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Normale weergave

South Dakota: Gameplay Preview

Door: David
11 Augustus 2026 om 17:00

Today, we're excited to share a brand-new gameplay preview from our upcoming South Dakota DLC for American Truck Simulator! Get a closer look at some of the beautiful roads, landmarks, and industries our map team has been recreating.

In the gameplay preview below, you'll follow a journey that begins in the Black Hills before passing by the scenic Pactola Lake and crossing the Spring Creek Memorial Bridge. Along the way, we'll drive through several settlements, including the beautiful city of Hot Springs and part of the historic town of Deadwood, before completing our delivery at a wood processing depot.


This route is just a small preview of what South Dakota has to offer, featuring winding mountain roads, charming communities, and diverse scenery. Whether you're taking in the views or making deliveries across the state, there's plenty to discover behind the wheel.

We hope you enjoy this gameplay preview and the stunning scenery South Dakota has to offer. As always, please keep in mind that everything you see is still a work in progress and subject to change during development.

If you like what you see, be sure to add the South Dakota DLC to your Steam Wishlist. Don't forget to follow us onΒ Twitter,Β Facebook,Β Instagram,Β Bluesky, andΒ YouTube, orΒ sign up for our newsletter. Until next time, happy haulin'!

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Paint.NET 5.2 Alpha (build 9719)

11 Augustus 2026 om 07:34

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This new alpha build introduces 8 new effects, fixes some crashes and other glitches, fixes compatibility with some old plugins, and adds some debugging options to assist with the WINE effort.

You can read more about 5.2 and what it includes by reading the release notes for the first alpha.

The new effects will be discussed more in the final release notes for 5.2, when the time comes, but here are some previews for now. Each new effect is also available for plugins to use in their Direct2D effect graphs.

Original Image

image.png

Linocut

image.png

Mosaic

image.png image.png

Pointillism

image.png

Stained Glass

image.png

Ordered Dither

image.png

Spherize
(This isn’t actually a very good image to use for showcasing this effect. I’ll have a better example for the final release notes.)

image.png

Waves

Here are several examples for this one, which has many different modes you can experiment with:

image.png image.png image.png image.png

Halftone

image.png

Change Log

Changes since 5.2 Alpha (build 9688):

  • New effect: Artistic -> Linocut
  • New effect: Artistic -> Mosaic
  • New effect: Artistic -> Pointillism
  • New effect: Artistic -> Stained Glass
  • New effect: Color -> Ordered Dither
  • New effect: Distort -> Spherize
  • New effect: Distort -> Waves
  • New effect: Stylize -> Halftone
  • Fixed a crash when trying to use horizontal scrolling in the Unsaved Changes dialog
  • Fixed image tabs rendering with a black background
  • Fixed compatibility with the legacy plugins β€œImPDF Open/Save”, β€œChop Up And Save,” and β€œTR’s Paste Frame”
  • Fixed the UI setting β€œAuto-select nearest visible layer after hiding a layer” (it was doing nothing)
  • Optimized performance of render target buffer clearing when Advanced Color is not enabled
  • Fixed some RNG in the Frosted Glass effect
  • Added extension methods on IFileTypesServiceFactory for plugin developers: LoadFileAsDocument, TryLoadFileAsDocument, LoadFileAsBitmap, and TryLoadFileAsBitmap.
  • Fixed the input assignments of the Direct2D DisplacementMapEffect wrapper (it was assigning β€œinput” to β€œdisplacement”)
  • Removed the /disableCompositionSwapChain command-line parameter
  • Added the following command-line parameters to assist with the WINE effort: /disableUIAnimation, /disableComposition, /disableWin11DisplayInformation, and /wine (which is equivalent to the previous 3 together)
  • Added ControlInfoPropertyNames.AutoPopulateFileTypes, which when set to true on a FileChooser-typed property will cause it to be auto-populated with all FileTypes (built-ins and plugins) (thanks @toe_head2001!)

Download and Install

This build is available via the built-in updater as long as you have opted-in to pre-release updates. From within Settings -> Updates, enable β€œAlso check for pre-release (beta) versions of paint.net” and then click on the Check Now button. You can also use the links below to download an offline installer or portable ZIP.

image.png

You can also ⬇ download the installer here (for any supported CPU and OS), which is also where you can find downloads for offline installers, portable ZIPs, and deployable MSIs.

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12.0 RC5

Door: crobibero
11 Augustus 2026 om 02:37

πŸš€ Jellyfin Web 12.0 RC5

We are pleased to announce the fifth release candidate preview release of Jellyfin 12.0!

This is a preview release, intended for those interested in testing 12.0 before it's final public release. We welcome testers to help find as many bugs as we can before the final release.

As always, please ensure you stop your Jellyfin server and take a full backup before upgrading!

A note about versioning

Starting with this release, we are dropping the preceding 10. from our versioning. Thus, 10.11.x -> [10.]12.x = 12.x. The reason is simple: at this point in the project, we don't envision a hard break in the API like we planned way back in the early days, and this version scheme was causing a lot of confusion amongst users about what a "major" release was. For more information, please see the RC1 release notes.

What's new?

The main goal of this release has been performance. 10.11.0 dropped a major backend rewrite, and while it was broadly functional, it had a lot of rough edges. This release seeks to polish out most of those rough edges and bring better performance to all users.

