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Distribution Release: Asmi Linux 26.04

24 April 2026 om 22:15
The DistroWatch news feed is brought to you by TUXEDO COMPUTERS. Tony George has announced the release of Asmi Linux 26.04, an update version of the project's Ubuntu-based distribution featuring a customised Xfce desktop and a custom application called "Asmi Settings": "Asmi Linux 26.04 is now available. Highlights: based on Ubuntu 26.04 'Resolute Raccoon'; Xfce 4.20 desktop; Linux kernel....
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Distribution Release: Ubuntu Unity 26.04

24 April 2026 om 19:13
The DistroWatch news feed is brought to you by TUXEDO COMPUTERS. The Ubuntu Unity project has published a new release, Ubuntu Unity 26.04. Unlike other members of the Ubuntu community editions, which made 26.04 a long-term support release, Ubuntu Unity is treating this version as a regular release. "Ubuntu Unity 26.04 'Resolute Raccoon' is out. Even though it is....
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Isle of Ireland: Researching the Isle of Ireland with Adam

Door: Petr
24 April 2026 om 17:00

As the work on the Isle of Ireland DLC for Euro Truck Simulator 2 continues, we thought about taking you behind the scenes of our work and showing you more about what a job as a researcher in SCS Software looks like. So today, we bring you an interview with our colleague Adam, who will tell you more about his work on the Isle of Ireland!

Adam joined SCS in 2022, and since then, his primary focus has been on map DLCs for Euro Truck Simulator 2. 

"I've conducted research for the West Balkans, Greece, Nordic Horizons, and the reworks of Switzerland and the Benelux. The UK rework and the Isle of Ireland are the first two projects I've been tasked with overseeing for the Research & Game Development department. The Isle of Ireland is special to me for personal reasons as well, since this is the first time I have the opportunity to collaborate with my brother, who is the map lead for this DLC."

Adam is responsible for ensuring that the department prepares high-quality materials for the Isle of Ireland DLC in a timely manner for the other departments. "These aren't just references for map designers; other specialized departments  such as the vehicle, vegetation, and road design teams  also rely on our work. But I don't do this alone. Our team has experts for all of these various areas. I work alongside many talented and enthusiastic people," Adam explains.

So, how exactly does the process of research for map expansions look? The department's involvement begins long before any actual map building starts, laying the groundwork that shapes everything that follows.

"In the first phase, it was necessary to thoroughly familiarize ourselves with the history, culture, natural environment, relevant laws, and traffic regulations. In collaboration with the map lead, we selected the cities we wanted to include in the DLC, and I proposed which highways and roads would connect them. An important part of our work is also figuring out the placement of depots across the map so that the economy works for us. We have a specialist on our team dedicated to this very issue. With her help, and in collaboration with the map lead, we also prepared completely new economy depots for the DLC. We then researched exactly how they work and designed the best way to implement them in our game," Adam says.

Once the planning phase is complete, the team moves on to gathering detailed real-world references, capturing both the big picture and the subtle differences that make each location unique.

"The next step was collecting photographic data, during which our team "scanned" all the roads and towns, shot by shot, trying to capture what is typical for the island. We tried to capture the most important elements, but we also focused on the small details. I also emphasized that different parts of the island vary significantly, and it was necessary to take this into account. As an example, I can mention road markings, which are completely different between Northern Ireland and the Republic of Ireland," he told us.

"The result of this phase of the project is a shortlist of the most important assets, which the asset department creates based on the source materials, so that map designers can subsequently use them to assemble the map. In the same way, and in collaboration with our vegetation specialist, specifications for the vegetation department are then developed," Adam explained to us.

The work of the department goes far beyond general research - it often requires diving deep into highly specific and technical details to ensure authenticity.

"We also need to understand the local culture, customs, and context. As an example, I can mention directional signs, where it was necessary to study manuals, and together with the road department, figure out how to approach the fact that specific dimensions vary from sign to sign - requiring a solution that respects reality while remaining technically feasible. In reality, all dimensions are based on the size of the lowercase letter "x," and once this value is determined, we divide it by 4 to get the so-called "Stroke Width," and all other elements - spacing, arrow size, borders, and the size of the sign itself - are calculated as multiples of this unit. And the size of "x" itself is influenced by the permitted speed and the type of sign."

