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Normale weergave

Minecraft 26.3 (stable) Released

15 September 2026 om 13:23
26.3, the release of Wilderness Bound, is a game drop for Java Edition released on September 15, 2026, which adds the dappled forest biome with the new poplar wood type, red shrubs, and shelf mushrooms. It also adds wool stairs and slabs, concrete stairs and slabs, straw beds, cushions, and a new structure called the abandoned camp, and fixes bugs. Full changelog: https://minecraft.wiki/Java_Edition_26.3
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American Truck Simulator: 1.61 Update Release

Door: David
15 September 2026 om 09:25

We're excited to announce that the 1.61 update for American Truck Simulator has officially been released and is now available on Steam!

Before we head to the news, we would like to thank everyone who took part in the Open Beta and reported any issues or provided general feedback on our forum. This makes it much easier for our team to fine-tune everything and helps ensure a smooth transition to the full update release.

We'd also like to thank everyone who participated in the 1.61 Experimental Beta, especially those who shared their thoughts on the Multi-Function Display (MFD) and the In-Game Menu. These additions will be introduced in a future update, giving us more time to refine and polish these features and ensure they deliver the best possible experience when they are ready.

Now, let’s dive into what you can expect in the 1.61 Update:


Proximity Exploration

In the 1.61 update, we are introducing a new feature designed to assist players with exploring the world map and discovering more along their journey. Introducing Proximity Exploration, a new quality-of-life feature that makes map discovery a little more intuitive, while still keeping the enjoyment of exploring the world for yourself.

When enabled, Proximity Exploration automatically reveals a small area around your vehicle as you travel. This means you will no longer need to drive over every tiny section of road to mark it as explored, which should be especially useful for those of you chasing that elusive 100% map discovery! It can also help reveal nearby accessible roads and areas around locations such as rest stops, toll gates, border crossings, gas stations, and other places where multiple road segments may sit closely together.

And don't worry, secret roads will still have secrets to uncover! Proximity Exploration will only reveal the first segment of a secret road when you get close enough, giving you a small hint that there might be somewhere new to explore. From there, however, the rest is up to you, as the remaining route will only be discovered by actually driving along it.

Whether you use Proximity Exploration to help hunt down those final percentages or simply make exploring the map a little smoother, the choice is yours!

Improved Material System

The Improved Material System significantly improves the lighting and visual quality of vehicle interiors in selected trucks. Its main focus is to enhance how interior materials react to light, which results in a more readable, detailed, and visually pleasing cabin environment.

One of the most significant changes was a redesign of the materials used in vehicle interiors. As a result, it makes differences between materials such as leather, fabric, plastic, and metal far more apparent, even in low-light conditions. The new solution uses multiple variants of dynamic cubemaps, allowing all materials to reflect their surroundings more naturally and respond to ambient light in a more realistic way.

The entire system was designed from the start with the interiors of trucks in both games in mind, so the base games and their existing fleets will gradually benefit from these improvements as well. In this update, we're excited to bring the Improved Material System to the International LT and International LoneStar.

With future updates, we will gradually add this technology for other trucks across both games. You can read more about this feature here.

Map Changes for Road Trip

With the upcoming Road Trip project, our map and asset teams have also been preparing the world of American Truck Simulator for a new way to explore the roads. While many of these changes are happening behind the scenes, they help lay the groundwork for future features and ensure the map is ready for the journey ahead.

We have implemented inactive Tourist Boards across several states, including California, Oregon, Washington, Idaho, Montana, Wyoming, and the upcoming South Dakota DLC. These Tourist Boards will remain unavailable until the Road Trip project is released, but they are already in place and ready for the future. Alongside these additions, we have also applied various small visual improvements and polish to selected areas across the map.

As part of these preparations, we have also added a number of new gas stations across the map. These locations will not only serve truck drivers but will also become available for cars when the Road Trip project releases, giving players more places to stop and refuel during their travels.

These changes are just a small part of the preparation work being done behind the scenes, helping us make sure the American Truck Simulator world is ready for new adventures on the road.

New Cargoes

We are also introducing new cargo options and improving the visuals of some existing ones. Players can now transport new types of freight, including Seed Containers, Trailers, and Truss, adding more variety to their hauling jobs across America.

Alongside these additions, we also updated the existing Rails cargo with a brand-new model and improved textures. These changes help bring more detail and visual quality to the cargo you see on the road, making each delivery feel even more realistic.

Changelog:

Map

  • Proximity Exploration
  • Map Changes for Road Trip

Vehicles

  • New Cargoes

Visual

  • Improved Material System: International LT & International LoneStar

We hope you are also excited to try out all the new features! Make sure to keep up to date with future updates by following us on X/Twitter, Facebook, BlueSky, YouTube, TikTok, and Instagram, and by subscribing to our newsletter! Until next time, happy haulin'!

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SteamOS 3.9.1 Preview

15 September 2026 om 01:24

Note: This update is for the Steam Deck Preview channel, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.

Note on Preview Releases

This is an early Preview build of SteamOS 3.9, and may contain unexpected bugs or stability issues. If you encounter problems, please consider filing a bug on the SteamOS issue tracker.

These notes contain all changes since the current stable SteamOS 3.8 release, with the changes added since the previous preview noted below

New in SteamOS 3.9.1

General

  • Fixed a system crash when launching Forza Horizon 6 on Legion Go 2

  • Fixed an issue causing frame limits to result in lower than intended FPS on certain external displays

  • Fixed issues with suspend/resume on systems with RDNA1 or RDNA2 based dedicated GPUs

  • Fixed a regression in seamless boot causing the boot logo to disappear prior to the Steam startup animation

  • Fixed a rare issue where fan speed would revert to BIOS control until a reboot, resulting in higher than normal fan speeds on Steam Deck

  • Security and stability updates

Developer

  • Fixed verbose-mode boots, triggered by the [c]steamos-bootdebug[/c] utility or chainloader menu, having their output hidden by plymouth

  • Updated included renderdoc version

SteamOS 3.9

General

Misc

  • Updated the bootloader to improve compatibility with certain motherboards

  • The Desktop Mode lockscreen is no longer prevented from being explicitly enabled in settings (but remains off by default)

Developer

  • Switched WiFi backend to wpa_supplicant by default for new installations, improving compatibility with various WiFi networks

    • Enhanced wpa_supplicant to support fast WiFi reconnect on resume from sleep, previously only available in the iwd backend

    • Known issue: Existing installations will continue to use iwd unless manually enabled in Developer Settings

  • Linux kernel rebased on Linux 7.2

  • Added preliminary support for hibernation, not yet exposed in Game Mode UI

    • Enhanced Linux kernel hibernation support to enable interrupting hibernate requests and fixed various driver issues

  • Various scripts and packages have been renamed from `steamos-` to `holo-`, with aliases to the former names where appropriate

  • Improved support for running SteamOS as a VM guest with accelerated graphics (virtio-gpu, venus)

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SteamOS 3.8.27 Beta

14 September 2026 om 23:51

This update is for the SteamOS Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.

