Counter-Strike 2 Update
- [p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
- [p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
We're excited to share that, for the very first time in SCS Software's history, we'll be attending theΒ Tokyo Game Show 2026! We can't wait to meet our community in Japan and be part of one of the world's most iconic gaming events as it celebrates an incredible milestone.
This year's edition of Tokyo Game Show is especially significant, marking the event's 30th anniversary. To celebrate this special occasion, TGS 2026 will take place over five full days, from September 17th to 21st, bringing together leading publishers, exciting upcoming games, and countless attractions for visitors from around the world.
You'll be able to find us in Hall 09, Booth E86, where our colleagues from SCS will be exhibiting in a compact booth made possible with the support of our friends at Neon Noroshi. Whether you're a longtime fan of our games or discovering them for the first time, we'd love for you to stop by, say hello, and experience what we've been working on.
During the first two days, the Tokyo Game Show is dedicated to gaming industry professionals, while the final three days are open to the public. Throughout the event, visitors will have the opportunity to get behind the wheel and try several of our upcoming projects, including the Iceland DLC for Euro Truck Simulator 2, as well as the upcoming British Columbia and South Dakota map expansions for American Truck Simulator.
We're also doing everything we can to bring playable demonstrations of our upcoming Road Trip and Coaches projects to Tokyo Game Show, along with a PlayStation 5 version of Euro Truck Simulator 2.Β While we're not quite ready to make any promises, our teams are working hard behind the scenes, and we hope to give visitors an early hands-on look at these exciting new experiences.
We're especially happy to share that Japanese-speaking visitors will be able to communicate with our team comfortably, as language interpreters will be available at our booth throughout the event. We hope this will make it even easier for everyone to ask questions, chat with us, and enjoy their time at our exhibit.
If you're planning to attend Tokyo Game Show 2026, we'd love to see you there! Be sure to stop by Hall 09, Booth E86, try out our latest projects, meet the team, and share your passion for trucking with us. We look forward to welcoming you to our very first Tokyo Game Show!
We have just shipped an updated Steam Client to the Preview/Beta channel.
General
In the Web Browser, the left trackpad of Steam Deck/Steam Controller is now bound to scroll wheel for navigating non-Steam websites
Fixed a bug where a single pixel line would sometimes appear above the header on the home screen
Desktop Mode
Fixed some keys not typing properly in Steam Overlay.
Remote Play
Fix a case where streaming could show a black window.
The Steam Client Beta has been updated with the following changes:
Big Picture Mode
In the Web Browser, the left trackpad of Steam Deck/Steam Controller is now bound to scroll wheel for navigating non-Steam websites.
Fixed a bug where a single pixel line would sometimes appear above the header on the home screen.
Remote Play
Fix a case where streaming could show a black window.
Linux
Fixed some keys not typing properly in Steam Overlay when in Big Picture Mode.
Today, we're excited to share a brand-new gameplay preview from our upcoming South Dakota DLC for American Truck Simulator! Get a closer look at some of the beautiful roads, landmarks, and industries our map team has been recreating.
In the gameplay preview below, you'll follow a journey that begins in the Black Hills before passing by the scenic Pactola Lake and crossing the Spring Creek Memorial Bridge. Along the way, we'll drive through several settlements, including the beautiful city of Hot Springs and part of the historic town of Deadwood, before completing our delivery at a wood processing depot.
This route is just a small preview of what South Dakota has to offer, featuring winding mountain roads, charming communities, and diverse scenery. Whether you're taking in the views or making deliveries across the state, there's plenty to discover behind the wheel.
We hope you enjoy this gameplay preview and the stunning scenery South Dakota has to offer. As always, please keep in mind that everything you see is still a work in progress and subject to change during development.
If you like what you see, be sure to add the South Dakota DLC to your Steam Wishlist. Don't forget to follow us onΒ Twitter,Β Facebook,Β Instagram,Β Bluesky, andΒ YouTube, orΒ sign up for our newsletter. Until next time, happy haulin'!
What's the best way to capture the spirit of Ireland? Hit the road, of course! In June, members of our Euro Truck Simulator 2 map team travelled across the Emerald Isle on a research trip for our upcoming Isle of Ireland DLC. With cameras in hand and thousands of kilometres ahead, they explored everything from lively cities and picturesque villages to rugged coastlines and breathtaking scenery, collecting the references that will help shape this exciting expansion. Here are some of their highlights from their journey.
