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Steam Deckbuilders Fest is on all week!

4 Mei 2026 om 22:15

Sure, a fest all about deckbuilders might sound straightforward. But even just a quick glance at Steam Deckbuilders Fest (or even at the official trailer, above) tells you not all deckbuilders are the same.

Build a formidable deck and use it to lure humans into a haunted mansion. Restore a crumbling library in the 1930s. Collect mystical cards, build unique decks, even use your deck alongside dice: there's a deckbuilder for you no matter what kind you're looking for.

Join us now for Steam Deckbuilders Fest, on through May 11th at 10 a.m. Pacific. See you there!

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Steam Deck Beta Client Update: May 4th

4 Mei 2026 om 21:03

We have just shipped an updated Steam Deck Client to the Preview/Beta channel.

General

  • Added setting to enable or disable controller battery notifications.

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Steam Client Beta - May 4th

4 Mei 2026 om 21:03

The Steam Client Beta has been updated with the following changes:

Note: This beta was re-released May 5th with an additional change:

  • Fixed occasional cursor corruption while streaming on Windows

General

  • Added setting to enable or disable controller battery notifications.

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Steam Controller is here!

4 Mei 2026 om 19:04

Steam Controller is now available on Steam. Check out our handy overview and quick-start guide in the video we made (above). You can also read through the many capabilities of Steam Controller in our blog post from April 27th.

Steam Controller is made for you to play all your games on Steam, however you like to play them. It has all the inputs you'd expect from a gamepad (including next-gen magnetic thumbsticks), plus advanced options like trackpads, gyro, Grip Sense, and grip buttons. There are even ways to customize these features for your experience, which we highlight here. (And it comes with a Puck!)

Follow the Steam Hardware blog for future updates and additional guides for getting the most out of Steam Controller and its features, including trackpads, gyro, Grip Sense, and virtual menus coming soon.

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ATS Road Trip - Ford Car Pack: Bronco Badlands

Door: Petr
3 Mei 2026 om 17:00

Today, we're excited to give you a closer look at the 2023 Ford Bronco Badlands, one of the vehicles that you'll be able to get behind the wheel of in our upcoming Road Trip module with the Ford Car Park DLC for American Truck Simulator.

Few vehicles have captured the spirit of American adventure quite like the Ford Bronco. Its legendary status comes from decades of exploring the wild, built on a foundation of rugged capability, a good mix of abilities, and open-air freedom.

It became an easily recognizable vehicle by people all over the world in the past decades, featured in some popular movies, too. The 2023 Bronco Badlands, which you will be able to drive with the Ford Car Pack, is a part of its sixth generation.

First introduced in the mid-1960s as a revolutionary 4x4, the Bronco quickly achieved cult success, with more than 1.1 million cars manufactured across multiple generations over 31 years of production. With a long-awaited return in 2021 after a 25-year hiatus, it has reclaimed its reputation as a vehicle that can handle almost anything, from technical rock crawling in the desert to scenic coastal cruises and everything in between.

Over the years, the Bronco has grown and evolved alongside its drivers. What started as a simple, utilitarian off-roader has transformed into a lineup featuring advanced EcoBoost powertrains, cutting-edge G.O.A.T. (Goes Over Any type of Terrain) modes, and performance-focused suspension, all while staying true to its iconic boxy roots. 

This ability to master any surface is a big reason why the Bronco remains a symbol of outdoor exploration, equally at home as a daily driver or a hardcore companion for those who love to venture far off the beaten path.

Players can also look forward to a selection of factory-inspired exterior colours from the 2023 lineup, including striking options such as Azure Gray, Cactus Gray, Eruption Green, Pepper Red, Velocity Blue, or Yellowstone paint.

We would like to thank Ford for their support in bringing this car to our game. If you are excited to hit the road in the beautiful Bronco Badlands, don't forget to add the Ford Car Pack for American Truck Simulator to your Steam Wishlist!

Also, remember to stay up to date with the latest Road Trip news by subscribing to our newsletter or following us on X/TwitterFacebookBlueSky, and Instagram. Until next time, drive safe!

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Steam Deck Beta Client Update: May 1st

2 Mei 2026 om 04:01

We have just shipped an updated Steam Deck Client to the Preview/Beta channel.

General

  • Fixed the header networks status icon being larger than intended

  • Fixed locked achievement sorting listing rarer achievements before less rare.

  • Reordered the items in the power button chord menu so it's harder to accidentally put your device to sleep

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Steam Client Beta - May 1st

2 Mei 2026 om 03:54

The Steam Client Beta has been updated with the following changes:

General

  • Fixed locked achievement sorting listing rarer achievements before less rare.

Big Picture Mode

  • Fixed the header networks status icon being larger than intended

  • Reordered the items in the power button chord menu so it's harder to accidentally put your computer to sleep

Linux SteamRT3 Beta

  • Fixed placeholder video showing in some games.

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Getting the most out of your Steam Controller: Steam Input Configurator

1 Mei 2026 om 23:20

Steam Controller launches May 4th at 10 am Pacific on Steam. Ahead of that (and beyond!), we'll be using the Steam Hardware Blog to share a closer look at different ways to utilize the full potential of Steam Controller; starting with Steam Input Configurator.

The Steam Input configurator is a set of tools provided by Steam that allows you to fully customize your Steam Controller experience for each individual game (and it also works with other controllers too).

The Steam Input configurator lets you:

  • Rebind/remap buttons for a game, and customize the way those buttons work

  • Save/export your own layouts and import your favorite community made layouts

  • Enable/disable advanced inputs like trackpads, gyro, and grip buttons

  • Adjust the sensitivity and modes of the advanced inputs like trackpads and gyro

  • And much much more!

These configurations are saved per game; if you find one you like, you will need to apply it for each game. That said, Steam also provides tools to make this easier by allowing you to save and export your favorite layouts (more on that below).

Read on for step-by-step guides on how to use the Steam Input configurator.

