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SteamOS 3.8.9 Beta: Second Clutch

13 Juni 2026 om 03:19

Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.

These notes contain all changes since the current stable SteamOS 3.7 release, with the new changes since the previous 3.8.8 Beta noted below

New in 3.8.9

  • Fixed a 3.8 regression where "Allow Tearing" could result in graphical artifacts beyond the expected tear line

  • Improved dynamic detection of HDMI audio channel count on hotplug

  • Even more stability and security updates

General

  • Fixed a case where WiFi performance could become degraded until the device was put to sleep or manually reconnected

  • Fixed excessive trackpad sensitivity on certain early Steam Deck LCD models

  • Fixed a bug on Steam Deck OLED where rebooting would occasionally cause a loss of speaker output until rebooted again

  • Initial support for upcoming Steam Machine hardware

  • Added support for waking from sleep via connected Steam Controller

  • Added preliminary support for HDMI VRR for devices with native HDMI output

  • Updated Arch system base

  • Updated graphics driver with performance and stability fixes

  • Fixed an issue where "Allow Tearing" wouldn't have the intended effect in certain configurations

  • Fixed a case where per-app performance settings would intermittently fail to apply when launching a game

  • Substantially improved speed of future OS updates on high-speed connections

  • Improved support for the screencasts in Game Mode (e.g. OBS/Discord)

  • Fixed dropdown menus not appearing in some games

  • Improved VRR frame pacing

  • Fixed FSR badge remaining off in the performance overlay, even if it was actually active

  • Improved support for games that attempt to open PDF files in external viewers

  • Fixed an issue where video output could become frozen while using Remote Play

  • Fixed a possible session crash when using Game Recording with certain "Maximum video height" settings

  • Added missing graphics features needed for titles such as "Crimson Desert"

  • Fixed an issue affecting certain titles (such as "SpongeBob SquarePants: Titans of the Tide") where the game window could have an incorrect position

  • Fixed closing certain titles (such as "STAR WARS Jedi: Survivorβ„’") and Starfield resulting in a session crash

  • Improved support for certain USB racing wheels and USB devices that boot in a non-standard mode

    • Frequently these are devices that appear as USB storage devices with a driver installer, and must be switched to their normal mode by the OS

  • Steam Deck controller firmware updates now display update progress on the splash screen

  • Fixes issue on specific Steam Deck revisions where firmware updates could render the left controller inoperative for that session

  • Fixes for experimental nested desktop mode

  • Numerous stability and security updates

  • Fixed an issue on certain TCL TVs where the display may remain blank using the Steam Deck Dock when VRR is enabled (requires a Dock firmware update)

Bluetooth

  • Re-re-enable Bluetooth Wake for Steam Deck LCD

    • Fix for more spurious wake issues that were present in earlier attempts

Audio

  • Detect HDMI channel count and expose surround configuration if available

  • Add a setting to allow using Bluetooth headset mics (Bluetooth playback quality will be worse while capture is active)

  • Restore internal audio device on reboot if set to "Off" in desktop mode

  • Increase suspend timeout for HDMI devices so initial audio isn't cut off after a few seconds of inactivity

  • Fixed a bug with switching input devices when a wired headset is plugged in

  • Fixed an issue where audio underruns could be experienced after sleep/resume

Accessibility

  • Added an option to force mono audio output

Desktop Mode

  • KDE Plasma updated to version 6.4.3 from 6.2.5, and now uses wayland by default

  • Keyboard layout and language are now obeying Game Mode settings

  • Improved windowing behavior for games running in Proton

  • Fixed a bug in Desktop Mode causing previously open applications to not be remembered when using the 'Return to Gaming Mode' shortcut to logout

System Firmware

  • Includes Steam Deck LCD BIOS v133

    • Security updates

    • Added "Memory Power Down" setup option

    • Preliminary support for hibernation

  • Includes Steam Deck OLED BIOS v114

    • Security updates

    • Charging LED now changes color when charge limit is reached, rather than only at 100%

Non-Deck

  • Improved compatibility with recent Intel and AMD platforms

  • Greatly improved video memory management on discrete GPU platforms

  • Fixed a compatibility issue with the SteamOS chainloader that could cause a boot failure on some desktop systems with recent UEFI firmware

  • Power button short and long presses now supported across a wide variety of devices

  • Improved controller support for OneXPlayer F1 series, GPD Win 5, GPD Win Mini, Anbernic Win600, OrangePi NEO, and Lenovo Legion Go

  • Added controller support for OneXPlayer X1 series and Lenovo Legion Go 2

  • Added system and controller firmware update support for the Lenovo Legion Go 2

  • Added preliminary charge limiting support for Legion Go, Legion Go S, and Legion Go 2 - currently only accessible in Desktop Mode

  • Added controller RGB LED color settings for the Lenovo Legion Go 2

  • Added controller, TDP control, and speaker audio support for the ASUS ROG Xbox Ally series

  • Reduced handheld controller input latency from 5-8ms to 100-500us

  • Night mode, color vibrance, and color temperature sliders in Steam now work on Z2E and later AMD APUs

  • Seamless boot fixes for Z2E and later AMD APUs

  • Automatically handle internally rotated display for some third-party handhelds

  • Improved motion control support for handhelds with BMI260 IMUs

  • SD card reliability improvements for some third-party handhelds, including ASUS ROG Xbox Ally, Legion Go 1, Legion Go S, Legion Go 2, and MSI Claw

  • Fixed washed out colors for Zotac and OneXPlayer handhelds with OLED

  • Fixed some GPU hangs on Phoenix APU devices (Tales of Arise, Octopath Traveler II)

  • Fixed ASUS ROG Ally power consumption from fingerprint reader while shut down

  • Fixed trackpad losing functionality after sleep/resume on the Legion Go

  • Fixed spurious wake-ups when using a Logitech Bolt receiver

  • Add controller support for MSI Claw devices (A1M, 7 AI+ A2VM, 8 AI+ A2VM, A8 BZ2EM)

  • Add controller support for OneXPlayer APEX and X1 series.