This update is for the SteamOS Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.
Known Issues - Beta
There is a known issue with degraded performance in some cases when composition is required (such as when having FSR enabled).
This issue is fixed in the latest SteamOS stable release (3.8.16). Affected users may wish to switch to the stable update channel while we work on bringing this fix to the beta channel.
General
Added support for waking up from the Steam Controller Wireless Adapter (2015)
Improved battery indications when the device is charging in but using more power than the charger can provide
Preliminary support for the Steam Frame Wireless Adapter
Added support for Steam Controller (2026) to the built-in [c]hid_steam[/c] controller driver, enabling use with native controller applications when Steam is not running
Fixed an issue where hotplugging HDMI displays could cause lockups in Desktop Mode
Fixed an issue where TVs supporting an HDMI "Game Mode" would display the initial boot logo before engaging said mode, causing unnecessary delay and flashing
Fixed some cases of slow or stuck Wi-Fi connections with certain adapters
Fixed an issue causing previous SteamOS updates to fail to apply for some users
Security and stability fixes
Steam Machine Firmware 108
Fixed an issue where the system could occasionally wake up immediately after going to sleep
Fixed a rare issue where CPU performance could be degraded until reboot after waking up from sleep
Audio
Fix for HDMI audio dropouts with some game and TV combinations
Improve reliability of HDMI hotplug detection
Add option to prefer lower latency audio codecs for Bluetooth devices
Non-Valve Devices
Improve support for MSI Claw and OneXPlayer device variants
Improve support for devices with external or no Wi-Fi adapters
Fixed an infrequent bug where some 3rd party handhelds would have input ignored when held
Added initial gamepad support for MSI Claw 8 EX AI+
Added initial gamepad support for Konkr FIT
Added initial gamepad support for AYANEO Pocket S2
Updated gamepad support for OneXPlayer Apex with new firmware
Developer
Updated the Linux kernel to 6.18.42
The Steam Client Beta has been updated with the following changes:
General
Fixed issues where some Steam Workshop items were not being updated properly.
We have just shipped an updated Steam Client to the Preview/Beta channel.
General
Fixed issues where some Steam Workshop items were not being updated properly.
In today's blog, we are excited to show you a new gameplay feature that will come to American Truck Simulator with the arrival of Road Trip. Let's take a closer look at Atlas!
You can access the Atlas interface from your in-game desktop under the Navigation tab. At the heart of this feature are Tourist Boards scattered across the map. By selecting a Tourist Board in the Atlas interface, you'll be directed to the board via your GPS. Once you arrive, several exploration locations will be revealed. These locations are typically spread throughout the surrounding region and showcase some of its most notable highlights.Β
Your objective will be to visit every exploration location associated with the Tourist Board. These include Points of Interest, Viewpoints, and Photo Trophies.
Points of Interest are a new type of discoverable location. Unlike Viewpoints or Photo Trophies, there's no need to stop or activate a trigger - simply driving through the designated area is enough to mark it as explored. The game also lets you revisit each explored Point of Interest through the Atlas or Gallery, where you can view a live camera feed of the location. If your vehicle is parked there, you'll see it in the live view.
Whenever you've explored a new location, you'll be notified by a new on-screen widget, which can be enabled or disabled in the widget settings. A short celebratory sound effect will play, and the location will be marked as explored. You'll also unlock a brief description with interesting information about the place, which you can revisit at any time through the Atlas interface.
Once you've explored every location connected to a Tourist Board, the board itself will be marked as completed. As a reward, you'll receive a postcard with a unique design inspired by the region you've just explored, which you can display on your vehicle's dashboard. You can also return to the Atlas interface at any time to review the locations you've discovered, read their descriptions, or replay any unlocked cutscenes.This feature will become available to players owning any Road Trip DLC, so either the Ford Car PackΒ or the RAM & Dodge Car Pack. However, Atlas is not limited to only cars, as you will also be able to enjoy this feature behind the wheel of a truck!
With the introduction of Atlas, you will be able to find Tourist Boards in California, and in the Oregon, Washington, Idaho, Montana, Wyoming, and South Dakota DLCs. We will then be gradually adding them to all the other states as well.
We hope you are excited about this new gameplay feature! If you are, make sure to add theΒ Ford Car Pack and the RAM & Dodge Car PackΒ to your Steam wishlist.
