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Development Release: Koozali SME Server 11.0 RC1

5 Juni 2026 om 20:56
The DistroWatch news feed is brought to you by TUXEDO COMPUTERS. Terry Fage has announced the availability of the first release candidate for Koozali SME Server 11.0, the upcoming major release of the project's Rocky Linux-based server distribution for small and medium enterprises: "The Koozali SME Server development team is pleased to announce the release of SME Server 11.0....
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Steve McIntyre: Secure Boot and Microsoft CA Rollover - user-facing documentation

5 Juni 2026 om 19:20

I previously wrote some advice for developers and distributions about the upcoming Microsoft CA Rollover, and I hope that was useful for people.

I've now also added some user-facing documentation about the CA rollover in the Debian wiki at https://wiki.debian.org/SecureBoot/CAChanges. I've added guidance on managing certificate updates on Debian systems: how to check if a system needs those updates and various ways to make them happen. If you're running Secure Boot systems, this may be important for you.

While the same event is the primary cause for these docs, they're designed for different people. Again, I hope this new doc is helpful!

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Introducing Indiana

Door: David
5 Juni 2026 om 17:00

Today, we are excited to officially announce that a brand-new map expansion is on the horizon for American Truck Simulator. Get ready to discover the crossroads of the Midwest with the upcoming...

Indiana DLC for American Truck Simulator


Known as the Hoosier State or Crossroads of America, Indiana is a land shaped by hardworking communities, rich agricultural heritage, iconic motorsports culture, and bustling industry. From scenic rural highways lined with endless cornfields to thriving urban centers filled with towering factories and busy freight depots, Indiana offers truckers a diverse and authentic slice of America waiting to be explored.


You will haul cargo through vibrant cities, each with its own unique atmosphere, landmarks, industries, and opportunities. At the heart of the state lies Indianapolis, home to a world-famous racing culture and a major hub for transportation and logistics. Whether you are navigating busy interstates around the capital or taking quieter roads through small-town America, every mile brings something new to experience.

As you journey across Indiana, you will encounter a wide variety of landscapes and industries. Deliver agricultural equipment and grain from the fertile farmlands, transport steel and heavy machinery through industrial regions, or supply bustling distribution centers. Keep an eye out for iconic water towers, classic red barns, charming downtown districts, and historic covered bridges that help give Indiana its unmistakable character.

Indiana is also home to an impressive network of highways and interstates that play a vital role in American commerce. With the continuation of I-90 through northern Indiana, you can also look forward to trucking all the way to Indianapolis and deeper into the Midwest. Along the way, drivers can expect a blend of open highways, dense urban traffic, industrial zones, and peaceful countryside roads that capture the true spirit of Midwestern trucking.

Our teams are hard at work bringing Indiana to life with the detail and authenticity our community expects, and while there is still a long road ahead before release, we are excited to begin sharing more from this upcoming expansion in the future. Please keep in mind that everything you see here is still a work-in-progress and may change during development.

If you are looking forward to hitting the roads of the Hoosier State, be sure to add the Indiana DLC to your Steam wishlist and show your support for the project!

Don’t forget to follow us onΒ X/Twitter, Instagram, Facebook, Bluesky, and TikTok,Β or subscribe to our newsletterΒ for the latest updates and behind-the-scenes looks at the development. Until next time, keep on truckin’, and we will see you on the road!

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Russell Coker: CPUs and Debian Package Building

5 Juni 2026 om 09:31

Introduction

I have just bought a HP Z4 G4 with W-2125 CPU for $320 and I decided it was a good time to do some benchmarks on Debian package building to see which system I should use for that.

The W-2125 CPU scores only 9,954 on the passmark multithread test but scores 2,546 on single thread [1]. Passmark seems to have some limitations as the only DDR3 system that’s important to me at the moment (the HP Z420 workstation my parents use which cost me $750 in 2021) with a E5-2620 CPU scoring 5,325 for multithread and 1,113 for single thread [2]. From the passmark results one would expect that the system is slightly more than twice as fast as the Z420 for operations that involve less than 4 CPU cores.

For the initial tests of the Z4 G4 I ran them with hyper-threading enabled as 4 cores isn’t much by today’s standards and also the machine in question is going to be less exposed to hostile data and contain less secret data than most of my systems so the security risks of hyper-threading are less of a concern.

I did some tests with a couple of tasks that are very important to me, building SE Linux policy packages (something I may do a dozen times in a day) and building Warzone 2100 (which I do less often but is the most intensive build process I regularly run). At the bottom of this post there are tables with the results from building these packages on my Z640 workstation with a E5-2696 v4 CPU [3], the Z420, and the new machine.

For the Warzone 2100 package I tested building on my Z840 dual CPU system [4]. I didn’t test building the SE Linux policy on the Z840 this time because that package can’t take advantage of even 22 cores. When I initially got the Z840 running it built the policy packages faster because the Z640 had an older CPU that was slower for single core operations than the CPUs in the Z840.

BTRFS Compression

For some time I have noticed significant differences in compile time on my workstation, a factor of more than 2. I did more tests and noticed that β€œtop” showed something like the following, those kernel threads are all BTRFS related, except for β€œgfx” which is probably something graphical caused by running Chrome with about 300 tabs open.

2144316 root      20   0       0      0      0 I  26.6   0.0   0:36.76 kworker/u88:20-btrfs-endio-write                                                                                                                                                                             
2221470 root      20   0       0      0      0 I  23.7   0.0   0:01.85 kworker/u88:12-gfx                                                                                                                                                                                           
2221436 root      20   0       0      0      0 I  15.1   0.0   0:07.48 kworker/u88:8-btrfs-compressed-write                                                                                                                                                                         
2166191 root      20   0       0      0      0 I  12.8   0.0   0:15.80 kworker/u88:23-btrfs-compressed-write                                                                                                                                                                        
2126387 root      20   0       0      0      0 I  10.2   0.0   1:29.11 kworker/u88:4-events_unbound 

I had been running BTRFS with the mount option β€œcompress=zstd:15” which caused much of the performance problems when building. It was also a random performance issue which I think happened due to the BTRFS 30 second write-back sometimes taking more than 30 seconds during the build process which then caused a second write-back.

I did tests on ZSTD compression levels 5, 8, 10, and 15. 15 was never good and often really bad. 10 was not unbearable but consistently slower. 8 was sometimes as fast as 5 and sometimes quite a bit slower. I didn’t test levels below 5 because I need to have some compression and it seemed that the benefits of reducing compression were dropping off below 8.

I found that the BTRFS compression delay is not counted in system time for the process. I think it’s the fsync() system calls in the semodule and dpkg-deb programs that cause the delays related to BTRFS compression waiting for kernel threads.

BOINC

I have all my systems other than laptops running BOINC in the background so that CPU power is used for scientific research when I don’t have any personal use for it [5]. I believe that it’s immoral to waste CPU power when it could be used for research.

In the below table which has test results from building the package with and without BOINC, and with different ZSTD compression levels in BTRFS all the worst entries were from when BOINC was running apart from one where ZSTD level 15 compression was used. The really poor performance with ZSTD level 15 was an outlier, but it wasn’t an uncommon outlier so I left it in.