But their work is far from over, and it won't be finished until the Isle of Ireland DLC is actually released. "We're continuing to prepare materials for the creation of new vehicles, assets, 3D character models, vegetation, and branding. We're also conducting quality checks directly in the editor and gathering all sorts of additional information," Adam told us.

The biggest challenge regarding research for the Isle of Ireland is that it is a vibrant and rapidly developing region, as new developments are constantly being built and the landscape is literally changing in front of your eyes.

"For example, the port of Rosslare underwent a major modernization last year, completely transforming its transportation layout. Waterford, meanwhile, is currently undergoing one of the largest urban transformations in its modern history. As for the architecture, perhaps the biggest challenge was to accurately capture the differences between Northern Ireland and the Republic of Ireland, as well as to convey the character of the smaller, charming towns with their picturesque, colorful houses. It's satisfying when I manage to solve a problem and track down information or a reference that’s hard to find," he says.

To bring all that research and planning to life, the map team will carefully translate Ireland's unique character into the in-game world, giving players a lot to explore as they uncover the map filled with plenty of landmarks to discover.

"The Irish island has a rich and complex history and a strong cultural identity, all of which will be reflected in the map's design. The entire island is a landmark in its own right, thanks to its unique scenery, but players can look forward to downtown Dublin on the banks of the River Liffey, the Samson & Goliath cranes in Belfast Harbor, the peat bogs in central Ireland, the wild landscapes of Connemara and the Killarney area, and much more," Adam hints.

And with that, Adam and the whole team would like to send a final message to our #BestCommunityEver as they continue to work hard on bringing you another quality map.

"I hope we'll be able to capture the magical atmosphere of this landscape with its cozy, colorful towns. I hope players will appreciate the attention to detail, discover all sorts of easter eggs, and that we'll be able to convey to them the enthusiasm with which we've approached the Isle of Ireland DLC from the very beginning. I myself am looking forward to getting behind the wheel and driving along the winding roads that twist through the green hills."

We look forward to sharing more news from the Isle of Ireland in the future, so be sure to keep an eye on our blog for upcoming updates. Don't forget to add the expansion to your Steam Wishlist and follow us on XInstagramFacebook, YouTube, and Bluesky, or subscribe to our newsletter to stay informed. Until then, happy hauling!

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Distribution Release: Edubuntu 26.04

24 April 2026 om 14:08
The DistroWatch news feed is brought to you by TUXEDO COMPUTERS. Edubuntu is a community flavour of Ubuntu designed for classroom use. The project's latest version, 26.04, includes entirely new administrative tools. The release announcement shares: "The Edubuntu Installer and Menu Administration tools have been completely rewritten from the ground up in Python, replacing the previous shell-based implementation. This....
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Distribution Release: Xubuntu 26.04

24 April 2026 om 11:19
The DistroWatch news feed is brought to you by TUXEDO COMPUTERS. Xubuntu, an Ubuntu variant featuring the Xfce desktop and many popular GNOME and MATE applications, has been updated to version 26.04: "The Xubuntu team is happy to announce the immediate release of Xubuntu 26.04. Xubuntu 26.04, code-named 'Resolute Raccoon', is a long-term support (LTS) release and will be....
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Distribution Release: Ubuntu Kylin 26.04

24 April 2026 om 04:22
The DistroWatch news feed is brought to you by TUXEDO COMPUTERS. The Ubuntu Kylin project has announced the release of version 26.04 of its community edition of Ubuntu which is configured for Chinese-speaking users. An English version of the release announcement states: "On April 23, 2026, the Kylin Team officially released Ubuntu Kylin 26.04, which will be supported for....
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Distribution Release: Kubuntu 26.04

24 April 2026 om 02:55
The DistroWatch news feed is brought to you by TUXEDO COMPUTERS. The Kubuntu team have announced the release of Kubuntu 26.04 which features the KDE Plasma 6.6 desktop and version 7.0 of the Linux kernel. The release announcement shares the details: "The Kubuntu team is thrilled to announce the release of Kubuntu 26.04 LTS, code-named 'Resolute Raccoon'. Building on....
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Distribution Release: Ubuntu Studio 26.04

24 April 2026 om 01:30
The DistroWatch news feed is brought to you by TUXEDO COMPUTERS. The Ubuntu Studio team have announced a new version of their media-focused flavour of the Ubuntu family. The new version, 26.04, offers three years of support and continues the evolution path of the previous two long-term support releases: You can trace a clear through-line across recent LTS cycles:....
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Distribution Release: Ubuntu Cinnamon 26.04