Don't forget to stay tuned for more news from Road Trip by following us on our X/Twitter, Facebook, Instagram, Bluesky, and YouTube. We would also really appreciate it if you could sign up for our newsletter. Drive safe!
Today, we're excited to showcase some of the remarkable tunnels and snow sheds that await you in our upcoming British Columbia DLC for American Truck Simulator. Whether you're traveling through rugged mountain passes or navigating busy highways near Vancouver, these unique structures are an essential part of the province's transportation network.
One of the most recognizable structures you'll drive through is the Great Bear Snow Shed on the famous Coquihalla Highway. Built to protect motorists from avalanches and falling snow, this impressive concrete structure has become an iconic feature of one of British Columbia's most challenging mountain routes. As you make your way through the surrounding peaks, this landmark is sure to stand out during your journey.
Further east, along the Trans-Canada Highway (TC-1) in Glacier National Park, you'll come across several more snow sheds that shelter the roadway from heavy snowfall and avalanche hazards. Nestled among towering mountains and dense forests, these structures are an essential part of traveling through one of Canada's most spectacular alpine regions, adding another layer of authenticity to the mountain trucking experience.
The winding section of the Trans-Canada Highway near the town of Hope is also home to a remarkable collection of tunnels carved directly through the surrounding mountainsides. As you travel this scenic corridor, you'll pass through several recreated tunnels, including the Yale Tunnel, Alexandra Tunnel, Hell's Gate Tunnel, Ferrabee Tunnel, and China Bar Tunnel. Together, they create one of the most memorable stretches of highway in British Columbia, with dramatic canyon views waiting between each passage.
Our journey doesn't stop there. Drivers exploring the Vancouver area will also encounter the Cassiar Tunnel, an important urban tunnel that carries traffic beneath one of the city's major corridors. Meanwhile, another engineering highlight awaits beneath the mighty Fraser River, where you'll drive through a tunnel connecting key parts of the Metro Vancouver region. These additions showcase not only British Columbia's stunning natural landscapes, but also the impressive infrastructure that keeps the province moving every day.
From towering mountain passes to modern urban highways, British Columbia offers a wide variety of unforgettable driving experiences. We hope you're looking forward to exploring these tunnels and snow sheds as much as we enjoyed recreating them!
If you're excited to hit the roads of Canada's westernmost mainland province, don't forget to add the British Columbia DLC to your Steam Wishlist! Also, be sure to follow us on X/Twitter, Facebook, Instagram, TikTok, Bluesky, and YouTube, or sign up for our newsletter so you don't miss any future updates. Until next time, keep on truckin'!
We have just shipped an updated Steam Client to the Preview/Beta channel.
General
Fixed requesting a PIN reset while signed in as a different account restarting with the wrong account signed in.
Steam Input
Make controller configurations that are shared with other devices or unique to a device more clear in the configurator UI and add an option to split Steam Controller configurations so they are no longer shared with Steam Deck
Desktop Mode
Fixed game server browser filtering out multiple servers being hosted from a single public IP.
The Steam Client Beta has been updated with the following changes:
General
Fixed game server browser filtering out multiple servers being hosted from a single public IP.
Steam Input
Make controller configurations that are shared with other devices or unique to a device more clear in the configurator UI and add an option to split Steam Controller configurations so they are no longer shared with Steam Deck
There are lots of features we're excited about when it comes to Steam Controller, and Grip Sense is one of them.
Grip Sense is what we're calling the two capacitive touch sensors inside the handles of Steam Controller. They sense when your fingers are touching the locations highlighted in the image below.Β
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Because it's, like, cool! Actually, our driving motivation in building these was to provide another way to activate/deactivate Gyro quickly when you've moved it past your comfortable zone and need to recenter it (called "ratcheting").
It's similar to when you're using your mouse and reach the end of your mousepad: you naturally pick it up and put it back down in the middle. With ratcheting, when you get to the "edge" of your comfortable zone while using Gyro, you can lift your fingers up off the back of the controller, recenter the controller, and then put your fingers back on the controller.
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The threshold for activation is adjustable. You can make it so a very slight lift of the fingers will deactivate gyro; or you can make it so you almost need take your whole hand off the controller (like in the animation above). We outline more on how to do that later in this article.
