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Steam Controller and Puck CAD files now available!

5 Mei 2026 om 22:20

Greetings! We have exciting news to share for those of you who want to hack, mod, or design accessories for the Steam Controller and Puck.Β 

Today we're making the CAD files for the external shell (surface topology) of Steam Controller and Puck available for download under a Creative Commons license. This includes an STP model of each, an STL model of each, and an engineering drawing with critical features/keep outs for each.Β 

You can find the files here. We can't wait to see what you all create!

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Steam Deck Client Update: May 5th

5 Mei 2026 om 21:02

We have just shipped an updated Steam Deck Client to the Stable channel.

General

  • Steam Controller Support

  • Added popup message when a controller connects or disconnects.

  • Added setting to enable or disable controller battery notifications.

  • Improved the Add A Controller user interface

  • Reordered the items in the power button chord menu so it's harder to accidentally put your device to sleep.

  • Fixed the header networks status icon being larger than intended

  • Fixed locked achievement sorting listing rarer achievements before less rare.

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Steam Client Update - May 5th

5 Mei 2026 om 21:02

A new Steam client has been released and will be automatically downloaded.

General

  • Steam Controller Support

  • Added popup message when a controller connects or disconnects.

  • Added setting to enable or disable controller battery notifications.

  • Improved the Add A Controller user interface.

  • Fixed locked achievement sorting listing rarer achievements before less rare.

  • Fixed occasional cursor corruption while streaming on Windows

Big Picture Mode

  • Reordered the items in the power button chord menu so it's harder to accidentally put your computer to sleep.

  • Fixed the header networks status icon being larger than intended.

macOS

  • Improved performance of Steam Overlay in games using Metal.

SteamVR

  • Fix a case where it was impossible to reconnect a VR steamlink session after becoming disconnected without restarting SteamVR.

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American Truck Simulator: 1.59 Update Release

Door: David
5 Mei 2026 om 09:54

We're thrilled to announce that the 1.59 updateΒ forΒ American Truck SimulatorΒ has officially been released and is now available on Steam!

First of all, we would like to thank everyone who took part in the Open Beta and reported any issues or provided general feedback on ourΒ forum. This makes it much easier for our team to fine-tune everything and helps ensure a smooth transition to the full update release.

Advisor Update - Finances & Damage Widgets

We've been closely listening to feedback from our community, and one of the most common points raised in the new route advisor was that many players missed having quick access to information on vehicle damage and finances. While our teams are actively working on the next steps in our broader vision for a redesigned UI in this area, we didn't want to make you wait until that work is complete. Instead, we've prioritized implementing some of the most frequently requested improvements as soon as possible.

Based on that, we've implemented the Damage and Finances widgets. The widgets are designed to restore easy access to information about truck damage, plus trailer and cargo damage, if you are currently driving with a trailer and cargo, as well as your current bank balance, with an average profit over the last seven days displayed too.Β 

These widgets can be turned on and off in the Widget Settings Menu, and if enabled, they will be displayed in the bottom-right corner above your GPS.

Tow to Road

The Tow to Road feature was designed to improve the overall quality of life for players by reducing frustrating situations during gameplay. It will allow drivers to quickly recover if their truck overturns or gets stuck in a ditch or uneven terrain. It will also help prevent disruptions in multiplayer sessions, enabling players to continue with their convoy when they find themselves stuck, without the need to be towed to a service location, which could cause unnecessary delays.

So when you are in a difficult situation, you can simply find the new "Tow to Road" button under the Service menu (set to F7 by default).Β After paying a small fee for the towing service, you will be transported to your last safe location on the road. You can read more about this featureΒ here.

Skills UX Redesign

The Skill Screen has received a visual rework while remaining in its original place within the interface. This update focuses on improving clarity and overall user experience without changing its core functionality.

You can now view both your current skill level and the next step in its progression. Tooltips also allow you to explore other ranks within each skill. Selecting a skill provides improved readability and clearer visual feedback, including a better indication of how many steps remain in that skill's progression path.

Each skill is represented as a clickable button, making it easy to access more detailed information. The redesign also improves navigation when using a controller.

QoL UI/UX Changes

We're continuing to refine the overall user experience with updates focused on readability, clarity, and smoother controller navigation.

The in-game news banner has received a visual refresh to better align with our newer UI style while improving readability. When hovering over a news item, a tooltip will now display a longer excerpt along with a clear call to action. Deactivated news items now feature a clearer status indicator, which also doubles as an activation button.

We're making navigation on the world map more intuitive for controller users. A new "undo last pin" feature has been added, along with remapped controls for adding, removing, setting avoid areas, and resetting pins.

Save handling has also been improved, with new saves now using the standard save icon instead of a black screenshot and overwriting clearly labeled as "Overwrite". Garage upgrade cutscenes can now be skipped more consistently using the (B) button, and the controller navigation has been further refined with improved D-pad accessibility across UI.

Traffic Sound Rework

We’ve made some adjustments to traffic audio as part of this update. Sounds have been softened and rebalanced to better match real-world perception, with less emphasis on distant engine noise and more on the subtle β€œroad hiss” of tires. Honking behavior has also been slightly randomized to reduce repetition. Overall, traffic should now feel less intrusive and better integrated into the ambient soundscape.

Height Blend Improvements

We’ve also made a few improvements to the Height Blend feature. Derived normal maps can now be enabled to help conserve GPU memory, and we’ve addressed several graphical issues to ensure more consistent, visually accurate results.

Detour Feature Maintenance

We've decided to temporarily disable the detour feature to focus on maintenance and further development. We've received numerous reports of Detours not functioning as intended, and the current system no longer meets our needs.

As a result, we'll be shutting down detours while we work on improving and upgrading the feature in the background to make it more stable and reliable. Please note that this change only affects detours - random road events will continue to be available in the game.

Changelog:

Gameplay

  • Tow to Road Feature

UI/UX

  • Advisor Update - Finances & Damage Widgets
  • Skills UX Redesign
  • QoL UI/UX Changes
    • Improved News Banner Readability
    • World Map Pin Enhancements
    • Save Icon Update
    • Garage Cutscene Skipping
    • D-pad Accessibility Improvements

Visuals

  • Height Blend Improvements

Sounds

  • Traffic Sound Rework

Other

  • Detour Feature Maintenance

We hope you are also excited to try out all the new features! Make sure to keep up to date with the future updates by following us onΒ X/Twitter,Β Facebook,Β BlueSky,Β YouTube, andΒ Instagram, and byΒ subscribing to our newsletter! Until next time, happy haulin' and we'll see you on the road!

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