Running BOINC in the background configured to use all CPU cores caused a significant increase in β€œuser CPU time” (the time a CPU core spent actually running the program). My initial thought was that it’s partly related to β€œturbo boost”.

The Intel ARK page for the CPU in the Z420 shows that it’s main clock speed is 2.0GHz with a 2.5GHz β€œturbo boost” [6]. The β€œturbo boost” is apparently largely based on temperature and apparently limited to one core, so if the other CPU cores are all being used then the CPU will probably be too hot to have the turbo boost and if it happens it might not happen for my compile processes.

The ARK page for the E5-2699 v4 (which is a similar CPU to the E5-2696 v4 that I’m using but is officially documented by Intel) [7] shows that it has a base clock speed of 2.2GHz and a turbo boost speed of 3.6 GHz. 322 vs 244 seconds of user CPU time means running 32% slower which can plausibly be explained by the lack of a 64% turbo boost with a bit of help from the 55MB L3 cache being thrashed.

Turbo boost would only be a noticeable issue for building packages like the SE Linux policy packages which doesn’t take much advantage of multi-core CPUs. For a build process to average at best 362% CPU use there has to be large parts of the process that are limited to one or two cores which can potentially give a benefit from turbo-boost.

When building the Warzone 2100 packages most of the build time is running basis-universal which is a multi-threaded program to compress GPU texture data. This usually causes a load average of 300+ on the Z640 or 600+ on the Z840. But the build time is still increased by more than 50% on both the Z640 and the Z840 when BOINC is running in the background, which seems to be an indication that it’s not related to turbo boost. I verified that BOINC is running at IDLE schedule priority with the following command:

# chrt -p $(pidof -s einstein_O4MD_2.01_x86_64-pc-linux-gnu)
pid 2974874's current scheduling policy: SCHED_IDLE
pid 2974874's current scheduling priority: 0

In theory this means that BOINC won’t affect foreground processes.

Hyper Threading on the W-2125

The best claims I’ve seen about HT are 15% to 30% performance boost. The best I’ve actually seen in the past is about 18%. Seeing a 10% benefit for building Warzone 2100 is at the low end of the range I expected. 8 virtual cores is not many for a build process that causes a load average of 600+ when running on a system with 44 real cores.

I was surprised to see a 6% performance benefit in hyper-threading for building the SE Linux policy as I didn’t think there was enough use of threading or multiple processes to allow that.

Many build scripts use a number of processes that match the number of apparent CPU cores. While β€œmake -j 88” might give a theoretical performance benefit on a 44 core system it will also take a lot of RAM and any paging will outweigh the benefits of hyper-threading. On a system with only 4 real cores there’s less potential for using too much RAM and as security isn’t so important on that system I will leave it on.

Comparing the CPUs

The best results of the Z640 and Z4G4 are only 50% faster than the best results of the Z420.

The Z420 has a E5-2620 CPU which is far from the fastest CPU available for that system – the E5-2687W has 8 cores and rates 10,021/1,669 on passmark [8] which is far better than the 5,331/1,114 the E5-2620. The E5-2687W is the fastest CPU that HP lists as supported by the Z420 and it supports DDR3-1666 RAM as opposed to the DDR3-1333 that is the fastest that the E5-2620 supports. With suitable hardware upgrades the Z420 would probably only take about 20% longer to do builds of the SE Linux policy and other packages that can’t take advantage of more than 8 CPU cores.

The Z4G4 system has 4 RAM channels which means that you should get some performance benefits from having 4 DIMMs, my system currently has 2 and I haven’t yet managed to get more DDR4-2666 DIMMs. But I’d still expected a W-2125 CPU with 2*DDR4-2666 DIMMs outperform any E5-26xx CPU with 4*DDR4-DDR-2400 DIMMs for tasks that average less than 4 CPU cores.

In retrospect I would have been better off getting a HP Z820 (two socket server with DDR3 RAM) than the first DDR4 systems I got. It seems that for reasonable size builds a two socket system comes close to twice the speed of a single socket system. I did briefly own a HP ML350 two CPU system with DDR3 RAM but it was too noisy for my intended use as a deskside workstation so I sold it.

Things to Investigate

I plan to do more investigation on BTRFS compression, how to get the best compression without excessive delays and how to recognise when delays are happening. I have some SSDs that have sustained write speeds as low as 15MB/s (Crucial P1 series) so for those I could probably have very high compression levels without slowing the system down.

The fact that BIONC slows things down so much seems to be a bug. When processes are running with the IDLE scheduling class there shouldn’t be such significant delays. Is it due to cache thrashing? How can I best get BOINC suitably throttled when I’m sitting at my workstation, I don’t want BOINC connecting to the local X server (which it repeatedly tries to do). Do I need to tune my kernel for better handling of IDLE scheduling?

When I get more DIMMs in the Z4G4 I need to do more tests to see if it gives an overall performance boost.

Also the Z4G4 system has a BIOS option for β€œsub NUMA” which basically means treating the different RAM channels on a single CPU as NUMA zones, I enabled that option which does nothing presumably because I only have 2 DIMMs, the results when I have 4 DIMMs will be interesting. I will also do some NUMA tests on the Z840 to see what benefits it gives.

I have a selection of RAM speeds that will work in the Z4G4, if I have enough spare time I’ll test what difference that makes for CPU bound tasks that matter to me.

For package building fsync() is not helpful, if the system crashes before it’s done then I will just do the build again. For a build cluster it is probably a good feature and probably doesn’t affect aggregate performance when multiple packages are built at the same time, but for the single user case probably not. I will investigate libeatmydata for package building [9].

Conclusion

The progress in CPUs seems to have slowed down a lot recently. The main benefits seem to be in more CPU cores and for newer sockets with more RAM channels.

The CPUs that do have improvements in single core performance are the i9 series (which mostly doesn’t come with motherboards supporting ECC) and AMD CPUs (which is rare in enterprise class hardware). Maybe I should get a server with an i9 or AMD CPU for tasks that need a fast turn around with a small number of cores. That would probably outperform any CPU designed for large core counts for things like building the policy and setting up test VMs (which depends on package installation speed that is single core bottlenecked).

The W-21xx CPUs seem to offer little benefit over the E5-26xxv4 CPUs and not a lot of benefit over E5-26xx CPUs (with DDR3). Even the W-22xx CPUs look like they aren’t going to offer a lot as they are only an incremental improvement over the W-21xx series. I had considered making the Z4G4 my main desktop workstation after the high end W CPUs become affordable, but it looks like that won’t be worth it until such CPUs drop from the current ebay price of $900 to $100.

I think I’ll keep waiting for a decent socket LGA3647 or DDR5 based server [10] for my next significant upgrade.