While the original intent was for ratcheting (and it does work for that!) we have found a few other cool use cases, like using it to bring up a weapon wheel, map, or menu. You can lift your fingers off the controller, the weapon wheel will pop up, then you can make your selection and put your fingers back to lock it in. We'll show you how to do that too.Β
Navigate to the layout editor for a game in the Steam App or in Big Picture Mode (we outline this in our blog post on the Steam Input Configurator). Once there, ensure Gyro is set to "Gyro to Mouse", then click on the Gyro Behavior settings gear
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Once in here, you will see the Gyro to Mouse settings. The first option is "Choose Gyro Button(s)". It will default to right trackpad touch and right thumbstick touch. Click in the box to the right to access the button selector menu:
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This window will show all options for activating Gyro. If you are unsure what an icon means, you can hover over it and a text description will appear on top. The Grip Sense sensors are the two circled in the image below. When a button is selected, it will turn blue. To deselect, click on the button again; it will turn gray.Β Β
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Once the button is selected, it will work to disable/enable gyro in game. In this example, when you lift your right fingers off of the controller, gyro will be disabled. When your fingers are on the controller, gyro will be enabled.Β
Multiple activation buttons
If there are multiple buttons selected (see example below where both grip sensors were picked), an option will appear to let you choose whether Any or All buttons are required to Enable, Suppress or Toggle the gyro. By default, it will choose Any. For grip sense, "Any" means you need to extend the fingers on both hands to disable gyro. "All" would mean you only need to extend the fingers on one hand.Β
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In order to use Grip Sense like you would a "press and hold" button to bring up things like weapon wheels, menus, maps, etc, you need to access it a little bit differently.
Within the game of your choice, navigate to the Layout Editor (read more in our "How to make the most of the Steam Input Configurator" blog post). Once inside the layout editor, in the Buttons section, navigate down to the grip buttons.
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Pick whichever one you want to use and assign it to the button that opens up menu, weapon wheel, etc.Β
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Here's the tricky part: Grip Sense looks like a pressedΒ button when your fingers are touching the grip, and we want the opposite. We want it to look like a pressed button when your fingers lift off of the grip. To do that, click on the gear icon next to the button; click on settings; then towards the bottom of the settings screen you will see an "Invert Input" toggle. Turn that on (blue).
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Now, whenever the grip is released, it will activate as a button press and hold until the grip is touched again!
Everybody's hands and preferences are different, so we provided a way to adjust the Grip Sense sensitivity. If you want to change the sensitivity, you can do so by navigating to Calibration and Advanced settings for the controller.Β
From the Steam App
From the menu in the top left, click Steam > Settings > Controller > Click "details" for the controller you want to modify > Scroll down until you see "Calibration & Advanced Settings" and click on "Open" > Navigate down to "Grip Sensors" where you will see the sensor adjustment interface.Β
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From Big Picture Mode
Hit Steam to open the Steam menu > Settings > Controller > Click "details" for the controller you want to modify > Scroll down until you see "Calibration & Advanced Settings" and click on "Open" > Navigate down to "Grip Sensors" where you will see the sensor adjustment interface.Β
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Adjusting the sensitivity
On the Grip Sensor Calibration page, you will see two sliders:
Grip Sensor Range - The further the slider is to the left, the closer your fingers need to be to the controller grips for them to be sensed. If you want slight lifts of the fingers to turn off the sensor, move it to the left. If you want to move your fingers substantially before deactivating the sensor, move it to the right.Β
Flicker Guard Size (aka Hysteresis) - This makes the states (on vs off) a bit more sticky around your sensor range. The further this slider is to the right, the more sticky the sensor state is. Meaning, if the sensors are on and the slider is far to the right, you need to move your fingers further to turn them off. If you're looking for very snappy quick response, keep this low. If you're looking for very stable performance with no accidental activations, put it higher.Β
As you adjust, the UI will provide real time feedback when the sensor is "on" (blue line on grips) vs "off"
Note: if you move the Flicker Size Guard slider all the way to the left, you may have issues with the grip sense flickering or responding to touch events on the trackpads or thumbstick. Moving it slightly to the right can help resolve this issue.
Learn more about Steam Controller on its product page, and keep an eye on the Steam Hardware Blog for other how-to guides and closer looks.

