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Normale weergave

Steam Frame updates: Reservation timing, software updates, and more

9 Oktober 2026 om 20:18

We launched Steam Frame last month, and with the reservation queues and waitlist in place we wanted to give folks a better idea of when they can expect to see an email with the option to purchase.

We're also releasing the CAD files today, and have a number of additional updates we've shipped since launch. You'll find details on all of that below.

Reservation updates and timing:

We opened up signups for Steam Frame on September 14th, and did a one-time randomization of that list on September 17th. Based on the order in which folks landed after that shuffle, we began fulfilling orders on September 18th.

If you have a reservation

You can now check on your expected order window by going directly to the Steam Frame product page while logged in to your Steam account. Once there, you'll see confirmation that you'll receive your order email either by December, or in 2027. Those in the 2027 camp will receive further (more detailed) information on their expected order timing by January.Β 

For everyone receiving a purchase email: You must complete your purchase within 72 hours or we will move to the next person in line.Β 

If you are on the waitlist

As we work our way through the reservation queues, we will let you know ifΒ spots open up there.Β Anyone interested in purchasing Steam Frame can still join the waitlist, and will be placed at the end in the order they join.

Please note that there are separate queues for each region, so there could be some regions pulling from the waitlist sooner than others. Importantly, no one on the waitlist is leapfrogging over anyone currently holding a reservation; we're only dipping into waitlists in a region when we reach the end of its reservation queue.

CAD and electrical interface files:

Steam Frame CAD files and electrical interface information are now available for non-commercial use. For commercial use, please follow the instructions at the link and reach out to us. We’re looking forward to seeing what our customers and partners will make. View the files here

Steam Frame Software Updates:

We've shipped several updates since launch. Here's a summary:

Power:

  • Improved power efficiency and battery lifetime during both streaming and local gameplay, with gains of up to 12%. Note: Result vary depending on framerate and content.

  • Added user setting to control Presence Sensor Sensitivity (VR Settings -> Startup / Shutdown -> Presence Sensor). New "high sensitivity" option keeps displays on under a wider range of conditions, such as when using glasses spacers.

Β 

Streaming:

  • Improved color clarity during VR streaming

  • VR streaming reliability improvements, including fixes for β€œError 17.”

  • Fixed steam frame wireless adapter connectivity issues that affected users in some countries.

  • Improved audio reliability while streaming.

  • Fixed rare cases of other network interfaces causing disruption of wireless dongle connection.

  • Spectator view now uses smoother motion, by default. Spectator view can be accessed on PC via Steam > Settings > Remote Play, or any device that supports Steam Link to preview what the Steam Frame user is seeing in headset.

  • Fixed the keyboard not appearing while streaming.

General

  • Fixed an issue that prevented controller bindings from loading for certain games, including Google Earth VR and Thumper.

  • Added user setting to control Presence Sensor Sensitivity (VR Settings -> Startup / Shutdown -> Presence Sensor). New "high sensitivity" option keeps displays on under a wider range of conditions, such as when using glasses spacers.

  • Improved focus behavior when interacting with grab/resize handles

  • Improved focus handling and gamepad navigation in the dashboard.

  • Fixed a case of dashboard panels flickering.

  • Fixed "Return to Gaming mode" when starting up directly into Desktop mode.

  • Added option to disable spectator view smoothing under VR Settings > Developer (in headset).

  • Fixed an issue where the dashboard would recenter unnecessarily for some users.

  • Updated embedded browser (CEF) with crash fixes and Linux H.264 detection fixes.

  • Miscellaneous performance and stability improvements.

Audio:

  • Audio downmix and binaural rendering now have matching volume across all formats.

Accessibility

  • Added accessibility option for users who want to limit eye tracking to a single eye. VR Settings -> General -> Track Dominant Eye Only. (requires enabling "show advanced settings")

  • Users can now specify their Dominant Eye in VR Settings. This controls which eye is used for spectator view, screenshots, etc.

Steam Client updates:

  • Improved color accuracy when streaming non-VR games from a Windows PC

  • Support for "Show Battery Percentage" in Dashboard Bar

  • Support for gamepad navigation in the Streaming menu

  • Streaming Menu shows spectating status, and a stop button.

  • VR Quick Access Menu opens on click (instead of hover)

  • Steam Frame Wireless Adapter manual configuration now shows the correct list of Wi-Fi channels in all regions.

Learn more about Steam Frame here.Β 

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1.62 Update: Improved Material System

Door: Alex
9 Oktober 2026 om 17:00

The Improved Material System continues to make its way across our truck line-up! With the upcoming 1.62 update for Euro Truck Simulator 2 & American Truck Simulator, two more trucks will benefit from this upgrade, bringing further visual refinements to their interiors.


We hope you've been enjoying the Improved Material System and the refreshed look it brings to the interiors of our trucks! It has been great to see your reactions to these visual upgrades, and we would like to thank you for all of the comments, feedback & screenshots you have shared with us so far.

In the upcoming 1.62 update, our vehicle teams have expanded this visual improvement to the cabins of the Iveco S-Way in Euro Truck Simulator 2, and the All-New Volvo VNL in American Truck Simulator!


The improved material system significantly enhances the lighting and visual quality of vehicle interiors, with a particular focus on how different interior materials react to light. This results in a more detailed, readable, and visually pleasing cabin environment. It also makes the differences between materials such as leather, fabric, plastic, and metal much more apparent, even in low-light conditions.Β 


As promised, we are gradually bringing this feature to more trucks, allowing you to enjoy beautiful cabin interiors across a wider range of vehicles. If you would like to learn more about what the process of implementing this feature on new vehicles looks like, make sure to check out our Under the Hood blog, where we spoke with colleagues working on the improved material system.