23 April 2026 om 23:56
The DistroWatch news feed is brought to you by TUXEDO COMPUTERS. The Ubuntu Cinnamon project has announced the launch of Ubuntu Cinnamon 26.04 which ships with version 6.4.13 of the Cinnamon desktop and will receive three years of security updates. The release announcement shares the highlights: "I am proud to announce our latest release: Ubuntu Cinnamon 26.04 Resolute Raccoon!....
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Distribution Release: Ubuntu Budgie 26.04

23 April 2026 om 22:20
The DistroWatch news feed is brought to you by TUXEDO COMPUTERS. The Ubuntu Budgie project has published version 26.04 of its Ubuntu community flavour. Ubuntu Budgie 26.04 offers three years of support and makes the leap to a Wayland-only version of the Budgie desktop environment. "Ubuntu Budgie 26.04 LTS (Resolute Raccoon) is a Long Term Support release, supported for....
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Distribution Release: Lubuntu 26.04

23 April 2026 om 20:38
The DistroWatch news feed is brought to you by TUXEDO COMPUTERS. The Lubuntu project has announced the launch of Lubuntu 26.04. The new long-term support release will receive security updates for three years. Lubuntu 26.04 ships with LXQt 2.3 and migrates some of its low-level program to Rust. "What's new since 24.04 LTS? LXQt 2.3 is now shipped by....
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Distribution Release: Ubuntu 26.04

23 April 2026 om 19:10
The DistroWatch news feed is brought to you by TUXEDO COMPUTERS. Canonical has released Ubuntu 26.04 which is a long-term support release. This mean the distribution will receive five years of free support and an optional additional five years of paid support. Many of the key changes in the 26.04 release involve the GNOME desktop, with one significant change....
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Early Stable Update for Desktop

23 April 2026 om 19:25

The Stable channel has been updated to 148.0.7778.56/.57 for Windows and Mac as part of our early stable release to a small percentage of users. A full list of changes in this build is available in the log.

You can find more details about early Stable releases here.

Interested in switching release channels?  Find out how here. If you find a new issue, please let us know by filing a bug. The community help forum is also a great place to reach out for help or learn about common issues.


Srinivas Sista

Google Chrome

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Distribution Release: Redcore Linux 2601

23 April 2026 om 17:46
The DistroWatch news feed is brought to you by TUXEDO COMPUTERS. The Redcore project has published a new version of its Gentoo-based distribution. Redcore Linux 2601 carries the code name 'Vulpecula' and introduces a number of changes behind the scenes, in particular to how the project handles third-party packages. The release announcement reports: "Fully synced with the Gentoo Linux....
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Development Release: AlmaLinux OS 9.8 Beta 1

23 April 2026 om 16:55
The DistroWatch news feed is brought to you by TUXEDO COMPUTERS. The AlmaLinux project has announced the availability of a development snapshot for AlmaLinux OS 9.8. The new beta offers updated packages, improved security, and packages for Python 3.14. The release announcement shares: "A usual reminder: this is a BETA release. It should not be used for production installations.....
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ubisys joins Works with Home Assistant

23 April 2026 om 02:00
ubisys joins Works with Home Assistant

We’re thrilled to welcome ubisys to Works with Home Assistant! This German company has been dedicated to smart home automation for more than 20 years, and offers a range of Zigbee devices designed to help you retrofit your home. If retrofitting is conjuring up images of avocado bathrooms 🥑 and artexed ceilings, fear not – it just means upgrading what you already have, rather than ripping it out and starting again. Better for your home, and the planet 🌍.

Here today, here tomorrow

Founded in Düsseldorf in 2005, ubisys build devices that last. They back their hardware with a five-year warranty and software updates for the long term, meaning the device you buy today won’t end up obsolete in a few years’ time – in fact, they’re still shipping feature updates for hardware designed in 2010! That kind of longevity aligns closely with the Open Home Foundation’s own sustainability principle, and is just one reason why they’re such a great (retro)fit for the program! Zigbee is another…

Zigbee to the bone

If you’re scratching your head at the mention of Zigbee, allow me to explain: it’s a wireless standard that lets smart home devices communicate with each other, regardless of who made them. Unlike WiFi, it’s a mesh network, meaning Zigbee devices “talk” to each other, as well as to a central hub (like your Home Assistant setup), strengthening the connection across your whole home. It runs entirely locally, with no cloud dependency, and is optimized for long battery life.

