Chicago, the city that never stops moving, best known for its iconic skyline, hot dogs, and historic architecture. Today, weβre excited to give you a closer look at the Windy City, its unique road network, and the new Special Transport routes coming with our upcoming Illinois DLC for American Truck Simulator which releases on May 14th. Ready to take a look? Letβs head downtown!
As you can imagine, recreating a city of this size and scale in ATS is no easy task. With so much detail to capture, industries to represent, and road networks to connect, there have been many challenges. We spoke with Lukas, one of our Senior Map Designers who has worked on recreating the Windy City for more than a year, to learn more about our in-game version of Chicago and what players can expect.
"Chicago is a unique city" Lukas shares. "Many people know it from movies and games, even if theyβve never been there. My personal goal was to create a believable version that we could all be proud of, not just for our players, but for locals too."
One of the most visually striking features players will notice is Chicagoβs skyline. It's the largest weβve created to date. Lukas shares more "We tried to make the skyline as accurate as possible in terms of scale, space and optimisation... the fact that you can actually drive right into it is crazy, and I'm really glad we managed to make that possible."
When it comes to trucking through the city itself, players will be able to drive through key downtown areas, including the famous Chicago Loop, parts of Streeterville, and the Near South Side. These districts have been recreated with attention to detail. While certain areas such as Navy Pier are represented creatively within the gameβs scale, they remain recognisable and true to their real-world inspiration. Alongside this, iconic routes such as Lake Shore Drive offer stunning views of Lake Michigan and the city panorama.Β
As you can imagine, for many living in the city, driving isnβt the fastest or most affordable way to get around. For many, the Chicago βLβ, the cityβs rapid transit system, is part of the daily commute, and something we couldnβt miss including in our recreation. Complete with a brand-new train model created by our vehicle team, this iconic mode of public transport weaves through the city with elevated, subway, and surface-level lines. Its distinctive steel elevated structures, dating back to 1892, are a defining feature of Chicagoβs streets.
However, thereβs more than meets the eye than just whatβs on the surface. Our team has also recreated Lower Wacker Drive, an iconic three level underground roadway system in Chicago, running beneath the Loop to help alleviate congestion. Completed in 1926, it serves as a fast-moving, often confusing through-route and key shipping artery for the city. We look forward to you experiencing these unique road networks rarely seen in American Truck Simulator.
A city this big couldnβt run without its truck drivers, and Chicago brings a wide range of industries and delivery opportunities. One notable location is OβHare International Airport, the sixth busiest airport in the world, handling more than 850,000 aircraft movements each year. Here, players can take on deliveries within the airport and its cargo operations, including transporting goods to and from a cargo warehouse, unloading at a custom fuel depot, and even delivering directly to a specialised large cargo aircraft on the apron.Β
Beyond the airport, Chicago features a variety of other depots, including a large intermodal yard, and locations such as a car factory and a custom car export depot. Players can also deliver to a construction site located next to the Franklin Delano Roosevelt Bridge along Lake Shore Drive. Other delivery locations include the marina, a food processing facility, a heavy machinery service, and a chem oil industry. Some of the most unique deliveries can even take players underground, with the custom-built Undercity storage depo on Lower Wacker Drive, and the Wallbert warehouse situated even deeper below the city.
One industry we could not miss is the iconic Thornton Quarry, one of the largest and most recognisable quarries in the region. This vast, custom-built depot is a standout location for players looking for work, and a landmark in its own right. With its real-life counterpart spanning an immense area, our team has worked hard to bring that same sense of scale and depth into its virtual recreation. Whether you're hauling heavy materials and equipment in or out of the site, or simply passing by, be sure to take a moment to admire this impressive operation located south of Chicago.
Of course, no city would be complete without its landmarks. From towering skyscrapers and historic buildings to well-known attractions such as Buckingham Fountain, the Shedd Aquarium, the Field Museum, and Soldier Field, thereβs plenty to see. Navy Pier is also represented, complete with the Chicago Childrenβs Museum and Centennial Wheel. Love bridges? Be sure to check out the Franklin Delano Roosevelt Bridge and the William P. Fahey Bridge, both of which are dynamic. And thatβs just scratching the surface!
So as you can tell, there's plenty to see, deliver and explore in Chicago, but we will leave the rest to you! However, the city is not the only thing that is BIG in Illinois...Β
BIG in Illinois - Special Transport RoutesΒ
If you're looking for a challenge in Illinois, then maybe our new Special Transport routes are for you! Truckers who are ready to take on these mighty loads will find several new Special Transport job contracts.
Whilst these routes have been carefully pre-planned by our dispatchers, you can expect there to be some challenging manoeuvres and scenic views on the road to your final destination. As always, trained escort teams and local police will assist in guiding you along the correct route, and where necessary, help block traffic to allow safe passage.
Think you've got what it takes? Special Transport DLC owners will find contracts on offer between the following cities:Β
Peoria to Chicago Moline to QuincyΒ Springfield to MarionΒ
So whether you're taking on Special Transport routes or hauling cargo through the busy streets of Chicago, we truly hope you enjoy all that the Illinois DLC has to offer in American Truck Simulator when it releases on May 14th! If you like what you see, be sure to add it to your Steam Wishlist, and until next time, keep on truckin'!
A new Steam client has been released and will be automatically downloaded.
General
Fixed a case where the Steam Controller firmware update dialog could reopen after a successful update
Fixed streamable games showing when "Ready to Play should include Streamable games" is toggled off
Fixed occasional cursor corruption while streaming on Windows
Added setting to enable or disable controller battery notifications.