We hope you will be happy to see the improved cabin interiors in more trucks with this upcoming update! Remember to stay tuned for more news from our games by following us on our X, Facebook, Instagram, Bluesky, and YouTube. We would also appreciate it if you could sign up for our newsletter, so you can be informed. Until next time, keep on trucking!

  •  

SteamOS 0.4 for Steam Frame

9 Oktober 2026 om 01:23

SteamOS 0.4 for Steam Frame has just been released for all users with the following changes:

Power:

  • Improved power efficiency and battery lifetime during both streaming and local gameplay, with gains of up to 12%. Note: Result vary depending on framerate and content.

  • Added user setting to control Presence Sensor Sensitivity (VR Settings -> Startup / Shutdown -> Presence Sensor). New "high sensitivity" option keeps displays on under a wider range of conditions, such as when using glasses spacers.

Streaming:

  • Improved color clarity during VR streaming (fixed headset chroma regression)

  • VR streaming reliability improvements, including fixes for β€œError 17.” Note: On the PC, you must also opt into SteamVR 2.18.2 or later to reduce β€œError 17” connection issues. At the time of this release, SteamVR 2.18.2 is available on the SteamVR \[beta] branch.

  • Fixed steam frame wireless adapter connectivity issues that affected users in some countries.

  • Improved audio reliability while streaming

  • Fixed rare cases of other network interfaces causing disruption of wireless dongle connection.

  • Spectator view is now smoothed by default. Spectator view can be accessed on PC via Steam > Settings > Remote Play, or any device that supports Steam Link to preview what the Steam Frame user is seeing in headset.

  • Fixed the keyboard not appearing while streaming.

General

  • Fixed an issue that prevented controller bindings from loading for certain games, including Google Earth VR and Thumper.

  • Improved focus behavior when interacting with grab/resize handles

  • Improved focus handling and gamepad navigation in the dashboard.

  • Fixed a case of dashboard panels flickering.

  • Fixed "Return to Gaming mode" when starting up directly into Desktop mode.

  • Added option to disable spectator view smoothing under VR Settings > Developer (in headset).

  • Fixed an issue where the dashboard would recenter unnecessarily for some users.

  • Updated embedded browser (CEF) with crash fixes and Linux H.264 detection fixes.

  • Miscellaneous performance and stability improvements.

  • Improved tooltip sort ordering

Audio:

  • Audio: downmix and binaural rendering now have matching volume across all formats.

Accessibility

  • Added accessibility option for users who want to limit eye tracking to a single eye. VR Settings -> General -> Track Dominant Eye Only. (requires enabling "show advanced settings")

  • Users can now specify their Dominant Eye in VR Settings. This controls which eye is used for spectator view, screenshots, etc.

  •  

Counter-Strike 2 Update

9 Oktober 2026 om 00:36
[p]\[ MISC ][/p]
  • [p]Added a ping icon for dropped defuse kits[/p][/*]
  • [p]Reduced the time for AUG reload by half second[/p][/*]
  • [p]Fixed the sound event during silent reload for Desert Eagle[/p][/*]
  • [p]Fixed a case of buzzing soundscape sounds during demo playback[/p][/*]
  • [p]Clipping fixes for Rush maps[/p][/*]
  • [p]Localization updates[/p][/*]
  • [p]Stability updates[/p][/*]
  •  

Euro Truck Simulator 2 - 1.62 Update: New Garages

Door: Petr
8 Oktober 2026 om 17:00

Today, we bring you news from the upcoming 1.62 update for Euro Truck Simulator 2. As part of this update, we will be introducing new truck garage models across the map!

We already gave the truck garages in American Truck Simulator a refresh with the 1.58 update, and now it is time to give them the same treatment in Euro Truck Simulator 2. As you know, we are gradually reworking older areas of the base map, with the Benelux rework being the latest addition, while the rework for United Kingdom is currently underway. Garages are an important part of the map as well, so after many years, we felt it was time to bring them up to date and better align them with the newer areas of the game.

With the release of 1.62, these new garage models will be introduced across the entire base map as well as all of the map DLCs. This means that wherever your journeys take you, you can look forward to seeing these refreshed garages along the way.

Garages are also an important part of the truck driving experience. They are not only where you store your trucks and manage your drivers, but also a reflection of your growing company. From the smaller garages to the larger ones, we wanted to make them feel like places you would be happy to return to as your business grows.

The new garages feature updated visuals both inside and out, with greater attention to detail throughout. Our goal was to make them feel more modern and immersive, which should make the process of upgrading your garage feel more rewarding.

Of course, we also had to keep performance in mind. Bringing these new garages to the game while keeping their performance cost in check compared to the older models created many years ago was no small task, but we hope to have found the right balance between improving visuals and not increasing the toll on performance.

With these changes, we hope the reworked garages will feel like a more natural and enjoyable part of your journeys. They are another step in bringing older parts of the game up to today's standards, and we look forward to continuing to refine the world of Euro Truck Simulator 2 in future updates.

Remember to give our X/Twitter, Instagram, Facebook, Bluesky, and TikTok a follow so you won't miss out on any updates from Euro Truck Simulator 2. Or subscribe to our newsletter to stay informed. Until next time, we wish you safe travels!