Tables

Building SE Linux Refpolicy

System BOINC Compression CPU Time Elapsed CPU%
Z640 no 8 248.82user 55.58system 1:23.88elapsed 362%CPU
Z4G4 no 5 245.15user 34.63system 1:24.93elapsed 329%CPU
Z640 no 5 244.75user 34.87system 1:25.98elapsed 325%CPU
Z4G4 no 10 245.21user 35.64system 1:29.63elapsed 313%CPU
Z640 no 8 248.71user 55.90system 1:33.01elapsed 327%CPU
Z640 no 10 250.90user 55.78system 1:42.12elapsed 300%CPU
Z640 yes 8 298.19user 69.30system 1:59.77elapsed 306%CPU
Z640 yes 10 300.58user 68.90system 2:01.53elapsed 304%CPU
Z420 no 5 359.01user 44.95system 2:07.33elapsed 317%CPU
Z640 yes 5 322.40user 71.82system 2:34.66elapsed 254%CPU
Z420 yes 5 372.03user 42.95system 2:42.15elapsed 255%CPU
Z640 yes 15 299.26user 67.18system 2:59.77elapsed 203%CPU
Z640 no 15 250.05user 54.60system 3:07.61elapsed 162%CPU

Building Warzone 2100

System BOINC Compression CPU Time Elapsed CPU%
Z840 no 10 6549.21user 89.46system 4:18.90elapsed 2564%CPU
Z840 no 5 6533.81user 90.50system 4:19.24elapsed 2555%CPU
Z640 no 5 7040.87user 183.12system 7:13.50elapsed 1666%CPU
Z840 yes 5 8039.52user 169.62system 8:02.86elapsed 1700%CPU
Z640 yes 5 7486.44user 205.03system 11:09.97elapsed 1148%CPU
Z4G4 no 5 7891.32user 74.45system 17:48.03elapsed 745%CPU
Z4G4 no 10 7942.10user 77.43system 17:58.72elapsed 743%CPU

Hyper-Threading

Build HT Compression CPU Time Elapsed CPU%
Warzone yes 5 7891.32user 74.45system 17:48.03elapsed 745%CPU
Warzone yes 10 7942.10user 77.43system 17:58.72elapsed 743%CPU
Warzone no 5 4492.45user 59.09system 19:59.01elapsed 379%CPU
Warzone no 10 4497.28user 59.46system 20:07.15elapsed 377%CPU
Refpolicy yes 5 245.15user 34.63system 1:24.93elapsed 329%CPU
Refpolicy yes 10 245.21user 35.64system 1:29.63elapsed 313%CPU
Refpolicy no 5 180.84user 29.74system 1:32.30elapsed 228%CPU
Refpolicy no 10 180.29user 30.07system 1:35.01elapsed 221%CPU

Related posts:

  1. HP z840 Many PCs with DDR4 RAM have started going cheap on...
  2. Firebuild After reading BΓ‘lint’s blog post about Firebuild (a compile cache)...
  3. Matching Intel CPUs To run a SMP system with multiple CPUs you need...
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Birger Schacht: Status update, May 2026

5 Juni 2026 om 07:28

Debian Related Work

  • Uploaded labwc 0.9.7-1 to unstable; labwc 0.20 was released upstream since then, but it requires wlroots 0.20.1 which has not landed in Debian yet
  • Uploaded usbguard 1.1.4+ds-3 & 1.1.4+ds-4: cleaned up the packaging and fixed some long standing issues with the configuration; the legacy permission system isn’t the default anymore
  • Uploaded foot 1.27.0-1 to unstable
  • Uploaded scdoc 1.11.4-2 to unstable
  • Uploaded cage 0.3.0-2 to unstable
  • Uploaded sway 1.12~rc3-2 to unstable; on the same day sway 1.12 was released and I uploaded 1.12-1 to unstable
  • Uploaded swayimg 5.2-1 to unstable
  • Uploaded git-quick-stats 2.11.0-1 to unstable
  • Uploaded grim 1.5.0+ds-1 to unstable

DH Related Work

A big chunk of my DH related work went into designing & implementing a search app for the APIS framework. Our goal is to have a way of searching over various types of Django models. The app introduces a search model that indexes all registered models. We use a combination of PostgreSQLs full text search and Trigram Similarity to find the search results. Using a SearchVectorField and GinIndices for the trigram indexed fields we can reach a somewhat acceptable performance.

We released versions 0.63 and 0.64 of the APIS framework. The 0.63 release introduced the new entities app, which will soon hopefully replace the legacy apis_entities & apis_metainfo modules. Version 0.64 moved some logic from the legacy modules the entities module.

We made some progress in defining the endpoints for the PFP API.

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Reproducible Builds: Reproducible Builds in May 2026

4 Juni 2026 om 21:12

Welcome to the May 2026 report from the Reproducible Builds project.

These reports outline what we’ve been up to over the past month, highlighting items of news from elsewhere in the increasingly-important area of software supply-chain security. As ever, if you are interested in contributing to the Reproducible Builds project, please see the Contribute page on our website.

In this month’s report, we cover:

  1. Debian to ship reproducible packages in forky and beyond
  2. Holger Levsen on reproducing official Debian packages
  3. Reproducible Builds 2026 summit to be held in Gothenburg, Sweden
  4. Kettle: Attested Builds for Verifiable Software
  5. New rebuilderd version announced
  6. Reproducible open source messengers
  7. Distribution work
  8. Misc news
  9. Patches
  10. Documentation updates


Debian to ship reproducible packages in forky and beyond

In a huge change in Debian’s reproducibility policy, the Debian Release Team announced that:

… we’ve decided it’s time to say that Debian must ship reproducible packages. Since yesterday, we have enabled our migration software to block migration of new packages that can’t be reproduced [on reproduce.debian.net] or existing packages in testing that regress in reproducibility.

That is to say, if newly-uploaded packages are not reproducible, they won’t be considered candidates for inclusion in the next stable release of Debian codenamed forky. (Some exceptions may be granted.)

This news generated a number of articles and comments in various news outlets:


Holger Levsen on reproducing official Debian packages

Reproducible Builds developer Holger Levsen gave a talk at the 2026 Hamburg MiniDebconf this year on the topic of reproduce.debian.net - reproducing what is distributed from ftp.d.o.

Holger’s talk announced that Debian intends to ship only reproducible packages in forky and beyond (see above), but also talked more broadly about reproducible builds, our testing framework and the Debian archive. That is to say, moving away from testing whether a package is reproducible in a theoretical sense (eg. whether we can build it twice in different environments and achieve the same result in our test system), and attempting to reproduce the same .deb files in the official Debian archive itself. This small-sounding distinction is actually essential, as this is the only means through which the reproducible builds technique can determine whether build systems are compromised are not.

A video (32m37s) of the talk is available, as are Holger’s slides.


Reproducible Builds 2026 summit to be held in Gothenburg, Sweden

As initially announced in March 2026, we will be having our yearly Reproducible Builds summit 2026 in Gothenburg Sweden, from September 22 until 24, followed by two days of hacking!

Further information will be provided on our website and on the rb-general mailing list very soon.


Kettle: Attested Builds for Verifiable Software

AndrΓ© Arko and Amean Asad published a paper this month on Kettle, a build system that β€œproduces cryptographically verifiable provenance for software built inside Trusted Execution Environments”:

A Kettle build records the source commit, dependency set, toolchain, build environment and output artifact digests in a provenance document produced inside a measured confidential VM. The SHA-256 digest of that document is committed to the TEE platform’s attestation report-data field, so the hardware-signed attestation report is itself the signature on the provenance, with the signing identity chaining to the TEE manufacturer’s root of trust rather than to the build infrastructure operator. Because the CVM image is itself reproducible, its launch measurement is public and stable, which lets a build requester pre-attest the CVM before submitting any input and optionally deliver source over a TLS channel terminated inside it, so the build runs end-to-end confidentially without the host ever seeing source code in plaintext.