Steam Input
Fixed an issue where config selections could fail to save for the new Steam Controller
Fixed compatibility issues in games when a Steam Controller is docked to the charging puck
Fixed a localization bug in the Configuration browser screen
Updated Steam Controller firmware to fix a bug that caused some left trackpads to have issues registering touches on the left side of the pad when connected wirelessly
We have just shipped an updated Steam Deck Client to the Stable channel.
General
Fixed a case where the Steam Controller firmware update dialog could reopen after a successful update
Fixed streamable games showing when "Ready to Play should include Streamable games" is toggled off
Steam Input
Fixed an issue where config selections could fail to save for the new Steam Controller
Fixed compatibility issues in games when a Steam Controller is docked to the charging puck
Fixed a localization bug in the Configuration browser screen
Updated Steam Controller firmware to fix a bug that caused some left trackpads to have issues registering touches on the left side of the pad when connected wirelessly
Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.
These notes contain all changes since the current stable SteamOS 3.7 release, with the new changes since the previous 3.8.3 Beta noted below
New in 3.8.4
Fixed a regression causing certain VRR-capable TVs to fail to work via a connected dock
Fixed a rare bug where switching to desktop mode may hang indefinitely
Fixes for experimental nested desktop mode
Even more stability and security updates
Even more support for upcoming Steam Machine hardware
General
Fixed a case where WiFi performance could become degraded until the device was put to sleep or manually reconnected
Fixed excessive trackpad sensitivity on certain early Steam Deck LCD models
Initial support for upcoming Steam Machine hardware
Added support for waking from sleep via connected Steam Controller
Updated Arch system base
Updated graphics driver with performance and stability fixes
Fixed a case where per-app performance settings would intermittently fail to apply when launching a game
Substantially improved speed of future OS updates on high-speed connections
Improved support for the screencasts in Game Mode (e.g. OBS/Discord)
Fixed dropdown menus not appearing in some games
Improved VRR frame pacing
Fixed FSR badge remaining off in the performance overlay, even if it was actually active
Improved support for games that attempt to open PDF files in external viewers
Added missing graphics features needed for titles such as "Crimson Desert"
Fixed an issue affecting certain titles (such as "SpongeBob SquarePants: Titans of the Tide") where the game window could have an incorrect position
Fixed closing certain titles (such as "STAR WARS Jedi: Survivorβ’") and Starfield resulting in a session crash
Improved support for certain USB racing wheels and USB devices that boot in a non-standard mode
Frequently these are devices that appear as USB storage devices with a driver installer, and must be switched to their normal mode by the OS
Steam Deck controller firmware updates now display update progress on the splash screen
Fixes issue on specific Steam Deck revisions where firmware updates could render the left controller inoperative for that session
Numerous stability and security updates
Bluetooth
Re-re-enable Bluetooth Wake for Steam Deck LCD
Fix for more spurious wake issues that were present in earlier attempts
Audio
Detect HDMI channel count and expose surround configuration if available
Add a setting to allow using Bluetooth headset mics (Bluetooth playback quality will be worse while capture is active)
Restore internal audio device on reboot if set to "Off" in desktop mode
Increase suspend timeout for HDMI devices so initial audio isn't cut off after a few seconds of inactivity
Fixed a bug with switching input devices when a wired headset is plugged in
Fixed an issue where audio underruns could be experienced after sleep/resume
Accessibility
Added an option to force mono audio output
Desktop Mode
KDE Plasma updated to version 6.4.3 from 6.2.5, and now uses wayland by default
Fixes several cases of reduced performance in Desktop Mode compared to Game Mode
Improved support for rotated displays
Better scale factor out of the box on TVs
Adds support for external HDR displays
Adds support for VRR displays
Adds support per-display scale factor
For more information, see Plasma release announcements
Steam Controller launched on May 4th, and while we were happy to see such a high level of interest, the experience for a lot of you trying to buy it was incredibly frustrating. We plan to continue replenishing stock as we get more in, but in the meantime wanted to share changes we're making to improve the purchase experience and to limit reseller activity:
Beginning May 8th at 10 am Pacific, we're opening a reservation queue for Steam Controller. Once you reserve, your place in line will be saved. When we go back in stock, order emails will be sent in the same order that reservations were made.
Here are the details on how we're hoping to improve the experience overall while also taking steps to limit reseller activity:
Reservation details:
Reservations will be limited to one Steam Controller per user.
Once you receive an order email, you have three days (72 hours) to make your purchase on Steam.
For now, customers who have already purchased a Steam Controller are not yet eligible to reserve another Steam Controller.
Additionally:
Your account must be in good standing on Steam
You must have made a purchase on Steam prior to April 27, 2026
Replenishment of inventory will vary from region to region. We will start fulfilling reservations next week in the US / Canada, and UK / EU / AU in the following weeks.
In today's blog, we bring you a glimpse at some of the custom depots featured in the upcoming Iceland map expansion, which is currently in development for Euro Truck Simulator 2. So let's take a look at what our map designers are working on!
The largest one is a landmark depot of a silicon metal factory, which is an accurate 1:1 copy of the real-world facility found in this location. This will be the home of a new virtual company called KΓsilverksmiΓ°ja, producing silicon metal, which is used in a wide variety of applications in the chemical industry, production of silicones and silanes, or high-strength aluminium alloys for the automotive industry.
Truckers will be able to drive to nearly every corner of the complex and load or unload their truck in various locations within the complex based on the type of cargo they are hauling. The depot will also feature dynamic cargo loading of logs, which play a key role in this industry. The entire location is positioned near the coast, so in addition to the tunnel connecting the depot and the city, drivers will also get to enjoy some beautiful views of the sea.