For retrofit devices that need to just get on with their jobs in the background, these qualities really count, and explains why ubisys refer to Zigbee as the backbone of everything they build. And they don’t just use the standard, they help shape it: ubisys are active members of the Connectivity Standards Alliance (the organization responsible for maintaining and developing Zigbee), sitting on working groups and committees at the highest level – helping improve the standard for the benefit of the whole community. This commitment to open standards runs through everything ubisys do:

"We are convinced the future of smart homes lies in openness and robust interoperability. This partnership is a testament to that shared vision, and represents a significant step in deepening our integration with Home Assistant -- helping empower the most vibrant, tight-knit community in the smart home space. This community is the true engine of innovation. By achieving this certification, we're ensuring our devices integrate more seamlessly than ever into Home Assistant's robust ecosystem, providing the reliability and performance this community expects and deserves. We look forward to supporting the brilliant, custom solutions they will build."

- Dr.-Ing Arasch Honarbacht, Founder & Engineering Lead

Devices

Every device in the Works with Home Assistant program is put through its paces by our in-house team before it earns certification, so when you see the badge, you know it works. But that’s not all: every partner must also commit to providing long-term support and firmware updates, and engaging with our community – all things we’re confident ubisys will deliver, for the reasons outlined above! 👆

These are the first Works with Home Assistant-certified Zigbee devices designed to fit behind your existing wall fixtures. Together they cover switch and scene control, energy monitoring, and heating:

It’s important to note that the actuators and control unit involve mains electricity, so must be installed by a qualified electrician: check the ubisys website for guidance. The H1 is more straightforward, since it simply clips onto your existing radiator valve and runs on AA batteries.

Ready to retrofit?

To use these devices with Home Assistant, you need a Zigbee adapter (a USB dongle that allows everything to communicate), and to enable Home Assistant’s built-in Zigbee Home Automation (ZHA) integration, which takes care of the rest. ZHA is supported by the Open Home Foundation, with full-time developers dedicated to working on it and helping certify new Works with Home Assistant Zigbee devices.

If you’d like to support this work, a Home Assistant Cloud subscription helps fund ZHA and the wider Open Home Foundation mission – all while giving you secure, remote access to your smart home.

We hope ubisys’s inclusion in the program means more Home Assistant users can upgrade their smart homes without starting from scratch – and with our certified device list growing all the time, there’s never been more ways to build the way you want. We look forward to seeing what you get up to! 👀

Frequently asked questions

If I have a device that is not listed under Works with Home Assistant, does this mean it’s not supported?

No! It just means that it hasn’t gone through a testing schedule with our team or doesn’t fit the requirements of the program. It might function perfectly well, but be added to the testing schedule later down the road, or it might work under a different connectivity type that we don’t currently test under the program.

OK, so what’s the point of the Works with program?

It highlights the devices we know work well with Home Assistant and the brands that make a long-term commitment to keeping support for these devices going. The certification agreement specifies that the devices must have the functionality you would expect within Home Assistant, operate locally without the need for cloud, and that they will continue to do so long-term.

How were these devices tested?

All devices in this list were tested using a standard Home Assistant Green as a hub with the Home Assistant Connect ZBT-2, and with ZHA, our Zigbee integration. If you have another hub/antennae set-up/integration that’s not a problem, but we test against these as they are the most effective way for our team to certify within our ecosystem.

Will you be adding more ubisys devices to the program?

Why not! We’re thrilled to foster a close relationship with the team at ubisys to work together on any upcoming releases or add in further products that are not yet listed here.

Where can I see what other devices have been certified?

You can find every Works with Home Assistant device on our certified device list. All products included have been rigorously tested by our team, and are built with privacy and local control at their core by partners committed to long-term support. We also flag which regions they are available in, and any known limitations on the list so you can make a fully informed decision before you buy.

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Ventoy 1.1.12 release

Door: ventoy
23 April 2026 om 12:28

Changelog

  1. Bugfix for ubuntu24.04.4 install failure. (#3567)
  2. Fix the VirtualBox UEFI display issue when booting Windows. (#3570)
  3. Improve for UEFI boot Windows/WinPE resolution issue fix.
  4. Fix Oracle Linux 6.9 install issue.