General

  • Fixed a rare issue where fan speed would revert to BIOS control until a reboot, resulting in higher than normal fan speeds

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Steam Frame is here!

14 September 2026 om 19:01

Steam Frame launches today! Sign-up for reservations now in the following options:

  • Steam Frame 256GB: 1,059 USD/ 1,529 CAD/ 1,049 EUR/ 889 GBP/ 1,609 AUD/ 4,539 PLN

  • Steam Frame 1TB: 1,299 USD/ 1,859 CAD/ 1,279 EUR/ 1,089 GBP/ 1,969 AUD/ 5,549 PLN

All prices are inclusive of VAT where applicable.

Steam Frame ships directly via Steam in the U.S., Canada, UK, EU, and Australia; and via KOMODO (an authorized distributor) in Japan, Taiwan, and Hong Kong (South Korea coming soon). Pricing in these regions is available via KOMODO Station.

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What is Steam Frame?

Steam Frame is our wireless VR headset + controllers, built for both VR and non-VR gameplay. Designed for streaming, it can handle your entire Steam library. And it supports stand-alone play too, with over 100 games (and growing) already Steam Frame Standalone Verified. Read more (and check out the specs) on the Steam Frame product page.

Half-Life: Alyx is included!

Redeem your copy in settings when you log into Steam Frame. (If you already have Half-Life: Alyx in your library, you will not be able to redeem another copy – only one copy can be redeemed per device.)

How do I get my hands on a Steam Frame?

We're following the same approach we implemented with the launch of Steam Machine, as we found the reservation system helpful in improving the purchase experience and limiting resellers. That means:

  • Beginning right now, you can sign up for the model you'd like to purchase (either Steam Frame 256GB, or Steam Frame 1TB)

  • No time? No worries! Signups remain open until September 17th at 10 a.m. Pacific.

  • At that time, we'll close signups and do a one-time randomization to determine reservation and waitlist order.

Based on the results of that randomization, you'll receive an email on September 17th letting you know you're either in the reservation queue or on the waitlist. Here's what that means:

  • If you're in the reservation queue, the model you signed up for has been reserved in your name. As units become available to ship, you'll receive an email with the option to purchase. The first batch of these emails will begin going out on September 18th.

  • If you’ve been added to the waitlist, your place in line is beyond the number of Steam Frames currently available for reservation. We will notify you if you are moved to the reservation queue.

In addition, we will also be selling the following first-party Steam Frame accessories. These are sold separately, and will be available as an add-to-cart option only at checkout for those who have received a purchase email:

  • PSU (45W power supply with 2.5m cable): 29 USD/ 49 CAD/ 39 EUR/ 29 GBP/ 49 AUD/ 139 PLN

  • Ergonomic Accessories Kit (2 controller hand straps/battery doors, 1 headset top strap, 1 extended light blocker): 59 USD/ 89 CAD/ 69 EUR/ 59 GBP/ 99 AUD/ 279 PLN

  • Accessory Replacement Kit (1 face gasket, 1 head cushion, 1 standard light blocker): 49 USD/ 69 CAD/ 59 EUR/ 49 GBP/ 89 AUD/ 229 PLN

Head to the official Steam Frame product page to learn more and signup. For additional details on the signup process, please visit our FAQ section.

You can also watch our official overview/quick start guide videos below!

Part 1: Getting Started with Steam Frame

Part 2: More about Steam Frame Accessories

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Steam Frame

14 September 2026 om 18:52

Steam Frame is a streaming-first, wireless VR headset + controllers that can handle your whole Steam library. Step into immersive VR, or lean back and enjoy your non-VR catalog. And it supports stand-alone play too.

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Minecraft 26.3-rc-3 (snapshot) Released

14 September 2026 om 14:58
26.3 Release Candidate 3 (known as 26.3-rc-3 in the launcher) is the third and final release candidate for Java Edition 26.3, released on September 14, 2026, which fixes bugs and reverts a bug fix. Full changelog: https://minecraft.wiki/Java_Edition_26.3-rc-3
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Road Trip: Quick Jobs & Freight Market

Door: Alex
13 September 2026 om 17:00

Who says deliveries are only for trucks? In today's blog, we're taking a closer look at how Quick Jobs and the Freight Market will work in our upcoming Road Trip module for American Truck Simulator. Let's check it out!Β 

Before we continue, we’ve also put together a video version of this blog for you to enjoy. You can check it out below!



Players familiar with American Truck Simulator will already know Quick Jobs and the Freight Market from their trucking careers. Road Trip builds on these systems with its own approach to courier work, customer reviews, and progression.

Just like with trucks, you won't need to have your own vehicle to take on a Quick Job. A suitable vehicle will be provided for you by the company offering the job, allowing you to jump straight into work as a courier driver. Fuel, repairs and any other expenses you encounter will be covered by the company, just as they are with traditional Quick Jobs in American Truck Simulator.

So what kind of jobs can you expect? Drivers can be tasked with delivering small packages and documents, as well as transferring vehicles between car dealerships. The jobs available to you can also vary depending on the type of vehicle involved, so a pickup truck may receive different contracts compared to a sports car or a classic vehicle.

However, completing the journey is only one part of the job. After each delivery, the customer will review your performance across three areas; Time Management, Vehicle Appearance, and Cargo Handling.

These reviews are specific to the delivery you have completed. Damaging valuable documents, for example, may lead to very different feedback compared to successfully delivering delicate plant seedlings without any issues. Our goal is to make each job feel a little more personal, with a customer waiting at the other end to judge how well you handled their delivery.

Some customers may also place a higher priority on one of these three areas. You'll be able to see this before accepting the job, and meeting their expectations will be more demanding. However, taking on that extra risk can also result in a better financial reward.

Time Management also works a little differently from simply beating a deadline. Customers expect you at a particular time, which means arriving too early can be just as unwelcome as arriving late. Each completed delivery is also given a star rating, which contributes towards your overall Courier Rating.

Your Courier Rating determines the types of jobs available to you, the maximum distance of the routes you can take on, and how much you can earn. Maintaining a higher rating will unlock more challenging work, such as fragile or valuable cargo and jobs with tighter delivery windows, while also providing a bonus to the offered payout.

Drivers who consistently achieve five-star deliveries can also build a Perfect Delivery Streak, which will reward drivers with additional money bonus.

Already saved up enough money to purchase your own vehicle? Then you'll have access to even more job opportunities! Players of American Truck Simulator will already be familiar with the Freight Market, and Road Trip introduces its own equivalent, known as the Dispatch Market.

The Dispatch Market works in a similar way to Quick Jobs, but instead of using a borrowed vehicle, you'll complete the job using a vehicle from your own garage. As you're supplying your own vehicle, these jobs will also offer a slightly higher payout, as you'll be responsible for your own expenses, including repairs and fuel.