Then, you will find three custom-made quarries located in the towns of Selfoss, PatreksfjΓΆrΓ°ur, and BlΓΆnduΓ³s. Quarrying of aggregate materials, both rock and sediment, is an important industry in Iceland, since aggregates are needed for a wide range of building and road construction projects.
All of these quarries are branches of the well-established MS Stein company that truckers can already know. Set within Iceland's iconic landscapes, these unique depots offer striking surroundings: the first two lie at the foot of towering cliffs, with the second one also boasting sweeping views of the sea.
Truckers will also come across six custom farm depots, each reflecting the characteristic Icelandic rural way of life. These are usually smaller, family-owned homesteads, often situated at the foot of mountains and shaped by the surrounding landscape. Their architecture is adapted to Iceland's demanding climate, using practical materials such as concrete and corrugated metal.
On these farms, you will often see livestock typical of the region, particularly Icelandic sheep and cattle. Some, like those in ΓΓ³rshΓΆfn and near ReykjavΓk, are tucked into the landscape, while others are located right beside the road.
With these farms, our map designers tried to convey theΒ narrow Icelandic roads, deep valleys, charcoal-colored rocks and soil, and farmsteads appearing as clusters of modest farm buildings nestled against the base of rugged mountains. Beyond them, you will see just vast stretches of land that extend far into the rocky highlands, with roaming sheep.
Note: this beta was re-released on 5/7 with additional fixes
We have just shipped an updated Steam Deck Client to the Preview/Beta channel.
General
Fixed a case where the Steam Controller firmware update dialog could reopen after a successful update
Fixed streamable games showing when "Ready to Play should include Streamable games" is toggled off
Steam Input
Fixed an issue where config selections could fail to save for the new Steam Controller
Fixed compatibility issues in games when a Steam Controller is docked to the charging puck
Fixed a localization bug in the Configuration browser screen
Updated Steam Controller firmware to fix a bug that caused some left trackpads to have issues registering touches on the left side of the pad when connected wirelessly
Note: this beta was re-released on 5/7 with additional fixes
The Steam Client Beta has been updated with the following changes:
General
Fixed a case where the Steam Controller firmware update dialog could reopen after a successful update
Fixed streamable games showing when "Ready to Play should include Streamable games" is toggled off
Steam Input
Fixed an issue where config selections could fail to save for the new Steam Controller
Fixed compatibility issues in games when a Steam Controller is docked to the charging puck
Fixed a localization bug in the Configuration browser screen
Updated Steam Controller firmware to fix a bug that caused some left trackpads to have issues registering touches on the left side of the pad when connected wirelessly
We are excited that the 1.59 update for Euro Truck Simulator 2 is now officially released and available on Steam! We hope you will enjoy all the new features, which you can read about in more detail below.
As always, we would like to thank everyone who took part in the open beta phase and reported possible issues or any kind of feedback on our forum, as it helped us fine-tune everything for a smooth transition to the full update!
Benelux Rework Release
We are happy to reveal that the long-awaited Benelux Rework project is released with this update! Our assets and map designers have completely rebuilt the whole original map of Belgium, the Netherlands, and Luxembourg from scratch,Β delivering a richer, more detailed experience.
Truckers can explore a wide range of revamped major cities and their surroundings, including Amsterdam, Groningen, Rotterdam, Brussels, Liège, and Luxembourg City. Each location has been carefully redesigned to highlight its unique character with plenty of landmarks and details!
You can also look forward to hauling cargo through entirely new locations. These include Antwerp, home to one of Europe's largest container ports; the DAF Trucks facility in Eindhoven, which has been recreated with remarkable detail in close cooperation with our partners at DAF Trucks; as well as key transport corridors - the busy E40 and A2 motorway.
You'll be able to drive from the beautiful hilly landscapes of the Belgian Ardennes to the flat polders and picturesque coastal roads in the northern Netherlands - the reworked Benelux offers a diverse and varied environment that truly reflects the region's look and feel.
Whether you're cruising through dense city centers, navigating busy highways, or discovering scenic country routes, the Benelux region now offers a far more immersive and authentic journey. You can see more from what is coming in our alreadyΒ released blogsΒ on this topic.
Volvo Trucks Experience Center
In partnership with our friends at Volvo Trucks, we are adding the renowned Volvo Trucks Experience Center, situated in Gothenburg, Sweden, to the map, where you can test your trucking skills.
The center's standout feature is its dedicated driving circuit, which incorporates sweeping bends, tighter technical corners, elevation changes, downhill stretches, and varied road layouts. This allows drivers to assess vehicle behaviour in a controlled environment, highlighting stability, braking precision, handling characteristics, and overall driving comfort in ways that go beyond everyday road conditions.
The Volvo Trucks Experience Center has been recreated almost entirely on a 1:1 scale in our map with a strong attention to detail. You can drive the full circuit and explore the surrounding areas of the facility.
To find this amazing facility, you need to venture around the roads near Gothenburg to discover an entrance that will initially not be shown on your GPS.Β And remember, since it is located in Sweden, you need theΒ Scandinavia DLCΒ to be able to visit it. You can read more about this additionΒ here.
Thermo King Update
Thermo King, a global leader in transport temperature control, is coming to Euro Truck Simulator 2 with their trailer refrigeration units! These replace all the unbranded units we had on our base game and DLC reefer trailers so far. This adds an extra touch of realism when you are hauling temperature-sensitive cargo and spot a famous real-world brand on your trailer.
With this update, you can see the Thermo King A-360, A-400, A-500, SLXi-300, andΒ SLXi-400 refrigeration units on the front of your single trailers, which deliver a range of trailer refrigeration performance to suit different transport needs. On top of that, we also added the UT-1400R unit, designed for double-trailer configurations and mounted beneath the trailer. Find out more about this updateΒ here.