The Steam Controller has a gyroscope inside - a highly accurate sensor for detecting the controller's rotation. It allows you to do things in-game like:
Control cameras in an exploration game
Aim precisely in an FPS
Move a mouse cursor around the screen for casual mouse focused games
Turn a car's steering wheel/plane's yoke in driving/flying games
And much more just by turning the controller!Β
The past several years have seen a growing, avid userbase discovering the benefits of the gyroscope, showing that it has a high skill ceiling. When mastered, it can be as good as using a mouse - and often more fun!
It's worth noting that setting up the Gyro can sometimes require a lot of adjusting/testing and is generally game dependent as well, meaning you might need to tweak further for each game.Β
This initial guide is meant to help you get started without too much tweaking needed. We'll also be doing a deeper dive on some of this sometime in the near future.
You can enable Gyro by choosing a Gyro Behavior Mode, either from the Quick Settings Menu:
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...or inside the Edit Layout->Gyro screen:![]()
The Gyro dropdown in the Controller Settings Quick Menu gives us 3 modes to play with (there are others which you can access in the gyro screen within Edit Layout, but this guide will focus on the three in the quick menu).![]()
These translate gyro motions into virtual mouse or joystick movements
Gyro to Mouse
Used to mimic a mouse cursor, or to control a camera (aiming)
Gyro to Joystick (Camera)
Gyro Speed is used to rotate a standard joystick-driven camera.
Gyro to Joystick (Deflection)
Turn the controller to simulate vehicle steering controls, or an airplane's yoke, via a virtual joystick.
Generally, Gyro to Mouse is recommended for the best game feel. There are two exceptions:
If you want to simulate vehicle steering controls we recommend Gyro to Joystick (Deflection).
If a game doesn't handle mixed inputΒ (simultaneous mouse and gamepad input)Β
You can tell if this is a problem if the game behaves strangely when both gyro and joystick are moved at once: UI glyphs may flicker, or the camera's movement may stutter.
We have a couple of work-arounds to fix this:
Keep using Gyro to Mouse, but set up your configuration to mimicΒ Keyboard and Mouse buttons only - the downside is that game may not display the gamepad button prompts.
If you want to keep the gamepad button glyphs, useΒ Gyro to Joystick (camera). The downside is that this tends to take more setup to get the feel right, since every game treats the joystick response differently.
All three Gyro Modes give you options to temporarily turn off the gyroscope in order to "reset" your hands back to center after rotating too far - much like lifting a mouse to reset its position on your desktop. This is also known as "ratcheting".
We allow you to set this up with any button combination you like. We also provide some settings to adjust exactly how this works. You can get to this setting by clicking the gear next to the Gyro behavior drop down.Β
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This will take you to the Gyro settings menu, at the top you will see the gyro activation buttons options.Β
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Choose Gyro Button(s) - this is the button that will enable/disable gyro when pressed down. By default it is set to the touch sensor in the right trackpad and the touch sensor in the right thumbstick - same as the Steam Deck. As long as your finger is touching one of those things, the gyro will be enabled.Β
Gyro Enable/Suppress/Toggle - by default the button you chose for item 1 will turn Gyro ON while the button is activated. You can set it to Suppress - meaning Gyro is always on UNLESS the button is currently activated. Or you can set it to Toggle, which will switch Gyro from on to off (or vice versa) on an activation.Β
Multiple Gyro Button Behavior - if you have multiple buttons selected, this determines whether you need to be pressing/holding all of them or just one (any) of them.
Here is a quick set of instructions to get set up with our suggested options:
Select the Choose Gyro Button(s) button (item 1 above).
The Gyro Buttons popup appears: Select the button you'd like to control the gyro's activity. You can pick any combination. We recommend using both grip sensors for this; but triggers, trackpads or the capacitive stick sensors are also commonly used.
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Choose whether you want the buttons to Enable, Suppress, or Toggle the gyro by clicking on Gyro Enable/Suppress/Toggle (number 2 above). For this recommended set up, we suggest "Hold to Enable Gyro"
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(Optional) When you have multiple Gyro Buttons selected, you can choose "Any" or "All" buttons to Enable/Suppress/Toggle the gyro. When using the Grip Sensors, we recommend "All". Click in item 3 above to open up the options.
A note about Gyro haptics: Grip sensors don't have any physical feedback of their own (by design - holding in a button for a long time can be fatiguing!) but you can turn on a haptic effect to help physically confirm that they've registered a grip or release.