A PDF of the paper is available online.


New rebuilderd version announced

rebuilderd, our server designed for monitoring the official package repositories of Linux distributions and attempt to reproduce the observed results there; it powers, amongst other things, reproduce.debian.net.

A new version, 0.27.0, was released this month, with the following headline changes:

  • Improved .udeb support
  • Breaking changes in pkg sync configuration
  • Manual cleanup needed for Arch Linux instances

As kpcyrd’s announcement mentions:

The new rebuilderd package is currently available in the extra-testing repository. Note the Arch Linux package is upgraded from v0.25.0 from v0.27.0; please be patient with the database migrations on first restart, and make yourself familiar with the breaking changes in v0.26.0 too.


Reproducible open source messengers

GitHub developer BarbossHack is maintaining an repository/page on GitHub to β€œtrack reproducibility status of open source messengers”.


Distribution work

In Debian this month, the loong64 architecture was added to reproduce.debian.net. This is a 64-bit Reduced Instruction Set Computer (RISC) instruction set architecture developed by Loongson.

Vagrant Cascadian performed Non-Maintainer Uploads (NMUs) in Debian for several packages with outstanding patches over a year old. These included rocdbgapi, onevpl-intel-gpu, python-pytest-shell-utilities, python-mt-940 and pympress.

On tests.reproducible-builds.org, Vagrant Cascadian fixed the huge spike in build failures by adding passwd to the base tarballs, and re-enabled building gcc and binutils packages with PGO (Profile Guided Optimization) and LTO (Link Time Optimization) to avoid giving a false sense of reproducibility.

Inconsistencies on the reproducibility of the condor package were brought up on the Debian reproducible-builds mailing list. Following a hunch, Vagrant Cascadian eventually identified the issue was related to embedded kernel versions which was then fixed upstream and fixed in Debian as well.

Lastly, 40 reviews of Debian packages were added, 68 were updated and 75 were removed this month adding to our knowledge about identified issues. A number of issue types were updated, such as the addition of a new sphinx_reading_durations toolchain issueΒ […], a golang_mango_generates_manpages_with_build_date issueΒ […] and a random_offset_id_in_cython_linetraceΒ […]. In addition, the timestamps_in_qhc issue was β€œrefocused” to timestamps_in_qhcΒ […].


In Fedora, Jelle van der Waa submitted a request for an official Fedora rebuilderd package which was reviewed by Neal Gompa.


Lastly, Bernhard M. Wiedemann posted another openSUSE monthly update for their reproducibility work there.


Misc news

On our mailing list this month:


Patches

The Reproducible Builds project detects, dissects and attempts to fix as many currently-unreproducible packages as possible. We endeavour to send all of our patches upstream where applicable or possible. This month, we wrote a large number of such patches, including:


Documentation updates





Finally, if you are interested in contributing to the Reproducible Builds project, please visit our Contribute page on our website. However, you can get in touch with us via:

  •  

v1.20.0

Door: kmendell
4 Juni 2026 om 19:48

New features

  • add removeOrphans option to project deploy/redeploy (#2785 by @khanhx)
  • prune idle volume browser helper containers (#2767 by @Zgrill2)

Bug fixes

Dependencies

Full Changelog: v1.19.5...v1.20.0

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2.7.2

Door: clsid2
4 Juni 2026 om 18:31

Donations are appreciated. There is now a PayPal option.

Changes from 2.7.1 to 2.7.2:

Updates:

  • Updated LAV Filters to version 0.81-23-g6fadb
  • Updated MPC Video Renderer to version 0.10.2.2540
  • Updated MediaInfo DLL to version 26.05
  • Updated MPC Audio Renderer

Fixes:

  • Several crash fixes, bug fixes and small improvements.

OpenSubtitles download error 406

Subtitle downloads from OpenSubtitles may fail depending on time of day. This is due to our daily download quota being exceeded. Current amount of donations is barely enough to pay for the existing quota. So it is unlikely that quota can be increased and situation will get worse over time.
If you create an OpenSubtitles account and configure it in MPC-HC settings then you may be able to bypass the quota.
Options > Subtitles > Misc > Right-click on OpenSubtitles.com > Setup > Fill in username/password

Overview of features

A lot of people seem to be unaware of some of the awesome features that have been added to MPC-HC in the past years. Here is a list of useful options and features that everyone should know about:

  • Play HDR video
    This requires using either MPC Video Renderer (MPCVR) or madVR.
    These renderers can be selected here:
    Options > Playback > Output
    With other video renderers, the colors will be wrong!
    MPCVR is now included and is the recommended renderer for modern systems. MadVR needs to be installed separately. MPCVR also supports Dolby Vision. MadVR does not.
    For optimal performance you should change the hardware decoder to D3D11 in LAV Video Decoder settings when using MPCVR on Windows 10/11, because this renderer uses DirectX11.
    (Automatic detection of GPU and configuration of the above settings is high on my ToDo list, so MPC-HC will have better default out-of-the-box settings on modern systems in the future.)
  • The installer of MPC-HC is very basic (and that will not change).
    I therefore recommend using K-Lite Codec Pack. That includes MPC-HC and other essential components. It has a very advanced installation that can automatically create file associations, and helps you with easy configuration of important MPC-HC settings, such as preferred subtitle language. It also does automatic configuration of renderer and hardware decoding, for best performance and HDR support.
    The Standard version should be sufficient for most people. Use Full version of you like to use MadVR.
  • Modern GUI Theme (Dark or Light) or the old classic theme
    Options > Player > User Interface
    It is also possible to change the height of the seekbar and size of the toolbar buttons.
    Plus there are options to show audio/video details in the statusbar, such as codec and resolution.
  • Customizable toolbar buttons
    You can add/remove/re-order the player buttons.
    There are also several different toolbar designs to choose from.
  • Video preview on the seekbar
    Options > Player > User Interface > Hover type
  • Ability to search for subtitles
    Press D for manual search.
    Or enable automatic search in: Options > Subtitles > Misc
  • Adjust playback speed
    Menu > Play > Playback rate
    The buttons in the player that control playback rate take a 2x step by default. This can be customized to smaller values (like 10%):
    Options > Playback > Speed step
    Adjusting playback speed works best with the internal audio renderer. This also has automatic pitch correction.
    Options > Playback > Output > Audio Renderer
  • MPC-HC can remember recently played files and also their playback position, so you can resume playback from when you left
    Options > Player > History
  • You can quickly seek through a video with Ctrl + Mouse Scrollwheel.
  • You can jump to next/previous file in a folder by pressing PageUp/PageDown.
  • You can right-click on the framestep button to step backwards. Some other buttons also have right-click actions, such as closing file by right-clicking stop.
  • You can perform automatic actions at end of file. For example to go to next file or close player.
    Options > Playback > After Playback (permanent setting)
    Menu > Play > After Playback (for current file only)
  • A-B repeat
    You can loop a segment of a video. Press [ and ] to set start and stop markers.
  • You can rotate/flip/mirror/stretch/zoom the video
    Menu > View > Pan&Scan
    This is also easily done with hotkeys (see below).
  • There are lots of keyboard hotkeys and mouse actions to control the player. They can be customized as well.
    Options > Player > Keys
    Tip: there is a search box above the table.
  • You can hide GUI elements even in windowed mode
    Options > User Interface > Hide Windowed Controls
    That hides most GUI elements during playback. To show them simply move your mouse to bottom of window.
    You can even hide everything except the video by pressing 1 (restore normal view with 3).
  • You can seek inside the playlist by simply typing text (when playlist window has the mouse focus).
  • MPC-HC also supports Blu-ray playback.
    Only limitation is that you need to use a decrypting tool.
    And it also does not support Blu-ray menus, but you can use the navigate menu in the player to select the content to play.
  • You can stream videos directly from Youtube and many other video websites
    Put yt-dlp.exe in the MPC-HC installation folder.
    Then you can open website URLs in the player: Menu > File > Open File/URL
    You can even download those videos: Menu > File > Save a copy
    Tip: to be able to download in best quality with yt-dlp, it is recommended to also put ffmpeg.exe in the MPC-HC folder.
    Several YDL configuration options are found here: Options > Advanced
    This includes an option to specify the location of yt-dlp.exe in case you don't want to put it in MPC-HC folder.
    Note 1: You also need to install Microsoft Visual C++ 2010 SP1 Redistributable Package (x86)
    Note 2: For optimal Youtube support you may also need to put deno.exe in same folder as yt-dlp.
    Note 3: yt-dlp nightly build (very latest version made daily)
    Note 4: yt-dlp windows7 compatible build
  • Besides all these (new) features, there have also been many bugfixes and internal improvements in the player in the past years that give better performance and stability. It also has updated internal codecs. Support was added for CUE sheets, WebVTT subtitles, etc.
  • You should really take a few minutes to look through all the options pages if you are a new user or if you are upgrading from a very old version. Don't forget the advanced options page.

