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South Dakota: Hot Springs
Looking for a mix of nature, history, and relaxation all in one spot? Hot Springs, South Dakota, is calling your name! Located at the southern end of the beautiful Black Hills, this historic town is one of the many destinations youβll discover in our upcoming South Dakota DLC for American Truck Simulator. Scroll on down to take a closer look at our recreation of this unique getaway destination!
Known for its naturally warm mineral waters, historic architecture, and outdoor activities, this charming town offers drivers a relaxing yet memorable stop on their journey through the Mount Rushmore State. Our team has been busy at work recreating its virtual counterpart in this upcoming DLC, including several landmarks.
However, the warm water isnβt the only thing producing steam in Hot Springs! The town also holds a unique place in railroad history, once home to what was considered the worldβs smallest Union Station. Built in 1891 from locally quarried pink sandstone, this tiny depot became an iconic landmark of the region. While passenger trains no longer run directly into town, the railway heritage of Hot Springs still lives on today, and youβll even find a representation of it in-game! The beautifully preserved building now serves as the local visitor information center.
Speaking of history, this next landmark goes back a little further.. way further! Hot Springs is home to a Mammoth Site, an active paleontological dig site and museum where the remains of 61 mammoths have been discovered, including Columbian and woolly mammoths. Since the first bones were uncovered in 1974, the site has become one of South Dakotaβs most fascinating attractions, featuring an extensive collection of prehistoric remains.
If youβre looking to learn even more about the local area, be sure to take a look at the Pioneer Museum. Originally built in 1893 as a schoolhouse, it later became a museum dedicated to preserving the history of Hot Springs and the surrounding Black Hills region, featuring exhibits on pioneer life, Native American artifacts, and early settlers.
The townβs historic charm is reflected in its distinctive Neo-Romanesque architecture, a style rarely seen in many parts of the United States. Several buildings around Hot Springs almost resemble small castles, giving the downtown area a unique look.
Drivers passing through town can also spot the picturesque Hot Springs Waterfall, located right in the heart of downtown. Nearby, youβll find shops, restaurants, walking trails, parks, and the Kidney Springs Gazebo. Other local landmarks include the historic public library, the Evans building, the old wooden 1888 jail, and numerous art murals!
We think youβll enjoy the laid back charm of Hot Springs, but donβt stay too long, thereβs still plenty more to discover across South Dakota! If youβre excited to hit the road in this upcoming map expansion for American Truck Simulator, be sure to add it to your Steam Wishlist using the widget below.Β
We look forward to sharing more development previews here on our blog and across our social media channels on X, Instagram, Facebook, and BlueSky, where you can also catch exclusive video content. Until next time, keep on truckinβ!
Steam Deck Beta Client Update: May 18th
We have just shipped an updated Steam Deck Client to the Preview/Beta channel.
General
Fixed an issue where the Steam Workshop would download an older version of an item if there were multiple versions of the item that were marked valid for game beta branch the user opted into.
Fixed Steam html surfaces failing to render in some games (e.g. motd in Team Fortress 2).
Steam Input
Fixed FlyDigi Vader 5 Pro in enhanced mode
Steam Controller: Triggers and Grip Sense Activators now pulse the Rumble Haptics instead of Touchpad Haptics
Steam Controller: if Grip Sense is used with an Activator slot, or as one of the Gyro Enable Buttons, default Haptics Level to low. This is to help confirm activation in the absence of true physical response. To disable, set the Haptics setting to "Off" in Grip Sense activator settings, or if used as a Gyro Enable Button, set Haptics to "Off" in the Gyro mode settings.
Fix: "Reset Camera To Horizon" action was inconsistent in different engines - turn commands chunked into 2 to improve consistency.
Fix: Quick Settings Left Trackpad points to correct settings, instead of toward Gyro.
Steam Controller: Minor improvement to gyro micro stutter (ignore clone packets)
Gyro to Joystick Camera: Defaulted Gyro Deadzone Speed and Gyro Precision Speed to 0 to aide tuning the correct Minimum Joystick Output - these settings would swallow the micro movements needed to check the minimum response to gyro movements. Also: added Minimum Joystick Output slider on the Configurator Quick Settings list.
Fixed not being able to use Grip Sense to activate Touch Menus.