The same Courier Rating, customer reviews, and performance criteria apply here too. Naturally, some jobs will differ from those found in Quick Jobs, such as car jockey work, after all, asking you to give away your own car would be a little unfair.

Any money you earn from these jobs goes directly into your existing ATS profile, which is shared between your trucking career and Road Trip. There is no separate XP system for this mode, instead, progression is earned by your Courier Rating, customer reviews, and your ability to maintain a Perfect Delivery Streak.

For the initial release of Road Trip, jobs will focus on getting yourself and the delivery safely from point A to point B, with more possibilities we hope to explore in the future.Β 

We hope you’ve enjoyed learning more about how jobs will work in Road Trip. We’re looking forward to seeing how you build up your Courier Rating, tackle different types of deliveries, and make the most of these new opportunities on the roads of American Truck Simulator.

If you’re excited to get behind the wheel when Road Trip arrives, be sure to add the Ford Car Pack and RAM & Dodge Car Pack to your Steam Wishlist! Until next time, keep an eye on our official channels for more news and previews from Road Trip. We’ll see you on the road!

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World of Trucks: Resuming Events

Door: Petr
12 September 2026 om 17:00

Our dearest community,

Earlier this year, we shared that we would be taking a temporary pause from running our World of Trucks events. We also know how much these events mean to our #BestCommunityEver and that many of you have missed taking part. Today, we are pleased to confirm that we have decided to resume our World of Trucks events in the familiar format you already know, while the wider rework continues.

This means you can once again look forward to coming together for events throughout the months ahead. First up will be Cruising South Dakota, followed by Cruising Iceland and our seasonal Halloween and Christmas events later this year. We will share full details ahead of each event.

Our teams will continue working on the underlying systems and infrastructure that support these events, with the goal of bringing much more of the event experience directly into Euro Truck Simulator 2 and American Truck Simulator. This includes the improvements we previously described, such as the ability to view and redeem rewards, earn and view achievements, and follow event progress and community milestones directly in-game. It also involves broader behind-the-scenes changes to support the World of Trucks service in the future.

Thank you, as always, for your patience, support, and passion. We are excited to welcome you back to World of Trucks events and hope you will join us for the journeys ahead.

We'll see you on the road.

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Community Stories: Trucker Cassie

Door: Petr
11 September 2026 om 17:00

In today's blog, we bring you another one of our Community Stories. This time with Trucker Cassie, one of the content creators playing our games, who will tell you all about her job as a real-life truck driver, as well as her passion for Euro Truck Simulator 2!

You might know Trucker Cassie from her YouTube or TwitchΒ channels, where she regularly posts videos from her life as a truck driver in Scandinavia, and also gameplay live streams, mostly from ETS2. And today, she will tell you all about her love for trucks!

"It's quite random that I started working as a truck driver. I never had any drivers in my family. It was a friend who showed me the world of trucks. He had just gotten his heavy license, and one morning he gave me a ride to school in the oldest Scania I had ever seen. But from that moment, a spark was lit. Maybe I could drive a truck too? It felt so cool and free! So I applied to a trucking school, and the rest is history," Cassie told us.

Cassie discovered her passion for truck driving, and now, it's been 13 years since she started this way of life, as she now works part-time as a truck driver and shares her stories on social media. "At the start of my career, I never wanted to stop working. I wanted to beat my earlier record on how many deliveries I could make in a day. I had really found my place in life! But a few years with this lifestyle caused me to burn out, and it forced me to rethink my situation. Today, I work part-time, and I've learnt how important it is to wind down and relax when I can," she says.

If you wonder what kind of work Cassie usually does and what her days on the long and beautiful Scandinavian roads look like, she also shares this with us: "I have tried various delivery types, such as gravel, wood chips, and powder tanker. Now I'm delivering various goods from Sweden to Norway. And when I'm done with that delivery, I normally load fish in Norway. The fishing industries can be located in tricky places! Through small towns and up and down steep and curvy hills. It can really be a challenge during wintertime. After the fish is loaded, I drive to Denmark, where another driver picks up my trailer and drives it somewhere in Europe! Then I pick up a load from Denmark and drive home to Sweden again."

What Cassie loves the most about her job are the amazing views she sees along the way as well as the solitude this life can bring. "I get to listen to music and podcasts, and I rarely talk to customers. I also get to bring my Chihuahua, Happy," she told us.

This interesting merge of the two worlds is something we really love, as we have heard similar stories where either members of our community started driving trucks for a living because of our games, or long-term truck drivers that found their passion in Euro Truck Simulator 2 or American Truck Simulator.

"I have been a truck driver for a while before I discovered Euro Truck Simulator 2. A colleague of mine showed me the game, and I thought it was a silly idea to drive a truck for work, then get home, and play a truck simulator after work. And now look at me," Cassie shared.

So what is actually so satisfying about playing a truck simulator when you are a real-life truck driver?Β 

"I am having the time of my life when I play ETS2 on my livestreams! Because in a real truck, you have a lot of responsibility; to deliver the cargo, the truck, and yourself to the delivery place safely. Always being alert. But when I'm playing the game, I can be social with the chat, drive together with the viewers, answer questions, and just have a good time. And the consequences won't be too big when my digital truck makes a kickflip off a mountain because I was focusing on what the chat is saying. I also like to compare the real-life roads to the simulator! And point out the landmarks and differences from the real places," Cassie explained.

What actually inspired Cassie to start creating content on social media was kind of a coincidence, but from there, it helped her to grow a big community of over 160 thousand followers on YouTube alone.

"I started my main YouTube channel after I got the offer of being in a reality TV show years ago. I had to film my workday as a truck driver myself, and then send the footage to the TV production. The TV show was canceled before it hadΒ even started, though, and there I was with a vlog. I realized I could put it together myself and post it on YouTube! So that's what I did. A few videos in, and I suddenly gained thousands of subscribers in a few weeks' time. It was crazy! I also have a smaller YouTube channel, where I post gaming content and previous livestreams. I decided to have two separate channels since the content is quite different. And of course, my Twitch channel, where I do livestreams when I have the energy for it," Cassie told us.

This gave us a great opportunity to ask Cassie, a real truck driver, how Euro Truck Simulator 2 compares with the real world, and she was happy to answer that:

"I think Euro Truck Simulator 2 is very accurate to real life trucking! Especially when you have a steering wheel and pedals. I know a few people who have practiced reversing trailers in the game, then tried it out in real life. And they nailed it! All because they have practiced in the game."

We were also curious how Cassie's driving differs from the real world to how she drives in Euro Truck Simulator 2. "I definitely test the limits and do more daring stuff in the game! Somehow, people get surprised when they see my real-life work videos, and notice I actually know how to drive a truck. But I don't blame them, after seeing my stunts in ETS2. It would be nice to have a pink MAN truck in real life as well! But until now, I'll get to be pretty in pink in the simulator," she answered.

