresh identity, we hope these new paint jobs help make your journeys feel even more personal.
Today, we are happy to give you a glimpse at the upcoming 1.60 update for both Euro Truck Simulator 2 and American Truck Simulator with the Expanded Rest Mechanic feature, which will change how the fatigue system in our games works, so let's take a look!
We are implementing the Expanded Rest Mechanic into our games after a lot of requests from our #BestCommunityEver for this feature. This new feature gives players greater control over their rest periods by allowing them to choose how long they want to sleep and exactly when they want to wake up, instead of being limited to a predefined rest duration.
Alongside this change, the Fatigue system will now be split into two separate values: Rest State and Mandatory Break, each represented by its own icon in the UI.
The Rest State, symbolised by a bed icon, will now gradually deplete rather than recover over time. Extended periods of driving will steadily reduce the Rest State, while resting will restore it at a faster rate. Players will receive a warning notification when their Rest State becomes critically low, and microsleep events will begin occurring once it reaches exhaustion.
The Mandatory Break system, indicated by a "P" icon along with the remaining hours before a required stop, will function more strictly. Players will receive a notification two hours before a mandatory break is required, as well as another warning if they exceed the allowed driving time, which will also result in a traffic violation penalty.
In American Truck Simulator, drivers can stay on the road for up to 14 hours before they must take a mandatory break, requiring 10 consecutive hours of rest afterward. In Euro Truck Simulator 2, drivers may drive for up to 10 hours before taking a mandatory break, which requires 9 consecutive hours of rest.
We believe these additions coming to our games with the future 1.60 update will provide players with greater flexibility and customization while also enhancing realism. However, both systems can be enabled or disabled independently in the settings, allowing you to tailor the experience to your own preference.
Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.
These notes contain all changes since the current stable SteamOS 3.7 release, with the new changes since the previous 3.8.5 Beta noted below
New in 3.8.6
Fixed an issue where "Allow Tearing" wouldn't have the intended effect in certain configurations
Added preliminary support for HDMI VRR for devices with native HDMI output
Fixed an issue where video output could become frozen while using Remote Play
Fixed a possible session crash when using Game Recording with certain "Maximum video height" settings
Fixed a regression with previous 3.8 builds where the "New!" badge would be incorrectly placed in Desktop Mode launcher entries
Fixed an issue on certain TCL TVs where the display may remain blank using the Steam Deck Dock
Add controller support for MSI Claw devices (A1M, 7 AI+ A2VM, 8 AI+ A2VM, A8 BZ2EM)
Add controller support for OneXPlayer APEX and X1 series.
Improved gyro response for devices that use AccelGyro3D (Legion Go 1, Claw A1M)
Fixed a system crash on international Asus ROG Xbox Ally models
General
Fixed a case where WiFi performance could become degraded until the device was put to sleep or manually reconnected
Fixed excessive trackpad sensitivity on certain early Steam Deck LCD models
Fixed a bug on Steam Deck OLED where rebooting would occasionally cause a loss of speaker output until rebooted again
Initial support for upcoming Steam Machine hardware
Added support for waking from sleep via connected Steam Controller
Updated Arch system base
Updated graphics driver with performance and stability fixes
Fixed a case where per-app performance settings would intermittently fail to apply when launching a game
Substantially improved speed of future OS updates on high-speed connections
Improved support for the screencasts in Game Mode (e.g. OBS/Discord)
Fixed dropdown menus not appearing in some games
Improved VRR frame pacing
Fixed FSR badge remaining off in the performance overlay, even if it was actually active
Improved support for games that attempt to open PDF files in external viewers
Added missing graphics features needed for titles such as "Crimson Desert"
Fixed an issue affecting certain titles (such as "SpongeBob SquarePants: Titans of the Tide") where the game window could have an incorrect position
Fixed closing certain titles (such as "STAR WARS Jedi: Survivorβ’") and Starfield resulting in a session crash
Improved support for certain USB racing wheels and USB devices that boot in a non-standard mode
Frequently these are devices that appear as USB storage devices with a driver installer, and must be switched to their normal mode by the OS
Steam Deck controller firmware updates now display update progress on the splash screen
Fixes issue on specific Steam Deck revisions where firmware updates could render the left controller inoperative for that session
Fixes for experimental nested desktop mode
Numerous stability and security updates
Bluetooth
Re-re-enable Bluetooth Wake for Steam Deck LCD
Fix for more spurious wake issues that were present in earlier attempts
Audio
Detect HDMI channel count and expose surround configuration if available
Add a setting to allow using Bluetooth headset mics (Bluetooth playback quality will be worse while capture is active)
Restore internal audio device on reboot if set to "Off" in desktop mode
Increase suspend timeout for HDMI devices so initial audio isn't cut off after a few seconds of inactivity
Fixed a bug with switching input devices when a wired headset is plugged in
Fixed an issue where audio underruns could be experienced after sleep/resume
Accessibility
Added an option to force mono audio output
Desktop Mode
KDE Plasma updated to version 6.4.3 from 6.2.5, and now uses wayland by default
Fixes several cases of reduced performance in Desktop Mode compared to Game Mode
Improved support for rotated displays
Better scale factor out of the box on TVs
Adds support for external HDR displays
Adds support for VRR displays
Adds support per-display scale factor
For more information, see Plasma release announcements
It has been a few days since the last DLC was released, so it is time for us to begin looking ahead in American Truck Simulator. While today is not quite the official reveal, we do have a small teaser from a brand-new destination currently in development for ATS, and we think some of you may already be able to guess where our journey will lead next.
Development on this project is still in its early stages, so we are not ready to share all the details just yet, including any release timeline. However, we couldnβt resist giving the #BestCommunityEver a tiny glimpse of what our teams have been working on behind the scenes.
From iconic roadside landmarks to stretches of highway surrounded by lush countryside, this upcoming map expansion will offer truckers a brand-new region of the United States to explore, haul through, and discover. Whether you enjoy cruising through bustling urban areas, navigating industrial hubs, or taking in scenic rural drives, there will be plenty waiting for you down the road.
Still unsure? Donβt worry, we have a screenshot for you to examine closely. We know our community is filled with expert detectives, and we are excited to see your guesses rolling in across the comments and social media.
As development continues, our map, asset, and research teams are hard at work recreating the atmosphere, industries, road networks, and landmarks that make this part of the United States unique. There is still a road ahead before we are ready to fully unveil this DLC, but we are already looking forward to sharing more about this journey soon.
We cannot wait to show you more when the time is right. Until then,Β stay up to date with the latest news, donβt forget to follow our blog, subscribe to ourΒ newsletter, and follow us onΒ X/Twitter,Β Facebook,Β BlueSky, andΒ Instagram.Β Until next time, keep on truckinβ!Β