Advisor Update - Finances & Damage Widgets
We've been closely listening to feedback from our community, and one of the most common points raised in the new route advisor was that many players missed having quick access to information on vehicle damage and finances. While our teams are actively working on the next steps in our broader vision for a redesigned UI in this area, we didn't want to make you wait until that work is complete. Instead, we've prioritized implementing some of the most frequently requested improvements as soon as possible.
Based on that, we've implemented the Damage and Finances widgets.Β These widgets are designed to restore easy access to information about truck damage, plus trailer and cargo damage, if you are currently driving with a trailer and cargo, as well as your current bank balance, with an average profit over the last seven days displayed too.
These widgets can be turned on and off in the Widget Settings Menu, and if enabled, they will be displayed in the bottom right corner above your GPS.
Tow to Road
The Tow to Road feature was designed to improve the overall quality of life for players by reducing frustrating situations during gameplay. It allows drivers to quickly recover if their truck overturns or gets stuck in a ditch or uneven terrain. It also helps prevent disruptions in multiplayer sessions, enabling players to continue with their convoy when they find themselves stuck, without the need to be towed to a service location, which could cause unnecessary delays.
So when you are in a difficult situation, you can simply find the new "Tow to Road" button under the Service menu (set to F7 by default).Β After paying a small fee for the towing service, you will be transported to your last safe location on the road. You can read more about this featureΒ here.
Skills UX Redesign
The Skill Screen has received a visual rework while remaining in its original place within the interface. This update focuses on improving clarity and overall user experience without changing its core functionality.
You can now view both your current skill level and the next step in its progression. Tooltips also allow you to explore other ranks within each skill. Selecting a skill provides improved readability and clearer visual feedback, including a better indication of how many steps remain in that skill's progression path.
Each skill is represented as a clickable button, making it easy to access more detailed information. The redesign also improves navigation when using a controller.
QoL UI/UX Changes
We're continuing to refine the overall user experience with updates focused on readability, clarity, and smoother controller navigation.
The in-game news banner has received a visual refresh to better align with our newer UI style while improving readability. When hovering over a news item, a tooltip will now display a longer excerpt along with a clear call to action. Deactivated news items now feature a clearer status indicator, which also doubles as an activation button.
We're making navigation on the world map more intuitive for controller users. A new "undo last pin" feature has been added, along with remapped controls for adding, removing, setting avoid areas, and resetting pins.
Save handling has also been improved, with new saves now using the standard save icon instead of a black screenshot and overwriting clearly labeled as "Overwrite". Garage upgrade cutscenes can now be skipped more consistently using the (B) button, and the controller navigation has been further refined with improved D-pad accessibility across UI.
Traffic Sound Rework
We've also made some adjustments to traffic audio as part of this update. Sounds have been softened and rebalanced to better match real-world perception, with less emphasis on distant engine noise and more on the subtle "road hiss" of tires. Honking behavior has also been slightly randomized to reduce repetition. Overall, traffic should now feel less intrusive and better integrated into the ambient soundscape.
Height Blend Improvements
We've also made a few improvements to the Height Blend feature. Derived normal maps can now be enabled to help conserve GPU memory, and we've also addressed several graphical issues to ensure more consistent, visually accurate results.
Detour Feature Maintenance
We've decided to temporarily disable the detour feature to focus on maintenance and further development. We've received numerous reports of Detours not functioning as intended, and the current system no longer meets our needs.
As a result, we'll be shutting down detours while we work on improving and upgrading the feature in the background to make it more stable and reliable. Please note that this change only affects detours - random road events will continue to be available in the game.
Greetings! We have exciting news to share for those of you who want to hack, mod, or design accessories for the Steam Controller and Puck.Β
Today we're making the CAD files for the external shell (surface topology) of Steam Controller and Puck available for download under a Creative Commons license. This includes an STP model of each, an STL model of each, and an engineering drawing with critical features/keep outs for each.Β
We're thrilled to announce that the 1.59 updateΒ forΒ American Truck SimulatorΒ has officially been released and is now available on Steam!
First of all, we would like to thank everyone who took part in the Open Beta and reported any issues or provided general feedback on ourΒ forum. This makes it much easier for our team to fine-tune everything and helps ensure a smooth transition to the full update release.
Advisor Update - Finances & Damage Widgets
We've been closely listening to feedback from our community, and one of the most common points raised in the new route advisor was that many players missed having quick access to information on vehicle damage and finances. While our teams are actively working on the next steps in our broader vision for a redesigned UI in this area, we didn't want to make you wait until that work is complete. Instead, we've prioritized implementing some of the most frequently requested improvements as soon as possible.
Based on that, we've implemented the Damage and Finances widgets. The widgets are designed to restore easy access to information about truck damage, plus trailer and cargo damage, if you are currently driving with a trailer and cargo, as well as your current bank balance, with an average profit over the last seven days displayed too.Β
These widgets can be turned on and off in the Widget Settings Menu, and if enabled, they will be displayed in the bottom-right corner above your GPS.
Tow to Road
The Tow to Road feature was designed to improve the overall quality of life for players by reducing frustrating situations during gameplay. It will allow drivers to quickly recover if their truck overturns or gets stuck in a ditch or uneven terrain. It will also help prevent disruptions in multiplayer sessions, enabling players to continue with their convoy when they find themselves stuck, without the need to be towed to a service location, which could cause unnecessary delays.
