❌

Normale weergave

Steam Frame updates: Reservation timing, software updates, and more

9 Oktober 2026 om 20:18

We launched Steam Frame last month, and with the reservation queues and waitlist in place we wanted to give folks a better idea of when they can expect to see an email with the option to purchase.

We're also releasing the CAD files today, and have a number of additional updates we've shipped since launch. You'll find details on all of that below.

Reservation updates and timing:

We opened up signups for Steam Frame on September 14th, and did a one-time randomization of that list on September 17th. Based on the order in which folks landed after that shuffle, we began fulfilling orders on September 18th.

If you have a reservation

You can now check on your expected order window by going directly to the Steam Frame product page while logged in to your Steam account. Once there, you'll see confirmation that you'll receive your order email either by December, or in 2027. Those in the 2027 camp will receive further (more detailed) information on their expected order timing by January.Β 

For everyone receiving a purchase email: You must complete your purchase within 72 hours or we will move to the next person in line.Β 

If you are on the waitlist

As we work our way through the reservation queues, we will let you know ifΒ spots open up there.Β Anyone interested in purchasing Steam Frame can still join the waitlist, and will be placed at the end in the order they join.

Please note that there are separate queues for each region, so there could be some regions pulling from the waitlist sooner than others. Importantly, no one on the waitlist is leapfrogging over anyone currently holding a reservation; we're only dipping into waitlists in a region when we reach the end of its reservation queue.

CAD and electrical interface files:

Steam Frame CAD files and electrical interface information are now available for non-commercial use. For commercial use, please follow the instructions at the link and reach out to us. We’re looking forward to seeing what our customers and partners will make. View the files here

Steam Frame Software Updates:

We've shipped several updates since launch. Here's a summary:

Power:

  • Improved power efficiency and battery lifetime during both streaming and local gameplay, with gains of up to 12%. Note: Result vary depending on framerate and content.

  • Added user setting to control Presence Sensor Sensitivity (VR Settings -> Startup / Shutdown -> Presence Sensor). New "high sensitivity" option keeps displays on under a wider range of conditions, such as when using glasses spacers.

Β 

Streaming:

  • Improved color clarity during VR streaming

  • VR streaming reliability improvements, including fixes for β€œError 17.”

  • Fixed steam frame wireless adapter connectivity issues that affected users in some countries.

  • Improved audio reliability while streaming.

  • Fixed rare cases of other network interfaces causing disruption of wireless dongle connection.

  • Spectator view now uses smoother motion, by default. Spectator view can be accessed on PC via Steam > Settings > Remote Play, or any device that supports Steam Link to preview what the Steam Frame user is seeing in headset.

  • Fixed the keyboard not appearing while streaming.

General

  • Fixed an issue that prevented controller bindings from loading for certain games, including Google Earth VR and Thumper.

  • Added user setting to control Presence Sensor Sensitivity (VR Settings -> Startup / Shutdown -> Presence Sensor). New "high sensitivity" option keeps displays on under a wider range of conditions, such as when using glasses spacers.

  • Improved focus behavior when interacting with grab/resize handles

  • Improved focus handling and gamepad navigation in the dashboard.

  • Fixed a case of dashboard panels flickering.

  • Fixed "Return to Gaming mode" when starting up directly into Desktop mode.

  • Added option to disable spectator view smoothing under VR Settings > Developer (in headset).

  • Fixed an issue where the dashboard would recenter unnecessarily for some users.

  • Updated embedded browser (CEF) with crash fixes and Linux H.264 detection fixes.

  • Miscellaneous performance and stability improvements.

Audio:

  • Audio downmix and binaural rendering now have matching volume across all formats.

Accessibility

  • Added accessibility option for users who want to limit eye tracking to a single eye. VR Settings -> General -> Track Dominant Eye Only. (requires enabling "show advanced settings")

  • Users can now specify their Dominant Eye in VR Settings. This controls which eye is used for spectator view, screenshots, etc.

Steam Client updates:

  • Improved color accuracy when streaming non-VR games from a Windows PC

  • Support for "Show Battery Percentage" in Dashboard Bar

  • Support for gamepad navigation in the Streaming menu

  • Streaming Menu shows spectating status, and a stop button.

  • VR Quick Access Menu opens on click (instead of hover)

  • Steam Frame Wireless Adapter manual configuration now shows the correct list of Wi-Fi channels in all regions.

Learn more about Steam Frame here.Β 

  •  

SteamOS 0.4 for Steam Frame

9 Oktober 2026 om 01:23

SteamOS 0.4 for Steam Frame has just been released for all users with the following changes:

Power:

  • Improved power efficiency and battery lifetime during both streaming and local gameplay, with gains of up to 12%. Note: Result vary depending on framerate and content.

  • Added user setting to control Presence Sensor Sensitivity (VR Settings -> Startup / Shutdown -> Presence Sensor). New "high sensitivity" option keeps displays on under a wider range of conditions, such as when using glasses spacers.

Streaming:

  • Improved color clarity during VR streaming (fixed headset chroma regression)

  • VR streaming reliability improvements, including fixes for β€œError 17.” Note: On the PC, you must also opt into SteamVR 2.18.2 or later to reduce β€œError 17” connection issues. At the time of this release, SteamVR 2.18.2 is available on the SteamVR \[beta] branch.

  • Fixed steam frame wireless adapter connectivity issues that affected users in some countries.

  • Improved audio reliability while streaming

  • Fixed rare cases of other network interfaces causing disruption of wireless dongle connection.

  • Spectator view is now smoothed by default. Spectator view can be accessed on PC via Steam > Settings > Remote Play, or any device that supports Steam Link to preview what the Steam Frame user is seeing in headset.

  • Fixed the keyboard not appearing while streaming.

General

  • Fixed an issue that prevented controller bindings from loading for certain games, including Google Earth VR and Thumper.

  • Improved focus behavior when interacting with grab/resize handles

  • Improved focus handling and gamepad navigation in the dashboard.

  • Fixed a case of dashboard panels flickering.

  • Fixed "Return to Gaming mode" when starting up directly into Desktop mode.

  • Added option to disable spectator view smoothing under VR Settings > Developer (in headset).

  • Fixed an issue where the dashboard would recenter unnecessarily for some users.

  • Updated embedded browser (CEF) with crash fixes and Linux H.264 detection fixes.

  • Miscellaneous performance and stability improvements.

  • Improved tooltip sort ordering

Audio:

  • Audio: downmix and binaural rendering now have matching volume across all formats.

Accessibility

  • Added accessibility option for users who want to limit eye tracking to a single eye. VR Settings -> General -> Track Dominant Eye Only. (requires enabling "show advanced settings")

  • Users can now specify their Dominant Eye in VR Settings. This controls which eye is used for spectator view, screenshots, etc.

  •  
❌