Accessing the configurator

We save configurations per game, so game detail pages or while in-game are the best place to find it. 

Starting in the Steam Desktop App
  • Navigate through your library to the game for which you'd like to edit the configuration

  • Click on the controller icon

  • The configurator home screen will open

Starting while in-game when launched from the desktop app (not in Big Picture Mode)
  • While inside a game, press the Steam button on your Controller

  • Click on the controller icon on the bottom of the screen, and the configurator screen will open

Reminder: When using the Steam Controller in desktop mode, the right trackpad can be used to control your mouse cursor. Pushing in the right trackpad will provide a left mouse click. When the configuration tool is open you can control using traditional gamepad inputs. 

Starting in Big Picture Mode

If you are outside of a game, you can access the configurator in the same way you can in the Desktop App when outside a game. Navigate to the game's page in your library and select the controller Icon below the game artwork.

Starting inside a game when launched from Big Picture Mode
  • While in a game in BPM, hit the Steam button on your controller, the controller settings will open.

  • Navigate to and click on the Controller Settings box (Note: you can also navigate directly to the input you want to modify from this screen, but it will take you to the Edit Layout screen - which we will discuss below)

Configurator home screen

The configurator home screen has two main sections.

  1. The Button Layout Section - this section is where you can find templates and view/edit your current layouts

  2. The Quick Settings Section - this section is where you find quick access to commonly modified settings

Layouts

In the layout section there are buttons that help you easily:

  1. Search for Controller layouts provided by the developers, Valve, the community, and yourself!

  2. Quickly view the applied layout

  3. Edit your current layout, remap/rebind keys, and much more

  4. Export your current layout for yourself to use in other games or even the community to use!

Searching for and applying layouts

To get into the layout menu, click on the box shown in item 1 above. The layout window will open.

The default layouts, shown in the recommended tab, will be controller layouts set by the developer (or Valve if none was provided). You can navigate left/right to move through the tabs: 

  • Your layouts - layouts for the current game created by you

  • Templates - generic layouts created by Valve (and you, if you have exported a layout template) that can be applied to any game

  • Community layouts - layouts for the current game created by the community

To apply a layout, select it from the layout menu. A quick view of the layout will show.

Press X, or click on Apply Layout, to apply layout.

Editing your layout

To get into the layout editor, click the box labeled "Edit Layout" (item 3 in the image above). The layout editor will open. It will show all inputs that Steam recognizes for your controller.

In this editor, you have the power to remap all of the controller inputs as well as change their behavior. It's an incredibly powerful tool that you can use to customize your gaming experience. Each section will have some combination of these four items:

  1. Behavior drop down - this is where you choose the high level behavior of that button (or button cluster)

  2. Behavior settings - this is where you can fine tune the behavior (e.g. adjusting sensitivity on a trackpad, turning haptics on/off for button presses, etc.)

  3. Button mapping - this is where you assign inputs to buttons 

  4. Button settings - this is where you fine tune the specific input (e.g. put a button into "turbo mode" - simulate a rapid press when it is being held down, etc.)

For the majority of remappings, you will not need to go into the settings menus (items 2 and 4). However if you want to fine tune the experience further or something is not quite behaving how you expect, we recommend digging in that menu to see if you can find what you're looking for. There is a lot that you can do in these menus. We will have a more detailed post covering how those work in the future.

Simple button remapping

To remap a button, navigate on the side bar to the group of inputs you want to remap. In the instance of simple buttons it would be the Buttons or DPad section. Then navigate in the main page to the button you want to remap. Click/select the box. A screen will open up showing all the different buttons/inputs you can apply to that button. You can use left/right or L1/R1 to navigate between the screens, which each show a different set of selections. 

While navigating the input selector, the current assigned input will be shown in blue. Navigate to the input you'd like to remap the button to (it will highlight as white), and select with A. 

In this example we've remapped the A button to DPad Down.

Triggers

For the Steam Controller, the default trigger settings will be set to work as a normal analog trigger. To get extra utility out of your triggers, you can add inputs for:

  • Full pull - a pull of the trigger that fully bottoms out

  • Soft pull - a pull of the trigger that does not fully bottom out, the threshold is adjustable by clicking on the gear next to the behavior drop down

An example of when this could be beneficial is to use a soft pull to aim down the sights and then full pull to shoot in an FPS. In what is shown below, when partially pulling the right trigger, the left trigger will activate, which will cause the character to aim down sights. Once the right trigger is fully pulled, it will fire. 

Joysticks

For the Steam Controller, the default joystick settings will be set to work as a normal joystick with click.

To get extra utility out of your joysticks, you can add inputs for:

  • Touch - the thumbstick has a capacitive sensor in it and will sense when you touch it, you can use this to have it send a command like a button press. Commonly used to activate Gyro.

  • Outer Ring Command - this will assign a command to activate when the thumbstick is deflected far out towards the edge. For example, you can map Outer Ring Command on left thumbstick to Left Stick Click to make your character sprint when you fully deflect the thumbstick (see example below)

In the Joystick behavior settings menu (gear) you will find many ways to adjust the Joystick behavior including sensitivity, axis inversion, deadzones, and more.

In the Joystick behavior drop down, you will find many other alternate behaviors for the Joystick, which we will go into much further detail with a later post.

  • None - the Joystick will be turned off

  • Joystick Mouse - set Joystick will emulate a mouse, where the deflection of the joystick will determine the speed of the mouse motion in that direction

  • Flick Stick - turns a deflection of the Joystick into a rapid, predetermined amount of pixel rotation. Typically used for rapidly turning around (180 degrees) in competitive games, or large scale adjustments when using another input for fine aiming (trackpad or gyro)

  • Mouse Region - set the Joystick to emulate a mouse, but only in a circular subsection of the full screen. This can be useful if a game you are playing has a key UI HUD located in the same place the whole game.