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Steam Client Beta - October 7th

8 Oktober 2026 om 02:11

The Steam Client Beta has been updated with the following changes:

General

  • Fixed a case where library playtime could temporarily show an incorrect value.

Steam Input

  • Fix a bug on the Linux "Reorder controller" screen on Linux where sometimes swapping controllers would not work

Steam Controller Firmware

  • Fixed an issue where switching to BLE mode would stick, even if the host device could not be found

Big Picture

  • Added a setting to disable the screensaver when in game

Linux

  • Windows binaries registered as non-steam games will now run in Proton by default.

  • Fixed a case where non-steam games would fail to launch after changing the Target binary via the Browse button.

  • Fixed a case where the 'Stop' button would fail to close the game if it was launched by an external tool.

  •  

Steam Beta Client Update: October 7th

8 Oktober 2026 om 02:11

We have just shipped an updated Steam Client to the Preview/Beta channel.

General

  • Added a setting to disable the screensaver when in game

  • Windows binaries registered as non-steam games will now run in Proton by default.

  • Fixed a case where non-steam games would fail to launch after changing the Target binary via the Browse button.

  • Fixed a case where the 'Stop' button would fail to close the game if it was launched by an external tool.

  • Fixed a case where library playtime could temporarily show an incorrect value.

Steam Input

  • Fix a bug on the "Reorder controller" screen on Linux where sometimes swapping controllers would not work

Steam Controller Firmware

  • Fixed an issue where switching to BLE mode would stick, even if the host device could not be found

  •  

Coaches: Tourist Jobs

Door: Petr
7 Oktober 2026 om 17:00

In one of our previous blogs, we gave you a closer look at the Quick Jobs and Contract Jobs you will be able to take on with Coaches when the DLC releases. But these won't be the only opportunities available to you. Today, we'd like to tell you more about Tourist Jobs!

Tourist Jobs will offer a different gameplay experience from Quick Jobs and Contract Jobs, as well as from the jobs you are used to doing with your truck. As the name suggests, you will step into the role of a bus driver, taking passengers who are enjoying their day off on trips from a bus station to an interesting landmark.


These destinations may include beautiful natural scenery, city centers where passengers can enjoy some sightseeing, or occasionally even industrial depots where they can take a guided tour. Of course, some of these destinations often have their own opening hours, and the arrival times take this into account.

Tourist Jobs are distinguished by whether the landmarks they visit are locally or globally known, which in turn determines the length of the journey. When you arrive at the final destination, you will be able to enjoy a scenic viewpoint accompanied by a short cutscene, giving you a taste of what your passengers came to see and providing even more incentive to discover these places for yourself.

Many of these viewpoints will also feature a short description of the location, allowing you to learn something new about the place you have just visited.

Once you have given your passengers some time to take in the sights, don't forget to bring them safely back home! Compared to Contract Jobs, Tourist Jobs offer a more leisurely schedule. This gives you more freedom to take your time, enjoy the scenery, and make the journey itself part of the experience.

Looking forward to being part of the journey and experiencing a new gameplay perspective when Coaches is released? Then don't forget to add the Coaches DLC to your Steam wishlist!Β 

Also, make sure to keep track of future updates by following us on X/Twitter, Facebook, Instagram, Bluesky, and YouTube, or sign up for our newsletterΒ to stay in touch with the latest news. Until next time, safe travels!

  •  

SteamOS 0.4.5 Beta for Steam Frame

7 Oktober 2026 om 04:15

SteamOS 0.4.5 (for Steam Frame) has just been released. This update is for the Steam Frame Beta channel, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.


New in 0.4.5:

  • Improved color clarity during VR streaming (fixed headset chroma regression)


Previous SteamOS 0.4 Releases

Power:

  • Improved power efficiency and battery lifetime during both streaming and local gameplay, with gains of up to 12%. Note: Result vary depending on framerate and content.

  • Added user setting to control Presence Sensor Sensitivity (VR Settings -> Startup / Shutdown -> Presence Sensor). New "high sensitivity" option keeps displays on under a wider range of conditions, such as when using glasses spacers.

Streaming:

  • VR streaming reliability improvements, including fixes for β€œError 17.” Note: On the PC, you must also opt into SteamVR 2.18.2 or later to reduce β€œError 17” connection issues. At the time of this release, SteamVR 2.18.2 is available on the SteamVR \[beta] branch.

  • Fixed steam frame wireless adapter connectivity issues that affected users in some countries.

  • Improved audio reliability while streaming

  • Fixed rare cases of other network interfaces causing disruption of wireless dongle connection.

  • Spectator view is now smoothed by default. Spectator view can be accessed on PC via Steam > Settings > Remote Play, or any device that supports Steam Link to preview what the Steam Frame user is seeing in headset.

  • Fixed the keyboard not appearing while streaming.

General

  • Fixed an issue that prevented controller bindings from loading for certain games, including Google Earth VR and Thumper.

  • Improved focus behavior when interacting with grab/resize handles

  • Improved focus handling and gamepad navigation in the dashboard.

  • Fixed a case of dashboard panels flickering.

  • Fixed "Return to Gaming mode" when starting up directly into Desktop mode.

  • Added option to disable spectator view smoothing under VR Settings > Developer (in headset).

  • Fixed an issue where the dashboard would recenter unnecessarily for some users.

  • Updated embedded browser (CEF) with crash fixes and Linux H.264 detection fixes.