So when you are in a difficult situation, you can simply find the new "Tow to Road" button under the Service menu (set to F7 by default).Β After paying a small fee for the towing service, you will be transported to your last safe location on the road. You can read more about this featureΒ here.
Skills UX Redesign
The Skill Screen has received a visual rework while remaining in its original place within the interface. This update focuses on improving clarity and overall user experience without changing its core functionality.
You can now view both your current skill level and the next step in its progression. Tooltips also allow you to explore other ranks within each skill. Selecting a skill provides improved readability and clearer visual feedback, including a better indication of how many steps remain in that skill's progression path.
Each skill is represented as a clickable button, making it easy to access more detailed information. The redesign also improves navigation when using a controller.
QoL UI/UX Changes
We're continuing to refine the overall user experience with updates focused on readability, clarity, and smoother controller navigation.
The in-game news banner has received a visual refresh to better align with our newer UI style while improving readability. When hovering over a news item, a tooltip will now display a longer excerpt along with a clear call to action. Deactivated news items now feature a clearer status indicator, which also doubles as an activation button.
We're making navigation on the world map more intuitive for controller users. A new "undo last pin" feature has been added, along with remapped controls for adding, removing, setting avoid areas, and resetting pins.
Save handling has also been improved, with new saves now using the standard save icon instead of a black screenshot and overwriting clearly labeled as "Overwrite". Garage upgrade cutscenes can now be skipped more consistently using the (B) button, and the controller navigation has been further refined with improved D-pad accessibility across UI.
Traffic Sound Rework
Weβve made some adjustments to traffic audio as part of this update. Sounds have been softened and rebalanced to better match real-world perception, with less emphasis on distant engine noise and more on the subtle βroad hissβ of tires. Honking behavior has also been slightly randomized to reduce repetition. Overall, traffic should now feel less intrusive and better integrated into the ambient soundscape.
Height Blend Improvements
Weβve also made a few improvements to the Height Blend feature. Derived normal maps can now be enabled to help conserve GPU memory, and weβve addressed several graphical issues to ensure more consistent, visually accurate results.
Detour Feature Maintenance
We've decided to temporarily disable the detour feature to focus on maintenance and further development. We've received numerous reports of Detours not functioning as intended, and the current system no longer meets our needs.
As a result, we'll be shutting down detours while we work on improving and upgrading the feature in the background to make it more stable and reliable. Please note that this change only affects detours - random road events will continue to be available in the game.
Changelog:
Gameplay
Tow to Road Feature
UI/UX
Advisor Update - Finances & Damage Widgets
Skills UX Redesign
QoL UI/UX Changes
Improved News Banner Readability
World Map Pin Enhancements
Save Icon Update
Garage Cutscene Skipping
D-pad Accessibility Improvements
Visuals
Height Blend Improvements
Sounds
Traffic Sound Rework
Other
Detour Feature Maintenance
We hope you are also excited to try out all the new features! Make sure to keep up to date with the future updates by following us onΒ X/Twitter,Β Facebook,Β BlueSky,Β YouTube, andΒ Instagram, and byΒ subscribing to our newsletter! Until next time, happy haulin' and we'll see you on the road!
Sure, a fest all about deckbuilders might sound straightforward. But even just a quick glance at Steam Deckbuilders Fest (or even at the official trailer, above) tells you not all deckbuilders are the same.
Build a formidable deck and use it to lure humans into a haunted mansion. Restore a crumbling library in the 1930s. Collect mystical cards, build unique decks, even use your deck alongside dice: there's a deckbuilder for you no matter what kind you're looking for.
Steam Controller is now available on Steam. Check out our handy overview and quick-start guide in the video we made (above). You can also read through the many capabilities of Steam Controller in our blog post from April 27th.
Steam Controller is made for you to play all your games on Steam, however you like to play them. It has all the inputs you'd expect from a gamepad (including next-gen magnetic thumbsticks), plus advanced options like trackpads, gyro, Grip Sense, and grip buttons. There are even ways to customize these features for your experience, which we highlight here. (And it comes with a Puck!)
Follow the Steam Hardware blog for future updates and additional guides for getting the most out of Steam Controller and its features, including trackpads, gyro, Grip Sense, and virtual menus coming soon.
Today, we're excited to give you a closer look at the 2023 Ford Bronco Badlands, one of the vehicles that you'll be able to get behind the wheel of in our upcoming Road Trip module with the Ford Car Park DLC for American Truck Simulator.
Few vehicles have captured the spirit of American adventure quite like the Ford Bronco. Its legendary status comes from decades of exploring the wild, built on a foundation of rugged capability, a good mix of abilities, and open-air freedom.
It became an easily recognizable vehicle by people all over the world in the past decades, featured in some popular movies, too. The 2023 Bronco Badlands, which you will be able to drive with the Ford Car Pack, is a part of its sixth generation.
First introduced in the mid-1960s as a revolutionary 4x4, the Bronco quickly achieved cult success, with more than 1.1 million cars manufactured across multiple generations over 31 years of production. With a long-awaited return in 2021 after a 25-year hiatus, it has reclaimed its reputation as a vehicle that can handle almost anything, from technical rock crawling in the desert to scenic coastal cruises and everything in between.
Over the years, the Bronco has grown and evolved alongside its drivers. What started as a simple, utilitarian off-roader has transformed into a lineup featuring advanced EcoBoost powertrains, cutting-edge G.O.A.T. (Goes Over Any type of Terrain) modes, and performance-focused suspension, all while staying true to its iconic boxy roots.Β
This ability to master any surface is a big reason why the Bronco remains a symbol of outdoor exploration, equally at home as a daily driver or a hardcore companion for those who love to venture far off the beaten path.