There are many other small fixes, improvements, changes, and translations. See our draft release notes here or below for the full list of pull requests. You can also view the Server side changelog here.

Note: You must be on Jellyfin 10.10.7+ or 10.11.x (ideally, 10.11.11) before upgrading! If you are not, the upgrade will fail. Ensure you upgrade to one of these versions first!

Note: The initial load of Jellyfin 12.x will run a few migrations and will take several minutes. Please be patient and do not interrupt the process. You can leverage the (newly improved!) startup UI on your local network to see specific progress, or off-network to see general progress, by visiting the server URL in your web browser during startup.

Note: If you install the RC, you should disable all external plugins and reinstall using the unstable plugin repository, or plugins may fail to load and cause unintended side effects.

Installing

This preview release is distributed in all our traditional forms, though not automatically via our Apt repository or latest tag.

  • For all non-Docker environments, you can find the files for manual download in our repository by selecting "Stable Preview" for your OS.
  • For Docker, you can pull the 12.0-rc5 or preview tags.

What's Changed (since v12.0-rc4)

New Contributors

Full Changelog: v12.0-rc4...v12.0-rc5

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12.0 RC5

Door: crobibero
11 Augustus 2026 om 02:34

πŸš€ Jellyfin Server 12.0 RC5

We are pleased to announce the fifth release candidate preview release of Jellyfin 12.0!

This is a preview release, intended for those interested in testing 12.0 before its final public release. We welcome testers to help find as many bugs as we can before the final release.

As always, please ensure you stop your Jellyfin server and take a full backup before upgrading!

A note about versioning

Starting with this release, we are dropping the preceding 10. from our versioning. Thus, 10.11.x -> [10.]12.x = 12.x. The reason is simple: at this point in the project, we don't envision a hard break in the API like we planned way back in the early days, and this version scheme was causing a lot of confusion amongst users about what a "major" release was. For more information, please see the RC1 release notes.

What's new?

The main goal of this release has been performance. 10.11.0 dropped a major backend rewrite, and while it was broadly functional, it had a lot of rough edges. This release seeks to polish out most of those rough edges and bring better performance to all users.

There are many other small fixes, improvements, changes, and translations. See our draft release notes here or below for the full list of pull requests. You can also view the Web side changelog here.

Note: You must be on Jellyfin 10.10.7+ or 10.11.x (ideally, 10.11.11) before upgrading! If you are not, the upgrade will fail. Ensure you upgrade to one of these versions first!

Note: The initial load of Jellyfin 12.x will run a few migrations and will take several minutes. Please be patient and do not interrupt the process. You can leverage the (newly improved!) startup UI on your local network to see specific progress, or off-network to see general progress, by visiting the server URL in your web browser during startup.

Note: If you install the RC, you should disable all external plugins and reinstall using the unstable plugin repository, or plugins may fail to load and cause unintended side effects.

Installing

This preview release is distributed in all our traditional forms, though not automatically via our Apt repository or latest tag.

  • For all non-Docker environments, you can find the files for manual download in our repository by selecting "Stable Preview" for your OS.
  • For Docker, you can pull the 12.0-rc5 or preview tags.

What's Changed (since v12.0-rc4)

New Contributors

Full Changelog: v12.0-rc4...v12.0-rc5

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Part-DB 2.15.0

Door: jbtronics
10 Augustus 2026 om 23:41

Warning

After upgrade, you need to run php bin/console doctrine:migrations:migrate (or equivalent) as webserver user after upgrade.. If you are running a docker container, use sudo docker exec --user=www-data partdb php bin/console doctrine:migrations:migrate, or sudo -E inside the docker container, to ensure that the migrations are applied to the correct database.

Important

Since this version Part-DB can enable foreign key checks for SQLite: it is recommend to do this, but it requires some manual intervention. See this announcement on how to do it: #1486

Note

If you are using Part-DB it would be helpful if you fill out this short survey on your usage of Part-DB (Google Forms): https://forms.gle/Q15twx3YYq3qCNfe8

New Features

  • Added OAuth server capability, for easy and automatic API access to Part-DB without the need to generate an API token by hand. An application can redirect to an Part-DB page, where an user can authorise the access of the external application. This feauture is opt-in and requires some setup by hand.
  • With the OAuth server capability, Part-DB can now be used as an remote MCP connector for AI applications like claude.ai. Just add a custom connector with your Part-DB url, and you can authorize the access via one click. No need for fiddeling with API tokens or config files
  • Allow to enable foreign key checking for sqlite via an env variable. It is recommended to do this, however it requires some manual intervention.
  • Add Docker based development environment by @swdee in #1441
  • Link to update manager from homepage banner update notification

Bug fixes

  • Fixed that orphaned BOMEntries, APITokens and Orderdetails were possible
  • Fix TypeError when tree expand/collapse/search is used before the tree finished loading by @Sebbeben in #1482
  • Require full user authentication, when changing users or groups
  • Fixed problem with MCP Endpoint Host validation

Other changes

  • Updated dependencies
  • Updated KiCad symbols
  • Improved documentation
  • Improved translations
  • Improved code structure

New Contributors

Full Changelog: v2.14.1...v2.15.0

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