You can also turn on a haptic effect that will activate each time the controller rotates through an assigned angle, this gives you physical feedback as you rotate the controller.
At the bottom of the Gyro settings screen you will see a haptics menu. They will be defaulted to "Off".
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If you turn item 1 or 2 to anything other than "off" new options will open up (see items 3 and 4 below):
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In items 3 and 4 you can adjust the settings for these haptics.Β
All three gyro modes have these settings in common. Again, you can access these settings by clicking on the gear next to the Gyro behavior drop down. The sections that primarily affect sensitivity and other output modulations are shown below:Β
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Gyro Angles to Mouse Pixels: (Advanced) This setting is used to make real world angles line up with in-game angles - this takes some fine tuning so we recommend skipping for now.
Gyro Sensitivity: Higher values will make the camera (or mouse) move faster in response to your turns. This is going to be a new gyro user's primary slider to adjust when getting into a new game. We've found people gradually increase this as they start to get the hang of gyro.
Invert X/Y: Toggle these on to invert the Horizontal (X) or Vertical (Y) outputs.
Vertical/Horizontal Output Mixer: Moving the bar to the left will reduce vertical output, whereas moving it to the right will reduce horizontal output. Your wrists have more freedom of movement vertically than horizontally when holding the controller with both hands, so we recommend setting the slider toward the left side (reduced vertical output). Again, tune to taste.
Gyro Speed Deadzone: this is option 1 of 2 that can help you reduce tremors/shakes.Β This will entirely stop gyro output if the gyro moves slower than the given speed value.Β A high Deadzone will cause the gyro to feel a little unresponsive - most proficient users turn it to 0. It's still useful in "Drag and Drop" interfaces, so that you don't accidentally drag when you mean to click. Think of it as a way to simulate the friction of a mouse against a mouse pad.
Gyro Precision Speed: this is option 2 of 2 that can help you reduce tremors/shakes. Adjust this if you feel like your fast motions are good, but your fine/precise motions are too fast or a bit shaky. This will merely reduce the output movement when moving slower than the given speed.Β This can help you with fine movements, without a loss of perceived responsiveness.Β
We'll share details about the advanced options and more in an advanced Steam Input setup guide coming soon.
As mentioned above, instead of setting your Gyro to mouse, you can also use one of the two Joystick modes.
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Both modes mimic a joystick:
Gyro to Joystick Camera: This maps the speed of the controller's rotation to the joystick's position. Turning your controller pushes the joystick in a direction; keeping your controller still brings the joystick back to its center.
Gyro to Joystick Deflection: This mode maps the controller's relative rotation to that of the joystick. In this mode, rolling your controller left/right is like turning a steering wheel - the stick's position matches how far you've turned the controller from a starting point.
Unlike Gyro to Mouse mode, these modes won't trigger "Mixed Input" issues like "Button-Glyph Flickering" in a typical game.
The downside is that it can be difficult get a good feeling Gyro to Joystick mapping - this is dependent on how each game translates joystick input into camera movement, and how patient you are with tuning.
The most important value to tweak is the Minimum Joystick Output.
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You are trying to make this line up with the game's joystick deadzone setting. A typical game will have a deadzone of anywhere between 20% to 45%. When correctly lined up, your smallest gyro movements should convert into the smallest detectable joystick readings in the game. This will take a lot of tweaking, but we suggest starting at around 30%.
While tweaking Gyro to Camera Joystick: small movements might be suppressed by the default gyro deadzones, and it's useful to turn the "Gyro Speed Deadzone" and "Gyro Precision Speed" to Zero so that even small movements are coming through. Once you have found the right joystick remapping values, remember to revert the βGyro Speed Deadzoneβ and βGyro Precision Speedβ back to your preference.
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In some games, you can find joystick deadzone settings - for the best gyro feel, we recommend that you reduce the in game deadzone as close to zero as it will go.Β If you do so, you may want to increase Steam Input's joystick deadzones to compensate, as a more sensitive in game joystick deadzone will result in more phantom movement from your joysticks.
ForΒ Gyro to Joystick Camera: We've seen some awesome community-made tutorials around this, and recommend looking around and learning from each other. We'll have more detailed guides covering more advanced aspects of gyro remapping in the future.
If your gyro is active and you're holding the controller still, but notice that your aim continuously drifts in one direction over time, you may be witnessing "Gyro Drift" - a very common phenomenon in gyro controllers, but also easily fixed.