  • Miscellaneous performance and stability improvements.

  • Improved tooltip sort ordering

Audio:

  • Audio: downmix and binaural rendering now have matching volume across all formats.

Accessibility

  • Added accessibility option for users who want to limit eye tracking to a single eye. VR Settings -> General -> Track Dominant Eye Only. (requires enabling "show advanced settings")

  • Users can now specify their Dominant Eye in VR Settings. This controls which eye is used for spectator view, screenshots, etc.

  •  

Steam Client Update For Frame: October 6th

7 Oktober 2026 om 01:23

Steam Client (for Steam Frame) has just been released for all users with the following changes:

Steam Frame

  • Settings shows the user-visible serial number instead of the SOC serial.

  • Guided Tour now shows for any new account logging into the device, not just the first

  • Steam Frame Wireless Adapter manual configuration now shows the correct list of WiFi channels in all regions.

  • Streaming Menu shows spectating status, and a stop button.

General

  • Fixed the Recordings & Screenshots dialog not showing all games that have related screenshots in the game filter dropdown.

  • Improved the text layout in achievement notifications when the name, description or both wrap across multiple lines.

  • Fix some cases of header/footer flicker and invisibility during the first seconds after waking from sleep.

  • When waking from sleep with a game running but the account now playing elsewhere:

    • Provide an option to exit the local game.

    • Go back to sleep if there is no input for 60 seconds.

  • Fixed clicking the buttons in the footer causing the glyphs to change back to gamepad

  • Fixed a clicking the back button in the footer not working if nothing on the page had digital navigation focus

  • Fixed a regression that would cause the client to crash when interacting with Compatibility Tool selection dropdown if the default compatibility tool has been uninstalled.

  • Fix "Suspend Download Throttle" not properly updating on the downloads page.

  • Fixed regression causing crash in native Linux version of some games.

Remote Play

  • Improved color accuracy when streaming an OpenGL game.

  •  

Minecraft 26.4-snapshot-3 (snapshot) Released

6 Oktober 2026 om 14:54
26.4 Snapshot 3 (known as 26.4-snapshot-3 in the launcher) is the third snapshot for Java Edition 26.4, released on October 6, 2026, which adds the ice caves including ice crystals, icicles, ice balls, the frostbite and the Freezing effect, and fixes bugs. Full changelog: https://minecraft.wiki/Java_Edition_26.4-snapshot-3
  •  

South Dakota: Community Spotlight

Door: Alex
6 Oktober 2026 om 17:00

Since the release of the South Dakota DLC for American Truck Simulator, we’ve loved seeing all of your screenshots, videos, reviews, and trucking adventures from across the Mount Rushmore State. Watching our community explore this new expansion has been incredibly rewarding for our team, which is why we wanted to shine a spotlight on some of our favourite community content, as shared by you!


For those of you who may not have had the chance to hit the road in South Dakota just yet, we wanted to highlight a few YouTube videos we enjoyed, to give you a glimpse of what awaits in this newest map expansion for ATS. We hope these will inspire you to start your own journey through the The Land of Infinite Variety! A big shoutout to everyone featured below, be sure to give them a subscribe and a like!



We’ve also been seeing plenty of amazing screenshots and videos shared across social media on X, BlueSky, Instagram, Facebook, TikTok, and more. Thank you to everyone who has tagged us, shared their adventures, and shown off their favourite areas of South Dakota. Our teams genuinely enjoy scrolling through your photos and seeing your unique trucking setups and routes. Here are just a few that we liked!


We also want to thank everyone who has taken the time to leave reviews and feedback on Steam. Reading your comments and impressions means a lot to our developers, map designers, artists, and the entire team behind American Truck Simulator. Your support, suggestions, and enthusiasm continue to help shape the future of the game and motivate us every day.Β 


If you’ve been enjoying your time in South Dakota, we’d really appreciate it if you considered leaving a review on the DLC Steam page, we would really appreciate it! You can find the review section at the bottom of the Steam Store page.

We have also reached out to a few content creators who got the opportunity to try out this DLC in early access to give us their opinion on the South Dakota map expansion. It's safe to say they enjoyed it too! We also recommend checking out their channels for more content!

BadMae


"We’ve had such a fun time exploring South Dakota together! Seeing Mount Rushmore was definitely a highlight, but we also loved discovering the quarries, landmarks, and quiet towns throughout the state. With a little research, you start to realize just how much history is represented across the map and how each place played a part in shaping South Dakota. We also got an early taste of the new Road Trip experience, which gave us an entirely new and fun way to explore the South Dakota map. South Dakota has been a great addition to ATS, and we’re excited to keep discovering more!"Β  - Christian & Monique, BadMae

Milan


"South Dakota's the first state DLC in a while that actually made me slow down on purpose. The plains stretch forever, then you drop into the Badlands and it feels like someone switched planets, especially around golden hour.

Mount Rushmore is the obvious photo stop, but the real grin moments are in the smaller details: that quarry plonked weirdly in the middle of the Sioux Falls suburbs, the trailer plants in Watertown and Mitchell, and farm depots surrounded by actual shelterbelts dating back to the Dust Bowl era.

Deadwood still has that Wild West vibe, which I personally enjoy, and compared to some previous DLCs, South Dakota feels like it has several different personalities packed into one state. You keep getting those "wait, is that a real landmark?" moments along the way. That's probably what I like most about it. It feels more like a proper road trip."