  • Improved gyro response for devices that use AccelGyro3D (Legion Go 1, Claw A1M)

  • Fixed a system crash on international Asus ROG Xbox Ally models

  • Fix Bluetooth not working on some Intel handhelds

  • Add initial firmware for upcoming Intel handhelds

Developer

  • Desktop Mode now uses Wayland by default

    • X11 support may still be selected via Steam developer settings, or via `steamosctl`

  • Updated Linux kernel to 6.16

  • Steam now uses steamos-manager to query available desktop sessions and trigger desktop session switching

  • Added support for setting the desktop password in developer settings

  • Initial support for running as a Virtual Machine guest (virtio guest drivers)

  • Added support for third-party devices to trigger the SteamOS boot menu via EFI variable

  • Added `custom-update` verb to `atomupd-manager` for easier testing of specific builds

  • System reports now include more audio debug information

  • Initial support for LAVD CPU scheduler via `steamosctl set-cpu-scheduler lavd`

  •  

Steam Deck Beta Client Update: June 12th

13 Juni 2026 om 00:29

We have just shipped an updated Steam Deck Client to the Preview/Beta channel.

Remote Play

  • The enhanced streaming presets use "Unlimited" (adaptive up to 250 Mbit/s) bandwidth

Steam Input

  • Fixed an issue with saving out autosaves with multiple Xbox controllers of the same type connected

  •  

Steam Client Beta - June 12th

13 Juni 2026 om 00:29

Note: this beta client was re-released on 6/13 to fix a regression with editing configurations while in a beta branch for a game

The Steam Client Beta has been updated with the following changes:

Remote Play

  • The enhanced streaming presets use "Unlimited" (adaptive up to 250 Mbit/s) bandwidth

Steam Input

  • Added the -gameinput command line option to enable Microsoft GameInput controller support

  • Fixed an issue with saving out autosaves with multiple Xbox controllers of the same type connected

  •  

Steam Deck Beta Client Update: June 11th

12 Juni 2026 om 01:16

We have just shipped an updated Steam Deck Client to the Preview/Beta channel.

General

  • Fixed video autoplay not working in some cases.

  • Fixed webusb notifications showing for some devices when connected.

Steam Input

  • Fixed a case where newly exported templates would not show up in the controller configurator until restarting the Steam client

  •  

Steam Client Beta - June 11th

12 Juni 2026 om 01:15

The Steam Client Beta has been updated with the following changes:

General

  • Fixed a crash at startup on older Windows 10 systems introduced in yesterday's beta update

  • Fixed video autoplay not working in some cases.

  • Fixed webusb notifications showing for some devices when connected.

Steam Input

  • Fixed a rumble related handle leak in the Xbox Extended Feature driver on Windows

  • Fixed a case where newly exported templates would not show up in the controller configurator until restarting the Steam client

  •  

Steam Deck Beta Client Update: June 10th

11 Juni 2026 om 03:14

We have just shipped an updated Steam Deck Client to the Preview/Beta channel.

Remote Play

  • Added a 100 Mbit/s bandwidth option

  • The "Unlimited" bandwidth option allows adaptive bitrate up to 250 MBit/s when connecting to the latest Steam beta

  •  

Steam Client Beta - June 10th

11 Juni 2026 om 03:14

The Steam Client Beta has been updated with the following changes:

General

  • Improved Pipewire session logic on Linux. If persistent capture permissions are granted to Steam, there will only be an active Pipewire session when streaming or recording.

Remote Play

  • Added a 100 Mbit/s bandwidth option

  • The "Unlimited" bandwidth option allows adaptive bitrate up to 250 MBit/s when connecting to the latest Steam beta

In-Game Overlay

  • Fix beta regression with crashing a small number of games on startup on some system configurations

  •  

Steam Deck Client Update: June 10th

10 Juni 2026 om 19:48

We have just shipped an updated Steam Deck Client to the Stable channel.

Steam Networking

  • Fixed a bug causing NAT traversal to fail for many P2P connections

  •  

Steam Client Update - June 10th

10 Juni 2026 om 19:48

A new Steam client has been released and will be automatically downloaded.

Steam Networking

  • Fixed a bug causing NAT traversal to fail for many P2P connections

  •  

SteamOS 3.8.8 Beta: Second Clutch

10 Juni 2026 om 02:20

Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.

These notes contain all changes since the current stable SteamOS 3.7 release, with the new changes since the previous 3.8.7 Beta noted below

New in 3.8.8

  • Fixed a 3.8 regression where the performance HUD might crash when capturing performance data

  • Temporarily rolled back improvements to slow charger detection

  • Fixed an issue where MSI Claw controls would stay stuck in desktop mode

General

  • Fixed a case where WiFi performance could become degraded until the device was put to sleep or manually reconnected

  • Fixed excessive trackpad sensitivity on certain early Steam Deck LCD models

  • Fixed a bug on Steam Deck OLED where rebooting would occasionally cause a loss of speaker output until rebooted again

  • Initial support for upcoming Steam Machine hardware

  • Added support for waking from sleep via connected Steam Controller

  • Added preliminary support for HDMI VRR for devices with native HDMI output

  • Updated Arch system base

  • Updated graphics driver with performance and stability fixes

  • Fixed an issue where "Allow Tearing" wouldn't have the intended effect in certain configurations

  • Fixed a case where per-app performance settings would intermittently fail to apply when launching a game