If you think this life would be for you and you are also thinking about taking on a truck driver career, Cassie has a message for you! "I really recommend people try out Euro Truck Simulator 2 if they are curious about becoming truck drivers in real life. It is a pretty big decision, with lots of money needed to get a heavy license with all the needed certificates. And I think ETS2 gives a great hint of what trucking can feel like! Also, it's a really fun activity to bring home your non-trucking friends and let them reverse a trailer in the game! Better than any board game I have played :)," she concluded.

We hope you have enjoyed Cassie's story! If you did, remember to give our X/Twitter, Instagram, Facebook, Bluesky, and TikTok a follow so you won't miss similar blogs and also updates from our games straight to your feed. Or subscribe to our newsletter to stay informed. Keep on trucking!

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Minecraft 26.3-rc-2 (snapshot) Released

11 September 2026 om 12:34
26.3 Release Candidate 2 (known as 26.3-rc-2 in the launcher) is the second release candidate for Java Edition 26.3, released on September 11, 2026, which fixes a bug. Full changelog: https://minecraft.wiki/Java_Edition_26.3-rc-2
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Steam Beta Client Update: September 10th

11 September 2026 om 02:46

We have just shipped an updated Steam Client to the Preview/Beta channel.

General

  • Fixed a regression that would cause the client to crash when interacting with Compatibility Tool selection dropdown if the default compatibility tool has been uninstalled.

  • Fix "Suspend Download Throttle" not properly updating on the downloads page.

Steam Input

  • Fixed a regression that broke action set layer binds when editing the configuration

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Steam Client Beta - September 10th

11 September 2026 om 02:46

The Steam Client Beta has been updated with the following changes:

General

  • Fix "Suspend Download Throttle" not properly updating on the downloads page.

Linux

  • Fixed a regression that would cause the client to crash when interacting with Compatibility Tool selection dropdown if the default compatibility tool has been uninstalled.

SteamRT3 Experimental Beta

  • Fixed a regression that prevented the client from launching on Gentoo linux.

Steam Input

  • Fixed a regression that broke action set layer binds when editing the configuration

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Introducing SteamVR 2.17

10 September 2026 om 23:55

Today's SteamVR release makes more Steam features available in VR, adds 32-bit OpenXR support, and improves the streaming experience.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a SteamVR System Report to aid in tracking down your issue. The Steam Link for Meta Quest FAQ page is available here.

Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

General:

  • More in-game Steam features are now accessible in VR, including viewing achievements, community guides, and notes.

  • The Quick Access Menu (familiar to Steam Deck users) is now available on the VR Dashboard bar, integrating notifications, volume, brightness, and battery status.

  • The VR Dashboard bar now exposes shortcuts to common tasks on hover, such as exiting and redocking.

  • Added new slider in Quick Access to control environmental and camera brightness.

  • Overlay apps can be quit directly within the dashboard.

  • Improved orientation of overlays positioned above or below the player.

  • Quick Access Menu shows batteries for additional VR devices.

  • Refined appearance of grab handles (for moving / resizing frames)

  • Grab handles (theater / dashboard / torn-off / keyboard) can be moved in depth using thumbstick

  • Keep floating frames centered when resizing

  • Updated Laser Mouse appearance

  • Updated theater mode placement

  • Recenter (long press system button) is cancellable (B button)

  • Fixed cases of SteamVR dashboard bar disappearance

  • Show user notification when headset framerate changes

  • Move less frequently used window controls to β€œAdditional Options” Menu, and added option to toggle curvature.

  • Improve dashboard placement and motion behavior. New user preference tune laser pointer length (Advanced -> Dashboard -> Laser Pointer Length)

  • Fix missing dashboard icons for non-Steam VR apps.

  • Fix stale Per-App Video Settings when switching the dialog from one app to another, then back again.

  • Environment dimming now handled in a unified manner. Users may tune environment brightness in both theater and non-theater modes under VR Settings.

  • Fixed some rendering issues related to dashboard / overlay cursor visibility

  • Room view now only pauses input to apps when intentionally enabled and set to a style other than "Translucent"

  • Fix for crash when taking screenshots.

  • Fix bug with headset initialization on 3rd party headset when many body trackers are in use.

Steam Link (Streaming):Β 

  • Improved VR streaming on slow connections

  • Fix stutters when using Steam Link on NVIDIA cards.

  • Fix an issue causing 1 frame to be dropped every few seconds.

  • Fixed being unable to switch active laser pointer hand when using hand tracking

  • Numerous stability improvements

  • Adds initial support for USB streaming.Β  Note: Requires new Steam Client Beta.

  • Fix loading spinner flickering when framerate in game is low.

  • Fix case where wrong framerates could show in SteamVR Settings.

  • Latency improvements.

  • Fixed scene dimming when dashboard is up.

  • Added support for Contrast Adaptive Sharpening (CAS) prior to encoding. Can be tweaked in SteamVR Settings -> Steam Link -> Sharpen image before encoding.

  • Prevent several cases that would cause video corruption on NVIDIA cards when using Steam Link.

OpenXR:

  • Fix XR_EXT_view_configurations_changed event returning width for both the recommended width and height.

  • Fix XrEventDataUserPresenceChangedEXT's session parameter being unset when using XR_EXT_user_presence

  • Improved integrations between HMDs with cameras and chaperone

  • Added support for 32-bit OpenXR applications. Users will be prompted to set SteamVR as their default OpenXR runtime after installing this Beta, which will set up the 32-bit runtime alongside the 64-bit runtime.

Linux:

  • Additional improvements to wired headset support on Linux (which previously required third-party add-on layers)

  • Improvements to stability and logging of error states on Linux.

  • Fix crash using Steam Link on Linux when games submit invalid textures.

  • Improve streaming recovery when using Steam Link on Linux.

  • Improved support on vrgames that invert nearZ/farZ

Developers

  • Added setting to disable vr streaming auto-connect on resume

  • Added setting to disable chaperone bounds

  • Fix for EVROverlayFlags.MinimalControlBar overlay handling

  • Fix OpenXR bug with image submission for certain non-standard image sizes

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Steam Programming Fest is here!

10 September 2026 om 19:12

Steam's Programming Fest is here! Flex your tech skills, and program/hack/fix your way through all kinds of programming games on sale.

Do your family members always call you for tech advice? NOT NOW, GRANDMA, I'M BUSY! Busy applying your savvy skills to fun games, that is.

See you NOW for Steam Programming Fest, on through September 14th at 10 am PT.

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Isle of Ireland: Cavan

Door: David
10 September 2026 om 17:00

Today, we're excited to take you on a journey to another destination coming to the upcomingΒ Isle of Ireland DLCΒ forΒ Euro Truck Simulator 2Β - the county town of Cavan!