  • Joystick - the Default

  • Directional Pad - sets Joystick to be a configurable DPad

  • Scroll Wheel - set the Joystick to send a command when rotating it clockwise or counter clockwise. Great way to emulate the scroll wheel on a mouse to zoom in and out in a RTS game.

  • Create Radial Menu - the Joystick will pop up an on screen menu over the game that can be customized to include whatever output you like.

  • Create Touch Menu - similar to Radial Menu, except it provides selections in a grid format.

  • Create Hotbar Menu - creates a virtual hot bar, deflect the joystick down to bring it up, deflect right or left to cycle through options and then deflect up to select the item.

Gyro

Gyroscope control allows you to move the controller physically as an input. Think turning the controller left/right to steer a car, you know, like you used to do as a kid, nearly making yourself fall off of the couch. For the Steam Controller, the default Gyro will be set to off, unless a game specifically activates it. Like Joystick, there are many behaviors for the Gyro. In this article, we will only discuss the Gyro to Mouse behavior as well as some key adjustments you could make to improve Gyro to Mouse performance. The rest of the behaviors will be covered in a "How to make the most out of Gyro" deep dive. To enable Gyro to Mouse, click the behavior drop down and select Gyro to Mouse.

Click on the behavior settings (gear next to "Gyro To Mouse") to enter the Gyro to Mouse settings menu. You will see many options on this page, for this brief overview, we will focus on the critical items.

  1. Choose Gyro Buttons - this is the button that will enable/disable gyro when pressed down. By default it is set to the touch sensor in the right trackpad and the touch sensor in the right thumbstick. As long as your finger is touching one of those things, the gyro will be enabled. Click in the box to see a list of many possible options (see image below this list)

  2. Gyro Enable/Suppress/Toggle - by default the button you chose for item 1 will turn Gyro ON while the button is activated. You can set it to Suppress - meaning Gyro is always on UNLESS the button is currently activated. Or you can set it to Toggle, which will switch Gyro from on to off (or vice versa) on an activation.

  3. Gyro Sensitivity - the higher the value for sensitivity, the more mouse motion you will see for a given controller physical movement. Adjust this if you think you need to move too much (or too little) for the resulting in game motion.

  4. Invert Y/X Output - toggle these to invert your output. 

Trackpads

Like Joystick and Gyro, Trackpads provide a ton of powerful input behaviors, most of which we will highlight in a "How to make the most out of Trackpads" article. For the Steam Controller, Trackpads will be defaulted to whatever is selected by the developers. Typical defaults are "None", "As Mouse", "Joystick", "As Joystick", and (for left trackpad specifically) "Directional Pad" so we will focus on those for this article. To change Trackpads to one of these behaviors, you can either select the drop down on the Quick Settings section of the Configurator home screen, or you can navigate into Edit Layout like other buttons and modify it there. 

Quick Settings of the Configurator Home Screen:

Edit Layout screen:

Note: if you select the drop down in the Quick Settings section of the Configurator home screen, you will only see a subset of possible trackpad behaviors. Please go to the full Layout Editor to see all options if there is something you cannot find in Quick Settings.

  • None - The Trackpad is off

  • As Mouse - The Trackpad will emulate a mouse, like on a laptop, but more responsive. Note: If you select "As Mouse" and the game you are playing begins flashing controller glyphs and keyboard glyphs rapidly, or even crashing, please try "As Joystick" (see below).

  • Joystick - the trackpad will emulate a joy stick, touch the top part of the trackpad and the output will be like a fully deflected thumbstick pressed up.

  • As Joystick - the trackpad will emulate a mouse, but provide an output like a thumbstick. Great for games that do not handle mouse input and gamepad input at the same time.

  • Directional Pad - the trackpad will emulate a DPad. You can set each direction of the trackpad to whatever output you want, but default is the DPad directionals.

As Mouse
Selecting "As Mouse" for trackpad behavior will allow you to set a command for clicking the trackpad (full press) and touching the trackpad (just resting your finger on it). The defaults for these two are unbound, feel free to add whatever you'd like. We will quickly highlight a few settings that may be immediately helpful. Click the behavior setting gear to access the settings menu for Trackpad As Mouse:

  1. Sensitivity - the higher the value for sensitivity, the more mouse motion you will see for a given swipe on the trackpad. Adjust this if you think you need to swipe too much (or too little) for the resulting in game motion.

  2. Vertical Sensitivity - Changes the sensitivity ratio between horizontal and vertical motion on the trackpad. In most FPS games, you can turn horizontally forever, but vertically only until looking fully up or down. Because of this, you might prefer much more sensitivity on the horizontal axis than the vertical axis.

  3. Invert X/Y output - toggle these to invert your output. 

  4. Trackball Mode - in trackball mode, when you swipe and let go, the swipe will have momentum (like a ball rolling) and will continue to move the mouse in that direction for a while. If you prefer the mouse to stop as soon as you release your finger, turn this off.


As Joystick

"As Joystick" is a great way to get similar behavior to "As Mouse" in games that do not allow simultaneous gamepad + mouse/keyboard input. If you're seeing weird behavior (flickering glyphs, input not working, etc.) in a game when your trackpad is set to "As Mouse", try "As Joystick" instead. In the behavior settings menu you will find similar ways to fine tune the trackpad. 

Saving and exporting layouts

Once you have a layout you like, it will remain applied for that controller/game combination unless you modify it or apply a new layout. If you use a new type of controller, it will revert to the default as well. You can save that layout so you can reapply it later on a different computer, Steam Machine, etc for this game. You can also export it so that you can use it on any game. Finally, you can export it for the community to use as well. To do any of these things, open up the export menu by clicking on the gear icon in the Button Layout section.

This will open the layout options menu

  • Export Layout - this will bring you to a menu focused on saving the layout for personal use

  • Share Layout with Community - this will bring you to a menu focused on publishing the layout for the community to try out! 