TheHuskie


"What impressed me the most in South Dakota DLC is how much effort has clearly gone into making the state feel authentic and realistic. The scenery is incredibly detailed, and the variety between the wide-open Great Plains, the Badlands, and the Black Hills makes the experience feel very different depending on where you are driving.

I especially enjoy the Black Hills and the more winding roads there. They provide some really beautiful driving experiences and, from a content creator’s perspective, give me a lot of opportunities to create cinematic shots. Mount Rushmore and the other landmarks also make exploring the map feel more rewarding, while the smaller towns and rural areas add a lot of character to the journeys."


We would like to thank you all for your continued support! Keep on sharing your journeys through the South Dakota DLC with us on our social media channels using the hashtag #CruisingSouthDakota and by tagging us on Social Media. Until next time, keep on truckin'!Β 

  •  

Steam Beta Client Update: October 5th

6 Oktober 2026 om 03:46

We have just shipped an updated Steam Client to the Preview/Beta channel.

General

  • Fix cases where users with older CPUs could have the client hang/crash when starting downloads for games with many identical files

  • Fix desktop shortcuts always using the default launch option rather than your saved option

  • Fix some cases where the onscreen keyboard would drop presses during dual trackpad typing

  • Fix the diacritic options menu interactions during dual trackpad typing

Steam Input

  • Added a landing page to the configurator when no file on disk could be loaded and give you the option to select a new configuration. This was one of the causes of a blank configurator

  • Improve the display of cloud sync status in the configurator and give you the option to skip and proceed to the configurator. This was another common cause of a blank configuration because the layout was broken and the info offscreen.

  • Fix pairing the 2015 Steam Controller

  • FIxed glyphs for Switch controllers in Heavy Rain

Remote Play

  • The adjust bitrate option of the network health dialog behaves more intuitively

  •  

Steam Client Beta - October 5th

6 Oktober 2026 om 03:46

The Steam Client Beta has been updated with the following changes:

General

  • Fix cases where users with older CPUs could have the client hang/crash when starting downloads for games with many identical files

  • Fix desktop shortcuts always using the default launch option rather than your saved option

Steam Input

  • Added a landing page to the configurator when no file on disk could be loaded and give you the option to select a new configuration. This was one of the causes of a blank configurator

  • Improve the display of cloud sync status in the configurator and give you the option to skip and proceed to the configurator. This was another common cause of a blank configuration because the layout was broken and the info offscreen.

  • Fix pairing the 2015 Steam Controller

  • FIxed glyphs for Switch controllers in Heavy Rain

Remote Play

  • The adjust bitrate option of the network health dialog behaves more intuitively

Big Picture

  • On Windows start showing wifi vs ethernet and wifi strength in the header

  • Fix some cases where the onscreen keyboard would drop presses during dual trackpad typing

  • Fix the diacritic options menu interactions during dual trackpad typing

  •  

Counter-Strike 2 Update

6 Oktober 2026 om 01:39
[p]\[ MISC ][/p]
  • [p]Pet photobook pages now have localized text art.[/p][/*]
  • [p]Added play menu buttons to manage downloaded Workshop maps.[/p][/*]
  • [p]Adjusted VK shader cache extension flags.[/p][/*]
  •  

SteamOS 0.4.4 Beta for Steam Frame

6 Oktober 2026 om 01:14

SteamOS 0.4.4 (for Steam Frame) has just been released. This update is for the Steam Frame Beta channel, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.


New in 0.4.4:

  • Added user setting to control Presence Sensor Sensitivity (VR Settings -> Startup / Shutdown -> Presence Sensor). New "high sensitivity" option keeps displays on under a wider range of conditions, such as when using glasses spacers.

  • Improved tooltip sort ordering


Previous SteamOS 0.4 Releases

Power:

  • Improved power efficiency and battery lifetime during both streaming and local gameplay, with gains of up to 12%. Note: Result vary depending on framerate and content.

Streaming:

  • VR streaming reliability improvements, including fixes for β€œError 17.” Note: On the PC, you must also opt into SteamVR 2.18.2 or later to reduce β€œError 17” connection issues. At the time of this release, SteamVR 2.18.2 is available on the SteamVR \[beta] branch.

  • Fixed steam frame wireless adapter connectivity issues that affected users in some countries.

  • Improved audio reliability while streaming

  • Fixed rare cases of other network interfaces causing disruption of wireless dongle connection.

  • Spectator view is now smoothed by default. Spectator view can be accessed on PC via Steam > Settings > Remote Play, or any device that supports Steam Link to preview what the Steam Frame user is seeing in headset.

  • Fixed the keyboard not appearing while streaming.

General

  • Fixed an issue that prevented controller bindings from loading for certain games, including Google Earth VR and Thumper.

  • Improved focus behavior when interacting with grab/resize handles

  • Improved focus handling and gamepad navigation in the dashboard.

  • Fixed a case of dashboard panels flickering.

  • Fixed "Return to Gaming mode" when starting up directly into Desktop mode.

  • Added option to disable spectator view smoothing under VR Settings > Developer (in headset).

  • Fixed an issue where the dashboard would recenter unnecessarily for some users.

  • Updated embedded browser (CEF) with crash fixes and Linux H.264 detection fixes.

  • Miscellaneous performance and stability improvements.

Audio:

  • Audio: downmix and binaural rendering now have matching volume across all formats.

