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Coaches & Road Trip: Mode Switch

Door: Alex
25 September 2026 om 17:00

Ready to hit the road? Today, we're taking a closer look at one of the new systems created for our upcoming Coaches DLC for Euro Truck Simulator 2 and Road Trip for American Truck Simulator; Mode Switch. This feature helps bring different types of gameplay together, allowing you to move between your trucking career and new adventures behind the wheel of a car or coach!

ETS2 & ATS are expanding beyond trucking, and with that comes the need to clearly separate the different careers and gameplay experiences available to players. This is why we have divided the game into different modes, Truck Mode, Car Mode and Coach Mode.

Each mode has its own gameplay, progression, and career systems. Truck Mode remains centred around transporting cargo and building your trucking business, while Car Mode, introduced with Road Trip, places a greater emphasis on exploration and building your reputation with customers. Coach Mode will focus on operating routes, providing passengers with a smooth journey, and keeping them satisfied along the way.

Progression is separate between these careers, with Car Mode using reputation rather than traditional experience points. However, some important parts of your profile remain shared. Your money and map exploration carry across all modes, meaning roads discovered while travelling by car will remain explored when you return to your truck, and vice versa.

Separating the experience into different modes also allows us to keep everything relevant to your current career together in one place, including your vehicles, progression, statistics, and other mode-specific information.

Switching between modes is straightforward. You can enter another mode while you're not driving to manage that career, although you cannot have more than one active job across all modes at the same time. The full switch between modes happens once you press the Drive button.

As of right now, the navigation system remains tied to the mode you last drove in, so you won’t be able to set or adjust a route for the newly selected mode. As soon as you hit the road, the correct navigation and gameplay systems for that mode will kick in. Looking ahead, we’re already looking at ways to make navigation between modes feel even smoother in future updates.Β 

Wonder where you last left off in your vehicle? The map will also show the positions of your other vehicle, as well as your current position when undertaking a Quick Job. When you mode switch, you'll continue from the location where you left your truck, coach, or car.

The introduction of multiple modes also played a part in our recent changes to the fatigue system. Fatigue Simulation is now separated into Rest State and Mandatory Breaks. Your Rest State represents how tired your character is and is shared across modes, while Mandatory Breaks represent legally required rest periods. Trucks and coaches are subject to Mandatory Breaks, while cars are not.

The introduction of different modes is an important part of expanding Euro Truck Simulator 2 and American Truck Simulator while keeping their various gameplay experiences connected. Each mode offers its own career and progression, while shared systems such as money and exploration help ensure everything still feels like part of the same world and profile.

We hope this gives you a better understanding of how Mode Switch works and some of the thought process behind the creation of the system. We're looking forward to getting you behind the wheel of some new vehicle types in Euro Truck Simulator 2 and American Truck Simulator!

Until next time, keep an eye on our blog and social media for all the latest news, and we’ll see you on the road!

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SteamOS 3.8.28

25 September 2026 om 02:28

SteamOS 3.8.28 has just been released for all users with the following changes:

These notes contain all changes since the previous SteamOS 3.8.16 stable release. See here for changes since the previous SteamOS 3.8.27 beta release.

General

  • Updated Mesa graphics driver to a new major release, containing many ray-tracing performance improvements, as well as other performance and functionality improvements

  • Greatly improved VRAM management, improving performance and stability in cases where VRAM is limited

  • The Steam Machine splash screen/logo now appears much more quickly after device startup

  • Added support for waking up from the Steam Controller Wireless Adapter (2015)

  • Improved battery indications when the device is charging in but using more power than the charger can provide

  • Preliminary support for the Steam Frame Wireless Adapter

  • Added support for Steam Controller (2026) to the built-in [c]hid_steam[/c] controller driver, enabling use with native controller applications when Steam is not running

  • Fixed 20-30s startup delay in some games on non-Valve devices with no audio sources

  • Fixed delayed start time for some games under Proton when no capture device is present

  • Fixed an issue causing black screens in certain launchers, including Zenless Zone Zero and FINAL FANTASY XIV Online

  • Fixed an issue where hotplugging HDMI displays could cause lockups in Desktop Mode

  • Fixed an issue where TVs supporting an HDMI "Game Mode" would display the initial boot logo on startup before engaging said mode, causing unnecessary delay and flashing

  • Fixed some cases of slow or stuck Wi-Fi connections with certain adapters

  • Fixed an issue causing previous SteamOS updates to fail to apply for some users

  • Fixed Firefox in Desktop Mode sometimes freezing when fullscreen

  • Worked around an issue where Unreal Engine 5 VR games could display a blank right eye

  • Fixed Bluetooth instability with Nintendo Switch Pro (v1) controller

  • Fixed Desktop Mode allowing resolutions below 640x480 on certain displays, rendering it unusable

  • Fixed a bug where the system would freeze on resume if an SD card was removed while suspended

  • Fixed a rare Steam Deck issue where fan speed would revert to BIOS control until a reboot, resulting in higher than normal fan speeds

  • Fixed an issue where game performance could be degraded after sleep/resume on systems with AMD discrete GPUs

Steam Machine Firmware 108

  • Fixed an issue where the system could occasionally wake up immediately after going to sleep

  • Fixed a rare issue where CPU performance could be degraded until reboot after waking up from sleep

Audio

  • Add option to reset all audio configuration and settings to system defaults under Settings -> Audio

  • Fix for HDMI audio dropouts with some game and TV combinations

  • Improve reliability of HDMI hotplug detection

  • Add option to prefer lower latency audio codecs for Bluetooth devices

Non-Valve Devices

  • Improve support for MSI Claw and OneXPlayer device variants

  • Improve support for devices with external or no Wi-Fi adapters

  • Fixed an infrequent bug where some 3rd party handhelds would have input ignored when held

  • Added initial gamepad support for MSI Claw 8 EX AI+

  • Added initial gamepad support for Konkr FIT

  • Added initial gamepad support for AYANEO Pocket S2

  • Updated gamepad support for OneXPlayer Apex with new firmware

  • Added controller support for missing OneXPlayer F1 and OneXPlayer 2 special edition models

  • Fixed a regression with some MSI Claw devices on newer firmware losing access the Guide and Quick Access Menu buttons

  • Fixed a regression with Legion Go 1 models on older controller firmware where gyroscope would fail to initialize

  • Fixed a regression on OneXPlayer F1 models where rumble was being blocked and the joystick poll rate was low. As a consequence, the M1 (left) extra shoulder button is no longer able to function.

  • Fixed issues with battery display on Lenovo Legion Go models

  • Fixed a bug where the MSI Claw would freeze on resume if an SD card was present during suspend and resume

Developer

  • Updated the Linux kernel to 6.18.50

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Counter-Strike 2 Update

24 September 2026 om 23:51
[p]\[ RUSH ][/p]
  • [p]Added a better description of the rules to the loading screen.[/p][/*]
  • [p]Adjusted rules for determining when to kick players due to team damage.[/p][/*]
  • [p]Various clipping adjustments.[/p][/*]
[p][/p][p]\[ GAMEPLAY ][/p]
  • [p]Fixed a case where it was possible to get a slightly faster silent reload by tapping the reload button before holding it.[/p][/*]
  • [p]Fixed a case where it was possible to use silent reload to fire shotguns faster than normal.[/p][/*]
[p][/p][p]\[ MISC ][/p]
  • [p]Fixed a case where the AK-47 inspect animation sometimes popped.[/p][/*]
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