Located in the heart of Ireland's lakeland region, Cavan is known for its picturesque countryside, rolling green landscapes, and rich agricultural heritage. As our map team continues to recreate the unique atmosphere of Ireland, we knew this important regional hub deserved its place on the road network of the Isle of Ireland DLC.

While exploring the area, keen-eyed drivers may spot a stone wall or even a rugby field, well-known local landmarks that help bring even more regional identity to the town and its surroundings. Combined with carefully crafted roads, vegetation, and architecture, these details help create a location that feels true to its real-world counterpart.

Of course, no town in Euro Truck Simulator 2 would be complete without plenty of opportunities for work. In Cavan, truckers will be able to deliver cargo to several industries that play an important role in the local economy.

One of the key destinations is a local oil supplier, serving businesses and communities across the region. Whether you're hauling fuel products or supporting regional logistics, this depot offers an important link in the supply chain.

Drivers looking for refrigerated or packaged cargo will also find work at a food distribution depot. Acting as a hub for incoming and outgoing goods, this facility ensures products reach stores and customers throughout the island.

In addition, a supermarket depot provides another busy destination for deliveries. From everyday consumer goods to fresh produce, truckers will have a variety of cargoes to transport while helping keep shelves stocked across the region.

Our teams have worked hard to capture the atmosphere of this charming Irish town, from its characteristic rural surroundings to its industrial areas and landmarks. We hope that Cavan will become a memorable stop on your journeys across the Isle of Ireland.

We look forward to sharing more previews from the Isle of Ireland DLC in the future. IfΒ you're excited to discover, explore, and travel across the Isle of Ireland, be sure toΒ add this upcoming map expansion to your Steam Wishlist!

Don't forget to follow us onΒ X/Twitter,Β Facebook,Β Instagram,Β Bluesky,Β TikTok, andΒ YouTube, orΒ sign up for our newsletterΒ for all the latest news. Until next time, keep those wheels turning, and happy haulin'!

  •  

Minecraft 26.3-rc-1 (snapshot) Released

10 September 2026 om 13:28
26.3 Release Candidate 1 (known as 26.3-rc-1 in the launcher) is the first release candidate for Java Edition 26.3, released on September 10, 2026, which fixes bugs. Full changelog: https://minecraft.wiki/Java_Edition_26.3-rc-1
  •  

Counter-Strike 2 Update

10 September 2026 om 00:51
[p]\[ MAPS ][/p][p]Cache[/p]
  • [p]Fixed various gaps in map.[/p][/*]
  • [p]Fixed a wallbang spot on B site.[/p][/*]
  • [p]Added a missing competitive CT spawn point.[/p][/*]
  • [p]Added additional T spawn points.[/p][/*]
[p]\[ MAP SCRIPTING ][/p]
  • [p]Reworked CSPlayerCamera:[/p]
    • [p]Renamed it to CustomPlayerCamera.[/p][/*]
    • [p]Added GetPlayer, GetMode, SetMode, and SetFollowConfig.[/p][/*]
    • [p]Deprecated IsEnabled, SetEnabled, and SetIsControllingAngles.[/p][/*]
    [/*]
  • [p]Added an 'observable' property to custom_hud_layout that controls whether an observer sees the UI as the spectated player sees it. Defaults to false.[/p][/*]
  • [p]Fixed several bugs related to stale custom_hud_layout state when changing spectator targets.[/p][/*]
  • [p]Added top-level custom_hud_layout classes driven by client state:[/p]
    • [p]HUD_BUYMENU_VISIBLE[/p][/*]
    • [p]HUD_SCOREBOARD_VISIBLE[/p][/*][/*]
    • [p]custom_hud_layout now always draws on top of the base HUD.[/p][/*][p]\[ MISC ][/p]
      • [p]Chat is now encrypted in demo files using the same rules as CS:GO :[/p]
        • [p]Team chat is no longer readable when playing back demo files.[/p][/*]
        • [p]Global chat is only readable in demo files when played back via the in-game watch UI.[/p][/*][/*]
          •  

          Steam Client Beta - September 9th

          10 September 2026 om 01:27

          The Steam Client Beta has been updated with the following changes:

          Homescreen - Big Picture Mode

          • Added a new 'Big Art Mode' option for the home screen. This can be enabled in Settings > Home.

          • Added Personal Calendar to the Recommended tab on the home screen

            [carousel][/carousel]

          Screensaver - Big Picture Mode

          • Added a new screensaver feature, accessible in Settings > Customization. There are two screensavers available:

            • The default is a game art slideshow that can be configured to show artwork from recently played games and your recent in-game screenshots.

            • A retro inspired bouncing logo screensaver

          • Big Picture mode can also load custom screensavers. Similar to startup movies, they can be placed in the config\\uioverrides\\screensavers directory in your Steam install directory (e.g. C:\\Program Files (x86)\\Steam or ~/.steam/root). You can use the bouncing logo screensaver (in the steamui\\screensavers directory) as an example to get started.

            [carousel][/carousel]

          General

          • Improved Steam Client startup performance

          • Fixed a case where after server maintenance some users might fail to auto-reconnect to Steam

          • Fixed bug where being prompted to refresh credentials more than once could trigger an immediate restart

          • On Windows, using the systray menu to exit while the Steam window is minimized will no longer flash the window visible briefly

          • Dialogs that appear for serious error conditions now stay above the main window

          Game Recording

          • Fixed some cases where playback would jump to an unexpected point in the timeline when reaching the end of a play session or clip

          • Decreased performance impact of game recording for some D3D12 games on Windows

          In-Game Overlay

          • Fixed frame rate hitches in D3D11 and D3D12 games when taking screenshots on Windows

          • Fixed rendering the overlay and using other overlay related features (screenshots, game recording, etc.) in Vulkan games that create multiple windows.

          Big Picture Mode

          • Added explicit warning text to power menu confirmation dialogs when proceeding will shut down an active game

          • Updated default artwork when an app does not have library or hero artwork

          • Reorganized the idle timer settings when on battery and AC power

          Steam Input

          • Improved CPU performance at runtime and in configuration loading

          • Added information about which configurations are compatible in the configurator browser when using a game that requires Steam Input API

          • Fixed the controller support widget showing "This game doesn't support controllers" for unreleased games that don't have controller support information yet

          • Fixed controllers not using the desktop configuration on the desktop UI login window

          • Added the missing settings for adjusting emulated joystick adaptive centering on trackpad

          Linux

          • Improved download speeds on high latency connections.

          • The "Select compatibility tool" dropdown is now always visible.

            • The recommended compatibility tool, or steam runtime for native games, now shows at the top of the list as the "Default" option.

            • Compatibility tool aliases, e.g. "Proton Stable", can now be selected from this dropdown.