MPC Video Renderer

Frequently Asked Questions

  •  

CPU-Z 2.20.2

4 Juni 2026 om 18:00
  • Intel Arc G3 and G3 Extreme (Panther Lake)(2.20.2).
  • AMD Ryzen 7 7700X3D (Raphael) (2.20.1).
  • AMD Ryzen AI Max+ 495, 492, 488 (Gorgon Halo).
  • AMD Ryzen AI Max 490, 485 (Gorgon Halo).
  • AMD Ryzen AI Max PRO 495, 490, 485, 480 (Gorgon Halo).
  • AMD Ryzen 9 9950X3D2 (Granite Ridge).
  • AMD Ryzen 9 PRO 9965X3D, PRO 9945 (Granite Ridge).
  • AMD Ryzen 7 PRO 9755, PRO 9745 (Granite Ridge).
  • AMD Ryzen 5 PRO 9645 (Granite Ridge).
  • AMD Ryzen AI 7/PRO 450G/GE (Gorgon Point 2).
  • AMD Ryzen AI 5/PRO 440G/GE (Gorgon Point 2).
  • AMD Ryzen AI 5/PRO 435G/GE (Gorgon Point 3).
  • AMD Ryzen AI Max+ 392 (Strix Halo).
  • Intel Core Ultra 5 250KF Plus (Arrow Lake Refresh).
  • Intel Core 7 360 and 350 (Wildcat Lake).
  • Intel Core 5 330, 320 and 315 (Wildcat Lake).
  • Intel Core 3 304 (Wildcat Lake).
  • Intel Core 9 273PQE, 273PTE, 273PE (Bartlett Lake).
  • Intel Core 7 253PQE, 253PTE, 253PE, 251TE, 251E (Bartlett Lake).
  • Intel Core 5 223PQE, 223PTE, 223PE, 221TE, 221E, 213PTE, 213PE, 211TE, 211E (Bartlett Lake).
  • Intel Core 3 201TE, 201E (Bartlett Lake).
  • Intel Arc Pro B70 and B65 (BMG-G31).
  • Intel Arc Pro B60 and B50 (BMG-G21).
  • Support of HUDIMM and HSODIMM memory modules.
  •  

FileZilla Client 3.70.6 released

Door: Tim Kosse
4 Juni 2026 om 17:16

New features:

  • SFTP: Added compatibility flag to Site Manager to ignore invalid bits in file attributes flags received from non-compliant servers

Bugfixes and minor changes:

  • SFTP: Updated to fzssh 1.3.0
  • Updated to libfilezilla 0.56.1
  • Removed autodetection of FTP server type governing the remote path syntax. Exotic server types now need to be set explicitly on the advanced page in the Site Manager
  •  

Minecraft 26.2-pre-4 (snapshot) Released

4 Juni 2026 om 14:38
26.2 Pre-Release 4 (known as 26.2-pre-4 in the launcher) is the fourth pre-release for Java Edition 26.2, released on June 4, 2026. Full changelog: https://minecraft.wiki/Java_Edition_26.2-pre-4
  •  

Asterisk Release 23.4.0-rc1

4 Juni 2026 om 16:13

The Asterisk Development Team would like to announce
release candidate 1 of asterisk-23.4.0.

The release artifacts are available for immediate download at
https://github.com/asterisk/asterisk/releases/tag/23.4.0-rc1
and
https://downloads.asterisk.org/pub/telephony/asterisk

Repository: https://github.com/asterisk/asterisk
Tag: 23.4.0-rc1

This release resolves issues reported by the community
and would have not been possible without your participation.

Thank You!

Change Log for Release asterisk-23.4.0-rc1

Links:

Summary:

  • Commits: 53
  • Commit Authors: 24
  • Issues Resolved: 43
  • Security Advisories Resolved: 0

  •  

Asterisk Release 22.10.0-rc1

4 Juni 2026 om 16:03

The Asterisk Development Team would like to announce
release candidate 1 of asterisk-22.10.0.

The release artifacts are available for immediate download at
https://github.com/asterisk/asterisk/releases/tag/22.10.0-rc1
and
https://downloads.asterisk.org/pub/telephony/asterisk

Repository: https://github.com/asterisk/asterisk
Tag: 22.10.0-rc1

This release resolves issues reported by the community
and would have not been possible without your participation.

Thank You!

Change Log for Release asterisk-22.10.0-rc1

Links:

Summary:

  • Commits: 53
  • Commit Authors: 24
  • Issues Resolved: 43
  • Security Advisories Resolved: 0

  •  

Asterisk Release 20.20.0-rc1

4 Juni 2026 om 15:04

The Asterisk Development Team would like to announce
release candidate 1 of asterisk-20.20.0.

The release artifacts are available for immediate download at
https://github.com/asterisk/asterisk/releases/tag/20.20.0-rc1
and
https://downloads.asterisk.org/pub/telephony/asterisk

Repository: https://github.com/asterisk/asterisk
Tag: 20.20.0-rc1

This release resolves issues reported by the community
and would have not been possible without your participation.

Thank You!

Change Log for Release asterisk-20.20.0-rc1

Links:

Summary:

  • Commits: 53
  • Commit Authors: 24
  • Issues Resolved: 43
  • Security Advisories Resolved: 0

  •  

PostgreSQL 19 Beta 1 Released!