  • Substantially improved speed of future OS updates on high-speed connections

  • Improved support for the screencasts in Game Mode (e.g. OBS/Discord)

  • Fixed dropdown menus not appearing in some games

  • Improved VRR frame pacing

  • Fixed FSR badge remaining off in the performance overlay, even if it was actually active

  • Improved support for games that attempt to open PDF files in external viewers

  • Fixed an issue where video output could become frozen while using Remote Play

  • Fixed a possible session crash when using Game Recording with certain "Maximum video height" settings

  • Added missing graphics features needed for titles such as "Crimson Desert"

  • Fixed an issue affecting certain titles (such as "SpongeBob SquarePants: Titans of the Tide") where the game window could have an incorrect position

  • Fixed closing certain titles (such as "STAR WARS Jedi: Survivorβ„’") and Starfield resulting in a session crash

  • Improved support for certain USB racing wheels and USB devices that boot in a non-standard mode

    • Frequently these are devices that appear as USB storage devices with a driver installer, and must be switched to their normal mode by the OS

  • Steam Deck controller firmware updates now display update progress on the splash screen

  • Fixes issue on specific Steam Deck revisions where firmware updates could render the left controller inoperative for that session

  • Fixes for experimental nested desktop mode

  • Numerous stability and security updates

  • Fixed an issue on certain TCL TVs where the display may remain blank using the Steam Deck Dock when VRR is enabled (requires a Dock firmware update)

Bluetooth

  • Re-re-enable Bluetooth Wake for Steam Deck LCD

    • Fix for more spurious wake issues that were present in earlier attempts

Audio

  • Detect HDMI channel count and expose surround configuration if available

  • Add a setting to allow using Bluetooth headset mics (Bluetooth playback quality will be worse while capture is active)

  • Restore internal audio device on reboot if set to "Off" in desktop mode

  • Increase suspend timeout for HDMI devices so initial audio isn't cut off after a few seconds of inactivity

  • Fixed a bug with switching input devices when a wired headset is plugged in

  • Fixed an issue where audio underruns could be experienced after sleep/resume

Accessibility

  • Added an option to force mono audio output

Desktop Mode

  • KDE Plasma updated to version 6.4.3 from 6.2.5, and now uses wayland by default

  • Keyboard layout and language are now obeying Game Mode settings

  • Improved windowing behavior for games running in Proton

  • Fixed a bug in Desktop Mode causing previously open applications to not be remembered when using the 'Return to Gaming Mode' shortcut to logout

System Firmware

  • Includes Steam Deck LCD BIOS v133

    • Security updates

    • Added "Memory Power Down" setup option

    • Preliminary support for hibernation

  • Includes Steam Deck OLED BIOS v114

    • Security updates

    • Charging LED now changes color when charge limit is reached, rather than only at 100%

Non-Deck

  • Improved compatibility with recent Intel and AMD platforms

  • Greatly improved video memory management on discrete GPU platforms

  • Fixed a compatibility issue with the SteamOS chainloader that could cause a boot failure on some desktop systems with recent UEFI firmware

  • Power button short and long presses now supported across a wide variety of devices

  • Improved controller support for OneXPlayer F1 series, GPD Win 5, GPD Win Mini, Anbernic Win600, OrangePi NEO, and Lenovo Legion Go

  • Added controller support for OneXPlayer X1 series and Lenovo Legion Go 2

  • Added system and controller firmware update support for the Lenovo Legion Go 2

  • Added preliminary charge limiting support for Legion Go, Legion Go S, and Legion Go 2 - currently only accessible in Desktop Mode

  • Added controller RGB LED color settings for the Lenovo Legion Go 2

  • Added controller, TDP control, and speaker audio support for the ASUS ROG Xbox Ally series

  • Reduced handheld controller input latency from 5-8ms to 100-500us

  • Night mode, color vibrance, and color temperature sliders in Steam now work on Z2E and later AMD APUs

  • Seamless boot fixes for Z2E and later AMD APUs

  • Automatically handle internally rotated display for some third-party handhelds

  • Improved motion control support for handhelds with BMI260 IMUs

  • SD card reliability improvements for some third-party handhelds, including ASUS ROG Xbox Ally, Legion Go 1, Legion Go S, Legion Go 2, and MSI Claw

  • Fixed washed out colors for Zotac and OneXPlayer handhelds with OLED

  • Fixed some GPU hangs on Phoenix APU devices (Tales of Arise, Octopath Traveler II)

  • Fixed ASUS ROG Ally power consumption from fingerprint reader while shut down

  • Fixed trackpad losing functionality after sleep/resume on the Legion Go

  • Fixed spurious wake-ups when using a Logitech Bolt receiver

  • Add controller support for MSI Claw devices (A1M, 7 AI+ A2VM, 8 AI+ A2VM, A8 BZ2EM)

  • Add controller support for OneXPlayer APEX and X1 series.

  • Improved gyro response for devices that use AccelGyro3D (Legion Go 1, Claw A1M)

  • Fixed a system crash on international Asus ROG Xbox Ally models

  • Fix Bluetooth not working on some Intel handhelds

  • Add initial firmware for upcoming Intel handhelds

Developer

  • Desktop Mode now uses Wayland by default

    • X11 support may still be selected via Steam developer settings, or via `steamosctl`

  • Updated Linux kernel to 6.16

  • Steam now uses steamos-manager to query available desktop sessions and trigger desktop session switching

  • Added support for setting the desktop password in developer settings

  • Initial support for running as a Virtual Machine guest (virtio guest drivers)

  • Added support for third-party devices to trigger the SteamOS boot menu via EFI variable

  • Added `custom-update` verb to `atomupd-manager` for easier testing of specific builds

  • System reports now include more audio debug information

  • Initial support for LAVD CPU scheduler via `steamosctl set-cpu-scheduler lavd`

  •  

Steam Deck Beta Client Update: June 8th

9 Juni 2026 om 03:12

We have just shipped an updated Steam Deck Client to the Preview/Beta channel.