          • The SteamOS compatibility dialogs will now show in desktopUI when installing games not verified for that HW

          • On Desktop Linux we will now show the SteamOS unsupported dialog when installing games that are known to not work with Proton

          • Improve distro information collection for hardware survey, preferring data from /etc/os-release.

          SteamRT3 Experimental Beta

          • Fixed "Add a Non-Steam Game" showing an invalid list of applications.

          • Fixed the "Run Steam when my computer starts" toggle.

          Remote Play

          • A PIN is no longer required to download an app to a remote device. A PIN is still required to Install and Stream from a remote device.

          • Adding Download Complete notification for a remote download if you initiated the download on your current device.

          •  

          Steam Beta Client Update: September 9th

          10 September 2026 om 01:27

          We have just shipped an updated Steam Client to the Preview/Beta channel.

          Home Screen

          • Added a new 'Big Art Mode' option for the home screen. This can be enabled in Settings > Home.

          • Added Personal Calendar to the Recommended tab on the home screen

            [carousel][/carousel]

          Screensavers

          • Added a new screensaver feature, accessible in Settings > Customization. There are two screensavers available:

            • The default is a game art slideshow that can be configured to show artwork from recently played games and your recent in-game screenshots.

            • A retro inspired bouncing logo screensaver

          • Custom screensavers are also supported. Similar to startup movies, they can be placed in directories at ~/.steam/root/config/uioverrides/screensavers/. You can use the bouncing logo screensaver (in the steamui/screensavers directory) as an example to get started.

            [carousel][/carousel]

          General

          • Added notification about the current user when waking from sleep, if there have been multiple recent users. The notification can be activated to switch users and dismisses immediately on any other input. This notification can be toggled from the Notification Settings.

          • Added confirmation step to "exit VR" and "switch to desktop mode" power menu actions, and removed it from "sleep".

          • Added explicit warning text to power menu confirmation dialogs when proceeding will shut down an active game.

          • Added confirmation dialog/user switching ability when waking from sleep would require kicking an active session elsewhere.

          • The SteamOS compatibility dialogs will now show in desktop mode when installing games not verified for that HW.

          • The 'System Report' dialog is now more responsive when displaying and uploading the gathered system report.

          • Added "Default to Desktop Mode" toggle to System settings.

          • Fixed a case where Windows games would show as 'Not Compatible' in the library view until a manual Proton version was selected for this app.

          • Improved download speeds on high latency connections.

          • The "Select compatibility tool" dropdown is now always visible.

            • The recommended compatibility tool, or steam runtime for native games, now shows at the top of the list as the "Default" option.

            • Compatibility tool aliases, e.g. "Proton Stable", can now be selected from this dropdown.

          • Updated default artwork when an app does not have library or hero artwork.

          • Reorganized the idle timer settings when on battery and AC power

          • Pressing the controller's system button will request the TV to switch to the Steam Machine as the active source (the connected TV must support HDMI CEC)

          Game Recording

          • Fixed some cases where playback would jump to an unexpected point in the timeline when reaching the end of a play session or clip

          • Decreased performance impact of game recording for some D3D12 games on Windows

          Steam Input

          • Improved CPU performance at runtime and in configuration loading

          • Added information about which configurations are compatible in the configurator browser when using a game that requires Steam Input API

          • Fixed the controller support widget showing "This game doesn't support controllers" for unreleased games that don't have controller support information yet

          • Fixed controllers not using the desktop configuration on the desktop UI login window

          • Added the missing settings for adjusting emulated joystick adaptive centering on trackpad

          SteamRT3 Experimental Beta

          • Fixed the Performance Overlay slider.

          • Fixed "Add a Non-Steam Game" showing an invalid list of applications.

          • Fixed the "Run Steam when my computer starts" toggle.

          Remote Play

          • A PIN is no longer required to download an app to a remote device. A PIN is still required to Install and Stream from a remote device.

          • Adding Download Complete notification for a remote download if you initiated the download on your current device.

          In-Game Overlay

          • Fixed frame rate hitches in D3D11 and D3D12 games when taking screenshots on Windows

          • Fixed rendering the overlay and using other overlay related features (screenshots, game recording, etc.) in Vulkan games that create multiple windows.

          •  

          UK Rework: Historic Bristol

          Door: Alex
          9 September 2026 om 17:00

          Today, we're heading to Bristol, a historic city in the south-west of England known for its harbour, maritime & industrial heritage and iconic landmarks.Β 

          We’re excited to bring Bristol to life as a brand new city in our UK Rework project for Euro Truck Simulator 2. Our talented map and asset teams have been working hard to recreate its distinctive character, landmarks and industries for players to discover. So, what can you expect to find? Let us show you!


          Located in the south-west of England, Bristol has long been shaped by its connection to the water. The city grew around the River Avon and became one of Britain's most important ports, playing a major role in maritime trade and engineering. Its location close to the Severn Estuary also places Bristol on an important route towards South Wales, making it a natural gateway between England and Wales.

          Our recreation of Bristol is divided into two main areas, the city centre and its surrounding road network, and the harbour and logistics area. While everything you see is still in early development, the city centre portion is already progressing well.


          Drivers will be able to travel along a variety of road networks including Brunel Way, the A4, Hotwell Road, Merchants Road, and the A4018. These routes offer some fantastic views across different parts of Bristol, from its residential streets and riverside scenery to several of the city's best known landmarks.


          One of the most recognisable sights is the Clifton Suspension Bridge, which spans the Avon Gorge and has become one of Bristol's defining landmarks. Designed by Isambard Kingdom Brunel, the bridge has overlooked the city since the 19th century and can be seen from parts of the road network around the River Avon.


          Brunel's influence can also be found closer to the harbour with the SS Great Britain. Launched in Bristol in 1843, the ship was one of the most advanced vessels of its time and today remains preserved in the city's historic dockyard. Drivers passing through the area will be able to spot the famous ship and enjoy views across Bristol Marina.


          Elsewhere in the city centre, you'll come across landmarks such as Cabot Tower, which stands above the city on Brandon Hill, and the Wills Memorial Building, one of Bristol's most distinctive buildings and an important part of the University of Bristol. Queen Elizabeth's Hospital can also be seen along the route through the city.


          The road network itself includes several notable junctions and intersections too. Among them is St James Barton Roundabout, commonly known as The Bearpit, an instantly recognisable part of Bristol's inner-city road network.


          Closer to the waterfront, drivers will also discover our Marina Plaza depot, situated among the historic dockside surroundings of Bristol Marina. This part of the harbour has a long connection with shipbuilding, with the nearby Albion Dockyard tracing its history back to the early 19th century.Β 


          Of course, Bristol's maritime character also plays an important role in its in-game economy. The harbour and logistics area will feature three main depot locations. A logistics warehouse, a car shipping terminal, and a marina yacht dock. Be sure to have a good look around while you're there too, you never know what you might find hidden among the dockside buildings!