Wana boot and install OS through network (PXE)? Welcome to my new project iVentoy.

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04620b546bcc5eeeb5971767595b3713ee3de71580a82449053c53a7cb32fcd9  ventoy-1.1.12-linux.tar.gz
c1345277c8f3a8fcc213945687bcad5ff1d680b1d6b7b7a1cdf85f7d4a368406  ventoy-1.1.12-livecd.iso
e70c505be08d99c55e506832f596c430a9c36f8d087f25542d3f6d332d9b6473  ventoy-1.1.12-windows.zip

Download Ventoy

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Blog: v7.38.0 released

22 April 2026 om 09:00

You can download it from GitHub.

The highlights of this version are basic, minimal support for OpenFX plugins and hardware scaling for preview scaling with hwaccel decoding.

Framework

  • Added dynamic hash table for mlt_properties for better performance.
  • Fixed memory corruption in mlt_pool.
  • Added warning on file open failure when parsing in mlt_properties.

Modules

  • Added basic support for OpenFX filter plugins. OpenFX has many features. This is a summary of what is NOT yet included:
    • GPU rendering
    • exotic parameter types: Integer2D, Integer3D, Double3D, Custom, Bytes, Page, PushButton
    • plugin-driven keyframe animation; but MLT-driven does work
    • tile-, slice-, or frame-based multi-threading (only plugin internal threading)
    • multi-resolution
    • temporal clip access
    • overlays & dialogs
    • timeline queries (e.g. getTime())
    • generator, transition, retimer
    • parametric curves
  • Added hwaccel_scale filter with preview scaling (scale_vaapi, scale_vulkan, scale_d3d11, scale_vt (macOS)).
  • Added an environment variable MLT_AVFORMAT_HWACCEL_PPS to provide a limiter to hwaccel because transfering uncompressed video between memory CPU and GPU memory is heavy. PPS = maximum pixels per second. Anything over it skips hwaccel.
  • Added lut parameter to avformat producer.
  • Added attached_pic property to avformat consumer.
  • Added movit.overlay_blend video filter.
  • Added compositing property to movit.overlay transition.
  • Added constant-power crossfade to mix audio transition.
  • Added rounded corner support for rect in kdenlivetitle.
  • Added typewriter properties to subtitle filter.
  • Added underline and strikethrough to the text and qtext filters.
  • Changed qtext style property to support family named styles.
  • Added anchor point support for arbitrary rotations in qtblend.
  • Allow relative paths for images in kdenlivetitle.
  • Updated Glaxnimate module to version 0.6.0.
  • Switched to QImage scaling when downscaling in qtblend.
  • Deprecated obscure and watermark filters.
  • Install the jackrack module’s blacklist files.
  • Fixed subtitle stream type metadata.
  • Fixed mutex initialization in avformat no-validate mode.
  • Fixed crash when using linearblend deinterlacer.
  • Fixed black bar with HEVC hwaccel decode and scale on Windows.
  • Fixed crash with hardware scaler and interlaced video.
  • Fixed converting 8-bit full to limited range with hwaccel.
  • Fixed alpha in 12-bit ProRes with alpha.
  • Fixed movit linear color not matching CPU filters.
  • Fixed multi consumer making extra linear color conversions.
  • Fixed regression writing raw FLAC.
  • Fixed qtblend filter returning unexpectedly large frames.
  • Fixed qtext outline encroaching on fill color.
  • Fixed wrong last+ frame when eof=loop in Glaxnimate.
  • Fixed brightness filter on track below a clip with transparency.

Other

  • Fixed crash during exit cleanup in melt.
  • Continued build improvements for MSVC.
  • A lot of metadata fixes and improvements.
  • Many fixes to API documentation.
  • Added C++ and Python to the API docs.
  • Added two 10-bit VP9 encoding presets.
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v1.5.0 - JMAP Admin API, Contacts Detail Redesign, and Settings Reorganization

Door: rathlinus
23 April 2026 om 00:14

1.5.0 (2026-04-23)

Breaking Changes

  • Self-service portal now needs Stalwart 0.16+: Stalwart dropped its self-service HTTP API in 0.16.0 and replaced it with JMAP. Bulwark Webmail only talks to the new JMAP endpoint, so the self-service portal (account settings, app passwords, API keys) requires Stalwart 0.16 or newer. STALWART_API_URL is deprecated, these actions go through the normal JMAP session.