Steam Networking

  • Fixed a bug causing NAT traversal to fail for many P2P connections

  •  

Steam Client Beta - June 8th

9 Juni 2026 om 03:12

The Steam Client Beta has been updated with the following changes:

Steam Networking

  • Fixed a bug causing NAT traversal to fail for many P2P connections

  •  

Steam Bullet Fest is here!

8 Juni 2026 om 19:16

Steam Bullet Fest is on now through June 15th at 10 am PT. As you can see from our trailer, there are all kinds of shoot-'em-ups offering discounts all week long!

You'll find hack-n-slashes, anime side scrollers, incremental bullet hells, and more. Join us now for Steam Bullet Fest, on through June 15th at 10 am Pacific!

  •  

Steam Client Beta - June 5th

6 Juni 2026 om 02:47

The Steam Client Beta has been updated with the following changes:

General

  • Updated controller pairing UI.

  •  

Steam Deck Beta Client Update: June 5th

6 Juni 2026 om 02:47

We have just shipped an updated Steam Deck Client to the Preview/Beta channel.

General

  • Fixed Scaling/Filtering/Sharpening options not showing in the performance menu.

  • Updated controller pairing UI.

SteamRT3 Beta

  • Fixed SteamOS updates failing to apply when opted in to the SteamRT3 experimental client.

  •  

Steam Deck Beta Client Update: June 4th

5 Juni 2026 om 03:35

We have just shipped an updated Steam Deck Client to the Preview/Beta channel.

General

  • Added support for the Malay language.

Steam Input

  • Added support for GameCube rumble when the adapter is in PC mode.

  • Fixed the selected action set in the configurator resetting while making edits in the configurator.

  • Fixed a bug virtual menus assigned to a mode shift would not be able to add bindings when accessed via the link on the source page.

Linux SteamRT3 Beta

  • The Steam Deck client can now be run inside a Steam Runtime container. This will help the Steam client provide a more consistent experience. This is the same technology we use for Steam games.

  • The SteamRT3 beta client is distributed alongside the regular beta client. You can opt-in to the beta client via the 'Use experimental SteamRT3 Steam Client' toggle in Settings -> System.

  • The SteamRT3 beta client has been updated to 64 bits.

  • Please report issues specific to the SteamRT3 beta in the Beta Forums or the steam-for-linux issue tracker.

  •  

Steam Client Beta - June 4th

5 Juni 2026 om 03:35

The Steam Client Beta has been updated with the following changes:

General

  • Added support for the Malay language.

In-Game Overlay

  • Fixed a bug where performance monitor showed FG rather than DLSS in some situations where we should have known DLSS specifically was in use for frame generation.

Steam Input

  • Added support on Windows for more than 4 Xbox controllers if GameInput v3 is installed.

  • Added support for GameCube rumble when the adapter is in PC mode.

  • Fixed the selected action set in the configurator resetting while making edits in the configurator.

  • Fixed a bug virtual menus assigned to a mode shift would not be able to add bindings when accessed via the link on the source page.

Remote Play

  • Added a button to toggle the performance graph in the streaming overlay.

Linux SteamRT3 Beta

  • Fixed games not exiting when requested by Exit Game button.

  •  

SteamOS 3.8.7 Beta: Second Clutch

5 Juni 2026 om 02:34

Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.

These notes contain all changes since the current stable SteamOS 3.7 release, with the new changes since the previous 3.8.6 Beta noted below

New in 3.8.7

  • Fixed a GPU crash with Grand Theft Auto V Enhanced

  • Fixed a regression with previous 3.8 builds that could result in audio popping

  • Fixed Remote Play capture in Desktop Mode when the Wayland session is selected

  • Fix Bluetooth not working on some Intel handhelds

  • Add initial firmware for upcoming Intel handhelds

  • Improved UI behavior when low on battery and connected to a slow charger

  • Actually fixed an issue on certain TCL TVs where the display may remain blank using the Steam Deck Dock when VRR is enabled (requires a Dock firmware update)

General

  • Fixed a case where WiFi performance could become degraded until the device was put to sleep or manually reconnected

  • Fixed excessive trackpad sensitivity on certain early Steam Deck LCD models

  • Fixed a bug on Steam Deck OLED where rebooting would occasionally cause a loss of speaker output until rebooted again

  • Initial support for upcoming Steam Machine hardware

  • Added support for waking from sleep via connected Steam Controller

  • Added preliminary support for HDMI VRR for devices with native HDMI output

  • Updated Arch system base

  • Updated graphics driver with performance and stability fixes

  • Fixed an issue where "Allow Tearing" wouldn't have the intended effect in certain configurations

  • Fixed a case where per-app performance settings would intermittently fail to apply when launching a game

  • Substantially improved speed of future OS updates on high-speed connections

  • Improved support for the screencasts in Game Mode (e.g. OBS/Discord)

  • Fixed dropdown menus not appearing in some games

  • Improved VRR frame pacing

  • Fixed FSR badge remaining off in the performance overlay, even if it was actually active

  • Improved support for games that attempt to open PDF files in external viewers

  • Fixed an issue where video output could become frozen while using Remote Play

  • Fixed a possible session crash when using Game Recording with certain "Maximum video height" settings

  • Added missing graphics features needed for titles such as "Crimson Desert"

  • Fixed an issue affecting certain titles (such as "SpongeBob SquarePants: Titans of the Tide") where the game window could have an incorrect position

  • Fixed closing certain titles (such as "STAR WARS Jedi: Survivorβ„’") and Starfield resulting in a session crash

