Normale weergave

Community Stories: From ETS2 Gamer to Real Trucker

Door: Petr
9 Juli 2026 om 17:00

It's been a while since we last shared a story from our community, and today we're excited to bring you another one. This time, we follow Arda from Türkiye, a fan of Euro Truck Simulator 2, who turned his passion for virtual trucking into reality and has now earned his real truck driver's license!

What started as a love for life on the road in-game has grown into a real profession behind the wheel. Arda started playing Euro Truck Simulator 2 regularly in 2025, and the enjoyment he found in ETS2 inspired him to pursue truck driving in real life.

"ETS2 is extremely popular in Türkiye and has a very large and passionate community. I have always loved simulation games, so I bought the game immediately after discovering it. What I enjoyed most about ETS2 was its realism. The traffic rules, weather conditions, real truck brands, vehicles, countries, and maps all felt incredibly immersive. It genuinely felt like I was traveling across different countries. The truck sounds are very close to reality, and playing the game helps me relax and leave behind the stress of everyday life," says Arda.

When he started playing ETS2, he had no prior experience with driving trucks. At first, Arda played the single-player mode until he discovered Driving Academy and became hooked.

"I immediately thought that maybe this is what I've been looking for. It turned out to be exactly that. On that day, I decided to obtain a truck driver's license. I spent a lot of time practicing in Driving Academy. I challenged myself to complete the scenarios using only the first-person camera view. The final scenarios were extremely difficult. There were many nights when I stayed awake until 2:00 or 3:00 in the morning trying to complete a single challenge. At one point, I thought I would never finish them, but after enough repetition and practice, I gradually improved. The final challenges were very difficult, but I was incredibly happy when I completed them all."

Arda realized how much he enjoyed being on the road and traveling toward a destination. The more time he spent playing the game, the more excited he became whenever he saw a real truck on the road. Before the end of the year, he signed up for a truck driving course and decided to pursue it seriously, and eventually succeeded as well.

"The experience I gained in ETS2, and especially in Driving Academy, helped me tremendously during my lessons. Reverse maneuvers, reversing with a trailer, and navigating tight or sharp turns felt much easier because I had already practiced them extensively in the game. I have been driving regular vehicles for many years, but maneuvering a trailer, especially in reverse, is completely different from driving a car. Without ETS2, I would have struggled much more," he told us.

We have also received stories over the years from other members of our community who had a similar story, and we are so proud that ETS2 contributed to Arda's career in real life. 

"I told my instructors about the game and how much it had helped me improve so quickly. When I noticed that I was progressing faster than many other trainee drivers, I realized just how beneficial the game had been for me. I saw that around 30–40% of candidates failed. I told many of them about ETS2 because it genuinely helped me. Reversing and parking a truck with a trailer is largely a matter of practice, and Driving Academy provides an excellent environment for that. After enough repetition, your brain becomes surprisingly comfortable performing similar maneuvers in real life."

It goes to show that Euro Truck Simulator 2 and the Driving Academy can help players to grasp the feeling of driving a truck and make it more comfortable when you sit in the real vehicle, as Arda elaborates on here:

"In the game, I often leaned my view out of the driver's side window while reversing into parking spaces. When I later tried similar maneuvers in real life, I was amazed by how natural they felt. Parking in an L-shape to the right (a 90-degree reverse parking maneuver) is difficult both in the game and in reality. However, through countless hours of practice in Driving Academy, I learned how to approach those situations calmly, how much steering input was appropriate, when a maneuver became risky, and how to reverse into areas with limited visibility. The experience felt remarkably close to real life. Without ETS2, I might not have passed the exam," Arda shared with us.

Even though he completed the truck driving license, there are still more things Arda needs to sort out before he can begin his real-life journey on the route.

"In Türkiye - and perhaps in other countries as well - obtaining a truck driver's license is only the first step. To work professionally as a truck driver, additional certificates, transportation qualifications, and international freight transport documents are required. I have already obtained all of them except one, and I am currently waiting for the final certification process to be completed. After that, I will officially be able to work in freight transportation," he says.

At the end of the blog, Arda has a message to the #BestCommunityEver, which might even motivate some of you who have been thinking about taking up a career as a truck driver to make the next step!

"After experiencing real trucks firsthand, I realized how comfortable they actually are. I wish I could drive a truck every day. The cabin is incredibly comfortable, and the driving position provides a great sense of confidence and safety. Being able to see the road from above other vehicles is a unique and enjoyable feeling. The large windshield offers a wonderful view of both the road and the scenery. Even in ETS2, I would often stop to admire beautiful landscapes and lighting conditions. Experiencing that feeling in real life, however, is something truly special and difficult to put into words."

We would like to thank Arda for sharing this story with our community and us, and wish him safe travels in his future truck driving adventures!

Don't forget to follow us on our X/Twitter, Facebook, Instagram, Bluesky, and YouTube, so you won't miss out on upcoming news! We'd also really appreciate it if you could sign up for our newsletter to stay informed, even when you're not able to check out the blog or our socials.