Steam Controller Firmware
Additional fixes for trackpad 'dead zone' issues experienced by some Steam Controllers.
Fixed IMU failures when using extended rumble.
Steam Client Beta - May 18th
The Steam Client Beta has been updated with the following changes:
General
Fixed an issue where the Steam Workshop would download an older version of an item if there were multiple versions of the item that were marked valid for game beta branch the user opted into.
Fixed Steam html surfaces failing to render in some games (e.g. motd in Team Fortress 2).
Linux
Fixed firmware updates failing on systems where libhidapi was not installed.
Steam Input
Fixed FlyDigi Vader 5 Pro in enhanced mode on Linux and macOS
Steam Controller: Triggers and Grip Sense Activators now pulse the Rumble Haptics instead of Touchpad Haptics
Steam Controller: if Grip Sense is used with an Activator slot, or as one of the Gyro Enable Buttons, default Haptics Level to low. This is to help confirm activation in the absence of true physical response. To disable, set the Haptics setting to "Off" in Grip Sense activator settings, or if used as a Gyro Enable Button, set Haptics to "Off" in the Gyro mode settings.
Fix: "Reset Camera To Horizon" action was inconsistent in different engines - turn commands chunked into 2 to improve consistency.
Fix: Quick Settings Left Trackpad points to correct settings, instead of toward Gyro.
Steam Controller: Minor improvement to gyro micro stutter (ignore clone packets)
Gyro to Joystick Camera: Defaulted Gyro Deadzone Speed and Gyro Precision Speed to 0 to aide tuning the correct Minimum Joystick Output - these settings would swallow the micro movements needed to check the minimum response to gyro movements. Also: added Minimum Joystick Output slider on the Configurator Quick Settings list.
Fixed not being able to use Grip Sense to activate Touch Menus.
Steam Controller Firmware
Additional fixes for trackpad 'dead zone' issues experienced by some Steam Controllers.
Fixed IMU failures when using extended rumble.
Remote Play
Alt-Enter toggles windowed mode
Added a windowed mode toggle and 1:1 resize button to the mouse/keyboard overlay menu
Window mode, position, and size are saved between sessions
Counter-Strike 2 Update
- [p]Fixed a case of post-processing glitch when switching spectator targets on maps with different post-processing volumes.[/p][/*]
- [p]Fixed a case of stuck x-ray silhouettes when switching spectator targets.[/p][/*]
- [p]Fixed spectator damage overlay effect.[/p][/*]
- [p]Added weapon_accuracy_stack_boost_limit (default value "2") to apply ladder inaccuracy to players boosted by a stack of this many or more players.[/p][/*]
- [p]Adjustments to AWP draw to idle animation transition.[/p][/*]
- [p]Improved consistency of grenade jump throws and the accuracy of the jump throw preview camera.[/p][/*]
- [p]Adjusted model for window covers to show collision / decals when shot.[/p][/*]
- [p]Adjustments to player clipping and grenade clipping around windows, window covers, and vent entrance.[/p][/*]
- [p]Added Instance.RegisterCheatCommand[/p][/*]
- [p]Added Instance.GetAllPlayerControllers[/p][/*]
- [p]Added Instance.OnBeginRoundRestart[/p][/*]
- [p]Added Instance.SetRoundRemainingTime[/p][/*]
- [p]Added CSPlayerController.AddMoneySpendableNow[/p][/*]
- [p]Added CSPlayerController.GetMoneySpendableNow[/p][/*]
- [p]Added CSPlayerController.AddMoneyEarnedForNextRound[/p][/*]
- [p]Added CSPlayerController.GetMoneyEarnedForNextRound[/p][/*]
- [p]Added CSPlayerPawn.HasHelmet[/p][/*]
- [p]Added CSPlayerPawn.SetHasHelmet[/p][/*]
- [p]Added CSPlayerPawn.IsScoped[/p][/*]
- [p]Added CSWeaponBase.IsSilencerOn[/p][/*]
- [p]Changed the activator for OnPlayerUse to always be the player[/p][/*]
- [p]Changed the caller for OnPlayerUse to always be the used entity[/p][/*]
- [p]Fixed the value of CSInputs.LOOK_AT_WEAPON[/p][/*]
- [p]Fixed a potential crash in exception handling[/p][/*]