  • Improved support for certain USB racing wheels and USB devices that boot in a non-standard mode

    • Frequently these are devices that appear as USB storage devices with a driver installer, and must be switched to their normal mode by the OS

  • Steam Deck controller firmware updates now display update progress on the splash screen

  • Fixes issue on specific Steam Deck revisions where firmware updates could render the left controller inoperative for that session

  • Fixes for experimental nested desktop mode

  • Numerous stability and security updates

Bluetooth

  • Re-re-enable Bluetooth Wake for Steam Deck LCD

    • Fix for more spurious wake issues that were present in earlier attempts

Audio

  • Detect HDMI channel count and expose surround configuration if available

  • Add a setting to allow using Bluetooth headset mics (Bluetooth playback quality will be worse while capture is active)

  • Restore internal audio device on reboot if set to "Off" in desktop mode

  • Increase suspend timeout for HDMI devices so initial audio isn't cut off after a few seconds of inactivity

  • Fixed a bug with switching input devices when a wired headset is plugged in

  • Fixed an issue where audio underruns could be experienced after sleep/resume

Accessibility

  • Added an option to force mono audio output

Desktop Mode

  • KDE Plasma updated to version 6.4.3 from 6.2.5, and now uses wayland by default

  • Keyboard layout and language are now obeying Game Mode settings

  • Improved windowing behavior for games running in Proton

  • Fixed a bug in Desktop Mode causing previously open applications to not be remembered when using the 'Return to Gaming Mode' shortcut to logout

System Firmware

  • Includes Steam Deck LCD BIOS v133

    • Security updates

    • Added "Memory Power Down" setup option

    • Preliminary support for hibernation

  • Includes Steam Deck OLED BIOS v114

    • Security updates

    • Charging LED now changes color when charge limit is reached, rather than only at 100%

Non-Deck

  • Improved compatibility with recent Intel and AMD platforms

  • Greatly improved video memory management on discrete GPU platforms

  • Fixed a compatibility issue with the SteamOS chainloader that could cause a boot failure on some desktop systems with recent UEFI firmware

  • Power button short and long presses now supported across a wide variety of devices

  • Improved controller support for OneXPlayer F1 series, GPD Win 5, GPD Win Mini, Anbernic Win600, OrangePi NEO, and Lenovo Legion Go

  • Added controller support for OneXPlayer X1 series and Lenovo Legion Go 2

  • Added system and controller firmware update support for the Lenovo Legion Go 2

  • Added preliminary charge limiting support for Legion Go, Legion Go S, and Legion Go 2 - currently only accessible in Desktop Mode

  • Added controller RGB LED color settings for the Lenovo Legion Go 2

  • Added controller, TDP control, and speaker audio support for the ASUS ROG Xbox Ally series

  • Reduced handheld controller input latency from 5-8ms to 100-500us

  • Night mode, color vibrance, and color temperature sliders in Steam now work on Z2E and later AMD APUs

  • Seamless boot fixes for Z2E and later AMD APUs

  • Automatically handle internally rotated display for some third-party handhelds

  • Improved motion control support for handhelds with BMI260 IMUs

  • SD card reliability improvements for some third-party handhelds, including ASUS ROG Xbox Ally, Legion Go 1, Legion Go S, Legion Go 2, and MSI Claw

  • Fixed washed out colors for Zotac and OneXPlayer handhelds with OLED

  • Fixed some GPU hangs on Phoenix APU devices (Tales of Arise, Octopath Traveler II)

  • Fixed ASUS ROG Ally power consumption from fingerprint reader while shut down

  • Fixed trackpad losing functionality after sleep/resume on the Legion Go

  • Fixed spurious wake-ups when using a Logitech Bolt receiver

  • Add controller support for MSI Claw devices (A1M, 7 AI+ A2VM, 8 AI+ A2VM, A8 BZ2EM)

  • Add controller support for OneXPlayer APEX and X1 series.

  • Improved gyro response for devices that use AccelGyro3D (Legion Go 1, Claw A1M)

  • Fixed a system crash on international Asus ROG Xbox Ally models

Developer

  • Desktop Mode now uses Wayland by default

    • X11 support may still be selected via Steam developer settings, or via `steamosctl`

  • Updated Linux kernel to 6.16

  • Steam now uses steamos-manager to query available desktop sessions and trigger desktop session switching

  • Added support for setting the desktop password in developer settings

  • Initial support for running as a Virtual Machine guest (virtio guest drivers)

  • Added support for third-party devices to trigger the SteamOS boot menu via EFI variable

  • Added `custom-update` verb to `atomupd-manager` for easier testing of specific builds

  • System reports now include more audio debug information

  • Initial support for LAVD CPU scheduler via `steamosctl set-cpu-scheduler lavd`

  •  

A Refreshed Steam Store Home Page

4 Juni 2026 om 23:31

Today we are excited to announce the release of the refreshed Steam Store home page. Thank you to everyone who opted into the Steam Client beta and provided feedback during the beta period. The updated design is a continuation of recent improvements across the Steam store, like the game page updates we made a few months ago.

Read on for details of the update:

Overall Design Refresh

Over the years we've introduced new sections and added more ways for you to discover and learn about games, and this update aims to make the store home feel more cohesive. Each section has a distinct set of tools and information to give users many ways to explore the diverse catalog of games on Steam. A goal of this visual refresh is to strike a balance between providing more consistency in UI elements, while allowing the unique nature of each section to show through.

Featured & Recommended

There is now more detailed information highlighting the reason a game is being recommended to you; plus a user review round-up.Β When hovering over a game's cover art, the game's micro-trailer will play for a quick peek at the action. We also added a sneak-peek of the adjacent games in the carousel.