          The Bristol Bus & Coach stationΒ is also being recreated, giving players another destination to visit as part of the upcoming Coaches DLC for Euro Truck Simulator 2. Whether arriving in the city or setting off on a new journey, it will form part of the growing network of coach destinations being prepared across the reworked UK.


          We hope you've enjoyed this first look at Bristol, one of the brand-new cities being introduced as part of the UK Rework. We're excited to share more from this project, which will arrive as a free update for all owners of Euro Truck Simulator 2 in the future. Be sure to let us know in the comments what UK city you'd love to see next! Keep on truckin', cheerio!Β 

          •  

          British Columbia: Whistler

          Door: David
          8 September 2026 om 17:00

          Today, we're excited to take you to Whistler, one of British Columbia's most famous mountain destinations, coming to our upcomingΒ British Columbia DLCΒ forΒ American Truck Simulator!

          Located along the scenic Sea-to-Sky Highway north of Vancouver, this vibrant resort town is surrounded by towering peaks, dense forests, and breathtaking alpine landscapes that make every journey through the region unforgettable.

          Whistler is world-famous for its outdoor recreation and winter sports, attracting visitors from around the globe year-round. Nestled among the towering peaks of British Columbia's Coast Mountains, it gained international recognition as a host community during the 2010 Winter Olympic and Paralympic Games. Today, the area is renowned for its expansive ski terrain, scenic hiking trails, and impressive network of gondolas and cable cars, which provide breathtaking views of the rugged mountain landscape that surrounds the town.

          Our map team has worked hard to capture the unique atmosphere of Whistler, from its distinctive mountain-town architecture to the spectacular scenery that surrounds it. Whether you're delivering supplies to local businesses or simply passing through on your way across British Columbia, this town offers plenty to admire from behind the wheel.

          With stunning views around every corner and a rich history tied to one of Canada's most memorable sporting events, Whistler is sure to become a favourite stop for many virtual truckers exploring the British Columbia DLC.

          If you're excited to hit the roads of Canada's westernmost mainland province, don't forget toΒ add the British Columbia DLC to your Steam Wishlist! Also, be sure to follow us onΒ X/Twitter,Β Facebook,Β Instagram,Β TikTok,Β Bluesky, andΒ YouTube,Β orΒ sign up for our newsletterΒ so you don't miss any future updates. Until next time, keep on truckin'!

          •  

          Minecraft 26.3-pre-3 (snapshot) Released

          8 September 2026 om 15:04
          26.3 Pre-Release 3 (known as 26.3-pre-3 in the launcher) is the third and final pre-release for Java Edition 26.3, released on September 8, 2026, which fixes bugs. Full changelog: https://minecraft.wiki/Java_Edition_26.3-pre-3
          •  

          South Dakota: Pierre

          Door: Petr
          7 September 2026 om 17:00

          Welcome to the capital city of the Mount Rushmore State, Pierre! In today's blog, we will be sharing a preview of our version of this beautiful town and its sister city, Fort Pierre, which are eagerly waiting to welcome their first truckers with the imminent release of the South Dakota DLC.

          While being a relatively small town with just around 14,000 residents, Pierre is a hidden gem waiting to be explored. Welcoming nearly 3 million visitors each year, it is a destination for outdoor enthusiasts, offering world-class fishing, scenic trails, and endless opportunities for water recreation. This is made possible by its location along the banks of the Missouri River, set between Lake Oahe and Lake Sharpe, both created by dams.

          But it's not just outdoor activities that draw visitors to Pierre. The city is also home to plenty of stunning historic landmarks, some of which we have recreated in our map. One of them is the South Dakota State Capitol Building, constructed in 1910. Keep an eye out for this architectural gem when driving through the city, as it can be spotted from a distance.

          When arriving to the Pierre area from the south, you'll first pass through Fort Pierre, the oldest established settlement in the state, dating back more than 200 years. Here, you'll be able to spot a school building featuring a beautiful bison mural, as well as Fort Volunteer, a fort built to honor the volunteers who came to help during the 2011 flood.

          Across from it, you'll find the courthouse with its stone monument featuring another bison. Further down the road, you'll also be able to spot the Casey Tibbs Rodeo Center Museum up on the hill, which is a multipurpose conference center and historical museum dedicated to the legendary sport of South Dakota rodeo.

          Then, crossing the Missouri River over a newly built bridge, you'll be greeted by the "Welcome to Pierre" sign, followed by the Discovery Center building, an interactive, hands-on science museum for families and children.

          And if you are driving to Pierre not just for sightseeing, but also to pick up a job, there are also plenty of industries that will need your help transporting their products, such as the shopping center, landscape supplies, and roadwork depots.Β We have also included the Pierre Airport on the outskirts of the city into the map, where you will be able to deliver cargo to and from.Β On the other side of the river in Fort Pierre, you will find a local truck dealer, livestock auction, mining machinery service, and truck stop depot.

          We hope you are looking forward to exploring the wonderful capital of the Mount Rushmore State. If you do, make sure to add the South Dakota DLC to your Steam wishlist!Β 

          Don't forget to follow us on X/Twitter, Facebook, Instagram, Bluesky, and YouTube for all the latest news from this map expansion and other American Truck Simulator content, or sign up for our newsletter to stay informed. Until next time, we will see you on the road!

          •  

          IAA TRANSPORTATION 2026

          Door: Alex
          6 September 2026 om 17:00

          From the 14th to the 20th of September, members of our team will once again be heading to Hannover, Germany, for IAA TRANSPORTATION 2026, one of the world's leading events for logistics, commercial vehicles, and the transport industry.

          Having attended IAA in previous years, we’re excited to return in 2026 and meet with many of our friends and partners from across the automotive industry. We’ll also be working alongside a few of our valued partners to bring our truck simulation experience to the DAF Trucks, MAN and Scania booths throughout the event!


          At the Scania booth, visitors will have the opportunity to experience a special Euro Truck Simulator 2 demonstration running on Scania's own motion simulator setup. Our team has been happy to work closely with Scania to develop the software and a specially prepared demo experience for their simulator, and we're looking forward to seeing visitors get behind the virtual wheel and try it out for themselves during the show.

          Our friends at DAF and MAN will also both be bringing Euro Truck Simulator 2 to their booths, as we're lending them our very own 4D motion simulators, giving visitors another opportunity to experience our virtual trucking world. We're very happy to support our partners at DAF & MAN for this year's event and to see our motion rigs become part of their presence at the show.

          Attending IAA is much more than what visitors will see on the show floor for us. Bringing together manufacturers, suppliers, technology providers, and many other representatives from across the transport industry makes an event of this scale an invaluable opportunity for our team.

          Throughout the week, we plan to meet with a number of our existing partners, continue building the relationships which help us bring the world of trucking into Euro Truck Simulator 2 and American Truck Simulator, and hopefully make some new connections along the way. Events such as IAA also provide our teams with a valuable opportunity to research the latest developments within the transport industry, see new vehicles and technologies up close, and gather useful references and knowledge for our future work.