Players can also look forward to a selection of factory-inspired exterior colours from the 2023 lineup, including striking options such as Azure Gray, Cactus Gray, Eruption Green, Pepper Red, Velocity Blue, or Yellowstone paint.
Steam Controller launches May 4th at 10 am Pacific on Steam. Ahead of that (and beyond!), we'll be using the Steam Hardware Blog to share a closer look at different ways to utilize the full potential of Steam Controller; starting with Steam Input Configurator.
The Steam Input configurator is a set of tools provided by Steam that allows you to fully customize your Steam Controller experience for each individual game (and it also works with other controllers too).
The Steam Input configurator lets you:
Rebind/remap buttons for a game, and customize the way those buttons work
Save/export your own layouts and import your favorite community made layouts
Enable/disable advanced inputs like trackpads, gyro, and grip buttons
Adjust the sensitivity and modes of the advanced inputs like trackpads and gyro
And much much more!
These configurations are saved per game; if you find one you like, you will need to apply it for each game. That said, Steam also provides tools to make this easier by allowing you to save and export your favorite layouts (more on that below).
Read on for step-by-step guides on how to use the Steam Input configurator.
Accessing the configurator
We save configurations per game, so game detail pages or while in-game are the best place to find it.Β
Starting in the Steam Desktop App
Navigate through your library to the game for which you'd like to edit the configuration
Click on the controller icon
The configurator home screen will open
Starting while in-game when launched from the desktop app (not in Big Picture Mode)
While inside a game, press the Steam button on your Controller
Click on the controller icon on the bottom of the screen, and the configurator screen will open
Reminder:When using the Steam Controller in desktop mode, the right trackpad can be used to control your mouse cursor. Pushing in the right trackpad will provide a left mouse click. When the configuration tool is open you can control using traditional gamepad inputs.Β
Starting in Big Picture Mode
If you are outside of a game, you can access the configurator in the same way you can in the Desktop App when outside a game. Navigate to the game's page in your library and select the controller Icon below the game artwork.
Starting inside a game when launched from Big Picture Mode
While in a game in BPM, hit the Steam button on your controller, the controller settings will open.
Navigate to and click on the Controller Settings box (Note: you can also navigate directly to the input you want to modify from this screen, but it will take you to the Edit Layout screen - which we will discuss below)
Configurator home screen
The configurator home screen has two main sections.
The Button Layout Section - this section is where you can find templates and view/edit your current layouts
The Quick Settings Section - this section is where you find quick access to commonly modified settings
Layouts
In the layout section there are buttons that help you easily:
Search for Controller layouts provided by the developers, Valve, the community, and yourself!
Quickly view the applied layout
Edit your current layout, remap/rebind keys, and much more
Export your current layout for yourself to use in other games or even the community to use!
Searching for and applying layouts
To get into the layout menu, click on the box shown in item 1 above. The layout window will open.
The default layouts, shown in the recommended tab, will be controller layouts set by the developer (or Valve if none was provided). You can navigate left/right to move through the tabs:Β
Your layouts - layouts for the current game created by you
Templates - generic layouts created by Valve (and you, if you have exported a layout template) that can be applied to any game
Community layouts - layouts for the current game created by the community
To apply a layout, select it from the layout menu. A quick view of the layout will show.
Press X, or click on Apply Layout, to apply layout.
Editing your layout
To get into the layout editor, click the box labeled "Edit Layout" (item 3 in the image above). The layout editor will open. It will show all inputs that Steam recognizes for your controller.
In this editor, you have the power to remap all of the controller inputs as well as change their behavior. It's an incredibly powerful tool that you can use to customize your gaming experience. Each section will have some combination of these four items:
Behavior drop down - this is where you choose the high level behavior of that button (or button cluster)
Behavior settings - this is where you can fine tune the behavior (e.g. adjusting sensitivity on a trackpad, turning haptics on/off for button presses, etc.)
Button mapping - this is where you assign inputs to buttonsΒ
Button settings - this is where you fine tune the specific input (e.g. put a button into "turbo mode" - simulate a rapid press when it is being held down, etc.)
For the majority of remappings, you will not need to go into the settings menus (items 2 and 4). However if you want to fine tune the experience further or something is not quite behaving how you expect, we recommend digging in that menu to see if you can find what you're looking for. There is a lot that you can do in these menus. We will have a more detailed post covering how those work in the future.
Simple button remapping
To remap a button, navigate on the side bar to the group of inputs you want to remap. In the instance of simple buttons it would be the Buttons or DPad section. Then navigate in the main page to the button you want to remap. Click/select the box. A screen will open up showing all the different buttons/inputs you can apply to that button. You can use left/right or L1/R1 to navigate between the screens, which each show a different set of selections.Β
While navigating the input selector, the current assigned input will be shown in blue. Navigate to the input you'd like to remap the button to (it will highlight as white), and select with A.Β
In this example we've remapped the A button to DPad Down.
Triggers
For the Steam Controller, the default trigger settings will be set to work as a normal analog trigger. To get extra utility out of your triggers, you can add inputs for:
Full pull - a pull of the trigger that fully bottoms out
Soft pull - a pull of the trigger that does not fully bottom out, the threshold is adjustable by clicking on the gear next to the behavior drop down
An example of when this could be beneficial is to use a soft pull to aim down the sights and then full pull to shoot in an FPS. In what is shown below, when partially pulling the right trigger, the left trigger will activate, which will cause the character to aim down sights. Once the right trigger is fully pulled, it will fire.Β
Joysticks
For the Steam Controller, the default joystick settings will be set to work as a normal joystick with click.