New Wishlist and DLC Sections

We've brought back two sections that you may have seen during our big seasonal sales permanently: Games currently on sale from your wishlist, and recommended DLCs for you on sale.

New Personalized Calendar

You can now find a personalized calendar right on the home page, giving you a quick way to see new and upcoming games recommended based on what you play. Page through to see new and exciting games that are coming out in the next two weeks or view your full calendar to look even further out. You can even see recommended new releases you may have missed.

Updated Discovery Queue

A quicker way to browse titles in your Discovery Queue without leaving the home page.

Keep scrolling for more recommendations

We refreshed the design to bring this part of the store home in line visually and functionally with the rest of the sections. This includes a micro-trailer and screenshot preview display. Additionally, you can now click a screenshot to expand it.

Popular Upcoming: Now more popular

The contents of this tab have been updated in response to player feedback in order to better capture the most anticipated releases of the coming month. If you're looking for more niche upcoming releases, check out your Personal Calendar (details above).

Attention to details

We've also shipped lots of upgrades to the details of what makes up the homepage. Here are a few of the bigger changes:

New Motion Sensitivity Store Preferences

We know that bigger animated assets can be a problem for some folks. If you're sensitive to motion such as animated marketing assets or trailers that appear when hovering over games, we've got you covered: These things can be disabled by visiting your Store Preferences. When disabled on the home page we will switch to static screenshots instead of micro-trailers and use static marketing assets.

Improved Gamepad Navigation

Users with a controller will see significant improvements to navigation on the homepage. This will mostly impact players on Steam Deck or using Big Picture Mode.

Improved Capsule Hover

A short description is now presented along with other relevant information. The UI is updated to provide better contrast and legibility.

High Resolution Game Art

We're now displaying higher resolution game art for better visual clarity, making the most of the latest game art uploaded by developers.

Frequently Asked Questions

Q. How long has this been in beta testing?

A. Since April 1.

Q. Can I personalize my view of the store?

A. Absolutely. You can customize your view by setting your store preferences, following game developers, and by ignoring individual games or tags.

Here's how to get started with editing your store preferences: https://store.steampowered.com/account/preferences/

  • At the top of your settings, you'll find options for setting the level of mature content you are comfortable with. Steam breaks down mature content into five categories, which are based 1:1 on categories selected by the game developers, and double-checked by Steam's review team.

  • As you scroll down your store preferences page, you'll see a number of options, including categories of products you wish to see, user tags to exclude, and individual products you've ignored in the past.

For Developers:

We are using higher resolution graphical assets in more places throughout Steam. We encourage you to review your game's graphical assets and update any missing or lower resolution assets from the store page editor. Visit the Graphical Assets documentation page for more information.

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Next Fest June 2026 - Press Preview

4 Juni 2026 om 19:04
Steam Next Fest is a week-long celebration featuring hundreds of FREE playable demos as well as developer livestreams and chats. Players try out upcoming games on Steam pre-release, developers gather feedback and build an audience ahead of their Steam launch, everyone wins!

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Steam Deck Beta Client Update: June 2nd

3 Juni 2026 om 01:46

We have just shipped an updated Steam Deck Client to the Preview/Beta channel.

Remote Play

  • Fixed pipewire capture on Wayland desktop when running SteamOS beta

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Introducing SteamVR 2.16

2 Juni 2026 om 20:59

This release includes a variety of bug fixes and quality of life improvements for SteamVR.

We continue to focus on OpenXR as our preferred API for new games and applications. SteamVR’s official OpenXR subforum is here and we’d love to hear your feedback, as well as suggestions for new features.

SteamVR:

  • Fixed issue causing shimmering on the edges of the display on some headsets.

  • Dashboard: Resolved some memory leaks on AMD hardware.

  • Dashboard: Improved compatibility on some older (legacy) AMD hardware.

  • Fixed an issue with older AMD cards or drivers that caused a memory leak.

  • Streaming: Advanced settings UX now respects global toggle.

  • Improved version compatibility handshake when streaming.

  • Fixed HTC Vive users not being able to activate the laser mouse by clicking the HMD button after the dashboard is visible.

  • Add protection from hangs in vrserver on exit.

  • Speculative fix for Varjo headsets not having a display.

  • Fix regression in Chaperone behavior that was impacting some 3rd party OpenVR plugins.

  • Fixed an issue where SteamVR Home would drop frames on some systems.

  • Fix a bug where the SteamVR dashboard would not start, particularly when using hardware that creates many devices at startup.

Linux:

  • Fix a crash in SteamVR when a game crashes.

  • Fixed texture leaks when mirror window was visible.

  • Improved interop with gamescope overlay forwarding.

  • The vrcompositor process is always a child of vrserver now (instead of whatever process first uses the compositor).

  • Improved GPU synchronization implementation on Linux (now uses timeline semaphores).

  • Stop invoking `pidof` internally.

VRLink:

  • On Linux, pick the best GPU for VR and streaming rather than using first enumerated device. In particular, the NVIDIA open drivers enumerate in a different order and would not get selected before this change.

  • On Linux, work-around to enable 240 MBit/s streaming on NVIDIA cards.

  • Reduce performance overhead of Timing Debug Window.

  • Adjust packet timings to reduce latency spikes.

  • Fixed streaming certain OpenXR games on Quest (including Pavlov and Into The Radius 2)

OpenXR:

  • Added support for XR_EXT_interaction_profile_battery_state_display.

  • Fix OpenXR crash related to xrDestroyInstance.

  • Improved XrCompositionLayerProjection support (fixes distortion when scene projection and display projection differ).

Developer/Internal:

  • SteamVR won't kill UnrealEditor upon exiting VR.

  • Reduce the number of uninteresting vrevents, especially under VR streaming.

  • Cleaner driver shutdown sequencing.