To save the layout for personal use, click "Export Layout". The Save New Layout menu will open up

Here you can give the layout a name and a description. There are a few different export types which you can access by clicking the drop down:

  • New Personal Save - this will save the layout for THIS game. Use this when you are saving a layout that is really only appropriate for the current game (like down + attack for Hollow Knight: Silksong being mapped to one button)

  • New Shareable Personal Save - this will save the layout for THIS game and generate a link for you to directly share with others. You can access that link by clicking on Layout Details within the Layout Options menu and send to friends to use. It is not searchable and only those with the direct link will be able to use the layout. (Note: if you want the layout to appear for all steam users and be searchable, use the Share Layout with Community option in the Layout Options menu)

  • New Template - this will save this layout to be used with ANY game. Use this when you've created a template for general controller use. For example, if you've found a trackpad mode you really like that apply for most deck builders, use this option.

To share your layout with the community, click on "Share Layout with Community" instead of "Export Layout". The Save New Layout menu will look identical except the "export type" drop down will be removed. Fill out the information and confirm to upload to the Steam Layout database. 

Learn more about Steam Controller on its product page, and keep an eye on the Steam Hardware Blog for future how-to guides and closer looks. We also have this video on our official YouTube channel that takes you on a quick-start tour of Steam Controller.

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SteamOS 3.8.3 Beta: Second Clutch

1 Mei 2026 om 03:17

Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel.

These notes contain all changes since the current stable SteamOS 3.7 release, with the new changes since the previous 3.8.2 Beta noted below

New in 3.8.3

  • Fixed a regression causing the Steam on-screen keyboard in desktop mode to produce the wrong keys in certain IME modes

  • Substantially improved speed of future OS updates on high-speed connections

  • Added missing graphics features needed for titles such as "Crimson Desert"

  • Fixed a regression causing crashes in certain titles (such as "Sushi Ben")

  • Fixed multiple regressions causing crashes in desktop mode

  • Fixed a regression causing the Steam overlay to malfunction while streaming

  • Fixed spurious wake-ups when using a Logitech Bolt receiver

  • Improved support for upcoming Steam Controller hardware

  • Even more support for upcoming Steam Machine hardware

  • Even more security and stability updates

General

  • Fixed a case where WiFi performance could become degraded until the device was put to sleep or manually reconnected

  • Fixed excessive trackpad sensitivity on certain early Steam Deck LCD models

  • Initial support for upcoming Steam Machine hardware

  • Updated Arch system base

  • Updated graphics driver with performance and stability fixes

  • Fixed a case where per-app performance settings would intermittently fail to apply when launching a game

  • Improved support for the screencasts in Game Mode (e.g. OBS/Discord)

  • Fixed dropdown menus not appearing in some games

  • Improved VRR frame pacing

  • Fixed FSR badge remaining off in the performance overlay, even if it was actually active

  • Improved support for games that attempt to open PDF files in external viewers

  • Fixed an issue affecting certain titles (such as "SpongeBob SquarePants: Titans of the Tide") where the game window could have an incorrect position

  • Fixed closing certain titles (such as "STAR WARS Jedi: Survivor™") and Starfield resulting in a session crash

  • Improved support for certain USB racing wheels and USB devices that boot in a non-standard mode

    • Frequently these are devices that appear as USB storage devices with a driver installer, and must be switched to their normal mode by the OS

  • Steam Deck controller firmware updates now display update progress on the splash screen

  • Fixes issue on specific Steam Deck revisions where firmware updates could render the left controller inoperative for that session

  • Numerous stability and security updates

Bluetooth

  • Re-re-enable Bluetooth Wake for Steam Deck LCD

    • Fix for more spurious wake issues that were present in earlier attempts

Audio

  • Detect HDMI channel count and expose surround configuration if available

  • Add a setting to allow using Bluetooth headset mics (Bluetooth playback quality will be worse while capture is active)

  • Restore internal audio device on reboot if set to "Off" in desktop mode

  • Increase suspend timeout for HDMI devices so initial audio isn't cut off after a few seconds of inactivity

  • Fixed a bug with switching input devices when a wired headset is plugged in

  • Fixed an issue where audio underruns could be experienced after sleep/resume

Accessibility

  • Added an option to force mono audio output

Desktop Mode

  • KDE Plasma updated to version 6.4.3 from 6.2.5, and now uses wayland by default

  • Keyboard layout and language are now obeying Game Mode settings

  • Improved windowing behavior for games running in Proton

System Firmware

  • Includes Steam Deck LCD BIOS v133

    • Security updates

    • Added "Memory Power Down" setup option

    • Preliminary support for hibernation

  • Includes Steam Deck OLED BIOS v114

    • Security updates

    • Charging LED now changes color when charge limit is reached, rather than only at 100%

Non-Deck

  • Improved compatibility with recent Intel and AMD platforms

  • Greatly improved video memory management with discrete GPU platforms

  • Fixed a compatibility issue with the SteamOS chainloader that could cause a boot failure on some desktop systems with recent UEFI firmware

  • Power button short and long presses now supported across a wide variety of devices

  • Improved controller support for OneXPlayer F1 series, GPD Win 5, GPD Win Mini, Anbernic Win600, OrangePi NEO, and Lenovo Legion Go

  • Added controller support for OneXPlayer X1 series and Lenovo Legion Go 2

  • Added system and controller firmware update support for the Lenovo Legion Go 2

  • Added preliminary charge limiting support for Legion Go, Legion Go S, and Legion Go 2 - currently only accessible in Desktop Mode

  • Added controller RGB LED color settings for the Lenovo Legion Go 2

  • Added controller, TDP control, and speaker audio support for the ASUS ROG Xbox Ally series

  • Reduced handheld controller input latency from 5-8ms to 100-500us

  • Night mode, color vibrance, and color temperature sliders in Steam now work on Z2E and later AMD APUs