Features

  • Stalwart: Migrate Stalwart management API to JMAP x: methods for Stalwart 0.16
  • Admin: Add API Keys management and IP allowlist for App Passwords
  • Contacts: Revamp contact detail view with filters, photo, print, and duplicate actions
  • Contacts: Add contact activity component showing recent emails and upcoming events
  • Contacts: Add right-click context menu
  • Contacts: Group contacts by first letter with sticky section headers, toggleable in settings
  • Calendar: Support resizing events from the top edge
  • Calendar: Add timezone-aware formatting for event start times and update utcEnd on duration change
  • Calendar: Optimize layout of overlapping events
  • Calendar: Add collapsible details to calendar invitation banner
  • Email: Implement batch archiving and bulk moving of emails
  • Email: Show full folder path in move/drop toast
  • Settings: Reorganize settings into 6 groups with clearer tabs
  • Navigation: Add account-addition button to the navigation rail
  • Mobile: Streamline email viewer header layout
  • Mobile: Pass isMobile through calendar views and time-grid interactions

Fixes

  • Mailbox: Retry mailbox fetch on first login to handle lazy provisioning (#217)
  • Mailbox: Use fresh state in archive handling to avoid stale mailbox data
  • Mailbox: Improve error message on mailbox creation failure
  • Auth: Skip checkAuth on route change when already authenticated
  • Auth: Clean up unused imports and improve TOTP QR code rendering
  • UI: Align hover styles and selection-toggle target with focused item
  • UI: Read matchMedia synchronously on client to prevent layout flicker

Refactor

  • Settings: Remove Stalwart API URL configuration (now derived via JMAP)

Chore

  • i18n: Add missing translation keys
  • Deps: Bump dependencies to latest compatible versions

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Counter-Strike 2 Update

23 April 2026 om 00:40
[p]\[ GAMEPLAY ][/p]
  • [p]Adjusted ground smoothing at locations where the player can stand on very thin ledges.[/p][/*]
[p][/p][p]\[ ANIMGRAPH 2 ][/p]
  • [p]Minor adjustments to viewmodel animations.[/p][/*]
[p][/p][p]\[ MISC ][/p]
  • [p]Corrected some improper character texture assignments.[/p][/*]
  • [p]Trade offers containing Counter-Strike 2 items are now limited to 1,000 items.[/p][/*]
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v1.4.1

22 April 2026 om 23:54

Changelog

  • 69901f9 Bump actions/download-artifact to v8
  • f8e188a chore(deps): bump the dev-dependencies group with 11 updates
  • 6f321fd chore(deps): bump the dev-dependencies group with 21 updates
  • ccba8a5 chore(deps): bump the dev-dependencies group with 9 updates
  • 2b918d5 chore: fix spellings and unused function args
  • 0dc074a feat: add --socket-perm option for UNIX socket file permissions
  • 14b0aab feat: add cli option to generate shell auto completion
  • 53bbaf2 feat: add presigned URL generation in webui
  • 545a9e9 feat: add server-side pagination for webui object explorer
  • 41fc459 feat: history back/forward actions on explorer and modals
  • fcb540e feat: in webui add bucket favorites and direct-navigation to explorer
  • a673900 fix for multipart upload when using sidecar meta
  • 873148a fix: add Host header to HTTP test requests for fasthttp v1.70.0 compatibility
  • 8c49a33 fix: add explicit sidecar metadata cleanup on object/bucket deletion
  • 9816c2f fix: add gcs compatibility flag to fix s3proxy GCS SigV4 signature mismatch
  • 81f0158 fix: close temp file before rename in sidecar StoreAttribute
  • d6fb954 fix: correct 206 Partial Content response status for ranged GetObject and HeadObject
  • 48bfa9f fix: correct HeadObject restore status for offline objects in scoutfs
  • 8e8fac6 fix: docker entrypoint move VGW_ARGS before backend subcommand
  • b905554 fix: fix azure multipart upload objects masking
  • b151d46 fix: fix webui port validation to allow unix socket paths
  • 3529e1b fix: in webui use AWS SigV4-compliant URI encoding for path and query params
  • 62e8cdd fix: make CompleteMultipartUpload idempotent and add part-number support to GetObject/HeadObject
  • b473aa0 fix: move versionId validation to backend
  • 5ff1c4b fix: use encodeS3Key in webui instead of encodeURIComponent in createFolder

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Stable Channel Update for Desktop

23 April 2026 om 20:27

The Stable channel has been updated to 147.0.7727.116/117 for Windows/Mac  and 147.0.7727.116 for Linux, which will roll out over the coming days/weeks. A full list of changes in this build is available in the Log



Security Fixes and Rewards

Note: Access to bug details and links may be kept restricted until a majority of users are updated with a fix. We will also retain restrictions if the bug exists in a third party library that other projects similarly depend on, but haven’t yet fixed.