As always, if you are interested, we encourage enrolling into SteamVR Beta by right-clicking on SteamVR in your Steam library, clicking on "Properties" and selecting "Betas" from the list on the left hand side and then clicking "Beta" under Beta Participation. Additionally, if you use Steam Link for Meta Quest, you can opt into the beta here or in-headset by going to your library, clicking the "..." on Steam Link, selecting Settings and clicking the button to the right of "Installed Version Information."

Help & Information:

The Steam Link for Meta Quest FAQ page is available here.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a SteamVR System Report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

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Steam Deck Client Update: June 1st

2 Juni 2026 om 02:45

We have just shipped an updated Steam Deck Client to the Stable channel.

General

  • Improved the layout of the pair controller screen on Steam Deck.

  • Fixed an issue with joystick LEDs not working correctly on Legion Go in some cases.

Downloads

  • Fixed a bug which may have impacted download performance on some networks.

Remote Play

  • Fixed doubled input when the Steam Controller is connected via a puck.

Steam Controller Firmware

  • Controller FW update to address potential charging issue.

  • Added support for dimming the LED via settings in Steam.

  • Reduced internal deadzoning on the lower-range of the triggers.

Steam Input

  • Added support for dimming the Steam Controller's LED.

  • Added a potential workaround for an issue on Linux where gamepad emulation would break for Steam Controllers.

  • Reverted changes to trackpad momentum tracking that caused a deadzone around the edges of the Steam Controller trackpad.

  • Fixed some cases where returning to the "Edit Layout" screen from changing a binding or navigating from the "Preview" layout view could focus the wrong input.

  • Fixed an issue displaying the paired device serial on the Steam Controller Puck info page.

SteamNetworkingSockets

  • Fixed a bug causing connections to drop with the error "stop_waiting past sentinel gap".

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Steam Client Update - June 1st

2 Juni 2026 om 02:45

A new Steam client has been released and will be automatically downloaded.

Steam Controller Firmware

  • Controller FW update to address potential charging issue.

  • Added support for dimming the LED via settings in Steam.

  • Reduced internal deadzoning on the lower-range of the triggers.

Steam Input

  • Added support for dimming the Steam Controller's LED.

  • Added a potential workaround for an issue on Linux where gamepad emulation would break for Steam Controllers.

  • Reverted changes to trackpad momentum tracking that caused a deadzone around the edges of the Steam Controller trackpad.

  • Fixed an issue with joystick LEDs not working correctly on Legion Go in some cases.

  • Fixed some cases where returning to the "Edit Layout" screen from changing a binding or navigating from the "Preview" layout view could focus the wrong input.

  • Fixed an issue displaying the paired device serial on the Steam Controller Puck info page.

Downloads

  • Fixed a bug which may have impacted download performance on some networks.

Remote Play

  • Fixed doubled input when the Steam Controller is connected via a puck.

SteamNetworkingSockets

  • Fixed a bug causing connections to drop with the error "stop_waiting past sentinel gap".

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Steam Client Beta - June 1st

2 Juni 2026 om 01:19

The Steam Client Beta has been updated with the following changes:

Downloads

  • Fixed a bug which may have impacted download performance on some networks.

SteamNetworkingSockets

  • Fixed a bug causing connections to drop with the error "stop_waiting past sentinel gap".

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Steam Deck Beta Client Update: June 1st

2 Juni 2026 om 01:19

We have just shipped an updated Steam Deck Client to the Preview/Beta channel.

Downloads

  • Fixed a bug which may have impacted download performance on some networks.

SteamNetworkingSockets

  • Fixed a bug causing connections to drop with the error "stop_waiting past sentinel gap".

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Summer Showcase 2026

1 Juni 2026 om 18:42
Tune in throughout the week for special livestreams hosted by publishers and industry figures. Featuring exciting game announcements, updates, and fun gaming news.

Explore the schedule below to see what livestreams are coming next, or explore each of the event pages to learn more about what each has to offer.

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Steam Client Beta - May 29th

30 Mei 2026 om 02:03

The Steam Client Beta has been updated with the following changes:

Steam Controller Firmware

  • Controller FW update to address potential charging issue

Steam Input

  • Revert changes to trackpad momentum tracking that caused a deadzone around the edges of the Steam Controller trackpad

  • Fixed an issue displaying the paired device serial on the Steam Controller Puck info page

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Steam Deck Beta Client Update: May 29th

30 Mei 2026 om 02:03

We have just shipped an updated Steam Deck Client to the Preview/Beta channel.

Steam Controller Firmware

  • Controller FW update to address potential charging issue

Steam Input

  • Revert changes to trackpad momentum tracking that caused a deadzone around the edges of the Steam Controller trackpad

  • Fixed an issue displaying the paired device serial on the Steam Controller Puck info page

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SteamOS 3.8.6 Beta: Second Clutch

30 Mei 2026 om 01:45

Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.

These notes contain all changes since the current stable SteamOS 3.7 release, with the new changes since the previous 3.8.5 Beta noted below

New in 3.8.6

  • Fixed an issue where "Allow Tearing" wouldn't have the intended effect in certain configurations

  • Added preliminary support for HDMI VRR for devices with native HDMI output

  • Fixed an issue where video output could become frozen while using Remote Play

  • Fixed a possible session crash when using Game Recording with certain "Maximum video height" settings

  • Fixed a regression with previous 3.8 builds where the "New!" badge would be incorrectly placed in Desktop Mode launcher entries

  • Fixed an issue on certain TCL TVs where the display may remain blank using the Steam Deck Dock

  • Add controller support for MSI Claw devices (A1M, 7 AI+ A2VM, 8 AI+ A2VM, A8 BZ2EM)

  • Add controller support for OneXPlayer APEX and X1 series.