To get extra utility out of your joysticks, you can add inputs for:
Touch - the thumbstick has a capacitive sensor in it and will sense when you touch it, you can use this to have it send a command like a button press. Commonly used to activate Gyro.
Outer Ring Command - this will assign a command to activate when the thumbstick is deflected far out towards the edge. For example, you can map Outer Ring Command on left thumbstick to Left Stick Click to make your character sprint when you fully deflect the thumbstick (see example below)
In the Joystick behavior settings menu (gear) you will find many ways to adjust the Joystick behavior including sensitivity, axis inversion, deadzones, and more.
In the Joystick behavior drop down, you will find many other alternate behaviors for the Joystick, which we will go into much further detail with a later post.
None - the Joystick will be turned off
Joystick Mouse - set Joystick will emulate a mouse, where the deflection of the joystick will determine the speed of the mouse motion in that direction
Flick Stick - turns a deflection of the Joystick into a rapid, predetermined amount of pixel rotation. Typically used for rapidly turning around (180 degrees) in competitive games, or large scale adjustments when using another input for fine aiming (trackpad or gyro)
Mouse Region - set the Joystick to emulate a mouse, but only in a circular subsection of the full screen. This can be useful if a game you are playing has a key UI HUD located in the same place the whole game.
Joystick - the Default
Directional Pad - sets Joystick to be a configurable DPad
Scroll Wheel - set the Joystick to send a command when rotating it clockwise or counter clockwise. Great way to emulate the scroll wheel on a mouse to zoom in and out in a RTS game.
Create Radial Menu - the Joystick will pop up an on screen menu over the game that can be customized to include whatever output you like.
Create Touch Menu - similar to Radial Menu, except it provides selections in a grid format.
Create Hotbar Menu - creates a virtual hot bar, deflect the joystick down to bring it up, deflect right or left to cycle through options and then deflect up to select the item.
Gyro
Gyroscope control allows you to move the controller physically as an input. Think turning the controller left/right to steer a car, you know, like you used to do as a kid, nearly making yourself fall off of the couch. For the Steam Controller, the default Gyro will be set to off, unless a game specifically activates it. Like Joystick, there are many behaviors for the Gyro. In this article, we will only discuss the Gyro to Mouse behavior as well as some key adjustments you could make to improve Gyro to Mouse performance. The rest of the behaviors will be covered in a "How to make the most out of Gyro" deep dive. To enable Gyro to Mouse, click the behavior drop down and select Gyro to Mouse.
Click on the behavior settings (gear next to "Gyro To Mouse") to enter the Gyro to Mouse settings menu. You will see many options on this page, for this brief overview, we will focus on the critical items.
Choose Gyro Buttons - this is the button that will enable/disable gyro when pressed down. By default it is set to the touch sensor in the right trackpad and the touch sensor in the right thumbstick. As long as your finger is touching one of those things, the gyro will be enabled. Click in the box to see a list of many possible options (see image below this list)
Gyro Enable/Suppress/Toggle - by default the button you chose for item 1 will turn Gyro ON while the button is activated. You can set it to Suppress - meaning Gyro is always on UNLESS the button is currently activated. Or you can set it to Toggle, which will switch Gyro from on to off (or vice versa) on an activation.
Gyro Sensitivity - the higher the value for sensitivity, the more mouse motion you will see for a given controller physical movement. Adjust this if you think you need to move too much (or too little) for the resulting in game motion.
Invert Y/X Output - toggle these to invert your output.Β
Trackpads
Like Joystick and Gyro, Trackpads provide a ton of powerful input behaviors, most of which we will highlight in a "How to make the most out of Trackpads" article. For the Steam Controller, Trackpads will be defaulted to whatever is selected by the developers. Typical defaults are "None", "As Mouse", "Joystick", "As Joystick", and (for left trackpad specifically) "Directional Pad" so we will focus on those for this article. To change Trackpads to one of these behaviors, you can either select the drop down on the Quick Settings section of the Configurator home screen, or you can navigate into Edit Layout like other buttons and modify it there.Β
Quick Settings of the Configurator Home Screen:
Edit Layout screen:
Note: if you select the drop down in the Quick Settings section of the Configurator home screen, you will only see a subset of possible trackpad behaviors. Please go to the full Layout Editor to see all options if there is something you cannot find in Quick Settings.
None - The Trackpad is off
As Mouse - The Trackpad will emulate a mouse, like on a laptop, but more responsive. Note: If you select "As Mouse" and the game you are playing begins flashing controller glyphs and keyboard glyphs rapidly, or even crashing, please try "As Joystick" (see below).
Joystick - the trackpad will emulate a joy stick, touch the top part of the trackpad and the output will be like a fully deflected thumbstick pressed up.
As Joystick - the trackpad will emulate a mouse, but provide an output like a thumbstick. Great for games that do not handle mouse input and gamepad input at the same time.
Directional Pad - the trackpad will emulate a DPad. You can set each direction of the trackpad to whatever output you want, but default is the DPad directionals.
As Mouse Selecting "As Mouse" for trackpad behavior will allow you to set a command for clicking the trackpad (full press) and touching the trackpad (just resting your finger on it). The defaults for these two are unbound, feel free to add whatever you'd like.Β We will quickly highlight a few settings that may be immediately helpful. Click the behavior setting gear to access the settings menu for Trackpad As Mouse:
Sensitivity - the higher the value for sensitivity, the more mouse motion you will see for a given swipe on the trackpad. Adjust this if you think you need to swipe too much (or too little) for the resulting in game motion.
Vertical Sensitivity - Changes the sensitivity ratio between horizontal and vertical motion on the trackpad. In most FPS games, you can turn horizontally forever, but vertically only until looking fully up or down. Because of this, you might prefer much more sensitivity on the horizontal axis than the vertical axis.