4 Juni 2026 om 02:00

The PostgreSQL Global Development Group announces that the first beta release of PostgreSQL 19 is now available for download. This release contains PostgreSQL 19 feature previews ahead of general availability, though some details of the release can change during the beta period.

You can find information about all of the PostgreSQL 19 features and changes in the release notes:

https://www.postgresql.org/docs/19/release-19.html

In the spirit of the open source PostgreSQL community, we strongly encourage you to test the new features of PostgreSQL 19 on your systems to help us eliminate bugs and other issues. While we do not advise you to run beta versions in production environments, we encourage you to find ways to run your typical application workloads against this beta release.

Your testing and feedback help the community ensure that PostgreSQL 19 upholds our standards of delivering a stable, reliable release of the world's most advanced open source relational database. Please read more about our beta testing process and how you can contribute:

https://www.postgresql.org/developer/beta/

PostgreSQL 19 Feature Highlights

Below are some of the feature highlights that are planned for PostgreSQL 19. This list is not exhaustive; for the full list of planned features, please see the release notes.

Performance

PostgreSQL 19 builds on the asynchronous I/O subsystem introduced in PostgreSQL 18. In this release, io_method=worker now automatically scales the number of I/O workers based on the new io_min_workers and io_max_workers settings.

This release also introduces the pg_plan_advice extension, which lets users stabilize and control planner decisions, along with pg_stash_advice to apply advice automatically using query identifiers.

This release brings improvements to vacuum and maintenance operations. Autovacuum can now use parallel workers, which can be configured with the new autovacuum_max_parallel_workers setting, and a new autovacuum scoring system helps prioritize tables to vacuum. PostgreSQL 19 further enhances vacuum with a new strategy that can automatically reduce future vacuuming work by marking pages as visible while they're being queried. Additionally, this release adds the new REPACK command and its nonblocking CONCURRENTLY option, which allow tables to be rebuilt with less operational overhead.

PostgreSQL 19 shows up to 2x better performance on inserts when foreign key checks are present. Additionally, this release improves several areas of the query planner and executor, including new anti-join optimizations, broader use of incremental sorts, eager aggregation that speeds up row processing, faster reads from storage during parallel sequential scans, and simplification of IS DISTINCT FROM and IS NOT DISTINCT FROM to plain <> and = operators when the inputs are not nullable. There are also improvements for LISTEN/NOTIFY scalability that impact multi-channel workloads.

Developer Experience

PostgreSQL 19 introduces support for SQL/PGQ, letting users execute property graph queries using SQL standard syntax. This release also expands temporal query capabilities with UPDATE and DELETE support for the FOR PORTION OF clause, complementing the temporal constraint support added in PostgreSQL 18. This release also adds ALTER TABLE ... MERGE PARTITIONS and ALTER TABLE ... SPLIT PARTITIONS to make it easier to reorganize partitioned tables in place. There is now also support for returning rows that conflict during an upsert operation using INSERT ... ON CONFLICT DO SELECT ... RETURNING.

PostgreSQL 19 introduces the new GROUP BY ALL syntax, making it easy to add all non-aggregate and non-window output columns as part of the grouping. This release extends string processing capabilities in jsonpath with the addition of lower(), upper(), initcap(), replace(), split_part(), and the trim() family of functions.

PostgreSQL 19 makes it easier to adopt "read-your-writes" query patterns when working with replicas using the new WAIT FOR LSN command. This lets a session wait until changes up to a specific log position (LSN) have been replayed on the replica before executing a SELECT query.

PostgreSQL 19 also adds new SQL functions to retrieve the DDL statements needed to recreate roles, tablespaces, and databases, simplifying scripting and migration tasks. Additionally, the random() function now works with date and timestamp types, and PL/Python now supports event triggers.

Security Features

PostgreSQL 19 adds server-side support for Server Name Indication (SNI) through a new pg_hosts.conf file, allowing a single PostgreSQL server to present different TLS certificates based on the hostname requested by the client. There is also a new password_expiration_warning_threshold setting (defaulting to 7 days) to warn users in advance of upcoming password expirations.

Further to the ongoing deprecation efforts of md5 authentication, this release issues a warning to the client after a successful md5 authentication. This is controllable via the new md5_password_warnings setting.

Monitoring and Observability

PostgreSQL 19 introduces the pg_stat_lock view, which reports per-lock-type statistics, and pg_stat_recovery which provides detailed visibility into the state of recovery operations. A stats_reset column is now available across many statistics views to show when counters were last cleared. The pg_stat_progress_vacuum and pg_stat_progress_analyze views now include a started_by column that reports the initiator of the operation, and pg_stat_progress_vacuum also has a mode column that reports how vacuum is operating.

This release also allows log_min_messages levels to be specified per process type, giving operators finer control over what each part of the system logs. Additionally, WAL full page write byte counts are now reported in VACUUM and ANALYZE log output, helping identify maintenance operations that generate large amounts of WAL. Additionally, EXPLAIN ANALYZE now supports surfacing asynchronous I/O (AIO) statistics through its IO option, providing better visibility into how queries are using the AIO subsystem.

Logical Replication and Query Federation

In PostgreSQL 19, logical replication now replicates sequence values, simplifying tasks like online upgrades. Additionally, the new CREATE PUBLICATION ... EXCEPT syntax allows you to publish all tables in a database except for a specified set, while CREATE SUBSCRIPTION ... SERVER allows subscriptions to be defined using a foreign server, simplifying credential management.

PostgreSQL 19 makes it possible to enable logical replication without restarting a server. Logical replication can now be enabled on demand even when wal_level is set to replica, and the new read-only effective_wal_level parameter reports the WAL level currently in effect. This reduces the need to commit upfront to a higher WAL level for clusters that may only occasionally need it, and avoids disrupting an active workload.

The PostgreSQL foreign data wrapper, postgres_fdw, used for query federation, includes several performance improvements, including pushing down array operations to the remote server, and retrieving and using statistics from foreign tables to support better local query planning.

Other Highlights

The PostgreSQL 19 beta period includes a temporary "grease mode" to try to find protocol compatibility problems in the wider ecosystem. This wiki page contains information on how the campaign works:

https://wiki.postgresql.org/wiki/Grease

PostgreSQL 19 allows data checksums to be enabled or disabled online, without requiring a cluster restart or reinitialization.

There are several notable changes to be aware of in PostgreSQL 19. Just-in-time compilation (JIT) is now disabled by default, and the default_toast_compression setting now defaults to lz4, providing better default compression and decompression performance. Support for RADIUS authentication is now removed. Additionally, the vacuumdb --analyze-only command by default analyzes partitioned tables.

Additional Features

Many other new features and improvements have been added to PostgreSQL 19. Many of these may also be helpful for your use cases. Please see the release notes for a complete list of new and changed features:

https://www.postgresql.org/docs/19/release-19.html

Testing for Bugs & Compatibility

The stability of each PostgreSQL release greatly depends on you, the community, to test the upcoming version with your workloads and testing tools to find bugs and regressions before the general availability of PostgreSQL 19. As this is a Beta, minor changes to database behaviors, feature details, and APIs are still possible. Your feedback and testing will help determine the final tweaks on the new features, so please test in the near future. The quality of user testing helps determine when we can make a final release.