This update includes 19 security fixes. Below, we highlight fixes that were contributed by external researchers. Please see the Chrome Security Page for more information.


[TBD][493652473] High CVE-2026-6919: Use after free in DevTools. Reported by c6eed09fc8b174b0f3eebedcceb1e792 on 2026-03-18

[TBD][499891888] High CVE-2026-6920: Out of bounds read in GPU. Reported by tatiwari of Microsoft on 2026-04-06

[TBD][493315759] Medium CVE-2026-6921: Race in GPU. Reported by soiax on 2026-03-17


We would also like to thank all security researchers that worked with us during the development cycle to prevent security bugs from ever reaching the stable channel.

As usual, our ongoing internal security work was responsible for a wide range of fixes:

  • [505764421]Various fixes from internal audits, fuzzing and other initiatives


Many of our security bugs are detected using AddressSanitizer, MemorySanitizer, UndefinedBehaviorSanitizer, Control Flow Integrity, libFuzzer, or AFL.


Interested in switching release channels? Find out how here. If you find a new issue, please let us know by filing a bug. The community help forum is also a great place to reach out for help or learn about common issues.

Srinivas Sista

Google Chrome
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Extended Stable Updates for Desktop

22 April 2026 om 19:37

 The Extended Stable channel has been updated to 146.0.7680.208 for Windows and Mac which will roll out over the coming days/weeks.


A full list of changes in this build is available in the log. Interested in switching release channels? Find out how here. If you find a new issue, please let us know by filing a bug. The community help forum is also a great place to reach out for help or learn about common issues.

Srinivas Sista
Google Chrome
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South Dakota: Cities #2

Door: Alex
22 April 2026 om 17:00

We’re excited to continue our journey across South Dakota, highlighting even more of the cities coming with this DLC for American Truck Simulator. Each one has its own unique history and charm, which has been captured and recreated by our talented teams. Ready to check them out? Let’s get rolling!


Aberdeen 


Located in northeastern South Dakota, Aberdeen serves as an important hub for agriculture and industry, and also acts as a key gateway for drivers heading towards North Dakota. Known as the “Hub City,” it plays a vital role in connecting surrounding rural communities.


In-game, drivers will find a variety of industries to explore, including a large farm, a sizeable farm equipment scrapyard, and a soybean processing facility, reflecting the steady flow of agricultural freight that defines trucking across this part of the state. The city also features several notable buildings and landmarks such as the White House Inn, Aldersgate Church, and the Brown County Offices. There's plenty for you to explore here on your travels. Oh, and be sure to stop by the local truck stop before continuing your haul!

Watertown


Surrounded by farmland and home to a range of industrial businesses, Watertown offers a unique blend of rural charm and economic activity. The city sits near the notable glacial Pelican Lake, a popular destination for outdoor activities and a natural getaway shaped by melting glaciers over 20,000 years ago.


Watertown is also known as the home of one of the most well-known American artists of wildlife and rural nostalgia, Terry Redlin, with an Art Centre named after him located in the city, which we've included in our recreation. Drivers will also be able to deliver to and from a range of industries in Watertown, including an ethanol plant, trailer manufacturing facility, and residential development depots. 


Whilst driving through Watertown, you may notice the city’s unique layout, which reflects its early origins. Diagonal streets form the original town centre, which were aligned with the railway that once ran through it, allowing for easier access when transporting goods. As the city grew beyond its initial footprint, development gradually shifted to a more traditional straight grid pattern, creating the distinct mix of layouts you can see today.

Brookings

Home to South Dakota State University, Brookings is a lively city with plenty to discover. One of its most recognisable sights is the Coughlin Campanile, a 165-foot-tall chimes tower completed in 1929, which stands proudly on the university campus. It was later listed on the National Register of Historic Places in 1987.