  •  

Steam Client Beta - July 8th

9 Juli 2026 om 03:58

The Steam Client Beta has been updated with the following changes:

Steam Input

  • Added support for both the wired and wireless versions of the PDP Afterglow Wave Controller for Nintendo Switch

  • Added support for Turtle Beach controllers for Nintendo Switch 2

  • Fixed the Apex 5 controller showing up as multiple controllers when "Allow third-party apps to take over mappings" is enabled in the FlyDigi Space Station app

Remote Play

  • Added 59.94 FPS as an available framerate limit

  • Reduced frame drops when the framerate limit is set to automatic

  • Fixed overloading the client video decoder when unlimited bandwidth is enabled

Steam Controller FW

  • Fixed an issue with occasional repeated button presses on the B Button

  •  

Оновлення бета-версії клієнта Steam Deck: 8 липня 2026 року

9 Juli 2026 om 03:58

Ми щойно випустили оновлення клієнта Steam Deck для бета-каналу.

Загальне

  • Виправлено помилку, через яку у вікні попереднього перегляду «Список змін» в меню «Налаштування» → «Система» було показано подію для неправильного каналу. Наприклад, список змін був для бета-каналу, хоча користувач використовував стабільний.

Режим робочого столу

  • Виправлено помилку, через яку використовувалося неправильне масштабування в режимі Big Picture.

Введення Steam

  • Додано підтримку дротової та бездротової версій контролера PDP Afterglow Wave для Nintendo Switch.

  • Додано підтримку контролерів Turtle Beach для Nintendo Switch 2.

Remote Play

  • До параметра «Обмеження частоти кадрів» додано опцію 59,94 к/с.

  • Зменшено втрату кадрів, коли для обмеження частоти кадрів вибрано опцію «Автоматично».

  • Виправлено проблему з перевантаженням відеодекодера клієнта, якщо ввімкнено необмежену пропускну здатність.

Мікропрограма Steam Controller

  • Вирішено проблему з випадковими повторюваними натисканнями кнопки B.

  •  

Counter-Strike 2 Update

9 Juli 2026 om 00:51
[p]\[ PREMIER ][/p]
  • [p]Premier Season Five has begun[/p][/*]
  • [p]Added Cache to the Active Duty Map Pool[/p][/*]
  • [p]Removed Overpass from the Active Duty Map Pool[/p][/*]
[p][/p][p]\[ GAMEPLAY ][/p]
  • [p]Re-designed effective range and extent of C4 explosion damage on all official defusal-mode maps.[/p]
    • [p]Damage is now applied according to precomputed simulation values, baked into the compiled map.[/p][/*]
    • [p]Explosion shockwave damage now rapidly expands from the center of the explosion instead of being applied instantly.[/p][/*]
    [/*]
  • [p]Fixed case where picking up dropped weapons through the Buy Menu would fail to complete.[/p][/*][p][/p][p]\[ ARMORY ][/p]
    • [p]Added two new weapon collections based on the recent Call to Arms community announcement: Spy Tech + Arabesque[/p][/*]
    • [p]Added two new sticker collections based on the recent Call to Arms community announcement: Fruits & Vegetables + Auto Racing[/p][/*]
    • [p]Train 2025 and Sport & Field weapon collections are no longer available in the Armory[/p][/*]
    • [p]Sugarface 2 and Elemental Craft sticker collections are no longer available in the Armory[/p][/*][p][/p][p]\[ WORKSHOP ][/p]
      • [p]Updated "Custom Paint Job Extended" [/p]
        • [p]Added option to include a dedicated overlay mask texture [/p][/*]
        • [p]Added option to set unique overlay UV randomization separate from albedo UV randomization [/p][/*][/*][p][/p][p]\[ MISC ][/p]
          • [p]Reduced the performance cost of showing the scoreboard.[/p][/*]
          • [p]Fixed a case where material blending effects would disappear when you got too close (e.g. the dirt on the barrels in Inferno Banana).[/p][/*]
          • [p]Increased sticker rotation precision to allow half-degree increments on application screen.[/p][/*][p][/p][p]\[ MAP SCRIPTING ][/p]
            • [p]Added Instance.QueueAfterThinks[/p][/*]
            • [p]Added Instance.OnWeaponDrop[/p][/*]
            • [p]Added CSWeaponBase.GetOriginalOwner[/p][/*]
            • [p]Fixed a crash when the name passed to Instance.RegisterCheatCommand collided with an existing command.[/p][/*]
            • [p]Added file name and line number to errors caught during the CompileModule step of script loading.[/p][/*]
            • [p]Removed support for deprecated vts assets.[/p][/*][p][/p][p]\[ ENGINE ][/p]
              • [p]Updated engine code to the latest version of Source 2[/p][/*][p][/p][p]\[ MAPS ][/p]
                • [p]Removed community maps: Warden, Stronghold, Alpine, and Sanctum from all game modes[/p][/*]
                • [p]Added community maps Boulder, Fachwerk, and Shelter to Competitive, Casual, and Deathmatch modes[/p][/*]
                • [p]Added community maps Debris and El Dorado to Wingman mode[/p][/*][p]Cache[/p]
                  • [p]Various clipping adjustments[/p][/*][p]Dust II[/p]
                    • [p]Fixed pixel gap Outside Tunnel[/p][/*]
                    • [p]Clipping adjustment Outside Tunnel[/p][/*][p]Inferno[/p]
                      • [p]Clipping fix to prevent pixel boost at Top of Mid[/p][/*]
                        •  
                        ❌