Invert X/Y output - toggle these to invert your output.Β
Trackball Mode - in trackball mode, when you swipe and let go, the swipe will have momentum (like a ball rolling) and will continue to move the mouse in that direction for a while. If you prefer the mouse to stop as soon as you release your finger, turn this off.
As Joystick
"As Joystick" is a great way to get similar behavior to "As Mouse" in games that do not allow simultaneous gamepad + mouse/keyboard input. If you're seeing weird behavior (flickering glyphs, input not working, etc.) in a game when your trackpad is set to "As Mouse", try "As Joystick" instead. In the behavior settings menu you will find similar ways to fine tune the trackpad.Β
Saving and exporting layouts
Once you have a layout you like, it will remain applied for that controller/game combination unless you modify it or apply a new layout. If you use a new type of controller, it will revert to the default as well. You can save that layout so you can reapply it later on a different computer, Steam Machine, etc for this game. You can also export it so that you can use it on any game. Finally, you can export it for the community to use as well. To do any of these things, open up the export menu by clicking on the gear icon in the Button Layout section.
This will open the layout options menu
Export Layout - this will bring you to a menu focused on saving the layout for personal use
Share Layout with Community - this will bring you to a menu focused on publishing the layout for the community to try out!Β
To save the layout for personal use, click "Export Layout". The Save New Layout menu will open up
Here you can give the layout a name and a description. There are a few different export types which you can access by clicking the drop down:
New Personal Save - this will save the layout for THIS game. Use this when you are saving a layout that is really only appropriate for the current game (like down + attack for Hollow Knight: Silksong being mapped to one button)
New Shareable Personal Save - this will save the layout for THIS game and generate a link for you to directly share with others. You can access that link by clicking on Layout Details within the Layout Options menu and send to friends to use. It is not searchable and only those with the direct link will be able to use the layout. (Note: if you want the layout to appear for all steam users and be searchable, use the Share Layout with Community option in the Layout Options menu)
New Template - this will save this layout to be used with ANY game. Use this when you've created a template for general controller use. For example, if you've found a trackpad mode you really like that apply for most deck builders, use this option.
To share your layout with the community, click on "Share Layout with Community" instead of "Export Layout". The Save New Layout menu will look identical except the "export type" drop down will be removed. Fill out the information and confirm to upload to the Steam Layout database.Β
Learn more about Steam Controller on its product page, and keep an eye on the Steam Hardware Blog for future how-to guides and closer looks. We also have this video on our official YouTube channel that takes you on a quick-start tour of Steam Controller.
Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.
These notes contain all changes since the current stable SteamOS 3.7 release, with the new changes since the previous 3.8.2 Beta noted below
New in 3.8.3
Fixed a regression causing the Steam on-screen keyboard in desktop mode to produce the wrong keys in certain IME modes
Substantially improved speed of future OS updates on high-speed connections
Added missing graphics features needed for titles such as "Crimson Desert"
Fixed a regression causing crashes in certain titles (such as "Sushi Ben")
Fixed multiple regressions causing crashes in desktop mode
Fixed a regression causing the Steam overlay to malfunction while streaming
Fixed spurious wake-ups when using a Logitech Bolt receiver
Improved support for upcoming Steam Controller hardware
Even more support for upcoming Steam Machine hardware
Even more security and stability updates
General
Fixed a case where WiFi performance could become degraded until the device was put to sleep or manually reconnected
Fixed excessive trackpad sensitivity on certain early Steam Deck LCD models
Initial support for upcoming Steam Machine hardware
Updated Arch system base
Updated graphics driver with performance and stability fixes
Fixed a case where per-app performance settings would intermittently fail to apply when launching a game
Improved support for the screencasts in Game Mode (e.g. OBS/Discord)
Fixed dropdown menus not appearing in some games
Improved VRR frame pacing
Fixed FSR badge remaining off in the performance overlay, even if it was actually active
Improved support for games that attempt to open PDF files in external viewers
Fixed an issue affecting certain titles (such as "SpongeBob SquarePants: Titans of the Tide") where the game window could have an incorrect position
Fixed closing certain titles (such as "STAR WARS Jedi: Survivorβ’") and Starfield resulting in a session crash
Improved support for certain USB racing wheels and USB devices that boot in a non-standard mode
Frequently these are devices that appear as USB storage devices with a driver installer, and must be switched to their normal mode by the OS
Steam Deck controller firmware updates now display update progress on the splash screen
Fixes issue on specific Steam Deck revisions where firmware updates could render the left controller inoperative for that session
Numerous stability and security updates
Bluetooth
Re-re-enable Bluetooth Wake for Steam Deck LCD
Fix for more spurious wake issues that were present in earlier attempts
Audio
Detect HDMI channel count and expose surround configuration if available
Add a setting to allow using Bluetooth headset mics (Bluetooth playback quality will be worse while capture is active)
Restore internal audio device on reboot if set to "Off" in desktop mode
Increase suspend timeout for HDMI devices so initial audio isn't cut off after a few seconds of inactivity
Fixed a bug with switching input devices when a wired headset is plugged in
Fixed an issue where audio underruns could be experienced after sleep/resume
Accessibility
Added an option to force mono audio output
Desktop Mode
KDE Plasma updated to version 6.4.3 from 6.2.5, and now uses wayland by default
Fixes several cases of reduced performance in Desktop Mode compared to Game Mode
Improved support for rotated displays
Better scale factor out of the box on TVs
Adds support for external HDR displays
Adds support for VRR displays
Adds support per-display scale factor
For more information, see Plasma release announcements