A list of open issues is publicly available in the PostgreSQL wiki. You can report bugs using this form on the PostgreSQL website:

https://www.postgresql.org/account/submitbug/

Beta Schedule

This is the first beta release of version 19. The PostgreSQL Project will release additional betas as required for testing, followed by one or more release candidates, until the final release around September/October 2026. For further information please see the Beta Testing page.

Links

  •  

Jonathan Dowland: mount namespace for backup jobs (by hand)

4 Juni 2026 om 12:15

It's been ten years since I configured mount on demand backups to reduce the risk of my backups being zapped by mistake. Way back then I wanted to go one step further and use dedicated mount namespaces for backup jobs, but systemd didn't provide the necessary support (and still doesn't, despite the promisingly-named JoinsNameSpaceOf= configuration option.)

I recently updated my setup to achieve this by hand. All backup jobs now have an extra pre-start instruction ExecStartPre=mkbackupns which runs a shell script to either set up a persistent mount namespace, or exit quietly if it already exists.

#!/bin/bash
set -euo pipefail

nsdir=/var/namespaces
nsfile=$nsdir/backup
nsfilex="$(echo $nsfile | sed 's#/#\\/#'g)"

private_propagation() {
    findmnt -o+PROPAGATION "$nsdir" | grep -q private
}
nsfs_is_mounted() {
    test "nsfs" = "$(awk "/$nsfilex/ { print \$3 }" /proc/mounts)"
}

if ! nsfs_is_mounted; then

    if ! private_propagation; then
        mkdir -p "$nsdir"
        mount --bind --make-private "$nsdir" "$nsdir"
    fi

    touch "$nsfile"
    unshare --mount="$nsfile" true

    nsenter --mount=/var/namespaces/backup mount /dev/phobos_backup/backup /backup
fi

I should note that I don't have the backup filesystem described in /etc/fstab to reduce the risk of it being mounted errantly in the main namespace.

The other change is to prefix an invocation of nsenter for every backup job command. E.g.:

ExecStart=/usr/bin/nsenter \
        --mount=/var/namespaces/backup \
        borgmatic -v 1 prune create

next steps

My backup scheme has lasted a decade with few tweaks (I moved it to Borg in 2020) which I am very grateful for. I want reliable, boring and robust.

Persistent mount namespaces are a lot less convoluted if you have a persistent process to associate them with. I didn't, but a subsequent improvement I am making is introducing one, so I will likely simplify the above accordingly.

  •  

v1.7.3 - Read Receipts, Inline Attachment Preview, Per-Viewer Calendar Colors & New Themes

Door: rathlinus
4 Juni 2026 om 10:47

1.7.3 (2026-06-04)

Features

  • Mail: Inline attachment preview β€” reliable MIME detection with inline PDF on desktop and mobile
  • Mail: Preview composer attachments inline (click to open)
  • Mail: Preview .eml (message/rfc822) attachments like an email
  • Mail: Read receipts (MDN, RFC 8098)
  • Mail: Editable, layout-preserving quote island when replying
  • Mail: Surface the most severe SPF result and hide the "via" badge on spoofed mail
  • Calendar: Per-viewer colors for shared calendars (#345)
  • Filters: Extended filter rules β€” attachment field and multi-value conditions
  • Settings: New built-in themes β€” Aurora Glass and Elastic
  • Settings: Theme cards render as a mini mailbox mockup from theme colors, with light/dark variant chips
  • Plugins: Localizable sandboxed plugins (manifest locales + api.i18n.t)
  • Plugins: /api/translate proxy and email body exposed to plugins
  • Admin: Toggle for search-engine indexing (robots)
  • Admin: passwordHashFile in admin.json
  • Admin: sessionSecretFile and oauthClientSecretFile for file-based secrets in JSON config
  • PWA: Configurable install screenshots (per-domain)
  • i18n: Hungarian locale support

Fixes

  • Files: Store Files as real FileNode hierarchy, migrate legacy flat-named files on load, and list folders via FileNode/get so they are visible (#379)
  • Files: Treat a blob-less FileNode as the only folder signal and migrate legacy dir-markers
  • Mail: Empty Trash for shared and group folders (#387)
  • Mail: Move mail from a shared group inbox to a personal inbox (#375)
  • Mail: Preserve the HTML signature when sending a quick reply
  • Mail: Stop body clipping under the fold when the email sets html/body height: 100%
  • Mail: Drop single-letter R:/I: subject prefix tokens and deduplicate localized reply/forward prefixes
  • Mail: No more 404 console spam for missing sender favicons
  • Auth: Discover OIDC metadata server-side to avoid CORS failures (#382)
  • Send: Route the Sent copy to the shared-mailbox account on per-identity send
  • Routing: Honour basePath in the plugin sandbox, http.post proxy, and branding
  • i18n: Localize the PWA install prompt, reply/forward quote header (incl. sender address), <html lang>, and per-locale <head> description; add missing settings.folders.role_memos key
  • Themes: Plugin slot iframes inherit host font and color tokens
  • Theme: Gate preview "open in new tab" on inline-safe MIME types
  • Appearance: Move Themes settings into the Appearance category with a distinct tab icon; clicking the active theme is a no-op
  • UI: Fix invisible dark-mode borders (border token collided with secondary)
  • UI: Remove the 16px empty strip beside the collapsed sidebar
  • UI: Align top bars to a uniform h-14 height and the account selector header to the search/reply toolbars
  • UI: Close pane gaps by centering the resize handle on the seam
  • Settings: Fix section gears permanently hijacking the active tab

  •  

Euro Truck Simulator 2: 1.60 Update Open Beta

Door: Petr
4 Juni 2026 om 10:08

We're happy to announce that the Open Beta for the 1.60 update forΒ Euro Truck Simulator 2 is now available for players to try out and test. If you choose to participate, we'd greatly appreciate any feedback, bug reports, or issues you encounter being shared in the appropriate section of our official forums.

Your feedback and reports are incredibly valuable to our team, and we truly appreciate everyone taking the time to help us refine and improve the game experience. Now, without further ado, let's take a closer look at what the 1.60 Open Beta has in store.

Game Radio

With Update 1.60, we are introducing Game Radio, a brand-new in-game radio system designed to make every drive feel more immersive and authentic. Rather than just playing music, Game Radio gives you five stations with their own distinct sounds, identities, and moods, each one built to shape the atmosphere of your journey in a different way.

At launch, players can tune into Rust FM, Escape, PUMP IT!, Pop Gear, and Roadio, spanning guitar-driven rock and American roots music to electronic, pop, and lo-fi. Each station features carefully curated tracks, handpicked to hold up across many hours on the road. Escape is also the only stream-safe station at launch, designed to help content creators avoid copyright claims.

Game Radio also introduces a new in-game widget displaying station info, track titles, and artist names while driving. Players can customize widget behavior through the Widget Options menu (F6). This update also brings a range of improvements to the existing radio and music player systems.

Game Radio arrives with its musical foundation in place, with more planned for future updates. You can find out more information about Game Radio in our dedicated blog post.