Find the "Calibrate" button at the bottom of the Controller Settings-> Edit Layout-> Gyro Page
...Or at the bottom of the Controller Settings Quick Settings, or, alternatively, inside the Steam Controller Calibration settings.
Calibration requires you place the controller on a stable surface so that the drift can be detected and subtracted. Follow the wizard and within a few seconds, the drift should be gone.
If you still encounter drift, double check that the source of the drift isn't coming from your joysticks - you can temporarily set your Joystick mode to "None" to make sure.

Today, we're taking you on a journey through the beautiful Black Hills, one of South Dakota's most iconic regions, which we of course couldn't miss including in our upcoming South Dakota DLC for American Truck Simulator. From legendary Wild West history to breathtaking mountain highways, let us share some of the work our talented teams have done to faithfully recreate this beautiful region.
A new Steam Client update has been released and will be automatically downloaded.
Note: This release was updated with an additional change:
Fixed login dialog showing at startup when auto account login has already started.
General
Fixed additional cases preventing local network game transfers from starting.
Fixed user chooser appearing on startup even when not requested.
We have just shipped an updated Steam Client update to the Stable channel.
Note: This release was updated with an additional change:
Fixed login dialog showing at startup when auto account login has already started.
Downloads
Fixed additional cases preventing local network game transfers from starting.
Desktop Mode
Fixed user chooser appearing on startup even when not requested.
Head to the future to hunt down serial killers and join rebel groups. Build futuristic cities, go on co-op spy adventures, and participate in booze-em-ups. It's all here all week long with Steam Cyberpunk Fest!
Check out the trailer for a taste, or head straight to the sale now to get started on gathering discounts on every type of cyberpunk futuristic game you can imagine.
Steam Cyberpunk Fest: The future is here and NOW, with deals through August 10th at 10 am PT. See you there!

We are excited to continue expanding the world of American Truck Simulator as we head further into the Northern Plains. Our map teams are currently working on bringing another unique state to life, filled with sweeping prairies, vibrant communities, and industries that keep America moving:
Welcome to the Peace Garden State! Bordering Canada to the north, North Dakota is a land of sweeping prairies, fertile farmland, winding rivers, and skies that seem to stretch forever. Whether you're rolling into the capital city of Bismarck, navigating the busy streets of Fargo, or passing through communities such as Pembina and the Devil's Lake region, every stop offers a different glimpse into the character of this northern state.
North Dakota's road network is just as memorable as its destinations. Alongside major highways, you'll travel scenic routes like ND-57 and cruise along parts of the famous Enchanted Highway, where towering metal sculptures line the roadside, creating one of the state's most unique driving experiences. Nature lovers will also enjoy the expansive National Grasslands, whose open prairies perfectly capture the beauty of the Northern Plains.
Of course, no trucking adventure would be complete without plenty of cargo to haul. Agriculture remains the backbone of North Dakota, with vast fields producing crops that supply industries across the country. You'll also service facilities such as the sugar processing plant in Wahpeton and support the state's booming oil industry, ensuring there's always another job waiting just down the road.
As you explore, don't forget to keep an eye out for some of North Dakota's most distinctive landmarks. You may spot the state's highest TV tower rising above the prairie or encounter Wahpper, the World's Largest Catfish in Wahpeton. From famous landmarks to quiet country roads, North Dakota is full of memorable moments waiting to be discovered.
We can't wait to share more locations and information about North Dakota in later blogs! If you're excited to explore the Peace Garden State, be sure to add the North Dakota DLC to your Steam wishlist!
Remember to follow us onΒ X/Twitter, Facebook, Instagram, TikTok, Bluesky, and YouTubeΒ for all the latest news about this upcoming American Truck Simulator map expansion, or sign up for our newsletter so you never miss an update. Until next time, we wish you happy travels!
Release created in https://github.com/OpenRCT2/OpenRCT2/actions/runs/30744228503
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Ready to hit the open road behind the wheel of a true American legend? Today, we're excited to share a new gameplay preview from our upcoming Road Trip module for American Truck Simulator, featuring the iconic 1967 Ford Mustang Fastback, which is a part of theΒ Ford Car Pack DLC.
Today, we're taking a closer look at Sioux Falls, the largest city in South Dakota and one of the highlights of our upcoming South Dakota DLC for American Truck Simulator. Whether you're delivering cargo or simply enjoying the drive, this city offers plenty of memorable sights and destinations to explore. Let's take a closer look!