  • Seamless boot fixes for Z2E and later AMD APUs

  • Automatically handle internally rotated display for some third-party handhelds

  • Improved motion control support for handhelds with BMI260 IMUs

  • SD card reliability improvements for some third-party handhelds, including ASUS ROG Xbox Ally, Legion Go 1, Legion Go S, Legion Go 2, and MSI Claw

  • Fixed washed out colors for Zotac and OneXPlayer handhelds with OLED

  • Fixed some GPU hangs on Phoenix APU devices (Tales of Arise, Octopath Traveler II)

  • Fixed ASUS ROG Ally power consumption from fingerprint reader while shut down

  • Fixed trackpad losing functionality after sleep/resume on the Legion Go

Developer

  • Desktop Mode now uses Wayland by default

    • X11 support may still be selected via Steam developer settings, or via `steamosctl`

  • Updated Linux kernel to 6.16

  • Steam now uses steamos-manager to query available desktop sessions and trigger desktop session switching

  • Added support for setting the desktop password in developer settings

  • Initial support for running as a Virtual Machine guest (virtio guest drivers)

  • Added support for third-party devices to trigger the SteamOS boot menu via EFI variable

  • Added `custom-update` verb to `atomupd-manager` for easier testing of specific builds

  • System reports now include more audio debug information

  • Initial support for LAVD CPU scheduler via `steamosctl set-cpu-scheduler lavd`

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Steam Deck Beta Client Update: April 30th

1 Mei 2026 om 02:55

We have just shipped an updated Steam Deck Client to the Preview/Beta channel.

General

  • Added setting to enable or disable controller connect/disconnect notifications.

  • Fixed issue that could cause three controller connect/disconnect notifications at startup.

  •  

Steam Client Beta - April 30th

1 Mei 2026 om 02:55

The Steam Client Beta has been updated with the following changes:

General

  • Added setting to enable or disable controller connect/disconnect notifications.

  • Fixed issue that could cause three controller connect/disconnect notifications at startup.

SteamVR

  • Fix a case where it was impossible to reconnect a VR steamlink session after becoming disconnected without restarting SteamVR.

  •  

SteamOS 3.7.22

1 Mei 2026 om 02:50

SteamOS 3.7.22 has just been released for all users with the following changes:

General

  • Security and stability updates

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Counter-Strike 2 Update

1 Mei 2026 om 00:46
[p]\[ MAPS ][/p][p]Cache[/p]
  • [p]Map-wide clipping fixes and geometry polish.[/p][/*]
  • [p]Fixed some spots where bomb would be unreachable when dropped.[/p][/*]
  • [p]Fixed dynamic shadows breaking in some spots.[/p][/*]
  • [p]Fixed some surface sound types.[/p][/*]
[p][/p][p]\[ ANIMGRAPH 2 ][/p]
  • [p]Fixed hand popping when counter-strafing with a grenade equipped.[/p][/*]
[p][/p][p]\[ MISC ][/p]
  • [p]Limit aim punch to 90 degrees.[/p][/*]
  • [p]Added secondary intersection trace for partially-occluded thirdperson weapons.[/p][/*]
  • [p]Adjusted ground smoothing at locations where sloped ground surfaces join with step-height transitions.[/p][/*]
  • [p]Fixed issue that caused defuse-cables from completely occluded players to also be occluded.[/p][/*]
  • [p]Fixed 'FATAL ERROR: Failed to on-demand compile shader' affecting some older GPUs.[/p][/*]
  •  

Steam Client Beta - April 29th

30 April 2026 om 00:46

The Steam Client Beta has been updated with the following changes:

General

  • Added popup message when a controller connects or disconnects.

  • Improved the Add A Controller user interface.

macOS

  • Improved performance of Steam Overlay in games using Metal.

  •  

Steam Deck Beta Client Update: April 29th

30 April 2026 om 00:46

We have just shipped an updated Steam Deck Client to the Preview/Beta channel.

General

  • Added popup message when a controller connects or disconnects.

  • Improved the Add A Controller user interface

  •  

Counter-Strike 2 Update

29 April 2026 om 23:46
[p]\[ MAPS ][/p][p]Cache[/p]
  • [p]Bomb explosion radius increased.[/p][/*]
  • [p]Lighting Adjustments around Vent.[/p][/*]
  • [p]Disabled player collision on sign and removed lamp by squeaky.[/p][/*]
  • [p]Reworked e-box on A-site for better visibility.[/p][/*]
  • [p]Lowered Checkers entrance frame height at B Main.[/p][/*]
  • [p]Removed AC unit above Sandbags and moved pipes.[/p][/*]
  • [p]Fixed lack of footstep sounds on top of crates at A-site.[/p][/*]
  • [p]Fixed hole in world on door in Sun Room.[/p][/*]
  • [p]Fixed wall bangs on A Main wall.[/p][/*]
  • [p]Fixed some z-fighting around Garage.[/p][/*]
  • [p]Adjusted grenade clipping throughout map.[/p][/*]
  • [p]Adjusted player clipping throughout map.[/p][/*]
[p]Dust II[/p]
  • [p]Blocked visibility through corner of Mid Box (Xbox).[/p][/*]
[p][/p][p]\[ SOUND ][/p]
  • [p]Speculative fix for a case where all audio drops out.[/p][/*]
[p][/p][p]\[ MISC ][/p]
  • [p]Fixed cases where crouch-jumping in confined spaces could cause the player camera to intersect the ceiling.[/p][/*]
  • [p]Adjusted particle effect sprite opacity for fully occluded flashbangs.[/p][/*]
  • [p]Improved smoke lighting consistency.[/p][/*]
  • [p]Minor adjustments to dropped pistol magazine velocity.[/p][/*]
  • [p]Ambient Occlusion adjustment settings in Environment Blend shader restored.[/p][/*]
  • [p]Fixed a case where money was subtracted from the wrong player during bot takeover.[/p][/*]
  •  

Illinois: Release Date + Video Trailer Reveal

Door: Alex
29 April 2026 om 17:00

Truckers, start your engines and get ready to roll through The Prairie State! From the towering skyline of Chicago to the highways that carry freight across the Midwest and beyond, we’re excited to announce that the..