Accessibility

  • Added accessibility option for users who want to limit eye tracking to a single eye. VR Settings -> General -> Track Dominant Eye Only. (requires enabling "show advanced settings")

  • Users can now specify their Dominant Eye in VR Settings. This controls which eye is used for spectator view, screenshots, etc.

  •  

SCS On The Road: Gamescom 2026 Aftermovie

Door: Petr
4 Oktober 2026 om 17:00

In today's episode of SCS On The Road, we take a look back at our participation at this year's Gamescom. Take a look at how it went!

This year, at the end of August, we once again took part in Gamescom in Cologne, Germany! We had a booth with six PC stations and two of our 4D Motion Simulators, where fans could get hands-on with previews of our upcoming Coaches, Road Trip: Ford, Iceland, South Dakota, and British Columbia DLCs. The cherry on top was the brand-new Volvo FH Series 6 100 Year Edition, which Volvo Trucks were kind enough to bring along and display at our booth.

Over the five-day show, we welcomed a huge number of visitors and content creators who came to try out our upcoming DLCs. We're incredibly happy that so many of you could make it and meet with us there! Now, let's take a look at how our Gamescom adventure went in this episode of SCS On The Road.


And that's it for today! We hope you enjoyed this episode. Remember to follow us on X/Twitter, Instagram, Facebook, Bluesky, and TikTok to receive updates on our upcoming projects and future SCS On The Road episodes. Or subscribe to our newsletter to stay informed. Until next time, we will see you on the road!

  •  

Counter-Strike 2 Update

3 Oktober 2026 om 00:24
[p]\[ MISC ][/p]
  • [p]Agents now wear their equipped gloves during the photobooth photography sessions and in buy menu[/p][/*]
  • [p]Fixed grenade crosshair rendering when crosshair thickness is set to 3 pixels[/p][/*]
  • [p]Fixed formatting of titles in commend and report dialogs[/p][/*]
  • [p]Improved lighting in the Warehouse map[/p][/*]
  • [p]Updated workshop convars whitelist with the new crosshair settings[/p][/*]
  • [p]Stability improvements[/p][/*]
  •  

Steam Beta Client Update: October 1st

2 Oktober 2026 om 04:07

We have just shipped an updated Steam Client to the Preview/Beta channel.

General

  • Fixed a bug that sometimes caused an empty "Steam Family Activity" group to appear in notification settings

Remote Play

  • Improved the automatic Pyrowave bitrate calculation to improve visual quality

  • Added convars @PyrowavePSNR and @PyrowaveHeightFactor to tune automatic bitrate calculation (see https://github.com/Themaister/pyrowave/blob/master/eval-results/objective-bitrate-evaluation.md for details)

  • Pyrowave manual bitrates can be increased up to 1 Gbit/s (more bandwidth increases latency!)

  • Pyrowave bitrate has been reset to the automatic default

  • Fixed gradually increasing video latency when using Pyrowave on slow network links

  • Reduced audio dropouts when using Pyrowave

  • Added a dialog to recover if your network isn't able to handle current streaming settings

  • Added a Steam menu option to stop desktop streaming

Steam Input

  • On Linux switch to reshuffling gamepad input when the last running game exits instead of on game launch to avoid issues when running multiple apps at the same time

Game Overlay

  • Fixed crash when Vulkan games recreate their swapchain

Steam Controller Firmware

  • Fixed an issue where some Bluetooth BLE connections could disconnect repeatedly, especially on Steam Deck

  • Improve the time needed to fully connect the device in Steam

  • Fixed an issue where pairing via a puck connection could fail

  •  

Steam Client Beta - October 1st

2 Oktober 2026 om 04:06

The Steam Client Beta has been updated with the following changes:

General

  • Fixed regression where main window would not reappear when desired, e.g. when attempting to launch Steam again when already running in the systray but with all windows closed.

  • Fixed a bug that sometimes caused an empty "Steam Family Activity" group to appear in the notification settings dialog

Remote Play

  • Improved the automatic Pyrowave bitrate calculation to improve visual quality

  • Added convars @PyrowavePSNR and @PyrowaveHeightFactor to tune automatic bitrate calculation (see https://github.com/Themaister/pyrowave/blob/master/eval-results/objective-bitrate-evaluation.md for details)

  • Pyrowave manual bitrates can be increased up to 1 Gbit/s (more bandwidth increases latency!)

  • Pyrowave bitrate has been reset to the automatic default

  • Fixed gradually increasing video latency when using Pyrowave on slow network links

  • Reduced audio dropouts when using Pyrowave

  • Added a dialog to recover if your network isn't able to handle current streaming settings

Steam Input

  • On Linux switch to reshuffling gamepad input when the last running game exits instead of on game launch to avoid issues when running multiple apps at the same time

Game Overlay

  • Fixed crash when Vulkan games recreate their swapchain

Big Picture Mode

  • Fix cases on Windows where guide buttons presses would go to the main BPM window instead of opening the overlay in the game

  • Fix cases where the main BPM window would not get focused when quitting a game

Steam Controller Firmware

  • Fixed an issue where some Bluetooth BLE connections could disconnect repeatedly, especially on Steam Deck

  • Improve the time needed to fully connect the device in Steam

  • Fixed an issue where pairing via a puck connection could fail

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SteamOS 0.4.3 (Beta) for Steam Frame

1 Oktober 2026 om 20:23

SteamOS 0.4.3 (for Steam Frame) has just been released.

This update is for the Steam Frame Beta channel, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.