Elsewhere in the city, you’ll find Veterans Memorial Park, a multi-war memorial that honours all veterans, past, present, and future. Its design features a centralised star symbol representing the five branches of the armed forces.


Drivers passing through Brookings will also come across Pioneer Park, a popular local spot that hosts community events throughout the year. Looking for work? Brookings offers a wide range of job opportunities, including a custom farm depot and a furniture manufacturing facility, alongside several other industries that supports the local economy. 

Yankton

Situated along the Missouri River, Yankton is a city deeply connected to the water, often earning it the nickname “River City”. One of its most iconic landmarks is the Meridian Bridge, completed in 1924. This historic double-deck, vertical-lift structure was the first permanent crossing over the Missouri River in the Yankton area and played a vital role in connecting the region, including early freight routes moving goods across state lines.


Originally built to carry traffic between South Dakota and Nebraska, the bridge remained in use for over 80 years before being replaced in 2008. Today, it has been preserved as a pedestrian and bicycle crossing, allowing visitors to experience this impressive piece of engineering up close. It still stands as a defining landmark of Yankton, reflecting both the city’s history and its strong connection to the river.


In Yankton itself, drivers can also pass by the Veterans Memorial and a local church. Many visitors are drawn to nearby Lewis and Clark Lake, one of the most popular recreation areas in the South Dakota state park system. Here, drivers will have the opportunity to complete deliveries to a local depot, all whilst taking in the sights and sounds of the city. 

Mitchell 

Located along Interstate 90 between Sioux Falls and Pierre, you'll find Mitchell, best known for one of South Dakota’s unique attractions, the famous Corn Palace! Decorated with elaborate murals made entirely from corn and other grains, it draws visitors from across the country and stands as a true local icon. It's kinda corny, but we had to include it! 


In addition to this landmark, Mitchell features a variety of industries for drivers to deliver to and from, including a grain elevator, farm depot, trailer production facility, and building materials factory. You’ll also find an oil and natural gas site nearby, along with a spacious truck stop, a familiar sight for long-haul drivers travelling along I-90.


Our team has done their best to squeeze in as much detail as possible into these smaller cities, within the scale of ATS. Finding the right balance is always a challenge, but we think they’ve done a great job bringing these South Dakota cities to life. Let us know what you think in the comments, we’d love to hear from you!

If you enjoyed today’s look at the cities of South Dakota, be sure to add this upcoming DLC to your Steam Wishlist. Your support means a lot to us and helps drive our future releases. We look forward to sharing more development news and previews in the near future. Until next time, happy haulin’! 

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v5.43.0

22 April 2026 om 16:46

5.43.0 (2026-04-22)

🚀 New feature

  • core/*: introduce strapi.ai namespace (#25886)
  • i18n: complete Dutch (nl) translations for admin panel (#25932)

🔥 Bug fix

  • date picker sends date-only format to avoid deprecation warning (1508d5d8f3)
  • bulk publish validation on required components in dz (#25687)
  • use admin basename for 401 redirect path (#25458)
  • auth providers generate unique username on conflict (#23853)
  • webpack public path was missing a slash at the end (#22654)
  • handle potential null userPermissions in Protect component (#24444)
  • admin: add cursor pointer and fix click behavior on sortable table headers (#25418)
  • admin: eliminate several browser race conditions (#26020)
  • content-manager: blocks editor errors when image has formats: null (#26015)
  • content-manager: use RBAC-aware populate in countDraftRelations (#25977)
  • content-manager: don't allow locale to overwrite list view settings (#25437)
  • content-manager: render ID column without number grouping (#25996)
  • content-manager: apply i18n translations to dynamic zone component names (#25417)
  • data-transfer: fix large transfer crashes; show transfer progress (#23479)
  • upload: content-api does not return signed urls (#26034)
  • upload-aws-s3: support root-level credentials and update AWS SDK (#25914)

⚙️ Chore

  • update main README content (#25618)
  • data-transfer: isIgnoredContentType helper for filtering (#26004)
  • deps: bump undici from 6.24.1 to 6.25.0 (#26022)
  • deps: bump follow-redirects from 1.15.11 to 1.16.0 (#26025)

💅 Enhancement

  • strapi dev continue watching on build error (#25514)
  • add list & delete admin user cli commands (#23022)
  • data-transfer: improve progress UX (#25921)

🚨 Security

  • upgrade to axios 1.15.1 (#26072)

❤️ Thank You

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