Improved Material System

The Improved Material System significantly improves the lighting and visual quality of vehicle interiors in selected trucks. Its main focus is to enhance how interior materials react to light, which will result in a more readable, detailed, and visually pleasing cabin environment.

During the development of Project Road Trip, we implemented a wide range of visual and technical improvements. One of the most significant changes was a redesign of the materials used in vehicle interiors. As a result, it makes differences between materials such as leather, fabric, plastic, and metal far more apparent, even in low-light conditions. The new solution uses multiple variants of dynamic cubemaps, allowing all materials to reflect their surroundings more naturally and respond to ambient light in a more realistic way.

The entire system was designed from the start with the interiors of trucks in both games in mind, so the base games and their existing fleets will gradually benefit from these improvements as well. The first trucks to benefit from the Improved Material System in ETS2 will be the DAF NGD and MAN TG3 TGX models. With future updates, we will gradually add this technology for other trucks across both games. You can read more about this feature here.

Light Tweaks

We have carried out minor adjustments to the global lighting, primarily focused on exposure and contrast balancing, along with subtle visual refinements for bad weather conditions. The work mainly consisted of smoothing out and polishing the overall visuals to achieve a more consistent and refined look.

Volvo FH Series 6 Update

With this update, truckers will be able to customize their Volvo FH Series 6 with a selection of several new aerodynamic parts, including the newly designed aerodynamic roof deflectors available for the Sleeper Cab, Globetrotter, and Globetrotter XL cab variants. These updated components help create a smoother and more refined roof profile, blending seamlessly into the truck's overall design.

Alongside these additions, all Aero cabin variants will also have the option to add new distinctive black aerodynamic A-Pillar trim, as featured on the newest generation of Volvo FH truck.Β These new additions reflect Volvo Trucks' ongoing efforts to improve aerodynamic efficiency and optimise airflow around the cab to help enhance energy efficiency and overall vehicle performance.

Job Details Widget

Based on feedback from our #BestCommunityEver and upcoming widget designs, the Job Details Widget will be introduced with the 1.60 update. Its primary purpose will be to enable a new, more immediate, and concise way of displaying relevant job info. Also, in response to community feedback, the GPS will now display the estimated arrival day and time, along with the remaining travel time and distance.

Once added, you'll be able to enable the Job Details Widget through the Widget Options menu (F6). The widget will display key job information, including cargo type and weight, delivery location, job income (colour-highlighted), and the remaining time to complete the job, so players will have this info available immediately without the necessity to pause the game. You can read more about the feature here.

Expanded Rest Mechanic

This new feature gives players greater control over their rest periods by allowing them to choose how long they want to sleep and exactly when they want to wake up, instead of being limited to a predefined rest duration.

Alongside this change, the Fatigue system will now be split into two separate values: Rest State and Mandatory Break, each represented by its own icon in the UI.

The Rest State, symbolised by a bed icon, will now gradually deplete rather than recover over time. Extended periods of driving will steadily reduce the Rest State, while resting will restore it at a faster rate.

The Mandatory Break system, indicated by a "P" icon along with the remaining hours before a required stop, will function more strictly. In Euro Truck Simulator 2, drivers may drive for up to 10 hours before taking a mandatory break, which requires 9 consecutive hours of rest. You can read more about this feature here.

Changelog

Vehicles

  • Volvo FH Series 6 Update

Visual

  • Improved Material System
  • Light Tweaks

Sound

  • Game Radio

UI/UX

  • Job Details Widget
  • Expanded Rest Mechanic

So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to get there faster, we'd appreciate all of your feedback on our forum and your bug reports in the dedicated section.

Please check our modding wiki to get details pertaining to mods for the game.

If you wish to participate in this Open Beta, you can find this version in the Experimental Beta branch on Steam. The way to access it is as follows: Steam client β†’ LIBRARY β†’ right-click on Euro Truck Simulator 2 β†’ Properties β†’ Betas tab β†’ Beta Participation drop-down menu β†’ public_beta. No password is required. Sometimes you will have to restart your Steam client to see the correct branch name there.

  •  

v4.1.2

4 Juni 2026 om 09:54

What's Changed

Security & Fixes

  • Fixed private submodule authentication during deployments (#8900, fixes #2731)
  • Fixed deploy keys overwriting server root SSH keys (#10440, fixes #10203)
  • Improved fork pull request safety for preview deployments (#10457, fixes #10342)
  • Hardened API token team checks (#10505)
  • Improved image, branch, proxy, and deployment input validation (#10501, #10502, #10503, #10504)
  • Fixed generated Compose environment variables breaking preview deployments (#10186, fixes #7552)
  • Fixed registry image tags being pushed for preview deployments (#10185, fixes #7616)
  • Fixed Git repository imports for large repositories (#10528, fixes #5251)
  • Fixed GitLab SSH webhook matching with custom ports (#10479, fixes #10450)
  • Fixed log copying on non-HTTPS instances (#8942)
  • Fixed unsafe HTML showing in the log viewer (#10346, fixes #10345)
  • Fixed deployment and container log timestamps to use the server timezone (#10165, fixes #8003)
  • Fixed in-progress form edits being wiped by live updates (#10321, fixes #6062, #6354, #9695)
  • Fixed skipped service database backup links (#10527, fixes #10526)
  • Fixed S3 backup storage validation before scheduling (#10389)
  • Fixed current team deletion errors (#10353, fixes #10351)
  • Fixed self-hosted server cleanup preserving server IPs (#10480, fixes #10471)
  • Fixed API server private key updates (#10416)
  • Fixed SSH usernames with dots (#9951)
  • Fixed stale page loading cloak after navigation (#10518, fixes #10506)
  • Fixed password field keyboard focus order (#10519, fixes #10486)
  • Fixed Railpack Buildx cache metadata persistence (#10511, fixes #10507)

New Services & Templates

  • Added Healthchecks as a one-click service (#10335)
  • Fixed Garage startup by using the correct RPC secret length (#10425)
  • Updated Chatwoot support for private API inbox webhooks (#10426)
  • Fixed Hermes Agent with Web UI image tag (#10445)
  • Updated Gitea runner to v1.0.7 (#10500)
  • Fixed ownCloud trusted-domain login issues (#10508, fixes #9944)

Improvements

  • Made exposed ports optional for portless apps (#9182, fixes #9170)
  • Added configurable application restart loop limits (#9231, fixes #8669)
  • Added standalone database health check settings (#10481, fixes #10444)
  • Added resource details with easier access to UUIDs (#9756)
  • Added destination resource listings (#9757)
  • Added environment variable search (#10421, fixes #10413)
  • Moved Sentinel into its own tab and improved metrics refresh (#9544)
  • Improved the configuration changes modal for redeployments (#10461, fixes #10367)
  • Added scrollable modals for smaller screens (#9647, fixes #9618)
  • Kept long-running terminal sessions connected (#10482)
  • Added mobile terminal controls (#10498)
  • Added custom Docker DNS option support (#10516)
  • Improved the GitHub App setup flow (#10524)
  • Updated the team invitation flow (#10510)

What's Changed

New Contributors

Full Changelog: v4.1.1...v4.1.2

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