General

  • Improved power efficiency and battery lifetime during both streaming and local gameplay, with gains of up to 12%. Note: Result vary depending on framerate and content.

  • Added accessibility option for users who want to limit eye tracking to a single eye. VR Settings -> General -> Track Dominant Eye Only. (requires enabling "show advanced settings")

  • Fixed an issue that prevented controller bindings from loading for certain games, including Google Earth VR and Thumper.

  • Improved focus behavior when interacting with grab/resize handles

Streaming:

  • Further VR streaming reliability improvements, including additional fixes for β€œError 17.” Note: On the PC, you must also opt into SteamVR 2.18.2 or later to reduce β€œError 17” connection issues. At the time of this release, SteamVR 2.18.2 is available on the SteamVR \[beta] branch.

  • Fixed steam frame wireless adapter connectivity issues that affected users in some countries.

This OS release includes SteamVR (2.18.2)

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Steam Autumn Sale is here!

1 Oktober 2026 om 19:11

The Steam Autumn Sale brings in deals on games throughout the entire Steam Store.

All week long you'll find sales on games of every size and genre: from big franchises and giant adventures, to cozy shops, deckbuilders, and story-rich titles.

As with previous seasonal sales, you can earn stickers by going through your Discovery Queue during the event.

Grab your pumpkin spice latte and join us for Steam Autumn Sale, on now through October 8th at 10 a.m. Pacific on Steam.

  •  

Pinktober 2026

Door: David
1 Oktober 2026 om 17:00

Every October, people around the world come together to raise awareness of breast cancer and show their support for those affected by it. Pinktober is a time to stand united, share important information, and remind ourselves and others of the importance of taking care of our health.

Supporting Through Driving

Since 2019, we have been proud to support Pinktober alongside our community through our special Pink Ribbon Charity Pack DLCs forΒ Euro Truck Simulator 2Β andΒ American Truck Simulator.

As in previous years,Β 100% of the income from these DLCs will be donated to theΒ Alliance of Women with Breast CancerΒ at the end of October. The organization works to support and empower people affected by breast cancer, and we are grateful to be able to contribute to their important work together with you.

By adding the Pink Ribbon Charity Pack DLCs to your collection, you can give your trucks a vibrant new look while helping support a meaningful cause. Whether you pick one up for yourself or as a gift for a fellow trucker, every contribution counts.

A Reminder to Take Care of Yourself

Pinktober is about more than showing your support on the road. It is also an opportunity to remind ourselves of the importance of our own health.

  • Take the time to perform regular self-checks.
  • Stay informed about potential symptoms and risk factors.
  • Visit your doctor for regular screenings and professional advice.

Regular check-ups and appropriate screening can play an important role in early detection.

Put Your Support on the Road

We'd love to see our #BestCommunityEver bring Pinktober to the roads of American Truck Simulator and Euro Truck Simulator 2. Customize your trucks with the Pink Ribbon designs, hit the road, and share your screenshots with us using #Pinktober2026.

Thank you to everyone who has supported our Pinktober campaigns over the years. Your generosity continues to help us support those affected by breast cancer and contribute to a cause that reaches far beyond our virtual roads.

Let's make Pinktober 2026 another year of solidarity, awareness, and support. Together, we can drive for a cause.

  •  

Counter-Strike 2 Update

1 Oktober 2026 om 00:46
[p]\[ MISC ][/p]
  • [p]Various clipping fixes in Rush maps[/p][/*]
[p]\[ CROSSHAIR ][/p]
  • [p]Fixed visualization of weapon inaccuracy + spread[/p][/*]
  • [p]Added crosshair outline color option[/p][/*]
  • [p]Added a new style "Static Quadrant"[/p][/*]
  • [p]Enabled grenade crosshairs in freeze time for insta-smokes (just hold any grenade attack button)[/p][/*]
  • [p]Allowed negative gaps for classic dynamic crosshair style[/p][/*]
  • [p]Changed the classic dynamic crosshair alpha increments to 0.01[/p][/*]
  • [p]Scope dot scale and color preferences are now included in the new crosshair share code[/p][/*]
  • [p]Changed the format of the crosshair share code to accommodate newly included crosshair settings[/p][/*]
  •  

Nevada Rework Project: Biggest Cities

Door: Alex
30 September 2026 om 17:00

Whether you're hauling cargo beneath the glow of city lights, crossing long stretches of desert highway, or watching the horizon for anything unusual in the Nevada skies, the Silver State always has another road, town, or surprise waiting ahead.


Today, we're taking a closer look at some of the cities featured in the upcoming Nevada Rework for American Truck Simulator and how our team has rebuilt them from the ground up, bringing more detail, improved & updated road networks, and plenty of new places to discover along the way. Let's check it out!

Reno

First stop, Reno! Known as "The Biggest Little City in the World", Reno is one of northern Nevada's most important urban centres. Located close to the Sierra Nevada mountains and not far from Lake Tahoe, the city has long been an important hub for travel, industry, entertainment, and commerce in the region.


Often described as a "mini Vegas", Reno attracts millions of visitors each year to its resorts, vibrant local culture, and entertainment scene, which keeps the city busy around the clock! You'll be sure to find no shortage of jobs taking you in and out of the city, with its surrounding highway network connecting drivers with destinations across Nevada and neighbouring California.

In the Nevada Rework, Reno has been completely rebuilt from scratch, recreating the city with greater detail, updated scenery, and an improved road network. Our team has worked to better capture the character and scale of Reno, while retaining important and familiar elements from the original version and adding plenty of new details for players to discover.