We have just shipped an updated Steam Client to the Preview/Beta channel.
General
Fixed additional cases preventing local network game transfers from starting.
Remote Play
Improved video color range.
Added support for HDR streaming on Steam Deck OLED.
Added support for AV1 video streaming when using the experimental SteamRT3 Steam Client.
The Steam Client Beta has been updated with the following changes:
General
Fixed user chooser appearing on startup even when not requested.
Fixed additional cases preventing local network game transfers from starting.
Remote Play
Improved video color range on all platforms.
Added support for HDR streaming on Steam Deck OLED.
Added support for AV1 video streaming on Steam Deck when using the experimental SteamRT3 Steam Client.
Today, we'd like to give you a glimpse of our work on the Soul of Anatolia DLC for Euro Truck Simulator 2 by showcasing some of the new assets we've been creating to make this map expansion unique!
Because the DLC is still very much a work in progress, it's not quite the right time to start previewing specific locations, as our map designers are still bringing them to life. Instead, we'd like to share a selection of the 3D models that our assets team has been hard at work creating, displayed in a placeholder setting for now.
Keep in mind that the assets we're showcasing today are just a glimpse of what's still to come. The assets team continues making new models throughout the entire development process, so what you're seeing here represents only a fraction of what will eventually make its way into the final product.
Based on our research team and close collaboration between our map and assets teams, these models are created to reflect the architecture and character of the region. In this map expansion, you will encounter plenty of different cities, each with its own unique architecture, so we need to capture a wide spectrum of buildings, from the big and small, modern and older city buildings to rural houses you would see when visiting the western part of TΓΌrkiye in real life.
Over time, they are being integrated into the map by the team working on this DLC, helping shape its towns, cities, and other locations across the map expansion. In total, we plan to create around 300 new generic assets, similar to the ones you see here, as well as our usual landmark assets, which are created for more significant buildings to make them instantly recognizable. You can look forward to seeing these in future blog posts.
If you are excited to be cruising in this map expansion, don't forget to support us by adding the Soul of Anatolia DLC to your Steam wishlist.
Also, remember to give our X/Twitter, Instagram, Facebook, Bluesky, and TikTok a follow, as you'll receive updates from our games straight to your feed. Or subscribe to our newsletter to stay informed.Β Until next time, we wish you safe travels!
We began shippingΒ Steam MachineΒ at the end of June and now that weβre a few weeks in, we wanted to share more information both on Steam Machine itself and the status of the reservation queue and waitlist as it stands today.
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QuickΒ Steam MachineΒ updates:
FSR4.1 is now available on Proton Experimental for titles supporting FSR upgrade.
The CAD file for Steam Machine external geometry is available for downloadΒ here
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Reservations and Waitlist updates
Weβre fulfilling orders on a daily basis, sending out emails to reservation holders with the option to purchase in the order in which they landed on the list post-randomization. We expect everyone in the reservation queue will have the option to purchase by the end of this year.
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With each reservation queue and corresponding waitlist being per-product, per-region, they can moveΒ at different speeds based on demand. This means for some products in some regions, we've reached the end of the reservation queue and have started inviting folks from the waitlist. We unintentionally skipped a step with this group by automatically sending the option-to-order email; moving forward, anyone who comes off the waitlist will first receive a message from us confirming you've been added to the reservation queue and can expect an option-to-purchase email sometime after that.
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Importantly, no one on the waitlist is leapfrogging over anyone currently holding a reservation; we're only dipping into waitlists if and when we reach the end of the reservation queue for that product and region.Β
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What's next
If you have a reservation, you can expect an email offering you the chance to purchase by the end of the year. If you have a spot on one of the waitlists, there is a chance you could be moved into reservations depending on which product you're on the list for; in those instances we will email you about your new reservation status first, with a purchase email to follow once your spot in that queue comes up.
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For everyone receiving a purchase email: You must complete your purchase within 72 hours or we will move to the next person in line.Β
Learn more aboutΒ Steam Machine here.
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We have just shipped an updated Steam Client update to the Stable channel.
Downloads
Fixed local game transfers no longer working.
Fixed Proton games with mixed case paths failing to install or update with Disk Write Errors.
Desktop Mode
Fixed login dialog showing when Steam client is started with -silent.