Illinois DLC for American Truck Simulator 
will be released on May 14th 2026

We’re just as excited as you are! To keep the wheels turning, we’ve released the official Illinois DLC trailer on our YouTube channel. Put together by our talented video team, it offers a glimpse into the diverse landscapes, iconic landmarks, industries and cities waiting for you on the road. Be sure to check it out, and if you enjoy it, drop a like and let us know what you think!


As we approach the release, our teams are putting the final touches on Illinois to ensure everything is ready for the journey ahead. We can’t wait to see you hit the road for the very first time! From navigating the busy streets of Chicago, with its skyscrapers and intricate road network, to cruising through the state’s vast agricultural heartlands, Illinois offers a rich and varied trucking experience. 


Along the way, you’ll encounter detailed landmarks, unique infrastructure, and locations inspired by real-world industries, all carefully crafted by our teams to bring an authentic and immersive trucking experience to every mile of the journey. We think you'll love what they've been able to bring to this DLC!


With the release of Illinois, we’re also proud to mark a major milestone in American Truck Simulator, as the iconic Route 66 is now fully driveable across the map. From its western beginnings all the way to its eastern reaches, drivers can experience this legendary highway in its entirety, taking in the sights, history, and atmosphere that have made it a symbol of the open road.


Ready to roll through Illinois? Don’t forget to add the Illinois DLC to your Steam Wishlist to be notified as soon as it goes live. Your support truly means a lot to us and helps drive our future projects forward. We look forward to welcoming you to the roads of Illinois with you very soon. Until then, keep on truckin’!

  •  

Steam Deck Client Update: April 28th

29 April 2026 om 01:02

We have just shipped an updated Steam Deck Client to the Stable channel.

General

  • Added a setting to enable 'Switch To Desktop' in the login screen. It can be found in System Settings.

  • Added a low battery level toast for wireless gamepads.

  • Added a battery indicator to the header for wireless gamepads.

  • Updated the Store main menu option to navigate to the Steam Store home page instead of the Great On Deck hub.

  • Improved compatibility with WiFi captive portals.

  • Improved client performance when there are many unread account notifications pending.

  • Fixed a case where opting into the 'Preview' channel could silently fail.

  • Fixed subtle sizing issues with the Recently Played carousel.

  • Fixed the Voice chat tab of the QAM not being hidden after exiting all active voice chats.

  • Fixed spell check not working in certain browser views.

Chat

  • Moved Steam chat into the quick access menu, making it easier to access while in-game.

  • Introduced new quick chat feature for Steam Deck and Big Picture Mode.

    • When in a chat, press and hold the view button to bring up quick chat options.

    • Move thumbstick and release view button to send a quick chat.

    • Quick chats can be edited in Settings > Keyboard.

  • Focus will no longer jump to room effect replay buttons when scrolling through chat history.

  • Fixed a bug that would sometimes prevent chat history from loading when scrolling up.

Downloads

  • Added Remote Downloads Management. This allows you to manage downloads on Remote Steam Clients from the downloads page. You can select different clients by pressing Y on the downloads page.

    • The App Details page now has the same options and statuses for remote clients as the local client.

    • Both the local and remote clients must be updated to enable this feature.

Game Recording

  • Fixed the instant clip shortcut not working for non-Steam games when using a gamepad.

  • Fixed a bug which affected taking a screenshot from a game recording clip.

Remote Play

  • Added feedback if capture can't be started on the remote computer.

Cloud

  • Fixed an issue which could lead to data loss when uninstalling, reinstalling, and playing a game without restarting the client in between.

Steam Input

  • Revised controller settings to reduce clutter and to make them work better with gamepads.

  • Changed controller settings to use a menu and details structure instead of tabs to list the connected controllers.

  • Fixed a case where radial menus would fail to dismiss after releasing the joystick on Steam Deck.

  • Fixed a case where the controller calibration screen could fail to load the correct values the first time it is opened.

  •  

Steam Client Update - April 28th

29 April 2026 om 01:01

A new Steam client has been released and will be automatically downloaded.

General

  • Added a low battery level toast for wireless gamepads. Battery notifications for Xbox controllers on Windows are temporarily disabled.

  • Added System Report button to the Help section on Windows.

  • Improved client performance when there are many unread account notifications pending.

  • Fixed spell check not working in certain browser views.

Big Picture Mode

  • Moved Steam chat into the quick access menu, making it easier to access while in-game.

  • Introduced new quick chat feature for Steam Deck and Big Picture Mode.

    • When in a chat, press and hold the view button to bring up quick chat options.

    • Move thumbstick and release view button to send a quick chat.

    • Quick chats can be edited in Settings > Keyboard.

  • Added a battery indicator to the header for wireless gamepads.

  • Updated the Store main menu option to navigate to the Steam Store home page instead of the Great On Deck hub.

  • Fixed the Voice chat tab of the quick access menu not being hidden after exiting all active voice chats.

  • Fixed an issue with the "use the gamepadui overlay when a controller is connected" mode where desktopUI chat windows could open and block the Big Picture overlay.

Downloads

  • Added Remote Downloads Management. This allows you to manage downloads on Remote Steam Clients from the downloads page.

    • The App Details page now has the same options and statuses for remote clients as the local client.

    • Both the local and remote clients must be updated to enable this feature.

Remote Play

  • Enabled streaming while Remote Desktop is active on Windows.

  • Added more flexible options to the Advanced Host Options for selecting primary display, resolution, refresh rate, etc. while streaming from a Windows computer. This will also allow setting whether HDR is enabled while streaming.

  • Added support for the SudoVDA virtual display driver on Windows. If you have the SudoVDA driver installed and select this as your primary display in the Advanced Host Options, Steam will automatically create a virtual display to match the client display settings.