Carson City

Just south of Reno lies Carson City, the capital of Nevada. Sitting at the foot of the Sierra Nevada mountains, the city offers a very different atmosphere from its larger neighbour, with historic streets, government buildings, and plenty of scenic surroundings.


As the centre of Nevada's state government, Carson City is home to several important landmarks, including the Nevada State Capitol, while its location also places it close to routes leading towards Lake Tahoe and other parts of western Nevada. Whether you're passing through or making a delivery in the city, there will be plenty to take in along the way.


Our map designers have rebuilt Carson City from the ground up, bringing greater detail to its streets, scenery, and surrounding areas, while giving some of its key landmarks and locations a fresh new look. Familiar elements from the original map have also been rebuilt where possible, bringing them up to the quality and level of detail found in our latest map and asset work.


Elko

Heading east across northern Nevada brings you to Elko, an important regional centre surrounded by wide open landscapes and mountain scenery. The city has strong connections with the mining & farming industries which have played a major role in shaping both Elko and northeastern Nevada as a whole.


Elko also sits along one of northern Nevada's most important transport corridors, making it a natural stopping point for travellers and freight moving across the state. Beyond its industrial connections, the area is also well known for its farming heritage and the vast landscapes which surround the city.

Our team has worked to give the area more of its own identity, while also improving the locations where drivers will pick up and deliver cargo, including new custom depots designed specifically for the area.

Winnemucca

Located along the Humboldt River, Winnemucca has long served as an important stopping point for travellers crossing northern Nevada. Its position along a major east-west transport corridor has helped make it an important regional centre for transport and cargo.


The city also has strong ties to several of the large industries found throughout this part of Nevada. Surrounded by broad valleys, distant mountain ranges, and open desert landscapes, Winnemucca offers the kind of scenery many drivers associate with journeys across the Silver State. Players can expect an updated city layout that better reflects the character of the real-world location.Β 


Ely

In eastern Nevada you'll find Ely, a remote city surrounded by rugged mountains and expansive desert landscapes. Located along U.S. Route 50, famously known as the "Loneliest Road in America", Ely offers a noticeably different setting from many other cities in the state.


For the Nevada Rework, our team has aimed to preserve Ely's distinctive atmosphere and important locations, while bringing its roads, scenery, and surroundings up to the quality of our latest map work.


Across all of these locations, we've also added a variety of new custom depots, refreshed some company branding, and introduced many smaller details to make each city feel more unique.Β And of course, there is one major Nevada city missing from today's blog! Las Vegas will receive its own dedicated spotlight in the future, so stay tuned for that.

We hope you've enjoyed this latest look at the Nevada Rework. Be sure to follow our social media channels for more news and previews from American Truck Simulator!

  •  

Next Fest October 2026 - Developer Preview

30 September 2026 om 17:53
Steam Next Fest is a week-long celebration featuring hundreds of FREE playable demos as well as developer livestreams and chats. Players try out upcoming games on Steam pre-release, developers gather feedback and build an audience ahead of their Steam launch, everyone wins!

  •  

Steam Beta Client Update: September 29th

30 September 2026 om 02:04

We have just shipped an updated Steam Client to the Preview/Beta channel.

General

  • Fixed clicking the buttons in the footer causing the glyphs to change back to gamepad

  • Fixed a clicking the back button in the footer not working if nothing on the page had digital navigation focus

  • Fixed the Steam logo spinner moving during the login flow

  • Added delaying dimming the screen or displaying the screensaver when the Steam Store, web browsers or other apps request to disable monitor sleep and screensavers while playing video.

Steam Input

  • Added support for the user-invoked On-Screen Keyboard in the desktop overlay

  • Fixed issues with button and slider sizing in the configurator when opened in the desktop overlay

  •  

Steam Client Beta - September 29th

30 September 2026 om 02:04

The Steam Client Beta has been updated with the following changes:

General

  • Avoid stealing activation when the Steam main window opens, if another window was activated during startup/login.

Big Picture Mode

  • Fixed clicking the buttons in the footer causing the glyphs to change back to gamepad

  • Fixed a clicking the back button in the footer not working if nothing on the page had digital navigation focus

  • Fixed the Steam logo spinner moving during the login flow

  • Added delaying dimming the screen or displaying the screensaver when the Steam Store, web browsers or other apps request to disable monitor sleep and screensavers while playing video.

Steam Input

  • Added support for the user-invoked On-Screen Keyboard in the desktop overlay

  • Fixed issues with button and slider sizing in the configurator when opened in the desktop overlay

  • Fixed Windows handheld controllers having priority over docked controllers in Steam Input API games

Remote Play

  • Increased Pyrowave encoding priority to handle encoding GPU-heavy games on Windows

  • Improved Vulkan capture performance

  • Added support for zero-copy Pyrowave encoding of Vulkan games on Windows and Linux

Game Overlay

  • Improved scaling of Performance Monitor FPS line graph for various text scaling settings values

  •  

SteamOS 0.4.2 (Beta) for Steam Frame

29 September 2026 om 18:38

SteamOS 0.4.2 (for Steam Frame) has just been released for all users.

This update is for the Steam Frame Beta channel, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.

Streaming:

  • Improved audio reliability while streaming

  • Improved connection reliability while streaming (including "protocol error 17")

General

  • Improved user proximity detection

This OS release includes SteamVR (2.18.1)

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