  • Improved gyro response for devices that use AccelGyro3D (Legion Go 1, Claw A1M)

  • Fixed a system crash on international Asus ROG Xbox Ally models

General

  • Fixed a case where WiFi performance could become degraded until the device was put to sleep or manually reconnected

  • Fixed excessive trackpad sensitivity on certain early Steam Deck LCD models

  • Fixed a bug on Steam Deck OLED where rebooting would occasionally cause a loss of speaker output until rebooted again

  • Initial support for upcoming Steam Machine hardware

  • Added support for waking from sleep via connected Steam Controller

  • Updated Arch system base

  • Updated graphics driver with performance and stability fixes

  • Fixed a case where per-app performance settings would intermittently fail to apply when launching a game

  • Substantially improved speed of future OS updates on high-speed connections

  • Improved support for the screencasts in Game Mode (e.g. OBS/Discord)

  • Fixed dropdown menus not appearing in some games

  • Improved VRR frame pacing

  • Fixed FSR badge remaining off in the performance overlay, even if it was actually active

  • Improved support for games that attempt to open PDF files in external viewers

  • Added missing graphics features needed for titles such as "Crimson Desert"

  • Fixed an issue affecting certain titles (such as "SpongeBob SquarePants: Titans of the Tide") where the game window could have an incorrect position

  • Fixed closing certain titles (such as "STAR WARS Jedi: Survivorβ„’") and Starfield resulting in a session crash

  • Improved support for certain USB racing wheels and USB devices that boot in a non-standard mode

    • Frequently these are devices that appear as USB storage devices with a driver installer, and must be switched to their normal mode by the OS

  • Steam Deck controller firmware updates now display update progress on the splash screen

  • Fixes issue on specific Steam Deck revisions where firmware updates could render the left controller inoperative for that session

  • Fixes for experimental nested desktop mode

  • Numerous stability and security updates

Bluetooth

  • Re-re-enable Bluetooth Wake for Steam Deck LCD

    • Fix for more spurious wake issues that were present in earlier attempts

Audio

  • Detect HDMI channel count and expose surround configuration if available

  • Add a setting to allow using Bluetooth headset mics (Bluetooth playback quality will be worse while capture is active)

  • Restore internal audio device on reboot if set to "Off" in desktop mode

  • Increase suspend timeout for HDMI devices so initial audio isn't cut off after a few seconds of inactivity

  • Fixed a bug with switching input devices when a wired headset is plugged in

  • Fixed an issue where audio underruns could be experienced after sleep/resume

Accessibility

  • Added an option to force mono audio output

Desktop Mode

  • KDE Plasma updated to version 6.4.3 from 6.2.5, and now uses wayland by default

  • Keyboard layout and language are now obeying Game Mode settings

  • Improved windowing behavior for games running in Proton

  • Fixed a bug in Desktop Mode causing previously open applications to not be remembered when using the 'Return to Gaming Mode' shortcut to logout

System Firmware

  • Includes Steam Deck LCD BIOS v133

    • Security updates

    • Added "Memory Power Down" setup option

    • Preliminary support for hibernation

  • Includes Steam Deck OLED BIOS v114

    • Security updates

    • Charging LED now changes color when charge limit is reached, rather than only at 100%

Non-Deck

  • Improved compatibility with recent Intel and AMD platforms

  • Greatly improved video memory management on discrete GPU platforms

  • Fixed a compatibility issue with the SteamOS chainloader that could cause a boot failure on some desktop systems with recent UEFI firmware

  • Power button short and long presses now supported across a wide variety of devices

  • Improved controller support for OneXPlayer F1 series, GPD Win 5, GPD Win Mini, Anbernic Win600, OrangePi NEO, and Lenovo Legion Go

  • Added controller support for OneXPlayer X1 series and Lenovo Legion Go 2

  • Added system and controller firmware update support for the Lenovo Legion Go 2

  • Added preliminary charge limiting support for Legion Go, Legion Go S, and Legion Go 2 - currently only accessible in Desktop Mode

  • Added controller RGB LED color settings for the Lenovo Legion Go 2

  • Added controller, TDP control, and speaker audio support for the ASUS ROG Xbox Ally series

  • Reduced handheld controller input latency from 5-8ms to 100-500us

  • Night mode, color vibrance, and color temperature sliders in Steam now work on Z2E and later AMD APUs

  • Seamless boot fixes for Z2E and later AMD APUs

  • Automatically handle internally rotated display for some third-party handhelds

  • Improved motion control support for handhelds with BMI260 IMUs

  • SD card reliability improvements for some third-party handhelds, including ASUS ROG Xbox Ally, Legion Go 1, Legion Go S, Legion Go 2, and MSI Claw

  • Fixed washed out colors for Zotac and OneXPlayer handhelds with OLED

  • Fixed some GPU hangs on Phoenix APU devices (Tales of Arise, Octopath Traveler II)

  • Fixed ASUS ROG Ally power consumption from fingerprint reader while shut down

  • Fixed trackpad losing functionality after sleep/resume on the Legion Go

  • Fixed spurious wake-ups when using a Logitech Bolt receiver

Developer

  • Desktop Mode now uses Wayland by default

    • X11 support may still be selected via Steam developer settings, or via `steamosctl`

  • Updated Linux kernel to 6.16

  • Steam now uses steamos-manager to query available desktop sessions and trigger desktop session switching

  • Added support for setting the desktop password in developer settings

  • Initial support for running as a Virtual Machine guest (virtio guest drivers)

  • Added support for third-party devices to trigger the SteamOS boot menu via EFI variable

  • Added `custom-update` verb to `atomupd-manager` for easier testing of specific builds

  • System reports now include more audio debug information

  • Initial support for LAVD CPU scheduler via `steamosctl set-cpu-scheduler lavd`

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