  • Added support for streaming 7.1 surround sound.

  • Added a workaround for an AMD driver bug causing stream corruption and lockups on Windows. This bug is also fixed in the latest AMD drivers, version 26.3.1.

  • Added feedback if capture can't be started on the remote computer.

  • Fixed launching with surround sound audio when streaming a game from the library.

Game Recording

  • Fixed the instant clip shortcut not working for non-Steam games when using a gamepad.

  • Fixed a bug which affected taking a screenshot from a game recording clip.

Cloud

  • Fixed an issue which could lead to data loss when uninstalling, reinstalling, and playing a game without restarting the client in between.

Steam Input

  • Revised controller settings to reduce clutter and to make them work better with gamepads.

  • Fixed a case where radial menus would fail to dismiss after releasing the joystick on Steam Deck.

  • Fixed a case where the controller calibration screen could fail to load the correct values the first time it is opened.

Windows

  • Updated CPUID SDK used for CPU Temperature in in-game overlay performance monitor when enabled.

macOS

  • Fixed soundtrack playback not working on Apple Silicon machines.

  •  

Steam Deck Beta Client Update: April 28th

28 April 2026 om 23:49

We have just shipped an updated Steam Deck Client to the Preview/Beta channel.

Remote Downloads

  • Fixed "Change Device" option not showing in Downloads if there are no pending entries in the queue.

  •  

Steam Client Beta - April 28th

28 April 2026 om 23:48

The Steam Client Beta has been updated with the following changes:

Big Picture Mode

  • Temporarily disabled low battery notifications and the battery indicator in the header for Xbox controllers on WIndows

Remote Downloads

  • Fixed "Change Device" not showing in Big Picture Mode if there are no pending downloads in the queue.

  •  

Counter-Strike 2 Update

29 April 2026 om 00:24
[p]\[ MAPS ][/p][p]Cache[/p]
  • [p]Added Cache to Competitive, Casual, Deathmatch, and Retakes modes.[/p][/*]
[p]Dust II[/p]
  • [p]Uncovered Mid Box (Xbox) to reveal a previously hidden jump spot. On purpose this time.[/p][/*]
[p]Office[/p]
  • [p]Enabled collision on tarp on boxes used around CT spawn.[/p][/*]
[p]Stronghold[/p]
  • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
[p]Poseidon[/p]
  • [p]Updated to the latest version from the Community Workshop (Update Notes)[/p][/*]
[p][/p][p]\[ ANIMGRAPH 2 ][/p]
  • [p]Minor adjustments to viewmodel animations.[/p][/*]
  • [p]Talon and Karambit knives are now held correctly while defusing.[/p][/*]
[p][/p][p]\[ SOUND ][/p]
  • [p]Minor mix changes and adjustments.[/p][/*]
  • [p]Fixed issue where C4 equip sound was not getting interrupted by other equip sounds.[/p][/*]
  • [p]Removed first-person death sound effect that played in the case of music kit death cue being inaudible.[/p][/*]
[p][/p][p]\[ MISC ][/p]
  • [p]Shader fix for AO while using alpha test causing overly dark and chunky silhouettes, as seen on railings in Mirage.[/p][/*]
  • [p]Fixed a case where it was possible to hold no weapon by requesting a hand switch after throwing a grenade.[/p][/*]
  •  

Next Fest June 2026 - Developer Preview

28 April 2026 om 18:38
Steam Next Fest is a week-long celebration featuring hundreds of FREE playable demos as well as developer livestreams and chats. Players try out upcoming games on Steam pre-release, developers gather feedback and build an audience ahead of their Steam launch, everyone wins!

  •  

New Truck Spotted in ATS!

Door: David
28 April 2026 om 17:00

Lately, there’s been quite a bit of chatter echoing across the highways of American Truck Simulator. From truck stops to weigh stations, drivers have been exchanging stories about a certain unfamiliar rig cruising the open road. Naturally, this caught our attention!

This mysterious machine hasn’t made things easy for those trying to get a closer look. With its smooth ride and surprisingly quiet presence, it seems to come and go before anyone can properly study it. The image we’ve seen so far leaves plenty of questions unanswered, but also sparks a lot of excitement.

What we’re seeing here is a truck that keeps its secrets well. Its modern design and refined presence hint at something built with both performance and driver comfort in mind. However, details remain limited, and no one has managed to get a closer, clearer look… yet.

Reports suggest that this mysterious newcomer could be a strong contender for both long-haul journeys and regional routes alike, offering versatility for all kinds of jobs across the vast American landscape. Beyond that, though, we’ll leave the speculation up to you.

Do you think you know what it might be?

We’ll be sharing more information when the time is right. Be sure to stay connected with us on our social media channels on X/TwitterFacebookBlueSkyYouTube, and Instagram, and by subscribing to our newsletter so you don’t miss any future updates! Until next time, happy haulin'!


  •  

Steam Deck Beta Client Update: April 27th

28 April 2026 om 04:16

We have just shipped an updated Steam Deck Client to the Preview/Beta channel.

General

  • Improved client performance when there are many unread account notifications pending.

  •  

Steam Client Beta - April 27th

28 April 2026 om 04:16

The Steam Client Beta has been updated with the following changes:

General

  • Improved client performance when there are many unread account notifications pending.

  •  

Steam Controller: It's almost here!

27 April 2026 om 19:11

*hey, we rhymed!

You can officially start adding Steam Controller to cart on May 4th, and we're excited for folks to get their hands on it (pun intended). You can learn more about Steam Controller (and bookmark it for when purchasing opens) on the official product page, but we thought it would be fun to do a quick intro here as well. 

This controller is packed with a ton of capabilities, so we wanted to take a moment to introduce you to what we think makes it so great.

