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Normale weergave

Counter-Strike 2 Update

29 April 2026 om 23:46
[p]\[ MAPS ][/p][p]Cache[/p]
  • [p]Bomb explosion radius increased.[/p][/*]
  • [p]Lighting Adjustments around Vent.[/p][/*]
  • [p]Disabled player collision on sign and removed lamp by squeaky.[/p][/*]
  • [p]Reworked e-box on A-site for better visibility.[/p][/*]
  • [p]Lowered Checkers entrance frame height at B Main.[/p][/*]
  • [p]Removed AC unit above Sandbags and moved pipes.[/p][/*]
  • [p]Fixed lack of footstep sounds on top of crates at A-site.[/p][/*]
  • [p]Fixed hole in world on door in Sun Room.[/p][/*]
  • [p]Fixed wall bangs on A Main wall.[/p][/*]
  • [p]Fixed some z-fighting around Garage.[/p][/*]
  • [p]Adjusted grenade clipping throughout map.[/p][/*]
  • [p]Adjusted player clipping throughout map.[/p][/*]
[p]Dust II[/p]
  • [p]Blocked visibility through corner of Mid Box (Xbox).[/p][/*]
[p][/p][p]\[ SOUND ][/p]
  • [p]Speculative fix for a case where all audio drops out.[/p][/*]
[p][/p][p]\[ MISC ][/p]
  • [p]Fixed cases where crouch-jumping in confined spaces could cause the player camera to intersect the ceiling.[/p][/*]
  • [p]Adjusted particle effect sprite opacity for fully occluded flashbangs.[/p][/*]
  • [p]Improved smoke lighting consistency.[/p][/*]
  • [p]Minor adjustments to dropped pistol magazine velocity.[/p][/*]
  • [p]Ambient Occlusion adjustment settings in Environment Blend shader restored.[/p][/*]
  • [p]Fixed a case where money was subtracted from the wrong player during bot takeover.[/p][/*]
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