          We're very much looking forward to returning to Hannover and meeting so many familiar faces from across the industry. If you're attending the event yourself, be sure to stop by and check out the simulators; or if you happen to spot some of our team attending, wearing a SCS Software, ETS2 or ATS T-shirt, be sure to stop them and say hello!Β 

          As always, keep an eye on our social media channels for updates from the show floor, as we will be bringing you some cool photos from the event. We hope to see some of you there! Until till next time, keep on truckin'!Β 

          •  

          Steam Beta Client Update: September 6th

          6 September 2026 om 15:11

          We have just shipped an updated Steam Client to the Preview/Beta channel.

          General

          • Fixed a case where the steamwebhelper process could experience high CPU usage when certain events were shown in the library tab.

          •  

          Steam Client Beta - September 6th

          6 September 2026 om 15:10

          The Steam Client Beta has been updated with the following changes:

          General

          • Fixed a case where the steamwebhelper process could experience high CPU usage when certain events were shown in the library tab.

          •  

          v0.5.5 - β€œConquistador Coffee”

          6 September 2026 om 12:13

          0.5.5 (2026-09-06)

          • Feature: [#26423] [Plugin] Add PathNavigator and PathConnection for exploring the footpath network as a graph.
          • Feature: [#26827] [Plugin] Add map resize hook to scripting api.
          • Feature: [#26877] Clear Scenery can now remove footpath additions, and remove walls separately from small scenery.
          • Feature: [#26938] [Plugin] Allow getting and setting caret position for textbox while it is in focus.
          • Improved: [#16269] Unnamed rides in the original Added Attractions & Loopy Landscapes scenarios now use their official names from Rollercoaster Tycoon Classic.
          • Improved: [#19000] Add sprite font glyph for the Won (β‚©).
          • Improved: [#21441] Add sprite font glyph for the Hryvnia (β‚΄).
          • Improved: [#22500] LandSetHeightAction has now proper error message title.
          • Improved: [#23872] Loading a park outside the game now sets the folder of the load/save window, as loading one in-game does.
          • Improved: [#25362] When dragging footpaths, they will now properly adapt to uneven terrain.
          • Improved: [#26099] The ride type selection cheat has been moved into the ride operations tab.
          • Improved: [#26099] The ride visiblity cheat has been moved into the ride colour/appearance tab.
          • Improved: [#26441, #26958] Change result.position.z of SmallScenery- and WallPlaceAction to match the actual position of the placed tile element.
          • Improved: [#26862] Add a Liquid Glass app icon for macOS 26 and later.
          • Improved: [#26931] The save prompt now bounces the macOS dock icon, flashes the Windows taskbar button and marks Linux windows urgent when it blocks quitting an unfocused game.
          • Improved: [#26936] Rain is now drawn next to the top toolbar, but only when it is centred.
          • Improved: [#26996] Ride names in scenarios can now be autopatched.
          • Fix: [#7858] Dropdowns do not close when an action by a plugin or another player in multiplayer closes their parent window.
          • Fix: [#15891] Lower case hard sign is drawn as upper case.
          • Fix: [#18197] Track Designs Manager does not autoload scenery.
          • Fix: [#18415] Preview in the Track Designs Manager is not updated after deleting the first design.
          • Fix: [#18782] Dropdowns do not close and become non-functional when mouse is released outside of the game window.
          • Fix: [#21632] [Plugin] Crash when loading custom image larger than 300 by 300 pixels.
          • Fix: [#22854] Network connections of plugins pile up every time another park is loaded.
          • Fix: [#24520] The close button does not use the sprite font on languages using a TTF font when the enlarged UI is enabled.
          • Fix: [#24610] Graph tabs on Finances window get a little bit longer every time you switch between them.
          • Fix: [#25169] The convert command strips custom objects from the resulting park.
          • Fix: [#25496] The guest pickup button does not grey out when the guest’s state changes while the window is open.
          • Fix: [#25558] [Plugin] Image buttons ignore their explicit border setting when a theme draws borders around them.
          • Fix: [#26056] Freeze when trying to download all objects on save where they are missing.
          • Fix: [#26802] Opening rides with 0 or -1 water cars per train crash the game.
          • Fix: [#26811] Crash when a ride points to a non-existing station object.
          • Fix: [#26816] Water rides ignore zero clearances, preventing adjacent terrain modifications and building them anywhere.
          • Fix: [#26880] Max negative G-Force stat on flat track erroneously reads as 0.49g.
          • Fix: [#26903] Making a ride visible or invisible is always denied in multiplayer.
          • Fix: [#26917] Tile Inspector does not show indestructible track status correctly when β€˜Make all track pieces destructible’ cheat is enabled.
          • Fix: [#26921] The bottom panel buttons for finances, park rating, date, etc. are not invalidating properly.
          • Fix: [#26935] Windows opened on the title screen do not β€˜flash’ around the edges when bringing them back into focus.
          • Fix: [#26938] [Plugin] Caret in textbox not animating or blinking.
          • Fix: [#26954] Land paint price is not updated when selecting columns or rows of tiles by holding down Ctrl.
          • Fix: [#26965] When showing missing objects, some types show up as β€˜Unknown type’.
          • Fix: [#26965] The window with missing objects is displayed under the β€˜Load game’ window.
          • Fix: [#26992] A partial or no car is drawn on the ride vehicle tab if the ride has 0 or fewer cars per train.
          • Fix: [#26996] Correct spelling of some rides in Heide-Park, Diamond Heights and Alton Towers.
          • Fix: [#26996] Scenario patch for Okinawa Coast doesn’t work for CD versions of Wacky Worlds (meaning landscape ownership fixes do not get applied).
          • Fix: [#27004] Windows are moved off-screen when mouse is released outside of the game window.
          • Fix: [#27023] [Plugin] Transparent plugin sprites do not work correctly in software rendering mode.

          Release created in https://github.com/OpenRCT2/OpenRCT2/actions/runs/34024796628

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          fe2117cd916e01e7544964cb5b39b94a31a2380126d09fa5d5995cc9e2224d3a  ./OpenRCT2-v0.5.5-Linux-trixie-x86_64.tar.gz
          d02f0a3054106e60186805268828cc80068485ffa324aca7363ae1d69081fb0d  ./OpenRCT2-v0.5.5-macos-universal.zip
          8dcabe11c87a5ea8de00a7e083ee3f54bd37239def6cb6f14d2b192492707111  ./OpenRCT2-v0.5.5-android.apk
          

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          Steam Client Beta - September 9th

          6 September 2026 om 08:48

          The Steam Client Beta has been updated with the following changes:

          General

          • Fixed a case where the steamwebhelper process could experience high CPU usage when certain events were shown in the library tab.

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