First, the basics

Steam Controller is designed with all the inputs for you to play all your games on Steam, however you like to play.  PC? Check. Laptop? Check. Steam Deck, Steam Machine, and Steam Frame? Check, check, and check. All the inputs you’d expect for a typical gamepad are right where you’d expect them, and we spent a lot of time ensuring they feel comfy in your hands for extended play session. And all the extra inputs? Ready and waiting for you when you want to use them.

Upgrades!

The Steam Controller uses next-generation magnetic thumbsticks with TMR technology. Designed for an improved feel, responsiveness, and long-term reliability, they also support capacitive touch for motion controls. 

Also, it comes with a puck. The Steam Controller puck has two jobs: it provides a fast and stable connection as a wireless transmitter and serves as your main charging station, connecting magnetically to your Controller with a super-satisfying click.

Advanced Inputs for gaming flexibility and performance

We wanted to make sure to highlight the advanced inputs in this controller that really give you the power and flexibility to play how you want: 

  • Trackpads

  • Gyro

  • Grip Sense 

  • Grip buttons

We're highlighting some of the main features of Trackpads, Gyro, and Grip Sense below; but we'll also provide a more in-depth look for each of them in the coming weeks as we share their user guides, as well as details on ways you can customize these features for your experience.

Why trackpads?

Many games on PC are intended to be used with a mouse (think FPS, puzzle games, point-and-click adventures, and deck builders, in addition to a lot of older games). The trackpads on Steam Controller provide an enormous amount of flexibility for playing, especially in their ability to act as a mouse replacement for these kinds of games. They're highly precise and customizable, which allows you to dial them in whether for a cozy puzzle game or a highly competitive shooter. 

Besides just using them as a mouse, in Steam Input you have the option to map them as many other things as well, like button clusters, joystick, virtual menus, and more.

Gyro seems cool; what does that mean on Steam Controller?

Gyroscopes and accelerometers aren't new to gaming (nor to Valve devices), but more recently the growth of the gyro gaming community (specifically those who really "dial it in" for competitive games) has helped drive the technology forward. The gyroscope is a highly precise sensor that detects the rotation of the entire controller, meaning as you're gaming with your Steam Controller you can find yourself aiming, controlling cameras, steering wheels, and flight yokes with the tilt of the wrists.

We have a whole step-by-step guide for getting the most out of the gyro on Steam Controller that we'll be sharing soon on the product page. You should check it out!

But first--  we can't talk about gyro on Steam Controller without talking about Grip Sense.

Wait, what is Grip Sense? 

Grip Sense is what we're calling the new input that uses capacitive touch sensors to sense if you're holding the handles. There is one sensor in each handle of the Steam Controller. The primary use for this is to enable/disable Gyro quickly so you can reset your position when you get to the edge of your comfortable zone (called "ratcheting"). Kind of like when you reach the end of your mousepad and pick up your mouse to recenter it.

You can even map Grip Sense like any other button! We love using it to pull up menus, weapon wheels, and even pause the game when you put the controller down. 

Grip Buttons

Grip buttons give you 4 extra, easy to use buttons for you to map whatever you want to. They are most especially useful when mapped to ABXY: you never have to move your thumb off the right stick or trackpad, allowing you to maintain precision at all times. 

Powered by Steam Input

The Steam Controller and Steam Input would swipe right on each other if they could. (That's a terrible pun that just means they're a great match.) Using all the customization tools we provide in Steam Input Configurator, you can customize the Steam Controller however you want. The possibilities are limitless! (Well technically there is a finite amount of possibilities but it’s a really big number – it lets you do some crazy things)

Bonus cool factor with this? Steam Controller will be pre-populated with community configurations for thousands of games out-of-the box, and a good chunk of that is thanks to the hard work done by developers and the community for Steam Deck. You can also make and share your own! 

More to come

We'll have more posts leading up to launch and beyond including how to guides, deeper looks at how we arrived at some of the features we did (including Grip Sense), and tips for things like traveling with your Steam Controller, different connectivity modes, and more.

  •  

Illinois: Gameplay Preview #2

Door: Alex
26 April 2026 om 17:00

We’ve kept the engine running, because today we’re excited to share a second gameplay preview from our upcoming Illinois DLC for American Truck Simulator! Ready to hit the road?


On this trip, we’re taking on a job contract that takes us through the bustling streets of Chicago. We start our journey at a construction site in the heart of the city, near the Roosevelt Bridge, where we’ll make our way through downtown. Be sure to look out for landmarks such as Buckingham Fountain and for stunning skyline views of the city!

From there, we head south on Interstate 57, where we'll travel towards the picturesque landscapes of southern Illinois, with our final destination being a scenic marina near the city of Marion, located along the shores of Lake Rend. Fancy tagging along for the ride? If so, join us as a co-driver by watching the video below! 



We hope you enjoyed this gameplay preview of Illinois and the trucking opportunities it will bring to American Truck Simulator! If you like what you've seen, be sure to add the Illinois DLC to your Steam Wishlist. Not only does it support our work, but it also ensures you'll be notified as soon as the DLC is released. Thank you all for your kind comments and support so far, we can't wait to see you out on the roads of The Prairie State. 

  •  

Steam Client Beta - April 24th

25 April 2026 om 02:32

The Steam Client Beta has been updated with the following changes:

General

  • Added a low battery level toast for wireless gamepads

Big Picture Mode

  • Added a battery indicator to the header for wireless gamepads

  • Fixed issue with controller battery status links in the Quick Access Menu not returning to the correct place.

  • Fixed several navigation issues with controller settings.

macOS

  • Fixed soundtrack playback not working on Apple Silicon machines.

  •  

Steam Deck Beta Client Update: April 24th

25 April 2026 om 02:32

We have just shipped an updated Steam Deck Client to the Preview/Beta channel.

General

  • Added a low battery level toast for wireless gamepads

  • Added a battery indicator to the header for wireless gamepads

  • Fixed issue with controller battery status links in the Quick Access Menu not returning to the correct place.

  • Fixed several navigation issues with controller settings.

  •  
❌